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Devlogs About Game Design

Indiedev Jori Introduces CreatorCrate, a Grabby Robot Rampage
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Game Design
I made a video to tell new players what CreatorCrate is all about!...
August News Update
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Game Design
Another month down, this one with some significant progress which was long overdue. If you’re new to these sorts of posts I make them at the end of the month...
Jori explores how Spelunky brought her back to her retro roots and inspired the intense action platformer CreatorCrate
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Game Design
I wrote an article that explores how Spelunky inspired me to start development on CreatorCrate. It goes a lot of fun places, and I talk about how games changed...
On the mechanics and ethics of mind-reading
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6
Game Design
A new bimonthly dev log arrives on the scene! This time, I’ll be talking more about Mentalism (or more colloquially, mind-reading), and how that functions as...
Fixing Bugs and Adding Decisions
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8
Game Design
This weekend was a slower than usual, but I managed to to fix a bug that has been annoying me for a while. Sometimes, unpopulated pieces of land that weren't ad...
Level Design & Summoner!
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Game Design
Designing The Graveyard When designing a new level we use a program called Tiled. Its a great bit of software that allows use to quickly rough out ideas using t...
Clan Core Migration
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11
Game Design
This past week I worked mostly on the clan core migration event/decision that occurs if a clan's core starts getting overrun by a neighboring tribe. The event g...
Collapsing Clans
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Game Design
Last week was very productive. I finally got a hang of the extreme splitting and spaghettification of tribes. The current behavior is still somewhat janky but I...
On character dynamics in TIS, and designing relationship-building mechanics a little outside the box~
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6
Game Design
Hey all, our bimonthly dev log is coming at you a little early today, as yours truly plans to be out in the wilderness this weekend, without much in the way of...
New Sprite Editor
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6
Game Design
working...
A level editor for game type Friday Night Funkin.
Territorial Chaos
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Game Design
My vacation trip is over. Through it, I managed to tone down the tribe splitting chaos quite a bit, although it still happens pretty often. Ironically though, t...
Skyrocketing Administrative Load
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Game Design
As I mentioned last week, I'm currently on a weeklong vacation trip. Though I knew there would be quite a bit of time during the trip where I would have nothing...
Fixed Tribal Expansion
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Game Design
After some long hours I finally managed to get tribal expansion under control: It turns out there were many mini bugs still hiding within the migration code (So...
Extremely Unhinged Expansion
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Game Design
Welp, things went a bit off the rail this weekend while trying to control tribal expansion: As you can see, tribes (or rather, the one and only tribe) end up ex...
The First Playtest
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Game Design
Last week, on June 11th, the new & improved version of Fireside made first contact with its players. This was an exciting moment for us as developers since it w...
Unhinged Expansion
8
Game Design
The new migration pressure overlay has proven to be extremely useful and it has allowed me to detect several issues with the migration algorithm. So I spent thi...
The Character Design of Del & Barrett
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Game Design
Hey all, Steff here! I wanted to give you all a history of how I designed Del & Barrett throughout the conception and pre-production of Fostering Apocalypse. Th...
Migration Pressure
8
Game Design
This was a loooong weekend... First of all, sorry for the delay with this devlog entry. I spent most of my weekend trying to fix three bugs that I put off from...
Performance Issues Fixed
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Game Design
The performance problems introduced by some of the aggression changes are now fixed. The cause wasn't really related to the complexity of the new code I added...
Aggression and Performance Issues
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Game Design
This weekend, I implemented an algorithm to incentivize tribal and unorganized band migration due to aggression, so that more aggressive tribes/bands feel a hig...
Polity Core Regions Overlay
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Game Design
The work on tribal aggression continues. This weekend was spent trying to figure out how to make tribes expand more aggressively into neighboring territories. T...
Nightkeep: remake
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Game Design
Old demo was removed, game is being (re)worked on anew from zero...
Acculturation and Aggression
11
Game Design
This weekend I resumed working on tribal aggression. I had already started working on it a long way back during a break while working on tribal migration, but I...
Onto Alpha 3
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Game Design
This past weekend was the last one I planned to spend bug fixing the second alpha of 0.3.4 and this time around I focused on fixing small UI issues that often g...
Devlog 07 & 08
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37
Game Design
(We forgot to publish April month, so we are merging the devlog 7 and 8 😅) Devlog 07 Hello everyone, we hope you are well! For this news, we are pleased to a...
