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A member registered Aug 18, 2015 · View creator page →

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Thank you, I'm so happy to hear that!

Each house can only convert one wheat to points per turn. The "Use Up" would allow a second wheat to be converted.

You're welcome, thanks for playing!

1. Once means once per turn, yeah.

2. You only need one ale, regardless of how many houses.

3. Use Up doesn't require a second die.

Yeah! I really like them. My wife got me a couple sets for Christmas a couple years ago.

Thanks!

My suggestion would be these ones: https://vanillagame.carrd.co/ or these ones: https://tunnelgoons.com/.

Thanks for playing! The answer to all of that is yes! The only limitation with buying is that you can't split a single die: For instance, you can't use one 6 to buy two farms.

Thank you so much!

Hi, I didn't know where to best ask this question. In order to adjust the settings for Textreme 1, where should I save the config file?

This seems sensible.

I tuned the punishment for failure way up on this one.

Just realized you probably meant the first point crawl. I would tell the players what they find in each node, then give clues about what lies in each direction. You'll need to flesh things out a bit.

At each node, the players will make a skill check with their car's stats, adjust their position based on how it went, then choose which branch to take. I would let players gain advantage for smart or cool things their characters do. You may need to make it longer.

I'm glad you're giving it a try, let me know if you have any specific questions!

On that table, yes.

Yes you do.

Looks like 18

Oh, um, this is an adventure for a tabletop roleplaying game. You'll need something like one of these:

https://vanillagame.carrd.co/

https://bitchinville.itch.io/swordandbackpack

https://micah-anderson.itch.io/bastards

https://natetreme.itch.io/tunnelgoons

https://halforc.itch.io/ruiner

Oh no, those are the rules.

Oh! You go to Q. I need to fix that.

I think so, yeah. As long as you have the element rooms to do so.

Yeah, that all checks out.

Number 2, You cross out a room from the tower.

I think it should say "icon of your choice" rather than "room". It doesn't make sense to cross out a non-element room. Basically crossing it out means you won't be able to score it later. I hope that helps.

I think an app would be a good fit for this game. If you make something you'd like to release publicly, let me know!

These are fantastic! A lot of spells in here that I haven't seen anywhere else.

But a die that is bet goes back to your PD pool at the end of a round normally yeah? When you bet the dice, you aren't by default in danger of losing them?

This is neat! I like the feel of rolling handfulls of dice, especially for this theme.

My only question is: what does it mean to "bet" a die? Do you lose it? Does it go to the other player? How do you get them back?

It's worth -2

Good catch! I'll fix it

Fixed!

Absolutely!

Hang on

Yeah, if you're fighting and you roll a 6, roll another one and add the totals. If you're making a skill roll, you can reroll a 6 to try to get a lower number.

1: Yes you need to dig before you can build.

2: Yeah, the depth and gold numbers are for the whole 3x3 square.

3: Unique means you can only have one in the mine. You can build a tavern and gambling den in any order, and you get both rerolls. Each Carpenter and Blacksmith can be used on one die each turn.

4: You don't have to build from left to right, but you do have to dig to the row before you can build in it

I hope that helps!

That's a good note. When I get the chance to revisit this I'll probably do the same

Hi, I'm glad you liked it!

  1. Then you can't draw it there
  2. Yes
  3. No to bombs, yes to tower caps
  4. I believe it's one of each. And you can take them from anywhere
  5. Predictor just lets you do the next market action early. You're "seeing the future"
  6. Each tower segment is a room
  7. You do understand! I'll bear that in mind for the next update
  8. Yeah, that makes sense

Oh! Yeah that's important. I think 6

Thanks!

That sounds about right! :D

Please do! I don't know that I'm coming back to this one, and I don't think it's playable as-is

I'm currently sitting in a dark room with wind whistling outside as I play this game. The door behind me is closed but not locked. I am never looking behind me.

Oddity number 34 is missing. For the time being, use this:

Silver plumb line: Slope of floor will seem to shift to any who see this swing

I mean, they're kind of intentionally bad character sheets.