Physical game Devlogs
[Rendez-vous à la fin de ce post pour une annonce EN FRANCAIS] Hello Fratres, It's been more than a year since my last update. I hope you've solved many myster...
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Hi everyone! I'm designing the fourth extra material for Runner of the Wasteland, and I want to invite you to follow my creative process! My idea for this new e...
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I have been wanting something that I could carry around with me for ease of use and I have been carrying (at least attempting to) a small Field Book in my daily...
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Hey folks! Just letting you know that, after some delays with Itch payment processing, the books have been submitted to the printer. They will hopefully arrive...
Hello everyone, Three years after Episode 1 locked the doors behind you, I can finally announce the ending. The fifth and final episode of The Secret of Langton...
Hello all! I am very happy to announce the release of the visual update to Ironbound Shadows! This update is a comprehensive visual refresh with improved format...
Hark, warlords and host-mongers! Many months has it been since Pentagruel has had an update, and gladly do I type that this shall be the final update of this mo...
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Posted the first version of Cobalt Break on r/soloboardgaming and r/tabletopgamedesign a few days ago. First-time solo-game release, no expectations — and the...
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the code will scan it and translate it to your games stats be it a vehicle, drawing, person, or pencil. A ****ing pencil. ✏️...
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I have something fun to share for Rust and Revenue - a browser-based community map generator ! One of the quiet strengths of Rust and Revenue has always been th...
Hello Again, After looking through the system documents again, I've noticed that there are a couple mechanics, (mainly combat) that didn't have a uniform method...
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⚡ Underground Dungeon v2.2 — Atomic Constriction & Official Booklet Release (Print & Play) Greetings, explorers and architects of the Aether! We are thrille...
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Not a big change. I've changed a few badge designs and Gym names and fixed up some of the badge designs. The reason for the change came about because I was taki...
Only a few small changes/fixes: You now only get a single TM for beating a Gym Leader . I could've sworn I changed this ages back, but apparently I didn't. The...
A few folks have asked if Ivory Tower will ever get a print run and, typically, I've been real uncertain. But that was before these past few weeks! You see, I s...
We have released Forgemasters Fury (FF), a free game that uses the same engine as Eat The Reich. This incorporates some of the design insights we learned while...
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This is the devlog for my game dork mallet. I don't really have anything to change yet, it just released and no one out there has played it yet. However, I do w...
Thanks to TarasRex , I have just added a Russian translation of this adventure, included in the regular price! A Ukranian translation is on the way too!...
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Hark, adventurers bolde of heart! I hope Sir Garland & the Grail has been fun at your Heartseeker tables. I've just written a follow-up micro-adventure set in t...
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Devlog #1 The Prototype is Live Hello. I'm the designer behind Break the Block: Hormuz, and this is the first post on what I hope will be a long devlog, if some...
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Greetings Adventurer This update includes: a refreshed Age of Adventure logo updated footer with new carrd information Now Onwards to Adventure...
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Hi all, thanks to everyone who has downloaded the game! I'm in the process of two things at the moment: Simplifying the core rules. I have this down to 2 pages...
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Greetings Adventurer This update includes: a refreshed Age of Adventure logo updated footer with new carrd information Now Onwards to Adventure...
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Greetings Adventurer This update includes: a refreshed Age of Adventure logo updated footer with new carrd information Now Onwards to Adventure...
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Hey y'all, Gloam 1.03 has one fix: in the "Resolve" section, I added a bullet point that says you can use Resolve to call upon a Friend. This was stated in the...
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Decoloured the table of contents hyperlinks and fixed the class table hyperlinks...
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It's finally here! I did my best not to change anything important, and keep it as-is until the beginning of september, when the half-way update will take place...
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Finally got around to fixing some major typos, especially the lack of page numbers on the map...
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My seven year old is home this summer and often asks me what he should do with his day. I give various answers and the World Cup has been keeping us busy, but h...
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I'm in the process of proofreading and editing the full game / book version of this. As it is, it has a lot of potentially confusing references to rules that ex...
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https://bxfrp.neocities.org I'm in the process of transferring the rules text to a html page on that Neocities address. It will be plain text only. It's about...
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Over the past month and half since my last update, I've had several great opportunities to playtest my game system and receive incredible feedback. There was on...
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Two quick updates, then I’m out. AXBLKjson is the key, in the hole. Copy and Paste first. AXBLKEngine is the twist. Then do the same thing here. Like a dream...
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Basic Horror is Out Now! Basic Horror is a simple ruleset for playing horror mysteries and investigative cases . I’ve been playing it a lot, more playtesting...
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O desenvolvimento de Calabouço Subterrâneo atingiu seu ponto de maturidade arquitetural neste ano de 2026 . Após a validação do motor lógico e a exportaç...
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Hail of Fire has a short rulebook, but it takes a few games to internalize how it wants to be played. This is a quick guide to the thinking behind the mechanics...
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-Modifiche corporee: la maggior parte delle modifiche sono state riadattate per una maggiore giocabilità o rimosse per ridondanza o inefficienza in termini di...
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All game mechanics on a single page for convenience...
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A free roguelike-inspired sci-fi fantasy TRPG focused on lethal combat, survival pressure, and fast d6-based gameplay.
Questa versione aggiorna diversi elementi centrali di Carnival – I Figli delle Rovine , rafforzando il legame tra Carovana, Splendore, recupero, viaggio e ide...
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Hey all! Just wanted to let everyone know that the latest version is now up for download. The entire Room Tier List has been expanded to have a room for every d...
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Contributors: Tulip Welcome to another huge update! A lot going on here. First, the range increase. Hopefully this feels a little better to play with and leads...
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Hello everyone! This is my first update and the focus is on quality of life. Based on early testing, I have streamlined the rulebook and overhauled the card lay...
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Yes, how much time has passed? Not just since Oddplan’s last release on itch.io, but since we first started working on Goblindom . We’re talking about half...
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Greetings, adventurers. The Ctrl Aether archives have just received an important structural update . We are officially releasing version 2.2 of Pocket Solo Adve...
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Saudações, aventureiros. O ecossistema da Ctrl Aether acaba de receber uma atualização estrutural importante . Lançamos oficialmente a versão 2.1 de Avent...
The Artifacts class is a new type of weapon category, which brings the number of classes to 7! This class specializes in using valuable items to attack, and unl...
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Thats just about it!...
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A Starter Mystery adventure! Compatible with 24XX modules!
The Firmament is coming to Kickstarter! Follow the pre-launch to stay up to date on what's next. The version currently available on itch (v0.3) will be swapped...
- Reworded Strain rules for clarity in Rulebook and GM Notes. - Added note in Rulebook about Clue Cards (included in Mystery Pack.) - Minor content and design u...
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