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Devlogs About Game Design

5 Tricks to Enrich Your World Design
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4
Game Design
Your platformer game can engage players 100x better if you create a world they want to explore. Finding it difficult to design an interesting world to get your...
Devlog 16: Update on 'Things'
4
Game Design
Seasons Greetings Bludgeoneers! It has been a wild second half of '25 for us. I cover a bit of that in my last Devlog where I talk about needing to take a bit o...
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making of BLUEJEWELED
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Game Design
check out this talk I did at https://technicallygames.com.au/ about the making of BLUEJEWELED!...
How i almost made a Superman 64 clone - DEVLOG 07
Game Design
Como que isso foi me acontecer?! Copiar um jogo ruim desses? Pois é , nada como limitar o jogador, seguir um listinha para ser um jogo anti-diversão... Ei Com...
FACTORIM mobile
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Game Design
We are announcing the new mobile version of our game. Oyunumuzun yeni mobil sürümünü duyuruyoruz...
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UI Pack or Biome Expansion?
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5
Game Design
Hey everyone! For the next Pixelwood Valley update, I’m deciding between two options and would love your opinion: 1️⃣ UI Update – a full UI pack with a...
Pokemon x deduction: the development of My Friends the Monster Trainers
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9
Game Design
My Friends the Monster Trainers is Jamwitch’s award-nominated (had to get that in there) Pokemon-inspired narrative deduction game, created for Ludum Dare...
Sneak Peek #2
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Game Design
Caelan enters the hotel. But... but why every events is personal?!...
Progress Report 12/17/2025
Game Design
=-=-= Progress Report of 12/17/2025 =-=-= Hotel G floor is done already. Other floor s ( floor or floor s?? who knows? ) is still need some works and fixes. I'm...
Demo Update - Add better guide mechanics
Game Design
After some feedback from the playtesters, here are some major improvements: Changed the item text in the opening scene when a corresponding card is picked up. T...
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ThinkyCon thoughts and the development of The Daily Spell
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10
Game Design
The Daily Spell is a daily puzzle with an ongoing story that I originally created for ThinkyCon Jam 2025 . In this post, I’ll talk about what I learned from T...
Mr. Sanna Clozz: Festive Edition Update
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Game Design
Merry Christmas, ya filthy animals It’s that time of year again and, with Christmas rolling in, I felt inspired to revisit an old passion project. Over the pa...
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Endure the Endless: Introducing Horde Mode
Game Design
We’ve been hard at work on something new for Ruinstars , and we’re excited to finally talk about it. Horde Mode is our upcoming solo and cooperative surviva...
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Version 4.0 | Released!
Game Design
❄️ December 12, 2025 v.4.0 🤯 RECREATED ALL icons! ✨ 10 0+ UNIQUE icons! 🎨 300+ NEW icons in total! ⭐ 6 NEW categories!...
It 2 design notes
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4
Game Design
A couple of players asked me about my creative process, so decided to get into it a bit here. Consider this a companion piece to the It 2 dev log , which goes i...
5 Common Mistakes in Godot 4 Platformer Games
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Game Design
Platformer games are simple to make, yet hard to master. Your player clips through floors. Enemies detect randomly. Jumps feel floaty. Sound familiar? If you pl...
✅ STRUCTURA! Update Patch Notes v1.1.32 [WARP UPATE]
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Game Design
A mysterious unknown interrupts the player! The Warp Update introduces Bonus Levels through narrative Warp Encounters , challenging the player with exciting, sk...
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"Frieza's Fury" Game Development Devlog #11: Building a Character Selection Screen
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #11: Building a Character Selection Screen...
The Mist_tutorial
3
Game Design
FR_ (english below) Salut ! Un petit tutoriel pour fêter la réception du jeu Cairn sur la plateforme Playtiles ! (danse de la joie) Si vous voulez y jouer, al...
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STK Evolution: Bumps and Jumps
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Game Design
Karting without a hitch Physics in SuperTuxKart are a careful mix between realistic elements and gameplay elements to smooth the experience and avoid many of th...
Ideas
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1
Game Design
End of the Year Update
Game Design
I forgot to share the last video on here that I had planned. I am sorry. This year has been a crazy one but I will attach a few fun things in this update. (As a...
"Frieza's Fury" Game Development Devlog #10: Game Over Loop & Players Tied
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #10: Game Over Loop & Players Tied...
"Frieza's Fury" Game Development Devlog #9: Round Start/End Loops, Music, & Sound Effects
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #9: Round Start/End Loops, Music, & Sound Effects...
