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Tech Discussion Devlogs

Roomies - 3D Content Creation
4
Tech Discussion
Hey Party People, My name is Jon and I was the 3D artist and project manager for the Global Game Jam 2019 game, Roomies. As 3D artist I was responsible for all...
Future Schemes
1
Tech Discussion
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
Roomies - An Experience in Intense Coding
4
Tech Discussion
Hey everyone, My name is Ryan Bailey and I am one of the programmers that worked on Roomies during the 2019 Global Game Jam. One of my biggest passions is prog...
2 files
Schemer References
1
Tech Discussion
Now that Schemer is available and folks can see what it's all about firsthand, I wanted to share some of the references that I used to make Schemer. Below you'l...
Mesh Deformation and Animation Adventure
4
Tech Discussion
Good Morning, or maybe Good Afternoon by now, or Good night! Regardless, welcome all! I am Ethan Behar aka DuxClarus. I am one of the three programmers that h...
1 file
Clarifying why Konran:Zanki isn't a Danganronpa fangame
Tech Discussion
Hello moon viewers ! We thought we could finally adress something we have been noticing since the release of our game's demo. Many people have been comparing ou...
Game localization
1
Tech Discussion
Let's see another technical part of Everhood ! This time we are going to see how our game localization work ,without any spoil! Trying to not spoil the story...
Spell book tech dev
1
Tech Discussion
Hi wizards around of the world ! As said in the last devlog about the 0.3 update of the GWT, let me talk today about the spellbook, which is the new page added...
3 files
Plans & spoilers for upcoming v.0.5
Tech Discussion
XARNOLD v.0.5 approximate launch date: 06/02/2019 The last 4 version of the game were having too many serious bugs so we decided to delay the launch of version...
Patch notes v.0.4
Tech Discussion
XARNOLD v.0.4 Patch Notes Spawn System update Golden Apples now drop more rare Apples now drop more rare Stamina decreases faster New Skin [Quora Skin]...
1 file
Behind the Schemes: Exactness
1
Tech Discussion
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
Patch notes v.0.3
Tech Discussion
XARNOLD v.0.3 Patch Notes Skins finally added to the game [Yellow Skin,Blue Skin(Classic)] Spawn system updated Borders updated GUI graphics upgraded
1 file
Third party tileset work in progress
1
Tech Discussion
Hi survivors, I've been working on adding third party tileset support to Robinson. The best reason for this is that it helps players use fonts that meet their a...
Razzbowski (Jacksepticeye) playing Yandere: Past Diary
Tech Discussion
Can i tell you that Nakano Yurika is not 11th rival of Yandere-Chan even tho.... Taro Yamada from Yandere Past Diary and Taro Yamada from Yandere Simulator are...
Behind the Schemes: Tail Calls
1
Tech Discussion
Welcome to the new Behind the Schemes series. Behind the Schemes discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). The i...
Post-Jam fixes
Tech Discussion
Just fixed a major game-breaking bug where if you get shot while in dialogue the game essentially stops working as well as a few spelling errors. I also added a...
1 file
Join the discord server
Tech Discussion
Here is link: https://discord.gg/9kwnG6S (Requires to have more 2 GB RAM to join in) If you want the AA2 join here: https://discord.gg/n2emhNa (Requires to...
Wicklog 25: load it faster, draw it fewer, show it better
Tech Discussion
Happy new year! It's been a good start for me, especially compared to the emotional wasteland of the last few months. I've started seeing a therapist, am surrou...
Characters of Yunoki and Creator
Tech Discussion
Images of my OC and i!
Meet your virtual 2D waifu, Sakura in her fully 2D interactive school!
The Development of Unreal PT
5
15
Tech Discussion
NOTE: This is a more technical overview of some of the aspects and challenges I encountered during development. As well as some stuff that wasn't able to make i...
Grow And Rush
1
Tech Discussion
I made this game during Weekly game jam 78. It is a platformer game where you can make certain platforms big to progress further in level. The game is not optim...
1 file
how this hot mess was made and hot glued together
6
10
Tech Discussion
ok peeps so.... IF YOU DONT KNO HOW TO DO MORE THAN 3 COLOURS or like exit-from-dialogue then lenny's FAQ is here so i drew it in colours with my established c...
Some Concerns...
Tech Discussion
I wanted to address a concern that I have regarding how the voting is going so far. At the time of this post, there are only 3 votes on the poll, which, conside...
How the AI works in Sharks v. Fish
Tech Discussion
WA-TOR , the computer simulation that Sharks v. Fish is based on, is very rudimentary with regards to Artificial Intelligence. In fact there is no AI. If a shar...
