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Game Devlogs About Game Design

Demo V2 Devlog
6
Game Design
Hello! It's been a while since the last patch, and I sure have been busy with new updates and content for High Fantasy Idle. I wanted to share what new features...
Stabjack: Behind the scenes
4
Game Design
As of last night, we are finally indexed! Stabjack's tiny team is beyond excited about this development. The itch.io community has been amazing so far, and we'r...
Devlog #7 — Dialogues, Mini-Game, and Plans for September
Game Design
Hello everyone! I’m back with another small devlog to share how things are going To be honest, I’m still not used to being called a developer. Who, me? I fe...
Real-Time Graphs and Data Visualisation!
Game Design
Who doesn’t love data? Watching your power grid come to life is one thing, but seeing it perform over time adds a whole new layer of depth. Based on feedback...
Devlog 9 - The Crafting System
2
Game Design
For today's Dev log, I'll be talking about the crafting system in Synthaar. Crafting is a critical part of getting your foot in the door in the trade business w...
new screenshots
5
Game Design
...
Circus of Pain — Limited Demo. Survive a deadly circus, solve puzzles, avoid traps. Just a piece of the full horror.
The Development Journey of TheLostApartment: Decisions, Process, and Learnings.
Game Design
The Development Journey of TheLostApartment: Decisions, Process, and Learnings. by SDevScares Creating TheLostApartment was an exciting journey full of importan...
On Survival, and Finding the Soul of My Game
Game Design
Patch 1.9 Release Notes Below, But First... Hey everyone. I need to be honest with my community about where I'm at right now. I'm in the middle of a serious fin...
2 files
Balancing Complexity and Clarity: Making a Systems Game Playable
Game Design
One of the biggest design challenges in Power Network Tycoon has been finding the sweet spot between complexity and clarity. After all, this is a game about pow...
Sprites: Lucien Klein
1
Game Design
Evolución de sprites - LUCIEN KLEIN Lucien Klein, a pesar de ser el protagonista de un juego en primera persona, y por ende rara vez aparecer en pantalla, ha t...
Wyrd (Old-English for Fate)
1
Game Design
Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at i...
The Hive: Creature Evolution & Design Breakdown
3
Game Design
💥 Want to support the swarm? 🧪 Try our free demo 🛒 Wishlist or grab the full version on Steam Welcome inside the hive. Our alien swarm isn't just about...
2 files
Making "Strawberries Aren't Berries"
4
19
Game Design
Hello! If you were following my updates last year, I would do this thing called "XMACX Monthly" in which I would present a unique OC illustration each month and...
Devlog #6 — Trying to Outrun Time and Outsmart Code
Game Design
Hey everyone! Another week has passed, and I’m here to share some progress. First of all — thank you so much for downloading the game and adding it to your...
0.94
Game Design
104. added the One wave type 105. fixed bug where multiple balls could appear in a single cell 106. special case for initial balls in One wave is now handled...
1 file
New game released!
Game Design
The best game so far, please check it out!...
1 file
You work at a 90's tech store and have to deal with customer support for the night...
Two Septillion Stars in the Sky, Not nearly so many in Flowrate
Game Design
Hello! I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress! Little sneak peak of a lot o...
DEVLOG - July Art, Artfight, and Excellent News from the Dev
11
Game Design
Good news, everyone! (Listened to this cover of Hammer of Justice on loop while writing this, how it feels to have so much good shit to look back on from the la...
Devlog #5 — Two weeks to meet, a lifetime to decide
Game Design
Hey everyone! This week, I’ve been working on mechanics and character introduction quests. My goal is to make the first two weeks of the game mostly about mee...
Level Of Detail (LOD) and Performance Optimisation
1
Game Design
Nailing performance optimisation is fundamental for a calculations heavy game like Power Network Tycoon. There is so much running in the background, combine tha...
Q&A Thread
3
4
Game Design
This is a question and answer thread for That New Diner. I have been answering questions related to the game and my characters on Tumblr , but it gets a bit clu...
It's almost ready!
2
Game Design
Hi adventurers! This week I finished the art for the game update of the new quest. The programming and story parts are ready, so now I'm going to give it all a...
The House of Seclusion released! (+ a glossary)
Game Design
Hi everyone! Phew, I managed to publish this just in time. Honestly, I've had such a chaotic week that I wasn't sure I'd finish on time! The House of Seclusion...
