Devlogs Page 2
▲ 2025/11/05 - 1.1.3版本更新 修正最後1秒時進出車廂的問題 改善車站內的空間佈局 修正使用手把呼叫選單的操作問題...
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by cillianboc665 Full Project Start This week, we merged our second prototypes together, to begin simoultaneously working on the same project to eventually make...
Hello all, just a quick bit of housekeeping I wanted to go over! A while back I set all of the Courting Death games/osts to Free Download Only, with no paid opt...
We've finished the game . After months of work, here is the final version of BITE! We've decided to make it free on itch and charge for it on mobile platforms s...
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Hey everyone! We are excited to announce that the Chakana Demo is finally available on Steam ! We’re also working on adding more languages, and we’ll keep y...
Mein erstes Twine-Projekt ist fertig – und es trägt den passenden Namen: Halloween-Horror . Es ist eine interaktive Kurzgeschichte , in der du selbst entsche...
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When playing the game, you are not facing announced waves of enemies! Each wave increases the difficulty level. How far can you reach?...
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After a little delay... CAIN: Glory Unto Them 1.0 is live! Thank you everyone for bearing with me, and I hope it was worth the wait Only two days in, we're alre...
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I fixed the annoying behaviour of launchpads being innefective while falling, as your velocity was only being added to, rather than being set to a fixes force u...
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Update: Compatibility patch with GBRO Physics Engine plugin...
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Updates coming soon! Soon updates * make different foods * better art * more rooms...
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For the upcoming release of Version Alpha 2.003 , we added some new functionalities to our battle animation engine, such as: After Image and Motion Blur effects...
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The game is now released! There are still some features to be added and bugs to be fixed, but the core of the game is complete; it can be played from beginning...
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BIG Update in the Works! A very big update has been in the works, focused on updating and making a few improvements to Little Koog's Fishin' Hole, expect to see...
There will be updates over the coming weeks including optimisations, bug-fixes and new gameplay elements. A lot of this will hinge on the feedback of you fine p...
Devlog 2/12 El día de hoy ,emos creado nuevos objetos y veiculos para el juego,ya que en esta actualización, después de un retorno de proyecto voy a haser qu...
Starting campaign. Development has reached 50% and I am ready to show it to the world. You can see development video on my Instagram: Instagram You can watch th...
Work on character design Refine World map art...
Combo-centric turn-based RPG
Video games are about having fun; this game is that. I want everybody to play it and enjoy every second with it. As such, I will listen to your comments and fee...
This had been planned for a while after some of the few reviewers mentioned it, but it took some time because of the Itch Scream Jam 2025 and personal life stuf...
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I loved the game idea so much that I rebuilt it as a premium iOS version and it launches today. Thank you for the support and playing, M...
12 Months: Vietnam just reached #1 in two categories — Management and Simulation — in Itch.io’s New & Popular section! And the project also got its very f...
I managed to fix the bugs most of you reported and made a few modifications to the game to make it fair. I will be taking a hiatus due to being extremely sick...
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Hey everyone! The response to the DARK 3: TENEBRIS launch and the ongoing sale has been incredible! As we continue to ride that wave, I'm thrilled to unveil a n...
First game update. More exploration added to both the forest and the cave. More basic monsters added. More crafting options added. New background added. Shadow...
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Version: 1.4.0.1 Date: November 4, 2025 Balance : Boosted amount of Attunements a player gets per realm. Nexus gives +4 instead of +2 Crystalized Light. Pylons...
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2025.11.04. Barely got back from autumn break but already got assigned 3 tests for the week :,). But the pixel trees persist! I have 9 new trees for you this ti...
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I created a play aid for Abyssal to provide a quick reference for basic information. As the rules of Abyssal are pretty simple, many things could be fitted onto...
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I'm super happy to release my first game project Marked Against Sanity! It's a project I've learned a lot from and I'm really proud to kick off my game developm...
Update report for Chamber of Cycles This update includes bug fixes, such as adding collisions to objects that previously did not have them, as well as changes t...
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dev_2025.11.04-a: The Vibes Update is now out! FEATURES: most animations now run at 18 fps VELOCITY’s bass line has been rewritten level loading now takes a m...
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When I began my journey to make games 14 years ago I took the most difficult path of making one long game. At times I had many regrets, and there were many time...
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Livro refeito: Versão original descartada e alguns conceitos reciclados; Novo sistema de classes com 35 classes; 14 raças refeitas; Sistema de ofícios adicio...
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Hey all, while creating the user interface for Industrial Evolution, I was focused on the PC experience. This is not a good practice when creating a game for bo...
This blogpost is a bit late as I have added this a while ago and I have been updating the game regularly to fix bugs but this is all that was added since the la...
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General notes: As part of keeping track, I have been working on the dialog and story telling for days 0 through 2. Main focus is on a branch with an unstable co...
check it out...
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Optional rules that place your investigators under duress from the elements, the terrain, and even their own bodies.
What Is Completed Implemented critical trigger framework. Fixed game loss state. Fixed "All Allies" & "All Allies That Aren't Self" targeting. Made inspiration...
This update is a bug fix update not much has changed again sorry for the inconvenience!...
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Changed the player hitbox form 0.8 (80%) -> 0.75(75%) Changed the Thunder size from 0.75(100%) -> 0.6375(85%) Changed the Mobile Controls settings to automatica...
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- Fix a bug that makes the mouse disappear when returning to the menu. - Add a motion sickness warning. - Add more tracks and obstacles. - I'm working on creati...
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Don't ask why It has Crazy's Realm Design, I have Its Idea (more than) 2 months ago and It has OG design, I'll change it later Ok? Ask me(Comment) to put your O...
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Hey there! I remembered that I created Bob’s World a long time ago, and I figured I would go ahead and provide a postmortem. Bob’s World was successful in m...
News on : https://discord.gg/7gSP6Hembk...
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Relaxing incremental game where you chop trees!
‿̩͙‿੭ ∔⠀ৎ‿̩͙‿ First off, thank you all so SO much for downloading and playing our demo! 💜💙 "Enough With Living as a Hero" received an...
Welcome to Devlog Week 3 and a mini rant session from me, who’s definitely not destined to be a stand-up comedian. RIP my lifelong dream. So this week I taske...
holaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa quiero anunciar que, despues de que salga angelcat 2.0.0, empezare a trabajar en una version "deluxe" de este juego, q...
This is a slightly wild update. Some quality of life things. Some design things. A new Sandbox to test upcoming features. Feel free to check out the sandbox. It...
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