Game Devlogs About Game Design
Boss Encounter Expansion The late game is getting a huge spike in tension and strategy. 10+ new bosses , including majors like the Obsidian Colossus , Uranium W...
Just a friendly update to let you all know what we're working on for PlinkIdle! There are some big design changes in the works, as always informed by folks' hel...
En ✨ What’s new in Act II: A living memory labyrinth with an interactive map, hidden notes, and shifting corridors High-stakes dice duels against the Shadow...
Infusion has needed to be an essential part of Arcane Earth moving forward. It had to be designed to help players avoid getting soft locked while upgrading both...
This update has not been released and will be ready at some point in December. Please support the project in any way that you can! Journey Galaxis became a free...
Hey everyone! 👋 I'm working on traps and mechanisms for the game — sharing two blueprints. First one — helps Santa cross to the other side: lever, gear...
Haunted Hotel Delivery is a horror game with eerie experience. The game themes around PSX style graphics, but once I got the feedback, I analysed, most of the f...
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🛠️ Bug Fix: Scoring System Not Resetting Properly We fixed an issue where the score did not reset when returning to the Main Menu. ❗ The Problem Previous...
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🔹New Feature: Show Correct Answer When player submit a wrong answer, the game now displays the correct answer to help with learning and improvement. 🔹Redu...
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Este Ă© um trecho de um vĂdeo que estou trabalhando para falar como quase fiz um jogo MUITO ruim e o que eu fiz para desviar, um dos motivos já tem no vĂdeo...
I have been writing up new scenes that allows for user login and guest login and also fixes the whole html5 save load issues with data; including new player dat...
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Comment on the demo if you know Gamemaker and want to be involved in the development of this project in any capacity. Audio design, artwork, coding, story eleme...
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Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
Hello everyone, I wanted to share my story, which I think many indie developers who balance their passion with their professional lives will relate to, and perh...
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Is there anyone who had completed this game?? Me as a developer of this game still unable to the game no matter what it is, I understand ever single line of cod...
When I began my journey to make games 14 years ago I took the most difficult path of making one long game. At times I had many regrets, and there were many time...
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This updates really broken so we'll fix it tomorrow or the day after tomorrow...
Dear Arcanists, The Golems have been working out! In the next update , Golems become stronger, smarter, and a little more expensive… Each Golem now hits harde...
As of the past few days as I can guess some of you have see a message on right down side of you your screen saying that web support has ended. Well yes it has a...
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~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
Version 1.1 Changed resolution 720x1240 to 500x800 (for websites) Selected category is now highlighted Added animated background So it turns out, the recommende...
Baik, ini devlog game pertamaku. Sesuai deskripsi halaman utama Itch punyaku , semua proyek ini hanya hobi. Aku sudah lama membuat game. Sejak umur 8 tahun paka...
Evolución de sprites - ANNE S. NAPOLI Anne Napoli fue uno de los tres primeros personajes que imaginé cuando pensé la historia de Sangius: Petrified , (junto...
Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
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Have some fun and enjoy the show. Ensure the best time you can have on this cool fall afternoon. Love you all, thank you for the support, now enjoy...
Hey everyone! After the last release, I took a short break to settle into my new job and regain some energy. Now I’m fully back to development — and there a...
A new system has begun taking shape in Arcane Earth… Runes! The games own style of milestones and achievements. Think of them as mystical quests carved into s...
Evolución de sprites - MACKENZIE NAPOLI Mackenzie es uno de los personajes centrales de Sangius: Petrified , siendo de hecho el primero que creé cuando tuve l...
Hello good people 👋 Let me introduce you to someone important in this story — his name (for now) is Otto . He’s an old man, once a woodworker, now living...
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Hi everyone ! This game (Most Quietly Remastered) right now is in active development. In this post, I will just say possible release dates of some MQR versions...
How I made a game on Ludum Dare 58. Below, I'll share the development process, broken down hour by hour. 2-3 hours - concept These are a very important 3 hours...
Hello everyone, Today, I want to share the story behind my game, Melancholy , and how its core concept came into being. The name "Melancholy" comes directly fro...
My scripts got a little bit unorganized so I am going to redo much of the ui stuff. WHile I was working on the save/load, I messed things up and I had to keep r...
Hey hey, Akua here! I’m the character design and sprite artist of Onigashima, having also drawn the cover art and main menu art of the MC! Also, temporary pag...
I wanted ElĂas, the main character of Penance , to move with a human fragility slow, deliberate, almost burdened by guilt. To achieve that, I used rotoscopy...
Just a little passionate about this one. Included some music I listened to while writing at the top! (Yes drama informs 100% of my creative process and this dev...
Hello strangers! Been working on an procedural intro scene for each lvl as well as procedural lvl generation. The end goal is to give the game some replayabilit...
If you’ve played this game, and you’re not familiar with manual transmissions IRL, you’ve probably spent an annoying amount of time trying to start the ca...
The core of Penance is the deliberately slow, contemplative pace of Purification . Players must Pray to activate Elias's Staff and absorb the Guilt from contami...
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just wanted to let you all know that I am getting back into this project! There has been a big chunk where I wasn't fully focused on it - but I am back into mak...
I finally was able to finish part of a multiple mesh setup in that we now have five primitive meshes we can use! Creating things will be much more dynamic and s...
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tl;dr: things break at high speeds This is true everywhere from physics to software development. In this case, the car would clip into the ground while taking a...
Good day! Just a little update to say that progress on Arcane Earth has been a bit slower lately while I wrestle with some stubborn FPS issues. The game runs in...
Yeah, so. Hi. This is azureXtwilight , project lead for the game Onigashima was never supposed to be a horror game, it was going to be a battle shounen about fi...
Location is important; especially in 3D! I have added four major location points right now for spawning the kinematicbody. I know its not yet 'fun' but at this...
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Most horror games build tension through movement, running, escaping, reacting. But while developing Penance , I discovered that real tension can also come from...
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