Tech Discussion Devlogs
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
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Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
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Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
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From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
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This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
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10.0 part 2 will come out soon. everything else is good but the bonus chacs take a lot of time, please get it. ask questions if you want...
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I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
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Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
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- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
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Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
The fullscreen bug that some players experienced has now been fixed! You can now enjoy the game in fullscreen mode without any issues. If you encounter any othe...
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
It's taking a little longer than expected to update. Here's a few of the reasons why...
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I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
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I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Finally, We Got WebGL Working! 🎉 After a lot of trial and error, we can officially say—WebGL is up and running! 🎮💻 This has been quite a journey, esp...
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Uploaded new files (v1.0.1) which include table of contents bookmarks in the PDF. Thanks Erik Xavier for noticing I'd forgot to tick that box in the export dial...
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Measuring Quick Draws with Precision: How We Use Ticks in Town of Water to Time the Ultimate Showdown In the wild west, timing is everything – and in Town of...
Beta Release of Town of Water: A High-Stakes Western Showdown Get ready to draw! We’re excited to announce the beta release of Town of Water , a fast-paced, w...
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An 8 Bit Retro Action Adventure Game where You Are A Fourth Worlder. Survive!!!!
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
Since we’ve had some questions about the art of Terratopia, and it might be helpful to the pulp community, let’s talk about how we do our portraits! First o...
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
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