Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Physical game Devlogs

Turkish Translation Now Available!
1
Greetings librarians, Just a quick note to let you know that another translation has been added to the download files! Many thanks to Serkan (ursula-ged) for tr...
1 file
Update 0.7.0
1
Major Update
Our first major post-Kickstarter update to Eat God focuses on replacing placeholder elements of previous drafts with full-featured – or, at least, greatly exp...
10 files
Back in the development mines
I'm back after many years of chewing over mechanics I wasn't happy with and additions that I never got around to. 2.0 is going to overhaul most mechanics, but s...
Community Copies Refilled
1
Hello, Just letting anyone interested know that community copies have been refilled. It's been a few slow weeks so I let them accumulate a bit. Now's your chanc...
Fixed Layout Issues
1
Sooo have you ever released a tabletop RPG without double-checking it and you realize (more than a full calendar year later ) there's several very obvious layou...
2 files
Add-on Block Tags Now Consistent Across the Ecosystem
1
Small but satisfying fix today. The three official add-ons — Combat, Dungeon Crawling, and Resource Tracking — each introduced a structural block to delimit...
Rushing the last mile
I'm just in time for the last, and the most fun, part of the zine: Hexes! Can you guess this month's theme?...
Peregrine 0.1
Major Update
The very first, very baby-est form of my new game Peregrine is out! Born from years of play at my own table, Peregrine tries to walk that oh-so-fine line betwee...
2 files
Version 0.9.7
1
Major Update
Biggest charges an overhaul of Chaff-Flares and APS system, but this edition also boasts a couple of new core units, additional supplemental writing and splash...
3 files
Darkheart Forest: Daggerheart Hexcrawl
2
Major Update
I adapted one of my exploration systems to create framework for a daggerheart hexcrawl...
1 file
DevLog #6 - One Midnight Gone!
Game Design
By one midnight gone, I mean we're reaching the end of the quarter. And what better way to end the quarter than having the devlog be talking about the playtest...
Screentop
Posteo corto y de noche. Estamos llevando el juego a Screentop.gg para poder hacer más testeos. Está bastante crudo todavía pero algo funcional si se juega c...
1 file
That is His Nature v1.3
I have made a slight modification the Opportunity presented by the first Question to ensure it requires action of the Latchkeys...
1 file
The Alamoalta Experiment v1.1
I have made minor updates to "The Alamoalta Experiment," primarily to bring it in line with more recent Lost Transmissions. Namely, this means altering the effe...
1 file
10.03.2026 - Apocalypse Typo Fixes!
1
Base Game Eggman Empire: Clarified the wording on Armoured Ace - only Commanders can take it, not any HQ, unelss you use the Armoured Command Group Regiment of...
2 files
Text only version done! Plus few tweaks
1
Major Update
Text-only version is out. Also, added a pt-br version of the pdf, whille also fixing some minor typos and what-not overall. POD should be available by the end o...
5 files
Update 2.1.3
4
Hello all, Version 2.1.3 is now available for download! 2.1.2 introduced a whole bunch of typos and formatting mistakes that I needed to clean up, so this updat...
Another Revision: Afflictions!
Major Update
Hello to the Flock! I've uploaded a new version of the game today. This includes a bit more guidance for Fate (including instructions on how a human may defend...
1 file
Where World Lie :D
Heyooooo Little update :D The basics of creating locations and the map generation mechanics are ready to play test!!! Check it out and let me know your feedback...
2 files
DCC version added!
Major Update
Just got third party publisher approval to use the DCC compatibility logo. This adventure was originally written for DCC...
2 files
Edició especial: Follia total
Major Update
Actualitzem el producte, en homenatge als 30 anys de la publicació en català de La Crida de Cthulhu i el sarau celebratori que van organitzar els nostres amic...
Update: An Ode to the Silent Cartographer
Major Update
As a test run of the Mission/Sector framework of DANGER CLOSE, I created an interpretation of Halo: Combat Evolved's The Silent Cartographer , setting-neutral...
1 file
Fixes in Printouts and Keeper
1
Found some formatting errors and typos in the printouts, and some formulas were inconsistent in the keeper. These are fixed now. If you took these files already...
2 files
Added spanish language and made fixes.
The following changes have been made: Included a pdf in spanish (my native language). The pebble throwing mechanic is now limited to two uses per downed conditi...
2 files
Where the Adventure Began
Game Design
The esteemed game of TerraClash ™ did not spring fully formed from the ether, but was born of humble, yet necessary, labour. In the beginning was Chris , a vi...
