Devlogs About Game Design
Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
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Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
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Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
Hi everyone! The next part of the story is coming together — and there’s more to explore. To be honest, I seriously underestimated how much time some things...
Hi there, friends and foes of democracy! How you all doing? For the last 18 months, I have dedicated my work on the game to develop the scenarios and the city a...
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It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Hi adventurers! :) I am still working on the main quest chapters of the game, but they may take a long time. So I am adding a shorter quest in this moment , a s...
A lot of time has passed since the last post, and many changes have happened in my VN "Super Natural Dorm"! It has received updated graphics, numerous technical...
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
🔄 Game Update Coming Soon – Need Your Suggestions! Hi everyone! 👋 I'm new to game development and working hard on my first horror game: "Ceiling Fan Gho...
Hi all, here’s a link to a recent YouTube livestream where I talked about Midnight of the Century , discussed future updates, what to expect in the final book...
For those who want to keep their logs in a digital logbook instead of a physical notebook, I’ve just uploaded the digital Twine version alongside the original...
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Hey everyone! We’ve just released a fresh update to the The Face Horror Game Demo , and we’re excited to share what’s new: ✨ Improved Animation Fidelity...
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BIG ANNOUNCEMENT: Mind Games: Trepidation is officially in Chapbook by Twine! The first chapter is available, and I am working on the second's rewrite as we spe...
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hi hello, im back on my soap box. so i'll be honest, the revamp? im not happy with. something about chapter 2 is really bugging the shit out of me, so i took li...
If you enjoyed Do Not Read This Journal , you’ll definitely want to check out its sci-fi sibling: Do not access this log! is out now! This time, you’re not...
Creating a game is not just all about coding and design - equally as important is forming an inclusive team that values each and every person. We have found tha...
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Your inputs will now be displayed on the right side of the screen. Now there's no way you would not know what input you have placed...
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Small patch today fixing a few issues since last monday! :) Gameplay You can now reach relation level 3 with Stecchi. , Relation experience has been reduced acr...
Remember to join our Discord to talk more about the game, give feedback, and make suggestions for what direction I should take it in or what to add to the game!...
Extra Juice and better game economy and balance...
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Defend the past, protect the future: Save Grandma’s legacy from the flames of war!
Hi there, friends and foes of democracy, I have been working on putting the pieces together for the game and thus created a lil playable test. This test shows t...
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It took four years to build this initial demo from scratch. It was an amazing learning experience, and moving forward there have been a lot of changes when it c...
Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets h...
How to Overcome Color Perception Challenges in Game Design? After hours of brainstorming the perfect menu design, I finally decided—I want it interactive. But...
As I've seen the current version of the PDF recently downloaded more than ever before, I wanted to write a little bit about the ambitious rewrite of the system...
I WAS WORKING ON MAIN PUZZLE LOGIC:- AND THE HOUSE: I created a door lock system requiring a specific key to unlock and a picture puzzle where players arrange i...
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I can finally says this, we are close to releasing the first public beta! Over the project's development, I've experimented with many game mechanics, seeing wha...
Hello adventurers! Spent the last few months polishing Lightseeker, fixing game break bugs, normal bugs, spelling mistakes and finishing the last endings of the...
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
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Battle Simulator was initially a gift for someone on Christmas, no names mentioned. It was inspired off of a small paper game I used to do with my classmates al...
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one late but essential mechanic was to skip the waiting time before each wave, I increase the waiting time exponentially with every wave to give the player enou...
Greetings! Welcome to my yearly report about progress on Second Legacy. You may skip directly to the end of the article for the full release notes, or keep read...
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HEY EVERYONE, SO, I HAVE BEEN WORKING ON MY GAME CHHAYA FOR QUITE A WHILE NOW AND I HAVE BEEN THE HOUSE PART OF MY GAME. I HAVE BEEN WORKING ON IT :- HERE ARE S...
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🚀 Dev Log v0.2 Highlights 🔥 Reinforcements Slider Tired of predictable matches where one side gets the upper hand and then just grinds it out? That’s ov...
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I love tabletop role-playing games. I discovered them towards the end of my high school years, and through college, I was obsessed with them. Just sitting at a...
When you’ve only worked in graphic design and suddenly dive into game development — especially in an indie project without a team of illustrators — you qu...
Hey everyone, Thank you so much for your patience and support. I'm happy to share that Chhaya is now fully fixed and working as intended ! 🔧 What was fixed...
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The first version of maze of cards is officially out now, both of which are completely free to play so check it out and spread the word. Also give feedback as m...
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Hope you're just as excited about this one as I am. hehehehehe This month's devlog is about the narrative and mechanical structure used for the most punishing c...
NOTICED A BUG I MADE A MISTAKE WHEN UPDATING CHHAYA , FORGOT TO FIX THE FIRST PERSON CONTROLLER. BECAUSE OF THAT WHENEVER THE GAME STARTED THE PLAYER WOULD GO F...
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THING'S FIXED SO, TOMORROW I PUBLISHED THE UPDATED VERSION OF CHHAYA'S DEMO BUT AFTER TRYING I REALISED THERE WERE MANY BUGS IN THE GAME LIKE GAME DOESN'T START...
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Hi everyone! I want to thank everyone again who downloaded my new game, Colossus! This is really making my dreams come true to see so many people interested in...
Indian Culture CHHAYA is an Horror game Based on Indian Culture But in the CHHAYA-Demo, We doesn't get Indian culture, atmospheric and horror Feel And My friend...
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Ich mache gute fortschritte die letzten tage, und komme gut voran das Spiel fertig zu stellen. Fast alle Maps sind fertig, Story ist ebenso so fertig. Jetztgeht...
Just wanted to give a little blurb about how nice native Android builds are for game testing. Since this is my first project using Godot, I've gotten a lot of u...
Beta 0.2.0 Added a new level: Glacier, with new mechanics. Added support for the Spanish language. Redesigned quests for the first level, renamed Plains. Redesi...
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Good evening. I publish some cgs of dbfremake. I originally planned to put them in the game together with the next update. But I just can't do it. I am often de...
Hey guys, it's been a minute since we last spoke. The game has gone through a major visual upgrade thanks to Kirill (our level & cutscene artist) and Jan (our p...
Durante la fase di finalizzazione di Mater Tenebra , ho concentrato l'attenzione sulla revisione dei PNG (Personaggi Non Giocanti) chiave. L'obiettivo era garan...
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