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Tool Devlogs

Update 0.4.0
Major Update
The 0.4 unifies all of my projects to use a single, newly refactored codebase. This update also brings some new features to TRAM: The editor and mapping window...
1 file
v1.7.5 - Battler Visual Adjustment
Adjustment: Changed how target auto coordinate is checked. If no valid coordinate within visual, a random coordinate is picked. Preference for auto battlers if...
2 files
Version Beta R5 Release Notes
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Hi all, today this plugin was updated to version Beta R5! This version adds the option to autosave when an actor gains a level. Plugin commands for enabling/dis...
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Ggamagwi Korean CVVC | v1.1 update
Good morning/afternoon/evening! Ggamagwi's Korean CVVC's voicebank has been updated to version 1.1! I added more content on the oto.ini file for the extra sound...
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Update v1.0.1 - Bug Fixes & Improvements
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Update Live Brush v1.0.1 This patch brings stability improvements, cleaner UI, and better integration with Aseprite’s native tools. Please uninstall the previ...
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Big update coming
Major Update
Total rewrite and new features! I rewrote pretty much the entire codebase for some reason. Metadata was causing problems but should be much better now. Added un...
How to Build a Professional Weighted Loot System in Unity
Tech Discussion
Hello, developers! Welcome to the first devlog for Endless Encounters . Today, I want to share a core piece of the engine with you: a professional, weighted loo...
2 files
GBRO Battle Core (v.1.0.4)
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Additions: Added ' Change sprite' action to be able to change a battler's sprite during an action sequence Change sprite:battlerEntity,identifier - Replace 'ide...
1 file
GBRO Battle Core (v.1.0.4)
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Additions: Added ' Change sprite' action to be able to change a battler's sprite during an action sequence Change sprite:battlerEntity,identifier - Replace 'ide...
1 file
v0.0.15 - Implement a few measures to prevent cache problems.
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This version implements a few measures to prevent cache problems: Implemented cachebusters for the various JS and <iframe> dependencies; Added the ideVersion pa...
RELEASED: Anti-Style iteration:// CLEOPATRA
Major Update
README.txt BELOW: Anti-Style Framework — Iteration:// CLEOPATRA Named after the lost 1917 film starring Theda Bara This is the Anti-Style Magazine and Bloggin...
ACSG: Progress on Version 1.0.5
Greetings, Adventurers! As usual, between updates, I wanted to give you a quick heads-up that I'm dedicating a little extra time to the next version of ACSG...
V4.1 - WASAPI Loopback Capture
Hey, it's been a while since the release of Vectorscope V4, but I'm back with a new update! In the new version 4.1, you don't have to record and upload audio fi...
3 files
Version Alpha R3 Release Notes
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Hi all, today this plugin was updated to version Alpha R3! 🎉 This version add some integrations to help make the skill level scene much more customizable. Yo...
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KAutoKey v1.2
In Version v1.2 I fixed some things :) - Toggle key was broken you couldn't set your own toggle key but don't worry that's fixed now - I also added some minor c...
Minor Bug Fixes
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This update fixes two bugs: After the change to inventoried random, the particle effect of an item was not played after the first item. It was noticed that bits...
2 files
Sneak Peek: The Next Big Update for Synthalingua
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Hello everyone! As a solo developer, I've been working hard behind the scenes on a massive architectural update for Synthalingua, and I'm incredibly excited to...
0.1.9-edit bladder capacity!
I received a lot of anonymous feedback through the feedback box, and saw that there are several people wanting to define their own bladder capacity instead of u...
Bug fix - layout issue with hyperlink
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This update fixes the bug with the hyperlink at the bottom left corner, currently if you maximize the window the hyperlink ends up in the middle of the preview...
2 files
It's Summer SALE time!
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Marketing
Hi, everyone, Guilherme here, from Uniday Studio and I have great news: It's Summer Time - Let's Celebrate that! Are you ready to enjoy the summer? That's the P...
JuiceRecipe Launch: Add Game Feel Without the Overhead
Tech Discussion
Polished feedback effects for Unity—without the headache I'm releasing something I've personally wanted for years: a clean, lightweight way to trigger hit fee...
2 files
v0.4.2 release today!
uh WOW! It's been 74 days since I finished the update... and uh... I got lazy, I guess you could say. But fear no longer! v0.4.2 releases today, with a video to...
Video Tutorial: Create Enemy Ranged Attack and Enemy Projectiles
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Create high quality ABS, action games right inside RPG Maker
v0.0.14 - Refactor the calls to the `cvbasic` and `gasm80` tools into a cleaner implementation.
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This is a minor change on the tool's internal logic to make future modifications easier...
First Prototype Drop
Major Update
Hobey Everyone! This is my first launch (even in prototype stages) on itch so please forgive any oddities as me still learning how itch works as a developer. Bu...
