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Devlogs About Game Design

DARK SWORD 0.4
1
Game Design
Hello people! After a lot of work the 4.0 update has finally arrived. It's been a big effort and I've added a lot of new stuff, I've focused more on the scenery...
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working on the final part of this alpha/Not implemented yet
Game Design
I'm working on having a slightly better ending than just ending abruptly is not yet implemented...
Maintenance update
1
Game Design
Maintenance update. Fixed the error in chapter 1 of the ghost girl's story. Activated the Fiestas Patrias de Mexico event...
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Version 0.5 Dev Preview #8: Recruits & Visages
2
Game Design
In today's stream, I talked about some expected changes to the Recruit system, covering preset and quickstart characters, and Visages! Blind Exploration At the...
Master plan about my games
6
24
Game Design
While I was away working on side projects, I continued developing and preparing for finishing my games. In fact, I have a clear plan that looks like this. I see...
Playtesting Takes a Long Time!
3
Game Design
Hey Folks! Short update today. The system hacks and alternate setting rules I've been working on for the last couple years are finally rounding the corner and g...
The added value of Equity, Diversity, and Inclusion (EDI) in the gaming industry
1
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Wow
6
Game Design
Golly gee wiz it's been a busy month for me workin on this game. Here's a list of all the stuff I did (that I can remember) Rebuilt the drafting system from the...
Let us be gentle to ourselves and make sure we rest
1
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Kudzu is done - new demo builds and INSTRUCTION BOOKLET PDF available!
5
Game Design
Hello Kudzu fans! I'm happy to share a few pieces of good news. The first is that Kudzu is now done - including extensive bug fixes and stabilizations of the ro...
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[006] Moving on from "Shuffled World" to Sanpo
1
3
Game Design
https://melodicambient.substack.com/p/sanpo-game-devlog-006-moving-on-from...
[000] Initial Shuffled World Posts
2
Game Design
This is just for posterity... (2020/12/16) 000 Part 1: https://melodicambient.neocities.org/posts/2020-12-16-The%20Shuffled%20World%20G... (2021/02/27) 000 Part...
New expanded pamphlet design
Game Design
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
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Remembering why we are game developers
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Leah Run & Stumble.
1
Game Design
Version 0.5 Dev Preview #7: Phoenix Guard & Reworked Ventures!
Game Design
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
Shuffle Draft
3
Game Design
A week ago I wrote a post about how I took a break and then got back into working again. Well since then I have gotten a lot done. Like, *A LOT* a lot done. The...
New Gameplay improvements and new areas developed
7
Game Design
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in...
What to do when we hit a wall?
1
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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August Updates - New Character Artwork
1
30
Game Design
Is it fall yet? No? We’re still stuck in summer? It’s too hot for this! Canvas Menagerie is set in the Hollywood of the deep South, AKA Atlanta, Georgia. Wh...
Back in business?
1
Game Design
I've been calculating how much character sprites would be and have an artist that I'm speaking to, if all goes well we'll be back in business soon...
Uncovering Storylines - Complete Edition & Thank You!
1
Game Design
Hello there! We are genuinely thankful for the incredible support you've shown for our game. This project was once only an idea. Now it has blossomed into a pol...
DD/HS Progress Report
2
Game Design
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
Version 0.5 Dev Preview #6: Pseudo-West Marches
Game Design
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Class Overview #2: Meet the Blazemagus and Champion!
2
Game Design
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
Added Clothing and fixed some animations
Game Design
We added some additional fixes to some animations, and we also added custom clothing for each color cat...
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Chapter 3 Sneak Peek #2: Updated Map!
Game Design
Hello and welcome to another sneak peek for Alchemica - Crafting RPG! A month has passed since our last post, and it is time for us give you guys an update. We...
Version 0.5 Dev Preview #5: Action Economy & GM-less Gacha? What?
1
Game Design
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
Scanlines, scanlines, scanlines...
Game Design
3 reasons I added scanlines to my videogame: Gives the game a "grittier" feel. The scanline, a color-alternating red and light blue horizontal line, doesn't loo...
Gaming conventions: It’s not all roses, or is it?
1
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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August Update
2
Game Design
I took a 3ish week break at the end of July, but have been working on the game quite a lot in the latter half of August. I got some great feedback from someone...
Offset Flashlight and Floating "Collection Text"
2
Game Design
Here's a quick clip of how the new offset flashlight and collection text works. I'm happy with the latest polish I've been adding to the game and looking for fe...
Dead Man's Mine Devlog
2
4
Game Design
Here's some development backstory to this project, which was created during an internship for Callum Birkett at Grey Alien Games . Goals to give Callum some wor...
Animation progress
2
Game Design
How to boost our productivity?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Dream & Sugar DevLog 8/21/23
Game Design
(Time Range: 2022-4-24 11:33:26 -0500 to Present Day) Patch Notes 7 : Chapter 6 : Kissing the Deadlines Goodbye Hello again for probably the final issue of the...
Drift Mechanics Deep Dive
Game Design
One of the eternal questions of racing, "why not drift", has pervaded the culture ever since the drifting trend started in the 70s. But you never see racecars d...
Version 0.5 Dev Preview #4: Sapients & Voyager's Niche
Game Design
Today's stream, I sketch out a planned Sapient page, showcasing all the playable Sapients in one big group picture at the start of the Chapter! I also talked ab...
Deep Dive - Speedbumps, Fame, and Morale
1
4
Game Design
Every time I make an announcement about His Majesty the Worm , I declare we are getting close. Then a year goes by. Then I make another announcement. Then anoth...
Soundtrack is UPDATED
29
Game Design
Seriously Check it out https://soundcloud.com/saturnascends/sets/fields-of-spring-ost...
Version 0.5 Dev Preview #2: Bravery & Break System
1
Game Design
In today's dev stream, we start experimenting with a new subsystem: Bravery & Break! Bravery Bravery is a secondary resource that can be used in combat. It is t...
Interactivity and immersion
Game Design
Story and setting can make a game fascinating, but interactivity is what makes a game fun. Too often I have enjoyed gorgeous graphics and alluring worldbuilding...
Version 0.5 Dev Preview #1: Action Loadout Rework
Game Design
Today I've started streaming Voyager: Tactics on YouTube, documenting my work and working in real time with my followers! A summary of the stream's development...
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Optimization and logo in halfway
Game Design
= Leaking = After a long battle, I was able to stop linking in half, After 100 000 battles, the Rams go from 428 MB to 1 GB instead 1,6 GB. = Town Panorama = So...
Event system, aka, how to handle nested "you've activated my trap card" triggers
2
6
Game Design
Event system I'd like to take some time this month to talk about how we're handling the extreme levels of actions / reactions / counter-reactions in the Lancer...
Class Overview #1: Meet the Bard and Berserker!
2
1
Game Design
Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Bers...
Designer Diary
2
Game Design
I've done some dabbling in various sizes of RPGs: first I made Fruit Friends , which is a postcard-sized game, and then itsy bitsy spider , a business-card size...
Current development status of the farms
2
Game Design
The farms in my development version are slowly getting finished. Some help texts are still missing and not everything has been tested through yet...but things a...
Code optimization
Game Design
= Optimization = Hi there! When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing af...
May-June-July 2023 Progress Report - Not The Final Report
7
Game Design
As if it came from HorrorVale itself, long dead Progress Report has risen from the grave for July. Hello. Been a while. Also probably a bit unexpected consideri...
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