Tool Devlogs
Some new and nice improvements and a couple bug fixes. Added support for custom colors per sample in pattern view. Use the checkbox in `GENERAL` and `VIBE` sett...
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Changelog: Changed default rendering mode to CPU only with an option to enable GPU rendering for better performance when operating during high GPU utilization...
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Changes: [Fix] Correctly process Lift and Merge modes [Fix] Correctly respond to Undo and Redo commands to not break the image processing of Magic Pencil (thank...
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A 3-zone kick sampler that treats attack, character, and tail as independent sounds. Drop three samples, blend them into one kick, shape each part live on the w...
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Hi everyone! A brand new update for FluidFrames is now live. This release brings massive performance boosts, updated AI models for stunning video quality, and a...
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Alerts — when raising an alert you can now choose "From Register", "No Student", or "Custom Student" (enter name, year, age). Resolving now opens a dialog ask...
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Version 2.5 gives SR Playlist Forge a cleaner visual refresh, improves browsing and filtering, and adds safer handling around downloads and Quest file operation...
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Added screenshots and cover image...
Python sorter that can sort up to 20 signed single digit integers.
Interface Software now start with window size clamped to display resolution. [Preview Panel] Add vertical toolbar mode. [Preview Panel > Rotator] Add angel snap...
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The plugin has received a new interface, and the method to show VFX Designer has also been changed...
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I found a place to put hexagon center graphics as well as hex edge graphics and the hexagons themselves. Let us just take it from the top again on something lik...
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It hasn’t been very long since the previous release but I was running into some silly things that felt worth fixing. Here’s what’s changed since 0.9.8: Fu...
4 files — 0.9.9-release
Lot of changes here, not necessarily all permanent. We're trying some stuff. Lots of bug fixes too. One breaking change: #color <dir> now recolors customtext wi...
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How to Enforce a Consistent Pixel Art Palette Without Reviewing Every Sprite Games dense with pixel art can have hundreds, or even thousands of sprites, and can...
Hi all, today this plugin was updated to version Beta R5! This version adds party size to troop conditions. Now, you can make certain troops only seen when the...
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Hello, apologies for the executable not working. I exported the project incorrectly and have updated it, so now it will work if you re-download...
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Added the per-track volume options: Hold A+Up/Down on "track names" to control the track volume Added drum track overall volume option: Located in page 2 of the...
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Required: VS221_MenuUIProMV (v1.0.4) What's new: YEP StatusMenuCore Support: Added compatibility support for YEP_StatusMenuCore’s Status Scene. Status Command...
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Thaluna 3.2 Preview - Game Lens, OCR Preprocessing Profiles & Lens Workflow Upgrades Thaluna 3.2 Preview is focused on making on-screen game translation feel mo...
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Version 0.9.2 is a bugfix release that resolves a critical issue that caused new installs of v0.9.1 to not be able to add tokens to the library...
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Pixel Talk v0.2.0 Beta 🌍 Added support for 24 recognition languages 🎤 Added microphone device selection Thank you for all your feedback and support! 💖...
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I've FINALLY managed to get the layering for Quick Menu buttons adjusted. -Presets for Quick Menu buttons, when selecting bottom right or bottom left, should no...
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V.1.0 has Scourge Chiropmon as its latest entry...
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Digimon and other digital creatures from 1997-2026
Cave Engine 1.6.1 is out! Cave Engine 1.6.1 is now available , and this update is very important if you are getting started with the engine, learning Cave for t...
The plugin now has a dynamic feature that reflects any change to the enemy (state, weaknesses, parameters, etc.) in the besitary...
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added vsync because it would lag on mobile added version number...
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A small follow-up release that polishes a few rough edges from 0.7.1 and rounds out the keyboard story for the toolbar. New features Hotkeys shown in every tool...
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NotYo Wave — Changelog Performance Native streaming protocol (notyo://) — Audio files are no longer loaded entirely into memory as base64. They are now serv...
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Recent progress The light at the end of the tunnel is getting closer. There are now just a handful of things which neeed to be sorted out before the project is...
There’s been a few updates to Bandcrash since the last devlog post. In particular, here’s what’s changed: Since v0.9.6: Properly strip Markdown from the m...
4 files — 0.9.8-release
Hello! The final step of this whole tutorial! We are going to see how to make a texture pan thus animating the noise. To my knowledge there is no "Time" node in...
Work for adding tools to create a print format of your work is in development. When complete it will come as a free update for those who own or purchase the sof...
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Updated my collection of Isometric brushes for Photoshop. That collection is the one I use for my daily work... They are really handy for me and a real time sav...
ZX Spectrum Support 256x192 screen support Can render Lines in basic to form shapes. or Render the entire screen to video memory...
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AI Chat and the Document Editor now expand with a double-tap on their floating buttons. Action buttons are larger and spaced for thumb comfort. Safe-area paddin...
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After getting a bit of feedback from the wonderful folks on the Bastionland Discord server, I've made a few updates to how you can make your map look. The first...
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Hi! 4TRK Test release is available for MacOS silicon users. Linux and Windows versions will be coming soon, probably next week. This is still a work in progress...
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Woah this was a long trip, but here they are. Default progressions to choose from to get quicker to improvising. Just select a note, a strum pattern and click i...
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The Move Mem macro (exclusive to the PRO license holders) will allow you to move sections of memory at run time. The new Expander macro will allow you to expand...
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Massive update on creating visual scripts Trigger manage button Now you can configure the trigger list once and quickly create trigger nodes directly from this...
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PixelAI 2.0.12 is out. This update adds reference images, so you can now use your current Aseprite frame or selection as a guide when generating.Also added loca...
>_ SYSTEM_UPDATE: v2.0.0 IS LIVE LocaGen Free & Pro Editions Hey everyone! 👋 I'm super excited to announce a massive v2.0.0 update for LocaGen today! Not onl...
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Are you familiar with Photoshop's "clone stamp" tool? I've created a similar tool. You place an emitting sphere over the splats you want to duplicate, and then...
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This release includes significant improvements to the kernels, adding support for using the SFC/SNES mouse as a click/touch backend via SGB features, along with...
Fixed the plugin parameter ‘Rule’ being with a wrong default parameter Fixed an issue that the plugin was calculating the total exp by the enemy troops, by...
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Attention! This version will break the previous one. So make sure to backup the previous one in case you need it. You will probably need to make your plugin par...
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Hello everyone! I am excited to announce a new update for the Sea of Fishing plugin. This update focuses on adding more depth, strategy, and realism to the fish...
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So, before today this was a buggy mess. Now it should be stable. - Applied compatibility/stability fixes for save/load, actor lookup, macro preview names, battl...
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Hi all, today this plugin was updated to version Alpha R4! This version adds the ability to select from multiple item categories at once in both the Select Item...
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* Adds a rule to check for either rgba or indexed colour mode. This is only applied to aseprite files. Greyscale is considered an rgba mode for now, as other to...
4 files — 0.1.3
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