Devlogs About Game Design
I keep seeing streamers play dark horror games and the first thing they do is crank up the brightness or add some weird filter so they can see everything. Why?...
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Hey there! Scratchin' Melodii development continues as usual and I've got a little bit of news to touch base with you all on. Most of the progress as of late ha...
Estoy trabajando para añadir un poco más de lore en el juego para aquellos que quieran adentrarse un poco más en la aventura. El juego no cambia pero el ment...
One thing I enjoy about solo play is the idea that the world doesn't have to wait for the player. A village can have its own problems. An NPC can pursue their o...
As already mentioned in the previous post , some puzzles didn't make it into the game even though I had them in mind—I simply couldn't figure out a good way t...
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"Frieza's Fury" Game Development Devlog #18: Title Screen...
Dear Tavernkeep! Are you taking things too serious sometimes? You are not alone - meet Quasar (he/him) ! He is your friendly neighborhood paladin of Cassiopeia...
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Estoy preparando una actualización menor para introducir los siguientes cambios: - Pose para entrar y salir de puertas y para cuando tecleas una password - Los...
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Hello people! I hope you're having fun with the game :) I'm very grateful for everything you guys said about the game and your comments about how much fun you h...
"Frieza's Fury" Game Development Devlog #17: Ki Blast Colors...
A couple of technical bugs have been fixed. It's also amazing how a couple of letters in a game can almost ruin everything. My game has a quest system, and due...
Dear Tavernkeeper! It's time for some magical drinks to boost your stats! The Frosted Crab is a rare and special drink. It’s cold and refreshing, and motivate...
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ATTENTION SHOPPERS Whew! What a week. First of all, I am completely blown away by the response the game has been getting, even in its sort of semi-broken state!...
90% of the assets/animations/skills related to the boss fight are done. The code is fully working, I'm really just missing polish (the difficult stuff) and soun...
I've never actually played Pathfinder. What keeps bringing me back isn't the rules or the adventures, but the world itself. The Lost Omens books are full of lor...
Como uma mecânica de tratamento se tornou um comentário sobre epistemologia, violência simbólica e a invisibilidade dos corpos negros no Brasil do século X...
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Hey! I'm back to share some cool stuff we've been cooking :) One of the things I wanted to avoid in Pegote is holding obscured state on the stickers. Things lik...
Hello and welcome to another sneak peek update for the third chapter of Alchemica. We released the first part of Chapter 3 quite some time ago, adding two new d...
Dear Tavernkeep! We know, you have seen this guy before! Meet Aegeus (he/him) ! 🪕🐀 He is your friendly and slightly overworked regular. He loves to cook a...
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Hi everyone, I’m glad to announce the latest game update is uploaded and ready to play! This version introduces fully functional pulsars as a brand new stella...
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For quite some time I was thinking about adding a metafictional experimental element to Pyrates , a kind break-the-forth-wall moment during the gameplay. Unfort...
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The updated MaOS prototype is already live. This is a post-release design note, not another release announcement. MaOS keeps the final decision with the player...
Workshop – heals you over time 🧑 ✈️ Pilot Quarters – bring a co-pilot ⚡ Energy Generator – more energy & faster refill 🛰️ Drone Bay – circ...
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Still alive! Maybe anyone was expecting, if anyone is reading this. A huge update is coming, this time seriously! More levels! (6) More summons! (5) More active...
A lot of big changes have happened in my life recently. I moved, and a significant part of my time is currently going into settling into a new place. Because of...
ATTENTION SHOPPERS Hey everyone! Hope you've all been well. It's been a crazy few weeks running around with my head cut off on various projects, but I wanted to...
Now that the initial launch dust has settled for Dark Maze , I wanted to pull back the curtain and share a deep dive into the game design decisions, technical p...
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Hi everyone! I'm designing the fourth extra material for Runner of the Wasteland, and I want to invite you to follow my creative process! My idea for this new e...
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Preamble: About Software Methodologies Before we even begin discussing today's topic, there is something that needs to be addressed. A lot of game development p...
BIG ART MONTH NEW ENDING COMPLETE LET'S GOOOOO Please note: This entire post and all of its images are crossposted from the identical devlog on Patreon. I am ha...
The play test launch is going strong and plenty of runners have taken to the Gauntlet to test heir skills against the unforgiving array of nasties awaiting them...
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When you're playing One Thousand Acts of Decency, sprites are the primary way you'll be seeing each character. While some of the story is told through full-scre...
🚀 Weekly Space Survivors update! 🔥 New Plasma Weapon (damage over time, stacks up fast) 💥 Plasma Nova shockwave effect 🛡️ 5 new shield types, each...
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"Frieza's Fury" Game Development Devlog #16: Working on Frieza's Fury (Music Bug Fix, Slowing Player Movement)...
I’M BACK. My goal from now on is to write a monthly-ish devlog just to give everyone a chance to be informed on where the project stands and how long until re...
Hey, wonderful humans! It's time for another devlog. After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling...
Hello everyone, Today I want to share a quick development update: The Elemental Fire Weapon Pack is officially finished! This pack includes a selection of styli...
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The game features music tracks by Stinsen, and they are truly amazing! Since the memory allocated for music is strictly limited to $1000 - $2000, and Stinsen's...
Not every quest needs to change the world. Some quests exist to change the player's experience instead. Routine quests give the world room to breathe. They intr...
Behind the scenes... This is probably the part that every developer loves to talk about with the people around them, but nobody actually understands :) I've dec...
A while ago I was interviewed by Danny R. Mendoza for the youtube/streaming crew of Streaming Rainbow. The topic was my design of a game called Oceania 2084. Th...
It's been 1 month since the previous path decision. V1 [Release] was accompanied by archive-focused mechanics V1.1 main focus was the general gameplay in the to...
Hello hello, So I wanted to give a quick update from yesterday about the replays. I have redone them. Dear lord above someone's gotta save me I am maybe 15 hour...
Hey guys! Work continues. I have now got a landing page HERE! And I started a series of youtube videos talking more about my experience making the game and yapp...
One of the most common frustrations in solo RPG isn't creating a character or building a world. It's staying engaged after the adventure begins. Many players sp...
Designing a solo version of TarotWeaver has easily become the hardest design obstacle I think I've faced thus far. I'm leaning on the "procedure heavy" side of...
Random tables are great at creating unexpected events, but events alone aren't stories. A traveler appears, a storm rolls in, or a bridge collapses. Those are o...
Hi, everybody! It was a while since the last devlog released and that was only an short Q&A for the game. So the first bigger stuff is coming in the next time...
I've been wanting to make a proper video devlog for Nymble 2 for a while, and after spending the last couple of days putting it together, it's finally done. In...
Proxima 2173 — Consumable Items System & Hangar Upgrade This week was packed with new features! I built a full consumable item system from scratch, upgraded t...
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