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Dev Log - Fix for time with non-24-hour format.
Issue: When trying to edit or add a new reminder, you get an error if your time is in a format like “04:00pm” instead of “16:00”. Cause: The application...
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Update: v0.3
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v0.3: Allow picking save path...
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A local-use transcription tool that converts audio into text using AI.
Hue Bandit is LIVE
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Major Update
Hue Bandit is a browser-based tool that lets you rip color palettes from one image and apply them to another. You can build multi-keyframe hue animations, segme...
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Fixes
Offline & indestructible Packed JSZip 3.10.1 and FileSaver straight into the HTML. No more fragile CDNs—exports work even in airplane mode. Fill tool finally...
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Version 1.2.1 Release Notes
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Hi all, today this plugin was updated to version 1.2.1! This version adds two integrations. The first is [CGMZ] Window Settings which is how you will customize...
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{Alpha 1.0} Major Update - HsLuv Colors, Onions, Retiming, KeyFrame Markers, Select/Transform
Major Update
{Alpha 1.0} Major Update - HsLuv Colors, Onions, Retiming, KeyFrame Markers, Select/Transform...
1 file
Tile Map Alchemist is Born!
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Hi everyone! A few weeks after presenting the proof of concept, I’m excited to share the latest progress on the map generator project. First things first: it...
v0.20.0 Android support
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Major Update
This release adds support for Android. Currently, the Android version is only distributed on Itch, not on the Play Store. Elide now has a main menu. The "export...
3 files — 0.20.0.post1
Super Virtual Joysticks PRO
Major Update
🕹️ Devlog: Super Virtual Joysticks PRO – From Idea to Asset Hey devs! 👋 I'm excited to share the journey behind creating Super Virtual Joysticks PRO...
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SCAN 1.0.2
Just a small bug/compatibility fix update, because I really shouldn't be coding right after my day job, apparently. (v1.0.2 Changelog) General: (Actually?) fixe...
2 files
Version 1.4.5 - Touch Input
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This update brings a new parameter called Touch Input. If you toggle that ON, you can touch / click on slot to use the item in it...
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Godot 4.5 build is out!
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Tech Discussion
Hello Everyone. I have migrated project into godot 4.5 build. Please check it out and let me know if you encounter anything...
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[v1.0.1] Multi-language Support Update
What's New Multi-language Support Expansion AnimSprite Pixelizer now supports 10 languages to serve our global community of game developers: English (new defaul...
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ReAxis v 1.0.11 Update
ReAxis update v 1.0.11 brings you completely new feature '' Steering Decay '' you can enable it and choose the automatic speed at which steering returns to 0...
2 files
Clean Input Debugger Tool for Unity Mobile Devs
Tech Discussion
After slamming my head into the wall for the 37th time while debugging mobile input, I decided I was done. I needed something dead simple that could just show m...
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Version 1.3.1 Release Notes
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Hi all, today this plugin was updated to version 1.3.1! This version adds two integrations. The first is [CGMZ] Window Settings which is how you will customize...
1 file
Dialogue System Structuring Pack Released
Tech Discussion
The Worldbuilder’s Dialogue Kit is now released. This kit focuses on the design side of dialogue—branching logic, NPC structure, and lore alignment—not sc...
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Productivity Kit for Devs & Creators
Tech Discussion
The Workflow Builder Kit is now live and includes a refined structure for optimizing game development pipelines. Designed for solo devs and creators juggling mu...
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Fantasy Prompt Expansion + NPC Content
Tech Discussion
The Fantasy Edition prompt pack was expanded with 20+ new prompts and cleaner structure. This version includes: - New NPC archetype prompts (by race/class/style...
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System Logic Blueprint for Inventory Flow
Tech Discussion
The Loot & Inventory Blueprint has been finalized and uploaded. This product is designed to give devs a complete reference for building scalable loot systems fr...
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Modular Loadout & Inventory Framework Preview
Tech Discussion
This devlog introduces the core layout for the upcoming Smart Loadout & Inventory system, built as a modular add-on for existing Unity projects. This system was...
Feel Craft [1.2.0] : Make Your Game Feel Good !
Major Update
New Demo & Version Update ! Hey everyone! I've spent the last few days diving deep into refining and juicing up a simple Snake game, and I’m really excited to...
V1.0
Aplicativo Navegador Retro Achievements - Demo Aplicativo Navegador Retro Achievements - Demo Descrição: Este aplicativo navegador é uma ferramenta demo cria...
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Version 1.1 sem Api
📝 Texto Corrigido - Sobre o Aplicativo OCR Recorte e Tradução - Versão 1.1 Demo Criador: DanielReiPT | Ideia: AchievBR Plataforma: Apenas Windows Descriç...
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ShaderGlass 1.1.4 released!
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Minor bugfix release: fix high-refresh capture (removes 65 fps limit)...
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