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Postmortems

Social Media + Inking
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Postmortem
Hiyo everyone, Youtube After trying out a few different social media platforms, I've had to really sit down and decide which one to focus on rather than spreadi...
Kintsugi Pottery: Let the Game Design Itself
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Light spoiler warning for The Year After It felt unfair and broken. It was an important point in the game but players didn’t know they were making a major dec...
Escape from Life Inc Postmortem
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Oh, hey there! :D What’s this now, you may ask? Well, it’s just me trying to reflect on this game I made called Escape from Life Inc. Why I made it, how it...
One Month of Lianthus
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17600 views, 3600 downloads, 47 payments, and a feeling of dread as I try to remember how to start a new project. First month of release is going great! I have...
One Week of Lianthus
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8000 views, 1500 downloads, 33 payments, and at least 10 game breaking bugs that had to be fixed. I'd call the first week a great success! Lianthus started thi...
Crumbling World Post-Mortem: The Story of a Failure
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Hello everyone! My name is Dani Marti, and I’m the indie game developer behind Dume Arts. It’s been about a month since I launched my first game, titled Cr...
The Meaning Behind Wireland
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This is just a post explaining some of the meaning behind the story and endings of Wireland. I left it all to be ambiguous and up to the player to interpret wh...
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Retrospective, Thoughts & AN EXTENDED GAME!
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Hi, So I made a video saying all this, but a TL;DR and text will follow. TL;DW: RR was helped a lot by community, I learned a lot about myself and games. There'...
Making a SNES game in 2020
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Making new games for retro consoles is something that amateur developers can do quite easily thanks to today's technology. Last year, I released a new game for...
Conclusion of the Destroy Threats Together event
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The Destroy Threats Together event was very special for all of us. It wasn't exactly planned but due to situation in the world, we had to stay home just like...
Creating Trial Version + General Post-release thoughts
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Hi everyone, Thought I'd try use this devlog function! Pretty nifty, actually. Trial Version I just wanna say that I'm creating a free trial version for Shiveri...
Post Jam Postmortem
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Hello! So, a lot you people have played this now. Way more people than we thought would; for a little jam game made over a weekend. Thanks to anyone who has p...
DevLog 27: April Fooled Me
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Hi fellow Grims! Oak here. So we're off to an interesting month. Or life in general. But fret not, dear friends, colleagues and Grims - this too shall pass. I h...
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Developer Diary - From Release to First Event
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Today it has been over 4 months since the release of 3x64, and I regret that I have not yet found the time to write an article on how the entire release includi...
The Making of "The Bath Crone," Pt. 1: Overview
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I started working on "The Bath Crone" in 2016 and it's 2018 as I'm writing this. It's finally done! Though it takes only a few minutes to read, it took a very l...
A TL;DR BOB Post Mortem
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As this post was only in Ludum Dare blog, here is a brief post mortem about how was the LD44 for us, our creative process through last weekend and what changes...
The Making of "The Bath Crone," Pt. 3: Stillness
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(This is part 3 of my series on the making of my 3D comic "The Bath Crone" and includes theorizing on 3D comics in general. You can read the comic yourself HERE...
The Making of "The Bath Crone," Pt. 2: Assumptions
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(This is Part 2 of my series on the making of my 3D comic, "The Bath Crone." You can read Part 1 HERE , and you can read the comic HERE . It takes only a few mi...
Inspirations and Influences
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From time to time I've been asked how I came up with Hive Time. While there are many of parts of the game that I think primarily came from my own or Mim's imagi...
Post Mortem of Medusa's Mercy (video)
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Inspired by Cthulhu mythos
DevLog 24: My Personal Dream Is Coming True: Death and Taxes Release!!
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The game that I dreamt of in 2017 is now ready for its release. ONLY ONE MORE DAY and it is out there! Warning: all of this might sound a bit cheesy and overly...
designing products, and playing games
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My faith in Inconsiderate Climbers comes and goes, but recently I had the chance to play it with some cool friends who renewed my faith that the heart of the ga...
Devlog 01 - first post & demo
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I released the first demo of the art house VR ! This is a new project I've been working on as part of the Oculus Launch Pad program. Without going into too mu...
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Exile Squadron - A Post-mortem
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It’s the 24rd of January in 2020, the day I’m writing this post-mortem, and it’s been a little more than two months since the release of my second game, c...
