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Game asset Tech Discussion Devlogs

Devlog: Zero-Code Interactive Audio Mixing via Area Triggers (FMOD × UE5)
Tech Discussion
Seamless Music Transitions with Area Triggers (FMOD × UE5)[HTMS Devlog] Hi everyone! Today, I’m excited to share a major update on the core triggers for the...
Structural Cleanup of the Dual-Deck A/B Crossfader & New Documentation Hub⁠
Tech Discussion
★ Hi everyone! Hope your game dev journeys are going awesome. In this update, I’ve structurally reorganized the existing A/B dual-deck dynamic music crossfa...
【Tech Update】Instant FMOD Parameter Application & Framework Architecture!
Tech Discussion
Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
Week 06 Tutorial 05 - Branching Narratives in Twine
Tech Discussion
Twine Story Analysis I played 3 of the provided stories, The Temple of No , Even Cowgirls Bleed and my personal favourite, Seedship . Each of these treated the...
## KnightCore UI — Building a Living RPG Stat System
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Tech Discussion
I’ve been experimenting with a concept for RPG interfaces that goes beyond the traditional static status window. Most RPG stat screens simply display numbers...
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Free 2D pixel assets from bob games studio
Tech Discussion
Free 2D pixel assets game play
Devlog – Free Assets From Bob Games Studio
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Tech Discussion
Hello everyone! We’re happy to share our Free Assets From Bob Games Studio project with the indie development community. This pack includes a collection of us...
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Ren'Py Creator Defined Statements Guide
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Tech Discussion
Ren'Py Creator Defined Statements: A Comprehensive Guide What are Creator Defined Statements? Ren'Py's creator defined statement (CDS) system allows you to intr...
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Updating the pack
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Tech Discussion
hello devs, I have uploaded this pack 3 years ago and, you guys have downloaded it and emailed me a lot about pack for asking improvements, So I decided to upda...
RigidBody vs CharacterBody: Which One for Your Platformer?
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Tech Discussion
RigidBody is for simulation. CharacterBody is for custom physics. There you have it. I won’t waste your time. But if you want to understand when you need simu...
Screens for Ren'Py Dummies (me) | Part 3: Position
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Tech Discussion
Previously on... Wow, it's been 22 days since the last post! Whoops. In part 2, we learned the very basics of making a screen, including adding some text and im...
Screens for Ren'Py Dummies (me) | Part 2: Making a Screen
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Tech Discussion
Last time on... In part 1, we learned what a Screen actually is. It's all the user interface elements that go in front of your game. This can be used to show in...
Screens for Ren'Py Dummies (me) | Part 1: What is a Screen?
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Tech Discussion
Introduction to Screens for Ren'Py Dummies (me) The goal of this series is to provide a comprehensive tutorial on Ren'Py Screens. I think the issue with the cur...
[Devlog #2] Night pass: grading, lighting, post-FX, bigger demo comming
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Tech Discussion
Scene Demo expanded ; denser layout of walkways and stilt houses, more set pieces Added micro-assets: low rails, brackets, ramp shims, lamp mounts. New parts sh...
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[Devlog #1] Swampia Architecture — the final stretch. Come along.
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Tech Discussion
I’m wrapping up Swampia. We’re at that stage where the project holds together and I’m cleaning the hierarchy, straightening names, building the showcase s...
Thinking about remaking this pack!
Tech Discussion
I've been thinking about re-making this set... And a couple of others. Should I remake this one? If you have any ideas to share with me for a new version, feel...
The Grunge-Rock GameBoy Platformer Lives! (And Moves!)
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Tech Discussion
Animations! Guitars! Pixels! This devlog has it all! It's been a while! But this grunge-rock GB Studio indie project still lives (and people are still downloadi...
Animated Holy Icons Added
Tech Discussion
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
PlataGO! Modding - 11 - Walking Enemies 01 - Goo'N'Goblin
Tech Discussion
Walking enemies 01 - Goo'N'Goblin As they rose, they put one feet, claw, paw, tentacle or whatever in front the other. Let's continue working on the CC0 asset p...
PlataGO! Modding - 12 - Walking Enemies 02 - Fin'N'Bones
Tech Discussion
Walking enemies 02 - Fin'N'Bones They came from everywhere, the ground and the sea alike, but Sir Blastalot did not falter. Wow I had this draft for so long and...
Public poll
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Tech Discussion
Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Inspiring Low res simulation for Voxel games
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Tech Discussion
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
When Optimisations Work, But for the Wrong Reasons
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Tech Discussion
Level of detail and imposters work for reasons you may not fully understand. SimonDev has a video on his channel talking about optimization, he goes over variou...
In Depth: How I Created 175 Fonts in Rust
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Tech Discussion
I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
Update Soon!
