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Devlogs About Game Design Page 3

The Cat Who Gained +1 HP (and Lost Anyway)
Game Design
One of the first design headaches we ran into was simple: What happens when the player keeps gaining +1 HP every level? If we didn’t adjust, the game would ge...
Глубже в мир NetCrusher
Game Design
Глубже в мир NetCrusher Привет всем! Я с головой ушел в создание мира NetCrusher, и честно говоря, я...
1 file — 0.74
Progress Checkup! (Sep. 2025) | Scratchin' Melodii Devlog
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30
Game Design
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Plongée plus profonde dans l’univers de NetCrusher
Game Design
Plongée plus profonde dans l’univers de NetCrusher Salut à tous ! Je suis plongé à fond dans la construction du monde de NetCrusher, et honnêtement, ce q...
1 file — 0.74
Diving Deeper into NetCrusher’s World
Game Design
Diving Deeper into NetCrusher’s World Hey everyone ! I've been heads-down building out the world of NetCrusher, and honestly, one thing I’m obsessed with is...
1 file — 0.74
Next Update: The Emerald City, Main Story & More
4
Game Design
New features, new maps in DLC, novel project, bestirary 🗞️ NEWS – WHAT’S COMING NEXT? This week I’ve been writing a lot for the main storyline . I’...
Devblog#4 Isometric Pixel Art
Game Design
The Game will come in isometric pixel art . But Why? There are a few reasons. Let me share them with you. I’ve decided to make this game in isometric pixel ar...
1 file
Seven deadly sins
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Game Design
There are 7 groups of buildings corresponding to the 7 sins: sloth, greed, anger, heresy, gluttony, pride, and lust. Additionally, there is a separate group cal...
Telling a Story: Scripted Operations
Game Design
While our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, w...
Five Years of The Geography (+ Compartmental Light)
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Game Design
Hello everyone, It has been five years since 2020, which means it has been five years since The Geography was debuted to the world. The Geography debuted as par...
4 files
Welcome to the Abyssal Acres
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Game Design
Hello, there. I'm proud to show you the game in its conceptual form while the development is in process. Let me bring a short story for you about the game. This...
Heat - v 0.15 Building Sys update
Game Design
Hello there, finally another version of your beloved HEAT! This version is mostly focused on our highly advanced building system should be playable right now so...
1 file
Main Menu sneak peek!
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Game Design
Currently working on the main menu, which will be the entry point for both Puzzle and Quest modes. Kinda cool this all runs on real Game Boy Color hardware!...
I made a banner guys
Game Design
Idk, im just happy with how it looks...
1 file
Open world platformer with dice based combat.
New Work in Progress - Currently Room Count 3614
Game Design
Fellow adventurers, The Labyrinth grows once more. I’ve been deep in the halls of the Forgotten Castle, expanding the Hall of Empty Thrones and pushing forwar...
1 file
Welcome to Microlandia the brutally honest city builder
1
Game Design
Hello fellow humans, here's a game that's been a side project for some time, that I expect to start building more frequently now. It was born out of love for Si...
1 file — 0.0.1.11
Character sheet design process & brochure folds!
Game Design
Hi! I know the character sheet is one of the coolest parts of SPECTACULA, so I asked the amazing designer of the sheet, Paolino Caputo , to record a video talki...
2 files
Update on Cave pack
Game Design
Hi, Everybody ! I added coal on the walls and in a box. I improved some sprites too...
1 file
Devblog #3 – What Is This Game Really About?
2
Game Design
Hello again, good people 👋 I just realized… I’ve been sharing the mood, the characters, the struggles — but I never really told you what this game is a...
1 file
DEVLOG - Timey Wimey Game Design (Yes it is complicated)
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11
Game Design
WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Influences behind Montana De la Cruz Vs The Army of Darkness
2
Game Design
Hey everyone! It’s been a few weeks since I launched the game… and I thought it would be fun to share a bit about the inspirations behind it. When I started...
1 file
The event is coming soon!
Game Design
Hi everyone! Four days to go. That's how long I'm giving myself to finalize the version for this weekend's event. And clearly, I'm behind schedule compared to w...
Phantasma Hotel PROLOGUE v1.5
Game Design
Обновлённый пролог почти у входа! Геймплей и арт ждут вас 🗝️ Приветствуем, будущие пос...
Dry Dock 72 Update!
2
Game Design
Hello everybody, Dry Dock 72 was updated with new art! this time 100% human made! You can expect a print run on the Tuesday Knight Game Store if you want to hav...
Catherine's Postmortem - Unfinished Scripts
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41
Game Design
Hi, Catherine here 👋 I'm retired from the project, but I was the original developer of this game and the one who handled Akiren and Akechi's Moon routes 🌙...
