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Game Devlogs About Game Design

A Story Design Retrospect on TLTSS
Game Design
Prologue - The Jam Game That Got Its Own Essay As announced last week, I'm writing a two-part mini-essay about my latest game The Last Thing She Saw . Part one...
Devlog #02. Gnome's caves.
Game Design
I keep working on the Gnome's caves location. Added various mechanisms and riddles in the location. Also there are different ailiments appear in the caves, like...
Chapter 2 Sneak Peek #40: Goblins!
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter2! Last week we have introduced the Goblin Scout, which Charlotte will encounter on the new deser...
Devlog #35 - Narrative Structure & Dynamic Personality
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Game Design
Hello! It's time for another devlog, this time about Brassica 's narrative structure and the way you can influence the protagonist's, Saffron 's, personality...
Devlog #17 | Delivering News (Game Design Post)
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Game Design
This time we would like to introduce a brand new game mechanic to you that you will see quite a lot in Vagrus : the acquiring and delivering of news across vas...
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C# port, both amazing and sad news
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Game Design
TL;DR The game is being ported to C#, it will be released on consoles too, local coop (and maybe online) will be added, as well as twitch integration and mod su...
Heroes of Noresskia, the making of
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Game Design
Managed to complete my 15th 7DRL Challenge Entry, PLAY IT NOW ! Heroes of Noresskia is a setting for AutoDM 0.1 , both things were produced during the 7 days...
What The Fish? New Updated !
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Game Design
What The Fish? New Updated ! What The Fish? Playground Updated Now !
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GRIT - The life and frequent death of pixel man
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Game Design
I've been a part of many great game dev teams but this project is my personal exploration into extreme survival and perma death. You'll have to survive a few m...
So, where is the A.I.?
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Game Design
Anyone who has read the how-to-play notes, and played GRITS Racing for more than a few minutes, hopefully understands that this game is not just another top-dow...
Development Log 3/5/19: Construction in Progress
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Game Design
Hello everyone and welcome to another development update! So this week I want to talk about a few things. Obviously I want to touch on the demo and what to expe...
Chapter 2 Sneak Peek #39: Another Monster
Game Design
Welcome to another new sneak peek for Alchemica - Chapter 2. Today we will be sharing to you guys another new monster: the Goblin Scout . Goblins are staple en...
Prototyping - Week 3
Game Design
A fresh start After concluding that our game would be developed in Unity, we left behind the small prototype we had and restarted, but this time with cleaner co...
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Prototyping week 2
Game Design
Hi fellow Game Dev's and Game enthousiasts, Welcome to our second devlog! This week we concentrated our efforts on adding some fun ways to annoy your friends. L...
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Check out the prototype version of "How Do You Know Mr. Blue?"!
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Game Design
Here's some interesting tidbits from the game development. While the demo of "How Do You Know Mr. Blue?" is available to download on Gamejolt now, the game star...
§16 - Deeper Dungeons, Deeper Insights
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Game Design
Just one more hero... My goal with Eidolons is to achieve a streamlined experience - with open-world adventure, turn-based combat and dungeon crawling - with...
I love pretty sweet plaster. Not you?
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Game Design
Hi all, Nothing new :), but now here pretty sweet plaster everywhere, and i dont want you miss it, for sure, and you are here, so all fine :))) Ops, i forget...
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Devlog 1 - Let the prototyping begin!
Game Design
Hi everyone and welcome to our Devlog! We are Group 7 in our class “Game Projects”. Our big assignment this semester is to make a couch co-op game, all the...
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The Whipper - Alpha Build 001 (Castlevania IV Successor)
Game Design
The Whipper is a spiritual successor to Super Castlevania IV. I've now uploaded the first alpha build of the project so you can test out how the character contr...
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DevLog #2 - What do we expect of Mama Mayhem
Game Design
This DevLog is just to talk about our expectations for Mama Mayhem. To start of, the most important question is "Is our game fun?". The answer to that is : prob...
Inventory
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Game Design
I've been slowly toying with ideas on how to handle the inventory system. Some of thoughts / considerations: What types of inventory items do I allow for? Do I...
§17 - The fundamentals of Nethergate Campaign
Game Design
Hey! I am writing this one primarily for people who did or want to read the last post ; or the one before it . I hope it will help you understand what’s going...
Saga - A game full of inspiration!
Game Design
This is my first ever "discussion post" where me Eroxxie explain about my work in progress game Saga! Today im gonna talk about what made me design Saga and wha...
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Adding Discoveries and removing Missions
Game Design
The Missions system has been around for a while now. It was created to give the player objectives with a reward that can be used to unlock upgrade tiers. While...
Gameplay Systems Design - Sensor Range and Heat Signature
Game Design
I've started experimenting with a change to how ships detect one another - currently, every ship knows the location of every other ship in the system at a given...
