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Postmortems

Sheep Dreams Post Morten - The Pay What You Want model on mobile
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Postmortem
Abstract In this article I will be sharing my experience using the Pay What you Want model in a mobile game. The game I tested on is called Sheep Dreams Are Mad...
The Dragon's Last Flight: NaNoRenO 2019 Postmortem
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Postmortem
The Dragon's Last Flight is a fantasy visual novel game that was initially conceived as a NaNoRenO project. The player is cast as Marius, a weathered old dragon...
Deadnettle Creek: NaNo 2019 Postmortem
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Hey! I’m azaraih and I (and somonastic) developed the demo for Deadnettle Creek during NaNoRenO 2019! It’s been a couple weeks since the end of March and th...
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CATS&CATS Kickstarter Completion and Breakdown
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Cat cat catcat cat cat, cat catted CATS&CATS! Thanks to the marvelousness and unexpected speediness that is Chessex Dice, CATS&CATS was able to be fully fulfill...
The Last Straw Post-mortem
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Parse Nips and The Last Straw A few words about our team first. Parse Nips came to exist due to Three Thing Game, a game jam which is hosted twice a year at our...
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Abyss (Nanoreno 2019) Postmortem
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Hello, Stranger! Welcome to the Abyss Postmortem ! For those who don't know, Abyss is a mystery/drama/puzzle Visual Novel developed during the NaNoRenO 2019 gam...
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THIS IS SO AMAZING!!!!
Postmortem
Within 24 hours of uploading the prototype and after I woke up, I got these numbers!!!! This really helps me a lot!!
Vampire Jam: My First Jam ‘The Spooktacular Vampire Thief’
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Getting started: Lorcan here, while it’s still fresh I just wanted to do a write up about taking part in my first jam. Until this point I have spent the last...
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InTWON: Post-mortem Nano 2019
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Hi! Neru here: 1/2 of the ponprod team. March went by so fast, and yet, I feel as though it also took longer than I had expected. We're a little into a week fro...
NC2 Postmortem
Postmortem
If you follow me on Twitter, then you’ve probably seen at least a few of the tweets I made about my NaNoRenO project. My goal for March was to complete a Visu...
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Looking Back...
Postmortem
Hello there, if you have stumbled upon this little game of ours and do end up checking it out, I want to say thank you. To all of those have bought, or even pla...
Legend of Sigmund the Mouse Postmortem
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The Legend of Sigmund game started as a single-button combat game intended for mobile. I started it last November, and it morphed over several months into a ful...
The puzzle with music in his veins
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Postmortem
Welcome to Devlog #8! Eight is a very powerful number, lay it down and it means infinity! Intro After the awesome Devlog of Chris about ATM , we've seen that...
Radioactive Doom Ninja | Postmortem
Postmortem
Tools Used: Unity, Blender, Reaper Assets from: Unity Store, Open Game Art, Brackeys You never really know how hard something is unless you do it yourself. Thi...
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Dynaeleos Devlog #2 - Postmortem Report
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My NaNoRenO 2019 submission is released! Here is its post-development report. Bullet point format because I’ve found that I really don’t like writing in par...
Detritus sure is a thing
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Detritus is a game about trash, and in particular digital trash. Its about the files and things that we scatter about our computers. It also comes from this: De...
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New changes
Postmortem
So, I simply wanted to start this post with some piece of bad news. Literally the mask system I wanted to add, failed. This means that for now there wont be any...
NaNoRenO Recap
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This was my first time participating in NaNoRenO, and I'm really glad I mustered the courage to do it! Planning Mid-February, I experienced my first lecture on...
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What's the current state? What's happening
Postmortem
So hello guys Im Mikołaj the creator of The Dungeon. Indie Games Studio. So you're probably here because you are wondering what's happening with the game, wher...
Post Mortem Commentary
Postmortem
Here's me talking about the development of this game and how it came to be.
Dev Log Ver.1.1.11 update
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Well we had a couple hic-ups that made it through testing and fixed them. -One was a low spawn point in quest 6. The new player, who is a little taller, would...
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ATM machine Post-Mortem and some thoughts before deciding what to include in the game.
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Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
Postmortem - My thoughts after the game jam
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The game jam officially ends yesterday. Congratulations to every participant! I am really surprised of the number of ratings ( 69!!! ) I got for Heartbeats. The...
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Black screen GLITCH
Postmortem
There is a random black screen GLITCH in the game. It appears when you press escape to leave the in game computer. The bug doesn't appear in the editor so this...