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Tech Discussion
I've practiced a lot my pixel art so i decided this pack deserve a total rework that match with my actual skills. As a hobbie, don't spect to be something asap...
Finding : Elements Engine by 4J Studios
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Tech Discussion
We just found a project called Element Engine by 4JStudios . It's a voxel game engine with some cool features such as the ability to smooth corners. You can joi...
PlataGO! Modding - 10 - Walking enemies overview
Tech Discussion
Walking enemies overview For as many as they were, they rose and wallked towards our Sir Blastalot We have flying and bouncing enemies, now let's look at the mo...
PlataGO! Modding - 09 - Bouncing Monsters 03 - Zeodore of the Circling Aggression
Tech Discussion
Zeodore of the Circling Agression Nnngh! I'll get you, Blastalot! Last but not least, Zeodore of the Circling Agression is destiined to be a boss! His original...
PlataGO! Modding - 08 - Bouncing Monsters 02 - The Eye of Sender
Tech Discussion
Bouncing enemy 02 The Eye Of Sender For this enemy, I'm going to replace the spiked bomb-looking bouncing metallic shape that is among the default enemies in Pl...
PlataGO! Modding - 07 - Bouncing Monsters 01 - FireSlime
Tech Discussion
BOUNCING ENEMIES - The Fire Slime Lord Blastalot will have to defeat legion of evil enemies, spawned from the malevolent darkness that comes to invade the land...
PlataGO! Modding - 06 - Flying Enemies
Tech Discussion
Flying enemies The most annoying kind. PlataGO! gives you the choice between 3 different flying disturbances. I named them A, B and C following the image below...
PlataGO! Modding - 05 - Planning enemies
Tech Discussion
Planning enemies No heroes have no enemies. After sometime spent to study PlataGO!'s entities atlas I realized that I would be much more restrained that I would...
PlataGO! Modding - 04 - Main Character Workflow
Tech Discussion
And thus Sir Blastalot was born PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resourc...
PlataGO! Modding - 02 - User Folder and General Knowledge
Tech Discussion
Modding PlataGO! 02 PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resources. With thi...
PlataGO! Modding - 03 - Main Character
Tech Discussion
Sir Blastalot PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resources. With this proj...
PlataGO! Modding - 01 - Let's start - Useful resources
Tech Discussion
PlataGO! modding PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resources. With this p...
Sir Blastalot an exploration with PlataGO!
Tech Discussion
Sir Blastalot against evilry in PlataGO! land PlataGO! A few days ago, I somehow noticed that I had PlataGO! in my Steam library. I got a key for this software...
Sand Simulation Games - Deep Dive
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Tech Discussion
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
Update to Godot 4
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Tech Discussion
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
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GPT4 + Video Game = a whole new world of possibilities
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Tech Discussion
This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...
Can chat GPT create a horror game from scratch?
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Tech Discussion
Can AI Code a Horror Game? Bad Game Dev has created a very interesting video where he goes through the process of trying to create a game with chat gpt. What's...
My Experience with learning Unreal Engine + Unreal Project Update.
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Tech Discussion
My Experience with Unreal Engine in a bullet point list. -Easy to get your hands on, it's free -A ton of quality ressources online, from the Epic games Engeneer...
Goxel - A 3D Voxel Editor Like MagicaVoxel
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Tech Discussion
Goxel - An open source Voxel Editor Version 0.12.0 By Guillaume Chereau guillaume@noctua-software.com Official webpage: https://goxel.xyz ----------------------...
How I fit the bank into 0.99GiB so that it would be more compatible.
Tech Discussion
When designing this SoundFont, I had to make it fit under 1 gigabyte in order to fit in Directwave (part of FL Studio), since one of my most formative co-author...
How To Create Heightmaps for Unreal Engine using Blender and Gimp
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Tech Discussion
Hey everyone! I recently made a pack of 50 Free .PNG Heightmaps for Unreal Engine and have a Tutorial for you here as well! By the end of the tutorial, you'll b...
Grass & flowers (also my first experience touching grass)
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Tech Discussion
Looking back on this part of the project: This entire progress of grass creation has been a long one with me initially starting this over two weeks ago. The rea...
Creating a Font with TypeTool
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Tech Discussion
Two weeks ago I released my newest font Honey Pigeon , and although it's quite some work to get a font designed and kerned, it's also a lot of fun to do so. Tha...
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Quickly add new color scheme for sprite sheet
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Tech Discussion
I made a tutorial to create a new color schemes very fast. So you can create a new color scheme or adjust color schemes to match your game without artist skills...
Work continues on character design tool
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Tech Discussion
There have been a few detours into tiles that have slowed this project down a bit. If you aren't up to speed I won't be adding new animations until after the so...
Gumdrop Development
Tech Discussion
TL;DR: I automated part of my art pipeline so I can publish more characters while still having time to create new animations So if you've checked around my othe...
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