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Devlogs About Game Design

The glitch archipelago
Game Design
For quite some time I was thinking about adding a metafictional experimental element to Pyrates , a kind break-the-forth-wall moment during the gameplay. Unfort...
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Design question: should an AI game advisor mirror the player?
Game Design
The updated MaOS prototype is already live. This is a post-release design note, not another release announcement. MaOS keeps the final decision with the player...
The ship Room system is done — build your ship, room by room, with real trade-offs!
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Game Design
Workshop – heals you over time 🧑 ✈️ Pilot Quarters – bring a co-pilot ⚡ Energy Generator – more energy & faster refill 🛰️ Drone Bay – circ...
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Meet characters from Tavern Talk Stories: Dreamwalker - #3 Aegeus
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Game Design
Dear Tavernkeep! We know, you have seen this guy before! Meet Aegeus (he/him) ! 🪕🐀 He is your friendly and slightly overworked regular. He loves to cook a...
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Devlog #14 — Things Are Slowly Coming Together
Game Design
A lot of big changes have happened in my life recently. I moved, and a significant part of my time is currently going into settling into a new place. Because of...
Designing a Web Horror Game from Scratch (Decisions, Process, & Learnings)
Game Design
Now that the initial launch dust has settled for Dark Maze , I wanted to pull back the curtain and share a deep dive into the game design decisions, technical p...
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Content update incoming!!! (now sure)
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Game Design
Still alive! Maybe anyone was expecting, if anyone is reading this. A huge update is coming, this time seriously! More levels! (6) More summons! (5) More active...
Actions outside of what is written
Game Design
Hi everyone! I'm designing the fourth extra material for Runner of the Wasteland, and I want to invite you to follow my creative process! My idea for this new e...
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Devlog #2 - Gunplay
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Game Design
The play test launch is going strong and plenty of runners have taken to the Gauntlet to test heir skills against the unforgiving array of nasties awaiting them...
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[ATTENTION SHOPPERS] Big Changes Coming On Aisle #1
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Game Design
ATTENTION SHOPPERS Hey everyone! Hope you've all been well. It's been a crazy few weeks running around with my head cut off on various projects, but I wanted to...
DEVLOG - June Progress
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Game Design
BIG ART MONTH NEW ENDING COMPLETE LET'S GOOOOO Please note: This entire post and all of its images are crossposted from the identical devlog on Patreon. I am ha...
Weekly proxima update!
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Game Design
🚀 Weekly Space Survivors update! 🔥 New Plasma Weapon (damage over time, stacks up fast) 💥 Plasma Nova shockwave effect 🛡️ 5 new shield types, each...
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Elemental Fire Weapon Pack Is Complete!
Game Design
Hello everyone, Today I want to share a quick development update: The Elemental Fire Weapon Pack is officially finished! This pack includes a selection of styli...
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"Frieza's Fury" Game Development Devlog #16: Working on Frieza's Fury (Music Bug Fix, Slowing Player Movement)
Game Design
"Frieza's Fury" Game Development Devlog #16: Working on Frieza's Fury (Music Bug Fix, Slowing Player Movement)...
Devlog #15 - Creating Sprites
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Game Design
When you're playing One Thousand Acts of Decency, sprites are the primary way you'll be seeing each character. While some of the story is told through full-scre...
V0.2.14 Progress Update
Game Design
Hello hello, So I wanted to give a quick update from yesterday about the replays. I have redone them. Dear lord above someone's gotta save me I am maybe 15 hour...
Design deep dive on an anti-authoritarian roleplaying game
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Game Design
A while ago I was interviewed by Danny R. Mendoza for the youtube/streaming crew of Streaming Rainbow. The topic was my design of a game called Oceania 2084. Th...
Landing Page and Lore Videos
Game Design
Hey guys! Work continues. I have now got a landing page HERE! And I started a series of youtube videos talking more about my experience making the game and yapp...
Devlog 13 - WE'RE GETTING SOMEWHERE!!!
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Game Design
I’M BACK. My goal from now on is to write a monthly-ish devlog just to give everyone a chance to be informed on where the project stands and how long until re...
Devlog #13: Schmubert and the Nuzlocke Mode
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Game Design
Hey, wonderful humans! It's time for another devlog. After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling...
Tracklist
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Game Design
The game features music tracks by Stinsen, and they are truly amazing! Since the memory allocated for music is strictly limited to $1000 - $2000, and Stinsen's...
V1.2 or what needs to be next?
Game Design
It's been 1 month since the previous path decision. V1 [Release] was accompanied by archive-focused mechanics V1.1 main focus was the general gameplay in the to...
Behind the scenes of development
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Game Design
Behind the scenes... This is probably the part that every developer loves to talk about with the people around them, but nobody actually understands :) I've dec...
State of the Game - June (Devlog #002)
Game Design
Hi, everybody! It was a while since the last devlog released and that was only an short Q&A for the game. So the first bigger stuff is coming in the next time...
