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Devlogs

Monthly Update: January 2026.
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SUMMARY. Hello!! Happy February, everyone! I hope that the new year is treating you well. February is both my birthday month and the month of WTS’s anniversar...
Devlog - February 4th, 2026
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Hello, everyone! Hope you're doing well! Time for a brand new Killer Trait devlog! Let's see how each section is going, shall we? BACKGROUNDS Attention! Drum ro...
Foris POV Start! (0.7.6)
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Hey everyone! I'm a few days late writing this devlog, but last Sunday I released the latest Artificial Selection Beta update for my dearest Insiders ! We've al...
Midnight of the Century Hardcover draft v0.5
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Here’s the current snapshot of the Midnight of the Century hardcover. Lots of updates in this version, including loads of new illustrations and some layout ch...
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Patch - v1.1.2.1
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Fixes Fixed camera not resizing to correct width and height in Room Editor when using other screen resolutions. Fixed various crashes in the Room and Character...
1 file — 1.1.2.1
(v0.5.0.1) - Major Pre-SteamDemo Patch!
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Reworked buildings progression. And the first few dwarves of each building now cost 0 gold/mithril to buy. Added Artillery Hall's Great Duke Cannon as an actual...
2 files
The game is released!
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Major Update
Hi all! Thank you for following the project. I am excited to announce that the game is finally out. It took me 1.5 years to complete and I am proud of how it tu...
Demo Release!
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Major Update
Hello! The demo is now released! You can download it here on Itch or over on Steam (don't forget to Wishlist! ). The demo is probably about 30 minutes long and...
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Bugfix out!
Just fixed some small bugs regarding a certain world and some passability issues. Just download the game again and port over your save...
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Updated medieval cart.
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Hi everyone. Just a small update for those who like it. Slightly reworked the medieval cart...
2 files
3.1
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Added compatibility to aseprite's latest version (v1.3.16 & v1.3.17-beta1) Corrected an error on the Big Text variant where it wouldn't use Pixellari by default...
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Discord Server!
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I’m pretty active on X and already announced it there, but I figured it wouldn’t hurt to share it here as well. There’s a Discord server! You can talk abo...
Version 1.2.6: Fixes!
(Francais plus bas) English I got feedback from a few players who suggested some quality of life improvements as well as found a few bugs, so I spent a bit of t...
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Video Tutorial: Create a Book Menu
This tutorial will guide you creating a Book Menu easily. All tutorials...
1.7.4: suburbs
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This is a follow-up update to the previous one . It includes a number of fixes and changes related to the "soft outlining" and farm fields that are too minor to...
January Devlog (* ´ ﹃`*)
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Game Design
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Major update (2026)
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Major Update
After almost 3 years, A House for Alesa 3 was updated. The game had many issues that needed to be fixed, but what really triggered this update was a change in t...
January round-up
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Hello, my beautiful raccoon friends! After a relatively low-key but productive December, we started 2026 at an absolute sprint. With the script mostly complete...
Rulebook 1.1 Update!
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Major Update
Hey folks <3 Today's update brings the Class Sheets in line with the recent v1.1 update for the Core Rulebook and Atlases, to be physically released alongside t...
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Distance
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It's been unusually quiet. And I apologize for the lack of anything from my end. I'm kinda here to speak my mind on some things relating to the current hiatus...
Art Update
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Major Update
All art, illustrated by Penflower Ink , has been updated in the game files. No gameplay changes. I did update the UI of the character sheet for the Knowtorious...
Update: New Palm Trees
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Major Update
I’ve added five new palm trees, available in two color options. You can also choose versions with or without shadows...
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A LAST UPDATE TO DATING KILLMULATOR 1
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Major Update
Today marks the final update for Dating Killmulator 1. What does this update add? You no longer need an account to play Dating Killmulator! We're already on a g...
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Happy Anniversary, With Love
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February 4, 2026, marks the second anniversary of "To My Darling" . It's truly unbelievable to me how much time has passed since release. Though this game and i...
New Epilogue unlocked !
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Hello ! We have reached the goal of 50 preorders which mean an epilogue will be released as a free DLC after the release of the main game. I can't promise how m...
Playing Roguecraft on the A600GS / A1200NG
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The folks at Amigakit have put together a handy video for getting Roguecraft DX running on the A600GS / A1200NG:...
