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Game Devlogs About Game Design

Save and Load System
1
Game Design
Hello everyone! Over the last week, I have been working on an often requested feature. Specifically, I have been creating the save and load system, which will a...
It Will Find You - Devlog 2 (Taking the next step with Captive Audience)
1
Game Design
Hey Folks, So it's time for the second weekly Devlog, and today I thought I would discuss what happened between Captive Audience and the creation of It Will Fin...
Scoring in Soulash
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2
Game Design
Soulash is a roguelike with permadeath. It will be challenging to beat the game and might require multiple tries. To help see progress, a scoring system was imp...
Design Journal: Campaign Balance
5
Game Design
Hi! I'm Jackson, a designer and QA tester for Wildermyth. I'm gonna discuss how we've made some significant changes to help balance both individual battles and...
3 files — 0.4+56 Ayla Mormont
Developer Update #1
1
Game Design
With the Launch of Chaddius Maximus on Itch.io, you overwhelmed the entire team with enthusiastic engagement and feedback. As to be expected, you all found some...
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Modding Discoveries (part 2)...
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Game Design
I spent a great deal of my free time this weekend working on parsing discovery mod files. Still, though I wrote quite a bit of code, I'm not completely done wit...
Status Update April/May '19 | Comparison between EternalEscape and other turn-based tactical games
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Game Design
In May we released the latest version of Eternal Escape. Now we will take this as an opportunity to compare our game with other turn-based tactical games. The g...
how a real-time simulated machine ended up with a turn based gameplay
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7
Game Design
In this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the imm...
Modding Discoveries...
1
Game Design
This weekend I have been mostly spending time thinking and writing event modding design documents. I still managed to write quite a bit of code but nothing I ca...
Road Map
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Game Design
Road Map This list is in order of what I want to do. However, I may change my mind or work on something else at any time. I will add voting on roadmap priority...
22 Weird Procedurally Generated Fantasy Races Reimagined by u/parapteryx
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4
Game Design
Recently I posted the top image on r/worldbuilding a community of fantasy worldbuilders on reddit, the image contains 22 leaders of some of the stranger races I...
Chapter 2 Sneak Peek #49: Again, A New Arkana Doll!
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Game Design
Hello and welcome to a new sneak peek of Alchemica - Chapter 2. As we are still working hard in adding new Arkana Dolls to the game, and today we will be intro...
Demons Never Lie - New escene designs
2
Game Design
Hi everyone! Here you are some scenes from Chapter One & Two that I've redesigned. I'm improving lighting, cameras, post-producction and backgrounds to make the...
A closer look at the demo - Roadwarden Devlog
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Game Design
The first version of the Roadwarden ’s demo has gathered quite a bit of attention. Thanks to all the comments, suggestions and testing, I was able to gather e...
2 files
The Map of New Wenders
2
Game Design
Hello! On this post, I will write about something very important that we have been working on for a long time: the map of New Wenders! We're not Bethesda, so we...
Norco: Faraway Lights June 2019 Update: Artwork & Episodic Release Details
4
Game Design
Hi! Since this demo still receives a consistent amount of traffic, I thought I might provide an update on the development of "Norco: Faraway Lights". Progress r...
[14] Artist Statement
Game Design
Operation Kanshi by Amanda Siswojo & Emperatriz Ung Artist Statement as submitted to the Faculty of the NYU Game Center of New York University in partial fulf...
My First Solo game
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3
Game Design
This is my first solo game, and my first non-system driven game. It took 6 weeks to complete this project, I've been wanting to make a Horror game for awhile an...
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Chapter 2 Sneak Peek #48: Yet Another New Arkana Doll!
1
Game Design
Hello and welcome to another sneak peek for Alchemica: Chapter 2 . Today we will be introducing the third Arkana Doll for the game: Our grim reaper doll, Death...
CONTORTION; Analysed and Explained
Game Design
Hey folks! Finally the day has arrived; ever since the game hit 500+ Downloads and seeing all the let's plays filled with questions and doubts as developers we...
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Fäiser and what it means to make "Raw" games
2
Game Design
The idea behind Fäiser isn't all that special, it's basically LUFTRAUSERS but with less polish and more colours (because colours are cool and you can never hav...
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time limit in a roguelite's run (reactor feature)
1
Game Design
I do really like roguelikes and roguelites. It actually doesn’t matter if it is a classic turn-based rougelike, a 2D platformer, a top-down dungeon crawler, a...
“An RPG / Visual Novel / text adventure hybrid” is a mouthful - Roadwarden Devlog
4
Game Design
In her Rock, Paper, Shotgun article , Jay Castello has mentioned: The game’s genre is purposefully fluid. On (...) Studio’s website, the top frequently aske...
