Devlogs About Game Design
Here’s a quick shortcut to making an exciting trailer or promo: Make it musical . It rarely gets old. The movie A Serious Man was like a 2 hour panic attack a...
💀 Golems & The Unfinished (Големы и Незавершенные) The Unfinished: A primitive bone structure—a golem rushed into existence with zero e...
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The world's fastest shooter. Mouse control gives you limitless speed and precision.
This is the second in my series of “Lunch Break Lectures”. I’m trying to create an avenue for putting my thoughts out there without worrying too much abou...
Devlog time! Here's the notable highlights from what I've been working on the past few weeks, since the demo release. Been moving slowly forward with the story...
What is Eden? Eden is a 2.5D underwater evolution game built in Three.js. You start as a small filter feeder and work your way up through three zones, eating pl...
Hello! In today’s post we’re talking about our new lighting system, how it works, and ending with a fun set of images showing off all of the previous lighti...
Sneak peek to upcoming combat interface improvements: http://www.beautifulfantasy.art/2026/06/sneak-peek-combat-interface-improvements...
I've got a confession to make. I have helped more people make visual novels than I have actually made myself. To be fair to myself, just one of the jams I've st...
What is wrong with Pegote or rather, what was wrong. Cards that win you every round. Cards that make you stronger by losing on purpose. And nothing stopping you...
Say your opinion about new combat features I'm working on! Read and comment here: (blog) http://www.beautifulfantasy.art/2026/06/the-combat-system-of-caverns-an...
In this update, we’ve made a relatively major system-level change, and at the same time started exploring a new direction for the future of the equipment syst...
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Hello! I'm Pietro of Lazy Duck Games 🦆💤. This isn't really a devlog, but rather a brief overview of the feedback we received during the latest Svilupparty...
So, I did some redesigns! It's been a while, and honestly, they needed it. And before we start - I am participating in Artfight! ! I've uploaded all the boys th...
Feedback & Multiplatform Update - v0.1.1 WebGL works now . I honestly didn’t think it would be possible, but after around 4 hours of tweaking, it runs pretty...
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Jump'n'Shoot games are a subgenre of Platformer games, and they are usually associated (even used interchangeably) with the Run'n'Gun subgenre. In this post, yo...
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A Release I Wasn't Planning To Make When I released Decks in 0.6.0 , my intention was to continue straight on toward 0.7.0 , which is currently focused on PDF e...
I've had this faint idea of a retro game with modern 3D graphics for a very long time. I love 3D and have been involved in 3D graphics and animation for a very...
Mechanic Spotlight: Lost & Foraging As playtesting of The Frozen Woods continues, I've been having some fantastic discussions with the playtest team about vario...
On LD 59 I made horror game with mechanic of echolocation. It suck. Why? Cause views are under the bottom. 7 second ago I upload build with bug fixes, and some...
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I (nick, co-lead alongside pen) RETURN It's been nearly a year since the release of the APN demo preview dropped, and me, Pen and the rest of the team have been...
There is one thing that is nearly universal among ttrpgs: ability scores (skills, modifiers, attributes, whatever the game calls them). Almost always, a game wi...
A look at the next beta release (and a development update!) Hi everyone! The "curse of the 3" has struck us too. This year, our appointment with the new beta wi...
Every atlas the cartographer has surveyed answers the question of ownership with a single colour. A hex belongs to Burgundy, or it does not. The line between Bu...
Did you know TELLURICENE will be releasing in full this month?! On June 30th?! Are you excited? WE'RE excited! (And also... super nervous. The pre-release jitte...
Code & Logic Refactored Combat: Reorganized and cleaned up several scripts specifically centered around attack logic. Massive Bug Squashing: Applied a huge wave...
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😭 A sane and normal devlog! Okay sane by my standards is still a lot. Spoiling you guys with art previews!!!! I'm so excited!! Thank you so much for the supp...
HOLY SHIT GUYS!!! I don't know how I managed, but... The base game for the big update is now technically officially complete???? And now I just need to finish t...
add a new field spell and card collection so the game look cooler...
I'm at the point now where I've built a stable foundation of core rules, and I'm just chipping away to make the surrounding skill subsystems and mechanics fit t...
Today I want to give you guys an update on the development on the game as well as some behind the scenes. Ready? Lets go! Development Update We are currently ge...
In most games, combat is patient. Everyone gets a turn, the clock doesn't move, and you can stand around debating the optimal play for as long as the table's pa...
In this game, the main character is a freelance field journalist. This means she often travels to different locations to investigate events, observe her surroun...
Hey guys! Would you believe me if I said I only have ONE MORE BAD ENDING to code before I start coding the NSFW patch??? I got hit with a rather nasty wave of d...
Launching first early demo to get players to get feel of game. Game is in Early stage, Bi-weekly update...
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As a player, I have always liked games with simple rules and large "strategic space": the gameplay mechanics should be fairly easy to understand, but the game s...
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I held back the gameplay for a long time because I wanted it to be the best it could be, but I realized through friends that the best thing was to show it even...
I've always been a fan of tabletop RPGs and other games that feature skill-check systems. Because of that, I wanted to implement a similar mechanic in my own ga...
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We did promise mini-games and maid life simulation in the game's description, didn't we? Let's talk about how we're doing it! I want to share my thoughts first!...
[ENGLISH] Hello! For this devlog I bring you more drawings. As I said in the previous devlog, I've been planning generic enemies, and now I finally have their d...
For Ludum Dare 59, we created a narrative deduction game about translating an unknown language in order to fill in a multigenerational family tree. It’s been...
Hello there! It's been some time since the last update to Synthaar, and the reason for that has been my desire to try and finally push into the next milestone a...
I ask as I hurl a glass of fermented grape juice! Not just because I'm one of the oldest millennials there are and love referencing my beloved Playstation 1 era...
Hey guys!! I just finished writing and coding the first bad ending for the new update. This one is the second(?) easiest to get, and the most heart-breaking, in...
So I've been working a lot on the full version of Brewers or Khazad-Dun, and I'm happy so far with how it's been turning out. However as I've been playing throu...
A bunch of Life Things happened over the last couple months, so I'm gonna ignore all that to give a brief spiel about how I've been updating character designs i...
Intro Hey! It's great to have you here, dear reader, and I hope that you will find this very first devlog of PSYCHOTA both insightful and entertaining. So let's...
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Hey everyone! I’m back with yet another update. I know I’ve written a few devlogs/updates in pretty quick succession, but big things have been happening wit...
A year ago, I made a small update post wishing Charlie a happy birthday and at the time, Arcane Earth was still tiny compared to what it is now, and I never ima...
Super boring blog just outlining what needs doin' then we're gettin' to doin' Waveswim still feels a touch wonky, it's a little too easy to accidently bust mid...
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