Tool Devlogs
C64 TODO List A TODO list application for the Commodore 64, written in Commodore BASIC v2.0. Features - Add, remove, and toggle items as done - Up to 100 items...
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Coming soon new updates available. * Any translation errors have been corrected * Several stability issues have been resolved. * The likelihood of the program c...
Changelog Bug Fixes Fixed several crashes that could occur on startup Fixed downloads occasionally starting in a cancelled state Fixed 360p being downloaded ins...
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Hi, Here’s what landed in 1.2.0 — the bits we think you’ll actually feel day to day. Layers — Stack your art like you would anywhere else: add, duplicat...
2 files — 1.2.0
Hey guys! This is my first ever app made in Godot Engine! As a first time developer, this has been a fun journey. I did this out of whim because of how much I e...
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Every game I started designing ended the same way: Notion doc for mechanics, Miro board for systems, Obsidian vault for lore, random spreadsheet for balance. Fo...
🛰️ The Event Horizon has Arrived I am thrilled to finally release PLEX-78 "Event Horizon" —a project born from a simple question: What if a synthesizer t...
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Fixed a error preventing some user from installing portable AI services...
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Command Runner 1.1.1 — Resilience pass A small follow up release focused on making the plugin more resilient during studio tests. And subsequent yielding hand...
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I have disabled download for the moment. But i have already identified the issue and will upload a new build today...
Hello, all! This update brings some bigger changes to TumblBee, including a few feature requests from the community. If you’ve been holding out on trying the...
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Fixes/Adjustments: Auto event execution modified. Please see demo projects (MV or MZ) Demo project updated to have a small tutorial to showcase normal skill, a...
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Most of what's worth stealing in Doskvol passes through here. A new Setting just dropped into ScoreForge. Free, like the rest of it. Leviathan blood. Diplomatic...
Hi everyone, Today is a big day for TileMaker DOT . I’ve spent a lot of time thinking about the future of this tool and the community growing around it. My go...
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Version 1.0.3 is live! Hey everyone! This update brings a massive overhaul to the color math engine behind the scenes to make the generated palettes look much m...
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The dialogue tree has now been update with the new interaction system in mind. Now during dialogue, the players movement is paused until it ends...
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A simple and straightforward export workflow from Blender to Godot.
Hello everyone — or anyone who might be following the project. A new version will be released soon. In this devlog, I want to talk about the main changes and...
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Release notes: Added: X mirror mode for windows Added: Window toolbar user-defined position and auto-positioning Fixed: Some modal boxes having a dark theme whe...
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Hi 👋 Dot. is live today — a small pixel art and animated-sprite studio that lives in one browser tab, or as a tiny Windows app if you prefer. No account, n...
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TLDR: itch.io link , it is now a little command-line tool that you place in Terraria directory. When I made the web-based Research Tracker in now-distant...
Hi all, today this plugin was updated to version Beta R7! This version adds a new parameter to both party and actor commands, which is an array of states that w...
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A major refactor is in the works. I'm working on a memory optimization to make LightTreeFM more usable on machines with only 2 MB of RAM. These are under-the-ho...
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Welcome to Version 1.2.2. What's in 1.2.2 vs 1.2.1 Quick changelog of everything since the last installer: Bevel-sized click areas for REC/PLAY, UNDO, REDO, STO...
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LSR R8 Changelog Video Fixed cursor position during zoom — cursor now correctly follows the zoomed crop region Changed pixel format from yuv444p to yuv420p...
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🪐 ORBITAL — DEVLOG #002 Biome Expansion. Planet Rebalancing. THE ENGINE GETS SHARPER. The first wave of feedback is in — and you asked for more deserts a...
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- ORG warning if out of sensor range - MACRO_LOAD - now files can be stored on disk! - CONFLICT warning update (still a WIP) - CLEAR the INIT code (Finally!)...
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I've been busy with my own game (and steam page) but I finally got time to make a new update today! Hopefully it will update itself on next start. I haven't bee...
2 files — 0.9.59 | 2026-05-13
New Stuff! File Explorer Exclude node_modules and other build folders from recursive indexing to improve performance (significantly!) Excluded folders ( node_mo...
Changelog : Added AI-powered character chat Added Mood support for character conversations Added response regeneration Added message editing Added branching con...
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Kinda like you know.... its a devlog for plexie code why do you even red this?! Ohhh i write what updates i make here! 0.5: Now for Linux Your still here? You k...
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(This update currently only applies to the MacOS version) Improvements: Significantly improve preview and image saving performance - FPP now fully utilize your...
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v.2.7.0 (May 13, 2026) Added: "Remove Tileset Spacing" option in the Tileset dropdown menu. This will open a panel that allows you to remove spacing from tilese...
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A couple of minor bug fixes included: Reference layers will be ignored during the snapshot process Transparency is retained and snapshots are forced into RGBA m...
1 file — v3.6.2
There were some bugs left where the performance mode queue had some notes bleeding out to next pattern. That bug was fixed now. Also, you can now press+hold D-p...
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Version 1.33 of the DM_LimitedInventory plugin is now available, addressing a battle crash that occurred when selecting items with an empty inventory in the def...
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Devlog – ARCAN ARCAN begann als kleines Offline-Werkzeug für meine eigene 2D-Sprite-Pipeline. Ziel war es, aus einzelnen Frames und rohen Sprite-Sheets schne...
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Re-enabled add/remove mods function while server is running. Fixed UI bug when selecting mods tab. Extended scheduled restarts system to handle multiple daily r...
1 file — 0.7.3
Re-enabled add/remove mods function while server is running. Fixed UI bug when selecting mods tab. Extended scheduled restarts system to handle multiple daily r...
1 file — 0.7.3-beta.2
Changelog — Alpha Version R7 New features File name prefix — set in About window (e.g. gameplay → gameplay_20260512_143000.mp4 ) Minimize to tray during r...
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Versions 1.04 and 1.07 of the Easy Window Navigation plugin are now available, addressing a menu freeze that occurred when selling the last item, armor, or weap...
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Cave Engine 1.6.0 - Release Notes Welcome to Cave 1.6 , where we proudly introduce Logic Bricks , Cave Engine's new Visual Scripting System , after 5 years in d...
Version 0.1.7 out, with a bug fix! Fixes game windowed state...
1 file — 0.1.7
🎉 It's done! You can now preview the tween's animation. Just hit the preview toggle to see it running. I wasn't expecting it to be implemented so quickly. Th...
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Documentation has now been updated for the core features, full macro coverage will be in a new version with accompanying video tutorials and example files so yo...
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Hey everyone, in this update I’m releasing dialogue sounds! One of the coolest parts about story-driven games is how characters can have unique personalities...
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Here is a new version of the AssetPlacer, and while feature-wise this update might not seem as large as it could be, this update actually delivers a complete re...
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[2026-05-10] Update the Image Resize Tool to support multiple sizes...
fixed go to github repo if index provides multiple links...
3 files — 1.2.911
Utility toolset for common Archipelago tasks
-C64 PRG auto loaders/viewers now can exit after display by pressing a key -C64 Hires 2 color mode, same as the regular hires but only 2 colors are used in the...
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