Update v1.4.8
1
5
Game Design
Hello retrogamers! A new update is available for download. We've added a bunch of features and hope you enjoy it and give us feedback. Changelog: New feature: R...
2 files
New Hangar UI/UX
2
Game Design
Hello again! Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little t...
Hotfix v0.4.1
1
Game Design
Hey everyone! Thank you again for all your support and feedback—it truly means a lot. This quick hotfix smooths out a few rough edges from the last update and...
1 file
Dev Log Update v0.27
Game Design
Final Update: The End of Go Deep Or Go Home , and the Rise of Crown of Kings It’s been about a year since Go Deep Or Go Home launched on Steam, and I haven’...
1 file
New Logo
1
Game Design
Nothing changed, just new logo to look a bit better...
"Theo the hooman got transported into another world as he finds himself a wolfman boyfriend"
Jumara Devlog Update: Redesign, Purpose, and What Comes Next
Game Design
It’s been quite a while since my last public update, but I want to reassure you that development on Jumara is still ongoing. While there have been delays and...
​Devlog #1 – Thank You for Playing the Early Prototype!
Game Design
Devlog #1 – Thank You for Playing the Early Prototype! Hey everyone, First of all, thank you so much to everyone who played the prototype of The Quiet Days of...
Massive Endgame Update: Conquering the Legacy Save File Challenge
Game Design
Just released a major endgame update for Power Network Tycoon, and from a gamedev perspective, it was a real beast ensuring old player save files would seamless...
New Public Demo Release (Devlog)
38
Game Design
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
6 July 2025 - Belle Automata DevLogs Announcement!
1
23
Game Design
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Hotfix v0.3.2
3
Game Design
Hey everyone! Thanks again for all your support and feedback—it really means a lot. This quick hotfix focuses on tightening up a few rough spots from the last...
1 file
Devlog #3 — Writing is almost done, now the scariest part
Game Design
Hi everyone, This past week, I’ve almost finished writing all the scenes for the next release. Initially, I planned for the first in-game week to introduce al...
The Negative Edge v0.3.0-dev
2
Game Design
Hi everyone! We’re back and this time with an IMPORTANT update! In the new version 0.3.0, you’ll finally find the Argus Core BOSS map. The boss features thr...
1 file
COMEBACK UPDATE
2
Game Design
COMEBACK UPDATE In this update we added: 1. A brand new studio logo on startup. 2. A new desert escape minigame. 3. The opposire dimension. (the spider web)...
2 files
Graphical upgrade
1
1
Game Design
Huge upgrade to the graphics in the game. Replaced Monsters, battlebacks, busts for Nathalie and Brenda and added the almost completed Combo Attacks as can be s...
Hotfix v0.3.1
3
Game Design
Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
2 files
🎉 Demo Now Live! Let the Bush Mayhem Begin!
Game Design
Dear players, testers, bush hiders and banana-throwers... After weeks of wild debugging , mysterious disappearing players, laser-precise minification, and one s...
1 file
The Underpass Devlog Process(first 8 development days)
Game Design
Day 1 / 21.05.2025: I created the project as a 3D URP (Universal Render Pipeline). I almost created a file for every element in the GDD. I started by implementi...
Hotfix v0.3.0
5
Game Design
Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
1 file
The Process
1
Game Design
Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
Perish Parade Devlog #1
2
Game Design
A little more than half a year ago, there was a guy fresh out of graduation eager to prove himself a capable illustrator and artist. He applied for internships...
Devlog #10: Tools for Run Builds
2
Game Design
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Devlog #2 — A quick update and a bit of the core
1
2
Game Design
Hi everyone! The next part of the story is coming together — and there’s more to explore. To be honest, I seriously underestimated how much time some things...
Presenting Dimitria, the first oligarch designed
Game Design
Hi there, friends and foes of democracy! How you all doing? For the last 18 months, I have dedicated my work on the game to develop the scenarios and the city a...
1 file
Coming soon: Secondary quest and boss battle!
1
Game Design
Hi adventurers! :) I am still working on the main quest chapters of the game, but they may take a long time. So I am adding a shorter quest in this moment , a s...
[FEEDBACK] What would you like to see in a 2025 content update?
5
2
Game Design
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
Introducing oil to Power Network Tycoon
Game Design
I’ve been really happy with where the game has been going, but wanted to add a few more resource management elements to the game to increase the challenge. Un...
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