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Devlogs About Game Design

Devlog 15 - I'VE DONE IT!!! The BONES are COMPLETE!
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1
Game Design
CAN YOU BELIEVE IT? I can. I knew this was coming. The Chapter 3 skeleton is COMPLETE. Now…don’t get too excited. We have a long, long way to go before rele...
New update ideas?
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5
Game Design
hey everyone i want you to write your suggestions down and what do you think the next step for this project be? and thanks ❤️ :)...
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Road to Verdant 2.0
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Game Design
It’s been a few months since I posted an updated here, so I wanted to share some things that I’ve been testing with Verdant. And probably the best way to ta...
Let's Talk Narrative!
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Game Design
Thanks to lovely traffic we’ve been getting from being featured on Itch.io, we’ve been slowly getting to hear from you, the community! You love the music, t...
Tavern Talk Stories: Dreamwalker - Drink Mixing Visual Evolution
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Game Design
Dear Tavernkeeper, today, we show you the visual evolution of the Drowsy Dragon’s drink mixing nook : From the first draft to the finished look. The first dra...
2 files
Pawned Souls Update 1.05
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Game Design
✦ Update 1.05 Patch Notes ✦ Update 1.05 is live. This build focuses on a combat feel overhaul, full gamepad menu integration, a new King’s Gambit piece, a...
2 files
Devlog #16 - Preparing the Next Release
Game Design
It’s been a little quiet here lately, but Greenfield hasn’t been abandoned. Quite the opposite. Over the past months, I’ve been working on what has gradua...
Meet characters from Tavern Talk Stories: Dreamwalker - #8 Kya
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Game Design
Dear Tavernkeep! Everyone needs a little sunshine in their life - let's meet Kya (she/her) ! Your bubbly and soon-to-be new best friend. She loves living life t...
2 files
Epochra Pre Alphe v0.0.2
Game Design
Epochra 0.0.2 — Building that actually feels like building Hey everyone — Epochra 0.0.2 is live. 0.0.1 was the first playable slice: get into a world, walk...
Devlog for Demo 6 #1: A Living Hub World
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Game Design
Hello, humans!!! This is Player XT, and today I’m kicking off the... ◇ >> Devlog for Demo 6 << ◇ However—and this is a big " however "—the style is go...
Placing stuff conditionally, campaign mode, fast retry
Game Design
Ok, so the main thrust of recent development has been a kind of 'campaign mode'. Before this, after you completed the tutorial and went into the online part of...
1 file
Designing a Metroidbrainia Without Combat
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Game Design
Why no combat? The simple answer is that it's oversaturated. If you look at the majority of games on the market, they all use combat as their main mechanic. Eve...
Time for some magical drinks - #4 Dragon's Delight
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Game Design
Dear Tavernkeeper! Another round of magical drinks! The Dragon’s Delight is a perfectly balanced drink. It’s a fruity and refreshing drink with just the rig...
2 files
📜 Devlog: Major Update v0.07a
Game Design
Welcome to the biggest update yet for One Tile Away ! Over the past week, i have transformed the game from a minimalist survival prototype into an immersive, li...
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Kickstarter coming September 8th!
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Game Design
Hi everyone! Just a reminder that Kickstarter will launch Tuesday September 8th at 7am Eastern time!! I will upload one more update for the demo when Kickstarte...
Chrome Horizon 2 - storyline
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Game Design
I've started working on the sequel to Chrome Horizon. One of the first new features is a much more detailed and coherent story. Storyline The war against the al...
Map revealed!!!!!
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Game Design
So here's the map of the backrooms!!! I hope it helps you with your journey if you haven't already made it out alive. ==========================================...
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Devlog: Features & Quality update!
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Game Design
Time flies, and the art keeps evolving! Half a year ago, I thought the demo sprite was good enough, but at this point it already feels like ancient history. I a...
Meet characters from Tavern Talk Stories: Dreamwalker - #7 Delphi
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Game Design
Dear Tavernkeep! Who might know more about Asterias' lore than our dev team? Meet Delphi (she/they) ! The local folklore legend—on hiatus! They have fought nu...
2 files
Journeys & Firecamp
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Game Design
Here's an article about how I designed journeys across the Island : https://www.gulix.fr/blog/2026/08/two-peaks-island-voyages-et-feux-de-camp-en.ht... A french...
CORRODE Evolution: Part 1 vs Part 2 (Visual & Gameplay Comparison)
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Game Design
Hello everyone! I’ve been working hard on the second part of CORRODE, and I wanted to show you how far the project has come. It’s not just a sequel; it’s...
Major Project Updates
Game Design
Updated 05/08/26 - minor visual and lighting changes and reduced some post processing effects. Updated 28/07/26 - Updated some areas in the first level for bett...
Painting Wandering Heroes
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Game Design
Our next update will focus on something really important to our game: Heroes! This includes Wandering Heroes, troops with unique abilities that you can recruit...
2 files
Devlog: Combat Matters Now! New Room Lockdown Encounters
Game Design
Hey everyone! I just pushed a new update to the game. This one focuses on fixing a major issue with the maze gameplay. The Problem Before this update, players c...
