Only one wheel (and horn). It was a bit of a cop-out.
We had a lot of ideas but the one which got stuck was only having one arrow which you have to pick up again. Or some sort of disc (Tron movie like). But then we had the idea for a top down shooter where you can only use your weapon onces. So, you only have one shot.
Due to time limitations we also only have one level you play in :D
We spend some time on polishing the game to make the play experience better and more fun ;)
If you are interested check it out here https://itch.io/jam/gmtk-2019/rate/460283
We used the theme of ONLY ONE for our character. The game takes place inside his head and he's the only one. He talks to and fights with himself.
If you wanna check it out we'd appreciate it. It's playable in the browser and on Windows with a keyboard.
Link to the game: https://late-panda.itch.io/head-ache
Ours is a 3D Unity game:
You wake up alone in a dark mansion with only one lightbulb.
You cannot leave the place, yet something seems to lurk in the dark. Is it after you? Probably...
Play the game: https://vonrickroll.itch.io/tread-lightly
Rate the game: https://itch.io/jam/gmtk-2019/rate/461550
I used 'only one color'. There's literally a single full-screen color visible at the time. Communication and telegraphing is all done by color-fading and sound design https://itch.io/jam/gmtk-2019/rate/462105
Can 'see'/shoot in only one colour palettte.
...well, strictly it's just harder to see the wrong-coloured entities/bullets, game would be impossible otherwise. And I might have cranked the difficulty up a bit too much, whoops~
Proooobably a bit too loose with the theme, but I couldn't get past the idea once I'd thought of it ^^;Any critique would be appreciated~
My game Echolocation features "only one" of the five senses. You have to navigate puzzles solely using your sense of hearing.
Our "only one" was a only one button with various mechanics.Here is the link:https://itch.io/jam/gmtk-2019/rate/462703
My game is a Metroidvania, but with only one upgrade - a grappling hook. You learn different ways to use it throughout the course of the game, allowing you to access new areas. Here's the link: https://python-b5.itch.io/grapple. I'd appreciate it if anyone played and rated it!
Only One Rectangle with paints)
Simple, colorful platformer) I would be very grateful if you have a few minutes to play my game)
Game: https://bloodpirat.itch.io/only-one-rectangle
Rate: https://itch.io/jam/gmtk-2019/rate/460625
Our idea was to make a 2D Rogue Like where all the values of the game were dictated by only one value, the "life" of the character, in the game is know as the value. So your life it's not only your life, but is also your attack and your money . But not only these, because the attack, life and speed of the enemies also scales with the value. It was a really fun experience to balance all these elementes with only one value, so a lot of mathematic equations where use hahahaha.
If you want to probe the game there it is : https://rogue-one.itch.io/rogue-one
And the submision page : https://itch.io/jam/gmtk-2019/rate/461305
Any feedback will be really appreciate, thanks :D
My game is about stopping time for 1 second. If you want, you can try it out, would appreciate it: https://itch.io/jam/gmtk-2019/rate/461675
We decided to create something funny or unusual, and the idea for "Only One" that we came up with was "one shoe" and object throwing game mechanic. What I meant by one shoe is that the main goal of the game is to find a shoe which was lost while wandering inside of an abandoned building. The object throwing mechanic fit the theme quite nicely as well, because the player is able to damage an enemy only once with one object.
Check out the game if you're interested!
https://itch.io/jam/gmtk-2019/rate/463156
For me, worst than death is that ONE TINY MOSQUITO buzzing next to your ear in the middle of the night. Keeping you up from sweet sweet sleep. I really don't know who my game is for... https://mikeyren.itch.io/onlyone
For me, only one was literally only one, I used the number 1 for entire game, points and power-ups. When u take a power-up, fow example your speed goes from 1 to 11 immediately. But same thing happens to your score too. So you need decide carefully while taking a power-up. They are a little much rewarding :D Here is the game, you can play and rate it!
My "One" is a flag, a blue flag. You play as a little blue guy from a very blue land. It has been taken over by evil red guys, who have committed the horrible crime of wearing a different coloured shirt from you. What's worse is they have planted their repugnant red flags all across your beautiful blue land! This cannot stand. You will not rest until every red flag has been captured, and all the land secured under one flag, the one true flag, the blue flag!
