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Postmortems

two years since... a postmortem/q&a
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it turns out that today (2019/10/18) marks exactly two years since i released Magical Witch Bell and Her Non-Magical Friends , my first visual novel on itch.io...
More than 1 year developing Everhood
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Yes! We have reached more than 1 year of development. Time goes fast ! It is scary and exiting at the same time :D Here is a little video that I'v made this mo...
Thank you #YourMoveJam!
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When I heard about it, I had just finished #RPGenesis and had zero faith I would have any inspiration for the amazing #YourMoveJam . Fortunately, my one-week va...
The future of dwelling
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Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
About this game
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This Bitsy collaboration project was created in its hand-drawn form during an hour long workshop at Feral Vector in May 2019. The idea behind it was to give peo...
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I'm Sorry.
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Probably last update in a while, Thanks to all gameplays I've watched I fixed a lot of errors. Dim lights added, now the game is not so dark. More than 10 bugs...
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Thank you itch.io Community!
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To all you beautiful people, ( & R_1.3) Us at Dead Dream's Studio would like to thank you all who played our game for the great feedback, kind words and most im...
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LOWREZJAM POST-MORTEM
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Another year, another LOWREZJAM ! I really love this jam, and it's great to see some of the developers from last year's jam pop up again. I like this jam becaus...
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the Paint Game post mortem... kinda
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Till that Soil to heal your soul (You can also play through the post mortem here: https://mjm.itch.io/tts - it doesnt have the pictures, but its interative~...
Chronodog - A Look Behind The Space Curtain
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Hi Everyone, In the past week we've been overwhelmed by the feedback we got on Chronodog: Earth Defender . I never expected the game to be one of the most rated...
Getting Long - Post mortem
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It's summer ! The workload is low, and boredom is settling in. A period when you want to try to do new stuff, but you need an objective. Solution : searching th...
Making-of Blobby the Level Shrinker
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Hello everyone ! Here's my adventure of making Blobby the Level Shrinker for the GMTK Game Jam 2019. ============= The idea ============= So, when I first heard...
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Emberlight - State of the Game
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We had posted the Emberlight Roadmap a few months ago due to questions about what was happening after August 13th. And while this roadmap details a lot of the c...
What a ride!
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¡¡¡¡¡Project is live!!!!!! Hi there everyone, Bluebyza here! Thanks for checking our project! Two full days have passed since the upload so the whole team...
Thanks everyone for playing!
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It's been around 4 months since the release of Dia, such a short game, but so many of you decided to play it, including the youtube community - Jacksepticeye, J...
Thank You : A Postmortem
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The Abomination As much as my previous project \SPEK.TAKL\ initially left me dissatisfied (as documented in its own postmortem), Please (stylized in all lowerca...
Thoughts and plans for The Mess
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Hello! I'm For, the creator of this weird little game. It hasn't even been a week and we arleady hit the 200+ downloads mark, yay! I still can't believe it. I...
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Space Orbs development
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So Space Orbs is finally out! I figured it would take less than a month to finish after making a prototype in a week. It took a bit more time.. It started the w...
Some notes after completing Nono Pixie
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Nono Pixie is done and I don't really need to change or add anything to it. Not that it would be hard to add more puzzles, they can be appended to the end of th...
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Cyber Crime Driver jam postmortem
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Cyber Crime Driver was made for the 7-Day Broughlike challenge. It's a turn-based game where you have to navigate a hexagonal map collecting briefcases and avoi...
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Reflections
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What I've Learned It's been a week now since the release of Rot and it's ended up, to my surprise, on the Popular page with more let's plays than I can count on...
Survey and Future Projects
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Hey there! For the last few days, not gonna lie, I've been completely with the (rather sudden) increase in views and downloads . I really appreciate every singl...
A Huge Thank You and Future Projects!
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Hello everyone! Just want to give a huge thank you to all of you who have played my game, or even just took time out for your day to look at it! This was my...
Bars Postmortem / Journal Thing
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Hello everybody! First off I want to thank everyone who commented, critiqued, recommended, and retweeted Bars. I'm glad a game I worked on could bring a smile...
Thank you for the 1000 downloads!!
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Wow I'm still in disbelief with how many people decided to download and play my silly little game. I'm really grateful that I got to receive a lot of positive f...
Some thoughts
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I want to say thank you to everyone who has played this game. The whole process from beginning to end and been an immense learning experience for me. Making mo...
IndieCon Playtest: a Postmortem
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I was planning to write this as an actual play with some consideration following. Luckily for me, Ron Edwards (you can find him on adeptplay.com these days) di...
