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Devlogs About Game Design

DevLog #0 - So what exactly is Arclands?
20
22
Game Design
Welcome to the first DevLog of Arclands! Information on what you actually do in Arclands has been sparse so I want to rectify this with this gameplay breakdown...
Development Log 12/13/18
1
Game Design
Hey everyone! First and foremost I'd like to thank everyone who took the time to take a look at my project, I am really grateful! With the release of the demo v...
The Ingredients for Developing a Digital Wargame
2
Game Design
The first and most important step to create an interesting and playable digital wargame is to choose the right ingredients. It is not something related to compu...
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Awards and decorations
1
Game Design
Today we'll take a look at the awards a legionary can acquire in the game. Awards are worth a lot of points, especially the most important ones, and points will...
Chapter 2 Sneak Peek #32: First New Enemies!
Game Design
Hello and welcome to this week's sneak peek of Alchemica - Chapter 2! In last week's post, we said that we are moving to the next development task: adding new m...
December Week 2
Game Design
Bit later then Thursday but here's the weekly update. I've been working on the HUD and "windows" in the game. I didn't really like the way it looked with backgr...
Game page design update #1
1
Game Design
As requested by people, I added a few high-resolution screenshots of the game and a quick gameplay video to the game page.
Empires in Ruins - Tier 2, Advanced Towers
1
Game Design
Whereas the base towers we did present the last time are the foundation of your defenses, they will hardly be enough to bring you victory once the situation hea...
Intro level and refinements almost done!
Game Design
Hello there! As suggest I have been working on an introducton level that explain the mechanics of the game. It's not easy to design a level that teach you how t...
How we crafted a Social engine and Emergent Gameplay
2
Game Design
Hey there everyone! Vox games here with a quick article about how we've crafted a fully functional social system, with heirarchies, friendships, skills, buffs...
Weekly Update #48 - Trinity
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Game Design
Tri Shot - doublecasts when Trinity is charged. Added a new mechanic to the game called Trinity . After 3 stacks of it are charged (by casting spells) a spec...
[04] Playtest feedback, working on narrative
Game Design
It's been a busy week! On playtesting With the December thesis milestone approaching we've been playtesting when we can. We started adding a kind of paper prot...
Ollie - Getting Started
Game Design
Ollie: A Traditional Platformer Hi there. My name is L Gravovski, I go by the name Old Wolves, which is also the name of my studio. The game I'm working on rig...
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Evolution of Blade Throw
3
Game Design
1. I wanted to make a spell inspired by Draven's catching axes from League of Legends. (Linked below) I also was inspired by https://twitter.com/worms____/sta...
Improving Chess with Super X Chess
Game Design
What you'll learn You'll find answers to questions such as: How chess is in trouble? How Super X Chess improves chess? Why life is like a game of chess? Chess i...
2 files
Character Intro: Kat Rush
1
Game Design
I figured I should post devlogs now and then, especially now that I’m getting into this new draft properly and have finally escaped the exposition desert. Rea...
Flying mechanism in Starboost EX
Game Design
A lot of work was put into creating the flying mechanism for Starboost EX . The inspirations came from Ironman and the Gundam series. Eventually, I starting to...
December Week 1
Game Design
It's been about a week since IGMC 2018 submission deadline came and I'm still chugging along on this. So far I've added some of the content that had to be scrap...
King's Comfort Trivia / FAQ
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1
Game Design
Much like the "FAQ" we wrote up in the Northbury Grove devlog, we are also gonna write up some general trivia about King's Comfort as well. Beware, if you haven...
Mayuko Mode Teaser
Game Design
As you can see in the cover image... It's Mayuko mode... I'm planning to make it in future... (Yes, this mode comes with Yandere: Past Diary main story... But w...
Graphics update
1
Game Design
Getting things together before the odd weekend jam closes, no beards yet but there coming... Lol. This one is also in the Christmas jam. Have been playing aroun...
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Beginning Modeling
Game Design
For this game, I wanted to focus more on aesthetics and art rather than reinventing a new game mechanic or focusing on complex gameplay. I started to model teet...
The Iron, The Blood and the Soul
1
Game Design
Hello fellow players, does you blood and soul remains unmixed as it should be or are you performing miracles without the Elder ones? Hope the answer is the 2nd...
3 months of hard work
Game Design
WOW it only feels like i started this project yesterday even though i been working on this for 3 months. I hope you guys enjoy this game, i put alot of time in...
