Devlogs About Game Design
In this devlog, we''re going to take a look at the creation process behind the upcoming track “Freytra Peaks”, exploring the creative process behind the tra...
Dear Innkeepers! Another humanoid kin are the Phantasms that are very skilled at summoning illusions, and due to their natural affinity to the realm of nightmar...
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I've had an interview with the Electric Airship Podcast! We mainly discuss Moon River and some of the other things I've done, as well as just chopping it up abo...
Dear Innkeepers! Talking about interesting places in Tavern Talk - have you been in a spa in the swamps? No? Then, here is someone you have to meet: Baya Baya (...
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Hey, I just finished the battle background for the Nightmare Battles in Ed's Nightmare, and I wanted to share it with you all. I'm not going to share the code...
Arcane Earth has a small daily price system I quite like… One of the quieter mechanics in Arcane Earth is something I have been calling “price manipulation...
I finally have some DEVelopments worth bLOGging about for this project, so first a brief introduction. In 2022 I started running a Dolmenwood campaign (more acc...
Hi! See future features and comment your favorite or suggest some: http://www.beautifulfantasy.art/2026/03/the-next-features-i-may-add-to-caverns.html...
Dear Innkeepers! Some patron's just come into your tavern to enjoy magical drinks and hear the newest rumors. Now meet two special gentlemen! Skully Skully (he...
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I’m back, Diecaster! We’ve just returned from a long holiday, and it feels really good to be back. That also means, it’s time for the fourth Playtrack dev...
🌫️ Atmosphere & Details Hey everyone. I wanted to take a moment to share a quick update on how things are going with Underjoy . I’m currently working ful...
Dear Innkeepers! Dragons are real in Tavern Talk . Its world of Asteria rests on the Aether Tree – a colossal world tree that is home to the five Dragons of t...
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Hi! I'm so excited to finally introduce you our romanceable boys! <3 I've put together character cards for four of our lovely masters, breaking down both their...
Dear Innkeepers! Tavern Talk has all kinds of characters and Asteria is the home to the majority of its humanoids. You can also find a massive variety of flora...
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Hi everyone! How about some information about the upcoming update ? To be honest with you, this one is giving me a hard time. I've used everything I had prepare...
Dear Innkeepers! We've already talked about elfs, dwarfs, and dragons in Tavern Talk - what's missing is a wizard, of course! Hex Hexagon "Hex" Hex (he/him) , a...
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Heartpicker: A raycasting multiplayer horror game about rats and hearts.
Good day once again, Diecaster! 🚗 Welcome to the third Playtrack devlog! This time we’re diving into something that defines the entire feel of the game: th...
"I'll never make a gigantic devlog ever again," I said last month, before sitting down to write my thoughts on content warnings Thank you all for the understand...
Made a new update to the game. This update has a few changes, with one big one. -On Hard mode, you can now choose which amount of lives you want to start with...
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Dear Innkeepers! More mysterious characters from Tavern Talk are coming your way. They are lovely duo - don't you think? Rouge [Redacted] (he/they) is a mysteri...
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Hello, this is CoMu. We are currently in the process of submitting the demo version for Steam review and are steadily preparing for its release. In this update...
In the years since its release, Spiders of Eightstar has easily cemented itself as my least-popular game. And although I have some ideas, I'm not entirely sure...
A great man once said, "Hello everyone... I'm BACK!" The man stepped forward to a stage, a bunch of panels lighting his every step, and the world waiting in ant...
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
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Нey friends! This time, we’re here specifically to answer your questions and the wonderful comments you’ve been leaving here and on other platforms. Some o...
ENG: Nothing special. Before releasing Daydream Pics in the summer of 2024, I had created and tested two earlier versions with different layouts and gameplay, t...
Fixed unclickable buttons on Tooltips (WebGL only). Card Handbook and Rune Slotting pre-selection are now fully functional. Sorry for the inconvenience—enjoy...
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... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
Dear Innkeeper! Today, you will meet a very special duo of characters from from Tavern Talk and we are very sure, you will like it! Kyle Vampires are by far one...
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Deathwish Bloom stand at RENDR Festival 2026 Hello again, friends! This is going to be a really quick one as we are feverishly crafting Deathwish Bloom trailer...
I'm excited to announce that Astro Shield is now available! Developing this 2D space shooter in Python was a great journey. I've implemented 10 levels, power-up...
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Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
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Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
Combat in YokaiIdle has always been about preparation—stats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell Cards i...
The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
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Updated the cutscenes to 3D so they are consistent. Now they game costs $3 due to operational costs...
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For the time being, in terms of the 0.1 ALPHA release, these are the things that are already done: Log and info system , for combat, enemies appearing on screen...
Follow One of Us Will Die Kickstarter here ! Many narrative-focused TTRPGs tend to sidestep intricate combat systems. Why? Often, they’re cumbersome, bog down...
Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
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V5.0 (02/2026) In Update 5 I added over 200 new icons, bringing the total to 500+ icons. I also introduced a few more categories to make finding icons even easi...
I figured I'd write up reports for each playtest session, this being the most complete TUM has ever been. They might be instructive in how its run until the ful...
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
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We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
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Today was all about polishing, refining, and preparing the project for a more solid demo experience. A lot of small improvements were made — the kind that rea...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
Today was a huge step forward for the project, and the park is starting to feel much more alive (and much more unsettling) as I continue building new spaces and...
🚪 A New Park Entrance One of the biggest changes in this update is the way the protagonist enters the park. I completely redesigned the entrance sequence to...
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