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Postmortems

THE GAME IS DISCONTINUED
Postmortem
The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
Update (UI, Text)
Postmortem
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
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Update coming
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Hello everyone. I'm thinking of updating this project and introducing new Assets as well as expanding it, so if you read this before I do feel free to introduce...
Last Chess Standing: chess puzzles with a twist ♟️
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Postmortem
Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
🧛🏻‍♂️Devlog: wip sheet character v1.1
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Hi! Sharing here the progress about the new pattern for this project: Thanks to the Urborg, to the help in the early tests! I shared now the spritesheet here. A...
Rework STUB RU/ENG
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Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
Sheet music downloads
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So, these piano arrangements aren't actually new, but I just realised I can and should upload them for direct download from itch.io here as well. It's literally...
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🧛🏻‍♂️Devlog: Before/After Comparision
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Sharing Wip and comparision. I learned a lot since I posted this pack, so I 'll do the v2.0, optimizing design, animations and patterns. Will be a free update f...
Curse of Strahd Adventure Report IV - Bonegrinder
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One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The party leaves Barovia Village with Ireena for the town of Vallaki. Istmark upgrades their...
Demo 3
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DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
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Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
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Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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you may know me from instagram (long ramble/postmortem)
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Postmortem
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Curse of Strahd Adventure Report III - The Village of Barovia
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One of Us Will Die: Curse of Strahd Adventure Report 3: The Village of Barovia Marjorie and Rowan wake up from dreams of their families. The former enjoying a n...
Coalesce Behind The Scenes Post!
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Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
Curse of Strahd Adventure Report II - Once More Into the Mists
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One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The journey begins with another set of adventurers. The shepherd woman, Marjorie...
Mega Arif
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1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
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Curse of Strahd Adventure Report I - The Death House
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One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Three years later...
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Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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Devlog
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Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
0.4.* hotfix reasons
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Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
A Postmortem on VoiceFX
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With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
Hotfixes and bug crushing
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The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
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Rubine mid-mortem, or "trying to salvaging a flawed idea"
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When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
1 year already
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It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
Falling in love with the idea again
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Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Cultivation Chronicles
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Wuxia Cultivation Idle Game An immersive idle game exploring wuxia cultivation themes, offering players a strategic journey through mystical realms of energy ma...
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Statistics
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We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Midnight Mansion is out 👻
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Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
Before the Ash - Postmortem
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The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
Development process. Cave Escape — from darkness to light (that never came)
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Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
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UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA
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UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
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7.0.0
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Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
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Post Mortem: Curse of the Mantle
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Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
Regarding ASV's Mech Artist, TerkMC
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Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
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The Orange Glow - A Development Tale & What's next
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NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
The Creator's Character Arc - Five Years Later
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There's this YouTube comment on the music video of Goodie Bag by Still Woosy that's been stuck in my head: Yeah, they do. Fresh Gen X looking 20 year-olds in co...
where the fuck are you people coming from part 2
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i woke up to like 30 notifications about this game WHERE ARE YOU PEOPLE COMING FROM 🔥 this game is ass but i have no desire to remake it cuz what would i eve...
+ 1.000 DOWNLOADS
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Thank you so much to everyone who is playing the game! Reaching 500 downloads was already hard, but 1000? Wow And for those who make content for the game, I'm w...
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Snow, Knights, and Wingin’ It
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When I set out to make The Black Knight Chronicles: The Widow Without Time , I had exactly two things: A love for snow levels (seriously, they’re the best). A...
How Blobun Did
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🦊Howdy! I'm here to answer the burning question that everyone's had since the game released: how did it do? Did we make money? Did people like it? This post...
WARNING: This Page Has Been Quarantined
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A very strange warning appears when trying to download a project: Password-protecting files or pages is a technique often used by scammers in an attempt to bloc...
vampire robert plant has advised me to ramble on
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listen man. i took an edible. if i don’t write my devlogs like i’m talking to a friend at a sleepover at 2am, the shit isn’t gonna get done. you aren’t...
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Play Things v1.2.1.
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Play Things v1.2.1 Patch Notes Thanks to: Slowrunner - Slowruner - YouTube Max Horror - Play Things | Gameplay Zona Sombria - Zona Sombria - YouTube David Disma...
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Fun Facts
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The hand cursor also appears in Sparrow Solitaire Some sound effects were reused in Fore! Track The font slowly got wider and ended up in YOYOZO as featured in...
Level Editor V1.0.0.5
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You don't have to save first to see the info page. It seems obvious. But I had a bit of trouble going to another screen and then back. The solution is to make t...
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Choons
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All music was sourced from DOVA-SYNDROME a Japanese royalty free music website with a comprehensive search system. Over the years I’ve spent countless hours a...
The games that inspired our dark-fantasy RPG
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Hello there! Today, we want to share a little more about the journey behind Dark Reality , this time discussing our main game references. In our previous post...
Developer Commentary
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Hi! Ymne here. This devlog is about the development of the game. what the goals are for the future, what went right, what went wrong, and so on. First of all, I...
💛
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twitter...
update 2
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i added more things. i fixed some things. i changed some things. you can now drown in a giant pool of oil while getting hit by a brain melting sonar and being t...
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