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Game Devlogs About Game Design

Can you make a musical game that's not about rhythm?
2
Game Design
Here’s a quick shortcut to making an exciting trailer or promo: Make it musical . It rarely gets old. The movie A Serious Man was like a 2 hour panic attack a...
SWAT God video devlog #1
1
Game Design
The world's fastest shooter. Mouse control gives you limitless speed and precision.
Sneak peek to combat interface improvements
1
Game Design
Sneak peek to upcoming combat interface improvements: http://www.beautifulfantasy.art/2026/06/sneak-peek-combat-interface-improvements...
Devlog: 6/20
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11
Game Design
Devlog time! Here's the notable highlights from what I've been working on the past few weeks, since the demo release. Been moving slowly forward with the story...
I had a favorite game in the 90s. So I made a spiritual successor.
2
Game Design
What is Eden? Eden is a 2.5D underwater evolution game built in Three.js. You start as a small filter feeder and work your way up through three zones, eating pl...
New Light
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12
Game Design
Hello! In today’s post we’re talking about our new lighting system, how it works, and ending with a fun set of images showing off all of the previous lighti...
What is wrong with Pegote
7
Game Design
What is wrong with Pegote or rather, what was wrong. Cards that win you every round. Cards that make you stronger by losing on purpose. And nothing stopping you...
Say your opinion about this!
1
Game Design
Say your opinion about new combat features I'm working on! Read and comment here: (blog) http://www.beautifulfantasy.art/2026/06/the-combat-system-of-caverns-an...
Dev Log — 2026.06.19 | Equipment System & Rarity Structure Rework
Game Design
In this update, we’ve made a relatively major system-level change, and at the same time started exploring a new direction for the future of the equipment syst...
2 files
4 - Svilupparty Recap
2
Game Design
Hello! I'm Pietro of Lazy Duck Games 🦆💤. This isn't really a devlog, but rather a brief overview of the feedback we received during the latest Svilupparty...
Devlog: Character design & Artfight!
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15
Game Design
So, I did some redesigns! It's been a while, and honestly, they needed it. And before we start - I am participating in Artfight! ! I've uploaded all the boys th...
Fronimus v0.1.1 WebGL & Stuff
1
Game Design
Feedback & Multiplatform Update - v0.1.1 WebGL works now . I honestly didn’t think it would be possible, but after around 4 hours of tweaking, it runs pretty...
3 files
From 8-bit to 3D? An Unexpected New Look!
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2
Game Design
I've had this faint idea of a retro game with modern 3D graphics for a very long time. I love 3D and have been involved in 3D graphics and animation for a very...
I want to be better! And YOU can help me
Game Design
On LD 59 I made horror game with mechanic of echolocation. It suck. Why? Cause views are under the bottom. 7 second ago I upload build with bug fixes, and some...
1 file
Concept Art Log!
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4
Game Design
I (nick, co-lead alongside pen) RETURN It's been nearly a year since the release of the APN demo preview dropped, and me, Pen and the rest of the team have been...
The Curse of 3
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3
Game Design
A look at the next beta release (and a development update!) Hi everyone! The "curse of the 3" has struck us too. This year, our appointment with the new beta wi...
Dispatch the First — The Cartography of Control
2
Game Design
Every atlas the cartographer has surveyed answers the question of ownership with a single colour. A hex belongs to Burgundy, or it does not. The line between Bu...
TELLURICENE: June Updates & an FAQ!
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58
Game Design
Did you know TELLURICENE will be releasing in full this month?! On June 30th?! Are you excited? WE'RE excited! (And also... super nervous. The pre-release jitte...
Patch Notes
Game Design
Code & Logic Refactored Combat: Reorganized and cleaned up several scripts specifically centered around attack logic. Massive Bug Squashing: Applied a huge wave...
1 file
DEVLOG - May Progress
10
Game Design
😭 A sane and normal devlog! Okay sane by my standards is still a lot. Spoiling you guys with art previews!!!! I'm so excited!! Thank you so much for the supp...
3/3 Bad Endings COMPLETE
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14
Game Design
HOLY SHIT GUYS!!! I don't know how I managed, but... The base game for the big update is now technically officially complete???? And now I just need to finish t...
add a field spell
Game Design
add a new field spell and card collection so the game look cooler...
Development Update and Behind the Scenes
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62
Game Design
Today I want to give you guys an update on the development on the game as well as some behind the scenes. Ready? Lets go! Development Update We are currently ge...
2/3 bad endings complete!
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12
Game Design
Hey guys! Would you believe me if I said I only have ONE MORE BAD ENDING to code before I start coding the NSFW patch??? I got hit with a rather nasty wave of d...
The beauty of simplicity
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1
Game Design
As a player, I have always liked games with simple rules and large "strategic space": the gameplay mechanics should be fairly easy to understand, but the game s...
