Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Postmortems Page 2

First Time Creating Something In Unreal Engine
4
1
Postmortem
Hello guys, I'm Zachariah, aiming to be a game developer and this is first my devlog where I talk about how I made my first horror game in Unreal Engine. First...
2 files
New AI Quran Reader version released with nice improvement making the app more user friendly
Postmortem
Good morning everyone, after long hours of work to improve the user interface and behaviour , i'm pleased to let you know the AI Quran Reader app is available a...
1 file
Making own localization for FCAV
2
Postmortem
How to create own localization in FCAV. First of all, you needed to go in following path: YourFarCryFolder/Mods/FCAV/Lang. Here you can see english.xml and russ...
Curse of Strahd Adventure Report VI - The Pursuit of Hyapiness
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 6: The Pursuit of Hyappiness The orphanage is hushed when they enter. A stillness clings to the air, heavy...
7DRL version postmortem / devlog
1
Postmortem
BRIEF POSTMORTEM / INTERMORTUM I'm slowly working on a 1.0 release of the game, but I wanted to post my original 7DRL dev log and some brief thoughts. I wasn't...
2 files
RPG Maker Jam Results & Future Plans
1
28
Postmortem
The time has come, and the RPG Maker Jam 2025 Results have been announced! Kana.exe won in the Most Innovative Gameplay category and was a runner up for Best Na...
2 files
Curse of Strahd Adventure Report V - Welcome To Vallaki
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 5: Welcome to Vallaki The carriage rattles into Vallaki, its wheels sticky with mud and blood. Rowan slumps...
Devlog 13: UKGE 2025 Retrospective
2
3
Postmortem
Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
1 file
Steam Announcement + Prestige
Postmortem
I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there...
1304.97 UPDATE CAME OUT!
6
Postmortem
1304.97 UPDATE CAME OUT! Check your launchers or use manual method here: Manual installation BUT! We noted about some technical issues here: LINK WIP!!!...
小更新:bug修复与故事扩写
2
Postmortem
修复了“特辑与成就”触发条件缺失的问题; 补充了少量特辑情节。...
2 files
THE GAME IS DISCONTINUED
Postmortem
The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
Update (UI, Text)
Postmortem
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
2 files
Update coming
3
Postmortem
Hello everyone. I'm thinking of updating this project and introducing new Assets as well as expanding it, so if you read this before I do feel free to introduce...
Last Chess Standing: chess puzzles with a twist ♟️
15
Postmortem
Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
🧛🏻‍♂️Devlog: wip sheet character v1.1
2
Postmortem
Hi! Sharing here the progress about the new pattern for this project: Thanks to the Urborg, to the help in the early tests! I shared now the spritesheet here. A...
ParticleFix
Postmortem
1 file
"One rocket. Infinite obstacles. Can you make it?"
Rework STUB RU/ENG
Postmortem
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
Sheet music downloads
1
Postmortem
So, these piano arrangements aren't actually new, but I just realised I can and should upload them for direct download from itch.io here as well. It's literally...
1 file
🧛🏻‍♂️Devlog: Before/After Comparision
2
1
Postmortem
Sharing Wip and comparision. I learned a lot since I posted this pack, so I 'll do the v2.0, optimizing design, animations and patterns. Will be a free update f...
The First Version of Dungeondoku is Now Live!
Postmortem
Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
1 file
Curse of Strahd Adventure Report IV - Bonegrinder
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The road to Vallaki unwinds beneath gray skies, the mists never far, the trees like watchful...
Demo 3
25
57
Postmortem
DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
1 file
Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
1
Postmortem
Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
1 file
you may know me from instagram (long ramble/postmortem)
9
22
Postmortem
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Curse of Strahd Adventure Report III - The Village of Barovia
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 3: The Village of Barovia Dawn leaks pale through the shutters, a frail imitation of light. Today is the fun...
Coalesce Behind The Scenes Post!
2
12
Postmortem
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
Curse of Strahd: Chapter II - Once More Into the Mists
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The wagon groans through the fog, its wheels sinking in mud like teeth biting ea...
Mega Arif
Postmortem
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
2 files
Curse of Strahd: Chapter I - The Death House
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Three years later...
1
Postmortem
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
2 files
Suggestions | FCAV
4
Postmortem
Leave your any suggestions for the mod, we will consider them! Thanks!...
Devlog
4
48
Postmortem
Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
0.4.* hotfix reasons
1
Postmortem
Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
Improved dedicated server | Far Cry 1 Multiplayer
Postmortem
Rewritten net-code, adapted for modern standards of net-machines, and also a bit improved server-side physics, so now calculations are more accurate. Next updat...
A Postmortem on VoiceFX
1
Postmortem
With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
Hotfixes and bug crushing
Postmortem
The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
1 file
Rubine mid-mortem, or "trying to salvaging a flawed idea"
1
9
Postmortem
When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
1 year already
Postmortem
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
Initial Release on itch.io!
2
2
Postmortem
LOADSTAR was a long-lived, possibly the longest-lived, of the microcomputer disk magazines. It lasted for 250 issues, of which the first 199 are included in thi...
Falling in love with the idea again
Postmortem
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Statistics
6
Postmortem
We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Midnight Mansion is out 👻
10
Postmortem
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
A thought about LDjam57
Postmortem
The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
2 files
Before the Ash - Postmortem
6
16
Postmortem
The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
Development process. Cave Escape — from darkness to light (that never came)
1
Postmortem
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
2 files
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA
Postmortem
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
2 files
7.0.0
2
1
Postmortem
Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
1 file
Post Mortem: Curse of the Mantle
1
Postmortem
Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
Fixed Flickering Vegetation | Far Cry Fixes
Postmortem
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Loading more posts...