1 file
Second Iteration - ABR (Always Be Refactoring)
Tech Discussion
Well, it sounds like a bad idea, but it's not. One day prior to uploading a first, incomplete, untested version, I decided I need to rewrite all the code from t...
1 file
Debug.log("Merry Christmas")
2
Tech Discussion
Well,here is our second devlog !So exciting :D During the last 2 weeks,Everhood underhood code has undergone a huge change.In fact, it's not the same code, all...
[LD43] Graphics Breakdown
1
2
Tech Discussion
Since there were a few questions on how we achieved the graphics for Ludum Dare game Deadline of the Dead , here’s a brief breakdown of how everything was pu...
Why Scheme?
1
Tech Discussion
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
Working with Tiled and Unity
1
Tech Discussion
In our previous game (Eventful Horizon) we attempted to use the built-in tile editor. We encountered some major issues with the tooling, namely: Tile collisions...
Sound Effects - Don't Fear the Synthesizer
Tech Discussion
Sound design is perhaps the most underappreciated aspect of video games. Is that an overstatement? Possibly, but let’s talk a little bit about it. Sound effec...
Bools, bools, and more bools.
Tech Discussion
Sometimes I start to wonder if my brain is 90% bool. Watching Westworld I sat there and wondered how many switches are flipped on and off (1s and 0s) within on...
1 file
Upgrade BackToStreetOfRage To 1.20Version
Tech Discussion
Optimize the Combo System In 1.20Version, There were some minor issues that fixed that when the character was attacking, it could still be flipped.
1 file
Aztec/Mayan Themed Level Building
Tech Discussion
We wanted to give you the behind the scenes of how our levels are built. Today we will show you have post processing improves the look and quality of Buluk. Her...
Fixing Horizontal Milling Toolpaths...
1
Tech Discussion
Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
Perspectives in a Card Game
1
Tech Discussion
I wanted to avoid creating 2D digital designs for the table and the background of my game (I'm no artist...). So I've decided to make it 3D. I wasn't convinced...
2D Physics in a 3D Context: My First Card Game!
Tech Discussion
It was very fun for me to create my first ever card game in Unity! It was also the first time I used 2D Physics in a 3D context! Which if you didn't know, is...
π√ - Video Devlog 1 & 2
Tech Discussion
π√ (aka Piroot) is a metroidvania game that spans a fully realized planet. It is still very early in development but I've released a short demo here on itch...
HTML Elements
Tech Discussion
This week I implemented a couple of html/CSS ui-overlays onto my game. I’ve also been working on organising my code into Game states. Using switch statements...
Animations!
Tech Discussion
So I'm working on giving the game a bit more feel, and it's really coming together! I recorded this today. I'm still tweaking each individual animation, but the...
Avatar movements and Flying objects
Tech Discussion
Last week I was looking at shadows and fog separately afterwards I created a sketch that had both in. This week I’ve been working on the mechanics of the game...
Hyper HD coming to Mac & Linux
1
Tech Discussion
Hello everyone! I'm happy to announce that Hyper HD will be ported to Mac & Linux. Not only the currently available free demo, also the full version which is...
Shadows, Fog and Materials
Tech Discussion
This week I was looking into how to make my game more atmospheric. I practised implementing shadows and fog. First, I added fog. To do this I used an ambient li...
Now with installer
Tech Discussion
Hi again! Now we have a installer. Looks pretty official to me. Just that. Thanks :)
1 file
Getting started with Three.js
Tech Discussion
Getting started getting to grips with Three.js this week. To start off with Three.js I began by creating a simple rotating normal material cube. The ‘Hello Wo...
10K: Using Unity's Line Renderer
Tech Discussion
This is the third (or fourth, if you count each part of the Curious Fixation pieces as a single entry) in a series of postmortems where I will be discussing my...
Almost there
Tech Discussion
Hello humans of Earth. We are happy to say: You can play this version and expect something like a game. Yes, this is true. We know there is a lot to do, but thi...
1 file
Tech Demo
Tech Discussion
Tech demo presentation of the main procedural features in Miles Infernum
V1.1 bug fix + support manettes
2
Tech Discussion
V1.1 Ajout support manette de jeu. Le deuxième joueur peut rejoindre la partie en cours en appuyant sur Start. Correction de bug : La vie ne revient pas à...
3 files
New effects
Tech Discussion
Something about lights and magic winds. Don't worry if it looks kind bad. It will get better. Thanks.
1 file
Dark Harvest: The technology behind the game
3
Tech Discussion
I’m making Dark harvest on my own, but I have a clear vision for this game. I believe indie games don’t need to stay small. Their developer can think big an...
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