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Tech Discussion Devlogs

FOTF v2.81 - Graphics Update
Tech Discussion
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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Devlog #14 - What is a "Scene?"
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Tech Discussion
One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
Font adventures
Tech Discussion
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
DEVLOG #2: Deploying ORBA to the Web
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Tech Discussion
Hello Everyone! Today we want to give you a very technical behind-the-scenes look at how we finally made our ORBA Demo playable in the browser. Whether you're a...
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EnvisionPlay - Game Editor
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Tech Discussion
Over the past few years, I've been working on a side project called EnvisionPlay , a visual game editor built on top of jMonkeyEngine. The goal of the editor is...
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Taking advantage of abstraction in Godot
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Tech Discussion
Hello all, this is the first devlog that i've posted in a while for this project and the more I think about it, I should've continued putting out updates. Anywa...
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Twin Currents - Devlog 2 - Photo Album Illustrations
Tech Discussion
Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" f...
Test cheap test twice
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Tech Discussion
Nowadays AI usage is controversial in the field of art or any sorts of creativity, controversial to a religious degree when it is being unjustifiably used or av...
Texture DEMAKE process - DevlogPLUS#9
Tech Discussion
I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
ABOUT THE WEB VERSION (BROWSER)
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Tech Discussion
The browser version will not be available due to problems adding it to itch.io. I hope you understand. For those who have difficulty downloading:...
Fronimus v0.1.0 - Too Many Changes!
Tech Discussion
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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WEEK OF 2026-06-06: Whole Lotta' R&D
Tech Discussion
Introduction Written by E-DubzNG Howdy fellas! We're back at it with devlogs! We're hoping to get these out more regularly now! This week's devlog is going to b...
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Devlog: Zero-Code Interactive Audio Mixing via Area Triggers (FMOD × UE5)
Tech Discussion
Seamless Music Transitions with Area Triggers (FMOD × UE5)[HTMS Devlog] Hi everyone! Today, I’m excited to share a major update on the core triggers for the...
How I made a custom boot screen for my game (in Godot).
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Tech Discussion
My game, Numerical Analysis Machine , features an old-school computer aesthetic. So, for the boot/splash screen, I wanted to do something like how a real comput...
How we skin the characters in Plush Rangers
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Tech Discussion
Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
Structural Cleanup of the Dual-Deck A/B Crossfader & New Documentation Hub⁠
Tech Discussion
★ Hi everyone! Hope your game dev journeys are going awesome. In this update, I’ve structurally reorganized the existing A/B dual-deck dynamic music crossfa...
Android Experience for SotL 5.31a
Tech Discussion
I made an Android app for “Spirit of the Latch” from within Ren’Py Launcher! What this means to players is you can download the .apk file, install it on a...
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📝 Devlog #20: - The Bug That Set Us Free: Hybrid Lighting
Tech Discussion
🌑 Devlog #20: El Bug que nos hizo Libres – Iluminación Híbrida ¿Sabéis qué dice Jack Burton cuando el camión se queda sin faros en mitad de una torme...
🔦 DEVLOG #23: Neon in the Void and the Fog Exorcism
Tech Discussion
🌑 Devlog #23: Neones en el Vacío y la Niebla, un cuento de terror. ¿Sabéis qué dice Jack Burton cuando la niebla se pone tan espesa que no ve ni el morro...
Building a Tiny 3D Renderer for a Tiny Handheld
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Tech Discussion
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea...
Go DJ - Foundations Established
Tech Discussion
Alright sorry for 1 week off the devlog it was just so busy that I forgot to post. After my last post on defining a visual style I went through and tuned the ce...
The Great Migration to True MMORPG & Playable Alpha!
Tech Discussion
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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【Tech Update】Instant FMOD Parameter Application & Framework Architecture!
Tech Discussion
Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
The Terrain3D Fragment Shader Bug: A Web Export Horror Story
Tech Discussion
The Terrain3D Fragment Shader Bug: A Web Export Horror Story The Setup Rex’s Relics is a 3D collectathon built in Godot 4.6 using the Terrain3D plugin for ter...
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Sprites & animation
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Tech Discussion
For the past two months, I've been working on the actual sprites and animation of the player and other characters. I had been working with a placeholder sprite...
Fleet Signal Lost is Moving to d6 Only
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Tech Discussion
One of the bigger recent changes in Fleet Signal Lost is the complete removal of traditional DnD dice. No more d4s, d8s, d12s or d20s. The game now uses only d...
How I Voice The Red Weight With AI
Tech Discussion
(At the time of writing some of the voice in the demo is very flat or not using the accent correctly. Working on that in the upcoming update) Every line of narr...
