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Game Tech Discussion Devlogs

Tech of Rift Core - Breakdowns
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Tech Discussion
Hey all! It's been a couple of weeks since we released Rift Core. In that time, I've been writing some tech-oriented blog posts about the visuals in the project...
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Everhood is getting bigger and bigger. Tips to handle big projects
2
Tech Discussion
Intro Time for another devlog! As the title says, Everhood is getting bigger and bigger! We managed to add tons of new game content in a very little lapse of ti...
procedural level generation using impossible spaces
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Tech Discussion
During the last few days, I decided to focus a bit on level generation. I wanted to try adding new variations for existing generators and clean up generation co...
Visibility Culling in Privacy
Tech Discussion
This week I want to dive into a rather technical – but very important – aspect of rendering in Privacy: visibility culling. Visibility culling is the term g...
Skeletal Dance Party 💀 Procedural Level Generation
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Tech Discussion
Here is a little article describing how levels are generated in Skeletal Dance Party. It is released for #notGDC 2019, the game development non-conference for e...
Creating an asset for Privacy
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Tech Discussion
Ever wondered what needs to happen before you can interact with a plant in a narrative adventure? If so, you are in luck! Today, I’d like to walk you through...
Making my life easier
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Tech Discussion
So to make my life easier I've built into the game a dev mode to build objects for free and save them into a room. That is how you get the few 'locations' you s...
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Credits and Attributions
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Tech Discussion
I guess you could say I am a "solo dev", as I am the only one directly working on the project, but I certainly cannot do the project alone. I will be using this...
Work in progress + Q & A
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Tech Discussion
Work In progress : 1. Type writer system on chatbox (Done) 2. Inventory system 3. Lantern on/off Future progress update : 1 Health bar 2. Save system 3. Map...
Petting detection
Tech Discussion
The first technical issue in this project is moving the hand along the body using colliders and raycasts on an animated character. There are 3 possible solution...
Still fixing the game
3
Tech Discussion
Hello everyone~ Sorry again for the delay. Suddenly I found the bug that still have no solution. We are looking for the fix posibilities. I'm moving the release...
OFFICIAL DEMO!!!
Tech Discussion
Thank you so much for visiting and playing our demo!! I really hope you enjoyed and are looking forward to more! Please click here to take part in our Open Sur...
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One Button to Build Them All
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1
Tech Discussion
When we worked on FRIGŮL during the game jam, I didn't really have the time to look into our build system. I just had 5 minutes before the deadline and went fo...
Game Launcher update 1.1
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Tech Discussion
I recieved some issues on default's launcher behaviour so I spent some time last night and I made major update. Download zip file, extract archive and replace o...
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Making reusable Assets
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Tech Discussion
Hello there! Developing reusable assets is something that we often forget about in game development, we are always concerned with getting the game done, so we c...
Showing numbers with multiple groups of pixels
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Tech Discussion
So I had completely forgotten that you need more than just the total pixels per row and column, but this has now been fixed! Also rearranged the puzzles a bit...
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Further game's development and uploads
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Tech Discussion
Hello moon viewers ! It's Dear_Elise from the Polar Moon team, so as you may know, I am now the prior Dev of Konran:Zanki, Atsutsu and Ilena having their own bu...
Refactoring on the Core Loop! Better Code Coming Soon!
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Tech Discussion
Hello there! Since the past week I've been working on porting Moon Cheeser to Godot 3.1, besides some deprecated signals and some other minor compatibility brea...
#1 Molotov Revolution
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Tech Discussion
Voilà le premier jet de ma participation à la Gamjam19 Je suis parti sur un jeu éducatif 😂 A vrai dire je pense que les tank c’est plutôt la mort avec...
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Roomies - 3D Content Creation
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Tech Discussion
Hey Party People, My name is Jon and I was the 3D artist and project manager for the Global Game Jam 2019 game, Roomies. As 3D artist I was responsible for all...
Roomies - An Experience in Intense Coding
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Tech Discussion
Hey everyone, My name is Ryan Bailey and I am one of the programmers that worked on Roomies during the 2019 Global Game Jam. One of my biggest passions is prog...
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Mesh Deformation and Animation Adventure
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Tech Discussion
Good Morning, or maybe Good Afternoon by now, or Good night! Regardless, welcome all! I am Ethan Behar aka DuxClarus. I am one of the three programmers that h...
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Clarifying why Konran:Zanki isn't a Danganronpa fangame
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Tech Discussion
Hello moon viewers ! We thought we could finally adress something we have been noticing since the release of our game's demo. Many people have been comparing ou...
Game localization
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Tech Discussion
Let's see another technical part of Everhood ! This time we are going to see how our game localization work ,without any spoil! Trying to not spoil the story...
Spell book tech dev
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Tech Discussion
Hi wizards around of the world ! As said in the last devlog about the 0.3 update of the GWT, let me talk today about the spellbook, which is the new page added...
