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Devlogs About Game Design

Roadmap and brainstorming for That's not my Neighbor future
2
6
Game Design
Hello, I created this post in order to get feedback to help determine the future of the game. Recently, I had an idea for a small spin-off of the game, but inst...
Which Asterian Star Sign Are You?
5
Game Design
Dear Tavernkeeper, with the improved drink mixing mechanic in Tavern Talk Stories: Dreamwalker every magical drink is paired with a star sign. Have you been fli...
2 files
DEVLOG - July Progress
9
Game Design
So much fucking art this month. I also made a glorious new flowchart for you guys showing the FINISHED narrative design for Vengeance's hard branch, with AAAAAA...
New Updates 07/08/2026
1
Game Design
Eng We're almost there! We are removing all AI-generated images; they’ve served their purpose. Now, all the artwork is my own. I’ll be releasing the final d...
Devlog 14 - the C3 skeleton is almost complete!!!
5
Game Design
Well, it’s been a month - you know what that means. It’s time for another Chapter 3 update! Oh boy oh boy I know you must be on the edge of your seat! Don...
1 file
"Frieza's Fury" Game Development Devlog #20: Text Alignment and Bug Fixes, Part 2
Game Design
"Frieza's Fury" Game Development Devlog #20: Text Alignment and Bug Fixes, Part 2...
Devlog #15 — Achievements, Endings, Injuries & a More Living Greenfield
Game Design
Work on the next update continues. The pace has been a little slower recently, but Greenfield keeps growing. Lately, I’ve been focusing less on adding isolate...
Great 3rd party resources for great games
6
Game Design
When I set out to make Ikezu-ishi I was aiming to meet a personal need. I wanted a rules-light game inspired by an ancient Japan setting. Of course, there are g...
Reducing interaction friction – the SLARP principle
Game Design
Text-based games like Pyrates tend to test the patience of modern players. Nowadays, when we typically interact with software by pointing and clicking, dragging...
July 2026 Devlog
48
253
Game Design
Hello everyone, Pipi here! As usual, it's time for the July devlog. So, what have I been working on? Quite a lot, actually. Although, I don't think there will b...
Diary of a Dev: Locales and Secrets
2
Game Design
Multi Language Support I've had this item in my to-do list for some time now. With the quality of LLM translation nowadays being incredibly good, it makes sense...
2 new CGs, and more to come!
2
10
Game Design
Hey guys! Had a MAJOR burst of productivity and just drew two new CGs (technically 4 different drawings?) for the Prologue!! Gasp!! I thought it was a shame tha...
Building the browser-based F1 manager of my dreams: with server-side physics simulation, tire wear, and multiplayer
1
Game Design
Hey itch! My name is Valery. Around the middle of last summer, I decided to create my own online motorsport manager. I've actually loved football managers since...
Base game voice-acting - COMPLETE!
9
Game Design
Hey guys! Thanks to the incredibly hard work of Lorenn and Quinn's VAs, I have now completed coding the lines for the base game! That leaves the epilogue and af...
Meet characters from Tavern Talk Stories: Dreamwalker - #5 Cain
7
Game Design
Dear Tavernkeep! We know you have met someone like Cain (he/they) in your life! He might look mysterious, but he doesn't fulfill the quiet and edgy rogue stereo...
2 files
(Re) Making Your Protagonist
7
26
Game Design
Life stuff has settled down a little more! So I wanted to finish chatting about the changes in my writing for Heart Sigil Elchemia, especially around the protag...
Filling the City with Life
1
Game Design
Hi folks! It’s been quiet from me for a bit because I have been working hard. I do tend to focus so much on the game that I sometimes forget to keep you all u...
Game Design Postmortem
Game Design
I’ve published a game design postmortem on my blog: https://blog.gingerbeardman.com/2026/07/30/beltrunner-game-design-postmortem/ …which includes the thinki...
Creating Our Characters for the GMTK Jam
Game Design
Hey everyone! Robert Hughes here, artist on our GMTK Game Jam 2026 entry, By The Numbers . A couple of people have mentioned that they like the variation in our...
Time for some magical drinks - #2 Crafted Love
5
Game Design
Dear Tavernkeeper! Our magical drinks not only look lovely but they also boost your stats! The Crafted Love offers the perfect blend of sweetness and refreshmen...
2 files
Behind the Curtain v1
Game Design
Sometimes during development, and by sometimes I mean all the time, you stumble across bugs and otherwise funny looking things that happen in the game because w...
"Frieza's Fury" Game Development Devlog #19: Text Alignment and Bug Fixes, Part 1
Game Design
"Frieza's Fury" Game Development Devlog #19: Text Alignment and Bug Fixes, Part 1...
Taipan: Developing Competitive CPUs
1
Game Design
Developing competitive CPU players for Taipan has been a journey. It started with simply getting them to move properly, then building a decision matrix, and the...
1 file
Behind the Trailer
3
Game Design
We just released a new trailer for Riftland, and I wanted to share a bit about the process behind it. While working on the game, an idea came to mind: why not r...
Proxima 2173 - new weapon & balance pass
1
Game Design
🔫 Minigun — a new rapid-fire weapon with a very low cooldown between shots. It builds up stacks the longer you keep firing, ramping up damage as the stack...
