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Tech Discussion Devlogs

Fire And Ice Profile
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Tech Discussion
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
New Release: TrueState 2.3 and TrueState Plus Beta
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Tech Discussion
Hey Gamemakers! The new, 2.3 version of TrueState is now available for download. The changes are pretty minimal. I wrapped all of the functions into a single...
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Implementing and optimizing our Level Generator in Unity
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Tech Discussion
Back in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left o...
#1 Building an ocean
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Tech Discussion
Hello! A lot of progress has been made since the last devlog. I've spent the last week or so working on one of the most important exciting scenes of the game -...
The hurdle no one thinks about
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Tech Discussion
So gamedev has been progressing... slowly... the reason why is for two incidents that happened with the game. This is going to be very long and probably boring...
Adding Characters to a videogame: art, expressions, dialogue and fake voice!
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Tech Discussion
Hi everyone, I'm making video games and this week I'm showing you how I'm adding characters to my game (this post is available in a video format here ). Even if...
Real time online gaming with the NES
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Tech Discussion
Super Tilt Bro. is not a retro-game. It always tried to be a modern game on retro hardware, and modern games are playable online! We "simply" put a WiFi chipset...
Demo bug fixes!
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Tech Discussion
A new version of the Sizeable Demo has just been uploaded! It doesn't contain any new levels tho, sorry! The reason why is because I don't want people to just s...
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Controller Support & UI Optimisation in Unity
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Tech Discussion
Greetings! As a studio , we want to create games that touch people in deeply meaningful ways and to put something out into the world which has a positive impact...
Elevator!
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Tech Discussion
I have a working elevator in my mountain now! Seems like a simple thing, but to get here I had to tear up a lot of code and reconsider so many parts, all the wa...
Animator State Machine AI
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Tech Discussion
I'm polishing the Richter boss fight in the Night Market. I've achieved a decent AI by combining her animator state machine with her AI logic, augmented with ex...
Composition of Layers
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Tech Discussion
Hey everyone, first, thank you for the overwhelmingly positive responses to the game :) I have learned a lot! And I have some homework to do (looking at you, pl...
Devstream tonight! The latest devblog, and a reminder of the best places to stay in touch!
Tech Discussion
Hello Folks! Just a quick cross post to remind you that you can stay in touch with OFF GRID dev via our devblog , chat with us about it all on our Discord serve...
What the heck is taking us so long?
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Tech Discussion
When the runtime was just a simple HTML5 JS based engine things moved so quickly and never the hint of a "Segmentation fault". Moving onto C/C++ is a bit more d...
Framework used for making Quinta essentia engine is now open-source
Tech Discussion
Not so long ago I released an early version of Osnowa — an open-source roguelike framework for Unity which emerged from games I've been making for a few years...
The future of PixelTwips (Update - January 24, 2020)
Tech Discussion
Hello everyone, lunzyde here! I wanted to talk about the future of this game and what are my plans with it, the game is nearly done, as most of the back bone of...
DevLog 20: Twitch integration in Death and Taxes
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Tech Discussion
Hello peeps! Oak here! As chief shitposter and coder extraordinaire, I'd like to talk to you a little bit about Twitch integration. I implemented a way for Twit...
DevLog 19: Making a Trailer for a Non-Action Game
Tech Discussion
Another Wednesday, another blog post! This one is written by Leene and Oak together :) (AWW SHUCKS <3) We've been putting off making our gameplay trailer for a...
Under the hood of the procedural music in The Sapling
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Tech Discussion
The arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Norma...
On using Godot for Gardenia
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Tech Discussion
Hi folks, I have recently finished porting Gardenia to Godot. It was my first complete project using the engine and I wanted to share some notes and thoughts. D...
Creating a 3D Anime Character From Scratch (Part 7 – Animation)
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Tech Discussion
Why does 3-d anime look so artficial? In this indie game dev log episode we will be exploring the animation process behind Gabriella, the protagonist for my upc...
Proximity-based "Holes"
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Tech Discussion
When the player needs to deposit a carried Item somewhere to advance the game, a key in a lock for example or a certain colored cube in a certain shelf, I call...
Achieving a 90s style dungeon crawler in Unity
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Tech Discussion
First person dungeon crawlers, 90s style, in a modern game engine? Here's a rundown of how we made one in Unity in 2019. Most 90s dungeon crawlers, ours include...
Creating a 3D Anime Character From Scratch (Part 6 – Rigging)
Tech Discussion
In this indie game dev log episode, we will be looking at the rig created for Gabriella, the protagonist for my upcoming indie game, Project Feline. I’ve crea...
"Thingness" and Inheritance
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Tech Discussion
In the first game, "state" switching of top-level "things" was handled by an ad-hoc network of scripts (see The State Switcher , previous post). Now I hope my...
