Devlogs About Game Design
For quite some time I was thinking about adding a metafictional experimental element to Pyrates , a kind break-the-forth-wall moment during the gameplay. Unfort...
1 file
The updated MaOS prototype is already live. This is a post-release design note, not another release announcement. MaOS keeps the final decision with the player...
Workshop – heals you over time 🧑 ✈️ Pilot Quarters – bring a co-pilot ⚡ Energy Generator – more energy & faster refill 🛰️ Drone Bay – circ...
1 file
Dear Tavernkeep! We know, you have seen this guy before! Meet Aegeus (he/him) ! 🪕🐀 He is your friendly and slightly overworked regular. He loves to cook a...
2 files
A lot of big changes have happened in my life recently. I moved, and a significant part of my time is currently going into settling into a new place. Because of...
Now that the initial launch dust has settled for Dark Maze , I wanted to pull back the curtain and share a deep dive into the game design decisions, technical p...
2 files
Still alive! Maybe anyone was expecting, if anyone is reading this. A huge update is coming, this time seriously! More levels! (6) More summons! (5) More active...
Hi everyone! I'm designing the fourth extra material for Runner of the Wasteland, and I want to invite you to follow my creative process! My idea for this new e...
1 file
The play test launch is going strong and plenty of runners have taken to the Gauntlet to test heir skills against the unforgiving array of nasties awaiting them...
1 file
ATTENTION SHOPPERS Hey everyone! Hope you've all been well. It's been a crazy few weeks running around with my head cut off on various projects, but I wanted to...
BIG ART MONTH NEW ENDING COMPLETE LET'S GOOOOO Please note: This entire post and all of its images are crossposted from the identical devlog on Patreon. I am ha...
🚀 Weekly Space Survivors update! 🔥 New Plasma Weapon (damage over time, stacks up fast) 💥 Plasma Nova shockwave effect 🛡️ 5 new shield types, each...
1 file
Hello everyone, Today I want to share a quick development update: The Elemental Fire Weapon Pack is officially finished! This pack includes a selection of styli...
1 file
"Frieza's Fury" Game Development Devlog #16: Working on Frieza's Fury (Music Bug Fix, Slowing Player Movement)...
When you're playing One Thousand Acts of Decency, sprites are the primary way you'll be seeing each character. While some of the story is told through full-scre...
Hello hello, So I wanted to give a quick update from yesterday about the replays. I have redone them. Dear lord above someone's gotta save me I am maybe 15 hour...
A while ago I was interviewed by Danny R. Mendoza for the youtube/streaming crew of Streaming Rainbow. The topic was my design of a game called Oceania 2084. Th...
Hey guys! Work continues. I have now got a landing page HERE! And I started a series of youtube videos talking more about my experience making the game and yapp...
I’M BACK. My goal from now on is to write a monthly-ish devlog just to give everyone a chance to be informed on where the project stands and how long until re...
Hey, wonderful humans! It's time for another devlog. After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling...
The game features music tracks by Stinsen, and they are truly amazing! Since the memory allocated for music is strictly limited to $1000 - $2000, and Stinsen's...
It's been 1 month since the previous path decision. V1 [Release] was accompanied by archive-focused mechanics V1.1 main focus was the general gameplay in the to...
Behind the scenes... This is probably the part that every developer loves to talk about with the people around them, but nobody actually understands :) I've dec...
Hi, everybody! It was a while since the last devlog released and that was only an short Q&A for the game. So the first bigger stuff is coming in the next time...
First time I played Simcity was in the early 90s in my first PC (IBM PS1 286.) The game was a blast for me as it felt like I was painting a city. The years pass...
Designing a solo version of TarotWeaver has easily become the hardest design obstacle I think I've faced thus far. I'm leaning on the "procedure heavy" side of...
Proxima 2173 — Consumable Items System & Hangar Upgrade This week was packed with new features! I built a full consumable item system from scratch, upgraded t...
1 file
Hi everyone! The Low Poly Fantasy Sword Pack is my very first asset pack published here on itch.io. Working on this project has been a massive learning curve fo...
1 file
Hello hello. First off, I want to thank everyone that donated to the project - there's been a lot of donations, and people seem to really believe in this game...
Possibly due to a surprisingly high number of games on itch.io featuring pigeons, I started wondering whether these likable and severely underrated birds could...
1 file
I've been wanting to make a proper video devlog for Nymble 2 for a while, and after spending the last couple of days putting it together, it's finally done. In...
FRONIMUS UPDATE v0.1.2 This update focuses on optimization, world generation, combat improvements, and better WebGL support. The previous WebGL version was most...
2 files
💀 Golems & The Unfinished (Големы и Незавершенные) The Unfinished: A primitive bone structure—a golem rushed into existence with zero e...
1 file
The world's fastest shooter. Mouse control gives you limitless speed and precision.
Welcome again! I'm "in the zone" with these devlog ideas, so I thought I'd write up the next one now. And though I said we would be diving into level design, we...
Jumping into the first real progress devlog, I'll start by saying I've never in my life made anything remotely related to a Game Gear game. I was taught on UDK...
The recent shut down of the RPG Maker web forums made me realize I've been working on that game for over 4 years now. Looking back at my notes and old screensho...
Sneak peek to upcoming combat interface improvements: http://www.beautifulfantasy.art/2026/06/sneak-peek-combat-interface-improvements...
Here’s a quick shortcut to making an exciting trailer or promo: Make it musical . It rarely gets old. The movie A Serious Man was like a 2 hour panic attack a...
https://64.media.tumblr.com/ab1688bef84628904b5a99138c2cf9c9/3eb13bb42ed603a2-99... ^From the Chasemarsh route featuring cutscene placeholders and miss Mikaelse...
Boas-vindas a todos que vão testar a primeira demo de O Alienista ! É com muita empolgação que disponibilizo essa versão inicial do meu projeto. O objetivo...
1 file
10:00am Got a Vietnamese iced coffee from the farmer's market and got to work. Did a double resolution take on the player mech based on my splash illustration a...
Say your opinion about new combat features I'm working on! Read and comment here: (blog) http://www.beautifulfantasy.art/2026/06/the-combat-system-of-caverns-an...
Devlog time! Here's the notable highlights from what I've been working on the past few weeks, since the demo release. Been moving slowly forward with the story...
Hello everyone! In today's devlog, we've got a very special guest: my wonderful, amazing friend Luka ( itch.io , soundcloud ), who generously lent us his incred...
Please let me know what features would be valuable to add to this simple audio monitoring utility What Made That Sound ? Now it has it's simplest form just trac...
Campaign mode is coming Another developer just joined the project and we're full-on working on the campaign mode now. In the campaign, you fly between stars, la...
Hello! In today’s post we’re talking about our new lighting system, how it works, and ending with a fun set of images showing off all of the previous lighti...
In this update, we’ve made a relatively major system-level change, and at the same time started exploring a new direction for the future of the equipment syst...
2 files
Hiyah folks! Today we're gonna run through some of the things I learned in the most recent playtest of my game Deadly Harvest. This playtest was pretty interest...
Loading more posts...
















































