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Postmortems

1 YEAR OF MOTH!
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Postmortem
. . . 🌟Happy 1ST Anniversary~! 🌟 On July 19, 2024, the first part of the Mysteries of the House series, The Jester and the Prince , was published on itch...
Post-post-mortem: ambitions too big, wrong tools
Postmortem
So, the title says it all: something went wrong among the way and the project will never be as planned. First, I chose an engine with ease of use in mind. Thoug...
Curse of Strahd Adventure Report VIII - Tower of Hope
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 8: Tower of Hope In the aftermath of the exorcism of the demon princess, the party rests in the woods. A hea...
Hi, MZK.
Postmortem
Hello, fellow readers. I have removed Nathan from this project and i will be returning. Expect Updates Soon!! EUS...
The Stairway: 10 year anniversary and retrospective
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Hello, everyone! Today is the day! Today, July 6th of 2025, is the 10th anniversary of The Stairway ! I just finished writing a long update post for one of my c...
BAF Postmortem: The Thread That Binds Us
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I feel a little bit weird writing a postmortem for a project we are still actively developing, so I added the ‘BAF’ to make it clear that we’re not abando...
State of things 2025
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State of things 2025 First of all: Thank You all for showing interest in my silly little game! Delta-Gal was made in Unity game engine a while ago by one person...
Barter in Blood POSTMORTEM
Postmortem
How much will you sacrifice? This game was created for Ludum Dare 44 with the theme “Your Life is Currency”. This game was one of my first ever game jam sub...
I cant get money u send to me
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i see u guys buying burgerpiz shift on itch io but i cant get these money cuz i live in russia. if u wanna support me, click "support me" in the main menu. love...
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New AI Quran Reader version released with nice improvement making the app more user friendly
Postmortem
Good morning everyone, after long hours of work to improve the user interface and behaviour , i'm pleased to let you know the AI Quran Reader app is available a...
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Making own localization for FCAV
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How to create own localization in FCAV. First of all, you needed to go in following path: YourFarCryFolder/Mods/FCAV/Lang. Here you can see english.xml and russ...
Curse of Strahd Adventure Report VI - The Pursuit of Hyapiness
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 6: The Pursuit of Hyappiness At the Vallaki Orphanage, the party discovers that Yeska has been asleep for d...
7DRL version postmortem / devlog
Postmortem
BRIEF POSTMORTEM / INTERMORTUM I'm slowly working on a 1.0 release of the game, but I wanted to post my original 7DRL dev log and some brief thoughts. I wasn't...
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RPG Maker Jam Results & Future Plans
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The time has come, and the RPG Maker Jam 2025 Results have been announced! Kana.exe won in the Most Innovative Gameplay category and was a runner up for Best Na...
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Curse of Strahd Adventure Report V - Welcome To Vallaki
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 5: Welcome to Vallaki The party arrives in Vallaki after the incident at the Old Bonegrinder. Rowan’s wou...
Devlog 13: UKGE 2025 Retrospective
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Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
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Steam Announcement + Prestige
Postmortem
I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there...
1304.97 UPDATE CAME OUT!
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1304.97 UPDATE CAME OUT! Check your launchers or use manual method here: Manual installation BUT! We noted about some technical issues here: LINK WIP!!!...
THE GAME IS DISCONTINUED
Postmortem
The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
Update (UI, Text)
Postmortem
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
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Update coming
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Hello everyone. I'm thinking of updating this project and introducing new Assets as well as expanding it, so if you read this before I do feel free to introduce...
Last Chess Standing: chess puzzles with a twist ♟️
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Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
🧛🏻‍♂️Devlog: wip sheet character v1.1
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Hi! Sharing here the progress about the new pattern for this project: Thanks to the Urborg, to the help in the early tests! I shared now the spritesheet here. A...
ParticleFix
Postmortem
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"One rocket. Infinite obstacles. Can you make it?"
Rework STUB RU/ENG
Postmortem
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
Sheet music downloads
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Postmortem
So, these piano arrangements aren't actually new, but I just realised I can and should upload them for direct download from itch.io here as well. It's literally...
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🧛🏻‍♂️Devlog: Before/After Comparision
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Sharing Wip and comparision. I learned a lot since I posted this pack, so I 'll do the v2.0, optimizing design, animations and patterns. Will be a free update f...
The First Version of Dungeondoku is Now Live!
Postmortem
Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
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Curse of Strahd Adventure Report IV - Bonegrinder
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The party leaves Barovia Village with Ireena for the town of Vallaki. Istmark upgrades their...
Demo 3
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DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
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Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
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Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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you may know me from instagram (long ramble/postmortem)
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so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Curse of Strahd Adventure Report III - The Village of Barovia
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One of Us Will Die: Curse of Strahd Adventure Report 3: The Village of Barovia Marjorie and Rowan wake up from dreams of their families. The former enjoying a n...
Coalesce Behind The Scenes Post!
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Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
Curse of Strahd Adventure Report II - Once More Into the Mists
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One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The journey begins with another set of adventurers. The shepherd woman, Marjorie...
Mega Arif
Postmortem
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
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Curse of Strahd Adventure Report I - The Death House
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Three years later...
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Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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Suggestions | FCAV
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Leave your any suggestions for the mod, we will consider them! Thanks!...
Devlog
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Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
0.4.* hotfix reasons
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Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
Improved dedicated server | Far Cry 1 Multiplayer
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Rewritten net-code, adapted for modern standards of net-machines, and also a bit improved server-side physics, so now calculations are more accurate. Next updat...
A Postmortem on VoiceFX
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With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
Hotfixes and bug crushing
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The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
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Rubine mid-mortem, or "trying to salvaging a flawed idea"
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When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
1 year already
Postmortem
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
Falling in love with the idea again
Postmortem
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Statistics
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We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Midnight Mansion is out 👻
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Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
A thought about LDjam57
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The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
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