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Postmortems

Hostile Takeover Post mortem
1
Postmortem
Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Color War Enters Beta!
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Postmortem
This updates brings many changes to the previous version of the game. Previous was the Game Jam version of the Game that was designed and developed in just 72 h...
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An Amazing First Week
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Postmortem
Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
Little Frog Postmortem and Reflection
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Postmortem
Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
Postmortem +Thoughts
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Postmortem
First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
3 files
2th update
Postmortem
Hi, this is my 2nd update for my halloween project, here i added pumpkins and mushrooms...
1 file
Remake v1.0.2
Postmortem
After two years of silence I reworked my elegant skilltree system. Thanks to the new interface I added it’s far more efficient than every other system you cou...
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Dev Notes
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Postmortem
Hi! I'm the developer, Altila. The Witch's Name is another one of my solo works. As you can see in the credits section, I did almost everything myself. In this...
3 files
Changelog 2.2.0
Postmortem
Changelog 2.2.0 Changed to starting map. Added Keys and locked doors. Added AI Added Logic to AI Added Animation to AI Populated Some of the rooms with furnitur...
While there's still time.
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Postmortem
Mobilization was announced in our country. I'm probably the last person you expected to bring up this topic, but still. I just want all my possible fans, all my...
New demo update same as steam version
Postmortem
This is the new demo version with features as well as the closest to the steam version...
2 files
What's Next
Postmortem
An update after realizing th is game, for those that are interested. This game took longer than I thought it would. The layout and the game mechanics, as well a...
5 files
Plock Revisited - 1.0 Released
Postmortem
The 1.0 release of Plock Revisited is a very cool time for me. This is a remake of my iOS game I released on ipad 8 years ago. The game didn't do great because...
1 file
Goodbye...
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Postmortem
Goodbye... and Thanks Thank you ! have played my game, this game "2D AimLab" has reached 100 players who have played. But there is a beginning and an end, I dec...
Update
Postmortem
You wont believe I just realised that something went wrong and there are no textures fixing it now. Also making a trailer...
Update v4.1: Easy to use professional tools
Postmortem
After working in the industry as a professional for two more years I as a developer learned a lot. This tool is going to become a truly handy and efficient tool...
Calligo:Beyond The Light
Postmortem
This is our 3rd time attempting to rebuild the project regarding the stable mechanic system. Our second time was problematic because of the packaging which caus...
1 file
Changelog 2.1.0
Postmortem
Changelog 2.1.0 Revamped Menus. Added Endgame and Game Over logics. Changed starting map. Added AI with Game Over Logic. Updated textures. Added Puzzles with lo...
1 file
Yuzuki Extra Content
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Postmortem
This is spoilers heavy area. If you haven't played Sweetest Valentine and plan to play it, please come back when you've finished and wanted to know more about Y...
The first android version!
Postmortem
Now available on android! For the Scirra arcade platform, it is no longer developed. We will focus on itch.io...
2 files
Coin Master no one beat this game
Postmortem
Coin Master is a hardcore game. Only 1% people is complaete his 20 leavels . It is very difficcult game to play. Any of you do not complete this whole game...
1 file
New Update - Fixed Bugs, Improved AI
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Postmortem
Fixed Bugs, Improved AI...
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Slasher horror game set in a campground
​A little humor makes some games good
Postmortem
We play games for fun and we like when "casual" or "story" games are roasted with a little humor. As Indielligent, we like to convey this humorous stance in our...
Forgetful Loop: Two Years Later
Postmortem
Hey everyone, It's now been 2 years since I've released this game, and to continue my little tradition of writing some long-form thoughts on these anniversaries...
i69 - a retrospective
Postmortem
The What The 69th Insomnia Gaming Festival at the NEC, or i69 (nice) for short. While this was their 69th outing, it was my first - and I was pleasantly surpris...
1.5 Final Update
Postmortem
Release v1.5 is here Final game update! You can now turn off sounds Mod-created windows are now higher Merged sounds.js with music.js Removed SoundCloud iframe...
