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Devlogs About Game Design

Considerations in Chapter Two
3
Game Design
About Chapter 2, I Have Something to Say I know there are some players who really like this game, and honestly, that surprised me quite a bit. To be completely...
Updates, inspirations, and what's next for The Archives of Trevosa
7
26
Game Design
For Ludum Dare 59, we created a narrative deduction game about translating an unknown language in order to fill in a multigenerational family tree. It’s been...
Devlog 11 - Progress Report
4
Game Design
Hello there! It's been some time since the last update to Synthaar, and the reason for that has been my desire to try and finally push into the next milestone a...
1/3 bad endings - COMPLETE
3
14
Game Design
Hey guys!! I just finished writing and coding the first bad ending for the new update. This one is the second(?) easiest to get, and the most heart-breaking, in...
(Re) Making Your Love Interests, pt. 1
7
25
Game Design
A bunch of Life Things happened over the last couple months, so I'm gonna ignore all that to give a brief spiel about how I've been updating character designs i...
Devlog 12 - C3 progress + All my insane SIDE QUESTS
2
6
Game Design
Hey everyone! I’m back with yet another update. I know I’ve written a few devlogs/updates in pretty quick succession, but big things have been happening wit...
75,000 Plays.
Game Design
A year ago, I made a small update post wishing Charlie a happy birthday and at the time, Arcane Earth was still tiny compared to what it is now, and I never ima...
New Rogue-Lite Mode in Development for Bloom Initiative
Game Design
Bloom Initiative is growing a new rogue-lite survival mode. This demo shows the player ship dropped into a hostile alien-infested map with no base to hide behin...
Updated CGs, for real this time!
9
Game Design
Guys, I uh. Only just realised the version of the game on Steam was the old version. Without the updated CGs. Big oops. If you update the game on Steam, you sho...
Devlog: Working on new locations!
3
21
Game Design
Check out a preview of a fancy lord's bathroom! We measured the pool in "Fausts". Yeah, he fits. All of him.. After dropping the demo and dealing with all those...
Aesthetic Update
21
Game Design
Hey! Not any crazy kind of update! More just a new template and vibe I hope you guys like it!...
1 file
ALL DLC CGs COMPLETE!!
4
17
Game Design
AHHHHHHH I'VE DONE IT!!! After a wonderful (and very warm) beach date with my partner, I FINALLY got to finishing the last CGs for the DLC!! Spoiler: Lorenn's p...
Map of Europa Progress
1
Game Design
I want to share a sneak peek at the progress I’ve made on the map of Europa for Tartarus . Although the world is a shattered mess, people still find ways to d...
On writing tragedies and happy endings
1
11
Game Design
Thank you for reading "My Affection that Dies." This is shino, the writer, artist, and various other roles. I'd like to quickly chat about the writing of this s...
2 files — 1.0
V6.0 (05/2026)
Game Design
V6.0 (05/2026) In this update added 200+ individual icons (50 unique icons), bringing the total number of icons in the pack to 750+ ! 🎉 I've tried to include...
Voice acting????
11
Game Design
Hey guys!! Yesterday, I put out a casting call for a VA for sweet Lorenn! That's right - the next major update I'm planning (after the DLC patch) is going to in...
Alice in the Castle has returned in Unity 6.
Game Design
Alice in the Castle ha regresado en Unity 6. Después de muchos años decidí retomar este proyecto en mi tiempo libre, y ya puedes probar la nueva actualizaci...
2 files
New Main Menu and font.
Game Design
Hello guys, I have added new menu screen and font, what do you this about that ? Tanks...
3 files
EXTREME CONTENT - The Final Narrative Devlog (Sensitivity Special Part 3)
10
Game Design
This is a devlog regarding my most considerate work on a game about compassion. It's a long time coming. This is not light reading! The purpose of making a narr...
Worldbuilding - Devlog 12
28
Game Design
Hey you! 💕 It's our monthly-ish update. Since resuming development on the game, I've been reading quite a bit and actively working on worldbuilding, yay! I u...
1 more CG left for the DLC!!!
8
12
Game Design
Hey guys!! I'm still buzzing off the excitement of yesterday's stream - you should definitely watch the VOD on Jitterrue's channel if you haven't, it was such a...
Text-based idle mmorpg
2
Game Design
Now, when the game reached a state, when I call it 'not shameful anymore to show', I feel like it's time to write this long post about why I have decided to com...
1 file
Slight Edits & Folder Updates
2
Game Design
I've consolidated both the printed and digital play-kits into a format that makes the downloads section look less intimidating. I've also added some extra GM ad...
4 files
Devlog #02 — Custom Announcements v0.2
Game Design
You can now write your own announcement lines for four in-game moments: Win , Lose , Miss , and Pocket . How to add a new annoucement: Settings > Edit Announcem...
1 file
Legacy of Aeon - A Retrospective
4
3
Game Design
So this is basically LOA: If you're here, I reckon you know what this game is. But a lot of people don't know the development behind it. So I thought I'd use th...
