Devlogs About Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #11: Building a Character Selection Screen...
FR_ (english below) Salut ! Un petit tutoriel pour fêter la réception du jeu Cairn sur la plateforme Playtiles ! (danse de la joie) Si vous voulez y jouer, al...
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Karting without a hitch Physics in SuperTuxKart are a careful mix between realistic elements and gameplay elements to smooth the experience and avoid many of th...
I forgot to share the last video on here that I had planned. I am sorry. This year has been a crazy one but I will attach a few fun things in this update. (As a...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #10: Game Over Loop & Players Tied...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #9: Round Start/End Loops, Music, & Sound Effects...
Hello everyone! I’m excited to share the latest updates and what I’ve been working on recently. This past month has been all about UI and interactivity —...
🧩 Devlog #4 Ver1.4.8 – Update Notes 🛠 Latest Updates 🔹 1. Improved Real-time Shadow System Added a distance-based soft shadow effect: the farther the...
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Boss Encounter Expansion The late game is getting a huge spike in tension and strategy. 10+ new bosses , including majors like the Obsidian Colossus , Uranium W...
we had a little problem...
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The Untitled Project is a game about a guy stuck in a hexagon. He was punished for his crimes.
Just a friendly update to let you all know what we're working on for PlinkIdle! There are some big design changes in the works, as always informed by folks' hel...
The latest version of the Dark UI Kit is now available. This release focuses on improving clarity, usability, and production-ready quality so you can apply the...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions...
Making games is not hard, you just don't have a recipe. If you're reading this, chances are you've hit that familiar wall in game development. You know the basi...
En ✨ What’s new in Act II: A living memory labyrinth with an interactive map, hidden notes, and shifting corridors High-stakes dice duels against the Shadow...
This update has not been released and will be ready at some point in December. Please support the project in any way that you can! Journey Galaxis became a free...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #7: Bug Fixes, Ki Blasts, Player Stats Gauges, etc...
Haunted Hotel Delivery is a horror game with eerie experience. The game themes around PSX style graphics, but once I got the feedback, I analysed, most of the f...
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🛠️ Bug Fix: Scoring System Not Resetting Properly We fixed an issue where the score did not reset when returning to the Main Menu. ❗ The Problem Previous...
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Hey everyone! 👋 I'm working on traps and mechanisms for the game — sharing two blueprints. First one — helps Santa cross to the other side: lever, gear...
🔹New Feature: Show Correct Answer When player submit a wrong answer, the game now displays the correct answer to help with learning and improvement. 🔹Redu...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #6: Implementing Ki Blast Projectiles and Collisions...
Infusion has needed to be an essential part of Arcane Earth moving forward. It had to be designed to help players avoid getting soft locked while upgrading both...
Este é um trecho de um vídeo que estou trabalhando para falar como quase fiz um jogo MUITO ruim e o que eu fiz para desviar, um dos motivos já tem no vídeo...
I have been writing up new scenes that allows for user login and guest login and also fixes the whole html5 save load issues with data; including new player dat...
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Comment on the demo if you know Gamemaker and want to be involved in the development of this project in any capacity. Audio design, artwork, coding, story eleme...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer...
Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #3: Screen Boundaries, Collisions, Sprite Flipping...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #2: PICO-8 Installation, Setup, and Game Development...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #1: Writing a Retro Fighting Game Design Document...
Hello everyone, I wanted to share my story, which I think many indie developers who balance their passion with their professional lives will relate to, and perh...
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Is there anyone who had completed this game?? Me as a developer of this game still unable to the game no matter what it is, I understand ever single line of cod...
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
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When I began my journey to make games 14 years ago I took the most difficult path of making one long game. At times I had many regrets, and there were many time...
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This updates really broken so we'll fix it tomorrow or the day after tomorrow...
Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
As of the past few days as I can guess some of you have see a message on right down side of you your screen saying that web support has ended. Well yes it has a...
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Hey everyone! I just finished creating the first enemy for this forest-themed platformer asset pack, and I’m super happy with how it turned out. Meet this lit...
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Squishy is a precision jumping platformer where you guide a squishy jelly on a relentless climb upward. Every jump counts — charge your leap, aim perfectly, a...
Dear Arcanists, The Golems have been working out! In the next update , Golems become stronger, smarter, and a little more expensive… Each Golem now hits harde...
Version 1.1 Changed resolution 720x1240 to 500x800 (for websites) Selected category is now highlighted Added animated background So it turns out, the recommende...
~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
Baik, ini devlog game pertamaku. Sesuai deskripsi halaman utama Itch punyaku , semua proyek ini hanya hobi. Aku sudah lama membuat game. Sejak umur 8 tahun paka...
Evolución de sprites - ANNE S. NAPOLI Anne Napoli fue uno de los tres primeros personajes que imaginé cuando pensé la historia de Sangius: Petrified , (junto...
Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
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Hey everyone! After the last release, I took a short break to settle into my new job and regain some energy. Now I’m fully back to development — and there a...
Have some fun and enjoy the show. Ensure the best time you can have on this cool fall afternoon. Love you all, thank you for the support, now enjoy...
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