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Devlogs About Game Design

Everhood or the idea to stop worrying about making the game a financial success
1
Game Design
The development team of Everhood consists of me(Chris) and Jordi. Jordi handles programming for Everhood but he is also very flexible in other areas such as art...
DevLog #1 - Death & Magic
2
19
Game Design
Hey there! Today I'd like to talk about what you can expect from some of the more RPG inspired elements of Arclands. There are two ways to lose in Arclands - ei...
Configuring Things Out pt 1
1
Game Design
This is one of those devlog entries that seems kind of dull because there’s been a lot of ‘under the hood’ type goings on and not a lot of eye-candy to sh...
Coffee Talk Devlog #2: Bringing Doodles to Life
2
Game Design
Hello everyone! I’m Sheli, your go-to PR person and Community Manager of Toge Productions. If you have anything to say or discuss about our games, just hit me...
Roomies - Programming behind the scenes
1
Game Design
Hi Everyone! I'm dan, the third programmer on the Roomies 2019 Global Game Jam team. It was a great experience to work on a game with a talented group of people...
Rodent Warriors - Faces!
Game Design
Hello everyone! Time for a quick update on Rodent Warrior development. We have a new font! Hooray! It looks cleaner than the old one and brings back retro memor...
4 files
Poll: Proposed Resolution Changes
1
Game Design
Proposed Game Resolution and Interface Changes A note about this article: the images have been reduced in size to help the reading experience, but it's recommen...
PORTALS?
1
Game Design
i'm going to add portals to each biome in the next update!
1 file
A free Platformer Tileset!
One new Trinket , though Trinket update is still coming...
Game Design
I made one new trinket! Last night I was drawing this clock with a frame but then Inkscape crashed and I lost it! So I went to sleep and drew it the next day. T...
Why Does a Living World Matter?
2
2
Game Design
Songs of the Eons aspires to be a game with a living world that simulates the underlying processes that we witness in the real world, from geology, climatology...
1st Devlog Post
Game Design
When first going through this project, I approached the story and setting first. I was largely influenced by my time living in Washington Heights in...
1 file
(Almost) Weekly Devlog #3 - a look back at GGJ
Game Design
I’ve missed out the previous week’s devlog, as I was participating in Global Game Jam 2019. It’s an annual event, where gamedev enthusiasts and profession...
v155 - Ricochet mechanics update
4
Game Design
Updated the Ricochet pattern for lerpers so that it bounces off of broken tiles (similar to the Shopkeeper's spinning saws). You can now do neat combos with Orb...
Day 2 of 14
Game Design
UPDATE SuperShika is grinding away on the Health System, blueloveTH is busy developing the level, and Trent our composer will be creating music for TerraLunar's...
Roomies - Designing All The Things
4
Game Design
Hi Everyone! My name is Kevin and I was the Designer for the Global Game Jam (GGJ) 2019 game, Roomies. I was responsible for game design, art direction, 3D text...
Performance Optimizations
1
Game Design
Eldervale Development Update #4 This week : managed to optimize the game so that it uses much less memory as well as making it easier on your GPU. It should res...
The Adventure Of The Rectangle 2 (ALPHA)
1
Game Design
Hello. The Adventures Of The Rectangle 2 is a continuation of The Adventures Of The Rectangle. This is alpha version and it has mistakes. Please report any bu...
1 file
§15 - Closer Look at Roguelike/Openworld hybrid and core concept of Eidolons
Game Design
Hey guys, In this in-depth design-related post I'm going to do a breakdown of the core features in the game, let's get started! The overview: ♦ Write your o...
January End Update
1
Game Design
Been steadily working on art for the game. Redoing the default RPGmaker monsters into something more my style. It's a little slow going but I'm getting there. A...
Defender of the Code
Game Design
Hello Guys, I thought I will make the Devlog more readable. So I chop it up into topic related parts. -Programming- I was coding a lot, the basic AI is in and...
NEW TILES!
Game Design
New Biome: Cosmos New Alternative Tiles For All The Biomes
1 file
A free Platformer Tileset!
A day in the life of making FlowScape
5
10
Game Design
A lot of users have asked for an option to make bigger landscapes, initially i had the idea that you could just paint smaller things to give you the feeling of...
KingFisho the new boss enemy
Game Design
King Fisho is a 2d boss Character You can use it as enemy or boss or anything else i make this devlog so you can know about it Note: this sprite character cont...
