Devlogs
I've taken feedback from some of the first first people that have played the game and I have Incorporated a final level of brightness bar. I overhauled the zomb...
Implemented 2 player coop mode fixes. Fixed rare getting stuck issue. Improved Enemy Pathfinding...
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Bug fix mouse electrical panel icon delay. Bug fix where you could watch the cameras while hidden. Bug fix electrical panel spamming during transitions. Dipper'...
v0.7.0 introduces the new Wall Kick ability that can be performed by pressing the jump input when next to a non-icy wall. It’s especially useful while swingin...
3 files — 0.7.0
Version 1.0.6 Fixes: Fixed crash dragging patterns outside of the sequencer Fixed crash when moving patterns while song is playing Fixed crash using the "Merge...
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Version 0.1.5.2 Released! New road. Neighbor can catch player now. Cars can now hit player. Textures fully updated...
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Hey! This game would support Mobile Version, for mobile or tablet players to play on the browser, but I'm currently investigating and experimenting on the text...
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Heeeyya everyone! A demo is now available. This build adds new scenes, updated visuals, and additional content to try out, we're pretty new for this concept, an...
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Yo yo yo! We’ve been busy bees this week preparing for Beta. Progress is being made in every domain, with some work still to be done to get the final features...
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Okay so when I published this it actually wasn't winnable in practice, though it was in theory. The 0.2.0 release tells you mostly where your book is now. It al...
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When choosing the voice speed in the pregame speech the skip button would scroll up the screen out of view. Patched :)...
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Made A Night Intro. Added Golden Endo. Pressing Space Allows You To Set The AI Level's To 0. Made The AI Level Go Down To 30 When You Press The 30 Mode Button W...
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1.1.0 update is here! NEW ADDITIONS: -Shop and currency -Character select -Settings menu and mobile control support -4 New characters, Pepperman, Mr stick, Band...
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Beta 0.05 Change Log -Completely overhauled the way societal boredom works, along with the consequences. -Added some MUTHA-FUKKIN Sharks! -Added a Data Center a...
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THE GAME IS BACK ON DEVELOPMENT!!!...
an fnaf 2 type of game
Hellooooo! Second post of the day, this one's gonna be about my struggles with the art of my game Deadly Harvest. If it's your first time reading one of these...
This version matches the current Steam build, including minor bug fixes. Fixed a rare critical softlock where Gusana would not open her mouth, preventing progre...
Lately, I've found some gameplay glitches involving instant deaths or being able to traverse certain areas using parkour In addition, I will add more structures...
Hey there! I have prepared new demo update! Improved visual style. Reworked characters, now they talk more! Small controls improvements. A lot of little bug fix...
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Added four new levels Standardized the physics across levels Fixed a determinism bug Made hitting balls with hammers more intuitive, as God intended...
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Version update 0.2.22 With the help of @Jack Thomson , a new voice over clips is added. Let's check new version out! --- 版本更新 0.2.22 加入了由聲優...
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I’ve uploaded development materials from the time of production, including previously unpublished content such as storyboards and unused ideas. The collection...
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Just a quick note to say that I've done a pass on the HTML5 export and full-screen on desktop should now be fully supported and mobile should be partially suppo...
Hiyah! The weeks leading up to my school's end of quarter playtest event were pretty much completely dedicated to getting the idle animations done for all the c...
Added more Ghost Wolf animations Bite Attack Jump (with fall cycle) Stalking Walk Howl...
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In this version I'm using only custom characters and not copying anything from ROM. This actually simplifies the process of loading the characters, loads a litt...
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Hello again, Sorry for the wait on this one. I’ve been pretty sick. So, on paper, this update should resolve the issue where controller prompts were appearing...
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Thratur has posted the weekly update. Since most of the work this week has gone into World 12, which will be coming out next week, this is a very minor one. It...
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I sat down for a major editing session in the rules section, and we’ve added a great deal of clarity throughout. The rules should now be much more comprehensi...
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I sat down for a major editing session in the rules section, and we’ve added a great deal of clarity throughout rules section. The rules should now be much mo...
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no new updates will happen in a while so i could focus on other stuff right now. SEE YOU GUYS AGAIN SOON!...
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This new version adds a plugin command. You can now show and hide the HUD as needed. Perfect for cutscenes etc. -Nick...
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Hello, A new episode update will be coming for White Day and to commemorate TFCon LA 2026 being on the same day. Love at Lost Light will be updating on...
The UI has received a major overhaul, making everything much clearer, and prettier looking! For now, I plan for this to be the last public demo until the next b...
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Hey everyone! A while back (in CINIS Demo Preview 0.1) I added the overhauled AI system. This system was developed with the specific goal of streamlining the en...
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The upcoming update brings the map 1 to 100 completion. You can get past Chapter 1 and go through early stages of Chapter 2. To complete Chapter 2 you must comp...
Se implementó un sistema de contornos de color (outline) en los objetos relacionados con la gestión de recursos, con la intención de que puedan identificarse...
You can now download the soundtrack with 2 songs. -Im ready: menu theme -Strange planet: level theme...
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I used a shader to make the game look less gruff. It worked better than I had anticipated so I went and used like three more shader effects. the background move...
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Hi all! It's been a while. I don't have much commentary to add this time actually lol. I gotta say tho, the game turned out really good! It's pretty fun to play...
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The CPU algorithms for playing cards are somewhat improved...
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Post Map tool 8.0 had a few issues with the wall generations for different biomes ,and mixing when rooms are apart. Fixed it and the new updated version shouldn...
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I had just learned that the first versions that i added dont work without the wav file, keep it in your user directory and it should run fine. Other than that...
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Terms of Service | Hero Forge® Idea of using their models now shut down even though it resulted in nice arty workout: Instead now I shall find other means to d...
I updated some of the notes, so that they would appear on time, and go away when proper. I also added a tiny bit more info in the tutorial paper, and a hint tha...
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Hi everyone, I've just released the first playable prototype of VendRunner . VendRunner is a cyberpunk vending machine management game where you build a vending...
Happy Friday the 13th! It's funny, I used to really dread days like these every time they happen, but I've been lucky to not have any bad Friday the 13th's in q...
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Hello everyone, All conditions have been revised and balanced. Added the option: Spend 5 MP to remove one condition Revised some faith and some mystic abilities...
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>Hey y'all! Dropping in with an update for March. >So far this past month has been putting work towards refining the game's presentation, updating environment g...
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