The future and a bit of orgin of the game idea
2
1
Game Design
The game generaly gonna get 10 levels ...for one episode and it gonna be probably at last 3 epizodes so 30 levels total, levels gonna be generaly short, i dont...
Ashes to ashes
Game Design
Hey everybody, Thought I'd share what I've been up to. The next release won't be a patch but rather a major feature--the "Incinerator". As you can see, there ar...
Tarot de Nosotras, las brujas disponible en P&P
2
Game Design
Ya se encuentra disponible el tarot propioa de "Nosotras, las brujas" en su version P&P Ahora si compras el juego (o si ya lo compraste en el pasado) tenes acce...
From Scratch to Trash
2
Game Design
From Scratch to Trash (aka "Rubbish") So there we were one day, my 7-year-old and I tinkering around with Scratch (MIT). We were making a little game about putt...
Joypad support
Game Design
Greetings fellow spacers! So yes, I spent the night working on Joypad support for the full game. With a bit of tinkering, I finally got it to behave properly. I...
Why the bisexual sandwich art is important to me
18
Game Design
Splash art costs a fortune to have redone, especially a half body shot with three people and a complex background. But this was an important decision for me, an...
Why make an 8-bit game in 2026?
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11
Game Design
This is the question that I heard quite a few times when I was showing our game around. Something along the lines - Looks cool, but why? Many reasons: nostalgia...
Update Demo 1.2
Game Design
After spending a long time observing player progression, combat pacing, and the overall gameplay experience, Version 1.2 is finally here with a major balancing...
1 file
DLC progress update: art almost done!
3
10
Game Design
Hey guys! I have now finished the CGs for all three new bad endings for ALLBG: Fracturing! That means all that's left for the big DLC update is 3 more NSFW scen...
DBTS: New Cards Concepts
Game Design
It's time to showcase some new card concepts that I might add in future releases! SCISSORS While playing I noticed that coins are rare and often unused in most...
CURRENT WORK/ FUTURE FIXES
1
Game Design
Sorry for the silence since I am currently busy but future updates will arrive soon, they will be a few more patches aas I am planning a bigger better version o...
Bluememories Creators Plaza
Game Design
After the end of the game jam, we are approached by some people wanting to form teams for future jams or other projects. Seeing there is a lot of people wanting...
ISHMAEL PROTOCOL 1.2 IS OUT
3
Game Design
Hello everyone, it is my pleasure to announce to you all the Ishmael protocol 1.2 update. 1.2 is meant as preparations for the actually big 2.0 update, which wi...
1 file
CG progress: bad ending??
3
11
Game Design
Hi again! Thank you again for the support on the Steam release!!! Seeing Lorenn’s face on my Steamdeck just feels so insane… If you played the full game on...
Chase System - DevlogPlus#8
Game Design
a partir do segundo ato, o exército já sabe da sua presença e passam a despachar CAÇAS, Para te perseguir e consequentemente, TE ABATER! Só estou em dúvid...
Solo Play Sneak Peak
3
4
Game Design
Since the first iteration of TarotWeaver I had many requests for a solo version. I struggled with how this would work for a while and I think much of that revol...
Dev update
1
Game Design
Hi all, Well, that just happened. I went almost three weeks without doing much game stuff at all. I anticipated some down time for other life things, but not th...
1 file
A playtest campaign overview
3
15
Game Design
Awhile back, I reflected on my blog , “if I only have limited energy to do a thing or talk about doing a thing, I’m better off skipping the talking.” It...
The Curse of Cathena is OUT!! :)
1
Game Design
Helloo everyone!! It's been a good while since I started my gamedev journey. Honestly, it's somewhat funny how I've come this far - from making the simplest of...
1 file
POCKET POOL is now available on itch.io (Two Player)
Game Design
Pocket Pool is officially available on itch.io! Pocket Pool is a billiards game for Playdate that uses the crank to aim and shoot and it supports Two Player mod...
1 file
Game modes in LiveFire League
Game Design
While the final tests are running, let's talk about the game modes — of which there are currently 12. One For One Classic Deathmatch. Everyone against everyon...
Story Of "DIANNA'S CRAZY ADDICTION"
Game Design
HOW I MADE DIANNA'S CRAZY ADDICTION SO AS YOU KNOW THIS , I HAVE PUBLISHED AN NEW VIDEO GAME CALLED YEAH YOU GUESED IT RIGHT, DIANNA'S CRAZY ADDICTION Won't Spo...
1 file
A lot has changed
1
Game Design
A lot has been happening behind the scene. First things first, TARTARUS is moving ahead to a full blown release with the help of Taiga Creative Studio. These ta...
30% DLC CGs done!
4
10
Game Design
Hey guys! Made HUGE process on the art and code for the DLC yesterday. I finished art for one of the big four NSFW scenes yesterday and I’m feeling pumped! I...
Update 1.0.1 - Returning the Golems
1
Game Design
Quick update… and a small apology. The browser version of Arcane Earth had an issue with Golem Expeditions that slipped through my testing. It needed slightly...
2 files
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