Devlogs About Game Design
Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
1 file
We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
2 files — 0.4.4
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the k...
1 file
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to...
2 files
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9)...
2 files
One of my favorite things to do is come up with new and weird cryptids for my one-shots. Using the 10 question prompts it often times feels like cheating. For i...
2 files
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
We’re super close to 60% with 20 days to go . I’m confident we’ll hit our funding goal. In the meantime I want to share something cool with you. How To Ma...
2 files
I recently dusted off the procedural map generator I wrote for Rust and Revenue . I had not really touched it since producing the final batch of maps for the ph...
2 files
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Some changes...
3 files
Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
this one is part of the Second Act, when we arrive the downtown's coast...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
1 file
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
⭐Features: ✅ More than 100 Main Potion Prefabs: Fully functional, with a mix of single-mesh and multi-mesh designs. ✅ 1 Broken Potion Prefab: A special pr...
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
1 file
Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
2 files
It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
2 files
Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
2 files
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
1 file
Jersey Devils are attacking your coal shipments. The Brotherhood of Divine Mysticism will descend upon your town after an unfortunate incident involving a Tomb...
1 file
Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
Note: Yesterday, I accidentally published this without categorizing it as a Jump! Solo post. I have gone ahead and deleted the previous version to repost it her...
Hi! This is my first game, and I finally published it on itch.io. I made this project to learn and experiment, so it’s a small game, but I tried to focus on a...
We are introducing two powerups. To activate them first, the player needs to collect a power-up object, and the ball will gain two different powers: One that fr...
1 file
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
1 file
We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
Many puzzles in Pyrates were inspired by game discussed in game theory, logical paradoxes and puzzles, as well as… Karl Popper’s views on scientific reasoni...
1 file
The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recen...
3 files
ell: Hi everyone! It’s been a hot minute since the last Tiny Life Community Showcase post, but I’ve been wanting to revive the category for years now. The o...
Over the past few days, I’ve been focusing on refining the visual quality of Climb Through . One of the major changes includes a fully reworked lighthouse mod...
Loading more posts...










