The State Switcher
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Tech Discussion
Let's call the top-level objects in my game, which need to take player interaction and change states, let's call them Dynamic Objects (DynObj). For my purposes...
Making a moddable game
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Tech Discussion
The previous entry in this devlog concluded that, before implementing new characters, we needed a storage format for them. Indeed, making a new character for a...
Devlog 7: Writing
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Tech Discussion
Hello everyone. Oak reporting in. Time for another devlog! We're gonna talk about writing. Gamewriting, in particular. Writing for games. For Death and Taxes. S...
Developer mode features
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Tech Discussion
Once you enable developer mode setting, a number of keyboard shortcuts become available: ~ - show console TAB - show minimap F2 - show profiler F3 - Show Bullet...
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issues with heads in multiplayer VR
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Tech Discussion
One thing I found really challenging about creating a multiplayer VR game was the players' bodies. I decided to accept that I was going against what seemed to b...
DevLog 5: Art
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Tech Discussion
Good tidings, reader! Oak here, again. As we've teased in previous weeks, we are keen to share the way we handle our art pipeline. It can be a super-long proces...
Viva Project Character Manual for v0.6 and above
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Tech Discussion
THIS FEATURE WILL LAUNCH 9/28/19 BUT AVAILABLE NOW FOR SUPPORTER TIER https://www.patreon.com/sgthale DOWNLOAD PRE-MADE CHARACTERS If you don't know how to 3D m...
Everhood and the art of cleaning
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Tech Discussion
Intro As Everhood is getting closer to polishment phase, I decided to improve performance and bring better tools! Performance This will likely never happen beca...
Having any problem running the game??
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Tech Discussion
Seems that some people is having problem decompressing the game "NO FILES DOWNLOADED"... Is anyone else having this problem??? please let me know if it works f...
Developer Interview - Watch Now!
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Tech Discussion
Before Helios, STUDIO403 created A Scholar's Tale, an atmospheric visual novel. Recently, our game producer gave some exclusive insights into the production of...
Developer Interview - Watch Now!
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Tech Discussion
Our game producer gave some exclusive insights into the production of A Scholar’s Tale during an interview with Snobfox. Watch the full video here:...
New Dynamic 2d Water effect
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Tech Discussion
I really wanted to make a more dynamic water for Scatteria. Also it will work as limitter on some levels. It took me a way longer than I originally expected. Al...
How the field of view fog is achieved.
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Tech Discussion
This post is not a beginner tutorial, it is just an explanation about how I achieved the smooth fog effect in the game. To start off the game is grid based. The...
Weekly Devlog #4: Working with RPG Maker MV
Tech Discussion
--Introduction-- Hello, everyone! I will be doing weekly development log updates for a few weeks leading up to the release of Corrupted Oath . Follow me on itc...
Average Quaternions for Carried Items
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Tech Discussion
I wanted the item you carry around to always follow the player camera, but not perfectly. I wanted it to fall behind and catch up, have its own momentum. Parent...
Sprite creation: static champions
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Tech Discussion
With over 300 sprites to be made, getting this process fast and accurate is a Big Deal. I have begun work on a bespoke sprite editor that will help keep the art...
Creating a 3D Anime Character From Scratch (Part 3 – Texturing)
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Tech Discussion
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be taking my model...
Everhood and LUFS
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Tech Discussion
Intro Many people complained that the music was sometimes too loud. This was another issue of the vertical slice, we left many player ears fatigued. Here is a q...
Behind the scenes: Pixel art in Unreal Engine 4
Tech Discussion
Welcome to ‘Behind the scenes’ a monthly approach to the development pipeline for Slice Back, in which we will do our best to explain how and why we are cre...
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SUMMER TIME
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Tech Discussion
Intro As everyone knows, we are in summer! Regarding Everhood, the development will maintain the same rhythm as before. Working on Everhood is rewarding! So why...
How to create new enemies in Soulash
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Tech Discussion
Hey guys, As promised in the last week devlog , this weekend I'll dive into explaining how you can modify or create content for Soulash. This will be a bit tech...
Netherguild and the Imprecise Hovering
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Tech Discussion
Netherguild and the Imprecise Hovering -Or, "how I fixed hovering over tiles without using colliders." A technical tale from my last update about stubbornness a...
DEMO IS OUT!!!
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Tech Discussion
Hello everyone! Guilty Parade's demo is finally out! Feel free to download and play it! We also will be happy to recieve your feedbacks! Let’s talk a little...
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Testing sprite creation
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Tech Discussion
Essenceborn is aiming to be a low-budget project so as to avoid the trap that many TCG games fall into where they are forced to continually release new content...
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