1 file
Early gameplay
Game Design
I held back the gameplay for a long time because I wanted it to be the best it could be, but I realized through friends that the best thing was to show it even...
Devlog: Minigames!
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18
Game Design
We did promise mini-games and maid life simulation in the game's description, didn't we? Let's talk about how we're doing it! I want to share my thoughts first!...
B&F 2 Devlog #3
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1
Game Design
[ENGLISH] Hello! For this devlog I bring you more drawings. As I said in the previous devlog, I've been planning generic enemies, and now I finally have their d...
Updates, inspirations, and what's next for The Archives of Trevosa
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36
Game Design
For Ludum Dare 59, we created a narrative deduction game about translating an unknown language in order to fill in a multigenerational family tree. It’s been...
Devlog 11 - Progress Report
4
Game Design
Hello there! It's been some time since the last update to Synthaar, and the reason for that has been my desire to try and finally push into the next milestone a...
1/3 bad endings - COMPLETE
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14
Game Design
Hey guys!! I just finished writing and coding the first bad ending for the new update. This one is the second(?) easiest to get, and the most heart-breaking, in...
Brewers of Khazad-Dun: Devlog 04 Problems and Solutions
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2
Game Design
So I've been working a lot on the full version of Brewers or Khazad-Dun, and I'm happy so far with how it's been turning out. However as I've been playing throu...
(Re) Making Your Love Interests, pt. 1
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27
Game Design
A bunch of Life Things happened over the last couple months, so I'm gonna ignore all that to give a brief spiel about how I've been updating character designs i...
Making of PSYCHOTA: Devlog #1
Game Design
Intro Hey! It's great to have you here, dear reader, and I hope that you will find this very first devlog of PSYCHOTA both insightful and entertaining. So let's...
1 file
Devlog 12 - C3 progress + All my insane SIDE QUESTS
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6
Game Design
Hey everyone! I’m back with yet another update. I know I’ve written a few devlogs/updates in pretty quick succession, but big things have been happening wit...
75,000 Plays.
1
Game Design
A year ago, I made a small update post wishing Charlie a happy birthday and at the time, Arcane Earth was still tiny compared to what it is now, and I never ima...
What Needs Doin'
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Game Design
Super boring blog just outlining what needs doin' then we're gettin' to doin' Waveswim still feels a touch wonky, it's a little too easy to accidently bust mid...
Creating a Genre That Doesn’t Exist Yet
Game Design
Asha is a game without a genre. It isn’t horror, it isn’t an RPG, and it isn’t a traditional narrative game. The more I build it, the more I realize I’m...
First Concept
2
Game Design
With Heroes of the Aniverse we wanted to breathe new life into the iconic show " Bucky O'Hare and the Toad Wars" from 1991. When we approached this challenge, o...
New Rogue-Lite Mode in Development for Bloom Initiative
Game Design
Bloom Initiative is growing a new rogue-lite survival mode. This demo shows the player ship dropped into a hostile alien-infested map with no base to hide behin...
Updated CGs, for real this time!
9
Game Design
Guys, I uh. Only just realised the version of the game on Steam was the old version. Without the updated CGs. Big oops. If you update the game on Steam, you sho...
Devlog: Working on new locations!
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24
Game Design
Check out a preview of a fancy lord's bathroom! We measured the pool in "Fausts". Yeah, he fits. All of him.. After dropping the demo and dealing with all those...
Inside Development
2
Game Design
One of the biggest challenges during the development of Heroes of the Aniverse was balancing our retro inspiration with modern game development workflows. While...
Aesthetic Update
23
Game Design
Hey! Not any crazy kind of update! More just a new template and vibe I hope you guys like it!...
1 file
ALL DLC CGs COMPLETE!!
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17
Game Design
AHHHHHHH I'VE DONE IT!!! After a wonderful (and very warm) beach date with my partner, I FINALLY got to finishing the last CGs for the DLC!! Spoiler: Lorenn's p...
Door Mechanics
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7
Game Design
In Melkhior's Tower, doors are just regular entities with 4 additional properties: Target scene Target X position Target Y position Direction faced when appeari...
On writing tragedies and happy endings
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13
Game Design
Thank you for reading "My Affection that Dies." This is shino, the writer, artist, and various other roles. I'd like to quickly chat about the writing of this s...
2 files — 1.0
Voice acting????
11
Game Design
Hey guys!! Yesterday, I put out a casting call for a VA for sweet Lorenn! That's right - the next major update I'm planning (after the DLC patch) is going to in...
New Main Menu and font.
Game Design
Hello guys, I have added new menu screen and font, what do you this about that ? Tanks...
3 files
Alice in the Castle has returned in Unity 6.
Game Design
Alice in the Castle ha regresado en Unity 6. Después de muchos años decidí retomar este proyecto en mi tiempo libre, y ya puedes probar la nueva actualizaci...
2 files
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