Devlogs Page 3
- Adjusted gravity to make the player feel more weighty. - Fuel consumption over time increased marginally. - Large jump height increased slightly. - Large jump...
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Desert Kingdom finished!!!!...
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An epic action rpg adventure to define... The Last Warrior Standing!
added "survivalish" death-by-not-enough-sleep-and-food mode. added protein bar. added new location(s). few bug fixes. idk what else lol...
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Greetings Commander, The latest update has been released: Release v1.1.0d - Achievements In today's patch we’ve introduced 38 new Achievements, organized into...
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I've been tinkering with Operation Jeff over the past few months and am proud to upload this update, with a lot of changes meant to make the game feel more "fin...
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Now On Flo OS We Have TNT Slr Power Play! And The New Wooden Theme Too!...
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So, the scope of the upcoming expansion has been widened. I now have enough levels made (but not yet released) to nearly double the size of the game, and I migh...
The Hustle Together version 54 update adds: +over 30 new weapons, including several new mechanics like grappling hooks and laser guided bombs. Total player usab...
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I deleted and reuploaded the epub version of the text. I am unsure what happened or when, but I discovered yesterday that the epub version only had the first co...
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- Normal maps were added to all sprites. - A focus highlight was added to show which enemies are in front...
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fixed the paint on the new frame. mad the paint super glassy on both frame change the color and it will no longer be chrome on the og frame...
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This update includes: Fixed the kitchen having the wrong text when power is on Added flavor text to the bathroom Fixed a sprinting issue Moved a puzzle element...
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Changed the graphics API to DirectX 12 to work around graphical glitches caused by AMD drivers. Reduced the translucency in the ear...
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⚔︎ Full Game available on steam ! ⚔︎...
Fly on your quest in this platform RPG adventure
I am thrilled to be able to say that Orchid Duet is finally in a state that can be properly called "complete!" Today's update included the proper final art for...
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Included in some of the screenshots I have uploaded previously were a few enemies in various states of completion. Now that I have finished work on all the enem...
I have made good progress on the game world, having added a second room with a smaller area where the player must dodge damaging fields and electric rays while...
Though I named the game "Jetpack", I always had an alternate idea where the player instead controls a drone of some kind. While looking around the asset store f...
I wanted some enemies to be able to predict the player's movements and shoot where they will be when the bullet reaches them. This is what is known as predictiv...
The first part of the game I wanted to finish was the movement mechanics. I knew I wanted the controls to feel "floaty", but also to self-correct so the player...
Sooo... try: print('HELLO WORLD') except: Lay_Down_And_Cry() What Im going to say is what we planning to do. So you wont die waiting for update. We thought a bi...
Hey everyone! Today, I have another update with new features for the mesh importer and a few bug fixes. Improved mesh import The mesh importer has received a fe...
Promotional images have been uploaded to the page, giving you a clear view of what the plugin can do. A video trailer is in the work and the plugin will be read...
🌟 V0.5.2 – New Content & Systems 🗨️ ระบบการพูดคุย & กิจกรรม เพิ่ม บทสนทนาตามส...
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I’ve finally updated got around to updating this TTRPG, bringing it up to the same standards as my more recent works. The writing has been refined, and the la...
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I've been having problems with the game lately, the project was damaged in version 1.0.3 of Pocket Code. I went to 1.2.4 and it was damaged again. I will have t...
A teaser trailer for Colony Sim Engine is now available, giving the first visual sneak peek at the plugin in action. You’ll see how the system handles buildin...
Hello, everyone! How are you? I’ve just come back from my two-week vacation. I’d like to say I’m full of energy (and that’s true), but since I go back t...
Hey all, I just uploaded the latest version of Oratorio, made while porting the game to Steam earlier this year. It has minor fixes/tweaks, but is worth grabbin...
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Version 3.2 of Fayro Kampo VR™ is released on September 19, 2025, with no codename as its title. This update does not add any major features and focuses on co...
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The third beta version of Chrome Arena is here! We now have more units to choose from, "artifacts" with which to interact with the battles, a better tutorial sy...
Hello everyone! I have deeply underestimated the time it would take to create the new abilities I had planned, so this week the work continues on the skill and...
New game released! Its an incremental game, where you are the owner of a library. I am not really sure that i got the balancing correct, and need some testing...
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IMPORTANT : if you had any saves from the Amare Fest Version, they won't work now. You need a full reset and replay for this. I'm so sorry. The search for Holly...
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Hey there, and thanks for checking out WAVEBEAM! I've put a lot of effort into working on this game, and have learned a lot about AI coding tools in the process...
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How it is going I have very little experience releasing games, on itch or elsewhere and these are some things I have noticed, some that were written under my no...
Small first update 1.01: 37 new sprites. Progress finishing sets. Made almost 300 sprites individual. I have began working on the next major update so updates m...
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Version 0.7.12 Update patch notes Wishlist the game on Steam: https://store.steampowered.com/app/3873530/Dictation/ New Update for a new week This Update brings...
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(English) Update 2 Patch Notes Skills - Added a new Attack Skill: Neckshot. -> This skill is a balance between the Headshot and Torso Shot skills. It deals heav...
i made a minotaur :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Hey everyone! Quick but important announcement: you can now wishlist the game on Steam . The game will continue to receive updates here until further notice, an...
What Went Well I don’t have a lot of ideas swirling in my head like everybody says they do; it’s more just thoughts of impending doom most of the time. Howe...
Hi everyone, we're very excited to announce the full version just released on Steam! We hope you have a great time solving the puzzles and also experiencing the...
[Feature] Added support for multi-car trains [Feature] You can now see forces of specific cars Added intamin-inspired modern train model (thanks @Bränninen) ht...
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Recorded and implemented NEON light sound Made the sound crackle when the neon flickers for better immersion and realism through scripts tools debug Engine cach...
So I've actually forgotten to update the Itch release of this game like I was with the GameJolt release, but here's the most recent update as of 1.2.0! Patch No...
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I'm pleased to announce the launch of Kinetic Conundrum. Try it out and give feedback...
Hello all. This is the first time I am writing a dev log on Itch and still trying to learn how to do so. My name is Vipul. I started my career more than two dec...
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