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Game Devlogs About Game Design

What will change for the Steam demo
Game Design
Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
Title Screen Image
2
Game Design
Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Meet the characters of Tavern Talk - #2 Fable & Caerlin
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Game Design
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
2 files
Added 3 2 1 Go! to the first level
Game Design
Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
1 file
Arcana in Motion – How Spell Cards Transform Combat in Onigashima Idle
Game Design
Combat in Onigashima Idle has always been about preparation—stats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell C...
update 0.1.1
Game Design
The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
1 file
Official Launch
Game Design
Updated the cutscenes to 3D so they are consistent. Now they game costs $3 due to operational costs...
1 file
Devlog #2 - Dungeon Crawlers
5
Game Design
We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
2 files — 0.4.4
Version 0.02 add-ons and fixes
Game Design
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
1 file
"Frieza's Fury" Game Development Devlog #13: Sparking Animations & Power-Ups
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
dev's back from the wars
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35
Game Design
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Power On: The DatCube 82 comes to life - Just released our FIRST game! #firstgame
Game Design
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
1 file
"Frieza's Fury" Game Development Devlog #12: Building a Character Selection Screen (Part 2)
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
How I write my story
1
Game Design
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
Meaningful Rarity
Game Design
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
Devlog #1: Inspiration
7
Game Design
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
DEVLOG - Unreliable Narration & Second Person Perspective, Crosspost!!!
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Game Design
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Themes in "Pyrates"
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Game Design
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
January Devlog (* ´ ﹃`*)
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Game Design
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
​Luig's Tiny Pockets: One Item at a Time
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6
Game Design
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Reward Boxes
Game Design
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
Void Salvage Roadmap
2
Game Design
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
Signs of life
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8
Game Design
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
✅ STRUCTURA! Update Patch Notes v1.1.35
Game Design
Some changes...
3 files
Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
working on new levels
Game Design
this one is part of the Second Act, when we arrive the downtown's coast...
Devlog #12 — Building the game from the inside
Game Design
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Shorts-Devlog #7,3
Game Design
get in a magic Flight!
Devlog #03: The Trap & The Finish Line
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4
Game Design
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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Devlog #01: It all started with this
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2
Game Design
It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
2 files
Devlog #02: 6 Dudes, 14 Days
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Game Design
Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
2 files
Devlog #00: Why We Chose Intent-Based NLP Over GenAI for Our Horror Game
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Game Design
Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
2 files
Parallax !!!
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2
Game Design
Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Mazes!
Game Design
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Shower thoughts - First drafts should be shit
Game Design
I am at the stage where I just began thinking of making a trailer. Just spent three hours last night making one. Woke up thinking it needs complete overhaul. Id...
Demo is now live on itch.io! 🎉
1
Game Design
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
1 file
Graphics update in progress ...
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2
Game Design
Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
Shower thoughts - Good habits re. feedback
Game Design
Realized mid-dev that it's always better to receive feedback from beta-testers without feeling (and acting on) the need to explain why you as a gamedev made a p...
How Doce Fim's sprites are set up!
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Game Design
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
Shower thoughts - Task decomposition
Game Design
Projects are daunting. Big projects are even more daunting. Going into GameDev as a first-time solo indie game developer is super daunting. I realized very earl...
AI in Pyrates
Game Design
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Hellbound: From The Ground Up
Game Design
Hellbound fits within the neo-noir genre the most when I look back at the narrative. The protagonist, the themes, and so on. To clarify, a neo-noir is " contemp...
Devlog #1 My new game is out!
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Game Design
Hi! This is my first game, and I finally published it on itch.io. I made this project to learn and experiment, so it’s a small game, but I tried to focus on a...
Power ups implemented / Flying enemies changed
Game Design
We are introducing two powerups. To activate them first, the player needs to collect a power-up object, and the ball will gain two different powers: One that fr...
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[Feedback wanted] My First Game demo: A Zero-Code PVZ-Like Rogue With Hands-On Chaos & Carryover Sunlight! 🌱💥
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Game Design
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
1 file
Attribute Design in Spellblade
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Game Design
We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
The digital version of Lightseeker is now AVAILABLE!
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Game Design
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
New playable characters (coming soon)
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Game Design
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
O que tem para explorar? - Mini-Devlog #7,2
Game Design
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
Shower thoughts - Timesaving tips
Game Design
Assets Management Boring but seriously important (I think) topic Tip 1: ALWAYS keep track of where you got things necessary to all assets i.e. images, sounds, m...
Progress Checkup! (Jan. 2026) | Scratchin' Melodii Devlog
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Game Design
Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress ov...
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