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Devlogs About Game Design

Thank you + April 2026 Devlog
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84
Game Design
Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
Moving away from "Solo Dev"
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12
Game Design
Development continues! I'll give updates at the end, but I also wanted to add a few thoughts about how I've changed my thinking for Heart Sigil Elchemia. When I...
🎉 Full Release
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Game Design
Full Release Hey everyone. I’m really excited to say that Underjoy is now officially available . This project started as a small idea, and over time it grew i...
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Atom update
Game Design
ATOM PUNK update The introduction of combat towers is one of the key content updates, significantly changing the gameplay dynamics. This expansion focuses on st...
Character deep dive: Edgar A - the senior poet.
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Game Design
Meet the staff. Starting with the man who filed a ticket as a sonnet. This is the first entry in a new devlog series for I.T Never Ends : character spotlights...
Meet the characters of Tavern Talk - #10 Voy & Renu
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Game Design
Dear Innkeepers! Another humanoid kin are the Phantasms that are very skilled at summoning illusions, and due to their natural affinity to the realm of nightmar...
2 files
How we killed our game (and resurrected it)
3
Game Design
Hi everyone!!! I'm Fra / Boh and this is the second devlog for our game Echoes of Ymdir! This time it is not a changelog, since there is no update (the map is s...
LiveFire League: Prototype is Now Playable
Game Design
**25 years ago**, I first sat down to play *Quake 3 Arena*. I was only 5 years old, and the game grabbed me with its speed, its chaos, its pure adrenaline. Back...
PvE Missions and Objectives
Game Design
Original posted to the Ruinstars blog I’ve been working on the objectives in the PvE missions for Ruinstars . The mechanics are solid, but in a full PvE campa...
1 file
A thing Vade Arcanum taught me
Game Design
If you've used Vade Arcanum at your table, you've probably pushed through that moment where a roll produces something you didn't plan for and had to decide on t...
Interview - Electric Airship
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Game Design
I've had an interview with the Electric Airship Podcast! We mainly discuss Moon River and some of the other things I've done, as well as just chopping it up abo...
Freytra Peaks making-of
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Game Design
In this devlog, we''re going to take a look at the creation process behind the upcoming track “Freytra Peaks”, exploring the creative process behind the tra...
Meet the characters of Tavern Talk - #9 Baya & Una
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Game Design
Dear Innkeepers! Talking about interesting places in Tavern Talk - have you been in a spa in the swamps? No? Then, here is someone you have to meet: Baya Baya (...
2 files
SlumberNapped show and tell #4
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Game Design
Hey, I just finished the battle background for the Nightmare Battles in Ed's Nightmare, and I wanted to share it with you all. I'm not going to share the code...
Price Minipulation
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Game Design
Arcane Earth has a small daily price system I quite like… One of the quieter mechanics in Arcane Earth is something I have been calling “price manipulation...
Devlog #4: Turn The Music On!
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Game Design
I’m back, Diecaster! We’ve just returned from a long holiday, and it feels really good to be back. That also means, it’s time for the fourth Playtrack dev...
Devlog: The Estate!
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21
Game Design
Dark romance dating-sim
Meet the characters of Tavern Talk - #8 Skully & Archie
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Game Design
Dear Innkeepers! Some patron's just come into your tavern to enjoy magical drinks and hear the newest rumors. Now meet two special gentlemen! Skully Skully (he...
2 files
Designing the Caves beneath Fort Vulgar
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Game Design
I finally have some DEVelopments worth bLOGging about for this project, so first a brief introduction. In 2022 I started running a Dolmenwood campaign (more acc...
Suggest, view and comment on future features
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Game Design
Hi! See future features and comment your favorite or suggest some: http://www.beautifulfantasy.art/2026/03/the-next-features-i-may-add-to-caverns.html...
Meet the characters of Tavern Talk - #7 Tia, Clay & Dindi
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Game Design
Dear Innkeepers! Dragons are real in Tavern Talk . Its world of Asteria rests on the Aether Tree – a colossal world tree that is home to the five Dragons of t...
2 files
Devlog 6 – Polishing the Final Experience
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Game Design
🌫️ Atmosphere & Details Hey everyone. I wanted to take a moment to share a quick update on how things are going with Underjoy . I’m currently working ful...
Devlog: Meet our boys! <3
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27
Game Design
Hi! I'm so excited to finally introduce you our romanceable boys! <3 I've put together character cards for four of our lovely masters, breaking down both their...