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Plans & spoilers for upcoming v.0.5
Tech Discussion
XARNOLD v.0.5 approximate launch date: 06/02/2019 The last 4 version of the game were having too many serious bugs so we decided to delay the launch of version...
Patch notes v.0.4
Tech Discussion
XARNOLD v.0.4 Patch Notes Spawn System update Golden Apples now drop more rare Apples now drop more rare Stamina decreases faster New Skin [Quora Skin]...
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Patch notes v.0.3
Tech Discussion
XARNOLD v.0.3 Patch Notes Skins finally added to the game [Yellow Skin,Blue Skin(Classic)] Spawn system updated Borders updated GUI graphics upgraded
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Third party tileset work in progress
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Tech Discussion
Hi survivors, I've been working on adding third party tileset support to Robinson. The best reason for this is that it helps players use fonts that meet their a...
Post-Jam fixes
Tech Discussion
Just fixed a major game-breaking bug where if you get shot while in dialogue the game essentially stops working as well as a few spelling errors. I also added a...
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Wicklog 25: load it faster, draw it fewer, show it better
Tech Discussion
Happy new year! It's been a good start for me, especially compared to the emotional wasteland of the last few months. I've started seeing a therapist, am surrou...
Characters of Yunoki and Creator
Tech Discussion
Images of my OC and i!
Meet your virtual 2D waifu, Sakura in her fully 2D interactive school!
The Development of Unreal PT
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Tech Discussion
NOTE: This is a more technical overview of some of the aspects and challenges I encountered during development. As well as some stuff that wasn't able to make i...
Grow And Rush
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Tech Discussion
I made this game during Weekly game jam 78. It is a platformer game where you can make certain platforms big to progress further in level. The game is not optim...
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how this hot mess was made and hot glued together
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Tech Discussion
ok peeps so.... IF YOU DONT KNO HOW TO DO MORE THAN 3 COLOURS or like exit-from-dialogue then lenny's FAQ is here so i drew it in colours with my established c...
Some Concerns...
Tech Discussion
I wanted to address a concern that I have regarding how the voting is going so far. At the time of this post, there are only 3 votes on the poll, which, conside...
Second Iteration - ABR (Always Be Refactoring)
Tech Discussion
Well, it sounds like a bad idea, but it's not. One day prior to uploading a first, incomplete, untested version, I decided I need to rewrite all the code from t...
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Debug.log("Merry Christmas")
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Tech Discussion
Well,here is our second devlog !So exciting :D During the last 2 weeks,Everhood underhood code has undergone a huge change.In fact, it's not the same code, all...
[LD43] Graphics Breakdown
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Tech Discussion
Since there were a few questions on how we achieved the graphics for Ludum Dare game Deadline of the Dead , here’s a brief breakdown of how everything was pu...
How the scrolling works
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Tech Discussion
This video illustrates visually how scrolling works. To fully appreciate it, please read the technical details below. Please note that some knowledge of the Ami...
Working with Tiled and Unity
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Tech Discussion
In our previous game (Eventful Horizon) we attempted to use the built-in tile editor. We encountered some major issues with the tooling, namely: Tile collisions...
Sound Effects - Don't Fear the Synthesizer
Tech Discussion
Sound design is perhaps the most underappreciated aspect of video games. Is that an overstatement? Possibly, but let’s talk a little bit about it. Sound effec...
Bools, bools, and more bools.
Tech Discussion
Sometimes I start to wonder if my brain is 90% bool. Watching Westworld I sat there and wondered how many switches are flipped on and off (1s and 0s) within on...
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Aztec/Mayan Themed Level Building
Tech Discussion
We wanted to give you the behind the scenes of how our levels are built. Today we will show you have post processing improves the look and quality of Buluk. Her...
Perspectives in a Card Game
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Tech Discussion
I wanted to avoid creating 2D digital designs for the table and the background of my game (I'm no artist...). So I've decided to make it 3D. I wasn't convinced...
2D Physics in a 3D Context: My First Card Game!
Tech Discussion
It was very fun for me to create my first ever card game in Unity! It was also the first time I used 2D Physics in a 3D context! Which if you didn't know, is...
π√ - Video Devlog 1 & 2
Tech Discussion
π√ (aka Piroot) is a metroidvania game that spans a fully realized planet. It is still very early in development but I've released a short demo here on itch...
Animations!
Tech Discussion
So I'm working on giving the game a bit more feel, and it's really coming together! I recorded this today. I'm still tweaking each individual animation, but the...
Hyper HD coming to Mac & Linux
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Tech Discussion
Hello everyone! I'm happy to announce that Hyper HD will be ported to Mac & Linux. Not only the currently available free demo, also the full version which is...
Now with installer
Tech Discussion
Hi again! Now we have a installer. Looks pretty official to me. Just that. Thanks :)
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