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Devlogs About Game Design

Ideas & Future Features
Game Design
Boss Encounter Expansion The late game is getting a huge spike in tension and strategy. 10+ new bosses , including majors like the Obsidian Colossus , Uranium W...
PlinkIdle Design Updates in the Works
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Game Design
Just a friendly update to let you all know what we're working on for PlinkIdle! There are some big design changes in the works, as always informed by folks' hel...
"Frieza's Fury" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions...
Making a Game is Like Cooking: Your Recipe for Success
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Game Design
Making games is not hard, you just don't have a recipe. If you're reading this, chances are you've hit that familiar wall in game development. You know the basi...
🎮 Entrance to the Soul — Act I & II 🎮
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Game Design
En ✨ What’s new in Act II: A living memory labyrinth with an interactive map, hidden notes, and shifting corridors High-stakes dice duels against the Shadow...
Journey Galaxis: Hard Mode and more on the way.
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Game Design
This update has not been released and will be ready at some point in December. Please support the project in any way that you can! Journey Galaxis became a free...
"Frieza's Fury" Game Development Devlog #7: Bug Fixes, Ki Blasts, Player Stats Gauges, etc.
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #7: Bug Fixes, Ki Blasts, Player Stats Gauges, etc...
Pixelization Update
Game Design
Haunted Hotel Delivery is a horror game with eerie experience. The game themes around PSX style graphics, but once I got the feedback, I analysed, most of the f...
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âś… STRUCTURA! Update Patch Notes v1.1.16
Game Design
🛠️ Bug Fix: Scoring System Not Resetting Properly We fixed an issue where the score did not reset when returning to the Main Menu. ❗ The Problem Previous...
2 files
Obstacle Mechanisms in Santa Pianus!
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Game Design
Hey everyone! 👋 I'm working on traps and mechanisms for the game — sharing two blueprints. First one — helps Santa cross to the other side: lever, gear...
âś… STRUCTURA! Update Patch Notes v1.1.14
Game Design
🔹New Feature: Show Correct Answer When player submit a wrong answer, the game now displays the correct answer to help with learning and improvement. 🔹Redu...
2 files
"Frieza's Fury" Game Development Devlog #6: Implementing Ki Blast Projectiles and Collisions
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #6: Implementing Ki Blast Projectiles and Collisions...
Infusion
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Game Design
Infusion has needed to be an essential part of Arcane Earth moving forward. It had to be designed to help players avoid getting soft locked while upgrading both...
Preview of the Next video
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Game Design
Este é um trecho de um vídeo que estou trabalhando para falar como quase fiz um jogo MUITO ruim e o que eu fiz para desviar, um dos motivos já tem no vídeo...
REVAMPING SCENES
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Game Design
I have been writing up new scenes that allows for user login and guest login and also fixes the whole html5 save load issues with data; including new player dat...
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Do you want to work on this project?
Game Design
Comment on the demo if you know Gamemaker and want to be involved in the development of this project in any capacity. Audio design, artwork, coding, story eleme...
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"Frieza's Fury" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds...
"Frieza's Fury" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer...
DEVLOG - THE DARK SOULS OF WRITING: Character Writing in a Branching Game🔥
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Game Design
Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
"Frieza's Fury" Game Development Devlog #3: Screen Boundaries, Collisions, Sprite Flipping
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #3: Screen Boundaries, Collisions, Sprite Flipping...
"Frieza's Fury" Game Development Devlog #2: PICO-8 Installation, Setup, and Game Development
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #2: PICO-8 Installation, Setup, and Game Development...
"Frieza's Fury" Game Development Devlog #1: Writing A Retro Fighting Game Design Document
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #1: Writing a Retro Fighting Game Design Document...
I am 53 years old, I am an Art Director, and this is the game I have been dreaming of since I first touched a Spectrum at the age of 13: My personal journey in the solitary development of Penance
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Game Design
Hello everyone, I wanted to share my story, which I think many indie developers who balance their passion with their professional lives will relate to, and perh...
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For Those who had Downloaded The Door! 2
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Game Design
Is there anyone who had completed this game?? Me as a developer of this game still unable to the game no matter what it is, I understand ever single line of cod...
Troika In My Pocket
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12
Game Design
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
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Journey Galaxis 2025 update news.