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a wish for you actualizacion
Game Design
visual novel...
2 files
BONUS CLARIFICATION [EN/ES]
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Game Design
IN ENGLISH... DISCIPLINE BONUS I wanted to clarify that you spend PX to increase the level of the 4 disciplines: JUMP, SPIN, RAIL, and FLIP, up to a maximum of...
2 files
I'm thinking about adding male characters in the future.
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Game Design
🇺🇸 Inglês | 🇧🇷 Português | 🇪🇸 Espanhol 🇺🇸 Inglês | Estou pensando em adicionar opções de romance masculino no futuro, conforme o pr...
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Time for some magical drinks - #3 Northern Brawler
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Game Design
Dear Tavernkeeper! Whenever you need a boost of strength and courage, the Northern Brawler is the right choice. Any energy drink is nothing compared to this mag...
2 files
New beginnings
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Game Design
This game started as a prototype to learn the fundamentals of Godot. It grew into a quite fun project, and especially the procedural mining part was widely enjo...
update 4.0
Game Design
Jawa, abad ke-9 Kerajaan Medang berdiri di atas keseimbangan dua wangsa: Sanjaya, penguasa daratan dan sawah, serta Syailendra, penguasa laut dan candi. Namun s...
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PVP 0.3.0.1!
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Game Design
Bastion of Runes 0.3.0.1 — The Duel Update Previous version: 0.2.6.1 For forty waves, Bastion of Runes has only asked one question: can you hold? This update...
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One Tile Away - Devlog #1: Der Prototyp ist live!
Game Design
# 🏝️ One Tile Away – Willkommen zum ersten Devlog! Ich freue mich riesig, den ersten spielbaren Prototyp von **One Tile Away** mit euch zu teilen! ###...
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Playtesting begins!
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Game Design
Hey guys! Another quick update - I have finished coding all of Lorenn's lines!!! I just finished casting VAs for the extras - all very kind and incredibly talen...
On the Subject of Poise
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Game Design
Shoutout to a user who pointed out a small error in the table of contents. A section named Poise was still in the ToC, but was changed to Hit Points in v7.0. Po...
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Updates & Improvements!
Game Design
Work on an expanded version of Featherlight that includes two custom settings–complete with character art, world information, and step-by-step quests that are...
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Meet characters from Tavern Talk Stories: Dreamwalker - #6 "Rune"
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Game Design
Dear Tavernkeep! You need someone mysterious in your life? Meet, uh... Rune ? If that's even their name. Definitely doesn't love trying out all kinds of names...
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Health update :')
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Game Design
Hey guys! Guess whose health has taken a turn for the worse again!!! (Mine!!) Without going into too much detail, I've been to A&E twice this month alone. I'm g...
Roadmap and brainstorming for That's not my Neighbor future
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Game Design
Hello, I created this post in order to get feedback to help determine the future of the game. Recently, I had an idea for a small spin-off of the game, but inst...
Devlog #3
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Game Design
Hello, everyone! It's been a bit since my last devlog. After I released the demo, I said to myself that I would post monthly devlogs of my progress. But it turn...
new version
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Game Design
8 files
New biome & enemies
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Game Design
🌍 Biome 3 - now live and selectable from the biome select screen 👹 Tank Summoner - new enemy added to Biome 3 💀 Tank Spawner - leaves a cloud projectil...
Which Asterian Star Sign Are You?
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Game Design
Dear Tavernkeeper, with the improved drink mixing mechanic in Tavern Talk Stories: Dreamwalker every magical drink is paired with a star sign. Have you been fli...
2 files
My first Game
Game Design
Anladım — bu sefer tamamen dolu, temelsiz ve İngilizce: Döngü 14: Geri Sarmayın — Geliştirme Günlüğü Herkese merhaba! Bu geliştirme günlüğünd...
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v0.5.0: The Shop at Night — main menu, animation overhaul, a livelier counter
Game Design
Demo halka açıldığından beri en büyük güncelleme. SARRAF v0.5.0 her kanalda canlı — Windows, Linux, Android, FreeBSD ve tarayıcı. Gece dükkanı Oy...
4 files — 0.5.0
# CellRealm is now live
Game Design
A zero-player cell evolution simulator is now available on itch.io! What is CellRealm? CellRealm is an open-ended cellular civilization simulation. You don't co...
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Minimal Balance Scale is now live
Game Design
A minimalist physics-balancing game is now available on itch.io! What is Minimal Balance Scale? A small ball sits on a board. Your only job: keep it from fallin...
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Devlog 14 - the C3 skeleton is almost complete!!!
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Game Design
Well, it’s been a month - you know what that means. It’s time for another Chapter 3 update! Oh boy oh boy I know you must be on the edge of your seat! Don...
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DEVLOG - July Progress
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Game Design
So much fucking art this month. I also made a glorious new flowchart for you guys showing the FINISHED narrative design for Vengeance's hard branch, with AAAAAA...
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