Devlogs About Game Design
Since the first iteration of TarotWeaver I had many requests for a solo version. I struggled with how this would work for a while and I think much of that revol...
Awhile back, I reflected on my blog , “if I only have limited energy to do a thing or talk about doing a thing, I’m better off skipping the talking.” It...
Hey guys! Made HUGE process on the art and code for the DLC yesterday. I finished art for one of the big four NSFW scenes yesterday and I’m feeling pumped! I...
As you can see, the French version is already available. I’m now working hard on developing the English edition. We may make slight adjustments to some detail...
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Let's talk about AI: Artificial Idiot. Its work can be divided into stages: analysis, decision making, execution, and shooting. But before diving into how bots...
U can download the demo on Itch.io too for free!...
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A locked room. A silent opponent with chess. A game you've played before.
Quick update… and a small apology. The browser version of Arcane Earth had an issue with Golem Expeditions that slipped through my testing. It needed slightly...
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Hello guys, New update, I have added into screen to the game, what do you think about it ?...
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Hey again everyone! In case you missed it, in March I uploaded a new gameplay preview showcasing the boss stage of Act 2. This one's called "My Darling Is A Rob...
For anyone not following the app, VRMoveTime is a program that lets you combine 3D face/head tracking with game like movement, so you can actually move your cha...
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can you complete this game , i am challenging because it is very hard game...
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We added a new powerup weapon that you can access if you get a streak of 10 kills in the game. Quite effective here at wiping out a nest of huge alien Worm enem...
Hey everyone, this Is Gioele, Concept artist at Mad Burger Studio. Today I wanted to share with you some bits about our game's story. You play as Lennarth, the...
You can go and download the latest version of demo on Steam! https://store.steampowered.com/app/4664270/INTERRED_Demo/...
Ruinstars is built around the idea that every decision carries weight. Campaign play is where that weight accumulates: across three missions, across an operatio...
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Wrocław is one of Poland’s oldest and most captivating cities. As the capital of Lower Silesia, it blends a thousand-year history with the vibrant energy of...
I've updated the demo, adding new animations, a new playable summon, several visual remakes, environmental effects, and a basic shop that allows for a playable...
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I have added a new system to Arcane Earth: Golem Expeditions! You can now send your Golems out on short adventures to gather extra rewards while you play. Each...
For those who have played the game: What do you find fun while playing the game? And what do you find not so fun?...
In our third devlog for our Dungeon Adventure Mops & Mobs we talk about the Japanese translation, the card combat and the Goblin Forge. More devlogs from Mops &...
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Sound accompanies the game at every step — from music to footsteps and screams. In LiveFire League, it's multi-layered, and I'll walk you through all its leve...
"Frieza's Fury" Game Development Devlog #15: Sound Effects, Sparking Animations, & Bug Fixes...
A game is only as good as its controls, and to be honest, I’ve been struggling. Trying to avoid misclicks while keeping the UX intuitive has been a total roll...
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What happened I ripped Opera Core (the premium paid currency) out of the game entirely. One DB column dropped, one gem icon gone from the top resource bar. On t...
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🧠 Devlog – Designing A Level Below For this jam, I wanted to build something small, focused, and actually finishable within the time limit. Instead of goin...
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ABOUT THE GAME : ● The game was developed in Construct 2 over the course of 5 months, and is a full release ● All the planned content in already in the game...
google drive link to gdd pdf...
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Jump into a dreamworld created by artist. Tame your demons!
In my previous Master System game, Frontier Force, one of the important mechanics to learn was using different weapons, but it was only fully explained in the m...
I thought it’d be helpful to me to review the playtest session from last night, scene-by-scene, to review my own findings and detail a bit how I’ve tweaked...
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My original instinct for TUM was to leave 90% of the magic out of the initial release, then plan the first supplement to handle all the magic. Partially, this w...
I'm continuing game development after a long hiatus. I've been very busy with life and work at the animation studio, and all I had time for was occasional work...
💰Price : $1.50 🖥️ System Requirements 📦 Package #1 [Unity5] Unity Version Compatibility: ✔️ Unity 5.0 – 5.6 ✔️ Unity 2017 – 2019 (Unity c...
The game is out now on Itch.io, have fun! Hope you enjoy the challenges i have in this game...
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Time to complete the weapon series with the final chapter — energy weapons. This category includes: Blaster (covered in Chapter 1 ) Shock Rifle Laser Rifle Wh...
Hi all! I may attempt to rebuild the core of the game. I am learning more and more about Unreal Engine and game design and think I can make the game much smalle...
I have wanted to write a devlog for a long while about the sensitivity considerations for CBF. The trouble was, every single part of the game informs those cons...
Hey there Delvers in the Deep, TUM at its core is built vaguely from 3 LEGO bins: Savage Worlds, OSR philosophy, and D&D. As such, there are some places where t...
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A huge thank you to the 128 investigators who have downloaded the Limehouse Affair in the last 24 hours. Your interest has been overwhelming and, quite frankly...
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Heavy weapons deal massive damage — if you hit. They also consume a lot of ammo, whether you hit or not. This category includes: Rocket Launcher, Plasmagun, a...
💰Price : $1.63 🖥️System Requirements🪄 📦 Package #1 [Unity5] Unity Version: Unity 5.2.4 or later (fully compatible with Unity 5.x). 🔌Unity Versi...
Do not worry about your death. It happens to everyone. This is sort of the point. Archive_7 - to the player. Dying resets your shift, but the story keeps going...
Ezechiel Miss a letter — lose a limb. The fifth & final member of the cult - and one of our romance interests ;) The formidable head of the cult himself. The...
Hello everyone! This update focuses on improving the menu and settings experience, along with fixing a few UI issues that affected clarity and feedback. Fixed a...
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I wanted to design a game whose core idea was constant contradiction: freedom of choice exercised within a carefully delimited catalog of options. The system do...
So some of you might be wondering why Slumbernaped is a platformer RPG and not a top-down game like most popular RPGs. Well, in this post, I'd like to go into w...
Some of the art for the monsters...
The gods are back! (Early Access)
Hi everyone! We are getting ready to launch a playtest for the game on Steam and would love to hear your thoughts beforehand. We are currently planning the next...
Got talked into releasing the mobile build early to make it truly accessible. Few people are having issues with the web version not loading at all and asked if...
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Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
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