Got a NEW GAME for y'all to try out while patiently waiting for FAITH: The Unholy Trinity. Introducing HATCHING, a short point-and-click virtual EGG experience!...
Hey everyone! The time has finally come - Toy Tanks is Officially released on both Steam & Itch.io! They are both currently running at 25% launch discount - Thi...
I'm very excited to announce that RPG in a Box has now reached v1.0 and has left Early Access! Thank you so, so much to everyone who has supported RPG in a Box...
Howdy, long-time pals and new friends alike! We hope springtime is treating you well! Spring is a time of renewal. We just reintroduced the game as Freeborn. Tu...
This is our final update to the web version of Backpack Hero! If you want access to the newest content, please get a copy of the game by donating on Kickstarter...
Hello fellow couch co-op enthusiasts and Toy Tank enjoyers, We are exactly 1 week away from the full release of Toy Tanks on Steam, Wishlist the game now (It he...
Added initial implementation of Quest Editor with ability to define quests (with settings for name, description, completion script, failure script, and tags) Ad...
Backpack Hero has more than a million views Wow! Thank you to everyone who has supported the game! We also just unlocked a new character on our Kickstarter ! Pl...
A new update (and name change) for Kenney Shape has been released. There's a lot of new features and improvements, which means this release will get a temporary...
New movement: You can now walk! How great is that? With this a lot has changed. All attack animations had to be retimed and balanced. Jump had to be remade and...
Okay, so uuh..... it's been a while. Things happened and as usual, nothing went as planned. But the new demo is finally done, the sad part is that it's 95% the...
Hey brave travelers! Throughout development, we’ve learned that a huge part of making games isn’t related to just developing the game. It’s marketing, PR...
Hey, friends! Happy spring (to our northern hemisphere followers) from the Deckpoint Studio team. Today, we’re bringing you the last-ever update on Luckless S...
Just a quick language update for you today - If you are reading this then Spanish, French, German, Russian & Brazilian-Portuguese languages are now available in...
Hi friends! New update for the Scritch editor and player. Editor New Features: Track previews Click on the scissors icon to turn a track into a preview (and cli...
Hi all, First, juts wanted to give a heartfelt thank you to everyone who showed interest in this game, played it, left a review or kind words. Your support mean...
Hello Villagers! It's been exactly one week since Village Monsters v1.0 was released. Village Monsters is my first ever creation. I am very proud of the work I...
Hello Humans! Sorry to keep you waiting! Village Monsters v1.0 - "The Big One" has launched! It is now available on all platforms What's New? Everything! Story...
Hello Humans! It's been a strange week! I began the week by sprinting confidently toward release, but just as I was about to cross the finish line I ran face-fi...
Hey…! After countless delays, [the 2022 DEMO Update] thing is finally ready! (You really know you messed up when you first called it “ [the 2021 Update] ”...
Hey everyone! We had been preparing this update for some time! It focus mostly on problems you guys told us about, like the game being a bit hard to understand...
A free content update? But why? As a way to say thank you to the gaming community for its amazing support, here is a free major content update! I listened to al...
Hi everyone!!! So as some of you may know, my friend and I have been working super hard on this game and have launched a kickstarter for it! Unfortunately it ma...
Hello Humans! Village Monsters has been in development for 5 years and finally releases this Wednesday, March 16th. I figure now is as good a time as any to rev...
The Sacred Scrolls expansion is an update I've worked on for a long time. It is the foundation for all future expansions of Odd Realm, and can be thought of as...
Village Monsters is releasing March 16th. Let's answer some frequently asked questions! Hello Humans! Let's start with the most important thing: Village Monster...
Hey gang! This is (please god) the final hotfix patch before beta goes to the live production branch. Apologies for how long this is taking to go live! I'm at t...
Hello and happiest of Fridays to you! I was hoping that today I would be switching the beta branch over to the live branch. Sadly, I ran into a lot of tuning/pr...
Greetings fellow gods, The time has come to conquer the world! Soulash v1.0.0 is now available on Itch and Steam , with the long-awaited graphics mod. To celebr...
Hey everyone! I'm happy to announce that the Demo version just got a big update ( v0.4 )! It includes a lot of the features I showed in the last Steam devlog...
STEAM AND GOG RELEASE Today is a merry day, because Hero's Hour has ended its 1 year hibernation and has claimed the lands of STEAM AND GOG! That's right! Hero'...
Progress is ramping up! I took a temporary pause in December to finish up a few side projects, but its back to Duster and the journey west! This patch was all a...
Hello Everyone! I recieved a ton of positive and constructive feedback from 0.2, and based on it I have made a whole bunch of polish and bugfixing according to...
Save yourself from a cutthroat company culture, abusive co-workers, and a bizarre murder charge in Employee A. Demo out now! Employee A is a pixel art point-and...
Remember those old-school CDs and cassettes that used to come with magazines and cereals that featured a ton of games and demos? Well then, the folks at Super R...
Rampant greenspread canopies a starburst of the Eaters' richest works. The jungle is torn at the corners, where crysteel balustrades and star orchid lancets pee...
Hi everyone! Phew! This one took me a bit longer to get out the door because I had to get my hands dirty with a bunch of pathfinding stuff. Thanks for waiting p...
Tiled 1.8 is here, bringing custom property types, configurable parallax origin, repeatable image layers, many scripting and AutoMapping improvements and a huge...
Starting with today's Creator Day Sale , we're asking for your help! We're in the process of commissioning a new piece of Key Art for the game, which will depic...
Hey Everyone, Today marks the release of Diorama mode & the new valentines day level! But what does this change or add to the game exactly? Take a look down bel...
Hello! 0.10.0.17 has been uploaded to the BETA branch! There are lots of goodies in this one! Tutorial First off, there's a new tutorial. I think it needs a bit...
Horror aficionados ahoy, JANITOR BLEEDS’ private beta is now accepting waitlist sign-up’s Valentine’s day is the spookiest of all the seasons! And this ye...
With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update...
Hey everyone! The awaited 1.4 update is finally here! It includes a lot of new content so get comfortable in your seat, 'cause you are gonna have Die in the Dun...
Hello! This is a smaller update to fix up some issues that were reported over the weekend. -Fixed a bug that would cause loading a game to get hung up on, 'Gene...
Wow, it's already been a year since I released Rogue Sentry to Itch. Time flies! In addition to a version update, I have also uploaded the original soundtrack i...
Hello! Today's patch focuses on some performance issues. Hopefully you see an improvement when playing this new build. That said, I still have a few more things...
Happy Friday/Saturday everyone! This patch was initially just going to be some tuning and bug fixes, but, last night, I spent an hour adding in two new rooms, t...
I'm honored to announce that “Four Months Earlier” was shortlisted for the New Media Writing Prize 2021 ! I was asked to provide a two-minute video to intro...
Time to go home... Several months have passed since Tabby broke free and Melody has woken up into a rotting house abandoned by time. The fabric of reality twist...