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Tech Discussion Devlogs Page 2

LET'S LEARN ABOUT STORYLETS
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Tech Discussion
We’ve mentioned that one of the criticisms the original Brigador frequently received is along the lines of “Cool mechs, but what else is there to do ?” If...
DAY OFF. Multiplayer testing
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Tech Discussion
Over the past year, in our free time away from our main jobs, we continued to develop our project. The majority of our time and resources were dedicated to the...
Goxel - A 3D Voxel Editor Like MagicaVoxel
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Tech Discussion
Goxel - An open source Voxel Editor Version 0.12.0 By Guillaume Chereau guillaume@noctua-software.com Official webpage: https://goxel.xyz ----------------------...
Mac App Notarization
Tech Discussion
Another road-block on the way to release... Starting October 14th, 2019 Steam will require all new macOS Applications to be 64-bit and notarized by Apple. If yo...
The Division of Unity
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Tech Discussion
Oh Unity. How revered you once were. How we praised your democratization of game development, and smiled in wonder as you opened up avenues for game developers...
1.9 - The Summer Update
Tech Discussion
Hello today! While this game is technically fully playable, I want to keep polishing the experience of it until I consider it perfect. Since this is a tabletop...
3 files
So, About Unity
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4
Tech Discussion
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
The Unity version of DVR Simulator will be soon removed
Tech Discussion
Hello everyone, What a side day for us game developers. As you know, Unity has taken a very bad decision about it's new pricing model. You already probably know...
Hey Unity! Maybe you could NOT do that!?
2
Tech Discussion
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
Fake scene skipping + Sprite layer logging = Semi-automated visual novel testing!
Tech Discussion
The last few days, I've been focusing on eliminating all the bugs I've had waiting in my to-do list while I focused on implementing new episode 2 content. I was...
The Troubles of UGC
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1
Tech Discussion
Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Any interest in porting to another 8/16-Bit System? Thanks to TRSE
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Tech Discussion
Hello, because I used Turbo Rascal for developing the game there are plenty of other possible systems for the game. C64 is a major plattform, but there are othe...
In the weeds with flywriting
Tech Discussion
In the weeds with flywriting Episode 2 is coming together, but I realized I had a problem when I saw this: (There are several problems on display there, like th...
Mechanical choices: Diceless, Roll for Magnitude, and Roll for Success
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Tech Discussion
Hi there! This post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanic...
QuestCrawl Roll20 API Scripts Open Sourced
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Tech Discussion
https://github.com/watcherdm/questcrawl You can clone the code here, add the character-sheet file to your custom character sheet and add the quest-crawl-module...
Forgotten Ballad Third Party License
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Tech Discussion
This license allows anyone to make adventures, creatures, songs, or hacks for Forgotten Ballad and sell or publish them for free. Rules To publish material unde...
How we made the GBA sound good
Tech Discussion
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
Status Update #2 - Giant data loss
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Tech Discussion
Heyo, Nicec00lkidd here. Recently while I was working on Foxo’s Fun Schoolhouse version 1.1, something really… REALLY bad happened. The sprites folder, sudd...
A game made from scratch, without a game engine
Tech Discussion
WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
Complex Pantheons in Fantasy World
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Tech Discussion
Every game of Fantasy World includes four “truths” that deeply affect the stories that Players and World will shape together. While three obviously lay the...
Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
Custom Lisp hijinx
Tech Discussion
I answered a few questions that were asked on TIGSource about how my custom Lisp works and why I made it. Sharing those questions and their answers here, too! D...
while I'm at it
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Tech Discussion
while I'm at it let me tell you about another embarrassing bug I found in my custom Lisp. Code: (custom lisp test case) (function _testWhile [] (let [max 8 &mut...
Source code is available for download!
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2
Tech Discussion
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
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Devlog#6 is here!
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Tech Discussion
Hi everyone! Devlog#6 is out! The features: — Aceleration and desaceleration — New Level concepts style — new HUD — Secondary objectives...
The worst gameplay footage of all time
Tech Discussion
A couple days back I was trying to screen-record the first 5ish minutes of episode 1 using OBS to put together a new trailer. I just got let go from a contract...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
How to add Dynamic Audio in Ren'py (it's easier than you think!)
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Tech Discussion
A couple people have been asking me about this, so I decided the best thing to do was to write up a post about it! In com__et the bulk of the game has one dynam...
Subtraction was broken
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Tech Discussion
I caught a very silly bug recently! In Lisp languages, you write a - b as (- a b) which seems ridiculous when you first learn it, but then you learn you can wri...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Making of Castle Tintagel, Part 1
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Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
#6 - Moving to UE5!
Tech Discussion
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
Without update this week? What happened? :O
Tech Discussion
This week there aren't a new update about #InvisibibleX alpha game. Does mean I give up the game? Or my promise about doing an update every 15 days? In this 8 y...
Coding an ad-hoc UI
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Tech Discussion
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
Dialog History
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Tech Discussion
I don't play many visual novels, but in the ones I have played, I always love it when you can pull up a log of the recent dialog. It's such a great feature beca...
¿Semana sin actualización? ¿Qué ha pasado? :O
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Tech Discussion
Esta semana no hay nueva actualización del alpha del videojuego #InvisibleX ¿Significa que he tirado la toalla? ¿He roto con mi promesa de sacar una actualiz...
Yarnspin Code Components
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Tech Discussion
I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
How the 2d water ripples animate
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Tech Discussion
Quick example of how we are animating the water in Frontier Fugitive using a custom Unity URP 2d shader. We simply overlay the water on the background and use o...
Unity, Unigine or Unreal Engine - What to choose?
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Tech Discussion
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Making an Atari ST Game Menu
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Tech Discussion
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
The core of the Lancer Tactics engine.
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Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Credits pt. 2
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Tech Discussion
I took the credit auto-loading system a step further and started making a Firefox extension that quickly downloads and records credit information from various f...
Godot Plugins - What nobody tells you
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Tech Discussion
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
0.2.0 Dev Thoughts
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Tech Discussion
Hey. We just dropped the first major content update for Love Exalt 8372! With TWO new beefy scenes, a new minigame, scene selection menu, script import system...
5 files — 0.2.0
No VHS filter build
Tech Discussion
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
1 file
Credits
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Tech Discussion
Who's ready for a boring update about game credits?? I made my last visual novel in a team of 3, and in the end, the credits list was so compact that it's just...
I made a GitHub page for this project.
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Tech Discussion
I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
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