Hello people! After a lot of work the 4.0 update has finally arrived. It's been a big effort and I've added a lot of new stuff, I've focused more on the scenery...
In today's stream, I talked about some expected changes to the Recruit system, covering preset and quickstart characters, and Visages! Blind Exploration At the...
While I was away working on side projects, I continued developing and preparing for finishing my games. In fact, I have a clear plan that looks like this. I see...
Hey Folks! Short update today. The system hacks and alternate setting rules I've been working on for the last couple years are finally rounding the corner and g...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Golly gee wiz it's been a busy month for me workin on this game. Here's a list of all the stuff I did (that I can remember) Rebuilt the drafting system from the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Hello Kudzu fans! I'm happy to share a few pieces of good news. The first is that Kudzu is now done - including extensive bug fixes and stabilizations of the ro...
This is just for posterity... (2020/12/16) 000 Part 1: https://melodicambient.neocities.org/posts/2020-12-16-The%20Shuffled%20World%20G... (2021/02/27) 000 Part...
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
A week ago I wrote a post about how I took a break and then got back into working again. Well since then I have gotten a lot done. Like, *A LOT* a lot done. The...
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Is it fall yet? No? We’re still stuck in summer? It’s too hot for this! Canvas Menagerie is set in the Hollywood of the deep South, AKA Atlanta, Georgia. Wh...
Hello there! We are genuinely thankful for the incredible support you've shown for our game. This project was once only an idea. Now it has blossomed into a pol...
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
Hello and welcome to another sneak peek for Alchemica - Crafting RPG! A month has passed since our last post, and it is time for us give you guys an update. We...
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
3 reasons I added scanlines to my videogame: Gives the game a "grittier" feel. The scanline, a color-alternating red and light blue horizontal line, doesn't loo...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
I took a 3ish week break at the end of July, but have been working on the game quite a lot in the latter half of August. I got some great feedback from someone...
Here's a quick clip of how the new offset flashlight and collection text works. I'm happy with the latest polish I've been adding to the game and looking for fe...
Here's some development backstory to this project, which was created during an internship for Callum Birkett at Grey Alien Games . Goals to give Callum some wor...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
(Time Range: 2022-4-24 11:33:26 -0500 to Present Day) Patch Notes 7 : Chapter 6 : Kissing the Deadlines Goodbye Hello again for probably the final issue of the...
One of the eternal questions of racing, "why not drift", has pervaded the culture ever since the drifting trend started in the 70s. But you never see racecars d...
Today's stream, I sketch out a planned Sapient page, showcasing all the playable Sapients in one big group picture at the start of the Chapter! I also talked ab...
Every time I make an announcement about His Majesty the Worm , I declare we are getting close. Then a year goes by. Then I make another announcement. Then anoth...
In today's dev stream, we start experimenting with a new subsystem: Bravery & Break! Bravery Bravery is a secondary resource that can be used in combat. It is t...
Story and setting can make a game fascinating, but interactivity is what makes a game fun. Too often I have enjoyed gorgeous graphics and alluring worldbuilding...
Today I've started streaming Voyager: Tactics on YouTube, documenting my work and working in real time with my followers! A summary of the stream's development...
= Leaking = After a long battle, I was able to stop linking in half, After 100 000 battles, the Rams go from 428 MB to 1 GB instead 1,6 GB. = Town Panorama = So...
Event system I'd like to take some time this month to talk about how we're handling the extreme levels of actions / reactions / counter-reactions in the Lancer...
Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Bers...
I've done some dabbling in various sizes of RPGs: first I made Fruit Friends , which is a postcard-sized game, and then itsy bitsy spider , a business-card size...
The farms in my development version are slowly getting finished. Some help texts are still missing and not everything has been tested through yet...but things a...
= Optimization = Hi there! When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing af...
As if it came from HorrorVale itself, long dead Progress Report has risen from the grave for July. Hello. Been a while. Also probably a bit unexpected consideri...