Inspirations and Legacy
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A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustme...
Affection Game Postmortem
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Hey there! Welcome back to another one of my post-mortems! It’s been quite a while, huh? Making this game… has punctuated a lot of personal growth and room...
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iFEST: Behind The Scenes of Demoing
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Written by Anthony Ritchey Edited by Lizz Rizzo , Josh Curry , and Steven Hitchcock Input by William Pheloung , Allyson Woods , and Tim Cullings Photography by...
​Creating The flip side of Tetris​
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Creating The flip side of Tetris The big idea As with most game jams we eagerly awaited the theme and with a lot of enthusiasm started brain storming once the t...
About SPIDER SK8
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Currently, SPIDER SK8 exists as a polished prototype, demonstrating the core mechanics and our initial take on the aesthetic for this game thru visuals and game...
A Place to 🐝
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I wanted 'lighthouse' to win the poll for this month's Bitsy jam theme, but I got bees. You win some, you lose some. Actually, that's a lie, the theme I want fo...
Four Hours to Four Years: A Koi Puncher MMXVIII Postmortem
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Koi Puncher I created the original Koi Puncher in 2012 as one of the 25 games I made in a two-week period and submitted to Glorious Trainwrecks ’s Pirate Kart...
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Post Mortem
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( Originally posted at ludumdare.com on 2015-08-25 ) Dragon Tax Return Simulator 2015 is my first Ludum Dare entry. Once the theme was announced I brainstormed...
LDJam44 Necromancer Duel Postmortem
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I had very little time to work on this, only about 8 hours total from Friday night through Monday. I initially started out with an idea of a turn-based game whe...
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Devlog of "Pay to Win: Your life Edition"
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"Your life is currency". This was the theme choosen for Ludum Dare 44, the first that I participate. I have to admit, I couldn't think anything different than a...
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Sheep Dreams Post Morten - The Pay What You Want model on mobile
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Abstract In this article I will be sharing my experience using the Pay What you Want model in a mobile game. The game I tested on is called Sheep Dreams Are Mad...
The Dragon's Last Flight: NaNoRenO 2019 Postmortem
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The Dragon's Last Flight is a fantasy visual novel game that was initially conceived as a NaNoRenO project. The player is cast as Marius, a weathered old dragon...
Deadnettle Creek: NaNo 2019 Postmortem
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Hey! I’m azaraih and I (and somonastic) developed the demo for Deadnettle Creek during NaNoRenO 2019! It’s been a couple weeks since the end of March and th...
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Welcome to my game!
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Hello! I am Vinaera , the creator of this short visual novel about waiter and serial killer, Akano. I worked on this for a week as a fun project, and the chara...
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Dicey Odds
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Dice Souls A single-player game you can play with just a pair of die and some tokens (use coins if needed). This game took one month long to put together and wa...
CATS&CATS Kickstarter Completion and Breakdown
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Cat cat catcat cat cat, cat catted CATS&CATS! Thanks to the marvelousness and unexpected speediness that is Chessex Dice, CATS&CATS was able to be fully fulfill...
Prison of Lies: Portmortem
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Prison of Lies is a short visual novel that I created for NaNoRenO 2019. In this post, I'll attempt to fully explain just how I managed to pull this game togeth...
The Last Straw Post-mortem
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Parse Nips and The Last Straw A few words about our team first. Parse Nips came to exist due to Three Thing Game, a game jam which is hosted twice a year at our...
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Abyss (Nanoreno 2019) Postmortem
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Hello, Stranger! Welcome to the Abyss Postmortem ! For those who don't know, Abyss is a mystery/drama/puzzle Visual Novel developed during the NaNoRenO 2019 gam...
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Vampire Jam: My First Jam ‘The Spooktacular Vampire Thief’
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Getting started: Lorcan here, while it’s still fresh I just wanted to do a write up about taking part in my first jam. Until this point I have spent the last...
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Postmortem - Flights of Fancy
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Hello, I’m ilyilaice , the writer of our team’s NaNoRenO 2019 submission, Flights of Fancy . Because this is my first time ever to write a visual novel, thi...
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InTWON: Post-mortem Nano 2019
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Hi! Neru here: 1/2 of the ponprod team. March went by so fast, and yet, I feel as though it also took longer than I had expected. We're a little into a week fro...
NC2 Postmortem
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If you follow me on Twitter, then you’ve probably seen at least a few of the tweets I made about my NaNoRenO project. My goal for March was to complete a Visu...
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