Devlogs About Game Design
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
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We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
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V5.0 (02/2026) In Update 5 I added over 200 new icons, bringing the total to 500+ icons. I also introduced a few more categories to make finding icons even easi...
I figured I'd write up reports for each playtest session, this being the most complete TUM has ever been. They might be instructive in how its run until the ful...
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
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Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the k...
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I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to...
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We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
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Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
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I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
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Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
Some changes...
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Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
this one is part of the Second Act, when we arrive the downtown's coast...
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
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Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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⭐Features: ✅ More than 100 Main Potion Prefabs: Fully functional, with a mix of single-mesh and multi-mesh designs. ✅ 1 Broken Potion Prefab: A special pr...
It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
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Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
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Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
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Hola a todos: Antes de nada, quería agradeceros la buena acogida que está teniendo la versión en papel de PRADONEGRO que he publicado en Amazon. Es muy grati...
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Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Jersey Devils are attacking your coal shipments. The Brotherhood of Divine Mysticism will descend upon your town after an unfortunate incident involving a Tomb...
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I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
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Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Hellbound fits within the neo-noir genre the most when I look back at the narrative. The protagonist, the themes, and so on. To clarify, a neo-noir is " contemp...
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
Hi! This is my first game, and I finally published it on itch.io. I made this project to learn and experiment, so it’s a small game, but I tried to focus on a...
We are introducing two powerups. To activate them first, the player needs to collect a power-up object, and the ball will gain two different powers: One that fr...
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👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
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We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
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