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Postmortems

Original 1.0 Afterword/Postmortem
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Postmortem
When I first started making games, I included an afterword or postmortem in game that was unlockable after completing a route. Over the years, I started to not...
Blog #12 - Bit Rot 0.0.4 - Preview 2 Playable on browser!
Postmortem
Hello everyone! As my last post said, the next will be fun! Nowyou can play direct on browser, but the FPS is not as good as the standalone software. Hope you e...
Looking for Japanese translator
Postmortem
Hey everyone! Let me keep this brief: Some time ago, I was able to create a localizeable version of KTTD. The plan is to (at least?) add a Japanese translation...
Postmortem "she danced in the wind like a holographic dream before the world died"
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Postmortem
I just published my newest work to itch.io. It's called " she danced in the wind like a holographic dream before the world died ". A game that ended up being ve...
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Blog #11 - About 0.0.4 - Preview-02. Next update will be fun!
Postmortem
Hello Rotters! I'm so glad you are enjoying the new build! In this 2 day, we got 12 downloads and added to 4 collections! Thank you all for enjoy the game! Our...
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Migrate to Bevy 0.18 and implement the prestige shop.
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Postmortem
After a few attempts, I finally got the game migrated to Bevy 0.18. Some colors and a few Egui elements were off after the update, so it took me a while to trac...
Project Horizon - v2026.02.13
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Project Horizon has been in development for several years now. While we didn't anticipate such a long journey—and life often threw unexpected challenges our w...
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Postmortem - the positives!
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Hey Everyone! It's been over 4 months since Cosmic Hero 2: Prologue release so it's a good time for a quick postmortem - positives first! To give you bit of con...
Blog #10 - Demo gameplay of 0.0.4 build
Postmortem
A little video showing the WIPs...
Welcome to Next Petrol. Safety is our Business. Survival is yours.
​​🌭 An Update on Hotdog Killer (and where I’ve been)
Postmortem
Hey everyone, I wanted to take a second to check in and be real with you all about the state of the game. When I released the Hotdog Killer demo five months ago...
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So it goes
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There is, it seems, a cosmic rule which states that immediately after you submit something, you will find a typo in it. So it goes...
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Blog #09 - About the next 0.0.4 build
Postmortem
Hello Rotters! Hope you still alive in game! Well, I've been working, a hard work as I always say. The last patch.0125 was more about an experiment with Github...
Postmortem: 6 Months After Releasing My First Pixel Art Asset Pack on itch.io (+50% Anniversary Sale)
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Hi everyone 👋 It’s been almost 6 months since I released my first paid pixel art asset pack on itch.io, and I wanted to share a proper postmortem: what wor...
DO NOT TRUST ANY USER CLAIMING THAT THEY HAVE THE UPDATED VERSION
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Postmortem
Hello, I'm 0nnii, also known as gachaboba creator I came back to share a message, a very important one. like I said in my last post I do not plan on updating ga...
Postmortem: Taurus and Andromeda
Postmortem
A month after release, I want to look honestly at how Taurus and Andromeda performed, what worked, and what didn’t. The idea behind this project is much older...
AI generated voices
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Postmortem
I want to take a moment to address the feedback and negative reviews regarding the use of AI-generated voices . While I understand that the use of these tools i...
about the project
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english: hello everyone. i want to add a small postscript. i'm just a young guy who only recently finished school. i've been into programming for a very long ti...
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Devlog#5: Sleeping Argh and the fight against time
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It's been a while, but welcome to the fifth devlog of A cup of eternity , an O2A2 2025 jam visual novel! In each of these, I planned to cover a different aspect...
Full version Devlog
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Thanks again for playing! I'm glad that everyone liked the new endings which is the main part of the update! When I made Homekeeping, the ending with Gabriel ha...
Blog #06 - Camping and new ideas
Postmortem
Hello guys! I've just started some new survivor instinct for the game, allowing some camp and explore. I've updated some old sprites and i'm improving the block...
Holiday Compliance Out now!
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Postmortem
Every file is a child. Every decision is final I’ve just released my latest game. You work inside Santa’s bureaucracy, reviewing reports, calculating behavi...
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Blog #05 - Fixing bugs and creating assets
Postmortem
The game is still in active development following New Year's Eve! While I'm currently focused on drawing new sprites and configuring XML for new buildings and i...
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Scrapped ideas for Rewritten 3-6
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I was reminded in an email that when I announced the cancellation of the series I had said I would release a doc about what I would have done in the future game...
FNAF Rewritten is... back?
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Postmortem
If you saw my note in the bts scene you'll know that I'm back to considering the creation of a future entry if it means I can fundraise for charity. Since that'...
Answering on your main question
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Postmortem
Why development currently focuses on engine-level work. Many people ask why the project currently focuses on engine and code-level improvements rather than imme...
This Music Pack Exists Because I Played Too Much FF as a Kid
Postmortem
This started as "I'll just sketch one loop theme" and ended with 5 tracks, a license, metadata, and an existential crisis. Anyway, here goes. I hope it my littl...
Development Retrospective and Launch Postmortem
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It's been 3 weeks since the the official itch.io launch of Dungeon Puzzle Sweeper ! This has by far been my most visible and successful game launch on itch whic...
Very overdue afterword post + some behind the scenes sketches!
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First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
Curse of Strahd Adventure Report XXII - The Sword, The Witch and the Vampire
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 22: The Sword, The Witch and the Vampire Coco’s lute drifts through the Blue Water Inn like a half-remembe...
3 Lessons for the next game
Postmortem
Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
One year of "Out of Print"
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So this game has been out for a little over a year and I always enjoy going back and recording my thoughts to see if I can make improvements in the future and p...
TTS3D Postmortem: Back on Track
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Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
One Year Anniversary!
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(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
One Year later
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Postmortem
It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
Story About Figurines (Herd Design Diary 1)
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The design, manufacturing and publishing journey with my latest tabletop puzzle game Herd pretty much mirrors the story of the two Shepherds and seven Sheep, th...
🍋 Lumiterra Dev Log #113 – We Are So Back · Momentum Is Real
Postmortem
Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
First gaming video
Postmortem
I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point wa...
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The current state of things
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Oceania 2084: A Post Mortem
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Oceania 2084: A Postmortem Introduction: What is Oceania 2084 and why was it made? Oceania 2084 is a dystopian tabletop roleplaying game that asks a simple ques...
Blog #04 - Just working....
Postmortem
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Price changed to "Pay what you want", plus a brief history of this game
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First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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Kobold Krew Launch Recap
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So I wanted to give a small post mortem about the launch of Kobold Krew cause I think transparency is important. This will mostly cover the initial launch and t...
Blog #03 - Mention on YouTube!
Postmortem
Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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Fixed Minor Issues and added more screenshots
Postmortem
thats about it...
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A minimalist, customizable sci-fi terminal–inspired UI theme built for the Godot Engine.
⭐ Update v1.3
Postmortem
This update focuses entirely on improving user experience, device compatibility, and giving players full control over how the game appears on their screens. Eve...
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Thank you! (Postmortem Ramblings and Plans) (Hey did you know that OW is still deindexed?)
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Hey all and thanks for over 1,700 plays so far on My Vampire Boyfriend Smokes Lucky Strikes! (browser plays + downloads) That is over 1000 what my previous game...
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Postmortem, yippee yay!
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Hi, hello, hi once again! It’s been a while, but it’s your girl, Tabbie! It feels a little strange to be writing a postmortem for Cuscuta. For the past year...
Koroleva Chapter 1 5.10
Postmortem
✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Blog #02
Postmortem
Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
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