Game Tech Discussion Devlogs
I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
The browser version will not be available due to problems adding it to itch.io. I hope you understand. For those who have difficulty downloading:...
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
The following section lists currently known issues. If you have encountered a bug that is not on this list, comment below what you encountered and how it occurr...
Attached are the old versions of the game. Have fun :)...
Stay within the universe and traverse through wormholes!
Hello and welcome! It has been more than a year since the last update, which included the currently available first public playable build. In this 1+ year devel...
I updated the smoke shader. What I had before was cool, but needed more polish. Here’s a breakdown of it. On each wheel, it’s 2 things - a particle system (...
The dolls have been repaired. A new update for FablePhobia: The Hollow Dolls is now live. This patch focuses on improving the mobile experience and stabilizing...
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The next update of FiveBlocksFall (v1.6) will introduce a major improvement to the online leaderboard: verified gameplay screenshots , automatically captured at...
Hey everyone! My name is Yakov, and I'm a game developer. You may have played my previous projects: Dom Rusalok , Loretta , and Anoxia Station . Right now I'm f...
This change moves all maps from MS NAMPAC into bank 4 . In practice, this consolidates all map data into a single, well-behaved memory bank, freeing up previous...
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Thanks for all of the feedback and kind words! Changelist: CheckPoints are added. There are still no saves, so if you close the game, progress will be lost. But...
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I recorded this video to show the process of making a track with the spline tools package I’m using in Unity. It’s sped up and has some voiceover commentary...
Hello! Instead of trying to see the "blood moon" behind the clouds this morning, I'll write a short post here before I start work. I've been working on the mini...
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Complete quests, level up skills, build structures, or casually live in a massive open-world.
I'm working with some new foliage, thanks to Electric Dreams Env and Humble Bundle. This was the default/sample/showcase that I just overlaid most of my UI codi...
Howdy! I'm now taking some Unreal Engine classes. HOLY COW! There is so much more I can do with DamNation! You can expect some serious environment enhancements...
Yeay! I have successfully compiled DamNation for Linux, which is what Steam Decks require. I will be testing the build before I post it here on itch.io. Progres...
Is Ludus AI (for Unreal Engine) my next fun thing? Don't know! 1,500 free credits wasn't enough... and now I have to wait till May to finish testing. LOL. It's...
Version 1.4 has been one of the most ambitious updates I’ve worked on since starting FiveBlocksFall. What began as a small idea — “wouldn’t it be nice t...
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Hey Japaman masters! It just hit me—I never came up with a proper short name for this game. When I uploaded it to itch, the title was too long, so I kinda jus...
Hey guys! First of all, thank you so much for the support on the game as always! I’m working on getting a steam page up but it’s (unfortunately) quite expen...
So it's been a while and I've been mainly updating just the paid version, BUT SOON THERE WILL BE A FREE VERSION DISTRIBUTED!! I'm just trying out ways of making...
Added added soundtracks and music toggle button added key P binding to toggle in-game menu Changed changed touch detection logic changed brand button position o...
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Alright! Here a quick heads-up. I added an extra 030+ profile package which with quite some ram (not sure how much but probably 16mb+) should work potentially o...
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Yes, we wanted to announce this. We're thrilled to finally be able to open up more opportunities by listing Prototech games on Steam, so you can easily find and...
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I just uploaded v.1.1. It's a small fix for the localization and some minor bugs. It's also the version that was playable on Gamescom 2025...
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Today I added a pause system to the game. During battles you can now pause the action at any time to take a closer look at the battlefield. This makes it easier...
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The game is open-sourced on GitHub! Meaning, you can download the project and do whatever you will with it, long as you don't release the same game under a diff...
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The Comb Rider demo is now available. The demo includes several early levels and lets you experiment with item combinations. If you enjoy it, please wishlist th...
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The next update should be showing up at around the 19th but it should be a decent sized one focused on improving performance and graphical options. I'll be usin...
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Creating New Frames I wanted to take a moment to talk about the process of creating new frames. At first glance, you might think it's easy to just grab a screen...
Good day, Diecaster! In our last devlog, we talked about the inspiration behind the idea we brought to our game jam event. This time, let’s look at the protot...
The response to I.T. Never Ends has been surprising to say the least. I mean that in a good way. I set out to make an existential comedy about the mundane grind...
New Features Resource fly to UI animation Mining now has clear visual feedback. When you collect resources, small icon tokens appear where the action happens an...
Greetings from Rome, pilots! I am Giuseppe, lead dev of a 3-man team (all veterans from the 90s MUD era). We have been building Project Zero-G for a year, and t...
This update adds the Prestige Shop , a meta-progression layer where you spend Quantum Points (QP) earned from prestige resets on permanent upgrades that carry o...
Hello everyone, I have just released a small update to address some Streamer feedback and fix a potential Save point issue. Thank you for your continued support...
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[Patch Notes] 1. Character Visibility & Save Logic Fixes The "Invisible Julian" Bug: Fixed a specific bug where the character would become invisible after loadi...
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1. Gameplay Warnings Added a warning words to the initial tutorial popup regarding the lack of Auto-save and Sequence Skip functions. Please make sure to save m...
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Date: February 4, 2026 Version: Early Access Developer: Itamde Studio 🎯 Project Overview Soft Mini-Golf is a casual-style 3D mini-golf game developed with Un...
Hello Rotters! Some new game updates happening! Now you can talk to the game NPCs and we have a craft system, so the player can build some tools, weapons, utili...
Data: 4 Febbraio 2026 Versione: Early Access Sviluppatore: Itamde Studio 🎯 Panoramica del Progetto Soft Mini-Golf è un gioco di mini-golf 3D in stile casual...
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Bug camera fixed...
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Il videogioco napoletano. The neapolitan videogame
Gimbal Lock, Slerping, and Quaternions, oh my. I recently updated the third-person camera to work well on curved loops and other zany tracks. It was not fun, an...
Hello Rotters! I've been publishing the game in some subreddits seeking for test players. As my primary OS is Linux, most of the features are being build upon m...
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Tools Z88DK Z88DK is the best toolchain available for ZX Spectrum development. It provides a C compiler, linker, assembler, and the invaluable ticks cycle simul...
I was able to create all the car engine noises in this game with free tools. Buckle up though, because it was a decent amount of work. Overview Generate engine...
Before I Step Outside Before I Step Outside is a short psychological horror experience set during the early days of a mysterious virus outbreak. You play as an...
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