Devlogs  Page 3 
Devlog #1 — The Beginning of Massbound Hey everyone! 👋 I’m Alejandro Baena , a solo game developer and the creator of Massbound . This is my very first d...
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Get your PDF bundle at 50 % off, the final 20 hours of the sale starts now! If you've added oceania 2084 to a "buy later list" this is an awesome chance to get...
Now formatted in Pages and Zine configurations, per Minimalist Jam rules now that the Jam is over...
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This is the most current and stable build available. Development is ongoing...
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Hi everyone! We've been secretly working on a new local multiplayer game! Two teams face each other in order to see who can accumulate the most Wealth. Choose f...
still working on the page details, Steam coming soon too https://store.epicgames.com/en-US/p/heliocide-c98cb6...
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Greetings! Load of art this month- some I forgot that's been done a little while ago. There isn't a whole lot for me to add to this post as most of it is visual...
I have so many plans for this app so I am excited whenever I get to cross one off the list! The next feature is Text FIND AND REPLACE! This is something I reall...
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A proof of concept - hacking 5-min-e to a soccer micro-journaling solo game - 5-min-soccer was percolating for a couple of weeks, but put down in a .txt file in...
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Minor bugfixes Mostly issues with tutorials were fixed. Changelog Several bugs with tutorials were fixed. Clicking cards as they go to the discard pile should n...
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За час після релізу навіть такий крихітний модуль встиг обрости деякими питаннями та у...
Hello everyone! We just released an updated demo with new content and better balancing. The demo is also available on Steam with 9 unlockable achievements. http...
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This week I wanted to create the file explorer system. I decided to do this now so I could create a modular system to add or remove stuff later on in developmen...
Devlog — Patch Summary This update focuses on stability, audio polishing, improved interaction systems, and environmental details to enhance immersion and gam...
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Fixed web build missing some textures. Main menu button moved further from other actions Added indicator to dialogue that tells the player they can skip it. - F...
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Hello There, Theres been a sizable update to the Knights of the Old Republic Character Generator Changes- The Engine has been updated to the newest Unity releas...
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🎬 New Devlog: How we made Graverun in 4 days and became the most-voted game of the jam I finally published a video breaking down the whole journey of creatin...
Welcome, Engineers! I'm thrilled to announce that RAILWRIGHTS is officially launching TODAY on Itch.io! For the FIRST 72 HOURS, the game is completely FREE. Aft...
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Points are great. But leaderboards are even better! We’ve wanted to add leaderboards since the very beginning, and we’re excited to finally bring them to th...
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Added a new feature that lets you control how the click/touch/hover picture works, by letting you choose an opacity value for the picture to recognize that it h...
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Along with more detailed instructions and troubleshooting is now included a UE5.6 updated and improved dither version " Retro PSX Style Shader UE-5.6 v2.0" as w...
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Minor change in Backpack has applied to make work more smooth and aligned with the character movements...
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Don’t mind me: Add some fun little default obituaries backported from DEMOLITIONIST, for parity with the upcoming monster pack Removed GZDoom support, fuck GZ...
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Hello, Platforms & versions Update for the demo and full version Windows – 32 and 64 bit Linux – 64 bit macOS – 64 bit browser version Key changes Sandbox...
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We’re almost there. After three months of development, testing, and late-night polishing, Intersectio is nearly ready to meet the world. Right now, we’re fi...
PLAY MOD HERE A Halloween special for my mod since it reached 4K! Because since you guys love it, i decided to make a DLC Incluides: 5 songs 1 FP Song. Mostly c...
Shrine of Moons has been added to the dungeon, plus some minor adjustments to previous colors...
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Fixed issue in the final level caves - stalactites continued dropping after the player completes the obstacle and leaves the area. Now fixed to stop without any...
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Fully replaced lighting and rendering shaders. Should run a lot better on old PCs now...
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Hi agents, it's Zi here! After a week of chaos within our secret service office, we finally called a ceasefire and agreed on a new version of the game. No agent...
Hi all! A d6 is needed to play The Watch Has Begun, but it didn't feel like I had properly explained how/when to use your dice, and it felt unfair that those pl...
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Hello all! Glass here! Welcome to my postmortem for The Boo-chelor! This is admittedly my first time writing a postmortem, but I thought it'd be nice to share m...
🛠️ Atualização 1.4.0 — Auto Forja (BETA) A versão 1.4.0 marca a chegada de um dos módulos mais aguardados do PW Helper PRO: o Auto Forja ! O Auto For...
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Just a few minor corrections: The Insight Gift was renamed to Vision so there’s no confusion with the Insight experience track Mentions of blood buff (lol) we...
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Accomplishments. Happy November, everybody! It's crazy how quickly time flies. As you all know, I've been chipping away at Chapter 13 slowly but surely for thes...
We are pleased to announce the publication of a new revision of the ugBASIC USER MANUAL . This book is interesting if you want to discover how to apply modern p...
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📊 Update v1.1: Total Customization & Expanded Features 📊 This update focuses on giving you complete control over how your game's statistics are displayed...
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Bodie- Since this was design's final pass at the maps, I left most of my time open for assistance in case any designers ran into game breaking issues. Admittedl...
What have been made? Added mobile browsers support Added selection color change Added 'Restart' button after game ends Fixed AI stucking when attempted to do se...
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(Yes I missed Devlog 3 it ended up being a not great implementation of abilities) In this Devlog I tried my hand at making turn based AI for the enemies the pla...
Added auto save so your stats will still be there and a load button on the title screen. Changed the AI a little. Added more pad support (the pause menu)...
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Sto ricevendo feedback e così ho migliorato l'esempio di indagine, in modo da fare capire ancora meglio il flusso e altri piccoli dettagli. Nelle prossime ore...
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just going to keep this short and quick mentally im not in the right mind to do any sort of programming or art for splat2D and will be taking a very long break...
Since a few poor souls got lost due to someone's lack of direction in their game design (not pointing fingers) I've added a hint spell. The player recieves this...
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(and reduction audio size!)...
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Unite the Netherlands after the country's fictional collapse in 1986!
En esta NUEVA ACTUALIZACIÓN , damos un paso gigante en el juego, después de horas seguidas en desarrollo les traigo está version del juego en el que hace apa...
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¡Hola! Realmente quería subir esto unos días atrás, ¡pero lo importantes es compartirlo finalmente! He publicado un pequeño escrito enfocado en la relaci...
Hello! I am posting this devlog as a way to get my foot into the devlog headspace, so I will simply be writing about the changes I made to the game since first...
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A new tiny update has been released for Crypta: Lowered the lighting in the prison level, giving more moody atmophere Added new loading screens...
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