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Devlogs About Game Design

Shadows of Doubt DevBlog 42: Looking Forwards
2
Game Design
Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. Fir...
Shadows of Doubt DevBlog 41: 1.0!
1
Game Design
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
Shadows of Doubt DevBlog 40: Writing Claw of the Fathoms
1
Game Design
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
Shadows of Doubt DevBlog 39: Content & Consoles
1
Game Design
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
Shadows of Doubt DevBlog 38: 2023 Wrap-up
1
Game Design
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
Shadows of Doubt DevBlog 37: The Road to New Content
1
Game Design
I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
Returning to the project
4
2
Game Design
A huge thank you to those of you who have downloaded the MVP, and to those who even threw a few dollars towards it! Even in this prolonged dormancy. This mornin...
Progress Checkup! (Jan. 2025) | Scratchin' Melodii Devlog
11
24
Game Design
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
Playtest Insights and Next Steps
Game Design
Hello everyone, this is the Massive Paradox team. As you know, we have been actively developing the co-op rogue-lite FPS “Greedshot” for several months now...
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Shadows of Doubt DevBlog 36: A Roadmap Update
1
1
Game Design
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Shadows of Doubt DevBlog 35: Post-Launch Progress
1
Game Design
Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
Shadows of Doubt DevBlog 34: Shadows of Doubt Launches on Early Access!
1
Game Design
Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
Shadows of Doubt DevBlog 33: Launch Hype and What to Expect
1
Game Design
Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would pr...
Shadows of Doubt DevBlog 32: Release Date Announce and Early Access Thinking
1
Game Design
Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting...
Shadows of Doubt DevBlog 31: An October Update
1
Game Design
Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with...
1 point 1?
Game Design
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
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Yet more polished version
1
Game Design
In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
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The Friday Tiding #13: Name Of The Game
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-13-name-of-the-game/ The Friday Tiding #13: Name Of The Game 17 Jan...
The corruption intensifies
1
Game Design
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
Meet Kai: The Face of Rebirth: 1201!
2
Game Design
Designing Kai: Crafting a Protagonist for Rebirth: 1201 When we started designing Rebirth: 1201 , we knew the protagonist, Kai, would carry the weight of the st...
Devlog 8: The Lump of Circus Coal
1
1
Game Design
New year, same mistakes! So remember a couple months ago when I was working on the Bread Ruins story climax, and said "okay, it's not good when I need to hold b...
Added Post Processing & Enviromental SFX
1
Game Design
Post Processing is now enabled (you acn toggle it with "P" key for performance)...
Best Joker Game Update
1
Game Design
Play download...
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Will you be able to save the Joker?​​
A Backrooms Update: Entities, Portals, Confusion, Despair..
1
Game Design
Greetings all! Many thanks for taking the time to experience my software! I had to take a long break but here i am, for some reason it clicked with me to try to...
Mangayaw in 2025 (and Patreon announcement)
7
Game Design
I made a public Patreon post about my plans to work on Mangayaw this 2025 . Some important points: Cairn 2e/Electric Bastionland-style character creation Making...
1.10 - The First Checkpoint Update
1
Game Design
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
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Party Parkour
Game Design
Play Game...
Party Parkour Survival horror adventure game
New Art Animated
Game Design
I call this little guy the minder. They live in their minds. But this little fella has a ball and chain and a pickaxe. What could be going on in this little cri...
Party Parkour
Game Design
Party Parkour...
Party Parkour Survival horror adventure game
Fever School Dream
Game Design
After months learning about game developer i decide to publish my first game. its called Fever School Dream . its about somenone who has fever dream about his s...
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Joker Escape
Game Design
New Game Amazing...
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Will you be able to save the Joker?​​
Devlog 7: Oops, The Year Is Over
4
Game Design
I'm still super drained after all the family Christmas shenanigans but I did promise to keep doing devlogs every two weeks; I'd feel terrible if I missed someth...
DEVLOG - 2024 Celebration and Recap!
12
Game Design
I have never been so excited to celebrate the end of a year. 2024 was far and away the most challenging year of my life, and there is an ENORMOUS amount to show...
Party Parkour
Game Design
Download and Play...
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Party Parkour Survival horror adventure game
Periphery Synthetic will expand with Side D
1
Game Design
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musica...
Everest Eskimos
Game Design
Amazing game...
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Everest Eskimos #everest #eskimos survival horror story
The Friday Tiding #12: Comedown
1
Game Design
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-12-comedown/ The Friday Tiding #12: Comedown 27 Dec, 2024 Demo 2. D...
Chapter 3 Sneak Peek #5: More Decors!
1
1
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . Here we are with some sneak peek before Christmas. Development is going steadily as we a...
Hyperspace Deck Command: 2024 Progress Report
5
Game Design
Hey there, aspiring deck commanders. As the year comes to a close I thought I give you all a quick update on how the game is doing. The current plan is to do an...
In-Progress Art
5
29
Game Design
I have no idea how often is customary to make a devlog post, but I was posting some art I was working on for the game elsewhere and figured I'd also throw out a...
[ENG/FR] Vote! / Les votes !
1
Game Design
There are just 15 days to go before the release of the new version of the game. I hope you can't wait ;) ! Today, I'd like to give you an update on the voting s...
The Friday Tiding #11: Avocational Hazards
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-11-avocational-hazards/ The Friday Tiding #11: Avocational Hazards...
Feline werewolf and vampire~
1
Game Design
Let’s meet another pair of characters: Cassandra and Miquel. Both are potential romantic interests and are among the most 'mature' characters. The protagonist...
Creating horror without jumpscares
2
Game Design
Fourth Time Around is a surreal retro, PS1-style walking sim horror game with no jumpscares. There’s a heavy emphasis on atmosphere, and everything - from the...
DEVLOG - Narrative Design and the Branching Structure of Catalyst: Blind Faith!
2
12
Game Design
Hi everyone and welcome!!! This is the start of a new series of devlogs on narrative design and complex branching in my dark fantasy and horror visual novel! We...
The Friday Tiding #10: Rounding Out
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-10-rounding-out/ The Friday Tiding #10: Rounding Out 06 Dec, 2024 Doub...
Backstage: Backgrounds
Game Design
A couple of words about backgrounds: It was a massive piece of work, as each background was painted with watercolours on paper. There're more than 40 background...
Product version 1.0.1
Game Design
☠💤☠ Zombie destroyer Release 1.0.1 ☠💤☠ 🎨 UI/GUI: Balances, HP bars, and screens reimagined in stunning retro pixel art. 📼 Retro VHS Shader...
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One of Us Will Die Devlog - All The Existing Scenarios
Game Design
Since it's conception, One of Us Will Die has had a good number of one-shot scenarios written for it. Here's a list of every scenario that's ever existed. There...
Wellbeing - Beating the winter blues
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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