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Devlogs About Game Design

update
Game Design
new level here want to play...
Jump! Solo itchlog 1: The 5 Stats
2
Game Design
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
[Feedback wanted] My First Game demo: A Zero-Code PVZ-Like Rogue With Hands-On Chaos & Carryover Sunlight! 🌱💥
2
Game Design
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
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Attribute Design in Spellblade
Game Design
We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
How Doce Fim's sprites are set up!
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Game Design
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
New playable characters (coming soon)
1
Game Design
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
O que tem para explorar? - Mini-Devlog #7,2
Game Design
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
The digital version of Lightseeker is now AVAILABLE!
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6
Game Design
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
Descent into Darkness: Development Progress on PENANCE
Game Design
The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recen...
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Community Showcase: Making the Mod Tiny Louvre (by blur)
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Game Design
ell: Hi everyone! It’s been a hot minute since the last Tiny Life Community Showcase post, but I’ve been wanting to revive the category for years now. The o...
Progress Checkup! (Jan. 2026) | Scratchin' Melodii Devlog
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Game Design
Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress ov...
Damage and damage calculation system.
Game Design
I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and...
🎉2025 Celebration and Recap🎉
11
Game Design
HAPPY NEW YEAR!🎉🎉🎉 Well, almost. 2025 was like a new game +7 final boss and boy howdy am I proud of just how much game dev was done!! It's a LOT and I'...
Devlog 10 - Reorganizing Development
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Game Design
Hello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organizat...
Adding narrative to a daily word puzzle in The Daily Spell
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15
Game Design
The Daily Spell is a daily puzzle with an ongoing fantasy story. As a huge fan of daily puzzle games, I was excited to experiment with combining the daily forma...
From Easter Egg to MMO: The Accidental Birth of CLASHROIDS
Game Design
TL;DR: I hid a tiny Asteroids clone as an easter egg on my website. Played it for an hour straight. Now it's a 50-player MMO with territory building, and I buil...
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The Demo is Reborn: A complete rebuild of Slime Attack: Survivor
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Game Design
We’re not a studio with dozens of people. We’re a duo pouring late nights, sketches, and playtests into our first project: Slime Attack: Survivor . Over the...
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5 Tricks to Enrich Your World Design
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6
Game Design
Your platformer game can engage players 100x better if you create a world they want to explore. Finding it difficult to design an interesting world to get your...
Devlog 16: Update on 'Things'
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Game Design
Seasons Greetings Bludgeoneers! It has been a wild second half of '25 for us. I cover a bit of that in my last Devlog where I talk about needing to take a bit o...
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making of BLUEJEWELED
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3
Game Design
check out this talk I did at https://technicallygames.com.au/ about the making of BLUEJEWELED!...
How i almost made a Superman 64 clone - DEVLOG 07
Game Design
Como que isso foi me acontecer?! Copiar um jogo ruim desses? Pois é , nada como limitar o jogador, seguir um listinha para ser um jogo anti-diversão... Ei Com...
FACTORIM mobile
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Game Design
We are announcing the new mobile version of our game. Oyunumuzun yeni mobil sürümünü duyuruyoruz...
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UI Pack or Biome Expansion?
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Game Design
Hey everyone! For the next Pixelwood Valley update, I’m deciding between two options and would love your opinion: 1️⃣ UI Update – a full UI pack with a...
Pokemon x deduction: the development of My Friends the Monster Trainers
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9
Game Design
My Friends the Monster Trainers is Jamwitch’s award-nominated (had to get that in there) Pokemon-inspired narrative deduction game, created for Ludum Dare...
Sneak Peek #2
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Game Design
Caelan enters the hotel. But... but why every events is personal?!...
Progress Report 12/17/2025
Game Design
=-=-= Progress Report of 12/17/2025 =-=-= Hotel G floor is done already. Other floor s ( floor or floor s?? who knows? ) is still need some works and fixes. I'm...
Demo Update - Add better guide mechanics
Game Design
After some feedback from the playtesters, here are some major improvements: Changed the item text in the opening scene when a corresponding card is picked up. T...
