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Physical game Devlogs

Codex Delictorum 5th draft Mystery & Mystères à l'Abbaye de Rosebois
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5
Major Update
[Rendez-vous à la fin de ce post pour une annonce EN FRANCAIS] Hello Fratres, It's been more than a year since my last update. I hope you've solved many myster...
2 files
Actions outside of what is written
Game Design
Hi everyone! I'm designing the fourth extra material for Runner of the Wasteland, and I want to invite you to follow my creative process! My idea for this new e...
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Arneson Gaming - wallet version
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I have been wanting something that I could carry around with me for ease of use and I have been carrying (at least attempting to) a small Field Book in my daily...
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Off To Printing
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Hey folks! Just letting you know that, after some delays with Itch payment processing, the books have been submitted to the printer. They will hopefully arrive...
Episode 5 has a name, a cover, and a release date
Hello everyone, Three years after Episode 1 locked the doors behind you, I can finally announce the ending. The fifth and final episode of The Secret of Langton...
ISh Visual Update OUT NOW
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Major Update
Hello all! I am very happy to announce the release of the visual update to Ironbound Shadows! This update is a comprehensive visual refresh with improved format...
Pentagruel: Final Edition is here!
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Major Update
Hark, warlords and host-mongers! Many months has it been since Pentagruel has had an update, and gladly do I type that this shall be the final update of this mo...
4 files
Cobalt Break Devlog
Posted the first version of Cobalt Break on r/soloboardgaming and r/tabletopgamedesign a few days ago. First-time solo-game release, no expectations — and the...
2 files
Snap a photo
Major Update
the code will scan it and translate it to your games stats be it a vehicle, drawing, person, or pencil. A ****ing pencil. ✏️...
6 files
A Thank You - The Gift of Map Generation
I have something fun to share for Rust and Revenue - a browser-based community map generator ! One of the quiet strengths of Rust and Revenue has always been th...
Some Minor Changes and Uploads
Hello Again, After looking through the system documents again, I've noticed that there are a couple mechanics, (mainly combat) that didn't have a uniform method...
4 files
Underground Dungeon v2.2 — Major Update & Official Booklet Release (Print & Play)
Major Update
⚡ Underground Dungeon v2.2 — Atomic Constriction & Official Booklet Release (Print & Play) Greetings, explorers and architects of the Aether! We are thrille...
4 files
Version 1.1
Not a big change. I've changed a few badge designs and Gym names and fixed up some of the badge designs. The reason for the change came about because I was taki...
Version 1.4.8
Only a few small changes/fixes: You now only get a single TM for beating a Gym Leader . I could've sworn I changed this ages back, but apparently I didn't. The...
Crowdfunding At World's End
Major Update
A few folks have asked if Ivory Tower will ever get a print run and, typically, I've been real uncertain. But that was before these past few weeks! You see, I s...
New TTRPG using HAVOK Engine.
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Game Design
We have released Forgemasters Fury (FF), a free game that uses the same engine as Eat The Reich. This incorporates some of the design insights we learned while...
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Starting a devlog for dork mallet
This is the devlog for my game dork mallet. I don't really have anything to change yet, it just released and no one out there has played it yet. However, I do w...
Russian translation! And a Ukranian translation on the way!
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Thanks to TarasRex , I have just added a Russian translation of this adventure, included in the regular price! A Ukranian translation is on the way too!...
2 files
Sangrumel & Nemetia
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Hark, adventurers bolde of heart! I hope Sir Garland & the Grail has been fun at your Heartseeker tables. I've just written a follow-up micro-adventure set in t...
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My first prototype
Major Update
Devlog #1 The Prototype is Live Hello. I'm the designer behind Break the Block: Hormuz, and this is the first post on what I hope will be a long devlog, if some...
5 files
Version 2.9 (2026)
Greetings Adventurer This update includes: a refreshed Age of Adventure logo updated footer with new carrd information Now Onwards to Adventure...
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Online version coming soon
Game Design
Hi all, thanks to everyone who has downloaded the game! I'm in the process of two things at the moment: Simplifying the core rules. I have this down to 2 pages...
4 files
Version 1.0 (2026)
Greetings Adventurer This update includes: a refreshed Age of Adventure logo updated footer with new carrd information Now Onwards to Adventure...
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Version 2.4 (2026)
Greetings Adventurer This update includes: a refreshed Age of Adventure logo updated footer with new carrd information Now Onwards to Adventure...
1 file
1.03 Patch notes & Print Ready file
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Hey y'all, Gloam 1.03 has one fix: in the "Resolve" section, I added a bullet point that says you can use Resolve to call upon a Friend. This was stated in the...
