About 50 closed issues and 40 merged pull-requests. Thanks all for your help!!! Full changelog here https://github.com/nesbox/TIC-80/releases/tag/v0.80.1344...
That's right, today's development snapshot is the Tiled 1.4 Beta which all the adventurous are encouraged to give a try. Now is the best time to check out all t...
Apart from some important additional scripting API for tile layer editing tools, this snapshot adds a new dynamic wrapping mode to the tileset view. This mode i...
This one is just a quick update with some minor improvements. We're likely going to be doing little updates and hotfixes all week for LOWREZJAM 2019 , as we get...
The biggest functional change in this release is that Tiled now has an "extensions" folder, where scripted extensions can be put, each of which can have one or...
At long last I can announce the immediate release of Tiled 1.4.0! The biggest change in this release is the support for projects and sessions, but there have be...
Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contribut...
As a pure stability update, this release fixes several crashes and other small issues. Upgrading is highly recommended! Changelog Don’t save export target and...
After a long delay (while we're busy working on the upcoming Godot 3.2 release), here's a new maintenance update for the stable 3.1 branch! It's still the same...
Ahoy everyone! Below you can find a changelog of improvements since version 3 has been released. Today is the biggest minor release that among other things lets...
Pixelorama has been growing more and more. After v0.7 was released, we hit over 20k downloads on itch.io, and 1k stars on GitHub . We also got featured in Ask G...
Ahoy everyone! This update took quite some time but it brings many significant features. Here is a video highlighting the most significant changes. I have also...
There are four things that make a great breakfast; bacon, eggs, toast, and a book. This update to the Electric Zine Maker brings you all that and more... Now yo...
All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is...
Dungeon Scrawl 1.3.0 is out! It comes with many new features: - Invert Hatching for easy above-ground structure creation - Save Presets - Image tiling - Image l...
The most important addition in this snapshot is the ability to script the reading of maps (in addition to writing as was previously supported) and the ability t...
Hey y'all, I updated Bitsy to version 7.4 the other day! (I just haven't got around to posting a blog post about it until now.) ✨ Update 7.4 ✨ Here's a list...
This update bring the long requested "hexagon grid" feature ;) Please also note that the app version is now numbered as "Update XX" instead of "Version 0.XX". N...
Pixel Fx Designer v1.1.6.0 Changelog NEW FEATURES Particle Repel engine: New function in Particles>Motion that allow particles to push each other. Random Seed s...
This release brings a configurable “major grid”, rearranging of tiles, portable configuration and improved project security. It also fixes a crash that beca...
Hi everybody! Today i bring you another Laigter release. This includes some minor changes, two new features, new translation, and some bug fixes! But before div...
This update adds several new milestone features and will serve as the Steam launch version. Enhancements Accent colour feature to 1-bit mode Flood-fill brush, w...
Another kitty appears on the horizon... And it's GitHub! TL;DR: https://github.com/ct-js/ct-js At this week, ct.js is released under MIT license, meaning that i...
with another dimension comes a whole lot of new concepts to consider, and so emerge the scary lists of new options and settings in bitsy 3d. this is the first i...
Hi folks! This is a minor bugfix release, just to cleanup some small issues from the porting to Blender 2.8. Floor to grid command fixed Added setup viewport co...
Hello! I am happy to announce that Tilesetter version 2.0.0 is now stable! For those not familiar with the new features introduced through the beta, 2.0.0 has l...
The release was available on GitHub past yesterday, but in case you missed it, here are the news about this brand new™️ version! Bug Fixes Debugger should n...
Yo! It's been awhile since my last devlog update. So much time, in fact, that we passed two version milestones - v0.1.2 and v0.2.0! Surprise! So I'll be iterati...
I've been saying lately that I don't enjoy working on VB anymore, and I would go as far as to give up entirely on it. But it's not because I don't like VB, on t...
Pixel Fx Designer v1.1.5 Changelog GENERAL MacOS version released. Alpha in particles now properly works. Save function split into <Save> and <Save As..>. You c...
I've been very busy working on getting a bunch of new templates into the Electric Zine Maker. Instead of keeping everyone waiting for much longer I decided to r...
This snapshot adds support for exporting Tiled maps as RpMap, the format used by MapTool , enabling Tiled maps to be used in this Virtual Table Top application!...
This release fixes a few issues various people have run into. Changelog Fixed exporting to a file name containing multiple dots ( #2149 ) Fixed possible crash i...
My life is in kind of a difficult place right now. Since I'm not certain about the stability of my future (if you follow me on Twitter you'll know why) I'm putt...
Here it is! Yay! I'm going to sleep as soon as I hit publish :) The new update to the Electric Zine Maker brings you a bunch of new tools. These are interesting...
This is a small bugfixing release, addressing some important issues for those affected. Changelog Fixed automatic reload issues when editing object types (regre...
In this second patch release for Tiled 1.4 there are a number of important fixes and some small improvements. Since Tiled 1.4.0 the default tile layer data form...
Hi everybody! Now i bring you the latest release of Laigter, with a little experiment for plugins support, so i (and everyone interested) can extend some functi...
This snapshot brings a collection of small improvements and fixes over the last one . Many of the small things I wanted to get around to before releasing Tiled...
It has been a long time since I updated Cosmic Everyday here, but I finally pulled loose ends together and made a working version. The current version is still...
This patch release addresses several important issues and brings an updated Bulgarian translation. Many crashes were fixed in the scripting API, compatibility w...
NEW FEATURES LUA Live Scripting: You can now use LUA along with some extra functions to go even further beyond with JuiceFX. The documentation is included with...
While I continue to expand the scripting API to cover more use-cases (this time, adding access to a map's tilesets and tile properties (including animation and...
This post is about two development snapshots. This happened partly because I didn't get around to properly announcing last week's snapshot, and partly because l...
Today’s new development snapshot includes two new options for the tmxrasterizer tool (which can be used to render a tile map to an image). The new --show-l...
The first ever alpha version of ct.js v1.0.0 is out! You can get it now on itch.io . It introduces the new WebGL-based renderer, that gives your projects a sign...
Ahoy everyone. As for many 2020 was quite harsh on me and I couldn't work as much as I wanted to - despite of that I've been slowly pushing SpriteStack forward...
FamiStudio 2.1.0 has been released! FamiStudio is a DAW style music editor for the original Nintendo Entertainment System. It is targeted at both chiptune artis...
The version 2.1.0 of Pixelbox introduces a new type of sprite: Nine-Slice rendering, that can be stretched while keeping the same aspect on its border. Ideal fo...