Game asset Tech Discussion Devlogs
Seamless Music Transitions with Area Triggers (FMOD × UE5)[HTMS Devlog] Hi everyone! Today, I’m excited to share a major update on the core triggers for the...
★ Hi everyone! Hope your game dev journeys are going awesome. In this update, I’ve structurally reorganized the existing A/B dual-deck dynamic music crossfa...
Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
Twine Story Analysis I played 3 of the provided stories, The Temple of No , Even Cowgirls Bleed and my personal favourite, Seedship . Each of these treated the...
I’ve been experimenting with a concept for RPG interfaces that goes beyond the traditional static status window. Most RPG stat screens simply display numbers...
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Free 2D pixel assets game play
Hello everyone! We’re happy to share our Free Assets From Bob Games Studio project with the indie development community. This pack includes a collection of us...
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Ren'Py Creator Defined Statements: A Comprehensive Guide What are Creator Defined Statements? Ren'Py's creator defined statement (CDS) system allows you to intr...
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hello devs, I have uploaded this pack 3 years ago and, you guys have downloaded it and emailed me a lot about pack for asking improvements, So I decided to upda...
RigidBody is for simulation. CharacterBody is for custom physics. There you have it. I won’t waste your time. But if you want to understand when you need simu...
Previously on... Wow, it's been 22 days since the last post! Whoops. In part 2, we learned the very basics of making a screen, including adding some text and im...
Last time on... In part 1, we learned what a Screen actually is. It's all the user interface elements that go in front of your game. This can be used to show in...
Introduction to Screens for Ren'Py Dummies (me) The goal of this series is to provide a comprehensive tutorial on Ren'Py Screens. I think the issue with the cur...
Scene Demo expanded ; denser layout of walkways and stilt houses, more set pieces Added micro-assets: low rails, brackets, ramp shims, lamp mounts. New parts sh...
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I’m wrapping up Swampia. We’re at that stage where the project holds together and I’m cleaning the hierarchy, straightening names, building the showcase s...
I've been thinking about re-making this set... And a couple of others. Should I remake this one? If you have any ideas to share with me for a new version, feel...
Animations! Guitars! Pixels! This devlog has it all! It's been a while! But this grunge-rock GB Studio indie project still lives (and people are still downloadi...
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
Walking enemies 01 - Goo'N'Goblin As they rose, they put one feet, claw, paw, tentacle or whatever in front the other. Let's continue working on the CC0 asset p...
Walking enemies 02 - Fin'N'Bones They came from everywhere, the ground and the sea alike, but Sir Blastalot did not falter. Wow I had this draft for so long and...
Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
Level of detail and imposters work for reasons you may not fully understand. SimonDev has a video on his channel talking about optimization, he goes over variou...
I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
I've practiced a lot my pixel art so i decided this pack deserve a total rework that match with my actual skills. As a hobbie, don't spect to be something asap...
We just found a project called Element Engine by 4JStudios . It's a voxel game engine with some cool features such as the ability to smooth corners. You can joi...
Walking enemies overview For as many as they were, they rose and wallked towards our Sir Blastalot We have flying and bouncing enemies, now let's look at the mo...
Zeodore of the Circling Agression Nnngh! I'll get you, Blastalot! Last but not least, Zeodore of the Circling Agression is destiined to be a boss! His original...
Bouncing enemy 02 The Eye Of Sender For this enemy, I'm going to replace the spiked bomb-looking bouncing metallic shape that is among the default enemies in Pl...
BOUNCING ENEMIES - The Fire Slime Lord Blastalot will have to defeat legion of evil enemies, spawned from the malevolent darkness that comes to invade the land...
Flying enemies The most annoying kind. PlataGO! gives you the choice between 3 different flying disturbances. I named them A, B and C following the image below...
Planning enemies No heroes have no enemies. After sometime spent to study PlataGO!'s entities atlas I realized that I would be much more restrained that I would...
And thus Sir Blastalot was born PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resourc...
Modding PlataGO! 02 PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resources. With thi...
Sir Blastalot PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resources. With this proj...
PlataGO! modding PlataGO! is a level editor that allows its users to dive straight into creating 2D platformers levels using the built-in resources. With this p...
Sir Blastalot against evilry in PlataGO! land PlataGO! A few days ago, I somehow noticed that I had PlataGO! in my Steam library. I got a key for this software...
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
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This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...
Can AI Code a Horror Game? Bad Game Dev has created a very interesting video where he goes through the process of trying to create a game with chat gpt. What's...
My Experience with Unreal Engine in a bullet point list. -Easy to get your hands on, it's free -A ton of quality ressources online, from the Epic games Engeneer...
Goxel - An open source Voxel Editor Version 0.12.0 By Guillaume Chereau guillaume@noctua-software.com Official webpage: https://goxel.xyz ----------------------...
When designing this SoundFont, I had to make it fit under 1 gigabyte in order to fit in Directwave (part of FL Studio), since one of my most formative co-author...
Hey everyone! I recently made a pack of 50 Free .PNG Heightmaps for Unreal Engine and have a Tutorial for you here as well! By the end of the tutorial, you'll b...
Looking back on this part of the project: This entire progress of grass creation has been a long one with me initially starting this over two weeks ago. The rea...
Two weeks ago I released my newest font Honey Pigeon , and although it's quite some work to get a font designed and kerned, it's also a lot of fun to do so. Tha...
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I made a tutorial to create a new color schemes very fast. So you can create a new color scheme or adjust color schemes to match your game without artist skills...
There have been a few detours into tiles that have slowed this project down a bit. If you aren't up to speed I won't be adding new animations until after the so...
TL;DR: I automated part of my art pipeline so I can publish more characters while still having time to create new animations So if you've checked around my othe...
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