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Postmortems

A Proper Postmortem
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Postmortem
Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
SAINTS WERE MADE : A Postmortem
Postmortem
WHO? I am somewhat , the single developer behind the titles published on itch.io under that name. My first creation, I Make Saints , left more than a few player...
Thank you and the future of The ER
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Postmortem
The ER hit 1.000 downloads on itchio! Thanks to all of you who enjoyed it and told a bit about your experience. We appreciate all the attention and feedback you...
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Update coming soon Trinkets
Postmortem
So Trinkets are pretty much this games version of artifacts they work more or less the same. This was a scary bit of development because I kept getting out of...
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Cellar Run postmortem
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Postmortem
My big challenge in the past was creating gameplay fueled by systems, mostly because when the jam starts, the first thing that pops into my mind is an aesthetic...
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Postmortem: The Push to the Demo Release
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Postmortem
Our demo release came out 5 months later than hoped. So, what happened? What went wrong? Did anything go right? In a nutshell, I grossly underestimated how l...
A lesson of scope: Don't make poker in one week.
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Postmortem
This game was a ton of fun to finish! The one thing I learned by trying to get it done in a week was that I shouldn't have bothered with full-on poker to get th...
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Post-mortem and solution to unlock all 4 endings
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Postmortem
In this blog post, I will discuss about the process I went through to develop this game and discuss in details all 4 solutions for the game Kill Baby Hitler, an...
My adventures with Global Game Jam 2019 and the Bitsy Museum Hack
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Postmortem
SCROLL DOWN TO SEE HOW THE BITSY MUSEUM HACK GETS FIXED! If you're reading this you know I was part of a bitsy anthology a.k.a a collab, alongside Felipe N. Cas...
Game is Free
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Postmortem
Hey, IsraelGames here to say... This game is now free to download... But I will make the Tetris Mania Plus! I also will made some Updated about theses games
Devlog 7 - Postmortem
Postmortem
Hi, hello, welcome back! This is the final post I'm planning to make under this jam version of Raging Flames; a postmortem discussing the aspects of the game t...
UE4 Project Files Now Available!
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Postmortem
I'm releasing the UE4 project files for this project since I won't be working on it any more and it may help some developers working on UE4 VR projects of their...
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Munch (Food for thought, 1 hour from closing)
Postmortem
I always like to take time in this panicked state of crunch right before uploading a build to look for the things to learn from this Jam: Going in with a pre-te...
My Global Game Jam experience
Postmortem
This past weekend was an intense one full of drawing and coding the game, "Oh, Claude" for the Global Game Jam. It was a great experience and a lot of fun to w...
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Postmortem
Postmortem
LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a loc...
Skill iconpack released!
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Postmortem
Hello, this is my new game asset. I added a promotional discount for 1 month. Thanks!
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a lil practice
Postmortem
made in a few hours, an exercise to both a) get back into the swing of, and b) practice using variables oh yeah also this palette from @colorschemez was my st...
How to: Temple PuzzleBox
Postmortem
Not so long ago, I seriously thought about putting the games on the playmarket myself. There are already enough unfinished projects on my computer that have acc...
Goodbye Rosefury (PLEASE READ THIS)
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Postmortem
Hey folks, it's been a while since I've uploaded anything about my game. I'm certain not that many people will read this, but I want to post an update about the...
Patch notes v.0.2
Postmortem
XARNOLD v.0.2 Patch Notes New spawn system making the game harder and less boring 1280x720 Screen resolution now semi-fixed Patch system implemented Borders add...
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Proctor Postmortem
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Postmortem
Originally published at blog.varunramesh.net . Last year, I created and released three horror games - Proctor , Thermomorph , and Arthur’s Nightmare , the lat...
Made a game for GDL game jam!
Postmortem
I wanted to see if I can make a game in less than 3 days using the Love2D framework. Turns out, I can! At first I was a bit worried of this decision because Lov...
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Death Roulette - A Big Thank You! And A Few Other Things...
Postmortem
Hello! Jamie here. I didn't want to really post anything unless there's a major update or announcement, but I feel like this is the best way to approach things...
Weekly Update #50 - MAGFest Retro
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Postmortem
MAGFest went really well. Despite the fact that we got there the morning of and brought everything except the stands for our banners. So that meant no 10x8ft ba...
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Gameplay improvements
Postmortem
Features that would improve gameplay imo: State machine to handle character animations & movement Player dodge ability Obstacles Enemy knockback Health potions...
Ghost Loop - What we did and what we didn't do
Postmortem
GHOST LOOP - POSTMORTEM Hi everyone! Kim from PureLeeks here. Hope you all had a nice holiday and that the new year is treating you well. In this post I want t...