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Postmortem
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Postmortem
Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
Update 0.7a.025
Postmortem
ADDED: • Replaced models of grass and trees • Replaced stones with more detailed models • Improved lighting and increased shadow rendering distance • Re...
Kemo
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Postmortem
Hey all, This is a pretty serious post. I don't think it's a secret to many but the characters in Gamer Den are based off of some of my good friends. Astral, Be...
Development Halted + Postmortem Ramble
Postmortem
There won't be any more changes to the game in the foreseeable future, which is just another way of saying I'm done working on this permanently. I don't care to...
Heaven City has finally been released!
Postmortem
Heaven City has finally been released! It's been a challenging as this year's journey and development of the game, which, as it turns out, was not wasted along...
Devblog Update #76: Post-Mortem???
Postmortem
Jasper Vice has been on Steam for two weeks now, so I figured I should wrap up the blog, and social media stuff for now. We'll be picking it back up next year a...
Afterward
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Postmortem
Like checking in with someone. Except that someone isn’t always around. Except that someone isn’t always able to sit down with you. Play a game with you. Ex...
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Final Form
Postmortem
Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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Meaning Postmortem
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Postmortem
Hi hello! This shall be my third postmortem for my fourth game. (I missed the one for Frankenstein's Catboy because life got in the way and now I can't remember...
3 files
Atualização com o multiplayer
Postmortem
All instruments, production, composition, and mixing by Human Antagonist, soundcloud.com/humanantagonist...
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EnemyBugFixing
Postmortem
Enemy Laser Bug Fixing...
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My first game I hope you gona like it.
The End
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Postmortem
So I'm back again. I have been on a VERY long break from coding. While I was on that break, I realized making this game no longer brought me joy. It now stresse...
About Iceberg Trilogy: history, a bad apple and a singular bugfix
Postmortem
Hello, long time no see! As I remember to actually fix a certain bug that occures with newer PICO-8 versions (more on it later), I decided to write a bit about...
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A very long road
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Postmortem
Oh my goodness. 16 months Fen and I spent with this thing, one moment actually working with gusto, then doing nothing for weeks, months. It's been a difficult t...
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Week Later
Postmortem
It's been a week since the release of sign_tracker. After a hugely improvised development, we want to thank everyone that has supported us so far. We're current...
Note to self: make sure the game is definitely completable.
Postmortem
Ok, well, this is embarrasing. When I submitted the project, I was sure to check and double-check every outcome and every variable because the large amount of c...
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Twisting Art Postmortem
Postmortem
Long story short Hi everyone! My name is Javi and I’m the founder of Twin Castle Games. Back in 2013, in October, I left my job as a receptionist at a hotel a...
Thoughts before Release & Thanks to the Team
Postmortem
Art by: https://twitter.com/oddnumberr_/status/1546247027881033728 It's been a while since I wrote down one of these. The team, such as it is, has been doing th...
A HUNDRED THANKS TO A HUNDRED BACKERS!
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Postmortem
Finally, the campaign ended and all projected goals were achieved thanks to the hundred backers of this project. A project that started as a test to see how itc...
2.0 upgrade coming soon!
Postmortem
Hello, I am excited to let everyone know a major Beta upgrade is coming soon. It will include new game indicators, enemy speed fixes, dialogue box fixes, and cu...
Structura Postmortem
Postmortem
Structura Postmortem https://store.steampowered.com/app/1422980/Structura/ This game was done in my spare time, was about 4 years till the early access. Probabl...
what think I of 2 shoter squar
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Postmortem
i think that is the one games of all time ever released and it got downloads thats the most important thing enjoy toilet...
Postmortem, part 3: The Concept and Design
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Postmortem
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
ART7 Postmortem?
Postmortem
In some sense, the 'dev' cycle of ART7 has been more about building community and Producing a Show rather than getting neck deep into programming. More about wo...
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