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Devlogs About Game Design

Video Devlog #1: Jumping Changes Everything
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5
Game Design
I've been wanting to make a proper video devlog for Nymble 2 for a while, and after spending the last couple of days putting it together, it's finally done. In...
Can you make a musical game that's not about rhythm?
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Game Design
Here’s a quick shortcut to making an exciting trailer or promo: Make it musical . It rarely gets old. The movie A Serious Man was like a 2 hour panic attack a...
Birds and mysteries in "The Tavern"
Game Design
Possibly due to a surprisingly high number of games on itch.io featuring pigeons, I started wondering whether these likable and severely underrated birds could...
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4 years in the making
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Game Design
The recent shut down of the RPG Maker web forums made me realize I've been working on that game for over 4 years now. Looking back at my notes and old screensho...
FRONIMUS UPDATE v0.1.2
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Game Design
FRONIMUS UPDATE v0.1.2 This update focuses on optimization, world generation, combat improvements, and better WebGL support. The previous WebGL version was most...
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Monsters!
Game Design
💀 Golems & The Unfinished (Големы и Незавершенные) The Unfinished: A primitive bone structure—a golem rushed into existence with zero e...
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SWAT God video devlog #1
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Game Design
The world's fastest shooter. Mouse control gives you limitless speed and precision.
TOO: Silver Strider - Catch-Up Devlog 03: TOO Lore, Story, Writing, Design
Game Design
Welcome again! I'm "in the zone" with these devlog ideas, so I thought I'd write up the next one now. And though I said we would be diving into level design, we...
The Activation Energy of a Game
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Game Design
This is the second in my series of “Lunch Break Lectures”. I’m trying to create an avenue for putting my thoughts out there without worrying too much abou...
TOO: Silver Strider - Catch-Up Devlog 02: Starting a Game Gear game
Game Design
Jumping into the first real progress devlog, I'll start by saying I've never in my life made anything remotely related to a Game Gear game. I was taught on UDK...
JUNE 2026 UPDATE TIME, where are we so far
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Game Design
https://64.media.tumblr.com/ab1688bef84628904b5a99138c2cf9c9/3eb13bb42ed603a2-99... ^From the Chasemarsh route featuring cutscene placeholders and miss Mikaelse...
Devlog: 6/20
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Game Design
Devlog time! Here's the notable highlights from what I've been working on the past few weeks, since the demo release. Been moving slowly forward with the story...
I had a favorite game in the 90s. So I made a spiritual successor.
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Game Design
What is Eden? Eden is a 2.5D underwater evolution game built in Three.js. You start as a small filter feeder and work your way up through three zones, eating pl...
New Light
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12
Game Design
Hello! In today’s post we’re talking about our new lighting system, how it works, and ending with a fun set of images showing off all of the previous lighti...
Sneak peek to combat interface improvements
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Game Design
Sneak peek to upcoming combat interface improvements: http://www.beautifulfantasy.art/2026/06/sneak-peek-combat-interface-improvements...
The Quest for the Formula that Makes Good Visual Novels That Make Money
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Game Design
I've got a confession to make. I have helped more people make visual novels than I have actually made myself. To be fair to myself, just one of the jams I've st...
Day 3: Mixed Bag
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Game Design
10:00am Got a Vietnamese iced coffee from the farmer's market and got to work. Did a double resolution take on the player mech based on my splash illustration a...
DEVLOG #3: The Music of ORBA
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Game Design
Hello everyone! In today's devlog, we've got a very special guest: my wonderful, amazing friend Luka ( itch.io , soundcloud ), who generously lent us his incred...
What is wrong with Pegote
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Game Design
What is wrong with Pegote or rather, what was wrong. Cards that win you every round. Cards that make you stronger by losing on purpose. And nothing stopping you...
Designing the campaign mode
Game Design
Campaign mode is coming Another developer just joined the project and we're full-on working on the campaign mode now. In the campaign, you fly between stars, la...
Say your opinion about this!
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Game Design
Say your opinion about new combat features I'm working on! Read and comment here: (blog) http://www.beautifulfantasy.art/2026/06/the-combat-system-of-caverns-an...
Freakoidz!! - Character Showcase: Ice!
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Game Design
Hello all, I'm back again after a small hiatus to show off another character for Freakoidz! This is the first of guest designed characters. This specific charac...
Dev Log — 2026.06.19 | Equipment System & Rarity Structure Rework
Game Design
In this update, we’ve made a relatively major system-level change, and at the same time started exploring a new direction for the future of the equipment syst...
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Tough Opponent
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Game Design
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-...
4 - Svilupparty Recap
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Game Design
Hello! I'm Pietro of Lazy Duck Games 🦆💤. This isn't really a devlog, but rather a brief overview of the feedback we received during the latest Svilupparty...
MCA: More Data
Game Design
Planning & Preparations After I posted my dev log yesterday I actually kept working on the plans for the MCA a bit. I realized that, similarly to the BLR, I wou...
