Devlogs About Game Design
I've been wanting to make a proper video devlog for Nymble 2 for a while, and after spending the last couple of days putting it together, it's finally done. In...
Here’s a quick shortcut to making an exciting trailer or promo: Make it musical . It rarely gets old. The movie A Serious Man was like a 2 hour panic attack a...
Possibly due to a surprisingly high number of games on itch.io featuring pigeons, I started wondering whether these likable and severely underrated birds could...
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The recent shut down of the RPG Maker web forums made me realize I've been working on that game for over 4 years now. Looking back at my notes and old screensho...
FRONIMUS UPDATE v0.1.2 This update focuses on optimization, world generation, combat improvements, and better WebGL support. The previous WebGL version was most...
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💀 Golems & The Unfinished (Големы и Незавершенные) The Unfinished: A primitive bone structure—a golem rushed into existence with zero e...
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The world's fastest shooter. Mouse control gives you limitless speed and precision.
Welcome again! I'm "in the zone" with these devlog ideas, so I thought I'd write up the next one now. And though I said we would be diving into level design, we...
This is the second in my series of “Lunch Break Lectures”. I’m trying to create an avenue for putting my thoughts out there without worrying too much abou...
Jumping into the first real progress devlog, I'll start by saying I've never in my life made anything remotely related to a Game Gear game. I was taught on UDK...
https://64.media.tumblr.com/ab1688bef84628904b5a99138c2cf9c9/3eb13bb42ed603a2-99... ^From the Chasemarsh route featuring cutscene placeholders and miss Mikaelse...
Devlog time! Here's the notable highlights from what I've been working on the past few weeks, since the demo release. Been moving slowly forward with the story...
What is Eden? Eden is a 2.5D underwater evolution game built in Three.js. You start as a small filter feeder and work your way up through three zones, eating pl...
Hello! In today’s post we’re talking about our new lighting system, how it works, and ending with a fun set of images showing off all of the previous lighti...
Sneak peek to upcoming combat interface improvements: http://www.beautifulfantasy.art/2026/06/sneak-peek-combat-interface-improvements...
I've got a confession to make. I have helped more people make visual novels than I have actually made myself. To be fair to myself, just one of the jams I've st...
10:00am Got a Vietnamese iced coffee from the farmer's market and got to work. Did a double resolution take on the player mech based on my splash illustration a...
Hello everyone! In today's devlog, we've got a very special guest: my wonderful, amazing friend Luka ( itch.io , soundcloud ), who generously lent us his incred...
What is wrong with Pegote or rather, what was wrong. Cards that win you every round. Cards that make you stronger by losing on purpose. And nothing stopping you...
Campaign mode is coming Another developer just joined the project and we're full-on working on the campaign mode now. In the campaign, you fly between stars, la...
Say your opinion about new combat features I'm working on! Read and comment here: (blog) http://www.beautifulfantasy.art/2026/06/the-combat-system-of-caverns-an...
Hello all, I'm back again after a small hiatus to show off another character for Freakoidz! This is the first of guest designed characters. This specific charac...
In this update, we’ve made a relatively major system-level change, and at the same time started exploring a new direction for the future of the equipment syst...
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Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-...
Hello! I'm Pietro of Lazy Duck Games 🦆💤. This isn't really a devlog, but rather a brief overview of the feedback we received during the latest Svilupparty...
Planning & Preparations After I posted my dev log yesterday I actually kept working on the plans for the MCA a bit. I realized that, similarly to the BLR, I wou...
So, I did some redesigns! It's been a while, and honestly, they needed it. And before we start - I am participating in Artfight! ! I've uploaded all the boys th...
Getting The Quest 2 One day in January 2024 , I got a quest 2 without even asking, and so did my little brother, who actually did ask for one from one of our gr...
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To make a platformer game, you essentially need just four gameplay elements . The recipe follows; 🔴Precision Platforming 🔴Environmental Hazards 🟢Spatia...
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This was the week I finally nudged the new menu forward. I've been overthinking it for far too long; at some point, you just have to stop planning and start exp...
Feedback & Multiplatform Update - v0.1.1 WebGL works now . I honestly didn’t think it would be possible, but after around 4 hours of tweaking, it runs pretty...
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Jump'n'Shoot games are a subgenre of Platformer games, and they are usually associated (even used interchangeably) with the Run'n'Gun subgenre. In this post, yo...
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A Release I Wasn't Planning To Make When I released Decks in 0.6.0 , my intention was to continue straight on toward 0.7.0 , which is currently focused on PDF e...
Hiyah folks! Today we're gonna run through some of the things I learned in the most recent playtest of my game Deadly Harvest. This playtest was pretty interest...
Been meaning to link this video for a few days now but kept forgetting: I keep saying it, but gamedev is about 90% dirty jobs and 10% actual cool awesomeness. Y...
I've had this faint idea of a retro game with modern 3D graphics for a very long time. I love 3D and have been involved in 3D graphics and animation for a very...
Mechanic Spotlight: Lost & Foraging As playtesting of The Frozen Woods continues, I've been having some fantastic discussions with the playtest team about vario...
On LD 59 I made horror game with mechanic of echolocation. It suck. Why? Cause views are under the bottom. 7 second ago I upload build with bug fixes, and some...
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I (nick, co-lead alongside pen) RETURN It's been nearly a year since the release of the APN demo preview dropped, and me, Pen and the rest of the team have been...
There is one thing that is nearly universal among ttrpgs: ability scores (skills, modifiers, attributes, whatever the game calls them). Almost always, a game wi...
A look at the next beta release (and a development update!) Hi everyone! The "curse of the 3" has struck us too. This year, our appointment with the new beta wi...
Every atlas the cartographer has surveyed answers the question of ownership with a single colour. A hex belongs to Burgundy, or it does not. The line between Bu...
I've been feeling pretty tired lately. Not sure whether it's the summer heat, pollen season, or if I'm coming down with something. Hopefully not the last one. N...
Overall, the results from DreamHack were massively positive, but there was still some room for improvement. One of the biggest issues we identified was Level...
Did you know TELLURICENE will be releasing in full this month?! On June 30th?! Are you excited? WE'RE excited! (And also... super nervous. The pre-release jitte...
Code & Logic Refactored Combat: Reorganized and cleaned up several scripts specifically centered around attack logic. Massive Bug Squashing: Applied a huge wave...
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😭 A sane and normal devlog! Okay sane by my standards is still a lot. Spoiling you guys with art previews!!!! I'm so excited!! Thank you so much for the supp...
HOLY SHIT GUYS!!! I don't know how I managed, but... The base game for the big update is now technically officially complete???? And now I just need to finish t...
add a new field spell and card collection so the game look cooler...
Hola una vez más!! Desde el último devlog hemos realizado importantes avances de nuestro videojuego, aqui van las especificaciones: Se ha refinado la creació...
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