I game that you can ONLY play ONCE (it is actually a meta-puzzle-game)
https://itch.io/jam/gmtk-2019/rate/461276
Only one developer, only one day (sigh), only one dimension (at a time)
https://doctormikereddy.itch.io/thomas-was-a-line and https://itch.io/jam/gmtk-2019/rate/462856
Originally I was planning to make a mixology game where there was only one drink you could make that wouldn't cause your patron's head to fall off, but the files all got corrupted and I didn't have time to finish -_- - so I made a crafting game, Decrafted (https://itch.io/jam/gmtk-2019/rate/463986) where the objective is to craft your way down to one item rather than up to as many as possible
For my game If (https://itch.io/jam/gmtk-2019/rate/461616), an Gameboy RPG game, started with: one action button, one character and one place.
In the end finish with one action button, one character, one place, one enemy, one NPC and one battle.
For my solo roguelike project, the only one thing was only one item in inventory :D
Our two person team dug up a rough concept we'd been kicking around but never done anything with. "You had ONE job" is a multiplayer, arena/horde based game where you can only do a singular thing. Shooting, or looting (we wanted to add "defending/healing" but ran out of time). The idea is that you can't accomplish anything on your own. If I keep working on this I want to improve individual player scoring and maybe to end game callouts (Like Overwatch in its voting) and implement the missing class, and generally improve the feeling of you doing a singular thing and playing a role in a larger team.
https://itch.io/jam/gmtk-2019/rate/461546#post-854292
Here it is if anyone wants to take a look, be warned that controllers and multiple people are kinda required to get any kind of experience out of it. Probably not the best for a game jam game but we're endlessly inspired by couch co-ops like Overcooked and Ultimate Chicken horse.
I wanted to pick an idea that would be seemingly impossible with "only one." I ended up doing a text adventure with only one word, and I think it turned out pretty well! https://itch.io/jam/gmtk-2019/rate/461221
For our game, a maze with only one exit: https://itch.io/jam/gmtk-2019/rate/463810
I couldn't decide about my only one. So, in my project I used movement in only one direction and only one button for control. Also I tried to use only one color, but actually there is at least two of them: background and foreground. So my game is black and white.
In Ninja On A Budget , you only have a single shuriken to defeat all the enemies!
So you must retrieve it from the corpses after each use... Check it out!
My project was about the last One in a world full of evil Zeroes, and had only one core mechanic, turning on some power switches! These are the little guys
We'd love to have you guys give it a try!
https://itch.io/jam/gmtk-2019/rate/463638
Mine (https://h-labs.itch.io/only-you) was you being the only thing in the level (aside from the goal). Once I read the theme, I thought "how could you complete a level if you're the only thing in it?" and ran with it.
Through a fun twist of fate, I also ended up with one-button controls.
When I heard 'Only one' I immediately went to 'THERE CAN ONLY BE ONE' and the elimination aspect of it, going from having a lot being whittled down until there is only one(or almost only one anyway). Thinking of it like a single player battle royal or a musical chairs like game where you start up controlling a load of characters, until the environment reduces it down to potentially only one as you sacrifice multiple character to solve puzzles to save that one.
From that I swapped musical chairs with zombies that would slowly assimilate your crowd, and while I deiced not to be a stickler of forcing the player to have to reduce there crowd to one person to pass the level, they only needed one person to survive to win. Apart from that, I just tried to keep everything minimalist, colors are mostly all green, all the charters act as one and the like.
My game a quick to play zombie survival puzzle game; https://itch.io/jam/gmtk-2019/rate/461074
For my submission I tried to get as many mechanics into one button as I could.
I made a 2D skateboarding game and I was able to fit jumps, grinds, flip tricks, grinds tricks and manuals into my only button.
My game's original "Only One" was to create a set of puzzles that required only one key press to solve. And that remained true in the final product. What did evolve though was how much I wanted to push that central gimmick. I came up with all kinds of weird puzzles by the end that still stay true to the gimmick but also (hopefully) changed the player's perception of it.
Unfortunately, some of the early puzzles I designed were too obtuse for players who can't read my mind (whoops!). The latter puzzles seemed more intuitive in testing, but my biggest regret of the jam was not revising those introductory levels (the answer to the ladder puzzle is "M" for anyone who wants to check the game out).
My entry's "only one" is the player's only one ability, which is to jump (more than once, though). And, also, the game's playable with only one button.
I intended to have more stages and a recurring boss that you would have to fight in different ways each time (and an one-legged character for extra "one-ness"), but the deadline lazyness struck me hard. Still, I'm glad I managed to submit something in the only one (HA!) Game Jam that I participated.