Después de La Cruzada Deneviana
Hace poco descubrí un programa estupendo para escribir librosjuegos ( el Story Manager de José Tamayo: una joya ) y fue justo el empujón que necesitaba para...
Coprinop, the Mycelian Campaign....finale
March 8th 2026 Session 10 *** Our party of adventurers made it to face the Origin. Now armed with spell stones and heal stones the group sets out back down the...
1 file
Fix mana bug
remove post-combat mana deduction for aura, mana now only lost when spent...
1 file
v5.0 Hand Drawn Icons!
1
Major Update
The Garden Grew Twigs I had a Dream of Arrows. I woke up with an image in my head: finches landing on branches, twigs bending under their weight, leaves pointin...
3 files
Minor revision
I have uploaded a new version of the “table-ready” LstBB that fixes some typos & inconsistencies identified by Francesco Catenacci ( https://thisis.mymagic...
3 files
i made a booklet
I gave into temptation and ended up using Mixam to make a proper booklet. Very pleasantly surprised by the result, particularly the colors. Found a few small er...
The Refraction Feed // 002: ​The Omen & The Culling Doctrine
Game Design
The Refraction Feed // 002: The Omen & The Culling Doctrine The Refraction Feed: A Note from the Architect After exploring the verticality of the Node in our la...
The Order of the Bitter Chalice
Here's the "Splash Page" for one of the factions I'm working on The Wyrmwood Gospel We knew the heavens would burn when the Wyrmwood star came, but we were wron...
Lonelog v1.3.0 is out now: add-ons, tag categories, multi-line tags, and roll context blocks
5
Major Update
With this release, the core spec matures and the add-on ecosystem officially comes online. What happened since 1.1.0 After v1.1.0 clarified licensing and inline...
25 files
Version 9.2 - A "playable" version...?
Game Design
The latest "playable" version V9.2 Is the version that've been playtested for about a year. The reasons why I ended up not launching is due to several reasons...
3 files
Footfall's first adventure, Haghorse Run, is here!
Major Update
I'm so excited, y'all! It's finally done. Haghorse Run sees your players board a luxury passenger train with two very valuable pieces of cargo: a book of prophe...
3 files
Potions v2 (printer friendly files)
I updated the print-and-play cards to use white backgrounds so they are easier to print at home. Thanks to feedback from Reddit for pointing this out...
1 file
Physical Copies Available Now
A quick note for those following along with the project. The store page is now live on itch.io. I neglected to provide a direct link on Friday. If you are inter...
Integrated Jokers (v2.0)
I introduced both Jokers and balanced. (v2.0 FINAL)...
1 file
A Fast-Paced Single-Player Solitaire Card Slinger
New Addictions (v2.0)
I changed a couple things to balance the math. (v2.0 MAY OR MAY NOT BE FINAL)...
1 file
Fixed Doc Format (v2.0)
I just made it much easier to read. (v2.0 FINAL)...
1 file
Descend into the Ribcage, a subterranean cathedral.
The New And Improved Rift Town
Major Update
Hi everyone! I recently published a new game, Rift Town MMUGS Edition. You may remember another game called Rift Town that I published last year. Think of this...
2 files
DevLog #5 - Reframing and Reworks
Game Design
Starting off the post with a Spongebob meme yet again. Hey gamers. I'm back with updates, big and small. Not only am I going to be talk about ghost cops, the Of...
Versione Beta Disponibile !!!
Game Design
Kids of Cairn – Devlog #1 | Prima bozza pubblica Oggi pubblico la prima bozza giocabile di Kids of Cairn . È ancora un work in progress, ma ho deciso di rend...
Updated the store page
I decided to take an axe to the old store page and update the text of it. I have received several thoughts on that the previous text buried the lead on what the...
First Expansion to Wizards Duel
The First Expansion for Wizards Duel is now available. The Expansion is one page of concentrated new content for the game. The Expansion features: - The Astral...
1 file
Updated Pickpocket
Two changes to the Pickpocket action card: 1. An X result on the noise roll doesn't fail, instead it allows you to take your pick of the four items and better y...
3 files
Plot Armor RPG Solo rules
Hard to get a group together? This 2-pager document gives ideas and instructions for telling stories where you are playing as both the Referee and the Player us...
1 file
Fixed a mismatch between screen and booklet pdf
The original uploaded version had an older version of the screen readable pdf that had some incorrect monster stats. The correct version has now been uploaded...
1 file
Loading more posts...