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Devlogs

Optimization
Optimized for IOs,Web,Android...
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RTS game with dynamic and action twists, alongside infinite generation.
Void Protocol - Dev Blog 03.1
I had shader issues with the last build which resulted in Unity crashing during the build process, turns out that I shouldn't have added the water shader to the...
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HTML5 version of Crappy Fly
Major Update
Crappy Fly now has a built‑in HTML5 version , so you can play it right in your browser without downloading anything. Sorry, I thought I'd already uploaded thi...
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Major Update 4 (Final)
Major Update
Major Update 4 - THE demo - Final version for the demo, everything is hopefully fixed and optimized - There is still a lot I want to add, so updates will come...
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The Beginning
Devlog #1 — The Beginning Shattered Identities is now live. This page marks the beginning of a project that has been developing quietly for some time, and is...
MOTH 1.2 released.
Major Update
-Fixed a bug introduced in 1.1 where the basement terminal displayed incorrectly in certain circumstances This may make old save games unstable, sorry about tha...
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Demo 1.0.1
new content added demo skirmish map - Four Rivals (1v1v1v1) new features slowmotion mode + hot key (spacebar) new node types - crossroads and construction site...
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🎉 Full Release
Game Design
Full Release Hey everyone. I’m really excited to say that Underjoy is now officially available . This project started as a small idea, and over time it grew i...
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Beasts of the Thorns15.11 updata at patreon
Major Update
"有些東西,不該被我們所知。" "There are things that were never meant for us to know." "當魔物鑽出第一點火星,知曉如何用火之後,...
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Release for Itch.IO
Major Update
Now Bob the Killer isn't only on google play its now on Itch.Io and PC version is coming soon...
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Improved start of the game
In general, it seems like the first versions started too slowly for the player. For this reason, I decided to make the power stronger for the players at the sta...
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Echoes Of Delivery - Pre-Alpha v0.1.1 (Bug Fix Update)
Patch Notes / Update: Fixed an issue where the "Sensitivity" setting was not working properly. Resolved a bug that caused settings to reset to default values un...
Santiago Souls Demo !NEW UPDATE 3.0¡
Major Update
New areas, new enemies, new bosses, new items, new languages, bug fixes, visual improvements, and much more have been added in this update Nuevas zonas, nuevos...
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Bringing the Shadows to Life: Designing the World of Gravewaters"
Hey everyone! I'm currently deep in the trenches of building Gravewaters. Since I'm focusing on true Southern urban legends I've been spending a lot of time on...
🚧 Devlog #6 – Lifting Things Up (and Making It Feel Better)
This update is a mix of visual improvements, quality-of-life changes, and new building possibilities. And it’s starting to make Manablox feel much more tangib...
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Release-4.9: new balance and bug fixes
--:vel:-- : since the new balance shift, it's more preferable to make weapon damages multiples of 10 and 25(support smg sweep) this is also a good time to nerf...
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Battle Die — Dev Log #3 | April 2026
A smaller update today focused on online multiplayer polish and a few quality-of-life fixes. ⏱ Online Time Control — Winner Now Notified Fixed a long-standi...
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CRUELTY end to all update
Major Update
cureltys 0.0.4 update just dropped adding the following new content: you can now get one of two endings thats all bye :3 enjoy the freedom you have player...
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Hope House Clubhouse
Postmortem
I update it...
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Hope House Club House Earn Money Now
Clearing things up
“No Fun Remains” is currently not in active development—it exists only as a prototype, and its future remains uncertain at this point. I’ve been explori...
2026.04.05 Released
Life has been a bit busy these days. Between work, life and time wasters, I've had little time to work on this project. Sometimes its nice to get out of you com...
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Nebula v0.6.0 - The Feel Good Update
Major Update
Timing Rebuilt the song clock so notes actually land on beat. Older versions had a subtle delay that made everything feel slightly off. That's gone now. Calibra...
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Void Protocol - Dev Blog 03
In this update I've added: Unit footsteps! Proper culling for the water for the fog-of-war Enemy bases now have turrets to make them harder to defeat Water now...
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Version 1.2.0 — The World Machine Goes International 🌍
Major Update
EN: Hi! It hasn't been long, but over the past 24 hours, the "Minesweeper" has changed a lot. The main news is that the game can now be played not only in Russi...
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Patch 1.4.2
Made a Freddy camera render more visible Fixed main menu text positions...
