Devlogs Page 2
Hey everyone, we've had some issues with the Catalog release. Some customers have reported pdx invalid errors on load. For anyone who has sideloaded Shape and i...
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This is just a small apoligie for making a affiliate link to my discord server, you do not have to use it, but it would be nice if you do as it's the only way I...
This is a JAM PACKED update filled with a lot more content, in the form of scary new foes and a whole new mode to play! MORE fireflies were added: The Fiery fir...
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Hello! I am back working on this after a break following the GBCompo deadline. The amount of time I dedicate to this project each week will not be as much as it...
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Wasn't expecting anything today. Health has been in the dumps, motivation has been in the dumps. Was starting to feel like all the work we were doing was evapor...
Mini City Builder is a new 16x16 pixel art top-down asset pack with over 250 unique tiles, which includes buildings, roads, cars in 4 directions, terrain tiles...
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Addresses the bug noted in previous dev log, Items should now correctly show tiers on their tooltips...
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The fifth build revamps the map navigation completely, adding the ability to move down after defeating the boss, and a brand new path system like Slay The Spire...
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Looks like I broke the full screen feature... Project update, still in alpha. Most of the core features are complete. Some of the ally actors are not in full fu...
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Changes since v1.6.314: Credits: fix translator name as requested. Engine: update modules...
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Fixed a major issue related to save/loading progress. Error $gameSystem player pass through stuff is now fixed...
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scripting is not done, but I've decided to start sketching the remaining assets. I kinda want to stream it but ugh. anyway, ♡ della...
If you have downloaded it before this post, please redownload. Sorry for the trouble...
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Hi all! I'm prepping for some GM'less sessions with my group later this semester and decided to design a procedural quest generation app. Quest Board pulls from...
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this update introduces 'prefabs', which are a way to spend credits to get random buildings from a card selection 'draft' process that reveals 3 options and allo...
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Where to Play the Full Version (More Paintings + Faster Load) Thanks so much to everyone who’s been trying That Is Priceless here on itch and offering feedbac...
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Fixed a lot of bugs, now the game is actually "finished". Please play this version, for a complete experience of the game. (Unless it breaks again- Please dm me...
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Added new starting area with more coming to it (if you want to skip to the gamemodes, just press the yellow button). Also replaced fast fly with platforms and a...
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Hey everyone, I'm back working on the game. I hope to make a full release by either January or February! As always, if you have any suggestions or complaints, f...
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BALLS? TASQUE MANAGER? MINOS PRIME? Its yours my friend, as long as you have enough dark dollars!...
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Hidden Fishes is a relaxing and exploration-based pixel game, in which you are a curious tiny cat in a little park of the city. You are a wanderer cat through b...
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Space 8 has officially grown into a two-cartridge game! After squeezing every last token out of the original build, I realized it was more fun—and much more f...
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Low key this started off as a joke (until it wasn't) Anyway feel free to use these for whatever spooky projects you need! :D...
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UPDATES Hello everyone, my deepest apologies for the lack of progress updates, I have been much more busy with personal matters and haven't been able to work on...
This version of RCBasic introduces a lot of cool new features and some major bug fixes. Here is a list of the new features: Post Processing Effects - There are...
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I forgot to add the animations New animations for when defeated monsters New monster positions Phone little more quiet...
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achievements are here. get them all. (you wont be able to find two of them gottem)...
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¡Nuevo parche para la demo de Mighty Diceman! Ahora el sistema de cartas se controla con las flechas y la tecla J permitiendo jugar con el teclado sin interrum...
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TL;DR: VSync issue is fixed. You MIGHT be able to just drop the latest DLL into your project with no other changes. If you have troubles, update Godot. I’m cr...
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With this, we've put the finishing touches on the project. Damianna created our team's poster and finished the animated short for the game and Kolt also created...
Well…I am exhausted. Been scanning code, diving into forums, phoned a friend, everything i could get my grubby little hands on to get this far. and you know w...
C ritical Chaos is now officially live on Steam as a “Coming Soon” title, with a planned release date of September 25th, 2026 . This has been a long journey...
Introduction This devlog is the final entry on this project! Like I mentioned in my previous devlog update, this is the first time I’ve created a fully playab...
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This here will be the cover for the game, a simple icon of a silver pill, as our game is about nightmares, with our game title on it, against a black background...
INDEV 2 fixes multiplayer, and fixes some other bugs with solo/survival. Multiplayer is still kind of buggy, so please watch out for any bugs. Settings will now...
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Devlog: Rinrada’s Mystical Departure – Part 2 Even More Lessons Learned from Building a Gigguk Fangame TL;DR Organization is key: splitting code into smalle...
Now that we have the gloomy news out of the way! Let us look at this new baby! HAHAHAHA...
A few changes are made to this one: 1) Nicholus' Knacks has been moved into The Town map, which can be accessed by the world map at the same spot. 2) I have mad...
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Hey hey! It's been a long road to get here, longer than most we've done, but now the road has been run, and we're standing where we are today. So! Here's what's...
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- Removed ESC for pausing cause it conflicted with fullscreenmode - shrunk goomba edible height - fixed rare visual glitches regarding castle entrance...
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Just a couple things: -Changed the goblin attack so he does it twice in a row, he also moves a bit faster when attacking. -Made the skeleton move a bit faster w...
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I'm pleased to (very unexpectedly) announce that we do have an Android build now! Our programmer cheekily sent me this message: "SrBilyon sent me an apk and thi...
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First Update! Someone found a pretty big typo. Initiative was the same text as Deployment. I also made a few other tweaks. Initiative : This now has the correct...
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Hello, I'm the solo developer working on Antiutopia. I've built this game completely from scratch using C++, OpenGL, and Blender. Today's post focuses on the ne...
Our original direction for this game was to create a first-person detective game in black-and-white aesthetics. Here's the video of the prototype: However, look...
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