Devlogs About Game Design
Hey, wonderful humans! It's time for another devlog. After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling...
A while ago I was interviewed by Danny R. Mendoza for the youtube/streaming crew of Streaming Rainbow. The topic was my design of a game called Oceania 2084. Th...
Hey guys! Work continues. I have now got a landing page HERE! And I started a series of youtube videos talking more about my experience making the game and yapp...
It's been 1 month since the previous path decision. V1 [Release] was accompanied by archive-focused mechanics V1.1 main focus was the general gameplay in the to...
Designing a solo version of TarotWeaver has easily become the hardest design obstacle I think I've faced thus far. I'm leaning on the "procedure heavy" side of...
I've been wanting to make a proper video devlog for Nymble 2 for a while, and after spending the last couple of days putting it together, it's finally done. In...
Proxima 2173 — Consumable Items System & Hangar Upgrade This week was packed with new features! I built a full consumable item system from scratch, upgraded t...
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Here’s a quick shortcut to making an exciting trailer or promo: Make it musical . It rarely gets old. The movie A Serious Man was like a 2 hour panic attack a...
Possibly due to a surprisingly high number of games on itch.io featuring pigeons, I started wondering whether these likable and severely underrated birds could...
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Hello hello. First off, I want to thank everyone that donated to the project - there's been a lot of donations, and people seem to really believe in this game...
The recent shut down of the RPG Maker web forums made me realize I've been working on that game for over 4 years now. Looking back at my notes and old screensho...
FRONIMUS UPDATE v0.1.2 This update focuses on optimization, world generation, combat improvements, and better WebGL support. The previous WebGL version was most...
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💀 Golems & The Unfinished (Големы и Незавершенные) The Unfinished: A primitive bone structure—a golem rushed into existence with zero e...
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The world's fastest shooter. Mouse control gives you limitless speed and precision.
Welcome again! I'm "in the zone" with these devlog ideas, so I thought I'd write up the next one now. And though I said we would be diving into level design, we...
This is the second in my series of “Lunch Break Lectures”. I’m trying to create an avenue for putting my thoughts out there without worrying too much abou...
Jumping into the first real progress devlog, I'll start by saying I've never in my life made anything remotely related to a Game Gear game. I was taught on UDK...
https://64.media.tumblr.com/ab1688bef84628904b5a99138c2cf9c9/3eb13bb42ed603a2-99... ^From the Chasemarsh route featuring cutscene placeholders and miss Mikaelse...
What is Eden? Eden is a 2.5D underwater evolution game built in Three.js. You start as a small filter feeder and work your way up through three zones, eating pl...
Devlog time! Here's the notable highlights from what I've been working on the past few weeks, since the demo release. Been moving slowly forward with the story...
Hello! In today’s post we’re talking about our new lighting system, how it works, and ending with a fun set of images showing off all of the previous lighti...
Sneak peek to upcoming combat interface improvements: http://www.beautifulfantasy.art/2026/06/sneak-peek-combat-interface-improvements...
I've got a confession to make. I have helped more people make visual novels than I have actually made myself. To be fair to myself, just one of the jams I've st...
10:00am Got a Vietnamese iced coffee from the farmer's market and got to work. Did a double resolution take on the player mech based on my splash illustration a...
Hello everyone! In today's devlog, we've got a very special guest: my wonderful, amazing friend Luka ( itch.io , soundcloud ), who generously lent us his incred...
Boas-vindas a todos que vão testar a primeira demo de O Alienista ! É com muita empolgação que disponibilizo essa versão inicial do meu projeto. O objetivo...
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What is wrong with Pegote or rather, what was wrong. Cards that win you every round. Cards that make you stronger by losing on purpose. And nothing stopping you...
Campaign mode is coming Another developer just joined the project and we're full-on working on the campaign mode now. In the campaign, you fly between stars, la...
Say your opinion about new combat features I'm working on! Read and comment here: (blog) http://www.beautifulfantasy.art/2026/06/the-combat-system-of-caverns-an...
Please let me know what features would be valuable to add to this simple audio monitoring utility What Made That Sound ? Now it has it's simplest form just trac...
Hello all, I'm back again after a small hiatus to show off another character for Freakoidz! This is the first of guest designed characters. This specific charac...
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-...
In this update, we’ve made a relatively major system-level change, and at the same time started exploring a new direction for the future of the equipment syst...
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Hello! I'm Pietro of Lazy Duck Games 🦆💤. This isn't really a devlog, but rather a brief overview of the feedback we received during the latest Svilupparty...
Planning & Preparations After I posted my dev log yesterday I actually kept working on the plans for the MCA a bit. I realized that, similarly to the BLR, I wou...
So, I did some redesigns! It's been a while, and honestly, they needed it. And before we start - I am participating in Artfight! ! I've uploaded all the boys th...
Getting The Quest 2 One day in January 2024 , I got a quest 2 without even asking, and so did my little brother, who actually did ask for one from one of our gr...
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YOUR TURN RELEASED IN ONE WEEK! Hi everyone—this is the second game I’ve made and published here (itch.io) | I made this game in a week of intense game deve...
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To make a platformer game, you essentially need just four gameplay elements . The recipe follows; 🔴Precision Platforming 🔴Environmental Hazards 🟢Spatia...
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This was the week I finally nudged the new menu forward. I've been overthinking it for far too long; at some point, you just have to stop planning and start exp...
Feedback & Multiplatform Update - v0.1.1 WebGL works now . I honestly didn’t think it would be possible, but after around 4 hours of tweaking, it runs pretty...
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Hello, hello. Firstly, I didn't actually play Deep Rock Galactic. Just getting that one out of the way. I'm a bit of a fraud, I just liked the opal monolith + b...
Jump'n'Shoot games are a subgenre of Platformer games, and they are usually associated (even used interchangeably) with the Run'n'Gun subgenre. In this post, yo...
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A Release I Wasn't Planning To Make When I released Decks in 0.6.0 , my intention was to continue straight on toward 0.7.0 , which is currently focused on PDF e...
Hiyah folks! Today we're gonna run through some of the things I learned in the most recent playtest of my game Deadly Harvest. This playtest was pretty interest...
Been meaning to link this video for a few days now but kept forgetting: I keep saying it, but gamedev is about 90% dirty jobs and 10% actual cool awesomeness. Y...
Hello, hello. Design update time, I'm working on further enemy variations for higher difficulty spikes, and I've got some plans for the theming of stuff, but th...
I've had this faint idea of a retro game with modern 3D graphics for a very long time. I love 3D and have been involved in 3D graphics and animation for a very...
Mechanic Spotlight: Lost & Foraging As playtesting of The Frozen Woods continues, I've been having some fantastic discussions with the playtest team about vario...
On LD 59 I made horror game with mechanic of echolocation. It suck. Why? Cause views are under the bottom. 7 second ago I upload build with bug fixes, and some...
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