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Tool Devlogs

0.5.5: Farm fields, rotation tool and city names
3
13
Major Update
Farm fields To fill the emptiness of the space outside city walls, a random number of farm fields is now spawned. You can disable them in the Layout submenu. If...
Tiled 1.2 Released
2
13
Major Update
The focus with Tiled 1.2 was generally on improving productivity. It brings improvements to the object tools, introduces multi-layer selection along with multi-...
4 files — 1.2.0
Godot 3.1 is out, improving usability and features
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25
Major Update
After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1 ! It brings much-re...
5 files — 3.1-stable
Pixel Fx Designer v1.1.5 released!
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Major Update
Pixel Fx Designer v1.1.5 Changelog GENERAL MacOS version released. Alpha in particles now properly works. Save function split into <Save> and <Save As..>. You c...
4 files
Release 1
6
Major Update
5 files
An experimental livecoding environment.
Mesh Decal Layer Release
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7
Major Update
I'm excited to announce the mainline release of Sprytile's decal layer feature! Use the updater to get this new release. Unfortunately, I could only implement t...
1 file — 0.4.5
rFXGen v2.0 published!
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6
Major Update
After almost one year since latest update, here it is rFXGen v2.0 ! This version comes in two flavours: rFXGen ZERO (free version) and rFXGen ONE (low-cost ver...
2 files
ct.js v1.0 Next — New Alpha Channel Comes with WebGL support!
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Major Update
The first ever alpha version of ct.js v1.0.0 is out! You can get it now on itch.io . It introduces the new WebGL-based renderer, that gives your projects a sign...
5 files — 1.0.0-next-1
rTexViewer v1.0-alpha published!
1
Major Update
After long time working on it, here it is rTexViewer v1.0-alpha ! rTexViewer arrives in two flavours: rTexViewer ZERO (free version) and rTexViewer ONE (lo...
2 files
Huge New Pixelmash 1.1 Update Released (Plus New Walkthrough Video)!
2
Major Update
This is a gigantic update to Pixelmash, and it's ready for you now! Some of the new features in Pixelmash 1.1 include: Completely rewritten keyframe-based anima...
2 files
New version of LabChirp!
1
Major Update
LabChirp v1.50 is now available! Biggest addition being the Effects tab, but I've also fixed a few other things.
1 file
Fixing Horizontal Milling Toolpaths...
1
Tech Discussion
Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
0.6.0: Custom colors, scale bar, elevation
12
Major Update
Major refactoring This is not something users normally should care about, but it's really important for future development and I've spent a lot of time on it, s...
Performance Test 2.0.0
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3
Major Update
UPDATE: Performance Test 2.1.0 Hi all - we have another update to the performance test today! This update includes a wide variety of performance improvements an...
2 files — 2.0.0
Tiled 1.1.6 Released
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8
This is a bug-fixing release with mostly minor fixes and improvements that have been made since Tiled 1.1.5 . Note: The initial build for Linux was done against...
4 files — 1.1.6
Minimal Dark HD 0.5 - High Resolution Icons and Pointers for Aseprite!
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6
Major Update
Hi! I've remade the theme from the ground-up, doing my best to get rid of all the overly pixelated parts from the original theme. Old Theme: New Theme: Here's...
1 file
Tiled 1.2 Beta Released
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Today's snapshot update is also known as Tiled 1.2 Beta, see the news post on the website for a summary of the changes! The main update since the last developm...
5 files — 2018.08.22
Tiled 1.2.1 Released
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This long-due patch release fixes several issues present in Tiled 1.2.0 , so upgrading is recommended! The snapshot builds have been updated as well and minor u...
9 files — 2018.11.14, 1.2.1, 2018.11.13
klystrack 1.7.4
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BUGFIX : FX view caused a crash when clicking the reverb tap panning dial BUGFIX : (Windows) Theme loading failed if the theme (binary) path contained other tha...
2 files
Tape 1.1.8
3
Major Update
Tape 1.1.8 This release adds an on-boarding guide for new users found in the 'DROP ME IN TAPE.txt' file included in the download. Minor UI changes and the abili...
3 files
BlastFX 1.0 Released!
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2
Major Update
After a lot of work and bug squashing, BlastFX is finally available! Please checkout the demo and if you like it, maybe consider grabbing the full version? :) T...
7 files
Pixelmash has reached its first full public release - version 1.0.01! Many new features!
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Major Update
Hello all, Pixelmash has reached version 1.0, its first full release version! We've added a ton of stuff in the past few months, check out the list below. Chec...
2 files
Opuscule is out!
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3
Major Update
I've been working on this tool since a few months, without prior knowledge of Godot, except through RPG in a Box , an excellent Godot-based voxel game engine. A...
