Devlogs About Game Design
Evolución de sprites - LUCIEN KLEIN Lucien Klein, a pesar de ser el protagonista de un juego en primera persona, y por ende rara vez aparecer en pantalla, ha t...
The Development Journey of TheLostApartment: Decisions, Process, and Learnings. by SDevScares Creating TheLostApartment was an exciting journey full of importan...
Patch 1.9 Release Notes Below, But First... Hey everyone. I need to be honest with my community about where I'm at right now. I'm in the middle of a serious fin...
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Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at i...
Hey everyone! Another week has passed, and I’m here to share some progress. First of all — thank you so much for downloading the game and adding it to your...
💥 Want to support the swarm? 🧪 Try our free demo 🛒 Wishlist or grab the full version on Steam Welcome inside the hive. Our alien swarm isn't just about...
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Hello! If you were following my updates last year, I would do this thing called "XMACX Monthly" in which I would present a unique OC illustration each month and...
The best game so far, please check it out!...
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You work at a 90's tech store and have to deal with customer support for the night...
Hello! I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress! Little sneak peak of a lot o...
Hey everyone! This week, I’ve been working on mechanics and character introduction quests. My goal is to make the first two weeks of the game mostly about mee...
Good news, everyone! (Listened to this cover of Hammer of Justice on loop while writing this, how it feels to have so much good shit to look back on from the la...
Hi adventurers! This week I finished the art for the game update of the new quest. The programming and story parts are ready, so now I'm going to give it all a...
This is a question and answer thread for That New Diner. I have been answering questions related to the game and my characters on Tumblr , but it gets a bit clu...
Hi! I'm Blaž Urban Gracar and this is a design diary about how I made my newest puzzle book Workworkwork . So far, I released two other puzzle books called LOK...
Hi everyone! Phew, I managed to publish this just in time. Honestly, I've had such a chaotic week that I wasn't sure I'd finish on time! The House of Seclusion...
Hello again! Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little t...
Hello retrogamers! A new update is available for download. We've added a bunch of features and hope you enjoy it and give us feedback. Changelog: New feature: R...
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Final Update: The End of Go Deep Or Go Home , and the Rise of Crown of Kings It’s been about a year since Go Deep Or Go Home launched on Steam, and I haven’...
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Hey everyone! Thank you again for all your support and feedback—it truly means a lot. This quick hotfix smooths out a few rough edges from the last update and...
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It’s been quite a while since my last public update, but I want to reassure you that development on Jumara is still ongoing. While there have been delays and...
Devlog #1 – Thank You for Playing the Early Prototype! Hey everyone, First of all, thank you so much to everyone who played the prototype of The Quiet Days of...
Nothing changed, just new logo to look a bit better...
"Theo the hooman got transported into another world as he finds himself a wolfman boyfriend"
Hello all, I've had a few people reach out to me about this project- and a lot of people seem to have been purchasing it recently. I appreciate the interest and...
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Hi everyone, This past week, I’ve almost finished writing all the scenes for the next release. Initially, I planned for the first in-game week to introduce al...
COMEBACK UPDATE In this update we added: 1. A brand new studio logo on startup. 2. A new desert escape minigame. 3. The opposire dimension. (the spider web)...
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Huge upgrade to the graphics in the game. Replaced Monsters, battlebacks, busts for Nathalie and Brenda and added the almost completed Combo Attacks as can be s...
Hey everyone! Thanks again for all your support and feedback—it really means a lot. This quick hotfix focuses on tightening up a few rough spots from the last...
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Hi everyone! We’re back and this time with an IMPORTANT update! In the new version 0.3.0, you’ll finally find the Argus Core BOSS map. The boss features thr...
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Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
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Day 1 / 21.05.2025: I created the project as a 3D URP (Universal Render Pipeline). I almost created a file for every element in the GDD. I started by implementi...
Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
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A little more than half a year ago, there was a guy fresh out of graduation eager to prove himself a capable illustrator and artist. He applied for internships...
Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
Hi everyone! The next part of the story is coming together — and there’s more to explore. To be honest, I seriously underestimated how much time some things...
Hi there, friends and foes of democracy! How you all doing? For the last 18 months, I have dedicated my work on the game to develop the scenarios and the city a...
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It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Hi adventurers! :) I am still working on the main quest chapters of the game, but they may take a long time. So I am adding a shorter quest in this moment , a s...
A lot of time has passed since the last post, and many changes have happened in my VN "Super Natural Dorm"! It has received updated graphics, numerous technical...
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
🔄 Game Update Coming Soon – Need Your Suggestions! Hi everyone! 👋 I'm new to game development and working hard on my first horror game: "Ceiling Fan Gho...
Hi all, here’s a link to a recent YouTube livestream where I talked about Midnight of the Century , discussed future updates, what to expect in the final book...
For those who want to keep their logs in a digital logbook instead of a physical notebook, I’ve just uploaded the digital Twine version alongside the original...
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Hey everyone! We’ve just released a fresh update to the The Face Horror Game Demo , and we’re excited to share what’s new: ✨ Improved Animation Fidelity...
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BIG ANNOUNCEMENT: Mind Games: Trepidation is officially in Chapbook by Twine! The first chapter is available, and I am working on the second's rewrite as we spe...
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hi hello, im back on my soap box. so i'll be honest, the revamp? im not happy with. something about chapter 2 is really bugging the shit out of me, so i took li...
If you enjoyed Do Not Read This Journal , you’ll definitely want to check out its sci-fi sibling: Do not access this log! is out now! This time, you’re not...
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