Devlogs About Game Design
Hi everyone! How about some information about the upcoming update ? To be honest with you, this one is giving me a hard time. I've used everything I had prepare...
Dear Innkeepers! We've already talked about elfs, dwarfs, and dragons in Tavern Talk - what's missing is a wizard, of course! Hex Hexagon "Hex" Hex (he/him) , a...
...
Heartpicker: A raycasting multiplayer horror game about rats and hearts.
Good day once again, Diecaster! đ Welcome to the third Playtrack devlog! This time weâre diving into something that defines the entire feel of the game: th...
"I'll never make a gigantic devlog ever again," I said last month, before sitting down to write my thoughts on content warnings Thank you all for the understand...
Made a new update to the game. This update has a few changes, with one big one. -On Hard mode, you can now choose which amount of lives you want to start with...
1 file
Dear Innkeepers! More mysterious characters from Tavern Talk are coming your way. They are lovely duo - don't you think? Rouge [Redacted] (he/they) is a mysteri...
2 files
Hello, this is CoMu. We are currently in the process of submitting the demo version for Steam review and are steadily preparing for its release. In this update...
In the years since its release, Spiders of Eightstar has easily cemented itself as my least-popular game. And although I have some ideas, I'm not entirely sure...
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
1 file
Đey friends! This time, weâre here specifically to answer your questions and the wonderful comments youâve been leaving here and on other platforms. Some o...
ENG: Nothing special. Before releasing Daydream Pics in the summer of 2024, I had created and tested two earlier versions with different layouts and gameplay, t...
... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
Dear Innkeeper! Today, you will meet a very special duo of characters from from Tavern Talk and we are very sure, you will like it! Kyle Vampires are by far one...
2 files
I'm excited to announce that Astro Shield is now available! Developing this 2D space shooter in Python was a great journey. I've implemented 10 levels, power-up...
1 file
Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
1 file
Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
Combat in Onigashima Idle has always been about preparationâstats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell C...
The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
1 file
Updated the cutscenes to 3D so they are consistent. Now they game costs $3 due to operational costs...
1 file
Follow One of Us Will Die Kickstarter here ! Many narrative-focused TTRPGs tend to sidestep intricate combat systems. Why? Often, theyâre cumbersome, bog down...
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
2 files
V5.0 (02/2026) In Update 5 I added over 200 new icons, bringing the total to 500+ icons. I also introduced a few more categories to make finding icons even easi...
I figured I'd write up reports for each playtest session, this being the most complete TUM has ever been. They might be instructive in how its run until the ful...
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
1 file
We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
2 files â 0.4.4
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
1 file
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the k...
1 file
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
i just added the cover lol...
1 file
hey please send feedback and screenshots of what you do!
I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to...
2 files
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
2 files
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
Hello again, Diecaster! Maybe youâre wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Weâre super close to 60% with 20 days to go . Iâm confident weâll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
2 files
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
2 files
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot dropsâthey are curated reward pools designed to reflect...
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Some changes...
3 files
Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
this one is part of the Second Act, when we arrive the downtown's coast...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bugâit's a feature, straight out of retro puzzle gol...
I havenât written a devlog in a while â not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Loading more posts...












