Hero Express powerups
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Game Design
Have you tried Hero Express yet? If so you probably know the game power-ups, but let's introduce them anyway. The Jumper , a powerup that allows the player to...
Dystopicon's references (II): Ikea and Fight Club
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Game Design
Another reference to create Dystopicon was the Ikea catalog and the movie Fight Club. We wanted to show all devices and prices like in a furniture magazine.
Final release!
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Game Design
Finally we have been able to review all the texts and solve the most important bugs: In addition, various details have been added, such as changing the role of...
5 files
Soulash design choices and it's future
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4
Game Design
Hey guys, Last week I mentioned the upcoming alpha release of Soulash version 0.2 , which will be available on 21st June 2019. This week I would like to talk a...
Layer Brush
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1
Game Design
Turns out adding a brush to paint 'layers' was much more troublesome than I expected it to be. The biggest complication came from the fact that, internally, lay...
Optimizing Crumbling World
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2
Game Design
Hello everyone! Before taking a brief vacation, I was working on a promising improvement that has the potential to optimize the performance of Crumbling World...
Static content in Soulash
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Game Design
This article was inspired by FAQ Friday on /r/roguelikedev . Soulash has a big open and consistent world that feels like one map. I've made the decision early i...
Design Journal: Villains
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7
Game Design
I'm gonna talk about how we're designing a major new feature we're calling Villains. I'll start with some history and background to cover the motivation, and th...
A retrospective on perspective
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Game Design
Iteration is the process of doing something again and again until it meets your standards. It is a common technique in game development and the tech industry, b...
Quests And Missions
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2
Game Design
Recently, I have been working on incorporating Quests and Missions into Crumbling World, which is likely to be the most exciting and fun update to the game so f...
Demons Never Lie - Character Design
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Game Design
Hi demons! Here's a little character design video. Hope you like it! Remember that the game is now on kickstarter and it's been developed only by one person, s...
Dystopicon's references: Stanley Kubrik
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Game Design
To create the Dystopicon room we wanted to use the door as a vanishing point. It is the place that the player looks at and the central axis of the composition...
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Inspiration of Netherguild
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Game Design
The inspiration behind Netherguild After launching an early alpha demo , I wanted to write an article about different games and media that inspired my developm...
Dragon shore 1.2.0 is out!
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Game Design
Good day bounty seekers! We are proud to introduce you Dragon Shore 1.2.0! Last year was quite hard for us to make some quality updates in case of many complica...
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Feedbacks are welcome!
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Game Design
Hi everyone! We're really happy to have people try Hero Express' demo before it gets released on console and PC. Your feedbacks will be really valuable when it...
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2d Physics
1
Game Design
Let’s talk about game physics today. We’ve given the game a realistic game physic to make it funnier. Still there were some problems of course since the gam...
Chapter 2 Sneak Peek #47: New Arkana Doll!
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2! After a week of absence, we finally have something new to share to you guys. This time aroun...
Jump And Grab Edge System
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2
Game Design
Since the last update, I have been working on the Jump and Grab Edge System for Crumbling World. After playing through the game myself, it dawned on me that the...
Unity Sprite Shape
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1
Game Design
Hi guys, today we want to talk about the tool we used to make the tracks in Hero Express, Unity Sprite Shape. https://blogs.unity3d.com/2018/09/20/intro-to-2d-w...
Layers, and the 'Weird Biomes' Mod
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Game Design
This weekend I focused on finishing up the 'Layers' mini-feature and also creating a mod that would allow me to test not only layers but all other moddable comp...
Ghostscape 4 back in development
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3
Game Design
IGNORE THE PATREON STUFF - I'M FOCUSSING ON ITCH.IO
Watch TV, earn money, pay to live! Our dystopia
Game Design
Watch TV, earn money, pay for live! Dystopicon is an experimental game based on classic #dystopian novels: - 1984: state controls citizens - A Happy world: stat...
Activating Mods
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Game Design
The mod support framework is basically done. In the next version it will be possible to load multiple mod folders into the game before a new world is created th...
STATUS UPDATE MAR ’19 | A SHORT PRESENTATION OF OUR CLASSES
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Game Design
Six months ago at the end of 2018, we tested our gameplay mechanics with models and animations from unreal marketplace. Also, with the help of motion capturing...
The Courier Premium Version!
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3
Game Design
I decided to nearly remake this game. Starting from the resolution to maps... More depth to the battles and more spooky events, this is the way to make a good g...
Known issues in the demo
Game Design
Known issues in the demo These issues are known, but they cannot be fixed as of currently due to several limitations, apologies for this. When adjusting volume...
Attack on Toys 'Future Updates'
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Game Design
⚑ Attack on Toys mostly updated regularly for 2-3 weeks once, but we will stop doing that for a while to give you guys more significant/worthy update in the f...
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