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Postmortems

The Testimony of Trixie Glimmer Smith - Postmortem
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Postmortem
This postmortem predictably contains a few spoilers for 'The Testimony of Trixie Glimmer Smith' ! If you haven't played it there's a free demo on it's page! Giv...
Revisiting a game you developed years ago, Part I
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Postmortem
It's a strange feeling coming back to a game you developed years ago and then, quite suddenly, abandoned. The irony is that in 2012 LambdaRogue was in the most...
Postmortem
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Postmortem
I went into Ludum Dare straight after NaNoWriMo, on a really busy weekend. But I liked the theme: "Sacrifices must be made", so I wanted to do it. Between a bun...
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No longer in development.
Postmortem
Hello. I'm going to cut past all of the formal stuff, in late august of this year (2018) we have had issues with development and due to some complications that...
STDS 0.13 available
Postmortem
Hello everyone. Today I release next Simply Top Down Shooter game version (0.13). I put in this new features and change many things. The game is still develpoed...
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Revisiting a game you developed years ago, Part II
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Postmortem
This is part II of my postmortem series on "LambdaRogue: The Book of Stars" (LR:TBS). Part I is here. In the last 6 days (after I uploaded LR:TBS to itch.io)...
Prototype Postmortem
Postmortem
Game Link: https://itch.io/jam/igmc2018/rate/336498 Introduction Hello, and welcome to a very late project thread for Princess Showdown. I will kick this off b...
Post Mortem
Postmortem
I made this game for my second short game jam. It was quite fun ;) The theme was: " Are you trying to get yourself killed? ". My time constraint was roughly one...
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Sketches
Postmortem
These were some of the initial brainstorming sketches. Some ideas (such as the little boy) had to be scrapped due to time constraints. Some ideas were changed a...
Retrospective of A Notebook Prototype
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Postmortem
This is cross-posted from my personal blog . Play A Notebook Prototype Before Reading This! This week's post will be a mini retrospective for my recent prototyp...
Dear Fever_DreamDOTexe fan
Postmortem
I regret to inform you I no longer have interest in working on this project anymore, I've run out of ideas and unlike friends I'm gonna end it here instead of m...
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The Master of the Land ~ A confession
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Postmortem
I started developing my first idea for "a short ambient game" in October 2015, with the basic concepts, the setting, and the main character. By February I was s...
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Release v5.2
Postmortem
After a long pause, next release of CadEditor. Changelog: - Plugin for Game Boy - Test config for Darkwing Duck Game Boy (1 level) - Plugin for Battletoads Lev...
1 file — 5.2
Beyond the game jam...
Postmortem
Well, the game jam has come and gone and after catching up on a bit of sleep, we quickly realized how much we hated the main game mechanic. Using the mouse to i...
I never knew you could halt the spread of Communism with a charcoal grill.
Postmortem
I've just put the second game I've published on my page. It's not the second-ever game I've made, mind you; it's probably more like my fourth or fifth so far. L...
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Update Coming Soon - 1.1
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Postmortem
General information: Recently we had a problem with some of the mechanics of the game, so we decided to investigate and we discovered problems related to the sh...
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LIONKILLER - a postmortem
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Postmortem
LIONKILLER was scoped to be a 30,000 word game in a choose-your-own-adventure format. I ended it at 7,560 words. Spiritually, it has four more parts. Pragmatica...
It's out.
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Postmortem
Happy 20th anniversary Half-Life. Block Mesa is now live. All the major art is in place to finish work on chapters 7-19, I just need to find the time to dedicat...
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Star Juggler, a Postmortem
Postmortem
TL;DR: Time is short regardless of the Jams' duration so be prepared as best as you can and make it as easy to play as possible. it's been a while but I've lear...
Game Submission
Postmortem
I'm really tired after finishing this game and plan to edit it later with more details. It was very fun working on this game and learning basically a new engine...
Postmortem: OpenGameArt Movie Video Game
Postmortem
OpenGameArt Movie Video Game was an idea I had for OpenGameArt.org's Summer 2017 Game Jam. The idea being similar to the Lego Movie. I would take a bunch of art...
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​Pizza Guy Vs. The Army of Darkness Postmortem
Postmortem
A Look Back at Pizza Guy Unfortunately Pizza Guy has spoiled and is currently sitting in the trash waiting to go to the great pizza box in the sky. In his memor...
Unused/underused content, and development
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Postmortem
As a large and rather experimental (for me) game, there were a lot of game mechanics and ideas that I thought up that didn't end up in the game, or did but didn...
I drew some ghosts
Postmortem
I made this game in a freakin day! the idea came to me in a dream... . . no really i woke up and thought what if i made a drawing game, the end except i had to...
Development is still keep going
Postmortem
Development is still keep going. I’m looking forward to meeting you on beginning of next year, 2019!
