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How is Everhood going + Lets create 2D lasers in unity !
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Tutorial
Welcome to our sixth devlog ! How is Everhood going We are doing very good progress on Everhood! Chris is creating more and more in-game content, no one can st...
Walkthrough
Tutorial
A 3D puzzle game where you investigate, manipulate and test mysterious alien artifacts
Devlog #34 - Status Update, Character Design, and UI
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Hello! It's time for another update on the development status of Brassica . After working on separate projects for a while, we are now in the process of gettin...
Attack on Zombies!
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What changed? This update features two new features: Attacking (minor) A crouch before you jump Attacking is a big part of the game, but I needed to prevent the...
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The First 10 Minutes of Game play (played by Developer)
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Hello everyone! Today I made a video of first 10 minutes of Cute Adblocker's Game play ! I hope you all enjoy. Don't forget to share your thoughts or upload you...
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How to Use Vive's Trackpad with SteamVR 2.0 - Part 1
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In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system. This method is used in my current Early...
Read the game introduction and get started !
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Here's the in-game tutorial for you to read while you download the game's source.
How I Made Those Planets
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After I published this game I got a bunch of questions about how I generated the planets in Bitsy, so I wanted to write up a devlog in case it's helpful for fol...
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Realesed
Tutorial
I know how much everyone(nobody) was waiting for the game to realese this is realy just a test but wasd for controls.
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Tapedeck walkthrough
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I’m working on a tapedeck for APOTU, throwing a few sneak previews onto twitter in the process, and got quite a few requests for walking through a how-to. So...
Building Tree’s Part 2: L-Systems
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This is part two of a tutorial series, I highly suggest checking out part one first (its way more interesting). Find it here: https://mjm.itch.io/tree-game/dev...
How to make a nebula shader
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Welcome to the first devlog for Gravity Ace! My plan is to give you a look behind the scenes. You'll have a front row seat to see the decisions I'm making and...
Building Tree’s Part 1: Runtime Meshes
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This is part one of a series of tutorials on procedural Tree’s, using L-Systems. Based off how I did the tree generation in Tree Game. There will be three par...
How to Stream on Twitch
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If you want to stream your games but you’re not sure how to set it up, then you’ve come to the right place. In this little guide I’ll explain some of the...
The Anatomy of a Bug
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Hi all! Before we dive in, we’re Multithreaded Games and we’re working on a turn-based, gridless, tactical RPG called Wellspring: Altar of Roots—you might...
1 file — 1.3.2
Tutorial for Controls
Tutorial
Since the controls are somewhat complicated for this game, the development team decided to write a quick tutorial about them. Get your beak ready to peck some k...
PH 2.0 Walkthrough Complete!
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Hello, all. DiamondDust132 here with a quick update. A walk through for Passion High 2.0 has been completed! Someone asked for a route tree awhile back, so I th...
Host a Tournament, win keys!
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Grab your friends, the more, the better. Host a tournament. The winner gets a key to claim this game here and over Steam (when it would be available there). Als...
Making doors open in bitsy
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Following on from my previous post about creating a key and door system, it occurred to me that combination of duplicate rooms and exits could be used to create...
Managing Custom Save Files
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Managing Custom Save Files Creating save files Open iPhysics Sandbox Click 'Begin' to open a blank simulation Press the escape key to unlock the mouse Click 'Sa...
Key and door workaround in Bitsy
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I decided to learn Bitsy as a simple entry point skill to participate in game jams. I built my first room and then immediately hit a problem when trying to set...
Unity Editor Tools - Create Better Games Faster!
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Make the Unity Editor work for you and your game! It takes an incredible amount of work to create a fun, polished game and release it on a platform for players...
Grapple Bear how to repeat texture in Photoshop for Unity
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Grapple Bear is a 2D skill based platformer with a swing mechanic. The game is hand-drawn and coloured digitally. I will be taking you through my my level desig...
Creating a Fill Effect with Sprites in Unity
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The Goal Many common game features can benefit from using a fill effect on an image. You may be filling in a loading bar, health bar, power up meter, or creatin...
Craftable items and their recipes - A How-To
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Hold on, why are there so many items? With the arrival of the Progression Update , EpicShop now has a BUNCH of new items. Not even kidding, we are talking over...