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First alpha build !
Hello folks ! So i just uploaded the first build, also there might be some issues with it, it should now work at least in browser on desktop and mobile, didn't...
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MORE BUGS (content update)
That's right! More bugs! And, no, not the game-breaking time. Actual insects you can interact with! What better way to end this year's Easter than with friends?...
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Dusting off - Devlog 11
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Hey there, I hope you've been properly hydrating since last time! I'm pleased to announce that Ascendance is being worked on again! I believe creating is essent...
Collision Fixes
Game Design
So I added collision, and then I was trying to add a tractor beam. Collisions, you got circles, you find the collision normal or the angle between, and you comp...
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GES v1.1.0 - Feature: Editor Enhancement & Runtime Database API
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Major Update
v1.1.0 - Feature: Editor Enhancement & Runtime Database API New Features Read-Only Event Info Header — Added a unified "Event Info" card across three editor s...
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Curse of the Pharao v1.5.1 out (timer fix)
Version 1.5.1: Timer was set to NTSC speed, instead of PAL so timings where 20% off...
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Actualización Completa 😄
Major Update
NUEVOS OBJETOS En esta actualización, se han agregado nuevas mecánicas, y armas tal cual los rifles de asalto y un arma secreta que tendras que sacar en la RG...
ONE PIECE BURNING BLOOD MUGEN
The Grand Line doesn't forgive the weak. Good thing you brought your whole crew. One Piece Burning Blood MUGEN is a fan-made 2D fighter built on the M.U.G.E.N e...
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April 2026 Devlog - 0.0.11
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Game Design
Hello everyone. I would like to share a new devlog as I think I have completed a decent amount of work! Overview Decided about some game features, quest systems...
Updated 1 pager rules + new modes
Decent sized update: I re-designed the rules page to fit onto 1 page visual explainer New card types: Goblin Mode (Word card back) - harder words hidden in the...
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Thank youuu!!!
I wasn't expecting anyone to actually play this haha so imagine my surprise when this turned out to be probably the most successful thing I ever posted to the i...
Store Page and Price Update
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Store Page Update I cleaned up the STARHAUL store page a bit so it better reflects the direction of the project and the kind of game it is becoming. The page no...
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How hard was making COOKIE JAM?
Culture
It was hard making a game that could explode in any second. My idea was to make it like a Windows XP Game that's why it's all pixelated. It looked like one of t...
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Devlog 3: Tapes, Haunts and Systems
Greetings friends! I know it's only been... 113 days since the last update... but big progress has been made and it's time to share! If you don't know, Anomaly...
Devlog #2 - Major rewrite
refactored the whole game, fixed some bugs in the text, added different times between resource gathering, added naming save files...
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Stash Tab is Finally Here!
New preview build pushed to https://game.zukarii.com (changes not yet live in .iso download version) Many changes in this build including: New floor tile - more...
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Archival Tape Update (Alpha 0.7)
"We only provide the terminal. The connections are yours to make..." Greetings, Operators. This update focuses on "Physicality." We wanted the act of saving you...
Final prototype
This is likely the final update. The restart flow has been fixed, and the camera has been updated. A bug in the multiplayer lobby has also been fixed. Added loo...
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0.3.1 hotfix!
Hi all! This hotfix update addresses some issues playtesters had and adds a debug menu for when you get stuck or have other issues - access it by pressing 9 on...
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Devlog #1 | Welcome!
Hey guys! Ive decided that this project has become substancial and important enough for me to make an itch.io page for it. I already documented some progress in...
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Battle Die — Dev Log #2 | April 2026
A focused update today with a handful of fixes and improvements across online multiplayer, the Inspect Die, achievements, the How To Play slideshow, and replay...
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GoZen v0.9.1-alpha
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It works … finally The previous update should have been the “It works! Please test it out!” release. However, I forgot one small detail … Godot likes to...
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V11.9.1
Added 3 new splashes Fixed bugs with x variable in function with brick shooter variables...
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Updated for SabreanV2 + UV Fix
Updated for SabreanV2 Fixed overlayed UVs on the right side for SabreanV1 and Bennett (Whoops)...
To Burn in Memory (Anniversary Edition) - v4.0 Update
Major Update
Major quality of life fixes. Fixed serious UI issues occasionally preventing interaction with the game. Improved UI resolution scaling and added zoom settings (...
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