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Physical game Postmortems

Devlog 13: UKGE 2025 Retrospective
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Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
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Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
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Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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Regarding ASV's Mech Artist, TerkMC
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Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
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Where to next?
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During the development of Ikezu-ishi there were a lot of note and elements that didn't make it into the final version of the rules. Now that it's live, I'm work...
Post-Mortem
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For the past four years, I’ve released a serialised “advent calendar adventure” throughout December. This year’s was called The Witch of Drithwyn Weald...
Hotfix: typos and minor changes in v1.0.2
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Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
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Changes coming to Kobold Krew
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So after creating 4 supplemental Zines (2 have been released so far) for Kobold Krew I have been thinking and I am going to be making a change to how I handle t...
Design Blog - Landmarks, Delves, and a Campaign
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Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
Fate is challenging us in unsuspected ways
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Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
Check out the Sequel to One Roll Combat
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I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
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Devlog 07: 1 Year Retrospective
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Hello Bludgeoneers! A little over a week ago now, we celebrated 1 year of being live on Itch! I still remember the mix of excitement & trepidation I felt leadin...
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Next Update
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I'm considering a relatively large re-work on this project. In particular, I'm thinking of moving examples out of the end (and also making them less... weird) a...
End of Development
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Unfortunately, after a few months and years in limbo, I decided to stop the development of Heart & Glory. My time has become increasingly limited, and I discove...
A Novel Dungeon at One
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Happy Birthday, Novel Dungeon! Well, belated. I've churned out quite a few more things since then (maybe too many, sorry), but I truly appreciate and am humbled...
I wanna talk a bit about the main threat to adventurers' lives in The Rumbling Forest: the Boars
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The Boar Horde I make it no secret that a big inspiration for this adventure is Princess Mononoke. I wanted players to deal with themes similar to the film, and...
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Renamed: Cairn Essentials
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Yochai told me it was a bad idea to have the subtitle be "Cairn Essentials" for New School Fantasy, but I naively didn't listen. Now, two years later, since 99%...
Finale
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The final release of Tendencies: Spirits and Glamour, is here. I never thought I'd get to this stage- but I'm happy I have! I've had so much support from many p...
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Reflecting on the Journey: What Went Right, What Went Wrong, and Lessons Learned
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From the very beginning, our team was inspired to create a game that would transport players to a world brimming with mystique and hidden depths. We wanted to c...
Reflecting on the Beyond Solo Project
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The Postmortem: Lessons Learned and Areas for Improvement Creating Beyond Solo, a 66-day solo TTRPG and personal growth journey, has been an enriching and enlig...
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A post-mortem of sorts
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A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
The Creeping Frost Retrospective
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The Creeping Frost Retrospective First things first: this project was the start of my amateur RPG publishing journey. The Creeping Frost is raw, wrought with ty...
The B&B Campaign Has Come to a Close!
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The Bullets & Bourbon : Reloaded crowdfunding campaign has officially ended! We were able to raise just over $750, putting the campaign at 75% of its goal. Fort...
The new system for Sparuh's solo games moving forward.
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Hello and welcome to the first devlog for iXe! I’m Colin Liew, the lead developer behind this project. In this post, I’ll tell you all about iXe and why we'...
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Zombie Heist Retrospective
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I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
Addressing Player Feedback and Improving Everline
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Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
What didn't make it to the Third Floor (Gregg's personal Frustrated Incorporated)
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One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
2022 summary
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2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
Southern Liminal
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I went back to the South this year. Mother’s request. She asked for pictures. This is what I saw...
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Only available on DriveThruRPG
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Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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Hostile Takeover Post mortem
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Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Postmortem
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Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
Afterward
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Like checking in with someone. Except that someone isn’t always around. Except that someone isn’t always able to sit down with you. Play a game with you. Ex...
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Final Form
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Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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A very long road
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Oh my goodness. 16 months Fen and I spent with this thing, one moment actually working with gusto, then doing nothing for weeks, months. It's been a difficult t...
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Reflections on Launch Day
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I want to thank you all for making the launch of Mercenary Marketplace Volume 1 a huge success. I received so many wonderful comments and congratulations from e...
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I have since 2 April
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Half way between where I’ve been and where I’m out to get, this trip through the routes of the American South, where I grew up, has been a healthy reset and...
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The Color of Everything Release
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Thank you all for checking out "The Color of Everything." This little 4-page game was definitely a new experience for me. I'd joined Disaster Tourism's Ultralit...
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Game Jam Postmortem
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This board game was created as part of the Colocando Conciertos jam, which is associated with the Primer Turno project, a board game design podcast with the goa...
Playtesting
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Howdy folks! This post marks the fourth in a series documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 4 of the #Sp...
More Coming Soon
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Hey folks, It was pointed out about the lack of enemy examples. We are putting these together and hope to have them ready and put soon. With out day jobs this m...
What's in Store for Consoles and Controllers
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Consoles and Controllers launched yesterday and I'm already thinking about some changes I'm going to make to it. It's still something I'm proud of, since it's q...
Thank you for supporting this ZiMo Project
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Thank you for backing my first full game that I’ve ever published I’m really glad I decided to participate in ZiMo and thank you for supporting Pilgrimage o...
NEED FEEDBACK! Play test Post Mortem
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I ran a session of “ShoppingTowne Mall” and had the following insights. It was a very enjoyable session, everyone had fun. Players came up with some great a...
It's Zine Month 2022... So I Made an Awesome RPG!
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Hello, Itch.io! I am thrilled to have my first game published on this lovely platform and decided I should share an article originally posted on my blog . Let m...
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New project released!
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If you enjoyed this game, you might like the new project I've put together. It's a Michigan indie games zine which includes 5 tabletop and video games, and feat...
The Final Update
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Well, this is it folks! Dark Star has received what will be its final update. There are a lot of things to talk about here, so skip to the tl:dr if you don't wa...
Design Commentary and Retrospective
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Earlier this year, I posted a design retrospective on Big Rock Candy Hexcrawl on my personal blog, and thought I would share it here: https://www.prismaticwaste...
This Will Never Happen Again
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There’s nothing I can say about the last four years. No understanding I can string together to grasp the profound brokenness of things. We now all know what i...
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