1 file
Development Log 1/28/19 Into the Mines
2
1
Game Design
Hello and welcome back to another development update! This week I worked extensively to get the game's 3rd level online and working with the new systems. Overal...
What will be in the next update?
4
Game Design
What will be in the next version? I'm working on expanding the open world to support about 20 caves and 5-6 open world puzzles Tube rotator mechanism Three new...
1 file
Retornando a produção Pt. 2
Game Design
Olá a todos! Após um período de férias do trabalho, faculdade, casa e stress, voltamos a nossa rotina. A ideia é continuarmos o nosso projeto a partir do M...
The Design of Mend
Game Design
Mend was developed during a 48-hour game jam that promoting mental health with the theme of "Healing is not linear". To fit both the mental health and the "Heal...
My Progress on the game continues.
1
Game Design
Today I made a cute background for the game page by overlaying a pixel avatar over colored pages of the game. I also want to keep making more adoptables. Howeve...
I bought stuff ;_;
1
Game Design
Hey guys, more updates on the game. My new pens came in. I promised myself I wasn't gonna buy anything to make this game but I caved and bought some pens, as w...
Rodent Warriors - Quests and Dialogues
2
Game Design
Hello everyone! We recently released version 9 and Rodent Warriors keeps getting better and better. After working a bit on the new Dialogues as we mentioned in...
1 file
Crunch
Game Design
It always seems inevitable that every game, project, or task has 'crunch' time. Many people always talk about estimate a project lengths and then adding 50% int...
Updates
Game Design
Hey, thought I should update since I have been quiet on this for a fair bit of time now. First off, I am still working on this, I just have full days on top of...
Starting Out!
1
Game Design
Hey all, I'm making a game for the ace jam and wanted to use this place as a space to write down stuff that I'm working on. It's a dev log, but more than that...
Pick Up And Play
Game Design
We wanted Mend to be a game anyone, regardless of skill level, could play. And to play a game, players need to know at least two things: " what should I do " an...
Fundamental Elemental
2
Game Design
I’ve talked in the release-announcement of Numina’s 2nd chapter about incorporating more strategy into the battle system. This post will be all about one...
Welcome... to a guided meditation video game.
Game Design
As far as an experimental game goes, this has to be one of my favorite projects to ever have overseen and worked behind the scenes for. While the writing and in...
#3 - Modifying skills with artifacts.
1
Game Design
Hey there! Azurebreak Heroes is going to have deep character customization combat-wise. One of the most important aspects of said customization are magical item...
Finding a home for the assets.
Game Design
I have never worked with such a strong team of coders and developers before. I had to disappear for a few hours for an enriching and engaging side activity with...
Revive
1
Game Design
Hi everyone, I would like to show some screenshots while playing the game. I hope you like them. I just developed this game within 1 and a half month. I wish my...
1 file
Gamejam Devlog Friday and Saturday
Game Design
I'm participating in Weekly Game Jam for week 81. The theme is words. Friday I came up with many game ideas. I am thinking of making a game for each of my idea...
Calm voices, deep breaths.
Game Design
With the artist also being the coder, we have the best of both worlds where they have control over what the scenes look like, what can be interacted with, and w...
Rodent Warriors Development - Dialogues!
2
Game Design
Another day, another feature to add to Rodent Warriors! The current quest system in Rodent Warriors is too boring. Although the story is kind of funny (IMO) if...
1 file
Having the right elements
Game Design
I park my car and unload the 5 pizza's and 7 chipotle orders from my car and try and remember who all ordered what... This is much bigger than my last year's fo...
Upcoming another spin off game
Game Design
It's about FNAF... But you have to find 6 oreo cookies don't get caught. Or Bonnie would have a jumpscare. That would literally different than the fnaf original...
Deciding on the winter theme
Game Design
Conversation 1210PM - Breaking down the narration into recalling memories and player experiences Point and click adventure, with 2 Major frames - Opening your e...
The Morning Sprint
Game Design
Often times in game design, you miss the small things like 'how high does the player jump' and designing the tutorial of the game Each face 10x10 - Keep in min...
Project7 : The story (Version 1.0) [Chapter 1 - With Commentary]
Game Design
Hello everyone ! Today I will read you the first version of the story of Project7. Part 1. The main character : The character has no name. Finally if he has one...
Development Log 1/21/19: Very Heavy
1
Game Design
Hello and welcome back to another development update for my game Hero Soul. This week I focused on the implementation of a few systems. So to start this update...
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