Devlogs Page 2
Just a few smallerish changes: -Tweaked the skeleton and goblin speed stats a bit, they now move a bit faster while attacking, and the skeleton has a slightly s...
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Reduce disease occurrence unit count Reworked quest and events tier scaling Fixed arrested job request regression Fixed request check for incapable jobs Added a...
2 files — 0.1.41-alpha
Hey, If you just arrived, I'm Juana, and I designed 15 new puzzles in 15 days. One new puzzle every day. 0 AI used. This is my short reflexion after this two ve...
First Major Update to Troops & Woods! Update contains new ores, treees and crops 5 new ores variants each animated and comming with unique ingot 1 new tree type...
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Had Pr1nted fix online multiplayer because I foolishly decided to merge all the sprites...
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Pong by Eneko version 1.1 is now available. This version introduces a "Single Player" mode. You no longer need to worry about making friends for playing Pong. A...
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I am excited to announce that the PSX Horror Filter is now live! I built this tool because I was tired of "retro" shaders that just made the screen blurry. This...
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I've got a decent amount of work done in November toward Delve 0.5.0. My goal was to have an actual win condition in the game. Ie., you can explore all the main...
Finally got around to updating Horripilant to the newest version on Web! Enjoy! See what’s new since the latest web version: v0.5.6 v0.6.0 v0.6.1...
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Episode 05: “The Cigarette Censorship Conspiracy” Written by: Cursy (with love, sparkles, and puff protocols) ✨🚬 Date: November 27, 2025 Classification...
This asset you will create an arcade action artillery game inspired by the game Crazy Penguin Catpult...
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Devlog #1: The “Big Text” & Smooth Scroll Update Date: November 26, 2025 Version: 1.1.0 Hello Tycoons! We’ve been listening to your feedback, specifically...
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I decided to make the game fish themed because I love fish and it made me more excited to work on it. This did however make me over ambitious, and I had to cut...
Agora temos: -Legendas pt-br -Menu simplificado e otimização...
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check out this wholesome game...
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the original 1972 pong but with modern mechanics and twists
The Game Off Jam is almost over, so it's time for a first release, to ensure not to miss the deadline completely. The game is far to be complete, only 2 levels...
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This new update is a little smaller than the previous updates. However, it does affect the game slightly. In this update, genre popularity has been added, which...
Hey adventurers and code goblins! 👋 Still Day 7 of actually writing these instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! (Yes, two...
11/23/25 - I got most of the game-loop coding finished today, such as changing between fish tags and hooking up the timer. However, I ran into problems getting...
(26/11/2025, Alpha Version-1) The first update. Added: - The clicking block (basic texture) - Coins mechanism - Health Mechanism - Clicking Mechanism - DPS Mech...
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Adding in actual damage and death within this update. Enemies animations are no longer a nothing burger - these things can pack a punch. I want the game to be a...
David Mercer (Captain) Ex-UGSA fleet officer. Broke command to save his crew. The brass called it insubordination. He called it survival. Now he captains the Gr...
Very basic dialog has been added. Currently friendly npcs can be conversed with, but only speech. There is plan to include quests and other events via dialog...
Исправлено очень много ошибок. Добавлены новые звуки. Добавлено главное меню! Добавлен...
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Been working on syncing animations with the AI. I have the first NPC added with a little UI display. This is easily the most complex animation tree I have worke...
Another slower week, although I have made some progress. I have added carrying limits so now you cannot simply create a thousand cakes and carry them around. Th...
I really want to create some art for each sprint - even if it isn't used. While I was doing this sprint, I have been creating a weapon every day (sometimes more...
Began adding features. The first few features of the game was the introduction of the wolf pet, which is a character that follows the player and aids in combat...
New Update! We've added a lot of visual polish since the last version. We now have Steam support, so if you want to play this game in multiplayer we recommend y...
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Hello everyone ! I am creating my first FULL game, its an FPS RPG. This will be my devlog :). I have about a month of backlog to post so be patient as I am work...
Fixed some parts of the document! Rusalka Traits are now properly translated. Word "chort" is fixed of mistakes in couple places. Decay is unified, no more "dec...
Hello again, This week we’re working to have the new biome and the next hour of gameplay ready as soon as possible. On one hand, we’ve started exploring new...
It's finally here, The Comeback King Demo! This is marked "early access" because I can't guarantee the game won't change before the release date in Q1 next year...
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Ahoy mateys, welcome Below Deck! It’s been a while since I shared a behind the scenes interview with a member of the Cass Bay Games team, so I’m excited to...
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Making this physics game was a really cool way to learn more about, well, physics. Especially how it applies to games and how learning how to manipulate element...
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A few days after the end of the game jam, we are rolling out our first update. First of all, we want to thank everyone who managed to play our game during the j...
Ik moest wat nieuwe functies toevoegen om het lopen voorbij een hindernis te realiseren. Ook moest ik er zeker van zijn dat de speler niet om de hele procedure...
-New BG -:( got redezigned -New physics -New song -New speed slider...
Using what I've learned with block pushing in Godot 2D via force and impulse, I managed to accomplish a few things in Godot 3D. First thing was picking up and t...
🔥 Patch 0.31 ➡️ Don’t forget to add Chop Chains to your Steam wishlist! Add to Wishlist on Steam 📰 New New Achievements: Tree, Axe, Others 🌳🪓...
3 files — 0.31
turn system bugfix and new, smaller (but better!) maps are the new features of this release!...
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We've restyled the keyboard, added new colour themes, added pressed and unpressed variations, streamlined the files, etc etc. If you're just coming here then th...
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Devlog – Ajout des Annexes 1 à 3 Petit ajout aujourd’hui : les trois premières annexes de sKeleton Key sont maintenant disponibles en téléchargement. El...
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https://drive.google.com/file/d/1tT1_tOf8uNUlFqNsKJ-sAyXVlKGQD8xU/view?usp=shari...
Updates - Design and added in Level 2 with more tether interaction - Intergrated all Fmod audios into the game - Changed oxygen logic, reduced inital oxygen amo...
The game can now be played mouse-only and on touchscreens, including mobile devices (you move in the direction you click/touch relative to the center) You no lo...
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We hear you! Many of you have been following our development process during these days, which we are truly grateful for. 🙏 We got a lot of feedback saying th...
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Hey everyone! After working on addressing the feedback from out beta and finalized our direction for the final installed, we have released the final version of...
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