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Game Devlogs About Game Design

Making Golems Stronger!
1
Game Design
Dear Arcanists, The Golems have been working out! In the next update , Golems become stronger, smarter, and a little more expensive… Each Golem now hits harde...
END OF WEB SUPPORT!
Game Design
As of the past few days as I can guess some of you have see a message on right down side of you your screen saying that web support has ended. Well yes it has a...
1 file
[DEV DIARY] Designing X-YZE
Game Design
~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
Colors?! UI?! Help!
Game Design
Version 1.1 Changed resolution 720x1240 to 500x800 (for websites) Selected category is now highlighted Added animated background So it turns out, the recommende...
I scrapped my combat mechanics. I listened to the demo feedback, and this is Penance's new RHYTHM SYSTEM
1
Game Design
Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
3 files
Venture Chatlog - The Great Hall and Beyond - What Awaits in The Labyrinth of Time’s Edge
Game Design
Have some fun and enjoy the show. Ensure the best time you can have on this cool fall afternoon. Love you all, thank you for the support, now enjoy...
Devlog #10 — Many Changes Ahead
3
Game Design
Hey everyone! After the last release, I took a short break to settle into my new job and regain some energy. Now I’m fully back to development — and there a...
Runes (Milestones)
Game Design
A new system has begun taking shape in Arcane Earth… Runes! The games own style of milestones and achievements. Think of them as mystical quests carved into s...
Sprites: Mackenzie Napoli
1
Game Design
Evolución de sprites - MACKENZIE NAPOLI Mackenzie es uno de los personajes centrales de Sangius: Petrified , siendo de hecho el primero que creé cuando tuve l...
Devblog #7 – Meet Otto (Working Name)
1
Game Design
Hello good people 👋 Let me introduce you to someone important in this story — his name (for now) is Otto . He’s an old man, once a woodworker, now living...
1 file
48 hours of pure fun. Ludum Dare 58 process
2
Game Design
How I made a game on Ludum Dare 58. Below, I'll share the development process, broken down hour by hour. 2-3 hours - concept These are a very important 3 hours...
Additional Sounds!
Game Design
I have coded in some sound effects to make the game more involving. Some have been edited through audacity while others are direct. I feel like they go well tog...
1 file
Redo on scripts
Game Design
My scripts got a little bit unorganized so I am going to redo much of the ui stuff. WHile I was working on the save/load, I messed things up and I had to keep r...
Character Design and Sprites BTS
2
15
Game Design
Hey hey, Akua here! I’m the character design and sprite artist of Onigashima, having also drawn the cover art and main menu art of the MC! Also, temporary pag...
Sound and graphical
Game Design
Update today so far is the devlog addition to the game's main menu to keep track of things and also some graphical changes as well as a few code changes for rea...
1 file
Animating a tormented monk through rotoscopy, blending faith, guilt and motion in Penance
Game Design
I wanted Elías, the main character of Penance , to move with a human fragility slow, deliberate, almost burdened by guilt. To achieve that, I used rotoscopy...
DEVLOG - Quality Writing Techniques (My Beloved)
14
Game Design
Just a little passionate about this one. Included some music I listened to while writing at the top! (Yes drama informs 100% of my creative process and this dev...
The process & progress | Homie the Homeless
Game Design
Hello strangers! Been working on an procedural intro scene for each lvl as well as procedural lvl generation. The end goal is to give the game some replayabilit...
Initial Alpha
1
Game Design
Speed Trace - Alpha Remember those maze books from your childhood? Tracing paths, staying in the lines, relaxing? Well, forget the relaxing part—you're all gr...
1 file
Notes on Accessibility
1
2
Game Design
If you’ve played this game, and you’re not familiar with manual transmissions IRL, you’ve probably spent an annoying amount of time trying to start the ca...
In Penance, prayer won't save you: designing two Specters that sabotage your faith
Game Design
The core of Penance is the deliberately slow, contemplative pace of Purification . Players must Pray to activate Elias's Staff and absorb the Guilt from contami...
2 files
I'm not dead I prommy
1
2
Game Design
just wanted to let you all know that I am getting back into this project! There has been a big chunk where I wasn't fully focused on it - but I am back into mak...
Multiple Mesh Support!
1
Game Design
I finally was able to finish part of a multiple mesh setup in that we now have five primitive meshes we can use! Creating things will be much more dynamic and s...
1 file
How To Exit Collider Hell
4
7
Game Design
tl;dr: things break at high speeds This is true everywhere from physics to software development. In this case, the car would clip into the ground while taking a...
Performance Hurdles
Game Design
Good day! Just a little update to say that progress on Arcane Earth has been a bit slower lately while I wrestle with some stubborn FPS issues. The game runs in...
Writer and Project Lead Devlog
2
23
Game Design
Yeah, so. Hi. This is azureXtwilight , project lead for the game Onigashima was never supposed to be a horror game, it was going to be a battle shounen about fi...
Locations Locations!
