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Devlogs About Game Design

September 2022 Progress Report - Back In The Swamp
2
Game Design
Hello, and welcome to the September 2022 Progress Report! Bit late this one is, but we'll get into that later! Let's get into the Progress! After the previous P...
Progress Chart — or How I Learned To Stop Worrying About Bad Code And Just Do It (Part 1)
2
2
Game Design
Hey there, it's been a while. Guess when I was supposed to write this? Well, huh, would you look at that I'm not very good at communicating and working at once...
Pumpkinhead 2d Pixel art Character
Game Design
Released a new character for your 2d game. Halloween Theme :) PumkinHead Animations: Idle, Run, Jump, Shoot (3 directions), Throw, Transform dodge, Roll, Die...
Update
Game Design
I've updated the game. Some grammar has been fixed as well as a little bit more content added...
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Devlog 24: The Sacred Gardens
Game Design
Hey you guys! Lately, I have put in a lot of work to polish, bugfix and implement all your feedback and want to let you in on the progress! Here are a few of th...
​Working on Weakpoint indicator.
1
Game Design
I'm trying to make them more recognizable. Maybe I should add sound for them for now. Does anyone have a suggestion for this?...
Behind The Bat: The Creation of HorrorVale
3
7
Game Design
Hello, and welcome to a new potential series of blogs known as "Behind The Bat", where I do a deep dive into the inner workings of Batworks Software to discuss...
Elysian Log #9 - SPAAAAACE!
3
10
Game Design
Welcome to another Elysian Log, where we look at what was implemented this month and what you can expect from the next month of development. Let's get started!...
Battleship & Traffic Logic Puzzle Game Assets
1
Game Design
This asset will allow you to create two puzzle game : Battleship and Traffic Logic (Rush Hour)...
1 file
Hard Sci-fi Research Notes
Game Design
Notes on actual/speculated real-world technologies which may appear in Synthnostate and sequels. Gene editing & Synthnobiology Gene sequencing (reading)… [spe...
V 0.8.0 of the demo
Game Design
= V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechani...
1 file
Reasonable Design
Game Design
I wanted to make a visual novel in a detective style because I felt like it changes the dynamic between the story and the viewer. This format makes you ask for...
Some of the enemies for Feline Fantasy
2
Game Design
Hello all! One of the things I think was important in making this game was the enemy designs. A lot of this game was inspired by Dragon Quest for the NES, the w...
✌️Car/racing 🚗🚐 SFX 🚓🚒🚎
1
Game Design
23 OGG/WAV sounds to use in car and racing games...
VISUAL NOVEL UNREAL ENGINE SPOOKTOBER
Game Design
I PARTICIPATED IN VISUAL NOVEL GAME JAM OKTOBERFEST WHICH WAS MADE WITH UNREAL ENGINE...
Dark Hunter : Village
2
Game Design
The third asset pack of Top-down adventure game Dark Hunter, to be added to the first and second asset pack...
1 file
The Inventory (and Items) | Almighty Devlog 2
Game Design
Almighty Shield Devlog 2 – Gaining Power in Almighty Shield. “Olá” and thank you for reading the second Devlog for Almighty Shield. This Devlog focuses o...
Developer's Log - August & September 2022
7
Game Design
Hello everyone, First off, I apologize for delaying August's report until now. August and September have been challenging months for me, as I've had some big pr...
Little Robo Adventure : World 1 asset
2
1
Game Design
A new game asset, this is the First World lavel to make a 2d platformer game inspired by old super mario games...
1 file
What's in the works now? | +1 Game Manual
2
Game Design
After some consideration through what the next update should contain, a central focus has been selected for this update... "No more new levels for now. Focus on...
A little delay currently....
Game Design
So... the game has been postponed for December, HOPEFULLY ME AND FIREHERO CAN FINISH IT THAT MONTH, I'm very sorry that its been delayed so much, FireHero is cu...
Secretos III / Secrets III
Game Design
ES He creído que sería interesante compartir con todos vosotros una historia que escribí utilizando Neon Noir Space Opera, como base para un juego de diario...
The Art and Character Design of Pitstop in Purgatory
2
12
Game Design
Hi everyone! Today we've got a special treat lined up for you, it's a guest write-up by Pitstop in Purgatory 's artist Alcinus ! Read below and learn about the...
Autumn card update
Game Design
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
Blueprints #12 - Alternate Uses
Game Design
Hello everyone! Welcome back to Blueprints, where I explain some of the design decisions of Aerostrike. It has been a while since my last post. In this issue, I...
