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Devlogs About Game Design

Solo Play Sneak Peak
2
Game Design
Since the first iteration of TarotWeaver I had many requests for a solo version. I struggled with how this would work for a while and I think much of that revol...
A playtest campaign overview
2
13
Game Design
Awhile back, I reflected on my blog , “if I only have limited energy to do a thing or talk about doing a thing, I’m better off skipping the talking.” It...
30% DLC CGs done!
2
9
Game Design
Hey guys! Made HUGE process on the art and code for the DLC yesterday. I finished art for one of the big four NSFW scenes yesterday and I’m feeling pumped! I...
The English version of the visual novel is currently in production.
Game Design
As you can see, the French version is already available. I’m now working hard on developing the English edition. We may make slight adjustments to some detail...
2 files
AI in LiveFire League
Game Design
Let's talk about AI: Artificial Idiot. Its work can be divided into stages: analysis, decision making, execution, and shooting. But before diving into how bots...
INTERRED Demo Release! (v2.5) - Buried...
1
Game Design
U can download the demo on Itch.io too for free!...
2 files
A locked room. A silent opponent with chess. A game you've played before.
Quick Fix 1.0.1 - Returning the Golems
1
Game Design
Quick update… and a small apology. The browser version of Arcane Earth had an issue with Golem Expeditions that slipped through my testing. It needed slightly...
2 files
Game Lore, story screen at startup
2
Game Design
Hello guys, New update, I have added into screen to the game, what do you think about it ?...
3 files
Progress Checkup! (May 2026) | Scratchin' Melodii Devlog
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17
Game Design
Hey again everyone! In case you missed it, in March I uploaded a new gameplay preview showcasing the boss stage of Act 2. This one's called "My Darling Is A Rob...
VRMoveTime 4.22 Development Deep-Dive!
Game Design
For anyone not following the app, VRMoveTime is a program that lets you combine 3D face/head tracking with game like movement, so you can actually move your cha...
1 file
Cube Huddle (can you complete this game)
1
Game Design
can you complete this game , i am challenging because it is very hard game...
1 file
Nuke power up added
Game Design
We added a new powerup weapon that you can access if you get a streak of 10 kills in the game. Quite effective here at wiping out a nest of huge alien Worm enem...
The Story of Echoes of Ymdir
3
Game Design
Hey everyone, this Is Gioele, Concept artist at Mad Burger Studio. Today I wanted to share with you some bits about our game's story. You play as Lennarth, the...
INTERRED on Steam!
1
Game Design
You can go and download the latest version of demo on Steam! https://store.steampowered.com/app/4664270/INTERRED_Demo/...
Campaigns, Injuries, and Spoils of War
Game Design
Ruinstars is built around the idea that every decision carries weight. Campaign play is where that weight accumulates: across three missions, across an operatio...
2 files
NEW CITY
Game Design
Wrocław is one of Poland’s oldest and most captivating cities. As the capital of Lower Silesia, it blends a thousand-year history with the vibrant energy of...
Huge Demo update! Now with improved combat and new animations
Game Design
I've updated the demo, adding new animations, a new playable summon, several visual remakes, environmental effects, and a basic shop that allows for a playable...
2 files
Golem Expeditions
Game Design
I have added a new system to Arcane Earth: Golem Expeditions! You can now send your Golems out on short adventures to gather extra rewards while you play. Each...
Gameplay question
1
3
Game Design
For those who have played the game: What do you find fun while playing the game? And what do you find not so fun?...
Devlog #3 - Goblin Forge and Card Combat
2
Game Design
In our third devlog for our Dungeon Adventure Mops & Mobs we talk about the Japanese translation, the card combat and the Goblin Forge. More devlogs from Mops &...
2 files — 0.5.1
Sound in LiveFire League
Game Design
Sound accompanies the game at every step — from music to footsteps and screams. In LiveFire League, it's multi-layered, and I'll walk you through all its leve...
"Frieza's Fury" Game Development Devlog #15: Sound Effects, Sparking Animations, & Bug Fixes
Game Design
"Frieza's Fury" Game Development Devlog #15: Sound Effects, Sparking Animations, & Bug Fixes...
Controls are Hard
Game Design
A game is only as good as its controls, and to be honest, I’ve been struggling. Trying to avoid misclicks while keeping the UX intuitive has been a total roll...
2 files
Removed Opera Core. That's It.
Game Design
What happened I ripped Opera Core (the premium paid currency) out of the game entirely. One DB column dropped, one gem icon gone from the top resource bar. On t...
1 file
Made this game overnight under 12 hours.
1
Game Design
🧠 Devlog – Designing A Level Below For this jam, I wanted to build something small, focused, and actually finishable within the time limit. Instead of goin...
