Devlogs About Game Design
Hey hey, Akua here! I’m the character design and sprite artist of Onigashima, having also drawn the cover art and main menu art of the MC! Also, temporary pag...
Just a little passionate about this one. Included some music I listened to while writing at the top! (Yes drama informs 100% of my creative process and this dev...
If you’ve played this game, and you’re not familiar with manual transmissions IRL, you’ve probably spent an annoying amount of time trying to start the ca...
just wanted to let you all know that I am getting back into this project! There has been a big chunk where I wasn't fully focused on it - but I am back into mak...
tl;dr: things break at high speeds This is true everywhere from physics to software development. In this case, the car would clip into the ground while taking a...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The first interview in this seri...
Yeah, so. Hi. This is azureXtwilight , project lead for the game Onigashima was never supposed to be a horror game, it was going to be a battle shounen about fi...
Good day! Just a little update to say that progress on Arcane Earth has been a bit slower lately while I wrestle with some stubborn FPS issues. The game runs in...
General Update PlinkIdle’s development is rolling along! We’ve been putting together a new build for web, which will likely serve as the teaser/demo version...
I gave up on this project twice or three times, but I always came back. I love it because it embodies the way I play the classic fantasy game, as well as the hu...
~ NOTE: This post is cross-posted from my blog ~ Composing X-YZE At the time of this post going live, my game X-YZE will have been out for 1 week. This is the f...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on design ideas that informed the project. In SPINE, its book is par...
The Sins of a Space Knight Order are chosen at the beginning of the game. The tendency is to pick things that seem more or less harmless, although a cunning Spa...
When I first started working on Rust & Revenue , my goal was to take the essence of an 18XX economic game and compress it into a fast, solo-first roll-and-write...
Hello good people 👋 Still talking about the core mechanics. Currently, the game has several basic systems in place: Choice System Pop-up Choice Pop-up Scene...
☠💤☠Zombie Destroyer Music release 1.0.2☠💤☠ Zombie destroyer Release 1.0.2 Music https://www.producer.ai/song/d2c09897-4f89-4362-8cc3-3e46e758554c...
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更深入地探索 NetCrusher 的世界 大家好!我一直埋头苦干,构建着 NetCrusher 的世界,说实话,我痴迷于让它感觉……真实。...
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One of the first design headaches we ran into was simple: What happens when the player keeps gaining +1 HP every level? If we didn’t adjust, the game would ge...
Глубже в мир NetCrusher Привет всем! Я с головой ушел в создание мира NetCrusher, и честно говоря, я...
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Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Plongée plus profonde dans l’univers de NetCrusher Salut à tous ! Je suis plongé à fond dans la construction du monde de NetCrusher, et honnêtement, ce q...
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Diving Deeper into NetCrusher’s World Hey everyone ! I've been heads-down building out the world of NetCrusher, and honestly, one thing I’m obsessed with is...
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New features, new maps in DLC, novel project, bestirary 🗞️ NEWS – WHAT’S COMING NEXT? This week I’ve been writing a lot for the main storyline . I’...
The Game will come in isometric pixel art . But Why? There are a few reasons. Let me share them with you. I’ve decided to make this game in isometric pixel ar...
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While our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, w...
Hello everyone, It has been five years since 2020, which means it has been five years since The Geography was debuted to the world. The Geography debuted as par...
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Hello there, finally another version of your beloved HEAT! This version is mostly focused on our highly advanced building system should be playable right now so...
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Currently working on the main menu, which will be the entry point for both Puzzle and Quest modes. Kinda cool this all runs on real Game Boy Color hardware!...
Idk, im just happy with how it looks...
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Open world platformer with dice based combat.
Hello fellow humans, here's a game that's been a side project for some time, that I expect to start building more frequently now. It was born out of love for Si...
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Hi! I know the character sheet is one of the coolest parts of SPECTACULA, so I asked the amazing designer of the sheet, Paolino Caputo , to record a video talki...
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Hi, Everybody ! I added coal on the walls and in a box. I improved some sprites too...
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WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Hello again, good people 👋 I just realized… I’ve been sharing the mood, the characters, the struggles — but I never really told you what this game is a...
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Hey everyone! It’s been a few weeks since I launched the game… and I thought it would be fun to share a bit about the inspirations behind it. When I started...
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Hi everyone! Four days to go. That's how long I'm giving myself to finalize the version for this weekend's event. And clearly, I'm behind schedule compared to w...
Обновлённый пролог почти у входа! Геймплей и арт ждут вас 🗝️ Приветствуем, будущие пос...
Hello everybody, Dry Dock 72 was updated with new art! this time 100% human made! You can expect a print run on the Tuesday Knight Game Store if you want to hav...
Hi, Catherine here 👋 I'm retired from the project, but I was the original developer of this game and the one who handled Akiren and Akechi's Moon routes 🌙...
Hello everyone! Here’s another small update on how the game is progressing. The release will likely shift closer to the end of September — as always, I’ve...
One of the most common frustrations in traditional space shooters is the “endless circling” problem. Players often find themselves locked in loops, chasing...
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Devlog – Top-Down Survival Pack Update v1.1 Hi everyone! 🎮 We’re excited to release Update v1.1 for the Top-Down Survival Pack ! This update adds a ton o...
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Hey there! I hope you’re doing awesome wherever you are and having a great time here. Today, I’ve got two exciting updates for you: 1/ Voting: As you know...
Anti-Colonialist Animal Buddies (ACAB) is inspired by animal mascots in video games, especially Sonic the Hedgehog. Those mascots have attitude, are not afraid...
Hello everyone! I hope you're all doing well! Here’s a quick update on what was accomplished last week: 1/ Page Improvement You may have noticed the Itch.io p...
Entry: https://itch.io/jam/pixelcram2025/rate/3840026 Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to Pixe...
First off, thanks to all who took time to even play my game for a few minutes. This is sort of a dream game I never thought I'd make. Wanted to capture the feel...
Hello, Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of th...
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Hi everyone! Here we go with the very first article entirely in English. (→ Amis francophones, pour une version française, c’est par ici.) What did I make...
Check the video for my progress so far with Zoom Player's IPTV Home Theater interface: With description enabled (not currently displayed), the video shows in an...
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