Devlogs
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FNAF Rewritten: 87 is a re-imagining of FNAF 2 that aims to make major changes to the story
E NGLISH : It’s the day! ! 🤗 Text Your Life version 1.3 is finally available! 🥳👏 Here are the download instructions and the new contents and features...
Chapter 6 out of 7 is finally out! The script follows and concludes the story from the VN, with some changes that will be built upon in the last chapter. Hopefu...
Hiya everybirdie, Happy holidays to you, and I hope you’ve been well. It’s time for the Winking Corvid Studio Quarterly Update, where I chat about everythin...
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Your platformer game can engage players 100x better if you create a world they want to explore. Finding it difficult to design an interesting world to get your...
Tonight’s update adds Energy generation and consumption by pixels!!! Here is a list of all the things that are added: Turbine pixels - materials can rise/fall...
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Mythic GME 2e v1.5.8 Release Notes December 2025 What's New Streamlined Fate Chart Removed the large target number display card Target numbers now appear at the...
Hey Y’all! Reverie / Kev here! I hope you’re all having a wonderful holiday season! I wanted to give you a quick update on this project! I’m currently wor...
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Hello everyone, We wanted to share a quick development update as we work toward our next major demo update . This one is shaping up to be our biggest yet, and w...
Progress has been slow. Parrying Poirry is a needlessly silly commitment. There are also other silly things like the sokoban skill tree, a joke about Blue Princ...
Hello, all, and I hope you were able to have a nice holiday no matter where you were or what you were doing. Also that you will have a nice New Year's soon. I a...
Thank you for everyone's patience! Here are some of the new features in our latest major release: YouTube Embedding Due to changes in YouTube's embedding policy...
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This week get some Cyberpunk themed assets...
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⭐️ Pay attention or pay the price ⭐️
Hey everyone, We have fixed a bug that caused the Mine Launcher to crash the Playdate, and we have performed a significant rebalance of weapons. Now the guns ar...
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The first BETA for SuperTux v0.7.0 is out now! You can download it from https:// github.com/SuperTux/supertux/r eleases/tag/v0.7.0-beta.1 Please try it out and...
Cheeky wintery version to properly include the “solo”/dice variant rules, make it all official-like. Also realised the last version was starting too far awa...
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Before the end of the year, we're REMASTERING all our games. 6 games, 6 days. For the past MONTHS, we've been secretly updating & adding content. All that's lef...
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Seasons Greetings Bludgeoneers! It has been a wild second half of '25 for us. I cover a bit of that in my last Devlog where I talk about needing to take a bit o...
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Hello everyone, and happy holidays! Graven's Part 3 has been out for the public for a while now, but we're ready to launch Part 4 for our supporters today! Afte...
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Survival Season 1 has officially reached its finale. The past five weeks were packed with updates, community moments, fishing trips with friends, Christmas surp...
So this game has been out for a little over a year and I always enjoy going back and recording my thoughts to see if I can make improvements in the future and p...
Dear Villains and Villainesses, This is Tanya and Emily, the dynamic duo behind Save the Villainess, wishing you a very happy end to your year! If you celebrate...
Shortly after uploading 3.7.3, i received a new bug report. Apparently, the "Save Canvas as 32x30 nametable" menu action has been crashing, and since 3.7.0 at t...
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Added a new Map to test the Radio Player plugin. Added a new map to test the Fast Forward plugin. Added a new common event to test the Max Items full item featu...
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I updated the SF2 comments to reflect that it got an update to fix a bad patch...
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It seems to have become unfortunately typical that each monthly release is followed by a few days of hotfixing. Hm. I’ll have to think about how we might chan...
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T'was the day after Christmas, and everything stopped being jolly and merry. But Santa still had one more surprise, a novel with Parker and Jerry. THE OFFICIAL...
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You can now have 3 saved teams. Fixed the Level Up x5 and x10 Ditto bug (again). If the achievement for obtaining 70 Pokémon doesn’t unlock even when you hav...
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Hi folks, I'm back with a new update, this time for three of our boys. They all lead to the same point that serves as the proper start of Day 5. All three new c...
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Testing a battle after adding a new optional character, the genius scientist Cid Clinochlore! Also wanted to upload another test battle because there hasn’t b...
Hi everyone, Moka here! School turned out way busier than I expected, and juggling game-dev with real life has been rough. Still, I managed to wrap up Build 9 b...
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Hello, we've released our annual 2025 Christmas Newsletter. Please check it here: https://www.supertux.org/news/2025/12/24/christmas-newsletter Merry belated Ch...
Hi folks! I'm here to give you a wrap-up development blog for December! I've updated the Patreon/Kofi demo twice since I last posted a monthly devlog here: firs...
Hello ! Thanks again for all the support and feedback, it means so much to me ! I've been able to work on the demo to (hopefully) make it better. Main changes...
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+15 New Assets...
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⭐️2000++ Handmade Assets 16x16px⭐️
Heya friend! In November, I started working on Sketchbook tracks again and I wanted to share 'em with you! I have more announcements and stuff below, but here's...
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Notas del parche Sistema: El juego ahora tiene un nuevo logo. Para celebrar el aniversario, el ícono de Net Driver será dorado por un tiempo. Digimon: Se le d...
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Boy howdy we were overdue for one of these. In the last dev diary we talked about the game's new name, it's targeted release date (spoilers! we won't be hitting...
Hi Itch.io commanders, Please note the following details moving forward: All future devlog posts will be found on Steam here: https://store.steampowered.com/new...
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Hello! I recently participated in Godot Wild Jam 88 and I want to share some thoughts on the development process of my submission, Gnome Job! <a href=" Gnome" c...
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This update introduces a base building mechanics where you can build your own home and invite characters to hangout. [New Contents] New Landmark: Prepare for a...
BCA INTERNAL ANNOUNCEMENT Effective immediately, all newly recruited Agents are to be issued the updated Official BCA Character Sheet . This document standardiz...
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This time again, the focus has mostly been on improving and fixing issues for editing metasprites. There are two new "snap to grid" actions - one for selected s...
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SUPER lame, journal entry style blog where I'm not going to say any social commentary and just whine about my personal life in regards to this health journey as...
Happy holidays! I'm pleased to share the latest StimuWrite update with some brand new features I'm excited about. Check out the highlights below or scroll to th...
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Hello everyone! Sorry for the random devlog, as I know I probably should've done it sooner on itch, I wanted to announce that for the last few months I've been...
Before the end of the year, we're REMASTERING all our games. 6 games, 6 days. For the past MONTHS, we've been secretly updating & adding content. All that's lef...
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It's been 5 years since I released Space Aces: TOS. In that time, it has grown from a simple game that fits on a business card into multiple games in multiple f...
Broken Industry has one of the most cinematic render in-game and in editor. It also resembles the Portal 2 “The Fall” chapter. I also added three screenshot...
Changes v0.4.86 - v0.4.90 : - Better battle transition (no more flash transitions) - Farming became more efficient and faster (Dialogue appears immediately) - M...
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