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Devlogs About Game Design

Cut With the Grain
1
Game Design
Compared to consoles of today, the PlayStation 2 had draw distance limits and how much it could show on screen at once. Some games used fog or bloom effects to...
Improving Simulation Performance
3
5
Game Design
The past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very...
Dev Diary Video #1
6
2
Game Design
Hope ya'll taking care of yourselves during these tough times~ Check out the first video in my dev diary series! This goes into my influences and why I made Shi...
Tribal Expansion
6
Game Design
This was another very busy weekend, but a much less stressful one. I was able to work on the game for quite a bit and managed to clean a lot of issues I found w...
September 2020 Roadmap - The Imminent Beta Release
5
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 It is now September. We are in the final stages of...
Medieval level screenshot saturday!
5
Game Design
I recently posted a video on my twitter of the new Medieval themed level for the full release of Sizeable! I thought I would share some screenshots on here aswe...
Level Progression and Pacing in Puzzle Games
2
Game Design
When designing any game it is incredibly important to consider and maintain the right pacing. Players don't want to feel rushed but they also don't want to feel...
3 files — alpha-0.1.1b
Splitting Populations
8
Game Design
This weekend I finished the work on the unorganized bands migration event and made sure it worked correctly. From there, I started working on what would have be...
Migrating Unorganized Bands
7
Game Design
This weekend I continued working on tribal migrations. Though first I had to deal with tons of issues that I introduced last week with the polity prominence rew...
Polity Prominence Changes
7
Game Design
To start work on the new tribal migration mechanics, I decided to revisit one of the integral parts of the group migration, which is polity prominence transfer...
Early Design of Ever Forward Part 3
1
Game Design
News first! Our full game will be released on Aug 13th, Don't miss that! You can follow us on Twitter to get newest information . We, like pretty much every oth...
Azar
7
4
Game Design
(Currently changing the smaller brothel "Gentleman's Rest" in Asari ~Floor 5~, to both use the new sprites and following the updated lore where the Asari Girls...
Devlog #3 (27/07/20)
1
Game Design
Devlog #3 (27/07/20) It's been nearly a month since the last update. I'm proud to say that I got a LOT done in that time and met most of the goals I had set for...
Splitting Regions
3
8
Game Design
This weekend I finished the work on super regions and implemented region splitting. To showcase the later, lets see how regions looked before splitting (Note: t...
Dynamic spawning
2
Game Design
What would be a shooter without enemies? In games that have hand-made levels, most of the times, enemies are also placed by hand. This approach allows for creat...
My "SPECIAL" System
12
4
Game Design
So it is about time to implement my stat and upgrade system in Sand. I know what you are thinking... "Shouldn't that have been one of the first systems you impl...
Entity ID Revamp
3
8
Game Design
The task of fully revamping the entity ID system has been completed after several hours of going through possibly more than 50 source files and handling many un...
Super Regions and Expanded Simulation Time
2
12
Game Design
This weekend I started adding super regions, which will are just regions that are composed of other regions, or subregions. This is in part needed to be able to...
Early Design of Ever Forward Part 2
3
Game Design
We, like pretty much every other puzzle dev team were inspired in no small part by the 2007 hit, Portal. The one issue with that being… Portal came out in...
Gameplay changes
9
2
Game Design
I kind of hit the wall with the game. When I played it recently, I realised that it was becoming what I wanted to avoid. I didn't want to turn it into a long gr...
The Magic of Sprite Stacking
4
2
Game Design
So I've known about the process of sprite stacking for awhile now. I've never really had a need to use it in 'Sand' because I've hand animated all of the pixel...
Improving Region Borders
2
7
Game Design
This weekend I continued working on the region border generation algorithm, and I managed to get it to a decent state. For reference, here's an image from the p...
The BUG that wasted 2 days...
3
1
Game Design
So let talk about how my life got turned upside down for two days :/ It all started out with me starting up Game Maker 1.4 (I have 2.0 but I started writing the...
1 file
Building a Village - Roadmap to 1.0
1
9
Game Design
Hello Villagers! It’s now officially summer! Maybe for some of you it’s been summer for awhile already, but here in Seattle, summer always starts later th...
3 files — EA-0.75.2
Devlog: Stats
Game Design
Greetings adventurers of Zoria, We’ve had a busy couple of months with the release of the Prologue and the Steam Summer Festival, going through all the awesom...
Covering Holes
7
Game Design
This weekend I worked on the new region generation algorithm. I started by cleaning up the old algorithm and disabling most of the code I rushed in during the l...