BFDI: Branches Update v0.3.4.1 patch notes
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v0.3.4.1 release key art. Released February 4th, 2026 (⚠ Do not close the game while it is updating. If your pck gets corrupted, you will have to redownload t...
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Terminal Colony: Deep Core Update v1.3 is live
Major Update
After pouring through your feedback and reviews, I am excited to ship the biggest update yet for Terminal Colony: Deep Core . This patch addresses the pacing is...
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Snowy Update 4.0
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Major Update
This asset now includes a snow-covered version that matches my Winter Forest tileset!...
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2026.02.01 Released
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2026.01.02.1 Fixed issues with some menus being open during the title screen when you quit the game. Main Article Welcome to the boring update. Everything inclu...
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MAJOR UPDATE!!!
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Major Update
Hey!! I'm super excited to announce that I've found a super cool publisher for the game ( Future Friends Games ) and we've updated the demo!! We also changed th...
GLIDE: Part Two Funding (February 2026)
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Marketing
Hello Seekers! Big news on the GLIDE: Part Two front - it has reached funding! I'm using BackerKit this time around, instead of my typical Kickstarter. The succ...
1.20.6 beta
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If the software cannot load preference file. It will reset the preference and disable preference saving for the current session. Interface Init log now record m...
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Release: Preview 12.2 - Bug fixes and study screen improvements
UI Buy/sell lists including favor/money count are refreshed whenever switching to the Buy/Sell tab of the store or faction screens, so favor and money gained fr...
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Big News + Art Update!
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Hiya friends! We'll be working with the publisher Neoclassic Games to bring you Low Effort Romance in steam! Meanwhile, please welcome new sprites for chapter z...
SlumberNapped show and tell #2
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Time for some show and tell, here's a full-screen animation I finished last night, probably not going to do too many of these. I'm 100% not providing any contex...
Free Cursors!! For Everyone!!
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Due to popular demand (one comment that we really liked) there is now a Windows cursor pack on the download page!!! It's pretty much just a .zip file containing...
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BIG UPDATE! Linux & Mac builds now available!
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At LONG LAST after months of people requesting, it is finally here... Mac and Linux builds are now available! Please note that the Linux build is experimental...
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A lot of chemistry stuff :D
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Most of the stuff in this build is ores and chemistry that is going to be important to the next biome - like for getting all the heavy metals like Platinum, Tit...
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Version 1.0.0
Major Update
We Made It, Folks! It's been almost exactly a year since I released this game in it's current form. As it stands today, the game involves all the same moving pa...
TAXINAUT V1.0 RELEASE
Major Update
TAXINAUT Version 1.0 is here! And on sale for 20% off!...
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An open-world taxi sim/rpg in space.
GB Studio 4.2.0 Beta 3
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Thanks again to everyone who tested 4.2.0-beta2! A few small issues were found (that's why we have betas!) and have been fixed in beta3. You can download the la...
FISTFUL of GOLD COINS
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Major Update
Messing around with some idea on fun uses for the gold system in DAGGERHEART...
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New features for the Adventurer's Guild
Major Update
- Adds models for the primis, oasis and spawn wormholes - The wood league arena files are now included in the Adventurer's Guild instead of being written into p...
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v1.15.16 // Cyberpunk / Buildings+
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+10 new buildings...
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⭐️2000++ Handmade Assets 16x16px⭐️
Earth/grass missing pixels fixed. Further roof colours.
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Hi everyone. -Fixed missing pixel in the earth/ grass texture. -Duplicated the roof tilesheet and added 2 new colours to the roofs. I will also change the other...
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Future & Features
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With version 0.2 released as our current playable prototype, a few of you have asked: Will development continue until "Version 1.0"? Before I answer that, I wan...
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game progress info
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*** GAME PROGRESS INFO *** I guess many of you have already managed to solve some caves and have now lost game progress due to updates to the game. Here is the...
Version 1.3.9 - Bug fixes and adjustments
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This version introduces: Limit scaling area Reduce the region where scaling can be applied, so users don’t accidentally resize pictures outside the intended z...
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Update v145 - Cave update & merchant dino
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Major Update
Let's start 2026 off right! Here is a major update containing all the remaining cave levels, bug fixes, and improvements that I've been working on for the past...
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