Tool Devlogs
Interface [Animation Panel] Add node animation summary bar. [Animation Panel] Alt drag key now duplicate keyframes. Key stretch change to ctrl+alt. [Animation P...
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What's new in Update v4.35 Updated the Twitch API calls to the current version. Improved overall app stability during Twitch/chat activity. Fixed rare command-r...
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Unlike any other language - in the top 25 hot languages of 2025, at least - lisp is in its 30s. The language now is the only popular language that was standardi...
Key additions in v3 .0 : Modern animated title menu system Built-in style presets Interactive title widgets External developer editor for live editing Custom ti...
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I recently published an article on my personal blog about the history of WigglyPaint, how it works internally, and my feelings regarding the flood of unscrupulo...
GammaWave v1.0.5 Control Fixes, Legato Polish & MASTER FX Rack Overhaul Version 1.0.5 fixes several issues from 1.0.4, improves legato and mono behavior, and de...
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The plugin now allow you to localize the text from the plugin...
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As per a user request, I've added the ability to colour the different debug logs. The colours should naturally work in the Echo Console, or if you're drawing yo...
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If your Unity project starts feeling inconsistent, import settings are often part of the problem. Textures, models, and other assets can all end up with the wro...
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Ok, I've uploaded a "change" or a bug fix I guess you could call it (wasn't really a bug, just a bit of unintuitive behaviour). Previously, if you immediately c...
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I’ve released Serialization Migration Guard , a small Unity editor tool that helps detect serialization risks when renaming or refactoring scripts and fields...
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I’ve released Shader Guard , a small Unity editor tool that helps detect missing, broken, or unsupported shaders in your project before they cause visual issu...
Devlog #1: Introducing ColorCraft – Your Batch Recoloring Powerhouse is LIVE! I am incredibly excited to finally pull back the curtain and officially launch C...
The land painting thing is officially released and it is now called Blueprint editor because it's quite similar to the blueprint editor in Dwellings and Procgen...
AI Website Converter v1.6.0 — Devlog Hey everyone! Here's what's new in v1.6.0. This update focuses on extraction accuracy and visual polish. We ran a thoroug...
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v1.7.0 Mar. 10, 2026 This release introduces a new DocumentViewer module to show markdown pages, as well as asset-level support for markdown documents, it also...
This update brings significant enhancements to the map editor. New support for local palette has been added, allowing referencing, previewing, and code exportin...
When composing a tileset using the editor, we have added the ability to save / load your current progress and resume composing later. This allows you to make fu...
Hi all, today this plugin was updated to version Beta R3! This version adds an option to skip the switch check to the rumble plugin commands. This was mainly ad...
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A user pointed out that the convert.bat only works if the files are in the root directory of midi2dmf, that is not ideal. I have updated it to work regardless o...
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The editor was going wild with cursor jumps, making it kind of unuseable. Should be much more stable now. Thanks for the patience...
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Update Gentree v1.3.0 Feature update introducing grass generation , improved foliage customization, and enhancements to the preset import system for greater fle...
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Hey hey, A lot has been added to RetroVision: Multiple model support has been added Added autogrid of multiple models Added blenderlike camera support padding w...
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AubreyWorks v27 has released. It adds a new extension, reworks an old extension, and removes an older extension. It introduces a new core function. Many UI impr...
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Hello everyone! This update brings the tool much closer to a complete workflow for both Godot and Love2D . Added a dedicated Love2D engine profile for OGV conve...
2 files — 1.0.1
HalfEngine v0.10.0 is online, bringing one more core pillar to the engine: identity persistence . For the first time, players can register accounts and authenti...
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What Happened: Godot → Native Desktop App The entire codebase has been rewritten from scratch. GSS was previously built in Godot 4 (GDScript). It worked, but...
New Features Added sources to creature data Item data can now be stored Items can be added to adventure scenes to reference their data Spells can now be sorted...
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We now have better-themed dialog boxes for LCARS and TCARS. The curves of the LCARS “Holographic” theme have been fixed to match the other LCARS themes. I...
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Hello RPG Makers! It's been a while... again. 😅 This is a smaller release but an important one — mostly squashing bugs that slipped through last time. 💖...
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Changes: [Fix] Correctly center the eye and lock icons [Fix] Correctly scale inactive tab elements for smaller fonts [Fix] No longer render the locked the Palet...
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Changelog 2.0.0 🚀 Version 2.0 Highlights: New Aesthetic: Complete UI overhaul for a modern, professional workflow. Expanded Gameplay: Integrated RPG Battle M...
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Когда-то, давным-давно, один нерадивый разработчик одного коммерческого лаунчера выкат...
🐛 Bug Fixes 🔧 Fixed quest property objectives/rewards not saving when adding new items — _add_new_item() now creates proper default instances ( PPQuestR...
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v0.27 Overall Bugfixing/Polish, no major changes Changes Changed how local settings are saved - activation status should not be forgotten between app updates Al...
1 file — 0.27
NEW FEATURES Added support for the suite of Spectrum network utilities by Alexander Sharikhin (nihirash) . These are useful when using an emulator or staging me...
Changelog v1.1 - 08/03/2026 Update: - Player Update (Windows): The previous player.exe (based on VBS) has been replaced with a native C binary called player_win...
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Updated files for correct programme execution...
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Stop wasting weeks on game UI. UIForge generates complete, styled UI kits for your game in minutes, not days.
No version number changed. The default MZ Plugin Manager warning when missing a plugin only shows one warning at the time. As such, some users miss the EliMZ_Bo...
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Ultimate Shift Controller BETA 4 is now available. Main focus of this build: • Layered controller input system • Real-time HUD visualization • Challenger...
Hey everyone. This is just a minor update, changing some priorities for the validator based on feedback: 1) The validator no longer checks if the tileset and im...
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Changelog Ultimate version Fixed ffmpeg process leak in _run_ocr_hardcoded — process is now always terminated in the finally block Corrupted tracks ( unknown...
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Subtitle Viewer VST3 — v1.3.5 Release Notes New Feature: Set TC (Live Timecoding) Added a Set TC button (orange) in the Edit Subtitle dialog that allows real-...
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I added a new Chord tab to the app that lets you build chord progressions directly in the sequencer. Instead of placing single notes, each step now triggers a f...
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Hey, I'm Sean and I have been working in the trades for the last 23 years from the ground level right up to QA/QC at the end, I recently ran my own company for...
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Required: VS221_ChoiceUIPro (v1.0.1) What's New: Hold-to-Confirm (Action Gauge): Added a new mechanic requiring players to hold a button/click to confirm a choi...
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SideTracks v2.0.2 Fixed clips and GIFs recording at 640x360 instead of full screen resolution Fixed drawers dropping behind other windows after clipping/snippin...
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This update brings you some minor features that will improve your workflow. Parallax Visual Editor is now openable via a button on bottom-right corner of your g...
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CharacterCodex now works better on mobile. I adjusted the preview/export flow so it’s easier to make OC cards on phone too...
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v1.2.9 Changelog Fixed "Open dist folder" after successful build Added --optimize=2 flag to reduce EXE size Removed unnecessary pause before build starts Auto-d...
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