Devlogs About Game Design
A Release I Wasn't Planning To Make When I released Decks in 0.6.0 , my intention was to continue straight on toward 0.7.0 , which is currently focused on PDF e...
Feedback & Multiplatform Update - v0.1.1 WebGL works now . I honestly didn’t think it would be possible, but after around 4 hours of tweaking, it runs pretty...
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I've had this faint idea of a retro game with modern 3D graphics for a very long time. I love 3D and have been involved in 3D graphics and animation for a very...
Mechanic Spotlight: Lost & Foraging As playtesting of The Frozen Woods continues, I've been having some fantastic discussions with the playtest team about vario...
On LD 59 I made horror game with mechanic of echolocation. It suck. Why? Cause views are under the bottom. 7 second ago I upload build with bug fixes, and some...
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Did you know TELLURICENE will be releasing in full this month?! On June 30th?! Are you excited? WE'RE excited! (And also... super nervous. The pre-release jitte...
😭 A sane and normal devlog! Okay sane by my standards is still a lot. Spoiling you guys with art previews!!!! I'm so excited!! Thank you so much for the supp...
HOLY SHIT GUYS!!! I don't know how I managed, but... The base game for the big update is now technically officially complete???? And now I just need to finish t...
I'm at the point now where I've built a stable foundation of core rules, and I'm just chipping away to make the surrounding skill subsystems and mechanics fit t...
Today I want to give you guys an update on the development on the game as well as some behind the scenes. Ready? Lets go! Development Update We are currently ge...
Hey guys! Would you believe me if I said I only have ONE MORE BAD ENDING to code before I start coding the NSFW patch??? I got hit with a rather nasty wave of d...
I held back the gameplay for a long time because I wanted it to be the best it could be, but I realized through friends that the best thing was to show it even...
As a player, I have always liked games with simple rules and large "strategic space": the gameplay mechanics should be fairly easy to understand, but the game s...
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We did promise mini-games and maid life simulation in the game's description, didn't we? Let's talk about how we're doing it! I want to share my thoughts first!...
For Ludum Dare 59, we created a narrative deduction game about translating an unknown language in order to fill in a multigenerational family tree. It’s been...
I ask as I hurl a glass of fermented grape juice! Not just because I'm one of the oldest millennials there are and love referencing my beloved Playstation 1 era...
Hello there! It's been some time since the last update to Synthaar, and the reason for that has been my desire to try and finally push into the next milestone a...
Hey guys!! I just finished writing and coding the first bad ending for the new update. This one is the second(?) easiest to get, and the most heart-breaking, in...
A bunch of Life Things happened over the last couple months, so I'm gonna ignore all that to give a brief spiel about how I've been updating character designs i...
Hey everyone! I’m back with yet another update. I know I’ve written a few devlogs/updates in pretty quick succession, but big things have been happening wit...
A year ago, I made a small update post wishing Charlie a happy birthday and at the time, Arcane Earth was still tiny compared to what it is now, and I never ima...
With Heroes of the Aniverse we wanted to breathe new life into the iconic show " Bucky O'Hare and the Toad Wars" from 1991. When we approached this challenge, o...
Bloom Initiative is growing a new rogue-lite survival mode. This demo shows the player ship dropped into a hostile alien-infested map with no base to hide behin...
Guys, I uh. Only just realised the version of the game on Steam was the old version. Without the updated CGs. Big oops. If you update the game on Steam, you sho...
One of the biggest challenges during the development of Heroes of the Aniverse was balancing our retro inspiration with modern game development workflows. While...
Check out a preview of a fancy lord's bathroom! We measured the pool in "Fausts". Yeah, he fits. All of him.. After dropping the demo and dealing with all those...
Hey! Not any crazy kind of update! More just a new template and vibe I hope you guys like it!...
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AHHHHHHH I'VE DONE IT!!! After a wonderful (and very warm) beach date with my partner, I FINALLY got to finishing the last CGs for the DLC!! Spoiler: Lorenn's p...
I want to share a sneak peek at the progress I’ve made on the map of Europa for Tartarus . Although the world is a shattered mess, people still find ways to d...
Thank you for reading "My Affection that Dies." This is shino, the writer, artist, and various other roles. I'd like to quickly chat about the writing of this s...
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V6.0 (05/2026) In this update added 200+ individual icons (50 unique icons), bringing the total number of icons in the pack to 750+ ! 🎉 I've tried to include...
Hey guys!! Yesterday, I put out a casting call for a VA for sweet Lorenn! That's right - the next major update I'm planning (after the DLC patch) is going to in...
Alice in the Castle ha regresado en Unity 6. Después de muchos años decidí retomar este proyecto en mi tiempo libre, y ya puedes probar la nueva actualizaci...
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Hello guys, I have added new menu screen and font, what do you this about that ? Tanks...
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I pushed some fixes: Progress is not reset on ascending a tarot card. Better scaling on mobile. Fixed bug that caused a crash when prestiging...
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I spent some time today adding a tool to make editing pits in Spirit Quest quite a bit easier, take a look if you are curious: Although it is disabled in the de...
This is a devlog regarding my most considerate work on a game about compassion. It's a long time coming. This is not light reading! The purpose of making a narr...
Hey you! 💕 It's our monthly-ish update. Since resuming development on the game, I've been reading quite a bit and actively working on worldbuilding, yay! I u...
Hey guys!! I'm still buzzing off the excitement of yesterday's stream - you should definitely watch the VOD on Jitterrue's channel if you haven't, it was such a...
Now, when the game reached a state, when I call it 'not shameful anymore to show', I feel like it's time to write this long post about why I have decided to com...
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I've consolidated both the printed and digital play-kits into a format that makes the downloads section look less intimidating. I've also added some extra GM ad...
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A few months ago, I got a Playdate handheld. What's a Playdate, you may ask? This thing: After playing around with it for a bit, I started thinking about ideas...
Hi I just made some pixel art to make a retro game...
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Retro-style 16x16 top-down pixel art assets for 2D games.
You can now write your own announcement lines for four in-game moments: Win , Lose , Miss , and Pocket . How to add a new annoucement: Settings > Edit Announcem...
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During the theme selection stage of this Twine game, we had a long discussion that took up almost an entire workshop session. We wanted the game's theme to focu...
So this is basically LOA: If you're here, I reckon you know what this game is. But a lot of people don't know the development behind it. So I thought I'd use th...
The game generaly gonna get 10 levels ...for one episode and it gonna be probably at last 3 epizodes so 30 levels total, levels gonna be generaly short, i dont...
Hey everybody, Thought I'd share what I've been up to. The next release won't be a patch but rather a major feature--the "Incinerator". As you can see, there ar...
Ya se encuentra disponible el tarot propioa de "Nosotras, las brujas" en su version P&P Ahora si compras el juego (o si ya lo compraste en el pasado) tenes acce...
From Scratch to Trash (aka "Rubbish") So there we were one day, my 7-year-old and I tinkering around with Scratch (MIT). We were making a little game about putt...
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