Tech Discussion Devlogs
Hello everyone! I am excited to announce a major update for Space Flight. For those who are new to my page, I am a self-taught, indie hobbyist developer, and Sp...
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To be honest, this turned out to be much more complicated than I had anticipated. Edge bevels. You can now chamfer a box's edges. A horizontal bevel softens the...
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No new builds, thankfully. Even Rick is now taking his time with family. We are at a point where we felt we had to do a bit of backpaddling (likely the reason R...
Now I just need to work on the reward; in this level, it would be unlocking the RADAR on the horizontal compass. It shows where one crystal are located, it appe...
Hey! I made Million Countdown for the GMTK jam, a game where everyone clicks one button that counts down from 1,000,000 to zero. That's the whole pitch. There's...
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A small quality-of-life pass on the panel itself. Slimmer UI — dropped the separate number fields (the sliders were doing the job anyway), grouped the color s...
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im gonna trying to turn Mindos into web version with Phaser 3, may failure...
Small but handy update: cylinders and boxes now have a separate color for their inner edges — the seams where faces meet — apart from the outer outline. Kee...
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IsoShapes started life as a small tool for one stubborn problem: drawing a clean isometric circle without counting pixels all afternoon. That was 1.0. 2.0 is a...
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Adaptive music does not have to be a collection of completely separate tracks. One cue can be split into synchronized stems, then the game can change the arrang...
A game-music loop can be sample-accurate and still sound wrong. The most obvious failure is a click, but a subtler one is just as distracting: the room suddenly...
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Greetings, everyone. It's been quite a long while since the last progress report. Much has been worked on in the past six months, with a lot of tweaks to the ga...
i gavve up on the android version years ago. it made me sad as its an oious little phone app. but now...... I HAVE IT! to be uploaded very soon...
After getting a good night's sleep and still furious about recent news regarding Ren'Py's lead developer Tom, cross-posting an update from our community Discord...
A new devlog has been posted to my site, this one goes over the design of a soundscape system that will be in 900down https://zinniagames.com/the-sound-of-the-g...
The setup .exe is now ready for download and installation. This build includes all required files and is packaged for a smooth, guided setup process. If you nee...
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The village is cool tho...
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Survive With Nothing but What You Can Carry
Just one more thing... The big GearHead Caramel loop refactoring has been mostly finished. So what better time is there to do a second job that I've been puttin...
Thanks for the suggestion! I am now building the multi-flow option, while Rick is building an extra check on export. They will hook into each other, but in our...
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I’ve published a new development update for nCine, covering the work completed between September 2025 and June 2026. The largest ongoing project is GrAIL (Gra...
I love these weekends, where the family is out and the weather is too hot to go outside. I have actually made strides on the backlog. Fixed some weird item that...
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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Currently I have added image preview to my nodes (will be in next release), which means that when you create a scene node, you see a thumbnail of the image in t...
One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
Hello Everyone! Today we want to give you a very technical behind-the-scenes look at how we finally made our ORBA Demo playable in the browser. Whether you're a...
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Made a compact build. Removed all unnecessary dependencies. total_size = total_size / 2...
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Over the past few years, I've been working on a side project called EnvisionPlay , a visual game editor built on top of jMonkeyEngine. The goal of the editor is...
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Okay, so I got this tester....let's call him Jake. I had him test a couple of scenarios and he ran them several times, no issue. So he asks: Jake: 'Hey, what ha...
Hello all, this is the first devlog that i've posted in a while for this project and the more I think about it, I should've continued putting out updates. Anywa...
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Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" f...
I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
Nowadays AI usage is controversial in the field of art or any sorts of creativity, controversial to a religious degree when it is being unjustifiably used or av...
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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Introduction Written by E-DubzNG Howdy fellas! We're back at it with devlogs! We're hoping to get these out more regularly now! This week's devlog is going to b...
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Seamless Music Transitions with Area Triggers (FMOD × UE5)[HTMS Devlog] Hi everyone! Today, I’m excited to share a major update on the core triggers for the...
My game, Numerical Analysis Machine , features an old-school computer aesthetic. So, for the boot/splash screen, I wanted to do something like how a real comput...
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea...
Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
★ Hi everyone! Hope your game dev journeys are going awesome. In this update, I’ve structurally reorganized the existing A/B dual-deck dynamic music crossfa...
I made an Android app for “Spirit of the Latch” from within Ren’Py Launcher! What this means to players is you can download the .apk file, install it on a...
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🌑 Devlog #20: El Bug que nos hizo Libres – Iluminación Híbrida ¿Sabéis qué dice Jack Burton cuando el camión se queda sin faros en mitad de una torme...
🌑 Devlog #23: Neones en el Vacío y la Niebla, un cuento de terror. ¿Sabéis qué dice Jack Burton cuando la niebla se pone tan espesa que no ve ni el morro...
Alright sorry for 1 week off the devlog it was just so busy that I forgot to post. After my last post on defining a visual style I went through and tuned the ce...
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
The Terrain3D Fragment Shader Bug: A Web Export Horror Story The Setup Rex’s Relics is a 3D collectathon built in Godot 4.6 using the Terrain3D plugin for ter...
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For the past two months, I've been working on the actual sprites and animation of the player and other characters. I had been working with a placeholder sprite...
(At the time of writing some of the voice in the demo is very flat or not using the accent correctly. Working on that in the upcoming update) Every line of narr...
One of the bigger recent changes in Fleet Signal Lost is the complete removal of traditional DnD dice. No more d4s, d8s, d12s or d20s. The game now uses only d...
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