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Fixed hyperlinks
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Decoloured the table of contents hyperlinks and fixed the class table hyperlinks...
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Alpha Playtest v2 + Chapter 9: Magic & Rituals!
It's finally here! I did my best not to change anything important, and keep it as-is until the beginning of september, when the half-way update will take place...
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Fixed Typos
Finally got around to fixing some major typos, especially the lack of page numbers on the map...
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Genesis of Gnome Quest
Game Design
My seven year old is home this summer and often asks me what he should do with his day. I give various answers and the World Cup has been keeping us busy, but h...
3 files
Major Revisions to Main Book Coming
Game Design
I'm in the process of proofreading and editing the full game / book version of this. As it is, it has a lot of potentially confusing references to rules that ex...
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BxFRP (online at Neocities)
https://bxfrp.neocities.org I'm in the process of transferring the rules text to a html page on that Neocities address. It will be plain text only. It's about...
4 files
Why I've changed from 3d6 to 2d6
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Game Design
Over the past month and half since my last update, I've had several great opportunities to playtest my game system and receive incredible feedback. There was on...
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Good to go, have fun.
Two quick updates, then I’m out. AXBLKjson is the key, in the hole. Copy and Paste first. AXBLKEngine is the twist. Then do the same thing here. Like a dream...
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7/8/2026 - The Rise of Basic Horror
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Major Update
Basic Horror is Out Now! Basic Horror is a simple ruleset for playing horror mysteries and investigative cases . I’ve been playing it a lot, more playtesting...
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Calabouço Subterrâneo: Constrição Atômica e Consolidação da v2.2
Major Update
O desenvolvimento de Calabouço Subterrâneo atingiu seu ponto de maturidade arquitetural neste ano de 2026 . Após a validação do motor lógico e a exportaç...
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A Primer for New Players
Major Update
Hail of Fire has a short rulebook, but it takes a few games to internalize how it wants to be played. This is a quick guide to the thinking behind the mechanics...
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Patch 1.8.4
-Modifiche corporee: la maggior parte delle modifiche sono state riadattate per una maggiore giocabilità o rimosse per ridondanza o inefficienza in termini di...
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Mini Guide is now available
All game mechanics on a single page for convenience...
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A free roguelike-inspired sci-fi fantasy TRPG focused on lethal combat, survival pressure, and fast d6-based gameplay.
Changelog — Carnival 3.9.1
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Game Design
Questa versione aggiorna diversi elementi centrali di Carnival – I Figli delle Rovine , rafforzando il legame tra Carovana, Splendore, recupero, viaggio e ide...
2 files
Ouroboros Protocol - Room Tier Update
Major Update
Hey all! Just wanted to let everyone know that the latest version is now up for download. The entire Room Tier List has been expanded to have a room for every d...
2 files
Version 1.2
Major Update
Contributors: Tulip Welcome to another huge update! A lot going on here. First, the range increase. Hopefully this feels a little better to play with and leads...
2 files
Update 1: Cleaner Rules & Smoother Gameplay
Hello everyone! This is my first update and the focus is on quality of life. Based on early testing, I have streamlined the rulebook and overhauled the card lay...
3 files
Has It Been That Long? Way Too Long.
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Yes, how much time has passed? Not just since Oddplan’s last release on itch.io, but since we first started working on Goblindom . We’re talking about half...
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Pocket Solo Adventure – Update v2.2 is Now Live!
Major Update
Greetings, adventurers. The Ctrl Aether archives have just received an important structural update . We are officially releasing version 2.2 of Pocket Solo Adve...
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Aventura Solitária de Bolso – Atualização v2.1 Disponível!
Major Update
Saudações, aventureiros. O ecossistema da Ctrl Aether acaba de receber uma atualização estrutural importante . Lançamos oficialmente a versão 2.1 de Avent...
Artifacts Class Added!
Major Update
The Artifacts class is a new type of weapon category, which brings the number of classes to 7! This class specializes in using valuable items to attack, and unl...
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Added B&W easier to print version
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Thats just about it!...
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A Starter Mystery adventure! Compatible with 24XX modules!
The Firmament is Ascending
Major Update
The Firmament is coming to Kickstarter! Follow the pre-launch to stay up to date on what's next. The version currently available on itch (v0.3) will be swapped...
Updated to V1.3
- Reworded Strain rules for clarity in Rulebook and GM Notes. - Added note in Rulebook about Clue Cards (included in Mystery Pack.) - Minor content and design u...
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