3 files
Tape 1.1.9
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Major Update
Tape 1.1.9 This release includes a new column view triggered when the window is widened, making use of larger displays as needed. In addition to the Find Item f...
3 files
Tape 1.1.3
1
Major Update
Tape 1.1.3 This release includes the ability to drop in folders from the file system, to create Collections populated with Items based on any files or folders f...
3 files
Tape 1.1.6
1
Major Update
Tape 1.1.6 This release adds search functionality, and support for CSV based .txt files as another way to get Items in to Tape, in addition to the existing abil...
Launch!
Major Update
Hey there! This post marks the launch of VoxEdit; A tool I made because I wanted to easily make this 3D artstyle, and couldn't find a tool to help me. I hope th...
1 file
Pixelmash 1.0.20 released - major new features including support for custom pivots/character rigging!
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Major Update
Hi everyone, we've just set live a new update to Pixelmash (version 1.0.20) that includes some very powerful new features that people have requested. Custom lay...
2 files
Tape 1.1.7
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Major Update
Tape 1.1.7 This release allows customisation of Item states through themes, with updated support for the Hundred Rabbits' Themes Ecosystem. This means that any...
2.0 soon maybe hopefully
3
Game Design
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
v1.06A Big Performance update
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Major Update
With 1.06A, PixaVoxet is significantly more stable, and optimized for performance than it's initial release. Let me know if you encounter any bugs, there was a...
LIKO-12 V1.0.0 (Native Builds) has been released !
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Major Update
Changelog: Bugfixes: 1. Fix high keyboard letancy in the help command (DiskOS). 2. Fix persistent gamedata saving (DiskOS). 3. Fix eventloop not running in game...
6 files
Orca Stable
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Major Update
We have released a massive Orca patch that addresses some issues and also changes the specs a bit. Please update to this first stable release :) If you find any...
3 files
ELECTRIC FILE MONITOR (some commentary about it)
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Major Update
ELECTRIC FILE MONITOR, my virus scanner, was just posted to itch and gamejolt. Here are the links: itch: https://alienmelon.itch.io/electric-file-monitor GJ: ht...
First version of Isotile released + some thoughts on publishing
1
Major Update
A couple of days ago I released the first version of Isotile on itch.io! This is pretty exciting to me because it's my first project to launch on the platform...
4 files
Ramma 1.2.5
1
Major Update
This release features a rebuilt UI for all platforms and languages, and improvements. Right click on an active sequence to show Reload and Report (if there are...
2 files
V2.5 launched!
1
Major Update
Finally version 2.5 is here, horray! First of all, we tried to find and fix all bugs we could, but there is a lot of new stuff, so it was hard to find it all, s...
2 files
Unity 2018 bugfix update
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A new bugfix update to Doodle Studio is available that adds better support for Unity 2018. The following fixes are included in this release: Saving was broken o...
4 files
New version V1.11
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Major Update
V1.11 has now been released. The main features are detailed below: Now supports ColorTagz loading and selection drag and drop of .pal, .mx2palette, .mx2tagz col...
3 files
0.5.3: Neighbourhoods, alleys and buildings
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8
Neighbourhoods Neighbourhoods are groups of adjacent wards of the same type. The idea is to reduce amount of labels on a map: if there is a cluster of 3 "crafts...
0.5.0: Rivers and basic house shapes
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14
A month and a half have passed since the last release - I know it's long. There were several reasons for that. First of all right after releasing 0.4.3 I took a...
0.3.0: Wall-less layouts, city outskirts, smooth roads
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9
List of changes: Central plaza, citadel and city walls are now optional. You can't switch them on and off yet, these parameters are chosen randomly. Later I wi...
0.4.3: Export
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6
Export to PNG You can now save a map as a hi-res PNG file. In most cases its resolution will be higher than you can get by taking a screenshot unless you are us...
0.5.2: Warp tool
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6
I was going to make this update a little later and it was meant to be about different stuff, but a couple of weeks ago I posted on Twitter a video of “mesh di...
0.4.0: Coastal cities
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List of changes: Cities/towns on a (sea/lake) coast Nicer map labels (Merriweather TrueType font with outlining) Slightly modified UI which auto-hides after a s...
Why Scheme?
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Tech Discussion
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
Release v5.2
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Postmortem
After a long pause, next release of CadEditor. Changelog: - Plugin for Game Boy - Test config for Darkwing Duck Game Boy (1 level) - Plugin for Battletoads Lev...
1 file — 5.2
0.4.2: Shanty towns and more options
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Another small update. List of changes: Shanty towns. In the " Options->Layout" menu you can check " Shanty towns " (unchecked by default) and get a lot of extra...
Behind the Schemes: Exactness
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Tech Discussion
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
Future Schemes
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Tech Discussion
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
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