2 files
Infos and Tips
9
Game Design
ABOUT THE GAME : ● The game was developed in Construct 2 over the course of 5 months, and is a full release ● All the planned content in already in the game...
PDF GDD
Game Design
google drive link to gdd pdf...
1 file
Jump into a dreamworld created by artist. Tame your demons!
In-game Manual
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Game Design
In my previous Master System game, Frontier Force, one of the important mechanics to learn was using different weapons, but it was only fully explained in the m...
​Apr 20, 2026 Playtest
Game Design
I thought it’d be helpful to me to review the playtest session from last night, scene-by-scene, to review my own findings and detail a bit how I’ve tweaked...
1 file
Alchemy, Runesmithing, and Arcana
Game Design
My original instinct for TUM was to leave 90% of the magic out of the initial release, then plan the first supplement to handle all the magic. Partially, this w...
Steel Frost development continues (Jeff now has eyes!)
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23
Game Design
I'm continuing game development after a long hiatus. I've been very busy with life and work at the animation studio, and all I had time for was occasional work...
🔫 Weapons and Guns Pack Unity 3D- (Pistol, Shotgun, MachineGun, Rifle, Plasma, RocketLauncher, Bazuka, Chaingun, SawnOff, Granades, Uzi, Sniper) Pack
Game Design
💰Price : $1.50 🖥️ System Requirements 📦 Package #1 [Unity5] Unity Version Compatibility: ✔️ Unity 5.0 – 5.6 ✔️ Unity 2017 – 2019 (Unity c...
OUT NOW!
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Game Design
The game is out now on Itch.io, have fun! Hope you enjoy the challenges i have in this game...
1 file
Help us choose! Which cover and title do you like best?
1
Game Design
1 file
Weapons in LiveFire League: chapter 4
Game Design
Time to complete the weapon series with the final chapter — energy weapons. This category includes: Blaster (covered in Chapter 1 ) Shock Rifle Laser Rifle Wh...
Dev Thoughts
Game Design
Hi all! I may attempt to rebuild the core of the game. I am learning more and more about Unreal Engine and game design and think I can make the game much smalle...
DEVLOG - Sensitivity Considerations in CBF (Sensitivity Special Part 2)
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Game Design
I have wanted to write a devlog for a long while about the sensitivity considerations for CBF. The trouble was, every single part of the game informs those cons...
The Feat Dilemma
Game Design
Hey there Delvers in the Deep, TUM at its core is built vaguely from 3 LEGO bins: Savage Worlds, OSR philosophy, and D&D. As such, there are some places where t...
1 file
Archive Recovery: The 1861 Bethlem Connection
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Game Design
A huge thank you to the 128 investigators who have downloaded the Limehouse Affair in the last 24 hours. Your interest has been overwhelming and, quite frankly...
1 file
Weapons in LiveFire League: chapter 3
Game Design
Heavy weapons deal massive damage — if you hit. They also consume a lot of ammo, whether you hit or not. This category includes: Rocket Launcher, Plasmagun, a...
🧪 +100 Potions Prefabs (Unity3D) Magic Potion Blender
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Game Design
💰Price : $1.63 🖥️System Requirements🪄 📦 Package #1 [Unity5] Unity Version: Unity 5.2.4 or later (fully compatible with Unity 5.x). 🔌Unity Versi...
Death clears your shift - not your conscience.
Game Design
Do not worry about your death. It happens to everyone. This is sort of the point. Archive_7 - to the player. Dying resets your shift, but the story keeps going...
Devlog: Final member of the cult!
26
Game Design
Ezechiel Miss a letter — lose a limb. The fifth & final member of the cult - and one of our romance interests ;) The formidable head of the cult himself. The...
Update Notes: Menu and Settings Improvements
2
Game Design
Hello everyone! This update focuses on improving the menu and settings experience, along with fixing a few UI issues that affected clarity and feedback. Fixed a...
1 file
I'm making a game about contradictions, but players are choosing a side
Game Design
I wanted to design a game whose core idea was constant contradiction: freedom of choice exercised within a carefully delimited catalog of options. The system do...
Why a platformer and not a top down RPG? SlumberNapped show and tell #5
4
Game Design
So some of you might be wondering why Slumbernaped is a platformer RPG and not a top-down game like most popular RPGs. Well, in this post, I'd like to go into w...
Monsters
Game Design
Some of the art for the monsters...
The gods are back! (Early Access)
Your ideas for the game future
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2
Game Design
Hi everyone! We are getting ready to launch a playtest for the game on Steam and would love to hear your thoughts beforehand. We are currently planning the next...
Mobile Apk release
Game Design
Got talked into releasing the mobile build early to make it truly accessible. Few people are having issues with the web version not loading at all and asked if...
1 file
Thank you + February 2026 Devlog
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201
Game Design
Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
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