Devlogs About Game Design
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
this one is part of the Second Act, when we arrive the downtown's coast...
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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⭐Features: ✅ More than 100 Main Potion Prefabs: Fully functional, with a mix of single-mesh and multi-mesh designs. ✅ 1 Broken Potion Prefab: A special pr...
It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
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Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
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Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
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Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Jersey Devils are attacking your coal shipments. The Brotherhood of Divine Mysticism will descend upon your town after an unfortunate incident involving a Tomb...
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I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
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Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress ov...
ell: Hi everyone! It’s been a hot minute since the last Tiny Life Community Showcase post, but I’ve been wanting to revive the category for years now. The o...
The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recen...
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Many puzzles in Pyrates were inspired by game discussed in game theory, logical paradoxes and puzzles, as well as… Karl Popper’s views on scientific reasoni...
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HAPPY NEW YEAR!🎉🎉🎉 Well, almost. 2025 was like a new game +7 final boss and boy howdy am I proud of just how much game dev was done!! It's a LOT and I'...
The Daily Spell is a daily puzzle with an ongoing fantasy story. As a huge fan of daily puzzle games, I was excited to experiment with combining the daily forma...
I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and...
Hello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organizat...
Your platformer game can engage players 100x better if you create a world they want to explore. Finding it difficult to design an interesting world to get your...
Seasons Greetings Bludgeoneers! It has been a wild second half of '25 for us. I cover a bit of that in my last Devlog where I talk about needing to take a bit o...
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TL;DR: I hid a tiny Asteroids clone as an easter egg on my website. Played it for an hour straight. Now it's a 50-player MMO with territory building, and I buil...
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We’re not a studio with dozens of people. We’re a duo pouring late nights, sketches, and playtests into our first project: Slime Attack: Survivor . Over the...
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check out this talk I did at https://technicallygames.com.au/ about the making of BLUEJEWELED!...
First off, Merry Christmas, happy holidays, and general well wishes to you all! I'm sharing some stuff that has been going into the game over the year that I ha...
Como que isso foi me acontecer?! Copiar um jogo ruim desses? Pois é , nada como limitar o jogador, seguir um listinha para ser um jogo anti-diversão... Ei Com...
Hey everyone! For the next Pixelwood Valley update, I’m deciding between two options and would love your opinion: 1️⃣ UI Update – a full UI pack with a...
We are announcing the new mobile version of our game. Oyunumuzun yeni mobil sürümünü duyuruyoruz...
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My Friends the Monster Trainers is Jamwitch’s award-nominated (had to get that in there) Pokemon-inspired narrative deduction game, created for Ludum Dare...
Caelan enters the hotel. But... but why every events is personal?!...
The Daily Spell is a daily puzzle with an ongoing story that I originally created for ThinkyCon Jam 2025 . In this post, I’ll talk about what I learned from T...
After some feedback from the playtesters, here are some major improvements: Changed the item text in the opening scene when a corresponding card is picked up. T...
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=-=-= Progress Report of 12/17/2025 =-=-= Hotel G floor is done already. Other floor s ( floor or floor s?? who knows? ) is still need some works and fixes. I'm...
Merry Christmas, ya filthy animals It’s that time of year again and, with Christmas rolling in, I felt inspired to revisit an old passion project. Over the pa...
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V4.0 (12/2025) In this update all icons have been completely redesigned. Now they look more premium and unique Due to the complexity of creating icons and lack...
A couple of players asked me about my creative process, so decided to get into it a bit here. Consider this a companion piece to the It 2 dev log , which goes i...
We’ve been hard at work on something new for Ruinstars , and we’re excited to finally talk about it. Horde Mode is our upcoming solo and cooperative surviva...
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Platformer games are simple to make, yet hard to master. Your player clips through floors. Enemies detect randomly. Jumps feel floaty. Sound familiar? If you pl...
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