Devlog: Character design & Artfight!
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Game Design
So, I did some redesigns! It's been a while, and honestly, they needed it. And before we start - I am participating in Artfight! ! I've uploaded all the boys th...
The Story of the Game and Lmancrazy; THE DEV, the history
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Game Design
Getting The Quest 2 One day in January 2024 , I got a quest 2 without even asking, and so did my little brother, who actually did ask for one from one of our gr...
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🎮How to Make a Platformer: Gameplay Breakdown
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Game Design
To make a platformer game, you essentially need just four gameplay elements . The recipe follows; 🔴Precision Platforming 🔴Environmental Hazards 🟢Spatia...
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Happened in Hanaa – Vol. 54: June 8-14, 2026
Game Design
This was the week I finally nudged the new menu forward. I've been overthinking it for far too long; at some point, you just have to stop planning and start exp...
Fronimus v0.1.1 WebGL & Stuff
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Game Design
Feedback & Multiplatform Update - v0.1.1 WebGL works now . I honestly didn’t think it would be possible, but after around 4 hours of tweaking, it runs pretty...
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🔫Game Designer explains: Run'n'Gun vs Jump'n'Shoot
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Game Design
Jump'n'Shoot games are a subgenre of Platformer games, and they are usually associated (even used interchangeably) with the Run'n'Gun subgenre. In this post, yo...
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The Devil Makes Work for Idle Thumbs - Good Job I Had a Backlog
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Game Design
A Release I Wasn't Planning To Make When I released Decks in 0.6.0 , my intention was to continue straight on toward 0.7.0 , which is currently focused on PDF e...
Beta playtest results!
Game Design
Hiyah folks! Today we're gonna run through some of the things I learned in the most recent playtest of my game Deadly Harvest. This playtest was pretty interest...
What is Gamedev? How Do We Get Good At It?
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Game Design
Been meaning to link this video for a few days now but kept forgetting: I keep saying it, but gamedev is about 90% dirty jobs and 10% actual cool awesomeness. Y...
From 8-bit to 3D? An Unexpected New Look!
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Game Design
I've had this faint idea of a retro game with modern 3D graphics for a very long time. I love 3D and have been involved in 3D graphics and animation for a very...
Devlog #8 - Midnight at the Lost and Found
Game Design
Mechanic Spotlight: Lost & Foraging As playtesting of The Frozen Woods continues, I've been having some fantastic discussions with the playtest team about vario...
I want to be better! And YOU can help me
Game Design
On LD 59 I made horror game with mechanic of echolocation. It suck. Why? Cause views are under the bottom. 7 second ago I upload build with bug fixes, and some...
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Concept Art Log!
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Game Design
I (nick, co-lead alongside pen) RETURN It's been nearly a year since the release of the APN demo preview dropped, and me, Pen and the rest of the team have been...
We don't need no stinkin' STATS!
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Game Design
There is one thing that is nearly universal among ttrpgs: ability scores (skills, modifiers, attributes, whatever the game calls them). Almost always, a game wi...
The Curse of 3
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Game Design
A look at the next beta release (and a development update!) Hi everyone! The "curse of the 3" has struck us too. This year, our appointment with the new beta wi...
Dispatch the First — The Cartography of Control
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Game Design
Every atlas the cartographer has surveyed answers the question of ownership with a single colour. A hex belongs to Burgundy, or it does not. The line between Bu...
Happened in Hanaa – Vol. 53: June 1-7, 2026
Game Design
I've been feeling pretty tired lately. Not sure whether it's the summer heat, pollen season, or if I'm coming down with something. Hopefully not the last one. N...
Filling in Gaps
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Game Design
Overall, the results from DreamHack were massively positive, but there was still some room for improvement. One of the biggest issues we identified was Level...
TELLURICENE: June Updates & an FAQ!
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Game Design
Did you know TELLURICENE will be releasing in full this month?! On June 30th?! Are you excited? WE'RE excited! (And also... super nervous. The pre-release jitte...
Patch Notes
Game Design
Code & Logic Refactored Combat: Reorganized and cleaned up several scripts specifically centered around attack logic. Massive Bug Squashing: Applied a huge wave...
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DEVLOG - May Progress
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Game Design
😭 A sane and normal devlog! Okay sane by my standards is still a lot. Spoiling you guys with art previews!!!! I'm so excited!! Thank you so much for the supp...
3/3 Bad Endings COMPLETE
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Game Design
HOLY SHIT GUYS!!! I don't know how I managed, but... The base game for the big update is now technically officially complete???? And now I just need to finish t...
add a field spell
Game Design
add a new field spell and card collection so the game look cooler...
Devlog 3
Game Design
Hola una vez más!! Desde el último devlog hemos realizado importantes avances de nuestro videojuego, aqui van las especificaciones: Se ha refinado la creació...
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