That is correct, yes.
I did actually release a revised version under the ButtonShy label available on PNPArcade. It doesn't have the expanded rules though.
Hey, thanks for playing!
Really I need to do a definitive edition with a longer, dedicated rules doc.
Your assumptions here are correct except the second. Explosions destroy a room from the Building Plan, not type of room.
You've got it!
Having to place the Cooks adds a neat wrinkle to the game, I'll need to try that.
Thank you for the feedback. Eventually I'll need to go back and do a revised edition of this, having the comment section here will be an excellent resource.
Sorry for taking so long to address these!
Hi! Thanks for trying this out!
Each time you place a number in a Ramp, it must be higher than the number in any individual ramp in that set so far.
You can put any number in the first Rollover in a set. Each subsequent Rollover can only accept that same number.
Does that help?
Just realized you probably meant the first point crawl. I would tell the players what they find in each node, then give clues about what lies in each direction. You'll need to flesh things out a bit.
At each node, the players will make a skill check with their car's stats, adjust their position based on how it went, then choose which branch to take. I would let players gain advantage for smart or cool things their characters do. You may need to make it longer.
Number 2, You cross out a room from the tower.
I think it should say "icon of your choice" rather than "room". It doesn't make sense to cross out a non-element room. Basically crossing it out means you won't be able to score it later. I hope that helps.
I think an app would be a good fit for this game. If you make something you'd like to release publicly, let me know!