Devlogs About Game Design Page 2
i just added the cover lol...
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hey please send feedback and screenshots of what you do!
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
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I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
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Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Every dungeon in YokiIdle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect the era...
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
Some changes...
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Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
this one is part of the Second Act, when we arrive the downtown's coast...
College Basketball Dynasty — Dev Log (v0.9.6-beta) Major Fixes Recruiting pipeline fixed: committed recruits now correctly convert to roster players at season...
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I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
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⭐Features: ✅ More than 100 Main Potion Prefabs: Fully functional, with a mix of single-mesh and multi-mesh designs. ✅ 1 Broken Potion Prefab: A special pr...
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
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Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
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Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
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Hola a todos: Antes de nada, quería agradeceros la buena acogida que está teniendo la versión en papel de PRADONEGRO que he publicado en Amazon. Es muy grati...
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Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Jersey Devils are attacking your coal shipments. The Brotherhood of Divine Mysticism will descend upon your town after an unfortunate incident involving a Tomb...
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I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
I am at the stage where I just began thinking of making a trailer. Just spent three hours last night making one. Woke up thinking it needs complete overhaul. Id...
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
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Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
Realized mid-dev that it's always better to receive feedback from beta-testers without feeling (and acting on) the need to explain why you as a gamedev made a p...
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
Projects are daunting. Big projects are even more daunting. Going into GameDev as a first-time solo indie game developer is super daunting. I realized very earl...
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
Hi! This is my first game, and I finally published it on itch.io. I made this project to learn and experiment, so it’s a small game, but I tried to focus on a...
We are introducing two powerups. To activate them first, the player needs to collect a power-up object, and the ball will gain two different powers: One that fr...
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👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
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We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
Assets Management Boring but seriously important (I think) topic Tip 1: ALWAYS keep track of where you got things necessary to all assets i.e. images, sounds, m...
Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress ov...
ell: Hi everyone! It’s been a hot minute since the last Tiny Life Community Showcase post, but I’ve been wanting to revive the category for years now. The o...
Question (& Answer) of the week #1! "How did you manage the drawing process?" Even though I knew the story I wanted to tell, as this is my first time developing...
Many puzzles in Pyrates were inspired by game discussed in game theory, logical paradoxes and puzzles, as well as… Karl Popper’s views on scientific reasoni...
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The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recen...
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Over the past few days, I’ve been focusing on refining the visual quality of Climb Through . One of the major changes includes a fully reworked lighthouse mod...
HAPPY NEW YEAR!🎉🎉🎉 Well, almost. 2025 was like a new game +7 final boss and boy howdy am I proud of just how much game dev was done!! It's a LOT and I'...
The Daily Spell is a daily puzzle with an ongoing fantasy story. As a huge fan of daily puzzle games, I was excited to experiment with combining the daily forma...
I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and...
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