Tech Discussion Devlogs Page 2
Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
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Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
In this version: Optimization Expanded game settings Continued arena 1 dressing Improved player melee attack feedbacks Improved player character mobility hook g...
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From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
This post was originally posted on Lily Lab and is written by Noelle. Hello everyone! I’m Noelle, the composer and sound designer for Spring Gothic . First, I...
Main goals of project are: Fixing of all known issues of the game: sprites, lods, view of distance, FOV, WideScreen, torn(choppy) fps, incorrect weapon mechanic...
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
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This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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Download for Nvidia(nviz): Mega.nz UPD: If you have some troubles like you see on this screenshot here, try to download and then replace cache of shaders in you...
Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
Hello, we would like to introduce the advanced version for Far Cry 1 This product can be considered both a patch and a modification. FCAV Mod Features FCAV Mod...
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The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
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I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
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Here is change-log about new FCAV version which is intermediate, because it came out unscheduled and it has some unfinished things. Anyway, here we go: -First o...
Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
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- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
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Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
FCAV LAUNCHER | ALL INFO ABOUT Current version: 1.3 (04.03.25) - NEW ONE ► Download FCAV Launcher Latest Version...
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
It's taking a little longer than expected to update. Here's a few of the reasons why...
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I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
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I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Greetings players. I hope you are doing well. Before I begin, I would like to explain the definition of a well-known term among developers. A game's source code...
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
How the game looks like as the showcase is kinda outdated...
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So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Uploaded new files (v1.0.1) which include table of contents bookmarks in the PDF. Thanks Erik Xavier for noticing I'd forgot to tick that box in the export dial...
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A government's shaman traps you in a Nokia 3310 Application and your goal is to glitch the game and escape from it.
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
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