Devlogs About Game Design
Our next update will focus on something really important to our game: Heroes! This includes Wandering Heroes, troops with unique abilities that you can recruit...
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IN ENGLISH... DISCIPLINE BONUS I wanted to clarify that you spend PX to increase the level of the 4 disciplines: JUMP, SPIN, RAIL, and FLIP, up to a maximum of...
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Bastion of Runes 0.3.0.1 — The Duel Update Previous version: 0.2.6.1 For forty waves, Bastion of Runes has only asked one question: can you hold? This update...
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This game started as a prototype to learn the fundamentals of Godot. It grew into a quite fun project, and especially the procedural mining part was widely enjo...
Dear Tavernkeeper! Whenever you need a boost of strength and courage, the Northern Brawler is the right choice. Any energy drink is nothing compared to this mag...
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Work on an expanded version of Featherlight that includes two custom settings–complete with character art, world information, and step-by-step quests that are...
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Hey guys! Another quick update - I have finished coding all of Lorenn's lines!!! I just finished casting VAs for the extras - all very kind and incredibly talen...
Shoutout to a user who pointed out a small error in the table of contents. A section named Poise was still in the ToC, but was changed to Hit Points in v7.0. Po...
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🌍 Biome 3 - now live and selectable from the biome select screen 👹 Tank Summoner - new enemy added to Biome 3 💀 Tank Spawner - leaves a cloud projectil...
Hey guys! Guess whose health has taken a turn for the worse again!!! (Mine!!) Without going into too much detail, I've been to A&E twice this month alone. I'm g...
Demo halka açıldığından beri en büyük güncelleme. SARRAF v0.5.0 her kanalda canlı — Windows, Linux, Android, FreeBSD ve tarayıcı. Gece dükkanı Oy...
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Dear Tavernkeep! You need someone mysterious in your life? Meet, uh... Rune ? If that's even their name. Definitely doesn't love trying out all kinds of names...
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Anladım — bu sefer tamamen dolu, temelsiz ve İngilizce: Döngü 14: Geri Sarmayın — Geliştirme Günlüğü Herkese merhaba! Bu geliştirme günlüğünd...
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Hello, everyone! It's been a bit since my last devlog. After I released the demo, I said to myself that I would post monthly devlogs of my progress. But it turn...
A minimalist physics-balancing game is now available on itch.io! What is Minimal Balance Scale? A small ball sits on a board. Your only job: keep it from fallin...
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A zero-player cell evolution simulator is now available on itch.io! What is CellRealm? CellRealm is an open-ended cellular civilization simulation. You don't co...
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Hello, I created this post in order to get feedback to help determine the future of the game. Recently, I had an idea for a small spin-off of the game, but inst...
Dear Tavernkeeper, with the improved drink mixing mechanic in Tavern Talk Stories: Dreamwalker every magical drink is paired with a star sign. Have you been fli...
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"Frieza's Fury" Game Development Devlog #20: Text Alignment and Bug Fixes, Part 2...
Work on the next update continues. The pace has been a little slower recently, but Greenfield keeps growing. Lately, I’ve been focusing less on adding isolate...
So much fucking art this month. I also made a glorious new flowchart for you guys showing the FINISHED narrative design for Vengeance's hard branch, with AAAAAA...
Text-based games like Pyrates tend to test the patience of modern players. Nowadays, when we typically interact with software by pointing and clicking, dragging...
Eng We're almost there! We are removing all AI-generated images; they’ve served their purpose. Now, all the artwork is my own. I’ll be releasing the final d...
Well, it’s been a month - you know what that means. It’s time for another Chapter 3 update! Oh boy oh boy I know you must be on the edge of your seat! Don...
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When I set out to make Ikezu-ishi I was aiming to meet a personal need. I wanted a rules-light game inspired by an ancient Japan setting. Of course, there are g...
Hey itch! My name is Valery. Around the middle of last summer, I decided to create my own online motorsport manager. I've actually loved football managers since...
Multi Language Support I've had this item in my to-do list for some time now. With the quality of LLM translation nowadays being incredibly good, it makes sense...
Hey guys! Had a MAJOR burst of productivity and just drew two new CGs (technically 4 different drawings?) for the Prologue!! Gasp!! I thought it was a shame tha...
Hello everyone, Pipi here! As usual, it's time for the July devlog. So, what have I been working on? Quite a lot, actually. Although, I don't think there will b...
Hey guys! Thanks to the incredibly hard work of Lorenn and Quinn's VAs, I have now completed coding the lines for the base game! That leaves the epilogue and af...
Dear Tavernkeep! We know you have met someone like Cain (he/they) in your life! He might look mysterious, but he doesn't fulfill the quiet and edgy rogue stereo...
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Sometimes during development, and by sometimes I mean all the time, you stumble across bugs and otherwise funny looking things that happen in the game because w...
Developing competitive CPU players for Taipan has been a journey. It started with simply getting them to move properly, then building a decision matrix, and the...
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I’ve published a game design postmortem on my blog: https://blog.gingerbeardman.com/2026/07/30/beltrunner-game-design-postmortem/ …which includes the thinki...
We just released a new trailer for Riftland, and I wanted to share a bit about the process behind it. While working on the game, an idea came to mind: why not r...
"Frieza's Fury" Game Development Devlog #19: Text Alignment and Bug Fixes, Part 1...
Hi folks! It’s been quiet from me for a bit because I have been working hard. I do tend to focus so much on the game that I sometimes forget to keep you all u...
Life stuff has settled down a little more! So I wanted to finish chatting about the changes in my writing for Heart Sigil Elchemia, especially around the protag...
🔫 Minigun — a new rapid-fire weapon with a very low cooldown between shots. It builds up stacks the longer you keep firing, ramping up damage as the stack...
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Zen Fourier — Launching Match the wave. Unlock the Archive. Become the Keeper. Zen Fourier is a mathematical puzzle game built around a single idea: you sit a...
Hey everyone! Robert Hughes here, artist on our GMTK Game Jam 2026 entry, By The Numbers . A couple of people have mentioned that they like the variation in our...
Dear Tavernkeeper! Our magical drinks not only look lovely but they also boost your stats! The Crafted Love offers the perfect blend of sweetness and refreshmen...
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As previously mentioned there was so much art produced just to make my pocket sized game, so we thought we should bundle it into a nice little art zine! I'm hop...
Estoy trabajando para añadir un poco más de lore en el juego para aquellos que quieran adentrarse un poco más en la aventura. El juego no cambia pero el ment...
I keep seeing streamers play dark horror games and the first thing they do is crank up the brightness or add some weird filter so they can see everything. Why?...
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As already mentioned in the previous post , some puzzles didn't make it into the game even though I had them in mind—I simply couldn't figure out a good way t...
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"Frieza's Fury" Game Development Devlog #18: Title Screen...
Hey there! Scratchin' Melodii development continues as usual and I've got a little bit of news to touch base with you all on. Most of the progress as of late ha...
Dear Tavernkeep! Are you taking things too serious sometimes? You are not alone - meet Quasar (he/him) ! He is your friendly neighborhood paladin of Cassiopeia...
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Estoy preparando una actualización menor para introducir los siguientes cambios: - Pose para entrar y salir de puertas y para cuando tecleas una password - Los...
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