1 file
Zen Fourier Devlog Series - 01
Game Design
Zen Fourier — Launching Match the wave. Unlock the Archive. Become the Keeper. Zen Fourier is a mathematical puzzle game built around a single idea: you sit a...
Darkness Is Part of the Game!!
2
2
Game Design
I keep seeing streamers play dark horror games and the first thing they do is crank up the brightness or add some weird filter so they can see everything. Why?...
1 file — v1.1.3
Progress Checkup! (Jul. 2026) | Scratchin' Melodii Devlog
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30
Game Design
Hey there! Scratchin' Melodii development continues as usual and I've got a little bit of news to touch base with you all on. Most of the progress as of late ha...
Kickstarter Pre-Launch sign-up for "The Art of 'a cat & his boy' Art Zine"
5
Game Design
As previously mentioned there was so much art produced just to make my pocket sized game, so we thought we should bundle it into a nice little art zine! I'm hop...
Lore lore LOREEEEEEEEEEEEEE
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2
Game Design
Estoy trabajando para añadir un poco más de lore en el juego para aquellos que quieran adentrarse un poco más en la aventura. El juego no cambia pero el ment...
River crossing puzzles
Game Design
As already mentioned in the previous post , some puzzles didn't make it into the game even though I had them in mind—I simply couldn't figure out a good way t...
1 file
"Frieza's Fury" Game Development Devlog #18: Title Screen
Game Design
"Frieza's Fury" Game Development Devlog #18: Title Screen...
Meet characters from Tavern Talk Stories: Dreamwalker - #4 Quasar
8
Game Design
Dear Tavernkeep! Are you taking things too serious sometimes? You are not alone - meet Quasar (he/him) ! He is your friendly neighborhood paladin of Cassiopeia...
2 files
Minor update with this things...
2
Game Design
Estoy preparando una actualización menor para introducir los siguientes cambios: - Pose para entrar y salir de puertas y para cuando tecleas una password - Los...
10 files
"Frieza's Fury" Game Development Devlog #17: Ki Blast Colors
Game Design
"Frieza's Fury" Game Development Devlog #17: Ki Blast Colors...
Change of plans...
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10
Game Design
Hello people! I hope you're having fun with the game :) I'm very grateful for everything you guys said about the game and your comments about how much fun you h...
Release Devlog
1
18
Game Design
Hello, thank you for the downloads already pouring in omg :O It was awesome working on this project but i want to say that day 1 is just scratching the surface...
2 files
Time for some magical drinks - #1 Frosted Crab
4
Game Design
Dear Tavernkeeper! It's time for some magical drinks to boost your stats! The Frosted Crab is a rare and special drink. It’s cold and refreshing, and motivate...
2 files
Fixing the task system!
1
Game Design
A couple of technical bugs have been fixed. It's also amazing how a couple of letters in a game can almost ruin everything. My game has a quest system, and due...
[ATTENTION SHOPPERS] Renovations Coming To Aisle #2
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12
Game Design
ATTENTION SHOPPERS Whew! What a week. First of all, I am completely blown away by the response the game has been getting, even in its sort of semi-broken state!...
Progress of the Boss Level
Game Design
90% of the assets/animations/skills related to the boss fight are done. The code is fully working, I'm really just missing polish (the difficult stuff) and soun...
Stickers should wear their state
6
Game Design
Hey! I'm back to share some cool stuff we've been cooking :) One of the things I wanted to avoid in Pegote is holding obscured state on the stickers. Things lik...
Rework Vis Medicatrix
Game Design
Como uma mecânica de tratamento se tornou um comentário sobre epistemologia, violência simbólica e a invisibilidade dos corpos negros no Brasil do século X...
1 file
Riya the Fighter - DesiSaga18
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Game Design
Name: Riya Age: 19 Height: 153 cm Riya is fearless, outspoken, and never backs down from a challenge. She can be blunt and sometimes mean, but she stands up for...
1 file
Chapter 3 Sneak Peek #6: New Characters!
Game Design
Hello and welcome to another sneak peek update for the third chapter of Alchemica. We released the first part of Chapter 3 quite some time ago, adding two new d...
Meet characters from Tavern Talk Stories: Dreamwalker - #3 Aegeus
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Game Design
Dear Tavernkeep! We know, you have seen this guy before! Meet Aegeus (he/him) ! 🪕🐀 He is your friendly and slightly overworked regular. He loves to cook a...
2 files
Major Visual Upgrade – Pulsar Celestial System Added to the Game
Game Design
Hi everyone, I’m glad to announce the latest game update is uploaded and ready to play! This version introduces fully functional pulsars as a brand new stella...
1 file
The glitch archipelago
Game Design
For quite some time I was thinking about adding a metafictional experimental element to Pyrates , a kind break-the-forth-wall moment during the gameplay. Unfort...
1 file
Design question: should an AI game advisor mirror the player?
Game Design
The updated MaOS prototype is already live. This is a post-release design note, not another release announcement. MaOS keeps the final decision with the player...
Meet Aashi from DesiSaga18
1
Game Design
Aashi from DesiSaga18 Name: Aashi Age: 24 Height: 165 cm Aashi is a confident, mature, and independent young woman who always speaks her mind. Despite her calm...
1 file
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