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My experience with Meditations Games
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Postmortem
Up until recently The End Is Nigh was an untitled game meant to be part of the Meditations Games project. A videogame performance that releases a game everyday...
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Thank you all (postmortem)
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Postmortem
Hello everyone, I wanted to make this devlog to thank all of you who played the game so far, especially those that took the time to comment, rate, add the game...
Marbles Post-Mortem
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Postmortem
Comparison Programming Language Podgers Marbles was created in Unity 3D (Unity, 2018) using the C# language which is the default language within the engine, t...
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Devolution of Plantastic
Postmortem
Here is the devolution of Plantastic! in some Photos First Version: Prototype 1 Playtest 1 One Version before End
Never Underestimate the Power of being Dumb
Postmortem
Yeah, I know... a post about being dumb? But just hear me out. A while back I bought the book Manga in Theory and Practice by Hirohiko Araki (one of my favor...
My 2nd shot at game development.
Postmortem
Welcome back to another post dev blog! The date was 8/18/2016 when I released Up n' Atom to the web. I used this project as another practice game. I think I wil...
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I don't know Unity!
Postmortem
Oh boy, spent like a few hours after the game jam releasing nothing I uploaded was exported correctly. Learned my lesson of triple checking the build before su...
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The Original Beast
Postmortem
The Beast, 1988 The original version of The Beast (of Torrack Moor) was written by Linda Doughty in 1988 for the Sinclair ZX Spectrum 128K home computer...
Small failure
Postmortem
Seeing as CLICK (the full version) has only been downloaded by the few people who I gave a key to, it's pretty clear that CLICK was, to some extent, a failure...
Super Pixel Maker - A Postmortem
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Postmortem
Super Pixel Maker's development has officially stopped. The main reason for this is that Super Pixel Maker was as complete as it could have got and it was getti...
A_DESKTOP_LOVE_STORY design & technical notes
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Postmortem
So I just published something new! Here it is. It's called A_DESKTOP_LOVE_STORY. A_DESKTOP_LOVE_STORY is a short love story told between two files. Due to syste...
What now?
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Postmortem
First of all, I'm sorry that I'm writing this post so late. I should have posted it right after the voting has ended, but I also wanted to prepare for Christmas...
Post Mortem
Postmortem
I’m writing this from a Barnes and Noble. I just finished Dungeon drop about an hour ago, after working on it for about 5 hours today. What I thought would...
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Witchy Workshop Postmortem - Tips to Keep Your GM:S Project From Scaring You
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Postmortem
Witchy Workshop is a physics puzzle game where you play as a dog and often set things on fire. If you've played games like The Incredible Machine , you're proba...
Submission time!
Postmortem
I'm publishing what I've got for the game jam. Early on, I learned that a lot of work would be required for every temporal object. Between the art, figuring out...
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New UI design
Postmortem
After almost 7 months of having changed the graphical interface of the game, I have decided to change it again.
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Kiara DEMO: Concept art (Spoiler warning)
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Postmortem
THIS POST HAS SOME SPOILERS ABOUT THE GAME, SO IF YOU HAVEN'T PLAYED IT YET, PLEASE DON'T READ FURTHER. Introduction In this post, we will share some concept a...
Postmortem
Postmortem
Our beautiful land was my first project in Unreal and I wasn't alone. In fact, in our team, only one programmer had already worked with Unreal. The competition...
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Jam, Reaction, and Future
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It's been about a week since I published White Elephant, and some exciting things have been happening, so, story time! The Jam I made White Elephant as part of...
Kiara DEMO: What went right and what went wrong?
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Postmortem
Introduction In this and upcoming posts, we will tell you more about our game. What was the original game vision, what went right, what went wrong and we will...
Kiara DEMO: Original game vision
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Postmortem
Introduction In this and upcoming posts, we will tell you more about our game. What was the original game vision, what went right, what went wrong and we will...
The Long Road to Surrogate - A Personal Post Mortem
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Postmortem
In order to avoid confusion it’s important to note that Enshrouded World , Enshrouded World: Home Truths and Surrogate are all the same project just at d...
Faustus Demo Released
Postmortem
After the OpenTimaeus Visual Novel build I released for GitHub GameOff I wanted to try to expand the colors of a palette and try the script from a full play. I...
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The Testimony of Trixie Glimmer Smith - Postmortem
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Postmortem
This postmortem predictably contains a few spoilers for 'The Testimony of Trixie Glimmer Smith' ! If you haven't played it there's a free demo on it's page! Giv...
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