Devlogs About Game Design
Flowrate has always been about survival—but now it’s about legacy too. In the latest version, we’ve started adding support for permanent megastructures...
I don't know but today I have updated our game 3 times. This is the final update (hopefully) and once again we really appreciate anyone who finds bugs and repor...
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In this update i fixing some text that cant translated into english, and this update included many minor bug fixing. Hope you enjoy at playing this this game...
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Oh my GOODNESS!~ Yesterday I had the pleasure of speaking with Lover’s Lens and Morig on their podcast over at Otome.com . What a fun experience! I’ve never...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-14-from-the-ground-up/ The Friday Tiding #14: From The Ground Up 11 Ap...
Flowrate’s development has been coming together, and I’ve made some solid progress worth sharing. Roguelite Direction Flowrate is shifting more fully into r...
Update baru dari Saksi Malam Kematian. - Improve audio in cutscene - Minor Enemy bug fix Saksi malam kematian bisa kalian download secara gratis, tapi kami berh...
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Depois de algumas décadas, voltamos aqui a mexer nesse projeto gostoso pra tentar deixar ele mais toleravel. Nessa nova atualização, estão adicionados: -Sis...
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In Flowrate, fuel is your life . You start with 500 tons , and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast...
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
In Flowrate, every planet might save you — or waste your last bit of fuel. But you’ll never know until you're almost committed. Here's How It Works: From fa...
Figuring out the “best” way to handle arithmetic in a game is my least favorite part of playtesting. I obsess over it anyway because I want to save myself...
Hello!! I upgraded the tileset and added some new stuff to it: new mushroom platforms, new flowers, vines, stones, grass, added trees, cave entrance new backgro...
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Flowrate doesn’t have enemies. There’s no combat, no AI ships chasing you, no lasers. But it’s still deadly. In Flowrate, the danger is movement itself...
Hello friends, As you know, we have been experimenting with the mobile version of the Zombotron Re-Boot game and have come to the conclusion that we should do a...
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In this devlog of Aberiel Christmas Ball Roller, all the Christmas gifts are being discussed. As told previously, there's a wide variety of Christmas gifts to c...
In English; 1-I have fixed some bugs also make some life of quality improvements. 2-level up is easier for testing skills. 3-Made game and stamina management a...
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Christmas is gone but for enthusiasts the spirit of Christmas lives on. Aberiel Studio, himself is a Christmas enthusiast and thus he created 3 Christmas-themed...
In this devlog, we will look in depth, the Blender Viewports Vs The Final Renders of "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environmen...
In this devlog, we will look in depth how "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environment & candy canes are made in Blender. As the...
In Kobold Krew, all actions are going to be solved with an Action Roll. The kobold will roll all the dice in the dice pool and then look for the highest number...
In this devlog, the technologies used in creating "Coco The Christmas Bird Flying" are being discussed. The first & foremost thing is that "Coco The Christmas B...
First off, wow. Thank you, each and every one of you, for taking a chance on a fan TTRPG. I really hope you are enjoying the game. No point prevaricating: "The...
There are lots of scoring variations for SameGame . The original CHAIN SHOT game gave linear scores for groups of 5 or more blocks—quite punishing! The most w...
Hi everyone! Before you ask, yes, everything is going fine with the game development and we're adding everything that we have promised. I wanted to tell you tha...
Heya, just a quick update because someone asked about translating the game into Brazilian Portugeuse. I added support for that thanks to this code from Bamboo C...
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In the early days, when development was mostly just sitting around talking and making paper prototypes, we were of course imagining a very different game. The f...
Update So it’s been a while (around 2.5 years) since I did some proper work on this project, but now I’ve got some motivation and drive back to work on SkyW...
Work is going forward on the new expanded version of Kobold Krew. I am going with a full color PDF and I will be making and selling hand made printed copies. I...
Just wanted to share a video I posted today - 5 Things you Didn't Know about Dwarf Mine. I hope you enjoy!...
Welcome gamers it's been three months since my last narrative devlog and I'm ripping out of the gates like a bat out of hell with this one Today I'm unleashing...
I am slowly running myself into a dead end and burning myself out working on this game. As I said, I've had very little free time lately and therefore not very...
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Hey Everyone, There is a Mega Sale happening for Dwarf Mine currently here in March! If you're missing an expansion, or have a friend who has been waiting for a...
Hey y'all! Thank you all so much for playing the demo for A Little Inconvenience. It warms my little, sicko heart to see players having a blast with it. Today...
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Neural Hack – Dive into the world of Netcrusher In Netcrusher , you play as a hacker using the MUSE-V2 to steal money from three different types of targets: N...
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Hi amazing peeps! Thanks so much for everyone's patience. Things are progressing slowly with Moral Retrograde but I wanted to keep everyone updated on how we're...
Weapons So, it was time to make a comprehensive weapons system. Up until a few months ago, the player and enemies are just carrying around a pistol that shoots...
When Do You Know Something Is Done? It's a trick question: you don't. Part of the challenge with making your own goals and making your own deadlines is that if...
Fixed open door coliders, cutscene delays and specific issues...
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Thank you to those who have tried Alpha 1.2.1! I have been blessed by all of you with more feedback than I have ever received for an update and have therefore m...
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I am so sorry I have left you guys in the dark for so long. I guess I was just imagining you all might check my DA journals for information but I understand tha...
Heya everyone, it's me again! If you thought that 0.4.0 was a big jump from 0.3.6, well, you aren't wrong. But what if I'd tell you that with 0.5.0, Vayes will...
Kia Ora! I’d just like to share a little bit of what I am working on! First of all, thank you everybody who has tried out my demo! I appreciate it a lot! I ha...
One of the core concepts of VIGIL's setting are the soulfalls and the fragmented mindscapes that appear in the Midnight Vale. A Soul is Falling Within this quas...
Where does an idea come from? Well, in this particular case, drugs, punk rock, and a lifetime love of fantasy adventure ttrpgs. I remember I was staying with an...
A small short showcasing what I have achieved over last week :)...
You can play with controller or keyboard only, No mouse or touch screen is mandatory any more...
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This new update fixes issues that would crash the game when selecting power ups or challenges. It also rebalances the first wave and introduces a new wave type...
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As a video game studio, one would imagine our sole focus is developing video games - which of course, does come with the territory. However, starting a small bu...
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Peu de changement ces deux dernière semaine, on prépare un playtest pour prévoir les prochaines updates Liste des ajout majeurs: -Board pour analyser les par...
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