Some words of wisdom from our artists and lead writer...
2
Game Design
Lamp Cat can illuminate the future. Tomorrow the demo for Somnipathy goes live on Steam - we hope you have your calendar marked. There is far more available in...
Major update soon!
Game Design
I've been working hard over the last month or so to roll out a pretty significant update. There have been many changes since the last update. I've changed the c...
Blog 6: The Design Lead Come'th
Game Design
Salutations everyone! I’m Brendan the Design lead and I’m here to talk about what my role is, the latest changes to the game and any new inclusions to it. F...
Hollow Earth Magic: mechanical changes in MiniBx Core
3
Game Design
I’m working on the Hollow Earth setting for MiniBX and decided to give a preview on how magic will work in terms of game mechanics in this blog post. https...
1 file
New Game
1
Game Design
Everything you see/read is subject to change. I started a new game recently. I am technically working on another game, which has been in development for the pas...
Writing on Writing: A Goblin Market Update
Game Design
Back to it! Post kickstarter blues and discovering new inspiration through new mediums! https://paroxysmbydesign.com/?p=408 I’m told this curious thing happen...
The Level Design of the Sewers | Almighty Devlog 1
Game Design
Hello and thanks for reading the first actual Devlog for Almighty Shield! I will try to keep this a weekly thing even if I have barely anything to show! As the...
new character profiles in game
1
Game Design
updated the character profiles shown in the game...
Problem Fixed
Game Design
I have fixed the no textures problem...
You play as Scarlet to try and uncover the artefacts of a dead civilization.
First look at the Unity port!
Game Design
When I started the port I thought "this is gonna take way long" yet that's a huge step forward for Omega Moon, Unity will slowly become my new main engine, whic...
4 files
Anonymous Development Survey
3
Game Design
Perlin Festival is still in development. Due to the influx of mixed opinions and criticisms, I would sincerely appreciate if you were able to take the time to f...
Night 1-3 Demo Released
Game Design
2 more nights🗿...
1 file
A Brief aside on the battlesprites of DEPTH COMPLAINT
Game Design
Hey all. First of all, progress on DEPTH COMPLAINT has slowed, but not stopped. There's a lot of other things going on right now, as well as some mental health...
Everything's Design 2: Underwritten
Game Design
If I'm being a 100% honest, I genuinely believe the vast majority of TTRPGs are overwritten. Specially if we talk about traditional TTRPGs, and specially specia...
A quick chat about some of the invisible work that happens to make a game...
1
Game Design
Do you know who I am? It seems like a million years ago now that the members of Tearcell Game Studio sat together in a Discord call and discussed moving forward...
Dream & Sugar Dev Diary 09/18/22
Game Design
Welcome back, fellow Couch Lions! As we start rolling into autumn we’ve made some pretty awesome progress with Dream & Sugar . Dating Bennett is in full testi...
A long jurney awaits...
Game Design
It is time I start thinking big and take a huge step in game development, it's gonna take a while but still I decided to use Unity as my new main engine, which...
4 files
Feature Design: Sad Sack Mode & Hotshot Mode
1
Game Design
I’m currently working on a feature I’ve been planning to implement since the start of development, initially just because I thought it would be funny: Sad S...
Bloodlust Devlog #2
Game Design
Added a bunch of aesthetic features! Check it out...
1 file
The greatest solo indie stickman game.
Developing the Scene Roll
Game Design
I’m releasing Dragons and Travellers Tales this Thursday, September 15, so I thought I’d explain how one of the core mechanics works and how I came up with...
Future for the game
Game Design
Well hello everyone.... ive been working on some things recently and as i get closer to realse i dont know what to do... it will be kinda risky to pay 100$ for...
What New In 1.0.4 Update?
Game Design
Changes: Changed Some Menu Elements Changed Level 8 Music Changed Cutscene 11 Fixed: Fixed Player Animation...
2 files
Finally, M16 getting out of the factory...
2
Game Design
Currently, I'm preparing to update the demo. I hope not to take much longer...
Halloween Update Announcement
Game Design
Hello everyone, I'm glad to announceme that despite cancelled game support, game will have halloween update! I'm planning to add new map. But You have to decide...
Lifelike Among Us
Game Design
Hope you like our fan game! For this games physics we used an automatic collider system, which makes solid to the player. But we were having toubles with the fl...
1 file
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