Devlog #8 - Small steps toward the next release
Game Design
Hello everyone! Here’s another small update on how the game is progressing. The release will likely shift closer to the end of September — as always, I’ve...
Ending the Endless Circles
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2
Game Design
One of the most common frustrations in traditional space shooters is the “endless circling” problem. Players often find themselves locked in loops, chasing...
1 file
Top-Down Survival Pack Update v1.0
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Game Design
Devlog – Top-Down Survival Pack Update v1.1 Hi everyone! 🎮 We’re excited to release Update v1.1 for the Top-Down Survival Pack ! This update adds a ton o...
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Voting & Convention
Game Design
Hey there! I hope you’re doing awesome wherever you are and having a great time here. Today, I’ve got two exciting updates for you: 1/ Voting: As you know...
Animal Mascots and Neurodivergence
4
Game Design
Anti-Colonialist Animal Buddies (ACAB) is inspired by animal mascots in video games, especially Sonic the Hedgehog. Those mascots have attitude, are not afraid...
Weekly Progress — Week 35
Game Design
Hello everyone! I hope you're all doing well! Here’s a quick update on what was accomplished last week: 1/ Page Improvement You may have noticed the Itch.io p...
PixelCRAM 2025 GameJAM - Save the Chickens
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Game Design
Entry: https://itch.io/jam/pixelcram2025/rate/3840026 Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to Pixe...
The Origins of GbBBS
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Game Design
First off, thanks to all who took time to even play my game for a few minutes. This is sort of a dream game I never thought I'd make. Wanted to capture the feel...
GLIDE - Part Two (Preview 1)
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10
Game Design
Hello, Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of th...
1 file
Weekly Progress Update
Game Design
Hi everyone! Here we go with the very first article entirely in English. (→ Amis francophones, pour une version française, c’est par ici.) What did I make...
Pre-Alpha Stage (Music, Characters, etc.)
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Game Design
Devlog 1: I decided to do a remake of Sprunki, but I wanna do something very unique to it. I wanted it to be more of an old HTML game that was by 2 devs, have f...
Zoom Player v22 IPTV Home Theater Early Preview #3
Game Design
Check the video for my progress so far with Zoom Player's IPTV Home Theater interface: With description enabled (not currently displayed), the video shows in an...
Mini Games Added, Sections Reworked, and Optimizations.
Game Design
In this update, we added two new mini games, a crane game and a village mini game to enhance your experience. We've also reworked three key sections for better...
How and why we changed skilling in our browser game
Game Design
...so we changed skilling in our Browser Game Big changes are coming to the core skilling system in our MMORPG. In Mirage Online Classic , our long-standing 2D...
3 files
Alpha HUD
1
Game Design
Hello, our fellow kitty enjoyers! We are back with some news about development process. Today we wanna show you how our HUD evolved from a rough prototype into...
[ENG/FR] Game information / Informations sur le jeu
Game Design
Hi! I hope you're doing well and feeling great. Today, I'd like to give you an update on the last 15 days. Here we go: 1/ What's new in the game: As you may hav...
Demo V2 Devlog
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Game Design
Hello! It's been a while since the last patch, and I sure have been busy with new updates and content for High Fantasy Idle. I wanted to share what new features...
Next Steps
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Game Design
I’ve taken some time to rest and sort out my thoughts. First, I want to express how eager I am to continue working on Fear Me . I’m really excited about it...
Upcoming Playtest 4 Pregen Characters Update
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Game Design
Tonight, I'm focused on a crucial, and often underrated, part of the game design process: the pregenerated character. For a game built on a brand-new ruleset, p...
Been a while...... (Fourth Project)
Game Design
Yo.... I'm Zachariah and I just wanted to get this out of the way.... I love making games but sometimes it just makes me go batshit crazyyy. Anyways I wanted to...
2 files
Stabjack: Behind the scenes
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Game Design
As of last night, we are finally indexed! Stabjack's tiny team is beyond excited about this development. The itch.io community has been amazing so far, and we'r...
-Heartpicker- First devlog.
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Game Design
Hii! I'm fetus. Welcome to heartpicker: My new indie multiplayer horror game. Inspired by Baldi's Basics, Content Warning and Grace, this game's objective is to...
TinyLand is out!
Game Design
TinyLand's early version is out now, you can download it for free. This project is still under development and this is a really quick demo to show the progress...
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Names for giant robots
Game Design
One passage in Spearhand Faring requires names for a bunch of armours (giant robots). As long-time readers will know, I think the best way to go about a task li...
Devlog #7 — Dialogues, Mini-Game, and Plans for September
Game Design
Hello everyone! I’m back with another small devlog to share how things are going To be honest, I’m still not used to being called a developer. Who, me? I fe...
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