Development Log 2/25/19: Back from the Dead
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Game Design
Hello everyone, I am back to the regularly scheduled weekly updates! I took a brief brake to take care of a few things but I am back in full force to work on th...
Chapter 2 Sneak Peek #38: A New Monster!
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Game Design
Finally...! After some weeks of absent, finally we are back with another sneak peek. The Octopus boss really took some time to finish, and coupled with a techni...
Devlog #12 (Spaaaaaaaccee!)
Game Design
Space… The final frontier. Hello there cadets, Big update this month, a fair bit to go over so let’s begin shall we? Discord Server and Closed Alpha Come...
How Die Escapes
Game Design
The optimized path problem and need for time limit levels One of the most difficult things in game design for Die 2 Escape has most definitely been the algorith...
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Prototyping week 1
Game Design
[1]Camera Perspective? 1.First Person View, Third Person View: We had plans to make dodgerolls one of the main mechanic to avoid being tikked, in FPV it is very...
Some background story for our Wanba Warriors!
Game Design
You can select from three characters in the demo: Monkey, Bing, and Ding. Monkey If you are familiar with Chinese legend, you’ll notice that Monkey’s outfit...
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Sneak Peak: Grid-based ship
Game Design
After few hours of playing around I can share with you my current progress. So, basic idea of grid based room is half way there (well, maybe more like 33% ther...
Not *That* Kind Of Bug!
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Game Design
Onto the last of the ‘classic videogame’ enemies now, this one draws its inspiration mainly from the wonderful ‘Space Invaders’ style shooter ‘ Galaxi...
Firework Tycoon Post-Jam Update
Game Design
Hello, this is a small update that I am hoping will allow me to set down this project and pick something else up. I hope you enjoy the game. --- Firework Tycoon...
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To Drift or Not To Drift?
Game Design
Drifting. It's a word that sells. In other words, if I changed the physics of GRITS Racing to easily drift the cars continuously and changed the name to GRITS...
Everhood or the idea to stop worrying about making the game a financial success
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Game Design
The development team of Everhood consists of me(Chris) and Jordi. Jordi handles programming for Everhood but he is also very flexible in other areas such as art...
ProdEdits Estúdio Museum Launched
Game Design
Today is the Launch of the ProdEdits Estúdio Museum Game. ProdEdits Estúdio Museum is a Realistic Digital Game Museum about the projects of the company ProdEd...
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DevLog #1 - Death & Magic
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Game Design
Hey there! Today I'd like to talk about what you can expect from some of the more RPG inspired elements of Arclands. There are two ways to lose in Arclands - ei...
Splitting Up
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Game Design
Bit fed up with parameter tweaking, so before I finish the final first round of config by going through the treasure chamber guardians and bosses I thought I’...
An update just before release
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Game Design
I've added a brand new scene to the demo and also done some changes to the dormroom. I am still unsure what to add, but I do indeed feel it might still be a bit...
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Some plans for the next week or two
Game Design
Happy Monday friends! Here are a few things I'm planning over the next week or two to make Into Outer Bass even more rad: Some more planets and space oddities w...
Postscript
Game Design
Hi! This is my first video game using the tool Bitsy. As all the planning and development happened before adding to Itch, there hasn’t been any build up to re...
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Creepy Crawlies
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Game Design
No prizes for guessing the classic arcade game that’s the inspiration for this latest enemy – yup, it’s another of Atari’s masterpieces – Centipede! W...
Dev. Log update Feb 19, 2019
Game Design
Here are a couple of sketches for the background art of the game.
5 reasons why you will love the stories in Fhtagn!
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Game Design
A few months ago we released Fhtagn! a choose-your-own-adventure game on Itch.io and Steam, where you can play as one of four cultists intent on releasing an A...
The HUD
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Game Design
I work on the hud to delete then replace all HUD or on screen information with in world information (or intradiegetic information) So for the key to press i ad...
Star Catcher minor update #2
Game Design
Today's another minor fix. I added mechanic from classic Point & Click andventure games. In some cases you have to use your own head and type own command, but d...
The Foundations of Life
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Game Design
Why Ecology Matters: The Turks and Mongols developed a nomadic culture atop the sprawling grasslands of the Steppe, their horses nourished by the sea of grass...
The making of Clarity
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Game Design
Excuse the crudeness of the screen grabs, but just to demonstrate how many forms this game has taken, yet all of this remains in the game somehow. The D6, the s...
Twelve Days Later, The World Is Still Trash
Game Design
Hi all! You may know Caveware Digital / SCREAM CATALOGUE as hosts of the SCREAM horror game jam series, the most recent jam being SCREAM SEASON ! On the 22nd of...
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