Devlogs About Game Design
Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. Fir...
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
A huge thank you to those of you who have downloaded the MVP, and to those who even threw a few dollars towards it! Even in this prolonged dormancy. This mornin...
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
Hello everyone, this is the Massive Paradox team. As you know, we have been actively developing the co-op rogue-lite FPS “Greedshot” for several months now...
1 file
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would pr...
Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting...
Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with...
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
1 file
In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
2 files
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-13-name-of-the-game/ The Friday Tiding #13: Name Of The Game 17 Jan...
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
Designing Kai: Crafting a Protagonist for Rebirth: 1201 When we started designing Rebirth: 1201 , we knew the protagonist, Kai, would carry the weight of the st...
New year, same mistakes! So remember a couple months ago when I was working on the Bread Ruins story climax, and said "okay, it's not good when I need to hold b...
Post Processing is now enabled (you acn toggle it with "P" key for performance)...
Play download...
1 file
Will you be able to save the Joker?
Greetings all! Many thanks for taking the time to experience my software! I had to take a long break but here i am, for some reason it clicked with me to try to...
I made a public Patreon post about my plans to work on Mangayaw this 2025 . Some important points: Cairn 2e/Electric Bastionland-style character creation Making...
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
2 files
I call this little guy the minder. They live in their minds. But this little fella has a ball and chain and a pickaxe. What could be going on in this little cri...
After months learning about game developer i decide to publish my first game. its called Fever School Dream . its about somenone who has fever dream about his s...
1 file
I'm still super drained after all the family Christmas shenanigans but I did promise to keep doing devlogs every two weeks; I'd feel terrible if I missed someth...
I have never been so excited to celebrate the end of a year. 2024 was far and away the most challenging year of my life, and there is an ENORMOUS amount to show...
Download and Play...
1 file
Party Parkour Survival horror adventure game
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musica...
Amazing game...
1 file
Everest Eskimos #everest #eskimos survival horror story
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-12-comedown/ The Friday Tiding #12: Comedown 27 Dec, 2024 Demo 2. D...
Hello and welcome to another update post for Alchemica - Crafting RPG . Here we are with some sneak peek before Christmas. Development is going steadily as we a...
Hey there, aspiring deck commanders. As the year comes to a close I thought I give you all a quick update on how the game is doing. The current plan is to do an...
I have no idea how often is customary to make a devlog post, but I was posting some art I was working on for the game elsewhere and figured I'd also throw out a...
There are just 15 days to go before the release of the new version of the game. I hope you can't wait ;) ! Today, I'd like to give you an update on the voting s...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-11-avocational-hazards/ The Friday Tiding #11: Avocational Hazards...
Let’s meet another pair of characters: Cassandra and Miquel. Both are potential romantic interests and are among the most 'mature' characters. The protagonist...
Fourth Time Around is a surreal retro, PS1-style walking sim horror game with no jumpscares. There’s a heavy emphasis on atmosphere, and everything - from the...
Hi everyone and welcome!!! This is the start of a new series of devlogs on narrative design and complex branching in my dark fantasy and horror visual novel! We...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-10-rounding-out/ The Friday Tiding #10: Rounding Out 06 Dec, 2024 Doub...
A couple of words about backgrounds: It was a massive piece of work, as each background was painted with watercolours on paper. There're more than 40 background...
☠💤☠ Zombie destroyer Release 1.0.1 ☠💤☠ 🎨 UI/GUI: Balances, HP bars, and screens reimagined in stunning retro pixel art. 📼 Retro VHS Shader...
1 file
Since it's conception, One of Us Will Die has had a good number of one-shot scenarios written for it. Here's a list of every scenario that's ever existed. There...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Loading more posts...