When Minecarts Crash: A Postmortem on "Bombs n' Mines"
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When Minecarts Crash A Postmortem on “Bombs n’ Mines” Bombs n’ Mines was intended to be released as a 1 st person rails puzzler for the Extra Credits Ga...
I'VE ABANDONED MY CHILD!!
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Well...not entirely. The Blood Asteroid has been here for 2 weeks already and was released as a demo/early access. It's pretty much the same right now, but I ad...
My 7DRL Experience
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My 7DRL experience so this is going to be a brief rundown of my week of gamedev. stay tuned for my massive mistake at the end! so i forgot that the competition...
Messenger - Postmortem
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For this interactive fiction project, I have created a fiction game that fights over natural resources. The player wakes up as a messenger on an independent isl...
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one night, hot springs: 1-year postmortem
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hi, it's been one year since i released one night, hot springs. i was actually so afraid to release this game that one year ago that when i published this game...
Evokers' Pact v0.5 Ramblings
Postmortem
I don't know how to do devlogs. Sorry? So Evokers' Pact was a thing I was tinkering with primarily for March of the Wizards 2K19, but I was always aware of the...
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Why a demo? Because trademark!
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There's been a lot of talk over the years about games demos, mostly about the cost effectiveness of having or not having demos, or how much having a demo helps...
ARCANE GRIEF : A Postmortem
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THE FOOL [One of the ten shadowboxes from TSOTG, this one codenamed 'Eye' for obvious reasons.] --- Hi, I am the sole developer behind the name somewhat and I a...
New Life Devlog 010
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Hi, We have been thinking a lot this last week, and we have concluded that we will not launch the game on Steam yet. But you will be able to play it in Gamejolt...
Jam postmortem - Planetary grapple
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"Planetary grapple" is by now my 5th game, including game jam games and not including prototypes. Introduction I have been participating in game jams for abou...
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An Extra Game Jam Postmortem
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I am writing this post mortem to document and share my experience creating The Hero of Meta Cycles for the Extra Credits Game Jam #3 Background Working in a ful...
FalconEx Post-Mortem
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Quick Post-Mortem about FalconEx I created FalconEx for the BlackthornProdJam. It took about a week to make. Goals Improve my game-dev skills Continue to learn...
Devlog episode 2
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Hello swordslinger! This is a followup for the devlog and some background details on Thy Sword. If you're interested in or have questions on a particular aspect...
And that ends the development of my first game!
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Hello! Franck Poulhon, alias Frelon-K Games, talking. Long story short : I ended the development of my first game : Neko Ex Machina . It is released and live...
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Underwater - Postmortem
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For our first project, we have created an underwater swimming simulator where players could experience different ambiances of areas to perceive the vast stretch...
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"The Last Game She Made." - Postmortem
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Prologue - The Last Thing She Saw It's a week after the initial release of The Last Thing She Saw , and I found it time to maybe shed some light on some matter...
Team RIP Postmortem
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Project Description (Shantanu): Our assignment was to create a small game that involved having the player walk through an environment with the goal of immersing...
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Good Morning - Revisited, A Post Mortem
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Introduction Good Morning - Revisited is a rework of a previous title I had shipped three years ago for a student project. The game’s core feeling was to remi...
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Postmortem
Postmortem
Introduction: To begin with, the project assigned to us required that we create a 3D ‘walking simulator’. This means that we had to make a game with no inte...
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Finishing Touches
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With this last update I hope to have solved the learning curve of the basic mechanics of the game. It was a really nice experiment for me and while I have wonde...
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Post Mortem
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❤ Valentine's Day! The self-proclaimed day of all enamorated folk, filled with love and hate. In the spirit of the holiday Epic has reminded us that "All's Fa...
Game Pencil Engine 1.3.0 Alpha now available!
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Developing 1.3.0 has been possibly one of the longest periods between versions in Game Pencil Engine. The editor, UI and added classes was tons of work. The U.I...
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More images and thoughts from the team!
Postmortem
So, just wanted to take some time to share with people the process, our goals, and what was the results. We had loads of fun creating the game, and our end prod...
A Proper Postmortem
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Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
Wyvern Joust is Ready!
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The 4 player local multiplayer wyvern jousting game is finally ready! It's has been a long journey. 2 years between my secular acting job and lots of programmin...
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Robomancer - A small journey
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You may be wondering... A jo-robo game with a human protag?! What's going on with them??? Well... I saw the #sadmechjam prompt, and immediately got inspiration...
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