My firstborn child, afterwords of 'El crítico'.
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Postmortem
Hello! First of all, I want to thank you all. I'm very happy to finish my first videogame. My name is Emir, and I'm from Argentina. As you can see, english isn'...
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The SIR Q.T Retrospective
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Postmortem
After every jam my head is buzzing, I feel disoriented as I finally pick up my head after a few straight days of work, and I’m excited and nervous for how it...
What 3 prototypes of Drag Race taught me
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Postmortem
Tips on Game Development What 3 prototypes of Drag Race taught me. 1. Put down the keyboard, pick up the pen Heard of GDD (Game Design Document)? Do it a Coding...
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Finger Snapper Build Review
Postmortem
Okay~! Soooo, for this post, I would like to discuss everything about this game, Finger Snapper. Game Design: The game was designed as a Time sink game. A game...
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And you thought Silent Hill was a bad neighborhood...
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Postmortem
I have been entering IFComp since 2013. It's always bad to try and throw something together last-minute, but I have totally done that . My first entry, Final Gi...
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Our first Game Jam Winner: Diver Down Postmortem
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Postmortem
So far, Diver Down was one of our most successful games: the feedback was great, it gained a lot of views, and we got first place on the Godot Wild Jam #2 ! M...
First Game Jam Postmortem
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Postmortem
I've been wanting to make video games since before I was able to read, and during my childhood, I've made a few "games" (basically prototypes or proofs of conce...
The Fall of Lazarus: this is not another postmortem
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Postmortem
Hi passengers! Phew. It's been a while since our last update. Sorry about that, but we were having some difficult times and we were also kinda scared of getting...
Prism Postmortem - 7 Days of Tough Work
Postmortem
Game Design on a tight schedule is hard, rewarding work. This was my first Game Jam to enter, though I've been using Unreal Engine for many years now. Most of t...
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Godot Tutorial and Experience
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Postmortem
OK, here we go. I supported (a while ago) the Byte Driver game, and thus Vector Hat development (I hope there's comments open, because I'm doing this a bit off...
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The Seven Magical Crystals DEMO released!
Postmortem
Finally, my game already released! If you say making game is easy, you should've prove it by yourself. I'm just a schoolgirl who have a bunch of homework, test...
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Postmortem : Surviving Mars
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Postmortem
Surviving Mars was created in 7 days for the 7DFPS game jam. I used Unity to create this game and a host of asset packs to speed up production in time-intensive...
How Procjam Went
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Postmortem
This project isn't finished, but Procjam is and I do have a version of the game up. First, I want to say that I loved the general spirit of Procjam. It encourag...
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Oxventure open alpha launch postmortem
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Postmortem
Hello, I'm Nate Johnson a.k.a. Hooligan Labs. I wanted to share how we formed a team, made a game and launched " Showdown of the Dungeon "! Looking back, here i...
The Bar
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Postmortem
Well this one was a lot of fun to make! I spent a lot of time on the dialogue and characters making them feel right. I just wanted to thank a lot of the people...
Maguntsche Patch 2 Change Log
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Postmortem
Maguntsche's Next Patch Will Be Launching Tomorrow! Hello everyone, its quite exciting to see the game's community growing and the peak interest of future title...
One week of development
Postmortem
https://drive.google.com/open?id=16Exkq0X8aerFnz0pCkUkYbvSahENuQH3
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Anti Eye Craft Plus - Postmortem - "The failed sequel"
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Postmortem
The following is a post by our Lead Developer (James Fuller) talking about what went wrong when creating the sequel to Anti Eye Craft and her thoughts on what c...
Risen From Its Grave: School Years
Postmortem
- By Noel This postmortem was originally posted over on Noel's blog . Part postmortem, part retrospective, in Risen From Its Grave I take an in-depth look at my...
Unhallowed v1.0 released
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Postmortem
Two years ago I decided it would be fun to write a Halloween mini-adventure with PAW – something short but text-heavy, with a small play area. I also thought...
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MADHOUSE Returns! Happy Halloween :)
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Postmortem
In 2004 I started work on a game called MADHOUSE that was originally conceived as a horror-themed versus game where various psychos, monsters, and other horror...
The Invisible Tutorial
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Postmortem
Even though Color Jumper was my first official game, I did a lot of research on how to teach the player the game mechanics without text of any sort.
Aylin. New Game Of Terror
Postmortem
New videogame "Aylin" This is the trailer video.
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One month after the release
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Postmortem
Hello everyone! Astral Nights has it’s first monthly anniversary. We prepared some news for that occasion. There will be some stats, some new graphic and some...
Seagulls Watcher postmortem
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Postmortem
The Concept In the spring of 2018, I visited Helsinki for a couple of days. I was drawn out, tired from work and creative endeavors. I felt like a mess & neede...
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