Game Devlogs About Game Design
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect...
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Some changes...
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Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
this one is part of the Second Act, when we arrive the downtown's coast...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bug—it's a feature, straight out of retro puzzle gol...
I haven’t written a devlog in a while — not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Hey Comet fans, I know it’s been a minute since we’ve shared a blog post. I’m sorry for the lack of communication, but the team has had a lot of curveball...
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
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It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . It’s a great little library, b...
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Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
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I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
Quick update — the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, I’ve fixed some click res...
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Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
👉 Play Poly Plants now: https://liubai01.itch.io/poly-plants 📝 Share your thoughts (seriously, I’m begging for your input!): https://docs.google.com/for...
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We wanted to post some thoughts on the attribute design of Spellblade. We intend to write lots of posts like this, going into how systems work, why they were de...
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
I am currently working on the next major update - where this chapter will bring 2 new playable characters to the table. It is NOT a chapter 4 update but in fact...
Olá pessoal, Tudo bem? Este é um post "1,2", que faço depois de devlog maiores, pequenas decisões, aqui falo de coisas que eu coloquei e depois voltei atrá...
Get the game here! ----------> https://linkly.link/2Wsf1...
Lightseeker is a gameboy retro game that runs in the original hardware and got 3rd place in graphics in GBCompo2023!
Many puzzles in Pyrates were inspired by game discussed in game theory, logical paradoxes and puzzles, as well as… Karl Popper’s views on scientific reasoni...
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The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recen...
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ell: Hi everyone! It’s been a hot minute since the last Tiny Life Community Showcase post, but I’ve been wanting to revive the category for years now. The o...
Over the past few days, I’ve been focusing on refining the visual quality of Climb Through . One of the major changes includes a fully reworked lighthouse mod...
Happy New Year everyone! Thanks for another year of following/supporting the development of Scratchin' Melodii. Let's touch base again on the game's progress ov...
I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and...
HAPPY NEW YEAR!🎉🎉🎉 Well, almost. 2025 was like a new game +7 final boss and boy howdy am I proud of just how much game dev was done!! It's a LOT and I'...
Hello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organizat...
The Daily Spell is a daily puzzle with an ongoing fantasy story. As a huge fan of daily puzzle games, I was excited to experiment with combining the daily forma...
TL;DR: I hid a tiny Asteroids clone as an easter egg on my website. Played it for an hour straight. Now it's a 50-player MMO with territory building, and I buil...
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We’re not a studio with dozens of people. We’re a duo pouring late nights, sketches, and playtests into our first project: Slime Attack: Survivor . Over the...
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check out this talk I did at https://technicallygames.com.au/ about the making of BLUEJEWELED!...
Como que isso foi me acontecer?! Copiar um jogo ruim desses? Pois é , nada como limitar o jogador, seguir um listinha para ser um jogo anti-diversão... Ei Com...
First off, Merry Christmas, happy holidays, and general well wishes to you all! I'm sharing some stuff that has been going into the game over the year that I ha...
We are announcing the new mobile version of our game. Oyunumuzun yeni mobil sürümünü duyuruyoruz...
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My Friends the Monster Trainers is Jamwitch’s award-nominated (had to get that in there) Pokemon-inspired narrative deduction game, created for Ludum Dare...
Caelan enters the hotel. But... but why every events is personal?!...
=-=-= Progress Report of 12/17/2025 =-=-= Hotel G floor is done already. Other floor s ( floor or floor s?? who knows? ) is still need some works and fixes. I'm...
After some feedback from the playtesters, here are some major improvements: Changed the item text in the opening scene when a corresponding card is picked up. T...
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The Daily Spell is a daily puzzle with an ongoing story that I originally created for ThinkyCon Jam 2025 . In this post, I’ll talk about what I learned from T...
Merry Christmas, ya filthy animals It’s that time of year again and, with Christmas rolling in, I felt inspired to revisit an old passion project. Over the pa...
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A couple of players asked me about my creative process, so decided to get into it a bit here. Consider this a companion piece to the It 2 dev log , which goes i...
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