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Game Postmortems

Blog #09 - About the next 0.0.4 build
Postmortem
Hello Rotters! Hope you still alive in game! Well, I've been working, a hard work as I always say. The last patch.0125 was more about an experiment with Github...
Postmortem: Taurus and Andromeda
Postmortem
A month after release, I want to look honestly at how Taurus and Andromeda performed, what worked, and what didn’t. The idea behind this project is much older...
AI generated voices
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I want to take a moment to address the feedback and negative reviews regarding the use of AI-generated voices . While I understand that the use of these tools i...
Blog #06 - Camping and new ideas
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Hello guys! I've just started some new survivor instinct for the game, allowing some camp and explore. I've updated some old sprites and i'm improving the block...
about the project
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english: hello everyone. i want to add a small postscript. i'm just a young guy who only recently finished school. i've been into programming for a very long ti...
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Devlog#5: Sleeping Argh and the fight against time
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It's been a while, but welcome to the fifth devlog of A cup of eternity , an O2A2 2025 jam visual novel! In each of these, I planned to cover a different aspect...
Blog #05 - Fixing bugs and creating assets
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The game is still in active development following New Year's Eve! While I'm currently focused on drawing new sprites and configuring XML for new buildings and i...
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Holiday Compliance Out now!
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Every file is a child. Every decision is final I’ve just released my latest game. You work inside Santa’s bureaucracy, reviewing reports, calculating behavi...
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Full version Devlog
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Thanks again for playing! I'm glad that everyone liked the new endings which is the main part of the update! When I made Homekeeping, the ending with Gabriel ha...
Scrapped ideas for Rewritten 3-6
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I was reminded in an email that when I announced the cancellation of the series I had said I would release a doc about what I would have done in the future game...
FNAF Rewritten is... back?
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If you saw my note in the bts scene you'll know that I'm back to considering the creation of a future entry if it means I can fundraise for charity. Since that'...
Development Retrospective and Launch Postmortem
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It's been 3 weeks since the the official itch.io launch of Dungeon Puzzle Sweeper ! This has by far been my most visible and successful game launch on itch whic...
Curse of Strahd Adventure Report XXII - The Sword, The Witch and the Vampire
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 22: The Sword, The Witch and the Vampire Coco’s lute drifts through the Blue Water Inn like a half-remembe...
Very overdue afterword post + some behind the scenes sketches!
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First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
3 Lessons for the next game
Postmortem
Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
TTS3D Postmortem: Back on Track
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Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
One Year Anniversary!
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Postmortem
(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
First gaming video
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I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point wa...
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One Year later
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It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
🍋 Lumiterra Dev Log #113 – We Are So Back · Momentum Is Real
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Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
Blog #04 - Just working....
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Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Blog #03 - Mention on YouTube!
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Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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Price changed to "Pay what you want", plus a brief history of this game
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First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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The current state of things
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Koroleva Chapter 1 5.10
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✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Postmortem, yippee yay!
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Hi, hello, hi once again! It’s been a while, but it’s your girl, Tabbie! It feels a little strange to be writing a postmortem for Cuscuta. For the past year...
Blog #02
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Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
Blog #01
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Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
What I learned
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Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
What is your personal single biggest success story as an IndieDev?
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This will be an unusual devlog entry, but I found an interesting post on Reddit , and it reminded me of my journey in life. The post title and the main question...
Too sus for prime-time
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Should I need to tell you my story? I've sat on this project for a long time, three years without any work done. My original intention was to build myself a lit...
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Congratulations are in order! During work on this project, I finally realized that commercial success does NOT equal projects success. For the longest time, I t...
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im sorry guys
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im so sorry guys for this movement mechanic i thought like it would be more realistic. ik the shaking is too high but i cant change it because of how it works...
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English localisation GUI Issues
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While I was translating, I came to a logical conclusion: it's worth working on the interface and making it at least not crooked, because it's very confusing in...
DEMO 2!
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THE SECOND HEARTPICKER DEMO HAS BEEN RELEASED!!! GO PLAY IT NOW!!!!! Aditions: -A pause system -A kick/ban players system -A level editor -Featured levels -One...
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"The Last Layer" or how I made my first jam game in 72 hours
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Hello everyone My name is Nick, and I'm a regular warehouse worker. I've been interested in video games all my life. This year, my gaming experience has reached...
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Curse of Strahd Adventure Report XX - The Massacre at Castle Ravenloft
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One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
4th anniversary + illustration
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Happy 4th year on the milky way. Please don't ask where the 3rd year anniversary post is, I was very preoccupied at the time. Probably drinking tea and kicking...
damn, that sucks: a postmortem about a game that's a little too personal
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Introduction Grab yourself a drink or two, this is a long one. I'm putting each part of the introduction into its own collapsible section and if you read only o...
Curse of Strahd Adventure Report XIX - Festival of the Blazing Sun
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One of Us Will Die Curse of Strahd Adventure Report 19: Festival of the Blazing Sun A few hours earlier, some time before the others would open their care packa...
DevLog #0.2 Santa Pianus
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Just small screenshots after a major update...
"Dreams are born for free, but turning them into reality costs."
📸 2023-2025 Exhibition Photos
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Since releasing the game, I’ve used the proceeds from sales to apply for many awards and exhibitions, and been able to exhibit Five Years Old Memories in a pl...
Curse of Strahd Adventure Report XVIII - Three Good Men
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One of Us Will Die Curse of Strahd Adventure Report 18: Three Good Men The mule plods along the dirt road, its hooves puffing up little clouds of dust under the...
DevLog #0.1 Santa Pianus
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"Dreams are born for free, but turning them into reality costs."
DevLog #0 Santa Pianus
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We are currently working on bug fixes and improving the overall experience of the game . Right now , we 're focusing on solving user interface issues , fixing i...
A Little Inside Look at Dead Against Us
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So, Dead Against Us started a while ago, back in late 2021. It’s been almost 4 years! But what took us so long? Well, life… Having a job, a family, and only...
Curse of Strahd Adventure Report XX - The Wachterhaus
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One of Us Will Die Curse of Strahd Adventure Report 20: The Wachterhaus Breakfast at the Blue Water Inn is a thin chicken soup and stale bread. No feast, no win...
Happy Halloween! Part One Postmortem
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Every year during October I like to make something short and fitting for the season. For the past few years, that's been a Gothic tale set in a gloomy house (or...
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Update Download 1.4 - Camera/FixBug/Visual/More...
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🧩 Devlog #2 – Quality of Life Update Hey everyone! This update focuses on a few Quality of Life improvements and visual upgrades to make the overall experi...
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