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Devlogs About Game Design

Meet the characters of Tavern Talk - #2 Fable & Caerlin
6
Game Design
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
2 files
Devlog #2 - Dungeon Crawlers
4
Game Design
We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
2 files — 0.4.4
V5.0 (02/2026)
Game Design
V5.0 (02/2026) In Update 5 I added over 200 new icons, bringing the total to 500+ icons. I also introduced a few more categories to make finding icons even easi...
Playtest Log 1
1
Game Design
I figured I'd write up reports for each playtest session, this being the most complete TUM has ever been. They might be instructive in how its run until the ful...
Version 0.02 add-ons and fixes
Game Design
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
1 file
"Frieza's Fury" Game Development Devlog #13: Sparking Animations & Power-Ups
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
dev's back from the wars
18
35
Game Design
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Power On: The DatCube 82 comes to life - Just released our FIRST game! #firstgame
Game Design
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
1 file
"Frieza's Fury" Game Development Devlog #12: Building a Character Selection Screen (Part 2)
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
How I write my story
1
Game Design
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
Meaningful Rarity
Game Design
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
Here, Have A Cryptid
Game Design
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
Devlog #1: Inspiration
7
Game Design
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Play is Essential
1
2
Game Design
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the k...
1 file
Squishy Meat Brains, Narrative Positioning, and Probability
10
2
Game Design
I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to...
2 files
Making A Cryptid
2
Game Design
We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
2 files
DEVLOG - Unreliable Narration & Second Person Perspective, Crosspost!!!
10
Game Design
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Themes in "Pyrates"
1
Game Design
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Version 3!
2
Game Design
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
2 files
Tight Maps and Empty Space
1
Game Design
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
2 files
January Devlog (* ´ ﹃`*)
51
Game Design
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
​Luig's Tiny Pockets: One Item at a Time
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6
Game Design
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Reward Boxes
Game Design
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
Void Salvage Roadmap
2
Game Design
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
Signs of life
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7
Game Design
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
✅ STRUCTURA! Update Patch Notes v1.1.35
Game Design
Some changes...
3 files
Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
working on new levels
Game Design
this one is part of the Second Act, when we arrive the downtown's coast...
Devlog #12 — Building the game from the inside
Game Design
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
🚀 TileMaker DOT is Live! Stop Fighting Layers, Start Building
Game Design
Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
1 file
Shorts-Devlog #7,3
Game Design
get in a magic Flight!
Devlog #03: The Trap & The Finish Line
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4
Game Design
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
1 file
+100 Potions Prefabs – Unity3D
Game Design
⭐Features: ✅ More than 100 Main Potion Prefabs: Fully functional, with a mix of single-mesh and multi-mesh designs. ✅ 1 Broken Potion Prefab: A special pr...
Devlog #01: It all started with this
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2
Game Design
It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
2 files
Devlog #02: 6 Dudes, 14 Days
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Game Design
Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
2 files
Devlog #00: Why We Chose Intent-Based NLP Over GenAI for Our Horror Game
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Game Design
Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
2 files
Resumen de reglas y anuncio de la versión PDF del juego
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5
Game Design
Hola a todos: Antes de nada, quería agradeceros la buena acogida que está teniendo la versión en papel de PRADONEGRO que he publicado en Amazon. Es muy grati...
5 files
Parallax !!!
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2
Game Design
Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Town Building
Game Design
Jersey Devils are attacking your coal shipments. The Brotherhood of Divine Mysticism will descend upon your town after an unfortunate incident involving a Tomb...
1 file
Mazes!
Game Design
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Demo is now live on itch.io! 🎉
1
Game Design
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
1 file
Graphics update in progress ...
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2
Game Design
Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
How Doce Fim's sprites are set up!
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22
Game Design
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
AI in Pyrates
Game Design
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Hellbound: From The Ground Up
Game Design
Hellbound fits within the neo-noir genre the most when I look back at the narrative. The protagonist, the themes, and so on. To clarify, a neo-noir is " contemp...
Jump! Solo itchlog 1: The 5 Stats
2
Game Design
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
Devlog #1 My new game is out!
1
Game Design
Hi! This is my first game, and I finally published it on itch.io. I made this project to learn and experiment, so it’s a small game, but I tried to focus on a...
Power ups implemented / Flying enemies changed
Game Design
We are introducing two powerups. To activate them first, the player needs to collect a power-up object, and the ball will gain two different powers: One that fr...
1 file
[Feedback wanted] My First Game demo: A Zero-Code PVZ-Like Rogue With Hands-On Chaos & Carryover Sunlight! 🌱💥
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Game Design
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
1 file
Attribute Design in Spellblade
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Game Design
We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
The digital version of Lightseeker is now AVAILABLE!
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6
Game Design
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
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