Pelagos Diary 01
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Game Design
First time I played Simcity was in the early 90s in my first PC (IBM PS1 286.) The game was a blast for me as it felt like I was painting a city. The years pass...
Solo Play Progess
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Game Design
Designing a solo version of TarotWeaver has easily become the hardest design obstacle I think I've faced thus far. I'm leaning on the "procedure heavy" side of...
Proxima - Consumable Items System & Hangar Upgrade
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Game Design
Proxima 2173 — Consumable Items System & Hangar Upgrade This week was packed with new features! I built a full consumable item system from scratch, upgraded t...
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Learning in Blender: My First Asset Pack & The Power of Texture Atlases
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Game Design
Hi everyone! The Low Poly Fantasy Sword Pack is my very first asset pack published here on itch.io. Working on this project has been a massive learning curve fo...
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Going To Steam, and Behind The Game
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Game Design
Hello hello. First off, I want to thank everyone that donated to the project - there's been a lot of donations, and people seem to really believe in this game...
Birds and mysteries in "The Tavern"
Game Design
Possibly due to a surprisingly high number of games on itch.io featuring pigeons, I started wondering whether these likable and severely underrated birds could...
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Video Devlog #1: Jumping Changes Everything
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Game Design
I've been wanting to make a proper video devlog for Nymble 2 for a while, and after spending the last couple of days putting it together, it's finally done. In...
FRONIMUS UPDATE v0.1.2
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Game Design
FRONIMUS UPDATE v0.1.2 This update focuses on optimization, world generation, combat improvements, and better WebGL support. The previous WebGL version was most...
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Monsters!
Game Design
💀 Golems & The Unfinished (Големы и Незавершенные) The Unfinished: A primitive bone structure—a golem rushed into existence with zero e...
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SWAT God video devlog #1
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Game Design
The world's fastest shooter. Mouse control gives you limitless speed and precision.
TOO: Silver Strider - Catch-Up Devlog 03: TOO Lore, Story, Writing, Design
Game Design
Welcome again! I'm "in the zone" with these devlog ideas, so I thought I'd write up the next one now. And though I said we would be diving into level design, we...
TOO: Silver Strider - Catch-Up Devlog 02: Starting a Game Gear game
Game Design
Jumping into the first real progress devlog, I'll start by saying I've never in my life made anything remotely related to a Game Gear game. I was taught on UDK...
4 years in the making
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Game Design
The recent shut down of the RPG Maker web forums made me realize I've been working on that game for over 4 years now. Looking back at my notes and old screensho...
Sneak peek to combat interface improvements
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Game Design
Sneak peek to upcoming combat interface improvements: http://www.beautifulfantasy.art/2026/06/sneak-peek-combat-interface-improvements...
Can you make a musical game that's not about rhythm?
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Game Design
Here’s a quick shortcut to making an exciting trailer or promo: Make it musical . It rarely gets old. The movie A Serious Man was like a 2 hour panic attack a...
JUNE 2026 UPDATE TIME, where are we so far
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Game Design
https://64.media.tumblr.com/ab1688bef84628904b5a99138c2cf9c9/3eb13bb42ed603a2-99... ^From the Chasemarsh route featuring cutscene placeholders and miss Mikaelse...
Bem Vindo a primeira DEMO
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Game Design
Boas-vindas a todos que vão testar a primeira demo de O Alienista ! É com muita empolgação que disponibilizo essa versão inicial do meu projeto. O objetivo...
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Day 3: Mixed Bag
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Game Design
10:00am Got a Vietnamese iced coffee from the farmer's market and got to work. Did a double resolution take on the player mech based on my splash illustration a...
Say your opinion about this!
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Game Design
Say your opinion about new combat features I'm working on! Read and comment here: (blog) http://www.beautifulfantasy.art/2026/06/the-combat-system-of-caverns-an...
Devlog: 6/20
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Game Design
Devlog time! Here's the notable highlights from what I've been working on the past few weeks, since the demo release. Been moving slowly forward with the story...
DEVLOG #3: The Music of ORBA
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Game Design
Hello everyone! In today's devlog, we've got a very special guest: my wonderful, amazing friend Luka ( itch.io , soundcloud ), who generously lent us his incred...
What Made That Sound utility suggestions
Game Design
Please let me know what features would be valuable to add to this simple audio monitoring utility What Made That Sound ? Now it has it's simplest form just trac...
Designing the campaign mode
Game Design
Campaign mode is coming Another developer just joined the project and we're full-on working on the campaign mode now. In the campaign, you fly between stars, la...
New Light
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Game Design
Hello! In today’s post we’re talking about our new lighting system, how it works, and ending with a fun set of images showing off all of the previous lighti...
Dev Log — 2026.06.19 | Equipment System & Rarity Structure Rework
Game Design
In this update, we’ve made a relatively major system-level change, and at the same time started exploring a new direction for the future of the equipment syst...
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Beta playtest results!
Game Design
Hiyah folks! Today we're gonna run through some of the things I learned in the most recent playtest of my game Deadly Harvest. This playtest was pretty interest...
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