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ThinkyCon thoughts and the development of The Daily Spell
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Game Design
The Daily Spell is a daily puzzle with an ongoing story that I originally created for ThinkyCon Jam 2025 . In this post, I’ll talk about what I learned from T...
Mr. Sanna Clozz: Festive Edition Update
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Game Design
Merry Christmas, ya filthy animals It’s that time of year again and, with Christmas rolling in, I felt inspired to revisit an old passion project. Over the pa...
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Endure the Endless: Introducing Horde Mode
Game Design
We’ve been hard at work on something new for Ruinstars , and we’re excited to finally talk about it. Horde Mode is our upcoming solo and cooperative surviva...
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V4.0 (12/2025)
Game Design
V4.0 (12/2025) In this update all icons have been completely redesigned. Now they look more premium and unique Due to the complexity of creating icons and lack...
It 2 design notes
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4
Game Design
A couple of players asked me about my creative process, so decided to get into it a bit here. Consider this a companion piece to the It 2 dev log , which goes i...
5 Common Mistakes in Godot 4 Platformer Games
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Game Design
Platformer games are simple to make, yet hard to master. Your player clips through floors. Enemies detect randomly. Jumps feel floaty. Sound familiar? If you pl...
✅ STRUCTURA! Update Patch Notes v1.1.32 [WARP UPATE]
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Game Design
A mysterious unknown interrupts the player! The Warp Update introduces Bonus Levels through narrative Warp Encounters , challenging the player with exciting, sk...
2 files
"Frieza's Fury" Game Development Devlog #11: Building a Character Selection Screen
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #11: Building a Character Selection Screen...
The Mist_tutorial
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Game Design
FR_ (english below) Salut ! Un petit tutoriel pour fêter la réception du jeu Cairn sur la plateforme Playtiles ! (danse de la joie) Si vous voulez y jouer, al...
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STK Evolution: Bumps and Jumps
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Game Design
Karting without a hitch Physics in SuperTuxKart are a careful mix between realistic elements and gameplay elements to smooth the experience and avoid many of th...
Ideas
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Game Design
End of the Year Update
Game Design
I forgot to share the last video on here that I had planned. I am sorry. This year has been a crazy one but I will attach a few fun things in this update. (As a...
"Frieza's Fury" Game Development Devlog #10: Game Over Loop & Players Tied
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #10: Game Over Loop & Players Tied...
"Frieza's Fury" Game Development Devlog #9: Round Start/End Loops, Music, & Sound Effects
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #9: Round Start/End Loops, Music, & Sound Effects...
Devlog #11 — And the Town keeps growing
Game Design
Hello everyone! I’m excited to share the latest updates and what I’ve been working on recently. This past month has been all about UI and interactivity —...
Update Download 1.4.8 - Real-Time Shadow Upgrade & New Damage Impact Indicator
Game Design
🧩 Devlog #4 Ver1.4.8 – Update Notes 🛠 Latest Updates 🔹 1. Improved Real-time Shadow System Added a distance-based soft shadow effect: the farther the...
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Ideas & Future Features
Game Design
Boss Encounter Expansion The late game is getting a huge spike in tension and strategy. 10+ new bosses , including majors like the Obsidian Colossus , Uranium W...
This is just a prototype, not malware
Game Design
we had a little problem...
1 file
The Untitled Project is a game about a guy stuck in a hexagon. He was punished for his crimes.
PlinkIdle Design Updates in the Works
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Game Design
Just a friendly update to let you all know what we're working on for PlinkIdle! There are some big design changes in the works, as always informed by folks' hel...
Dark UI Kit Update Announcement
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Game Design
The latest version of the Dark UI Kit is now available. This release focuses on improving clarity, usability, and production-ready quality so you can apply the...
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"Frieza's Fury" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions...
Making a Game is Like Cooking: Your Recipe for Success
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Game Design
Making games is not hard, you just don't have a recipe. If you're reading this, chances are you've hit that familiar wall in game development. You know the basi...
🎮 Entrance to the Soul — Act I & II 🎮
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Game Design
En ✨ What’s new in Act II: A living memory labyrinth with an interactive map, hidden notes, and shifting corridors High-stakes dice duels against the Shadow...
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