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Postmortems

No Future Updates
Postmortem
Hello everyone, I just wanted to let you know that this game will not be receiving any future updates. I made the majority of this game in about 7 days for a ga...
The End Of Cupcakes.
3
Postmortem
As previously announced, the game required an update due to requests for major bug fixes and improvements. To fund this update, I created a campaign. Unfortunat...
Theme change
Postmortem
This will be a short one, there is not much to write an image can't show. The game needed a 1000x check of every pixel and a new theme; this change is large. Ev...
Curse of Camelot: Ultima - Chapter IV: Castle Camelot
Postmortem
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Breakdown Blogpost and Public Source Code!!!
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Postmortem
Hello, everyone! It's been over a year since I made this little fangame. Thank you all so much for playing it and your lovely comments! To celebrate, I've writt...
Curse of Camelot: Ultima - Chapter III: The Boy King
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Postmortem
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
If you already bought it, redownload for free!
2
Postmortem
If you already paid for the game and want to download it again now in 2026, just click “I already paid for this game” on the download screen. It’s below t...
4 files
Curse of Camelot: Ultima - Chapter II: The Sword in the Stone
1
Postmortem
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Important Update: Android APK Touch Controls Fixed!
Postmortem
recently added an Android APK version of the game. Unfortunately, the touch-drag controls did not function correctly, as they were still configured for keyboard...
1 file
My Dear game has been leaked and I am Shocked
2
Postmortem
Hello everyone, I am the solo developer of the game "Unseen Lines." It is disheartening to see my game end up on piracy sites after ten months of hard work; I h...
Out of Quarantine! A Post Mortem and What's Next
Postmortem
Out of Quarantine: A Post Mortem and What’s Next Before We Fall is out of quarantine, which means I can finally start pushing updates again ( For some reason...
What's New in Version 1.2?
Postmortem
Hello everyone! I'm excited to bring you a fresh update for Animapic . This version focuses on making your dialogue scenes much more dynamic and cinematic with...
2 files
Carnivore! - The Animated Pilot that Wasn't
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11
Postmortem
I hope you're doing well everyone! With the large response Carnivore! had gotten, I thought it was proper to give it a much needed breakdown on how it was made...
Throwing Knife Animation Added
5
Postmortem
quick projectile animation for the strawhat...
1 file
2D Katana and Dagger wielding, pixel-art character
Katana Attack Animation Added
4
Postmortem
Added a katana attack animation for the StrawHat chracter...
1 file
Curse of Camelot: Ultima - Chapter I: Forest Sauvage
Postmortem
The following Adventure Report is a record of a One of Us Will Die RPG session played by: Titus as the Director with Moomei (as Aliya), Bianca (as Adrienne), Pr...
Life update
Postmortem
Hey! I haven't updated this in a while (or anything as a matter of fact) because I've just been extremely stressed out about everything. I want to push my waist...
Blog #23 - Developing around...
Postmortem
Hello rotters! Continuing the last update, I've decided to drop the Android and Web versions of the game. At first it looked a fun way to distribute it, but as...
Auto Click with bg process + window based capture point
Postmortem
huy guys im new here :D this my first project using claude ai. This new app can run in the background and also using window based capture point, so ppl can move...
1 file
🚀 From an Idea to a Finished Game — The Story Behind Meteor CLASHH
Postmortem
I wanted to challenge myself to make my own game from scratch, even though I was still learning game development. The idea was simple: put the player in space...
1 file
Full Devlog Video: I made a MARIO FAN GAME in UNITY (worst mistake?)
Postmortem
Hello, my name is PedrokaDev… And I just made the SINGLE WORST decision a game developer can make. I made a Super Mario Bros fan game in Unity. Just like kill...
✅ STRUCTURA! Update Patch Notes v3.1
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Postmortem
Minor Adjustments and Changes! New game icon Adjustments in Intro scene...
2 files
Like all malls, this one is dead.
Postmortem
I haven't touched this in years, and I think it's about time to declare it dead. I had a story I wanted to tell with this game, one about how choices you make a...
Creature patch
Postmortem
English: Almost everyone who played mentioned the same thing. I'd noticed it myself but told myself it was probably just me. At the camp, after the phone scene...
1 file
What if fewer RPG rules did MORE? (Adventure Hour! Design Read)
Postmortem
What if there's solid GOLD to be mined from playing RPGs like a child? Take a peek! Coming up on FIVE YEARS of Adventure Hour!, here's an inside look at the bra...
