Game Devlogs About Game Design
Hello! I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress! Little sneak peak of a lot o...
Good news, everyone! (Listened to this cover of Hammer of Justice on loop while writing this, how it feels to have so much good shit to look back on from the la...
Hey everyone! This week, I’ve been working on mechanics and character introduction quests. My goal is to make the first two weeks of the game mostly about mee...
This is a question and answer thread for That New Diner. I have been answering questions related to the game and my characters on Tumblr , but it gets a bit clu...
Hi adventurers! This week I finished the art for the game update of the new quest. The programming and story parts are ready, so now I'm going to give it all a...
Hello retrogamers! A new update is available for download. We've added a bunch of features and hope you enjoy it and give us feedback. Changelog: New feature: R...
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Hello again! Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little t...
Hey everyone! Thank you again for all your support and feedback—it truly means a lot. This quick hotfix smooths out a few rough edges from the last update and...
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Final Update: The End of Go Deep Or Go Home , and the Rise of Crown of Kings It’s been about a year since Go Deep Or Go Home launched on Steam, and I haven’...
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It’s been quite a while since my last public update, but I want to reassure you that development on Jumara is still ongoing. While there have been delays and...
Devlog #1 – Thank You for Playing the Early Prototype! Hey everyone, First of all, thank you so much to everyone who played the prototype of The Quiet Days of...
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Hey everyone! Thanks again for all your support and feedback—it really means a lot. This quick hotfix focuses on tightening up a few rough spots from the last...
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Hi everyone! We’re back and this time with an IMPORTANT update! In the new version 0.3.0, you’ll finally find the Argus Core BOSS map. The boss features thr...
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Hi everyone, This past week, I’ve almost finished writing all the scenes for the next release. Initially, I planned for the first in-game week to introduce al...
COMEBACK UPDATE In this update we added: 1. A brand new studio logo on startup. 2. A new desert escape minigame. 3. The opposire dimension. (the spider web)...
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Huge upgrade to the graphics in the game. Replaced Monsters, battlebacks, busts for Nathalie and Brenda and added the almost completed Combo Attacks as can be s...
Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
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Day 1 / 21.05.2025: I created the project as a 3D URP (Universal Render Pipeline). I almost created a file for every element in the GDD. I started by implementi...
Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
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Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
A little more than half a year ago, there was a guy fresh out of graduation eager to prove himself a capable illustrator and artist. He applied for internships...
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Hi everyone! The next part of the story is coming together — and there’s more to explore. To be honest, I seriously underestimated how much time some things...
Hi there, friends and foes of democracy! How you all doing? For the last 18 months, I have dedicated my work on the game to develop the scenarios and the city a...
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Hi adventurers! :) I am still working on the main quest chapters of the game, but they may take a long time. So I am adding a shorter quest in this moment , a s...
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
A lot of time has passed since the last post, and many changes have happened in my VN "Super Natural Dorm"! It has received updated graphics, numerous technical...
🔄 Game Update Coming Soon – Need Your Suggestions! Hi everyone! 👋 I'm new to game development and working hard on my first horror game: "Ceiling Fan Gho...
Hey everyone! We’ve just released a fresh update to the The Face Horror Game Demo , and we’re excited to share what’s new: ✨ Improved Animation Fidelity...
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Hi everyone! We're finally back with a new patch! We disappeared for about a month to focus on some major changes that we decided to implement after three days...
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BIG ANNOUNCEMENT: Mind Games: Trepidation is officially in Chapbook by Twine! The first chapter is available, and I am working on the second's rewrite as we spe...
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hi hello, im back on my soap box. so i'll be honest, the revamp? im not happy with. something about chapter 2 is really bugging the shit out of me, so i took li...
Creating a game is not just all about coding and design - equally as important is forming an inclusive team that values each and every person. We have found tha...
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Small patch today fixing a few issues since last monday! :) Gameplay You can now reach relation level 3 with Stecchi. , Relation experience has been reduced acr...
Remember to join our Discord to talk more about the game, give feedback, and make suggestions for what direction I should take it in or what to add to the game!...
Your inputs will now be displayed on the right side of the screen. Now there's no way you would not know what input you have placed...
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Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets h...
Extra Juice and better game economy and balance...
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Defend the past, protect the future: Save Grandma’s legacy from the flames of war!
Hi there, friends and foes of democracy, I have been working on putting the pieces together for the game and thus created a lil playable test. This test shows t...
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It took four years to build this initial demo from scratch. It was an amazing learning experience, and moving forward there have been a lot of changes when it c...
I can finally says this, we are close to releasing the first public beta! Over the project's development, I've experimented with many game mechanics, seeing wha...
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
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Hello adventurers! Spent the last few months polishing Lightseeker, fixing game break bugs, normal bugs, spelling mistakes and finishing the last endings of the...
I WAS WORKING ON MAIN PUZZLE LOGIC:- AND THE HOUSE: I created a door lock system requiring a specific key to unlock and a picture puzzle where players arrange i...
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How to Overcome Color Perception Challenges in Game Design? After hours of brainstorming the perfect menu design, I finally decided—I want it interactive. But...
Battle Simulator was initially a gift for someone on Christmas, no names mentioned. It was inspired off of a small paper game I used to do with my classmates al...
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Greetings! Welcome to my yearly report about progress on Second Legacy. You may skip directly to the end of the article for the full release notes, or keep read...
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