Meet the characters of Tavern Talk - #6 Jade & Iniko
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Game Design
Dear Innkeepers! Tavern Talk has all kinds of characters and Asteria is the home to the majority of its humanoids. You can also find a massive variety of flora...
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Meet the characters of Tavern Talk - #5 Hex & Grace
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Game Design
Dear Innkeepers! We've already talked about elfs, dwarfs, and dragons in Tavern Talk - what's missing is a wizard, of course! Hex Hexagon "Hex" Hex (he/him) , a...
Devlog #3: The Way of The Art Style
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Game Design
Good day once again, Diecaster! 🚗 Welcome to the third Playtrack devlog! This time we’re diving into something that defines the entire feel of the game: th...
[ENG/FR] Update and votes / MAJ et votes
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Game Design
Hi everyone! How about some information about the upcoming update ? To be honest with you, this one is giving me a hard time. I've used everything I had prepare...
DEVLOG - Content Warnings (Sensitivity Special Part 1)
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Game Design
"I'll never make a gigantic devlog ever again," I said last month, before sitting down to write my thoughts on content warnings Thank you all for the understand...
Meet the characters of Tavern Talk - #4 Rogue & Melina
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Game Design
Dear Innkeepers! More mysterious characters from Tavern Talk are coming your way. They are lovely duo - don't you think? Rouge [Redacted] (he/they) is a mysteri...
2 files
Lighting rework
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Game Design
...
Heartpicker: A raycasting multiplayer horror game about rats and hearts.
Bizarre Maze Version 1.0.2
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Game Design
Made a new update to the game. This update has a few changes, with one big one. -On Hard mode, you can now choose which amount of lives you want to start with...
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[Devlog] 5 Ways to Power Up Your Player – Guided by Kyle!
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Game Design
Hello, this is CoMu. We are currently in the process of submitting the demo version for Steam review and are steadily preparing for its release. In this update...
💬[DEVDIARY: FEEDBACK RESPONSE] Answering Your Questions
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Game Design
Нey friends! This time, we’re here specifically to answer your questions and the wonderful comments you’ve been leaving here and on other platforms. Some o...
How Can Spiders Get More Love?
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Game Design
In the years since its release, Spiders of Eightstar has easily cemented itself as my least-popular game. And although I have some ideas, I'm not entirely sure...
Screenshots from two previous versions
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Game Design
ENG: Nothing special. Before releasing Daydream Pics in the summer of 2024, I had created and tested two earlier versions with different layouts and gameplay, t...
Meet the characters of Tavern Talk - #3 Kyle & Rhea
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Game Design
Dear Innkeeper! Today, you will meet a very special duo of characters from from Tavern Talk and we are very sure, you will like it! Kyle Vampires are by far one...
2 files
Devlog – Under the hood of Void-OT
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Game Design
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
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What Does T.W.I.R.L. Even Mean???
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Game Design
A great man once said, "Hello everyone... I'm BACK!" The man stepped forward to a stage, a bunch of panels lighting his every step, and the world waiting in ant...
Bug Fix - WebGL Tooltip Interaction Issues
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Game Design
Fixed unclickable buttons on Tooltips (WebGL only). Card Handbook and Rune Slotting pre-selection are now fully functional. Sorry for the inconvenience—enjoy...
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How much time did it take?
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Game Design
... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
What will change for the Steam demo
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Game Design
Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
February 2026: RENDR Festival Playtest!
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Game Design
Deathwish Bloom stand at RENDR Festival 2026 Hello again, friends! This is going to be a really quick one as we are feverishly crafting Deathwish Bloom trailer...
Astro Shield is officially out!
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Game Design
I'm excited to announce that Astro Shield is now available! Developing this 2D space shooter in Python was a great journey. I've implemented 10 levels, power-up...
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Title Screen Image
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Game Design
Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Meet the characters of Tavern Talk - #2 Fable & Caerlin
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Game Design
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
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Added 3 2 1 Go! to the first level
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Game Design
Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
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Arcana in Motion – How Spell Cards Transform Combat in Onigashima Idle
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Game Design
Combat in YokaiIdle has always been about preparation—stats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell Cards i...
We used HEMA to make our TTRPG better!
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Game Design
Follow One of Us Will Die Kickstarter here ! Many narrative-focused TTRPGs tend to sidestep intricate combat systems. Why? Often, they’re cumbersome, bog down...
update 0.1.1
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Game Design
The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
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State of the Game I
Game Design
For the time being, in terms of the 0.1 ALPHA release, these are the things that are already done: Log and info system , for combat, enemies appearing on screen...
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