Devlog #11 — And the Town keeps growing
Game Design
Hello everyone! I’m excited to share the latest updates and what I’ve been working on recently. This past month has been all about UI and interactivity —...
Update Download 1.4.8 - Real-Time Shadow Upgrade & New Damage Impact Indicator
Game Design
🧩 Devlog #4 Ver1.4.8 – Update Notes 🛠 Latest Updates 🔹 1. Improved Real-time Shadow System Added a distance-based soft shadow effect: the farther the...
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Ideas & Future Features
Game Design
Boss Encounter Expansion The late game is getting a huge spike in tension and strategy. 10+ new bosses , including majors like the Obsidian Colossus , Uranium W...
This is just a prototype, not malware
Game Design
we had a little problem...
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The Untitled Project is a game about a guy stuck in a hexagon. He was punished for his crimes.
PlinkIdle Design Updates in the Works
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Game Design
Just a friendly update to let you all know what we're working on for PlinkIdle! There are some big design changes in the works, as always informed by folks' hel...
Dark UI Kit Update Announcement
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Game Design
The latest version of the Dark UI Kit is now available. This release focuses on improving clarity, usability, and production-ready quality so you can apply the...
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"Frieza's Fury" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #8: Bug Fixes, Round Indicators, Ki Blast Projectile Explosions...
Making a Game is Like Cooking: Your Recipe for Success
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Game Design
Making games is not hard, you just don't have a recipe. If you're reading this, chances are you've hit that familiar wall in game development. You know the basi...
🎮 Entrance to the Soul — Act I & II 🎮
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Game Design
En ✨ What’s new in Act II: A living memory labyrinth with an interactive map, hidden notes, and shifting corridors High-stakes dice duels against the Shadow...
Journey Galaxis: Hard Mode and more on the way.
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Game Design
This update has not been released and will be ready at some point in December. Please support the project in any way that you can! Journey Galaxis became a free...
"Frieza's Fury" Game Development Devlog #7: Bug Fixes, Ki Blasts, Player Stats Gauges, etc.
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #7: Bug Fixes, Ki Blasts, Player Stats Gauges, etc...
Pixelization Update
Game Design
Haunted Hotel Delivery is a horror game with eerie experience. The game themes around PSX style graphics, but once I got the feedback, I analysed, most of the f...
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✅ STRUCTURA! Update Patch Notes v1.1.16
Game Design
🛠️ Bug Fix: Scoring System Not Resetting Properly We fixed an issue where the score did not reset when returning to the Main Menu. ❗ The Problem Previous...
2 files
Obstacle Mechanisms in Santa Pianus!
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Game Design
Hey everyone! 👋 I'm working on traps and mechanisms for the game — sharing two blueprints. First one — helps Santa cross to the other side: lever, gear...
✅ STRUCTURA! Update Patch Notes v1.1.14
Game Design
🔹New Feature: Show Correct Answer When player submit a wrong answer, the game now displays the correct answer to help with learning and improvement. 🔹Redu...
2 files
"Frieza's Fury" Game Development Devlog #6: Implementing Ki Blast Projectiles and Collisions
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #6: Implementing Ki Blast Projectiles and Collisions...
Infusion
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Game Design
Infusion has needed to be an essential part of Arcane Earth moving forward. It had to be designed to help players avoid getting soft locked while upgrading both...
Preview of the Next video
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Game Design
Este é um trecho de um vídeo que estou trabalhando para falar como quase fiz um jogo MUITO ruim e o que eu fiz para desviar, um dos motivos já tem no vídeo...
Do you want to work on this project?
Game Design
Comment on the demo if you know Gamemaker and want to be involved in the development of this project in any capacity. Audio design, artwork, coding, story eleme...
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"Frieza's Fury" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds...
"Frieza's Fury" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer...
DEVLOG - THE DARK SOULS OF WRITING: Character Writing in a Branching Game🔥
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Game Design
Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
"Frieza's Fury" Game Development Devlog #3: Screen Boundaries, Collisions, Sprite Flipping
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #3: Screen Boundaries, Collisions, Sprite Flipping...
"Frieza's Fury" Game Development Devlog #2: PICO-8 Installation, Setup, and Game Development
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #2: PICO-8 Installation, Setup, and Game Development...
"Frieza's Fury" Game Development Devlog #1: Writing A Retro Fighting Game Design Document
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #1: Writing a Retro Fighting Game Design Document...
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