Update 0.2 — Turkish language support & playtest fixes 0.2 Güncellemesi — Türkçe dil desteği ve düzeltmeler
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Postmortem
Update 0.2 — Turkish support and a round of fixes Black Pines now speaks two languages. This update started as a small localization job and turned into a full...
1 file
Blink Shift Postmortem
Postmortem
Blink Shift has been a great game to develop the combination of the challenge and what I was able to learn from is invaluable going forward. Keep it simple Beca...
Shrimprium devlog — trying to make the tank feel a bit more real
Postmortem
Shrimprium devlog — trying to make the tank feel a bit more real Been spending less time on new systems lately, more time just trying to make the aquarium fee...
My First Game gives me Childhood Nostalgia
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Postmortem
Hello Everyone :) , Greetings Do you people remember Xiaoxiao videos on Youtube or Flasg games years ago??? Yes, right ?? i guess most of you do. Who doesnt lik...
1 file
VISUALS UPDATE
Postmortem
- fully updated post process, fog, light etc...
2 files
coop steam roguelike shooter
PATCH, FIX, REBALANCE UPDATE
1
Postmortem
- fixed few collisions - axe visual fixed - buffer fixed - arsenal and achievements menu fixed -palm fixed - spawn on trees fixed (except sky runes on islands)...
2 files
BALANCE FIXES + MINOR ADDITIONS
Postmortem
- rebalanced blood night/night cycle - rebalanced enemies - fixed bomb guys - added free chest on fly islands - fixed dugn altars cave generation - minor ui fix...
2 files
Postmortem + What's Next
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Postmortem
Reflection This game has been with me for pretty much the entire summer, as I worked on bits and pieces of it between my job and coursework. I’m happy it’s...
Thank You for 600+ DLs! + Post-Mortem
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10
Postmortem
Whoa, hi everyone! Thank you so much for 600+ DLs on this game, it means a lot to us! This devlog would have come out a whole lot sooner but I moved across the...
1 file
FASTFIX
Postmortem
- removed NECROFOS from default buffs) (sry guys) - fixed all collisions...
2 files
The Wolf Beyond the Table — Version 1.1 is out!
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Postmortem
It's been a little while since MAYWOLF'26:(Howl 4 Initiative)MYWOLF FVN Jam came to an end, and after reading your comments and taking some time away from the p...
4 files
Сannibalism in my VN
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Postmortem
So, despite the fact that itch doesn't index my game, some people have already played it, and there are a few things I'm considering changing. Content Warnings...
Future beta10.3
Postmortem
Switching to the fish will be in the next update... -------------------------------------------------- Переход на рыбку будет в следую...
Added weapon carts
Postmortem
- Added new carts with free guns on the map...
2 files
coop steam roguelike shooter
Direct Executable Download to Avoid False-Positive Detection
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2
Postmortem
Several people have reported issues with antivirus detections when installing the software through the setup installer. Even though these detections may be fals...
1 file
Bug fix + interface scale
Postmortem
FF: FAST FIX - added HUD scale in-game settings - fixed pigdick near attack - added hit sound...
2 files
Update: Script Polish & Dialogue Overhaul
Postmortem
Changelog: Dialogue Rewrites: Refined character interactions and narrative flow for a more immersive experience. Typo & Grammar Fixes: Cleaned up all spelling m...
4 files
Added flying islands
Postmortem
- Added flying islands with fast travel over the world...
2 files
coop steam roguelike shooter
Added better tutorial, rebalance + microfixies
Postmortem
FF: FAST FIX - added better tutorial + rebalanced - fixed tutorial, now it`s fully completed - fully rebalanced...
2 files
Added sensitivity
Postmortem
Added sensitivity to in-game settings)...
2 files
coop steam roguelike shooter
Experience with all around Game development (Godot)
Postmortem
now- let it be Godot or unity or even an engine you made yourself...it doesnt matter, making a game is incredibely hard and time consuming and for some even hai...
THANK YOU EVERYONE FOR YOUR SUPPORT + INFO ABOUT UPCOMING UPDATE
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Postmortem
Words can not describe how thankful I am to all of you for playing my little stupid game. I've been reading through your lovely messages and comments, and I'm s...
The blade is drawn. Welcome. 🗡️
Postmortem
It's real now. After building this thing alone — every system, every line, every pixel — The Devil's Blade is live. You can play it right now, straight in y...
3 files
So Perfect I Could Eat You Up - Post Mortem
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Postmortem
INTRO: This project was probably the craziest project I’ve ever tackled in RPGMaker. Now, as the name of the engine suggests, you’re supposed to make RPGs i...
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