May 2021 Roadmap - Preparing for release
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Extending the Closed Alpha
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5
Game Design
This weekend was spent trying to fix all of the issues with saving and loading worlds and I think I fixed most of them. At this moment it is possible to save a...
Whale-Farm Developments
5
Game Design
Aside from releasing Swirl Watch and putting together another content update for Hyperspace Dogfights I've also make some progress with the spring update. Here...
Very important announcement (we need your help) [CLOSED]
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21
Game Design
Hello everyone, we know that this announcement is going to be very unexpected for many of you, but CHR production is on the tightrope . We never started this ga...
What's new in Edition 2021 Movie Business 2
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Game Design
The whole pandemic situation meant that this year's Oscars ceremony were delayed, which allowed for the next edition of the Movie Business to appear before the...
The Future of Fiend's Isle
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7
Game Design
Introduction Hey everyone! I want to go over some of my rough plans for Fiend's Isle and give some context for what currently exists in the demo version. Before...
Bugs, bugs, bugs!
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4
Game Design
The first week of the closed alpha just passed by and now I have a list of 16 bugs reported by the alpha testers (Thanks!), of which, only two I was already awa...
Creating Invisible Tutorials Through Level Design [video]
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6
Game Design
Game design has always really interested me, and I've wanted to talk more about the level design in Scrabdackle for a long time - it just never made sense to ta...
Dev Diary #27 - Good Friyay!
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3
Game Design
Happy Good Friday folks! This week we reworked the opening interaction during the Prologue :) This scene had always been designed with this final sequence in mi...
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Start of Closed Alpha
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Game Design
As I mentioned last week, the closed alpha program starts today. I already distributed the first, and extremely buggy, version of the 0.3.4 alpha to the first a...
Suggestions for the game
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7
Game Design
Because a lot of people aren't on the CH-DS Discord and/or don't know you can suggest new stuff - I made this post. You can suggest anythin', new mechanics, rou...
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Resolving Decision Race Conditions
3
Game Design
I continue to hammer down the most obvious and pesky bugs in preparation to the start of the closed alpha next week. The biggest issue I fixed this time around...
Fixing Miscellaneous Bugs
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4
Game Design
This weekend I continued to work on nasty bugs that prevent the game from progressing for more than 5 minutes. The last one I fixed was an issue with region acc...
The Trading System in Fireside
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Game Design
As you might have heard already, we applied for funding at the beginning of February and are happy to announce that we will receive funding from the FFF Bavaria...
Fixing and Improving Mods
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4
Game Design
This weekend I mostly worked on fixing and revising all current mods to prepare for alpha testing (I don't want testers and modders to spend time reporting bugs...
Tribal Migration Feature Done
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5
Game Design
This weekend I finalized the AI event that lets it gain new core regions and expand into them and it seems to work pretty well, which means that the tribal migr...
March 2021 Roadmap - Iterations upon Iterations
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
More about the stat system in The Radiants
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35
Game Design
Some people really love stat-raisers, while others find them to be very stressful or tedious. Personally, I Iove stat-raisers, but I am not the type of player t...
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AI Tribal Expansion
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8
Game Design
This weekend I worked on making sure that tribes controlled by the AI could also trigger the Tribal Expansion Decision by creating a tribal expansion event that...
Dev Diary #23 - Never blow away your dreams
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4
Game Design
Hello fellow Earth-dwellers, We swim against the current to achieve our goals, but sometimes you just got to go with the flow ~ This scene reveals a mechanic th...
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Quick Posey survey! Help us out?
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2
Game Design
🐰📣 opinions needed!! one feature we want to implement in future posey games is a node map where you could jump around to spots of the game you've already...
Full Tribal Expansion Action Loop
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7
Game Design
Finally I got the complete Tribe Expansion Action loop complete, as you can see from the ugly gif below: So now, after triggering the action, selecting the targ...
Rewriting Simulation State Transitions
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8
Game Design
This weekend was weird. My goal was simply to make sure that when the player clicks on a target region to initiate the tribal migration process, a decision woul...
Dev Diary #21 - Dashing into the weekend~
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3
Game Design
Hello fellow Earthlings! This weekend we're sharing a new mechanic that we have implemented in the game. This 'Dash' mechanic will accompany the player experi...
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Working on Action UI transitions
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10
Game Design
Not much to say this time around. I worked on handling a myriad of details that are necessary for the Region Selection part of the migration action to work, lik...
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