Devlogs About Game Design
Life stuff has settled down a little more! So I wanted to finish chatting about the changes in my writing for Heart Sigil Elchemia, especially around the protag...
Dear Tavernkeep! We know you have met someone like Cain (he/they) in your life! He might look mysterious, but he doesn't fulfill the quiet and edgy rogue stereo...
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Hi folks! It’s been quiet from me for a bit because I have been working hard. I do tend to focus so much on the game that I sometimes forget to keep you all u...
Sometimes during development, and by sometimes I mean all the time, you stumble across bugs and otherwise funny looking things that happen in the game because w...
We just released a new trailer for Riftland, and I wanted to share a bit about the process behind it. While working on the game, an idea came to mind: why not r...
Dear Tavernkeeper! Our magical drinks not only look lovely but they also boost your stats! The Crafted Love offers the perfect blend of sweetness and refreshmen...
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"Frieza's Fury" Game Development Devlog #19: Text Alignment and Bug Fixes, Part 1...
🔫 Minigun — a new rapid-fire weapon with a very low cooldown between shots. It builds up stacks the longer you keep firing, ramping up damage as the stack...
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I keep seeing streamers play dark horror games and the first thing they do is crank up the brightness or add some weird filter so they can see everything. Why?...
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Writing records the journey, but visualization gives it a place to exist. In solo RPG, imagination is the table. The words you write are not just a record of ev...
Hey there! Scratchin' Melodii development continues as usual and I've got a little bit of news to touch base with you all on. Most of the progress as of late ha...
As previously mentioned there was so much art produced just to make my pocket sized game, so we thought we should bundle it into a nice little art zine! I'm hop...
Estoy trabajando para añadir un poco más de lore en el juego para aquellos que quieran adentrarse un poco más en la aventura. El juego no cambia pero el ment...
"Frieza's Fury" Game Development Devlog #18: Title Screen...
Dear Tavernkeep! Are you taking things too serious sometimes? You are not alone - meet Quasar (he/him) ! He is your friendly neighborhood paladin of Cassiopeia...
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As already mentioned in the previous post , some puzzles didn't make it into the game even though I had them in mind—I simply couldn't figure out a good way t...
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What I like about solo play is the idea that the world doesn't have to wait for the player. A village can have its own problems. An NPC can pursue their own goa...
Estoy preparando una actualización menor para introducir los siguientes cambios: - Pose para entrar y salir de puertas y para cuando tecleas una password - Los...
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"Frieza's Fury" Game Development Devlog #17: Ki Blast Colors...
Hello people! I hope you're having fun with the game :) I'm very grateful for everything you guys said about the game and your comments about how much fun you h...
A couple of technical bugs have been fixed. It's also amazing how a couple of letters in a game can almost ruin everything. My game has a quest system, and due...
Dear Tavernkeeper! It's time for some magical drinks to boost your stats! The Frosted Crab is a rare and special drink. It’s cold and refreshing, and motivate...
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ATTENTION SHOPPERS Whew! What a week. First of all, I am completely blown away by the response the game has been getting, even in its sort of semi-broken state!...
90% of the assets/animations/skills related to the boss fight are done. The code is fully working, I'm really just missing polish (the difficult stuff) and soun...
Hey! I'm back to share some cool stuff we've been cooking :) One of the things I wanted to avoid in Pegote is holding obscured state on the stickers. Things lik...
I've never actually played Pathfinder. What keeps bringing me back isn't the rules or the adventures, but the world itself. The Lost Omens books are full of lor...
Como uma mecânica de tratamento se tornou um comentário sobre epistemologia, violência simbólica e a invisibilidade dos corpos negros no Brasil do século X...
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Hello and welcome to another sneak peek update for the third chapter of Alchemica. We released the first part of Chapter 3 quite some time ago, adding two new d...
Dear Tavernkeep! We know, you have seen this guy before! Meet Aegeus (he/him) ! 🪕🐀 He is your friendly and slightly overworked regular. He loves to cook a...
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Hi everyone, I’m glad to announce the latest game update is uploaded and ready to play! This version introduces fully functional pulsars as a brand new stella...
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For quite some time I was thinking about adding a metafictional experimental element to Pyrates , a kind break-the-forth-wall moment during the gameplay. Unfort...
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The updated MaOS prototype is already live. This is a post-release design note, not another release announcement. MaOS keeps the final decision with the player...
Workshop – heals you over time 🧑 ✈️ Pilot Quarters – bring a co-pilot ⚡ Energy Generator – more energy & faster refill 🛰️ Drone Bay – circ...
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Hello, fellow puzzle lovers! Today, I’m doing something a little unusual. I have just published Synergy , a single-screen puzzle-platformer that has been sitt...
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Still alive! Maybe anyone was expecting, if anyone is reading this. A huge update is coming, this time seriously! More levels! (6) More summons! (5) More active...
A lot of big changes have happened in my life recently. I moved, and a significant part of my time is currently going into settling into a new place. Because of...
ATTENTION SHOPPERS Hey everyone! Hope you've all been well. It's been a crazy few weeks running around with my head cut off on various projects, but I wanted to...
Now that the initial launch dust has settled for Dark Maze , I wanted to pull back the curtain and share a deep dive into the game design decisions, technical p...
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Hi everyone! I'm designing the fourth extra material for Runner of the Wasteland, and I want to invite you to follow my creative process! My idea for this new e...
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Preamble: About Software Methodologies Before we even begin discussing today's topic, there is something that needs to be addressed. A lot of game development p...
BIG ART MONTH NEW ENDING COMPLETE LET'S GOOOOO Please note: This entire post and all of its images are crossposted from the identical devlog on Patreon. I am ha...
The play test launch is going strong and plenty of runners have taken to the Gauntlet to test heir skills against the unforgiving array of nasties awaiting them...
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When you're playing One Thousand Acts of Decency, sprites are the primary way you'll be seeing each character. While some of the story is told through full-scre...
🚀 Weekly Space Survivors update! 🔥 New Plasma Weapon (damage over time, stacks up fast) 💥 Plasma Nova shockwave effect 🛡️ 5 new shield types, each...
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"Frieza's Fury" Game Development Devlog #16: Working on Frieza's Fury (Music Bug Fix, Slowing Player Movement)...
I’M BACK. My goal from now on is to write a monthly-ish devlog just to give everyone a chance to be informed on where the project stands and how long until re...
Hey, wonderful humans! It's time for another devlog. After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling...
Hello everyone, Today I want to share a quick development update: The Elemental Fire Weapon Pack is officially finished! This pack includes a selection of styli...
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The game features music tracks by Stinsen, and they are truly amazing! Since the memory allocated for music is strictly limited to $1000 - $2000, and Stinsen's...
Not every quest needs to change the world. Some quests exist to change the player's experience instead. Routine quests give the world room to breathe. They intr...
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