Devlogs About Game Design
Hello, I created this post in order to get feedback to help determine the future of the game. Recently, I had an idea for a small spin-off of the game, but inst...
Dear Tavernkeeper, with the improved drink mixing mechanic in Tavern Talk Stories: Dreamwalker every magical drink is paired with a star sign. Have you been fli...
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So much fucking art this month. I also made a glorious new flowchart for you guys showing the FINISHED narrative design for Vengeance's hard branch, with AAAAAA...
Eng We're almost there! We are removing all AI-generated images; they’ve served their purpose. Now, all the artwork is my own. I’ll be releasing the final d...
Well, it’s been a month - you know what that means. It’s time for another Chapter 3 update! Oh boy oh boy I know you must be on the edge of your seat! Don...
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"Frieza's Fury" Game Development Devlog #20: Text Alignment and Bug Fixes, Part 2...
Work on the next update continues. The pace has been a little slower recently, but Greenfield keeps growing. Lately, I’ve been focusing less on adding isolate...
When I set out to make Ikezu-ishi I was aiming to meet a personal need. I wanted a rules-light game inspired by an ancient Japan setting. Of course, there are g...
Text-based games like Pyrates tend to test the patience of modern players. Nowadays, when we typically interact with software by pointing and clicking, dragging...
Hello everyone, Pipi here! As usual, it's time for the July devlog. So, what have I been working on? Quite a lot, actually. Although, I don't think there will b...
Multi Language Support I've had this item in my to-do list for some time now. With the quality of LLM translation nowadays being incredibly good, it makes sense...
Hey guys! Had a MAJOR burst of productivity and just drew two new CGs (technically 4 different drawings?) for the Prologue!! Gasp!! I thought it was a shame tha...
Hey itch! My name is Valery. Around the middle of last summer, I decided to create my own online motorsport manager. I've actually loved football managers since...
Hey guys! Thanks to the incredibly hard work of Lorenn and Quinn's VAs, I have now completed coding the lines for the base game! That leaves the epilogue and af...
Dear Tavernkeep! We know you have met someone like Cain (he/they) in your life! He might look mysterious, but he doesn't fulfill the quiet and edgy rogue stereo...
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Life stuff has settled down a little more! So I wanted to finish chatting about the changes in my writing for Heart Sigil Elchemia, especially around the protag...
Hi folks! It’s been quiet from me for a bit because I have been working hard. I do tend to focus so much on the game that I sometimes forget to keep you all u...
I’ve published a game design postmortem on my blog: https://blog.gingerbeardman.com/2026/07/30/beltrunner-game-design-postmortem/ …which includes the thinki...
Hey everyone! Robert Hughes here, artist on our GMTK Game Jam 2026 entry, By The Numbers . A couple of people have mentioned that they like the variation in our...
Dear Tavernkeeper! Our magical drinks not only look lovely but they also boost your stats! The Crafted Love offers the perfect blend of sweetness and refreshmen...
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Sometimes during development, and by sometimes I mean all the time, you stumble across bugs and otherwise funny looking things that happen in the game because w...
"Frieza's Fury" Game Development Devlog #19: Text Alignment and Bug Fixes, Part 1...
Developing competitive CPU players for Taipan has been a journey. It started with simply getting them to move properly, then building a decision matrix, and the...
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We just released a new trailer for Riftland, and I wanted to share a bit about the process behind it. While working on the game, an idea came to mind: why not r...
🔫 Minigun — a new rapid-fire weapon with a very low cooldown between shots. It builds up stacks the longer you keep firing, ramping up damage as the stack...
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Zen Fourier — Launching Match the wave. Unlock the Archive. Become the Keeper. Zen Fourier is a mathematical puzzle game built around a single idea: you sit a...
I keep seeing streamers play dark horror games and the first thing they do is crank up the brightness or add some weird filter so they can see everything. Why?...
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Hey there! Scratchin' Melodii development continues as usual and I've got a little bit of news to touch base with you all on. Most of the progress as of late ha...
As previously mentioned there was so much art produced just to make my pocket sized game, so we thought we should bundle it into a nice little art zine! I'm hop...
Estoy trabajando para añadir un poco más de lore en el juego para aquellos que quieran adentrarse un poco más en la aventura. El juego no cambia pero el ment...
As already mentioned in the previous post , some puzzles didn't make it into the game even though I had them in mind—I simply couldn't figure out a good way t...
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"Frieza's Fury" Game Development Devlog #18: Title Screen...
Dear Tavernkeep! Are you taking things too serious sometimes? You are not alone - meet Quasar (he/him) ! He is your friendly neighborhood paladin of Cassiopeia...
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Estoy preparando una actualización menor para introducir los siguientes cambios: - Pose para entrar y salir de puertas y para cuando tecleas una password - Los...
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"Frieza's Fury" Game Development Devlog #17: Ki Blast Colors...
Hello people! I hope you're having fun with the game :) I'm very grateful for everything you guys said about the game and your comments about how much fun you h...
Hello, thank you for the downloads already pouring in omg :O It was awesome working on this project but i want to say that day 1 is just scratching the surface...
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Dear Tavernkeeper! It's time for some magical drinks to boost your stats! The Frosted Crab is a rare and special drink. It’s cold and refreshing, and motivate...
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A couple of technical bugs have been fixed. It's also amazing how a couple of letters in a game can almost ruin everything. My game has a quest system, and due...
ATTENTION SHOPPERS Whew! What a week. First of all, I am completely blown away by the response the game has been getting, even in its sort of semi-broken state!...
90% of the assets/animations/skills related to the boss fight are done. The code is fully working, I'm really just missing polish (the difficult stuff) and soun...
Hey! I'm back to share some cool stuff we've been cooking :) One of the things I wanted to avoid in Pegote is holding obscured state on the stickers. Things lik...
Como uma mecânica de tratamento se tornou um comentário sobre epistemologia, violência simbólica e a invisibilidade dos corpos negros no Brasil do século X...
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Name: Riya Age: 19 Height: 153 cm Riya is fearless, outspoken, and never backs down from a challenge. She can be blunt and sometimes mean, but she stands up for...
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Hello and welcome to another sneak peek update for the third chapter of Alchemica. We released the first part of Chapter 3 quite some time ago, adding two new d...
Dear Tavernkeep! We know, you have seen this guy before! Meet Aegeus (he/him) ! 🪕🐀 He is your friendly and slightly overworked regular. He loves to cook a...
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Hi everyone, I’m glad to announce the latest game update is uploaded and ready to play! This version introduces fully functional pulsars as a brand new stella...
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For quite some time I was thinking about adding a metafictional experimental element to Pyrates , a kind break-the-forth-wall moment during the gameplay. Unfort...
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The updated MaOS prototype is already live. This is a post-release design note, not another release announcement. MaOS keeps the final decision with the player...
Aashi from DesiSaga18 Name: Aashi Age: 24 Height: 165 cm Aashi is a confident, mature, and independent young woman who always speaks her mind. Despite her calm...
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