Devlog #13: Operación Predator – "If it bleeds, we can kill it"
Tech Discussion
🌐 English Version 🌑 Devlog #13: Operación Predator – "If it bleeds, we can kill it" You know what Jack Burton says when he goes into a dark tunnel and...
Devlog #17: “The Great Blackout – Down with Cardboard Torches”
Tech Discussion
🌑 DEVLOG: "The Great Blackout – Death to Cardboard Torches" By Jack Burton (flamethrower red-hot, predator vision on). You know what's the best thing about...
Known Issues
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Tech Discussion
The following section lists currently known issues. If you have encountered a bug that is not on this list, comment below what you encountered and how it occurr...
What do you mean A* is worse? It was an optimization over Dijkstra...
Tech Discussion
Promised in the last devlog: numbers. Here they are, and they ate a small piece of my ego on the way out. Short version: I added A* to the addon assuming it wou...
OLD PLAYTEST VERSIONS
Tech Discussion
Attached are the old versions of the game. Have fun :)...
Stay within the universe and traverse through wormholes!
One + year later update!
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Tech Discussion
Hello and welcome! It has been more than a year since the last update, which included the currently available first public playable build. In this 1+ year devel...
Story + Score Mini-Kernel WiP //
Tech Discussion
00. Inspiration So I've been reading about gravitational waves. Quite interesting! We can detect them with things called Laser Interferometer Gravitational-Wave...
Improved Tire Smoke
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Tech Discussion
I updated the smoke shader. What I had before was cool, but needed more polish. Here’s a breakdown of it. On each wheel, it’s 2 things - a particle system (...
Journey into AI assisted development
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Tech Discussion
Learning to Build a Game With AI: What Actually Happened I've been building Before the Dark Settles, a narrative survival RPG in Godot 4, inspired by games of m...
The Early Demo has just released for testing
Tech Discussion
your feedback will help the development of this project...
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Psychological RPG
On using AI for the project
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Tech Discussion
itch.io's disclosure system lets me tag exactly which parts are AI-assisted, and I've opted into all of them. I know an AI-assisted game makes some people wince...
Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"
Tech Discussion
🚪 DEVLOG - "The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!" Do you know what I hate most about dungeons? The doors. Not the...
Brewers of Khazad-Dun: Devlog 03 Tooltip Hell
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Tech Discussion
In my first post about Brewers of Khazad-Dun, I talked about how I had put some effort into reworking the way tooltips worked in the game. The original problem...
Mobile Stability Update
Tech Discussion
The dolls have been repaired. A new update for FablePhobia: The Hollow Dolls is now live. This patch focuses on improving the mobile experience and stabilizing...
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Devlog #7: Open Heart Surgery: The End of the Legacy Era 📋
Tech Discussion
📋 DEVLOG - "Open Heart Surgery: The End of the Legacy Era" "Legacy code is like technical debt: ignoring it doesn't make it disappear, it just compounds the...
Day Two - Writing As I Go
Tech Discussion
Today I decided to write as I work, so that I'm not spending 2 hours at the end of the day writing and staying up too late. Today I have spent some time doing r...
McCLIM incremental completing read !
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Tech Discussion
This is obviously relevant to my deep learning implementation here. And already it is already a golf game, but this post is just about having made it at all aft...
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Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb
Tech Discussion
📝 DEVLOG - "The Day the Raycaster Stopped Looking Like a Badly Painted Curb" By Jack Burton (because someone has to keep this truck on the road). Daily Summa...
Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀
Tech Discussion
🚀 O(1) or Death: The Day the Engine Stopped Crawling "The only thing worse than a slow engine is a developer who doesn't know why it's slow. Today, we found...
Unity Underground devlog #12 - first pass kb/m done
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Tech Discussion
The bug reports slowed down enough that I had some concentrated time to work on the keyboard and mouse support, and I think I have a first pass of that support...
MySocialScore 2.0 Arrives with Update 1.6
Tech Discussion
The next update of FiveBlocksFall (v1.6) will introduce a major improvement to the online leaderboard: verified gameplay screenshots , automatically captured at...
Porting Flapper to Boriel BASIC — a short retrospective
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Tech Discussion
Español / English Español Portar un BASIC compacto de Sinclair a Boriel BASIC es una lección en traducir restricciones: las ideas de juego son pequeñas y cl...
Devlog #2: The House from the Roof Down and the Refactoring Hell
Tech Discussion
Devlog #2: The House from the Roof Down and the Refactoring Hell February - March 2026: Shaping the Idea As I mentioned in the previous entry, my initial idea w...
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