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Devlogs About Game Design

Version 0.02 add-ons and fixes
Game Design
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
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Devlog #2 - Dungeon Crawlers
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Game Design
We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
2 files — 0.4.4
"Frieza's Fury" Game Development Devlog #13: Sparking Animations & Power-Ups
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
"Frieza's Fury" Game Development Devlog #12: Building a Character Selection Screen (Part 2)
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
How I write my story
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Game Design
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
Meaningful Rarity
Game Design
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
Play is Essential
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1
Game Design
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the k...
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dev's back from the wars
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35
Game Design
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Squishy Meat Brains, Narrative Positioning, and Probability
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2
Game Design
I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to...
2 files
Version 3!
2
Game Design
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
2 files
Here, Have A Cryptid
Game Design
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
Devlog #1: Inspiration
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Game Design
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
Themes in "Pyrates"
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Game Design
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Making A Cryptid
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Game Design
We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
2 files
Tight Maps and Empty Space
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Game Design
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
2 files
DEVLOG - Unreliable Narration & Second Person Perspective, Crosspost!!!
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Game Design
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Reward Boxes
Game Design
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
January Devlog (* ´ ﹃`*)
50
Game Design
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
✅ STRUCTURA! Update Patch Notes v1.1.35
Game Design
Some changes...
3 files
Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
Void Salvage Roadmap
2
Game Design
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
working on new levels
Game Design
this one is part of the Second Act, when we arrive the downtown's coast...
​Luig's Tiny Pockets: One Item at a Time
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6
Game Design
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
Devlog #12 — Building the game from the inside
Game Design
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
🚀 TileMaker DOT is Live! Stop Fighting Layers, Start Building
Game Design
Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
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Signs of life
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7
Game Design
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
Shorts-Devlog #7,3
Game Design
get in a magic Flight!
+100 Potions Prefabs – Unity3D
Game Design
⭐Features: ✅ More than 100 Main Potion Prefabs: Fully functional, with a mix of single-mesh and multi-mesh designs. ✅ 1 Broken Potion Prefab: A special pr...
Devlog #03: The Trap & The Finish Line
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4
Game Design
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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Devlog #02: 6 Dudes, 14 Days
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Game Design
Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
2 files
Devlog #01: It all started with this
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2
Game Design
It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
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Parallax !!!
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2
Game Design
Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Devlog #00: Why We Chose Intent-Based NLP Over GenAI for Our Horror Game
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Game Design
Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
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Mazes!
Game Design
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Demo is now live on itch.io! 🎉
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Game Design
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
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Town Building
Game Design
Jersey Devils are attacking your coal shipments. The Brotherhood of Divine Mysticism will descend upon your town after an unfortunate incident involving a Tomb...
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Graphics update in progress ...
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Game Design
Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
AI in Pyrates
Game Design
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Jump! Solo itchlog 1: The 5 Stats
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Game Design
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
Devlog #1 My new game is out!
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Game Design
Hi! This is my first game, and I finally published it on itch.io. I made this project to learn and experiment, so it’s a small game, but I tried to focus on a...
Power ups implemented / Flying enemies changed
Game Design
We are introducing two powerups. To activate them first, the player needs to collect a power-up object, and the ball will gain two different powers: One that fr...
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[Feedback wanted] My First Game demo: A Zero-Code PVZ-Like Rogue With Hands-On Chaos & Carryover Sunlight! 🌱💥
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Game Design
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
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Attribute Design in Spellblade
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Game Design
We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
How Doce Fim's sprites are set up!
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Game Design
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
New playable characters (coming soon)
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Game Design
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
O que tem para explorar? - Mini-Devlog #7,2
Game Design
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
The digital version of Lightseeker is now AVAILABLE!
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Game Design
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
Game theory, logical paradoxes, and Karl Popper
Game Design
Many puzzles in Pyrates were inspired by game discussed in game theory, logical paradoxes and puzzles, as well as… Karl Popper’s views on scientific reasoni...
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Descent into Darkness: Development Progress on PENANCE
Game Design
The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recen...
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Community Showcase: Making the Mod Tiny Louvre (by blur)
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Game Design
ell: Hi everyone! It’s been a hot minute since the last Tiny Life Community Showcase post, but I’ve been wanting to revive the category for years now. The o...
A Fresh Visual Upgrade & Ongoing Improvements
Game Design
Over the past few days, I’ve been focusing on refining the visual quality of Climb Through . One of the major changes includes a fully reworked lighthouse mod...
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