Tool Devlogs
Hi all! Hendrix Realtime Parallax Map Builder version 1.2.5 is here. This is another big update that bring you major changes, especially to the Tilemap Painting...
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The 20th Crocojam begins soon! Here is the jam page. Join the discord channel if you'd like to vote on what themes interest you and potential choice for the jam...
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New Battle Animations! Take your Memao Sprites into Battle with these new animations: Slash Hurt Downed Death This also includes the new Sword sprite part under...
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KerfCut - Launch Date Confirmed: 24 June 2026 Thank you for your patience and interest in KerfCut. We're pleased to confirm that the first public release will b...
If you drop a new user into a massive, blank relational database, they will uninstall your application within 60 seconds. You have to teach them how to use it...
Hey guys! I'm not gone or dead. I'm just looking for a new full-time job and I'm struggling a bit. If you're interested in AME, please note: the engine will be...
Replaced the main results gallery with the native virtual ListView gallery that was tested as a separate demo build. Added a resizable preview panel to the main...
Permutrix Sneak Peek! Hello, Permutrix Fam! We have been working quietly behind the scenes. Too quietly. A new asset set is now in preparation for Permutrix, an...
3DCRT+ v0.5.0 Run your 2D UI through the CRT effect. Point it at a HUD layer and the interface picks up the same scanlines, curvature, opacity, and glow as the...
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New in v1.5 — Camera & Presentation Update Version 1.5 expands MFPC with new camera presentation systems and quality-of-life improvements designed to make the...
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Beckett 1.0 is live — and your AI can finally play your Godot game. Beckett is a zero-sidecar MCP server that lives inside the Godot 4 editor as a single GDSc...
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DiceForge 0.3.4 — what's new (Still alpha — back up your work.) Engraved face borders (image: post_elegant.png) Frame the number on every face with a recess...
UPDATE 2 IS NOW OUT! This adds all of the different moons and information about them, and i have also reworked the Calculations tab to fit the lethal company st...
Clippy 0.2.33 Brings everyone up to date with everything from our recent test builds (0.2.20 through 0.2.33). Highlights Alt-tabbing out of a fullscreen game (V...
Hello, good friends! This update, we've added the ability to export to Android (with some caveats that need require attention before building), made some tweaks...
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We are releasing version 6.2 of the Kadajah LVL Points Editor. This update introduces highly requested calculation methods for percentage-based stats, deepens y...
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I've released an expense and saving tracking app that i've been using for myself for the past couple of the months. I found it quite useful, so I decided to rel...
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Quality of Life improvements! Yay! Version 2.3.1 introduces THE MUTE BUTTON (thank you MadeKillaSam ), as well as a quality of life addition: the extension keep...
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V 4.9 is live! THE BUG(s) In my refactor I was a dumb dumb messed up my audio pipeline so it was only properly pulling default from your PC. (Thanks to SeabassT...
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Godot's built-in UI focus system works. You set focus neighbors, you press a direction, the focus jumps to the next Control . It's correct, and for a lot of pro...
Hello everyone. Today I am releasing version 4.3 of the RE4 Attache Case Inventory system. This update focuses heavily on the underlying logic of how the game h...
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Initial release 1.3...
UDMF polyobject builder for GZDoom
Hello everyone! Long time no see. You probably didn't expect any more updates but here we are. This is a quick note but there will be more info soon. But here i...
What up, it's EyeFly! This is just a small update to fix the top down and isometric preset buttons. they were not holding the model rotation when capturing and...
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We've been listening to your feedback, and today we're rolling out a massive quality-of-life update that will drastically speed up your drawing and animation pr...
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-Fixed a bug where the "Copy Project JSON" button did not properly copy anything to the clipboard. -Fixed a bug in the pattern tool that caused the incorrect pa...
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* Changes to STMultraURP.cginc and STMURP.cginc (lerp function uses equal vector sizes) in order to allow compilation on some consoles. (Thanks, Andrew!)...
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Compatibility fix: from 47 to 60 (and hopefully beyond) FIXED: Compatibility issues with modern versions due to a fix from alpha 47 of EFPSE: "player check rota...
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Just launch my tool Floppy Painter! im excited to see how thing turn out...
Release notes: Added: visual links for windows, to indicate the connections between windows (palette links and pattern table links) Added: Pattern tables are no...
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Improvements to the virtual machine and the FOR loop, resulting in faster code execution Tiny changes to the debugger and error display...
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The Algodot Godot 4 port is now available for public use and testing, with public repositories for both Godot 3 and Godot 4 . Unlike previous versions, these re...
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I finally got around to adding a proper document window to consumer, with scroll bars. I also tidied the tool up a bit, made the buttons bigger, and added Date...
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Changelog : Added AI-powered group chats with support for up to 10 characters. Added character galleries for storing and organizing images and videos, including...
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One of the small but important features I wanted for Kizuna Desktop is finally here. You can now gently pat your companion directly on the desktop. When patted...
The plugin is now compatible with Hendrix Realtime Parallax Map Builder ...
v0.4.2 2026/06/18 Fix hidden envelope and waveform input bars Fix missed text color and checkbox updates v0.4.1 (missing) 2026/06/17 New Features / Additions Ad...
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v 0.004 is released! Some major changes where made on this new update... Thanks for the community feedback. Many Thanks. The 0.004 version has these new feature...
My Drawer now has an Export & Import button. Removed the ability to choose maps to My Drawer. Drag & drop My Drawer materials onto the texture window. Slider nu...
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New update available! Independent AO Lightmap Improvements Improved management of independently generated AO Lightmaps. Better control and reliability when work...
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Added large EXP support for rewards, total EXP, current EXP, next-level EXP, flat curves, and custom EXP table entries Large EXP values can now be entered norma...
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Bug fixes and added code-level compatibility with the new version for MSFS 2024...
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This update brings several improvements to audio quality, stability, and usability. Save & Load Settings You can now export all your current settings — filter...
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Just uploaded a new version 0.0.2 Now you can add your godot scenes as sources to your mapping project. This is a Work In Progress feature. Thumbnails are not a...
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Now, you should be able to use NPC's from all of the races at the same time...
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I'm excited to announce that Memao Sprite Sheet Creator now supports exporting spritesheets that work with RPG Maker Animation Solution . Do check it out!...
You have tried different tools, to get your Visual Novel working? You heard about Ren'Py, THE 'world-leader' in VN creation (next to some others)? But....then y...
Hi all, today this plugin was updated to version Alpha R6! This version is aimed at making the plugin easier to use. The first issue is that face hp images were...
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