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Game Design
When I began my journey to make games 14 years ago I took the most difficult path of making one long game. At times I had many regrets, and there were many time...
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Next update 1.1
Game Design
This updates really broken so we'll fix it tomorrow or the day after tomorrow...
Mental health, autism and living with mental ilness in Doce Fim
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24
Game Design
Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
END OF WEB SUPPORT!
Game Design
As of the past few days as I can guess some of you have see a message on right down side of you your screen saying that web support has ended. Well yes it has a...
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Adding enemies to my 2$ asset pack! (Weekly update)
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Game Design
Hey everyone! I just finished creating the first enemy for this forest-themed platformer asset pack, and I’m super happy with how it turned out. Meet this lit...
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Making Golems Stronger!
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Game Design
Dear Arcanists, The Golems have been working out! In the next update , Golems become stronger, smarter, and a little more expensive… Each Golem now hits harde...
Colors?! UI?! Help!
Game Design
Version 1.1 Changed resolution 720x1240 to 500x800 (for websites) Selected category is now highlighted Added animated background So it turns out, the recommende...
[DEV DIARY] Designing X-YZE
Game Design
~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
Peluncuran Game Pertamaku (dan kenapa masih demo padahal ceritanya pendek)
Game Design
Baik, ini devlog game pertamaku. Sesuai deskripsi halaman utama Itch punyaku , semua proyek ini hanya hobi. Aku sudah lama membuat game. Sejak umur 8 tahun paka...
Sprites: Anne S. Napoli
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Game Design
Evolución de sprites - ANNE S. NAPOLI Anne Napoli fue uno de los tres primeros personajes que imaginé cuando pensé la historia de Sangius: Petrified , (junto...
I scrapped my combat mechanics. I listened to the demo feedback, and this is Penance's new RHYTHM SYSTEM
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Game Design
Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
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Devlog #10 — Many Changes Ahead
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Game Design
Hey everyone! After the last release, I took a short break to settle into my new job and regain some energy. Now I’m fully back to development — and there a...
Venture Chatlog - The Great Hall and Beyond - What Awaits in The Labyrinth of Time’s Edge
Game Design
Have some fun and enjoy the show. Ensure the best time you can have on this cool fall afternoon. Love you all, thank you for the support, now enjoy...
Fairytale Friday - The Promise
Game Design
I wanted to post this yesterday, but then I had to spend the evening in the hospital because of my child's high spirits. I wanted to briefly mention the inspira...
Devblog #7 – Meet Otto (Working Name)
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Game Design
Hello good people 👋 Let me introduce you to someone important in this story — his name (for now) is Otto . He’s an old man, once a woodworker, now living...
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Sprites: Mackenzie Napoli
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Game Design
Evolución de sprites - MACKENZIE NAPOLI Mackenzie es uno de los personajes centrales de Sangius: Petrified , siendo de hecho el primero que creé cuando tuve l...
Designer Diary: Building Better Bots
Game Design
Rust & Revenue started with one bot. It was straightforward, predictable, and got the job done. Then came two bots, both running the same script. The game state...
Runes (Milestones)
Game Design
A new system has begun taking shape in Arcane Earth… Runes! The games own style of milestones and achievements. Think of them as mystical quests carved into s...
MQR's Future
Game Design
Hi everyone ! This game (Most Quietly Remastered) right now is in active development. In this post, I will just say possible release dates of some MQR versions...
Interview: Liz Little on Games and Ergodic Lit
Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The final interview in this seri...
What gives with balance?
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Game Design
When you do game design long enough, you start to ask yourself some questions you can't exactly turn away from like "what's the goal of having this?" and "why s...
Design Essay: A Defense of Reading TTRPGs
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Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. In my final exploratory essay in...
I'm thinking of making a new update put your ideas down
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Game Design
Hey everyone! Gowl here 👋 I’ve been thinking about giving Magical UI a big update cleaning things up, adding some new stuff, and making it feel more comple...
48 hours of pure fun. Ludum Dare 58 process
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Game Design
How I made a game on Ludum Dare 58. Below, I'll share the development process, broken down hour by hour. 2-3 hours - concept These are a very important 3 hours...
First Big Update
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Game Design
REJOICE! The first fully realized version of Flak Arcana is here, it took a while to develop, but hopefully the game is in a easily playable state after the fir...
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