Postmortems Page 2
(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
The design, manufacturing and publishing journey with my latest tabletop puzzle game Herd pretty much mirrors the story of the two Shepherds and seven Sheep, th...
Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point wa...
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Oceania 2084: A Postmortem Introduction: What is Oceania 2084 and why was it made? Oceania 2084 is a dystopian tabletop roleplaying game that asks a simple ques...
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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So I wanted to give a small post mortem about the launch of Kobold Krew cause I think transparency is important. This will mostly cover the initial launch and t...
Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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thats about it...
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A minimalist, customizable sci-fi terminal–inspired UI theme built for the Godot Engine.
This update focuses entirely on improving user experience, device compatibility, and giving players full control over how the game appears on their screens. Eve...
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Hey all and thanks for over 1,700 plays so far on My Vampire Boyfriend Smokes Lucky Strikes! (browser plays + downloads) That is over 1000 what my previous game...
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Hi, hello, hi once again! It’s been a while, but it’s your girl, Tabbie! It feels a little strange to be writing a postmortem for Cuscuta. For the past year...
✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
✅ SoftInput (Keyboard Pop-Up) Fixed The keyboard unexpectedly opening during gameplay has now been fully resolved. No more random pop-ups or interruptions whi...
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Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
This will be an unusual devlog entry, but I found an interesting post on Reddit , and it reminded me of my journey in life. The post title and the main question...
In late 2019 some lovely friends and I got together and played Dungeons and Dragons together every couple weeks for more than two years. It’s one of my favori...
Should I need to tell you my story? I've sat on this project for a long time, three years without any work done. My original intention was to build myself a lit...
im so sorry guys for this movement mechanic i thought like it would be more realistic. ik the shaking is too high but i cant change it because of how it works...
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Congratulations are in order! During work on this project, I finally realized that commercial success does NOT equal projects success. For the longest time, I t...
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Story Time: Originally I posted my app to Nexus mods. And it was rejected for being an app and not an actual mod. Which was confusing because I've seen apps on...
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While I was translating, I came to a logical conclusion: it's worth working on the interface and making it at least not crooked, because it's very confusing in...
Introduction Grab yourself a drink or two, this is a long one. I'm putting each part of the introduction into its own collapsible section and if you read only o...
Happy 4th year on the milky way. Please don't ask where the 3rd year anniversary post is, I was very preoccupied at the time. Probably drinking tea and kicking...
THE SECOND HEARTPICKER DEMO HAS BEEN RELEASED!!! GO PLAY IT NOW!!!!! Aditions: -A pause system -A kick/ban players system -A level editor -Featured levels -One...
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One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
Hello everyone My name is Nick, and I'm a regular warehouse worker. I've been interested in video games all my life. This year, my gaming experience has reached...
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Since releasing the game, I’ve used the proceeds from sales to apply for many awards and exhibitions, and been able to exhibit Five Years Old Memories in a pl...
One of Us Will Die Curse of Strahd Adventure Report 19: Festival of the Blazing Sun A few hours earlier, some time before the others would open their care packa...
Just small screenshots after a major update...
"Dreams are born for free, but turning them into reality costs."
So, Dead Against Us started a while ago, back in late 2021. It’s been almost 4 years! But what took us so long? Well, life… Having a job, a family, and only...
One of Us Will Die Curse of Strahd Adventure Report 18: Three Good Men The mule plods along the dirt road, its hooves puffing up little clouds of dust under the...
"Dreams are born for free, but turning them into reality costs."
Every year during October I like to make something short and fitting for the season. For the past few years, that's been a Gothic tale set in a gloomy house (or...
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We are currently working on bug fixes and improving the overall experience of the game . Right now , we 're focusing on solving user interface issues , fixing i...
One of Us Will Die Curse of Strahd Adventure Report 20: The Wachterhaus Breakfast at the Blue Water Inn is a thin chicken soup and stale bread. No feast, no win...
🧩 Devlog #2 – Quality of Life Update Hey everyone! This update focuses on a few Quality of Life improvements and visual upgrades to make the overall experi...
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Heys peeps ! Alas we didn't managed to get private fundings for our game. So we will certainly go bankrupt, but the project won't die, it will just be severly d...
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I'm sorry to say, but... Girafficus has been put on PAUSE! I have somehow managed to end up in Girafficus limbo, never putting my heart, soul, and effort into t...
Fico feliz em anunciar que meu projeto está finalmente sendo lançado para o público, depois de longos 3 meses qualquer pessoa com um computador rodando windo...
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It’s been one year since I released Extraneum, so I figured I’d write a post-mortem to explain my process, what went right and wrong, and as a mean to refle...
Hi hi! This is Polly, reporting from my pompompurin infested headquarters. I supported Onigashima in designing the monster/ghost forms for our cast of LIs, as w...
Hey everyone! Now that I've had the time to recover from the hectic jam period, I'm sitting down to write a devlog for SpookY2K! I'll talk about our initial pla...
What did I set out to do with Spearhand Faring ? I wanted to play around a bit with one of the lighter stories in Le Morte Darthur . I wanted to write a literar...
One of Us Will Die Curse of Strahd Adventure Report 17: The Feast of St. Andral The taproom of the Blue Water Inn falls still. Even the fire in the hearth seems...
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