Game Devlogs About Game Design
Selfmire is now free—play as much as you like! Don’t forget to share your feedback on the game <3...
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google drive link to gdd pdf...
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Jump into a dreamworld created by artist. Tame your demons!
Hi all! I may attempt to rebuild the core of the game. I am learning more and more about Unreal Engine and game design and think I can make the game much smalle...
In my previous Master System game, Frontier Force, one of the important mechanics to learn was using different weapons, but it was only fully explained in the m...
I thought it’d be helpful to me to review the playtest session from last night, scene-by-scene, to review my own findings and detail a bit how I’ve tweaked...
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When I first started building Yokai Idle, I used standard RPG terminology. I had 'Cuirasses,' 'Greaves,' and 'Gauntlets.' It was functional and easy to understa...
I'm continuing game development after a long hiatus. I've been very busy with life and work at the animation studio, and all I had time for was occasional work...
Time to complete the weapon series with the final chapter — energy weapons. This category includes: Blaster (covered in Chapter 1 ) Shock Rifle Laser Rifle Wh...
Heavy weapons deal massive damage — if you hit. They also consume a lot of ammo, whether you hit or not. This category includes: Rocket Launcher, Plasmagun, a...
I have wanted to write a devlog for a long while about the sensitivity considerations for CBF. The trouble was, every single part of the game informs those cons...
Some of the art for the monsters...
The gods are back! (Early Access)
Hello everyone! This update focuses on improving the menu and settings experience, along with fixing a few UI issues that affected clarity and feedback. Fixed a...
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Ezechiel Miss a letter — lose a limb. The fifth & final member of the cult - and one of our romance interests ;) The formidable head of the cult himself. The...
Do not worry about your death. It happens to everyone. This is sort of the point. Archive_7 - to the player. Dying resets your shift, but the story keeps going...
Got talked into releasing the mobile build early to make it truly accessible. Few people are having issues with the web version not loading at all and asked if...
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"Hello everyone! I've publised updates for the Android build and Windows build. This focuses on stability and squashing some bugs to make the experience smoothe...
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So the web version has some few bugs i noticed and one of them is some buttons do not click and another is about the IOS native keyboard not showing up. So i di...
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Continuing our deep dive into the weapons of LiveFire League , it's time to talk about standard weapons — the classic trio: Shotgun, Machinegun, and Minigun...
Hi everyone! We are getting ready to launch a playtest for the game on Steam and would love to hear your thoughts beforehand. We are currently planning the next...
One of the play testers revealed an issue in the game. Basically in the map section, when you try to initiate a battle with Tango and click the yes button multi...
I wanted to design a game whose core idea was constant contradiction: freedom of choice exercised within a carefully delimited catalog of options. The system do...
So some of you might be wondering why Slumbernaped is a platformer RPG and not a top-down game like most popular RPGs. Well, in this post, I'd like to go into w...
Astrobellum is free for the next few hours. Grab it now if you haven't, and please drop me feedback — this is early access and your input shapes what gets bui...
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"Frieza's Fury" Game Development Devlog #14: Bug Fixes...
"Frieza's Fury," a retro, 8-bit-style, Dragon Ball Z themed fighting game fan project for PICO-8.
Lately, especially since I've intensified my marketing efforts before te release, I've been thinking about what makes Thoughtless what it is. The reason why som...
In a shooter, weapons are everything. They define how you move, where you position yourself, how you attack and defend. Bad weapons ruin the game. Good weapons...
Hi guys! With a little help from my incredible partner, ALLBG will be coming to Steam soon !!! It's going to take some tweaks to the code, and I'm going to need...
I.T. Never Ends feels like a shuffle of absurd help-desk tickets, but underneath that shuffle is a structure. Most of what you see is ordinary content: weighted...
Neon Dealer: Risk & Profit is a small cyberpunk deckbuilder built around a single idea: You can always stop. You just don’t. 💰 The core loop Play cards (de...
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Full Release Hey everyone. I’m really excited to say that Underjoy is now officially available . This project started as a small idea, and over time it grew i...
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Development continues! I'll give updates at the end, but I also wanted to add a few thoughts about how I've changed my thinking for Heart Sigil Elchemia. When I...
Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
ATOM PUNK update The introduction of combat towers is one of the key content updates, significantly changing the gameplay dynamics. This expansion focuses on st...
Hello everyone! tl;dr - This week I added a save system, settings, worked on quality of life improvements and bug fixes as well as localization support (not ava...
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This release has been exceptionally long and complex to make. I was not able to do everything I planned, but there are still some very cool milestones. Let’s...
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Hi guys! I’d love your feedback on an idea we’re thinking of experimenting with in Chrono Bot. NEW MECHANIC The idea is a Mastery System. Actions would beco...
**25 years ago**, I first sat down to play *Quake 3 Arena*. I was only 5 years old, and the game grabbed me with its speed, its chaos, its pure adrenaline. Back...
Meet the staff. Starting with the man who filed a ticket as a sonnet. This is the first entry in a new devlog series for I.T Never Ends : character spotlights...
Hi everyone!!! I'm Fra / Boh and this is the second devlog for our game Echoes of Ymdir! This time it is not a changelog, since there is no update (the map is s...
In this devlog, we''re going to take a look at the creation process behind the upcoming track “Freytra Peaks”, exploring the creative process behind the tra...
Dear Innkeepers! Another humanoid kin are the Phantasms that are very skilled at summoning illusions, and due to their natural affinity to the realm of nightmar...
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Hey guys! You'll be pleased to know I've spent the last 10 or so hours drawing one of the ~ahem~ event CGs for the DLC. I don't want to spoil too much too soon...
I've had an interview with the Electric Airship Podcast! We mainly discuss Moon River and some of the other things I've done, as well as just chopping it up abo...
Dear Innkeepers! Talking about interesting places in Tavern Talk - have you been in a spa in the swamps? No? Then, here is someone you have to meet: Baya Baya (...
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Hey, I just finished the battle background for the Nightmare Battles in Ed's Nightmare, and I wanted to share it with you all. I'm not going to share the code...
Arcane Earth has a small daily price system I quite like… One of the quieter mechanics in Arcane Earth is something I have been calling “price manipulation...
Hi! See future features and comment your favorite or suggest some: http://www.beautifulfantasy.art/2026/03/the-next-features-i-may-add-to-caverns.html...
Dear Innkeepers! Some patron's just come into your tavern to enjoy magical drinks and hear the newest rumors. Now meet two special gentlemen! Skully Skully (he...
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