Game Design
Location is important; especially in 3D! I have added four major location points right now for spawning the kinematicbody. I know its not yet 'fun' but at this...
1 file
Can a game stay slow without becoming boring?
1
Game Design
Most horror games build tension through movement, running, escaping, reacting. But while developing Penance , I discovered that real tension can also come from...
New PlinkIdle Design to Address Balance Issues
2
Game Design
General Update PlinkIdle’s development is rolling along! We’ve been putting together a new build for web, which will likely serve as the teaser/demo version...
Touch Support
1
Game Design
Hello all! I am currently adding touch support for mobile devices! I have orbit working so far as of today at 10:56am EST but much work to do :) Stay tuned for...
1 file
[DEV DIARY] Composing X-YZE
1
Game Design
~ NOTE: This post is cross-posted from my blog ~ At the time of this post going live, my game X-YZE will have been out for 1 week. This is the first of a few de...
Designing a mechanic around inner conflict: Faith vs Guilt in Penance
2
Game Design
Hi everyone, I wanted to share with you what I consider the most important part of my game Penance : the duality between Faith and Guilt . From the beginning I...
3 files
Pre_Alpha Release!
Game Design
This is going to be epic! I am completely disregarding the rigidbody phsyics in the 3.x+ version of Godot and writing my own kinematicbody realistic physics! Th...
1 file
Boneyard Reach Revealed – A New Chapter in the Labyrinth
Game Design
Exploring the Haunted Boneyard Reach | The Labyrinth of Time’s Edge Adventurers, The journey continues. I’ve just released a new video showcasing one of the...
Devblog#5 Expanding the Core Mechanics
1
Game Design
Hello good people 👋 Still talking about the core mechanics. Currently, the game has several basic systems in place: Choice System Pop-up Choice Pop-up Scene...
☠💤☠Zombie Destroyer Music release 1.0.2☠💤☠
Game Design
☠💤☠Zombie Destroyer Music release 1.0.2☠💤☠ Zombie destroyer Release 1.0.2 Music https://www.producer.ai/song/d2c09897-4f89-4362-8cc3-3e46e758554c...
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更深入地探索 NetCrusher 的世界
Game Design
更深入地探索 NetCrusher 的世界 大家好!我一直埋头苦干,构建着 NetCrusher 的世界,说实话,我痴迷于让它感觉……真实。...
1 file — 0.74
The Cat Who Gained +1 HP (and Lost Anyway)
Game Design
One of the first design headaches we ran into was simple: What happens when the player keeps gaining +1 HP every level? If we didn’t adjust, the game would ge...
Глубже в мир NetCrusher
Game Design
Глубже в мир NetCrusher Привет всем! Я с головой ушел в создание мира NetCrusher, и честно говоря, я...
1 file — 0.74
Progress Checkup! (Sep. 2025) | Scratchin' Melodii Devlog
10
26
Game Design
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Plongée plus profonde dans l’univers de NetCrusher
Game Design
Plongée plus profonde dans l’univers de NetCrusher Salut à tous ! Je suis plongé à fond dans la construction du monde de NetCrusher, et honnêtement, ce q...
1 file — 0.74
Diving Deeper into NetCrusher’s World
Game Design
Diving Deeper into NetCrusher’s World Hey everyone ! I've been heads-down building out the world of NetCrusher, and honestly, one thing I’m obsessed with is...
1 file — 0.74
Next Update: The Emerald City, Main Story & More
4
Game Design
New features, new maps in DLC, novel project, bestirary 🗞️ NEWS – WHAT’S COMING NEXT? This week I’ve been writing a lot for the main storyline . I’...
Devblog#4 Isometric Pixel Art
Game Design
The Game will come in isometric pixel art . But Why? There are a few reasons. Let me share them with you. I’ve decided to make this game in isometric pixel ar...
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Seven deadly sins
1
Game Design
There are 7 groups of buildings corresponding to the 7 sins: sloth, greed, anger, heresy, gluttony, pride, and lust. Additionally, there is a separate group cal...
Five Years of The Geography (+ Compartmental Light)
4
Game Design
Hello everyone, It has been five years since 2020, which means it has been five years since The Geography was debuted to the world. The Geography debuted as par...
4 files
Welcome to the Abyssal Acres
1
Game Design
Hello, there. I'm proud to show you the game in its conceptual form while the development is in process. Let me bring a short story for you about the game. This...
Heat - v 0.15 Building Sys update
Game Design
Hello there, finally another version of your beloved HEAT! This version is mostly focused on our highly advanced building system should be playable right now so...
1 file
Main Menu sneak peek!
7
Game Design
Currently working on the main menu, which will be the entry point for both Puzzle and Quest modes. Kinda cool this all runs on real Game Boy Color hardware!...
New Work in Progress - Currently Room Count 3614
Game Design
Fellow adventurers, The Labyrinth grows once more. I’ve been deep in the halls of the Forgotten Castle, expanding the Hall of Empty Thrones and pushing forwar...
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