Devlogs
If you died with "armed" bombs live on the stage still, they could detonate at the start of the next round instead. Cute, but unintended and mildly confusing so...
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So, after the official release of Act 2, I dove straight into Act 3. I wrapped up the overall plot planning and key moments during the first week, and since the...
Noisy Little Higgins presents our third entry in the Simple Little Distortion series, part of our broader Simple Little Plugin range, the Simple Little Rectifie...
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Major update: Added a whole new game design in 3D instead of a UI based Game. #Tips are always appreciated...
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You can purchase Saint Witold's Bell, Gnome, and The Solo Booklet on big discount! Find those here: https://perplexingruinsshop.bigcartel.com/category/physical-...
Improved startup stability across more PC environments (Some systems may still experience launch issues) Added loading text Adjusted brightness and vignette Add...
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Hey! This is my first asset pack on itch.io. I made this PS1-style supermarket pack for indie and horror games, focusing on modular assets that are quick to pla...
I got a lot done in this update, and I'm very happy with the progress of the game over this last month! I've been participating in the ' Continue Your Game 5 '...
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Hi, Below are images that help describe how a capture the flag match works. Between CTF (capture the flag) matches the system holds a 60 second intermission. Yo...
What's Fixed: Black screen on launch : Fully fixed! Launch now works smoothly on all configs (especially after the latest Steam update). Limb Selection panel...
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Improved FPS Optimised the fog (more cloudy, less overtaking) Optimised shader loading/rendering Updated Island...
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Waldis Whackhouse V2.1.2 Updated Sprite For Mobile Item Slots Updated She Who Knows Added Back "Rush Mode" Because Why Not Fixed Scaling For Mobile UI Fixed Jol...
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Hello everybody Nine lives, Nine lifetimes was orignally a idea for another jam, but I couldn't make it with avaible assests in the asked engine. So I shelved i...
I am going to rework a lot of things in the coming month Currently, my game had the problem of having too much time. Having 24 minutes in a day was too much, an...
Have added a warning and finished the title screen and loading screen now fully, and we have dumped freddy and replaced him with jerry and i have started workin...
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Added a major localization system Added official English and Russian translations Players can optionally add their own custom translations by copying and modify...
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Super duper nothing happened. I've actively worked on Text Project Githo for... perhaps 15-45 minutes overall since the previous devlog. In other news, I had th...
Hi everyone! I’m excited to share a new update for You Are The Boss. This version brings a host of improvements, new features, and polish to the demo. Here’...
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"What is the name of your Regency Hero?" has just been uploaded...
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i forgot to mention this yesterday but!!! while the game IS complete, a number of the cgs are still placeholders. i figured it didn't make sense to wait months...
HOLD FIRE: Stop to Shoot, Move to Live 🛑🏃 My new arcade survival shooter HOLD FIRE is out now! The core mechanic is simple but brutal: you can only shoot...
Just a follow up to my last post, you will now be able to modify a conversation and if someone downloads a new version, the conversation will update. Just creat...
Hi! I fixed a few things thanks to your feedback! These changes makes this game more dynamic than it was: - Instruction was added in act 2 when someone opened t...
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Hi everyone. Added some tiny wall statues in !statues. Added a new flag/banner. Also added them without shadow for sideway placement. Small improvements on the...
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Commando: Hell's Target 3D V1.1.6.0 - retouched sprite by hand as it was created for 1 enemy type - added a new boss projectile, just a visual diversity element...
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Leon Haffmans hat viele Dinge gefunden, die wir beheben mussten, also haben wir zahlreiche Rechtschreibfehler korrigiert und einige Teile neu geschrieben. Zusä...
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Hey everyone, I've just released the demo to steam!...
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An action-packed pachinko–plinko incremental game with a massive skill tree and tons of upgrades
This song has been stuck in my head for the past few days, and it's one of those few times I don't mind it so much because it's just such a banger. Just been ou...
I'm writing this from a hotel room in Thailand. The last few days have been a blur. Istanbul to Bangkok, Bangkok to here, rickety overnight trains and airports...
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Hey guysss here to give a little update So im not really happy with how the game look,so im trying to remake it to look better or well update it! making it into...
Hi fellas, Thank you for checking out Project Rally. I am pleasantly surprised that this little project get a bit of attention due to last post (thanks iitch.io...
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ENGLISH: Hey there! How’s it going, Text-your-lifers? We hope you’ve had an amazing January 💕 On our end, it’s been a bit of a stressful month. Unfortu...
Now the game has 2 game modes Cleaning Assignment Participants are tasked with clearing a designated number of mines. The required cleaning quota is selected pr...
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How's everyone doing? It's been a long few weeks, hasn't it? I hope you're all taking care of yourselves. First, thanks to all of you who bought the game and sh...
More shit: 1. Changed default ugly ass emojis for hand painted icons 2. Added a masterfully crafted background 3. Fixed bottom later 4. Changed game resolution...
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I updated the game with new FX and a better cave generation, since sometimes the resulting cave could be too thin = impossible to win...
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Hello, everyone! Writing is almost done and shoudl go to revision end of this week. Meanwhile, I've been pondering if I should add any statblock to this. Maybe...
v1.3 is in its planning phase: grinner is getting a new look, a look based on the UI. Play v1.1 and v1.2 to experience the old and vanilla versions...
All major frame rate and lag issues should be fixed now! Fixed a broken UI element that was destroying frame rates when pop-up menus were open and did a bunch o...
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Hello everyone! The first monthly update for Overbloom is finally out! A lot of content and changes have been made and worked on throughout the course of Januar...
Hark, warlords bolde of heart and keen of mind! It's been quite a while since I've posted here on itch, life has been very busy these past few months but I've f...
Got this idea for a game on a whim and made a prototype 48 hours later. Finalized an MVP/Alpha release for people to check out. Got some big ideas for this movi...
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It’s been about two weeks since the last devlog. I was sick for a few days, and this week I was on holiday, so progress was a bit slower than planned. In the...
"I'm no Beethoven, but I'm working hard to create a cool soundtrack for 'Human Project'. It’s all very new to me, but I love learning and taking on new challe...
MEK VS MEK RIP...
Grid-based zombie and mech tactics in the spirit of Into the Breach.
Thank all of you for 15 downloads! When I uploaded The Room, I did not expect it to perform like this. I cannot express how much gratitude I have to everyone fo...
Hello! Grass game is now offically in alpha! This update added placing and breaking blocks, but that required thread safety and rewriting a big part of my code...
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