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Delta A.R.C. Devlog - Dec. 2 2018 - Backstory, Current Progress, and Some Images
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Game Design
TL;DR This game is still being developed, and I'm doing lots of revamping and new stuff. I won a gold medal in the Scholastic Art and Writing awards for the d...
Devlog 1
Game Design
Hello everyone this is the first devlog for the game . Today i want to share with you the new graphical overhaul i've made in the last couple of day. As you can...
It has to be a sacrifice
Game Design
In the current demo, the main quest ask for the player to enter their home and pick up all the properties they can sell in order to buy a tamers license. The id...
Updates
2
Game Design
So in the past few days I have been adding new things, like we have a new custom menu: Also got a script Fullscreen ++ so you can play in fullscreen and adjust...
Help wanted
Game Design
Hello! I just wanted to say that I need another artist who can draw the character sprites in a similar art style of the sprites already made, my current artist...
Adding in the Aesthetics
Game Design
This week I’m beginning to think about the aesthetics/visuals and style of my game. The theme of the game is Christmas. So, I changed the colour of the plane...
Patch notes #02
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Game Design
I've fixed some bugs, added one achievement and few more things. Added: Footstep sounds Achievement - Too Dirty (Win game without mining any dirt) Gold glitter...
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Playtesting at Playtech
Game Design
What I Learned The kiddos loved the game Some couldn’t be wrenched away for at least an hour at a time Much fun was had flying off the edges Some testers said...
The final few hurdles until the re-release
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Game Design
I decided to re-release an older game I made, World War II Wings. I've always thought it needed to have a proper release, and that it needed a true proper graph...
A great month...
Game Design
Hello Ladies and Gentlemen, it was a very productive month. I actually started coding or rather implementing of code. Which took a long time, even its third par...
The Beginning
Game Design
I have been obsessed with LORD since its inception. For several reasons. As of today and looking back, that game has all qualities that today's games are just n...
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Picking a game is hard
Game Design
For some reason, it took us forever to actually decide on the game we wanted to do. I don't know if it was because none of us were huge fans of the theme, or i...
BugFix
Game Design
01/12/18 Finalmente eu percebi que usar drogas estava bugando o jogo. Agora deve tudo funcionar normalmente, e ainda arrumei outros bugs menores.
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[03] Challenges to the Narrative Design & Writing
Game Design
So a lot of progress this week (I think). We made changes to the overall framing of the narrative, have a better idea of the flow between interactions, and made...
Final Adventure Is Back In Development!
Game Design
So, a couple months ago, Final Adventure was cancelled for good. Never to be worked on again. But, at Paper And Games, we decided to start it back up again. All...
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Small Update
Game Design
Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some design wor...
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Upcoming Udates
Game Design
Hey all, this has been updated semi-recently and I only learned about devlogs (don't judge me!). I wanted to let you know another update is coming as soon as my...
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The full version will be available on Friday
Game Design
The current version is only the first Level and acts as a Tutorial. The final Version will be available on Friday and we also participate in the Indie Game Ma...
Prototype incoming (with special thanks offer)
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Game Design
Hi everyone. So glad to have you in the community for this first post. The prototype of Clea is almost ready! Please check out this page for some early info: ht...
Post Processing is the man!
1
Game Design
Hi! I'm Charan. It has been a long time! Time is flying by so fast! How have you been? Progress: I have been working on a level in our game which I've...
Avance - Semana 6
Game Design
Se crearon los Tiles para el Menu: También se diseñaron los Enemigos del juego: Se diseñaron los Objetos que el player utilizará durante el juego: Goo...
Patch notes #01
Game Design
I've noticed bug with the ending cutscene and with furnace. In this patch they are both fixed Bugfixes : Furnace no longer bugs when you added just 1 iron ore C...
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Skylar Dash - Test Build Update 1
Game Design
Hi there! This is the first devlog update for Skylar Dash! So before the TL, here is the DR. This post is covering: The seek of the art style, how was found and...
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[01] From p5.play to Unity
1
Game Design
I'm going to write a little bit about the origin of our project and how we arrived where we are at! About a month ago we started brainstorming new directions to...
Avance - Semana 5
Game Design
Se mejoraron los tiles del juego: Se implementaron los Items del juegos, como: Plumas de vida: Plumas de poder: Huevos-puntos:
LifeLine 2018 v1.0 Released!
Game Design
When I initially began thinking of ideas for an intervention type game that engages in critical play, I knew I wanted it to be centered around my experience of...
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