Devlogs Page 2
Hey everyone! 👋 I’m excited to announce the release of a brand-new 48x48 Boss Character — the Forest Golem , a massive four-legged nature guardian design...
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On the due date I was too jittery to figure out how to put a web version and downloadable in the same submission page, but I just added it here. That's all!...
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Added missing artist names for the tracks Ambient 9 and Lullaby. Added missing artist links to the readme file...
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## **🕵️ Espionage & Recon** * Recon staff split across Offense / Theft / Counter-Intel. * Rival intel stockpiles → spend on Aero Theft or Driver-Aid Thef...
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* Update 16 Added separate event descriptions in the Chronicle to ALL Happenstances. Tweaked and added new event descriptions for the Flames of Freedom event ch...
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General Player characters in the front row now gain +5 Accuracy. Wound is now the highest-priority status effect, meaning that control cures will always remove...
4 files — 1.0.4
Date: November 18th 2025 Status: Early Development Topic: The techniques that make “vibe coding” what it is 🎯 What is “Vibe Coding”? Before we dive i...
Boom Bap Dance Battle stars Zog, and alien from The Chiroos Universe . This an early iteration of a greater artistic endeavor already inclusive of NFTs, Metaver...
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Yeah...
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Weird old build of Baldi's Basics from the Internet Archive
For my part of the prototyping, I am supposed to concept test the main and possible gameplays within the game. I started with a concise concept questionnaire (c...
Replaced the FBX files in the zip with the unposed version by default Added Blender prepared file for appending Added Unity package...
Date: November 18th 2025 Status: Early Access Development Topic: The Proactive AI Assistant & Emojibar Features 🤖 The Vision: AI That Speaks First Most AI co...
Trabajare en una última actualización de este juego ya que así podré darlo por terminado, corregiré algunos errores de los cuales me he dado cuenta y hacer...
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Date: November 18th 2025 Status: Early Access Development Topic: The Journey from GameForge Alpha to VIBE IDE 🎯 The Genesis: GameForge IDE Alpha Before VIBE...
Date: November 18th 2025 Status: Early Development Topic: Launching VIBE IDE on itch.io! 🎉 Welcome to the Journey! Hey everyone! Welcome to VIBE IDE - a begi...
Concepto Eres una chica resultado de un experimento que salió mal: ahora puedes entrar y salir de dispositivos electrónicos. En el mundo físico (3D en primer...
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Prototipo de videojuego mágico en época medieval Cristales de la Mazmorra es un prototipo ambientado en un mundo mágico de época medieval. Actualmente se en...
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Greetings Surveyors! The Anniversary Update is finally here! I'm so excited to share it with you all! This post will be a little long, so if you don't wanna rea...
4 files — 2.50
Hi everyone! I wanted to give you an update on things! When is the new updated game content coming? Good news I decided to upload it later this week!! It could...
Hi all, Just a small update to bring this inline with the latest version of Bakin. The only thing that's changed in the BattleSequenceManager.cs file. Just as a...
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Just like the update for our latest game - OCTOPTICOM 3D, the highlight of version 1.1 of Stack Machines is the new video-recording feature , which lets you eas...
4 files — 1.1
Dark Switch – Version 0.4.2.4 Patch Notes Fixed several bugs related to the store boss encounter. Added a new GUI transition between light and dark modes. Upd...
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It's a kick the buddy forever APK but edited...
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Apk
It’s been a while since the last update. The highlight of this release is the new video-recording feature , which lets you easily record and share your soluti...
4 files — 0.7.0
Hello again! Okay. I've got a stable build system set up and uploaded a sample project, with a sample game build if you wanna check it out! Tomorrow, Im gonna s...
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Jumping Steve is now completely free. Steves Games now accepts donations instead so everyone gets a chance to play. Check out stevesgames.co.uk for more info...
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1. New Character: Natsuki 2. New songs: Beathoven (Kapi) mix, and My Sweets 3. New Festival background...
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Hello everyone! Sorry I have to release a bugfix so close to the last one, but this should be one of, if not the last bugfixes for the demo build of the game aw...
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Minor sprite and level updates. Jumping during invincible frames now resets invincibility -- WIP...
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Version 3.8 of Fayro Kampo VR™, titled Dolce Vita, is now available. Here is a non-exhaustive list of features and fixes added to this version: - Added Lake...
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It happened again. Dammit. -Made sure Styx can properly count people in the office...
🏝️You can now enjoy Splash Tower Defense on the web! 📈 Some features have been disabled on the web version to ensure better performance ⬇️ Download...
Build Version 0.0.3 Changelog (the important stuff) - Controller support! - Backwards compatible save system (This should be the last time your saves get reset...
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This update includes some important improvements for the water. Release Notes: [FIXED] Water alpha blending now works correctly; [FIXED] The surface_get_format(...
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Unknown I need to playtest the resource management (concept testing) part of the game. This includes: what building should be in the game; how much do they cost...
Upgrades now show their unlock conditions, but only after you already purchased them once before. (Old saves won't show unlock conditions until you purchase an...
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Hi, just some balance changes and a few bug fixes, and I also updated the screenshots on the page :) [Bug Fixes] -Fixed a bug that causes the combo counter to n...
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As you might see Gooble has returned So this whole reboot project is no longer needed, this started when the disappearance of gooble and abandonment of the game...
What went right : This week I was able to add animations fairly easily. Since I already had a model and animations in mind, all I had to do was bring over the f...
Well, it's done. While the art leaves something to be desired, I feel like all features I'd like in this game are done...
2.0.3 - Various improvements & changes. - Fixed a significant bug that was created during the last update. Things should work fine now. - Resolved mouse state u...
1.7.3 - Various improvements & changes. - Fixed a significant bug that was created during the last update. Things should work fine now. - Resolved mouse state u...
This is an initial prototype. It has 3D models, but I couldn't make good use of them. However, I did add some shaky camera effects to give it more visual appeal...
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🟥 Devlog #1 – Launch + Improvements Hey everyone! This is the first devlog for Block Puzzle Spawner , my relaxing mobile puzzle game. I’ve been working o...
So Basically: Hotelman is normally not mad at people. He is really nice, but Boyfriend made him mad. All the different (like skateboard hotelman.) are from diff...
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