Some tips how to play EtherKnight
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Today we would like to outline about a different way a player could play and potentially win some Ethereum on EtherKnight @ https://etherknightgame.io , if you...
How does this game even work? an overview
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I've been thrilled by how many people seem to be playing The Herbal Spice Problem , but at the same time, most of the comments that I've actually heard back fro...
Launch and Steam keys.
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Hey I want to thank everyone for checking out Horror Legends. We are in beta right now so we appreciate you taking a chance on us. I wanted to give you all a h...
Canvas Editor is now Open
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I'm excited to announce that The Canvas Editor is now Open from Mosha Online. You can Create your own Worlds with incredible Music and Filters and publish it t...
HumanWorld Walkthrough
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Day 1: Walk to the center of the level, there should be a human standing on a brown landing. Click the person and observe the direction they walk. Follow them...
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Hosting Multiplayer Guide
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Base Wars Multiplayer uses TCP connection. That means that communications won't get interrupted, but there's just a little more setup involved. If you'd like to...
Make your Thumbnails Stand Out! (GIF tutorial)
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Hey all, I just wanted to share my process of producing eye catching thumbnails on itch. After a lot of trial and error, there are a few rules I now follow cre...
Hints
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Hello! I'm Tete-chin and I'll talk about some hints in the game to get the three endings and how pass the battle minigame easily. For the 3 endings: Ending...
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Gameplay element: moving shields / barricade
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Hi and welcome to this devlog! Today I want to show you some of the gameplay mechanics to find out how you will play this game and also to get you ready for the...
Using Sliders and Lift Curves in Unity
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After so long seeing text on the side of the screen, an actual HUD is a relief to me! Implementing it was not too difficult after all. For example, adding throt...
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Walkthrough [SPOILERS]
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log.[in] walkthrough This guide will teach you how to: Get both endings. This guide will NOT teach you how to: How to trigger secret events. Where to find all...
Godot texture interaction tips
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This is a short collection of intermediate tips and tricks for using sprites/textures in a Godot scene. I wrote it as response to this question on reddit. Comp...
Goblins! VR - Implementation Guides: Fixed-movement VR levers
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Goblins! VR: Implementation bits and pieces Part 2: Fixed-movement levers This post goes over the UE4 Blueprint method used in Goblins! VR to create a fixed-mov...
Goblins! VR - Implementation Guides: Interactive Hi-Fi and cassette tapes
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Goblins! VR: Implementation bits and pieces Part 1: Hi-Fi and Cassette function This post goes over the UE4 Blueprint method used in Goblins! VR to create casse...
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Making a gallery in Ren'Py (visual tutorial)
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It's funny how I spent 2 months working intensely on Come For A Drink (CFAD), and then almost forgot everything that I did after releasing the game. Thank you t...
Creating a LOWREZJAM game with Godot Engine
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!! this tutorial can also work with the new 3.x version Godot, but in certain places there are already bigger differences !! The first thing I usually do on a n...
How to Claim a Steam Key for Prank Masters
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If you've pre-ordered or purchased Prank Masters before the Steam release, you can now claim a free Steam key for Prank Masters. 1. Go to Prank Masters itch.io...
making the robots
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I'm guessing some people might be interested in how I did the robots being "build" which well obviously involves hacks but here I'll share what my dialogue box...
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About Keyboard controls
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Due to its nature Cooktale had to be designed with Joystick as the main control scheme. That doesn't mean keyboard controls are non-existed; they were still imp...
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Adventures in pathfinding
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Perhaps the most challenging thing for me was figuring out how to prevent two enemies from occupying the same tile. The predefined motion-planning grid function...
Tutorial - Level Design
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Intro The level design process of a game is not an easy task. It doesn't involve ideas, or cool mechanics or nice aesthetics and cool environments, it is more a...
Tutorial - Pitch Shifting
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Intro In Bard's Lesson the main mechanic is to play the piccolo , a windwood instrument, and in the game's world this piccolo has three pitches that together bu...
Tutorial - Cutout Animation
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Intro Cutout animation is a very productive technique of animation which even allows you to, if you want and have the guts, procedural generate animations, sin...
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Tutorial - Ingame keybinding
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Intro Sometimes you just want to let your players set their own keys to interact with your game, right? Be it through an Options Menu, or as I did in the last u...
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