Tool Devlogs
Pitch rewrite, on the itch app. Hello hello hello again!!! Been fighting burntout (yet again) for the past few days, sorry for the delay. Anyway, here’s some...
Hi all! Thank you for the overwhelming support ><! The linux and mac versions are both complete and working :3 If you encounter any bugs, feel free to send them...
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Added a "File > Open URL..." entry to the menu bar to open URLs. For now, it is only able to open URLs that fit the formats supported by the "Open URL" section...
New & Improved Added a Quick Menu on the main screen. Switch between the Color Palette, Preset, and Resolution carousels with a single tap. Simplified the grid...
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The new look of mountains is the main feature of this update . Another one is improved city icons, but since they're icons , these changes are less noticeable...
Guest Blog by: Kinetic Root Interactive If you need to change the size of your imported sprites to better fit your game's world, you can adjust their scale perc...
This update adds a Settings window, a mouse hover line for easier waveform navigation, and introduces MubLoop + . Settings window A new Settings dialog is avail...
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Hi all, today this plugin was updated to version Beta R9! This version adds the concept of locking a reputation. All reputations begin unlocked. When you lock a...
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Fixed layer issues with Exports Battle animation exports had some layering issues that were fixed. Tools were not respecting the hidden layers in exports and ar...
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Hello, good friends! This is the last update of the week (I promise!). We felt the need to address some user concerns and issues before the weekend started, as...
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The SEGA 32X Finally Speaks BASIC I am very happy to say that Orbis Basic 32x has reached its final release . This is a major milestone for the project. What st...
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Important change (please read if upgrading from v0.6.0) Whisper (local speech recognition) has been removed The available STT engines are now: · WebSpeech (Spe...
Fixes Wheel/controller input no longer interferes with the setup wizards. With a wheelbase or controller connected, axis movement was cycling through input fiel...
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Hi! Breaking change: ≤v1.1 .cotes currently aren't compatible with the new system. Trying to figure out if it's something we can fix. Bit annoying. For now, i...
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Since dubbing launched I teamed up with a professional video editor to make it production-ready, and almost every change in this update came out of that collabo...
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Dialogue 2.3 Update: Adding the new UI, optimizing translations, and fixing exports...
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V0.9.2 Bug fixes - fixed label-text selection bug - fixed button fill selection bug -improved snap scaling with S-slider...
1 file — 0.9.2
Language guides us through hardships to the stars Tolkien built the world to house the languages. Most worldbuilders work the other way: the world exists, the c...
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Hello everyone! Today, I'm excited to share a new project I've been working on: the Neptune Corporation App Store . The goal of this project is to create an And...
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Did you know AWS has a free tier for server hosting? I didn't, but now I do... What's New? In the Pixeldex, you can now find a tab titled "community," featuring...
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Since Pi Day, I had been very intensely doing things that are not working on this here vector selector until now... Theoretically, I could've tried just releasi...
Added a overlay called electric ALS Requester old bug fix, was not nice if you cancel Have a nice Amiga weekend !...
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Fixed an issue where custom tile collision shapes could be lost after saving. Saved collision shapes now reopen with their original drawn points intact. Added s...
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Added ready-made light shapes so you can quickly change the feel of fog-covered maps. Added a round light option for lantern-style exploration. Added flashlight...
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i got 23 views and 2 downloads which is really great so i am making another feel pack which will be FREE!...
On-screen controls help Both the 2D and 3D views now have a built-in controls overlay. It's off by default — you'll just see a small H : HELP marker in the bo...
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Currently I have added image preview to my nodes (will be in next release), which means that when you create a scene node, you see a thumbnail of the image in t...
The dock's effort card grew an Active tools list: every tool the AI can use, each on its own on/off switch. Flip one off and it disappears from what the agent s...
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(Originally posted here .) Many a game developer eventually thinks about writing their own engine. This time I decided to actually go for it. This is newbase...
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We continue to improve the visual dialog editor in IMS Creators. In this update, the focus is on tools that allow you to create more lively and branching branch...
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Re-download just for fixing binary imported files from charpad (non .ctm) files...
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Let the summer sales begin! Starting with Itch .io! #Madewithfusion #Iwanttocreate #Indiedev #Itchio https://itch.io/s/189625/summer-sale-2026...
Hey! Now you can make your own playing cards with this new tool I just launched, it allows a bunch of customization options, so please play around with it and l...
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iJustFocus Scraps — Launch Release Scraps is now live. This first release delivers a tiny, instant‑open scratchpad for quick notes, ideas, and code. It’s...
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Hello! Let's start by importing the mesh into godot. But first of all, before importing, we need to export it from Blender! If you don't know how to vertex pain...
lots of improvements , prefab editor works a little better now but still a w.i.p...
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Designed to Know When to Speak Desktop mascots are cute. But if they constantly talk to you, they can quickly become distracting or even exhausting. That's why...
While using the base system to work on my own game, I stumbled into an issue with shadows constantly clipping through walls. To solve this, I tried multiple sol...
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Okay, so - found a few bugs and had a crack at working on more export functionality (making it prettier), specifically: Fixed a bug where when creating a new sc...
Fixed startup auto-path detection for Pygame/PyInstaller games so launching Game Asset Tool from inside that game folder no longer selects a parent collection f...
Scum Helper v1.2 - A Major Step Forward I'm excited to release Scum Helper v1.2 , the biggest update since the project began. What started as a small personal u...
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[Puck's epic HOTKEYS] Shift + Left Mouse Button - Move images on the ATLAS and RIPPER field! Left Mouse Button + Scroll over image - Scale imgs! S - Apply Seaml...
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Update v1.1.0: Held Item Attachments This update adds the first version of held item attachment capture to 2D Ultimate Animator: Sprite Capture Studio . You can...
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If you write Fantasy or Sci-Fi, family trees are rarely simple. Most genealogy software and worldbuilding apps assume a strict biological hierarchy: a mother an...
I have some big for the developer community: TileMaker DOT is officially open source. The entire project has been published to GitHub under the highly permissiv...
Here you can find the map works that shared by users using the plugin. You want to share yours too? Visit the Discord server, share your image and tag Sang Hend...
Added an animator into the app. It's a bit janky but it works. You have 30sec. per character animation (that's in your scene, not in total). Keep the scenes rel...
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Now you can manually move and sort the texture regions in the atlas viewer...
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