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Tech Discussion Devlogs

Jigsaw Puzzle Mechanics
2
2
Tech Discussion
Hey! I'm again a little late for the weekly Friday update. I thought I'd do a bit of a deeper dive this time, into the new lore-related features. Most of the wo...
performance
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3
Tech Discussion
Since I implemented support for OpenXR, the performance of the game went down. Enough to be noticable. I decided not to investigate it immediately as I knew tha...
other clip showing performnce
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Tech Discussion
video showing performance improvements.
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Tech Discussion
it runs much faster now...
The Sound of TotS - Devlog #10
Tech Discussion
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we wa...
🌻 activitypub & upcoming features
Tech Discussion
Hi! Does anyone have any good resources for learning activitypub ? Looking for recommendations. I will also be doing my own research though, so no worries if no...
Containment Lab
1
Tech Discussion
Dear Itch.io'ers, I created an offline survival fps game with retro/ low-poly graphics and I need money to buy more sprites and tools for my game. It's in beta...
1 file
The “stupid asset pipeline” method
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Tech Discussion
Today the Stars of the Screen ’s October update went live! It adds three secret levels. One of these is a simple homage to Flying Toasters (with a twist!) and...
1 file
Game Update v0.2
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Tech Discussion
Hello, its the time for our second version release below are some of what we have fixed in this version > Fixed some problems with player movements and weird cu...
Tuesday JS new animation
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Tech Discussion
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
V1.1 - Raid on Bungeling Bay Remake, in 3D Released
Tech Discussion
Version 1.1 Enhancements Camera upgrades You can now cycle threw all enemy targets and have full camera control from their perspective. F5 for next target, F6 f...
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Update : Spider's Skills
Tech Discussion
Update for Spider Queen Skills, and adjusting AI...
1 file
a Short action souls-like game
loading times and early optimisation
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2
Tech Discussion
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
Long-term TODO tracking in Synthnostate
Tech Discussion
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
Added support for Intersect v0.7.1
Tech Discussion
Due to many updates between v0.7 and v0.7.1, i've made a new patch that is supported by v0.7.1 perfectly with no merge conflicts...
1 file
Tuesday JS new version coming soon
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9
Tech Discussion
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
Very important announcement (we need your help) [CLOSED]
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38
Tech Discussion
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
added normalmaps to chars
1
Tech Discussion
added normalmaps to chars to add the look of fabric. I also added some new costume details...
added normalmaps
1
Tech Discussion
some materials now got normal maps...
Standalone Edition
Tech Discussion
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
2.13 / 2.14 Fixes List
Tech Discussion
The 2.13 is the Hotfix patch of the 2.12. I upload it back whenever I find and fix a crash or bug. So if you find a crash, please be sure to report the crash lo...
HTML version now playable
Tech Discussion
A working HTML version is now available to play in your browser. Had to reduce vertex counts, textures, and reduce the number of 3D models, and replace them wit...
1 file
New proof of Devil's Pass
Tech Discussion
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
1 file
🥚 Wolf & Eggs! - Added archives with the Game
Tech Discussion
Added archives with the Game. All the best and have a nice game.)))...
4 files
Character Generation Software update
Tech Discussion
Here's a little update on Codex activity in recent days. I've been working on updating our Lifepath character generation software and database, making a new ver...
1 file
Ghost AI for Andromeda
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13
Tech Discussion
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
You Be At Orbit v2 (faster loading, better Sound Blaster support)
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Tech Discussion
A new version (v2) of "You Be At Orbit" is now available: - Faster loading (custom VM now has a bytecode representation) - Smaller executable (not linking in de...
1 file
Optimizing 2D map generation in C#
Tech Discussion
Hello everyone. Recently the map generation capabilities in Station Overseer were optimized, enabling map sizes up to 3000x3000 (almost 1 million tiles). Previo...
2 files
A Tricky Bug to Find
1
Tech Discussion
I was most of the way through writing Castle Escape before I ran it on real hardware. Until that point, I had been using emulators to develop it. Mostly FUSE as...
Breastaurant Hot Coffee
12
Tech Discussion
Over the next few months, I'm planning on creation a little visual novel about Breastaurant management. This is a test project for Tuesday JS. GamePlay The proj...
Z80 Development Tools
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Tech Discussion
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
Dream & Sugar DevLog 09/18/22
Tech Discussion
(Time Range: After 2021-10-02 17:55:01 -0400 to approx. 2021-11-11 11:14:49 -0500) Chapter 3: Getting Serious About MSPaint Hooray, it's the final "retro" Patch...
New Soundtrackers Shaders
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5
Tech Discussion
The soundtracker shaders are almost done! Bonjour, je suis Raphaël PANICO, le "Technical Artist" de ce projet, et je fais ce post pour vous montrer le shader d...
performance improvisation
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Tech Discussion
currently working on the performance. at first by hand, then with assistance of a tool. in many stages, the results are impressive. Then, I will implement DOTS...
Smooth Sprite Movement on the ZX Spectrum (1 of 2)
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Tech Discussion
This Devlog is part 1 of a 2-part log explaining some of the methods ZX Spectrum game writers can use to create smooth sprite movement. Part 1 focuses on the vi...
Audio improvement - FMOD showcase
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Tech Discussion
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station...
Source code is available now! / スクリプト公開!
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Tech Discussion
Hello everyone! How are you doing? I uploaded the .rpy files of this game (v1.01.1). (I had wanted to show these, but I had missed uploading for a long time...)...
1 file
MV Edition and switch to non-obfuscation
Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
2 files
MV Edition and switch to non-obfuscation
Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
2 files
Devlog 4: Aliasing Problems
Tech Discussion
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
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Upgraded game to Unity 2021!
Tech Discussion
Finally the new input system of Unity is implemented in the game and it works!! Formerly, the game used a beta version of input system to implement support for...
Game Dev and Tool Making
Tech Discussion
Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground...
Game development paused
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1
Tech Discussion
I just wanna say that i have this game i have always wanted to make, it is my drean game. I have decided that I'm gonna put my ongoing projects on pause until I...
Maximus Updatus
Tech Discussion
DTM_UPDATE_825 : This update is a fun one! We got a bunch, a BUNCH of minor bugs that were causing some irritating QOL issues... and we squashed them into a wei...
2 files
The Plushening
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Tech Discussion
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
Updates Updates Updates!
Tech Discussion
DTM_UPDATE_824 : This update FINALLY brings all the achievements to Dodge The Missionaries! As well as additional patches and other fluffy cool stuff :) We are...
1 file
Major Update & Patches
Tech Discussion
DTM_UPDATE_823 : This update has our new level in it! We want to welcome Duck City to the crew! With new landscape, spawn times, and even a Day / Night cycle, t...
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New Patches & Updates
Tech Discussion
DTM_UPDATE_822: This update is one of the biggest we've had and it has a BUNCH of new features and overhauls to existing ones as well! There are some new things...
1 file
UPDATE_820
Tech Discussion
UPDATE_820 : This new update brings to you a BRAND NEW launcher, OR, if you like your launcher, it brings a complete update!!! However, there are some things to...
2 files
The Analog Sound...
Tech Discussion
I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
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