Design Ethos & Process
2
Game Design
Heyo, Just wanted to separate my "Design Ethos and Process" section on the store page into it's own Devlog article for my own preference. While I do think that...
Redefining Regions
7
Game Design
This weekend I spent some time working on how to approach the development of tribal migrations. The current idea is to make migration patterns goal oriented. So...
Tribal Migrations
5
7
Game Design
Finally I can say the Decision Mods feature is done (for now). I ran the simulation multiple times this last weekend and found a bunch of new bugs that I manage...
The Problem With Survival Building Games [IMO]
13
2
Game Design
The Problem With Survival Building Games [In My Opinion] So before I start, this post will be completely biased to what games I like/want to play. As a game des...
Announcing Hyperspace Harvest!
7
Game Design
After many months of prototyping and updates for HDog I have now settled on a Sleeper Games’ next project. Hyperspace Harvest has been in development on and o...
Early design of everforward
6
Game Design
Protoform was the original title of our game; we started with the goal of creating a pure puzzle game, and from the get go, we worked extremely hard to make our...
Dev Diary #14 - Life is a puzzle
3
6
Game Design
Hello Earth Dwellers & Puzzle lovers! 'Gear' up for our upcoming final beta demo release at the end of June, this demo includes an updated version of particular...
1 file
Kaliska Jungle Outfit + Extensions
7
Game Design
(art from Nanashi as always: https://www.deviantart.com/stoichion ) This outfit is rewarded to the player for completing the "Into the Jungle" area, with any o...
We're hard at work!
1
Game Design
We're hard at work here getting some new models and features setup for Dream Well! Follow us on twitter for more frequent updates! https://twitter.com/vicimus_...
Finishing up Decision Mods (for now)
2
4
Game Design
Almost done with the clan demands influence decision set. I completed the response decision and fixed a bunch of bugs along the way. Though there's still a pesk...
June 2020 Roadmap - Masala Chai
2
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 What a month it's been for the development of Sove...
Dev Diary #12 - Smokin' Progress
8
5
Game Design
Hello Surface-Dwellers, We recently posted one of our level early Concept Art The Sunken Kingdom: Without spoiling too much, this level was design with the them...
1 file
14K and big announcement soon!
2
6
Game Design
Sizeable has reached 14K downloads on itch.io! Thans again to everyone for playing! Here's a screenshot to celebrate the milestone! I'll have some bigger news t...
Main gameplay update
3
7
Game Design
Smear effect for player movement First of all we added a smear effect on when Red is moving and jumping! Thanks to our discord member Kirby and PhillipL for the...
Some more WIP!
5
7
Game Design
Hi everyone! A quick little update on the progress of the full version of Sizeable! I've been working on a new level this weekend, a space level! Here is a gif...
PowerWash Simulator- Art Progression for Next Update!
2
Game Design
Hi everyone! We are currently hard at work (from home) creating more content for the PowerWash Simulator demo. Since so many people follow us here on itch, we t...
Dev Diary #11 - Campfire Chilltimes
2
4
Game Design
Hello Sea-lovers, Happy post Mother's Day to our mommas & all the Supermoms out there, in here & everywhere :D --- This week from SAMUDRA; Who says that campfir...
1 file
WIP screenshots!
5
Game Design
So I haven't posted anything in a while sorry! There have been a few deadlines I had to prioritize. As a compensation for the lack of updates are some screensho...
Not so Successful Tests
5
Game Design
The plan this weekend was just to do some tweaking on the clan split decision mod and then start working on the rest of the decisions. But right away some big...
Dev Diary #10 - It Whale be okay (*minor spoiler*)
4
8
Game Design
Hello Earth-d(whale)llers! It has been an over-(whale)mingly isolated year & its tricky to be working from home on any kind of project, but our team took it up...
1 file
May 2020 Roadmap - Dragon Well, Mint, Sugar
3
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 One month of development has come and gone—we're...
EYSIR - Monthly Log 03
1
2
Game Design
April has gone by rather quickly. Being cooped up inside with little else to do certainly helps speed up development. This month was mostly map design and getti...
Successful Tests
1
7
Game Design
Testing of the decision mod feature continued this week and things are looking good so far. I managed to fix a bunch of issues and stabilize the the simulation...
Hall of Reincarnation and NPCs
5
Game Design
Hey guys! When exploring the Nightmare Realm, Elle sometimes will encounter various travelers who got trapped in there. If you happen to rescue them, they will...
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