Tech Discussion Devlogs
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
Hello Everyone! Today we want to give you a very technical behind-the-scenes look at how we finally made our ORBA Demo playable in the browser. Whether you're a...
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Over the past few years, I've been working on a side project called EnvisionPlay , a visual game editor built on top of jMonkeyEngine. The goal of the editor is...
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Hello all, this is the first devlog that i've posted in a while for this project and the more I think about it, I should've continued putting out updates. Anywa...
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Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" f...
Nowadays AI usage is controversial in the field of art or any sorts of creativity, controversial to a religious degree when it is being unjustifiably used or av...
I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
The browser version will not be available due to problems adding it to itch.io. I hope you understand. For those who have difficulty downloading:...
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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Introduction Written by E-DubzNG Howdy fellas! We're back at it with devlogs! We're hoping to get these out more regularly now! This week's devlog is going to b...
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Seamless Music Transitions with Area Triggers (FMOD × UE5)[HTMS Devlog] Hi everyone! Today, I’m excited to share a major update on the core triggers for the...
My game, Numerical Analysis Machine , features an old-school computer aesthetic. So, for the boot/splash screen, I wanted to do something like how a real comput...
Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
★ Hi everyone! Hope your game dev journeys are going awesome. In this update, I’ve structurally reorganized the existing A/B dual-deck dynamic music crossfa...
I made an Android app for “Spirit of the Latch” from within Ren’Py Launcher! What this means to players is you can download the .apk file, install it on a...
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🌑 Devlog #20: El Bug que nos hizo Libres – Iluminación Híbrida ¿Sabéis qué dice Jack Burton cuando el camión se queda sin faros en mitad de una torme...
🌑 Devlog #23: Neones en el Vacío y la Niebla, un cuento de terror. ¿Sabéis qué dice Jack Burton cuando la niebla se pone tan espesa que no ve ni el morro...
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea...
Alright sorry for 1 week off the devlog it was just so busy that I forgot to post. After my last post on defining a visual style I went through and tuned the ce...
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
The Terrain3D Fragment Shader Bug: A Web Export Horror Story The Setup Rex’s Relics is a 3D collectathon built in Godot 4.6 using the Terrain3D plugin for ter...
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For the past two months, I've been working on the actual sprites and animation of the player and other characters. I had been working with a placeholder sprite...
One of the bigger recent changes in Fleet Signal Lost is the complete removal of traditional DnD dice. No more d4s, d8s, d12s or d20s. The game now uses only d...
(At the time of writing some of the voice in the demo is very flat or not using the accent correctly. Working on that in the upcoming update) Every line of narr...
🌐 English Version 🌑 Devlog #13: Operación Predator – "If it bleeds, we can kill it" You know what Jack Burton says when he goes into a dark tunnel and...
🌑 DEVLOG: "The Great Blackout – Death to Cardboard Torches" By Jack Burton (flamethrower red-hot, predator vision on). You know what's the best thing about...
The following section lists currently known issues. If you have encountered a bug that is not on this list, comment below what you encountered and how it occurr...
Promised in the last devlog: numbers. Here they are, and they ate a small piece of my ego on the way out. Short version: I added A* to the addon assuming it wou...
Attached are the old versions of the game. Have fun :)...
Stay within the universe and traverse through wormholes!
Hello and welcome! It has been more than a year since the last update, which included the currently available first public playable build. In this 1+ year devel...
00. Inspiration So I've been reading about gravitational waves. Quite interesting! We can detect them with things called Laser Interferometer Gravitational-Wave...
I updated the smoke shader. What I had before was cool, but needed more polish. Here’s a breakdown of it. On each wheel, it’s 2 things - a particle system (...
Learning to Build a Game With AI: What Actually Happened I've been building Before the Dark Settles, a narrative survival RPG in Godot 4, inspired by games of m...
your feedback will help the development of this project...
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Psychological RPG
itch.io's disclosure system lets me tag exactly which parts are AI-assisted, and I've opted into all of them. I know an AI-assisted game makes some people wince...
🚪 DEVLOG - "The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!" Do you know what I hate most about dungeons? The doors. Not the...
In my first post about Brewers of Khazad-Dun, I talked about how I had put some effort into reworking the way tooltips worked in the game. The original problem...
The dolls have been repaired. A new update for FablePhobia: The Hollow Dolls is now live. This patch focuses on improving the mobile experience and stabilizing...
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📋 DEVLOG - "Open Heart Surgery: The End of the Legacy Era" "Legacy code is like technical debt: ignoring it doesn't make it disappear, it just compounds the...
Today I decided to write as I work, so that I'm not spending 2 hours at the end of the day writing and staying up too late. Today I have spent some time doing r...
This is obviously relevant to my deep learning implementation here. And already it is already a golf game, but this post is just about having made it at all aft...
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📝 DEVLOG - "The Day the Raycaster Stopped Looking Like a Badly Painted Curb" By Jack Burton (because someone has to keep this truck on the road). Daily Summa...
🚀 O(1) or Death: The Day the Engine Stopped Crawling "The only thing worse than a slow engine is a developer who doesn't know why it's slow. Today, we found...
The bug reports slowed down enough that I had some concentrated time to work on the keyboard and mouse support, and I think I have a first pass of that support...
The next update of FiveBlocksFall (v1.6) will introduce a major improvement to the online leaderboard: verified gameplay screenshots , automatically captured at...
Español / English Español Portar un BASIC compacto de Sinclair a Boriel BASIC es una lección en traducir restricciones: las ideas de juego son pequeñas y cl...
Devlog #2: The House from the Roof Down and the Refactoring Hell February - March 2026: Shaping the Idea As I mentioned in the previous entry, my initial idea w...
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