Game Devlogs About Game Design
Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
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Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
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Combat in Onigashima Idle has always been about preparation—stats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell C...
The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
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Updated the cutscenes to 3D so they are consistent. Now they game costs $3 due to operational costs...
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We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
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Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
Some changes...
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Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
this one is part of the Second Act, when we arrive the downtown's coast...
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
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Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
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Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
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Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
I am at the stage where I just began thinking of making a trailer. Just spent three hours last night making one. Woke up thinking it needs complete overhaul. Id...
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
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Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
Realized mid-dev that it's always better to receive feedback from beta-testers without feeling (and acting on) the need to explain why you as a gamedev made a p...
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
Projects are daunting. Big projects are even more daunting. Going into GameDev as a first-time solo indie game developer is super daunting. I realized very earl...
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Hellbound fits within the neo-noir genre the most when I look back at the narrative. The protagonist, the themes, and so on. To clarify, a neo-noir is " contemp...
Hi! This is my first game, and I finally published it on itch.io. I made this project to learn and experiment, so it’s a small game, but I tried to focus on a...
We are introducing two powerups. To activate them first, the player needs to collect a power-up object, and the ball will gain two different powers: One that fr...
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👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
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We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
Assets Management Boring but seriously important (I think) topic Tip 1: ALWAYS keep track of where you got things necessary to all assets i.e. images, sounds, m...
Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress ov...
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