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PICO-8, motivation, and value
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Making a game I've been trying to make games for a quite a while! Typically my pattern is: Get excited about an idea Work furiously building an engine for said...
Soulash development in 2019
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The year 2019 is coming to an end. It's a perfect time to look back and see how much Soulash grew over the last year of development and get excited over what is...
MONSTERS OF KANJI - the year 2019
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Hey everyone! There's still only a small number of people who know about or have played MONSTERS OF KANJI. With the sequel being in development right now, I tho...
Postmortem
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Design We decided to make The Wyrd of Stromgard after Sam had made a Viking campaign for Dungeon World, spent ~50 hours on lore, made a map, and built a detaile...
No Delivery: Post Development Log (Assets Release)
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A moment of silence for all the employees lost along the way. Following the release of the Employee Survival Guide , the development cycle for No Delivery offic...
Stellar Interface Post-Mortem
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(Posted originally on our blog ) Today marks the third anniversary that Stellar Interface officially came out, and for the first time since launch we don't hav...
Behind The Scenes--AGALYT Dev Log
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Hey guys, I'm DeMarco Scarnegie! I was one of the artists for A Game About Literally Doing Your Taxes , the first game that Brandon Hesslau, Josh Eckhart, Vinc...
A Monster Created By A Monster
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A monster created by a monster. I like to spook and prank people, of course only if it's fun for them too 😁. I like to make people laugh. But because of my l...
2nd Demo Public Postmortem
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Now that the demo has been out for a couple days, I think it’s okay to publish a public-friendly post-mortem focused more on the narrative decisions than on t...
Devtober 2019, Postmortem
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Hello eveyone, lunzyde here! I participated in the devtober challenge, and I must admit it got me back into the development rhythm I used to have when working o...
Devtober - Post Mortem
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Hi everybody, long time no see! At the beginning of October, I started noticing that several tweets on my feed included #Devtober tag inside their posts. My cur...
Soultower Postmortem (Devtober 2019)
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This year some friends and me managed to finish our Devtober game, Soultower, a game about a lonely soul that tries to ascend a sinister tower to get a chance t...
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Ang Ospital Demo 1.3
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We are well aware that the newest version suffered an audio bug. We are currently working on it, rest assured it will be fixed as soon as possible. Right now...
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v0.4.4 - Post-Mortem
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Wrote a post-mortem about the month-long development of Hero Tactics , and what I learned along the way. It's a short five-minute read over on Medium. If you're...
Devtober - Post Mortem - Oirbo Devlog #42
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(Posted originally on our blog ) Hi guys Throughout the whole month, we've been actively participating in a gamedev jam called devtober . The final requireme...
Art progression of Type Knight over its development.
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(right click + open image in new tab to view it in full) FYI: The art of the game comes from a lot of different sources. It's a mix of creative commons assets (...
Spook Spriting - Zombie Pack
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Hey everyone, new Spook Spriting video! This is the making of the Zombie Pack. Enjoy!...
two years since... a postmortem/q&a
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it turns out that today (2019/10/18) marks exactly two years since i released Magical Witch Bell and Her Non-Magical Friends , my first visual novel on itch.io...
More than 1 year developing Everhood
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Yes! We have reached more than 1 year of development. Time goes fast ! It is scary and exiting at the same time :D Here is a little video that I'v made this mo...
The Spoopies - A Post-mortem
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Well its done, "Shooty and the Catfish Episode 2: The Spoopies" is finally out in the wild for people to play, why you can even play it yourself for free if you...
Working on an Update
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Okay..so the Community Game Jam is over and I can upload an updated version of the game..I'm currently working on it and would upload it in a day or two..Stay...
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Thank you #YourMoveJam!
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When I heard about it, I had just finished #RPGenesis and had zero faith I would have any inspiration for the amazing #YourMoveJam . Fortunately, my one-week va...
The future of dwelling
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Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
I'm Sorry.
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Probably last update in a while, Thanks to all gameplays I've watched I fixed a lot of errors. Dim lights added, now the game is not so dark. More than 10 bugs...
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About this game
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This Bitsy collaboration project was created in its hand-drawn form during an hour long workshop at Feral Vector in May 2019. The idea behind it was to give peo...
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