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Postmortems

Two new stories in CWKB’s setting!
Postmortem
I'm happy to report that I've now released the two stories I promised previously: The Mountain, After : an unglamorous account of giant robot combat at an empir...
Wow!!! 1st place!!!!!
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Postmortem
Wow!!! I have no fucking words! Thank you! Wow!!! wow Wow!!!!!!! I'm too mentally ill and a faggot to make a coherent statement about this or anything. But word...
On Creating An All-Black VN
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Postmortem
Now that Bloom is essentially done with development I've had some time to think. There are many things I realized about myself while making Bloom. Some of them...
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Project officialy frozen
Postmortem
Project is officialy frozen after 4 years passed. I tried to do a remake completely overhauling all the game, essentialy remaking it from scratch several times...
Postmortem and a little history
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Postmortem
Ecliptic Postmortem This is a review of the writing of Ecliptic. It provides a bit of analysis of the process, tools and decisions made along the way, along wit...
Clockheart – Postmortem (Gamedev.js Jam 2026)
Postmortem
🕰️ Clockheart – Postmortem (Gamedev.js Jam 2026) For the Gamedev.js Jam 2026 I built a small 2D platformer called Clockheart . The idea was simple on the...
My thoughts on the gaming space
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This is my first game, and GOD, i learnt so much, good and bad. One thing I learnt it is that the the gaming industry as a whole is super goddamn comptetive, th...
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Postmortem: LiveFire League
Postmortem
Looking Back I never thought a game like this could actually be released. I wanted to make a simple shooter — something to play between GTA, Skyrim, and Half-...
One of Us Will Die - Curse of Strahd Novelization
Postmortem
We released them as devlogs, but now we have the full novelization of our run of The Curse of Strahd! This is a full account of what went on in that game from s...
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Alien Pinball Postmortem - How I made a full physics pinball game with AI tools
Postmortem
Postmortem: Alien Pinball — built with Claude + ChatGPT + Suno + LittleJS Just shipped a browser pinball game. Short writeup of the AI workflow in case it's u...
A More Accurate Accounting Of The Cancellation
Postmortem
Dear backers, Mrs. Kerzner has presented an inaccurate portrayal of the situation leading to the dissolving of the project, details about operational realities...
​My Workflow: How I made Primitive Essentials
Postmortem
The physical part: Drawing Sketching: I just sketch with my pencils while taking reference from real life images. Seriously what else Sketching could mean? But...
New update ideas?
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Postmortem
Hey everyone I need your help. I want to make sure this asset pack is genuinely useful and meets the needs of other developers and artists. So, I'm open to any...
Dwell Time Release!!
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Postmortem
Three nights, one coffee, and Marcus Hi. If you're reading this, you either followed a link or stumbled onto the page and want to know what this is. So here's t...
afterword (burnout days)
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https://starbage.art/ spoilers~ Hi gals (coughing up blood). This is being written immediately though usually I wait a while.. But this project occupies a weird...
Five Years of Trash
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Postmortem
Hey gang, It's been five years — well, a bit more than that — since we released Trash the Planet . On behalf of all of us at This Game Is Haunted, thank you...
Blog #21 - Balancing the game and Android requests
Postmortem
Hello Rotters! How long have you survived? I mean, on the chunky Android controls of the last release hehe. Well, I've been reading all comments on our communit...
Keling - Marketing and Playtesting at Comipara Offline Event
Postmortem
Hello, Mechanics! We joined a local creative event called Comipara at DI Yogyakarta between 18 - 19 April 2026 as marketing and playtesting effort to increase v...
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Full working stats reading from JSON
Postmortem
Finally, I did it, It took around three days to build the JSON - SERVER - CLIENT - UI system. The most difficult part for me was the masks I used to keep the pa...
Under the hood of Combat Search Rescue
Postmortem
My first game release Welcome! I've been a 3D artist for a very long time and use 3DS Max. In more recent years I was dabbling with Unity Game Engine to see if...
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NEW VIDEO: My top 5 favorite Flowerdrops themes, and more!
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Postmortem
Hello all, Natali here! I've got something fun to share today... a brand new video! If you've known me for a very long time (like, a decade plus, or more) you m...
Un anno dopo
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Postmortem
Un gioco serio ha visto la luce, nella sua forma finale, circa un anno fa. Scelgo la data di oggi per questo postmortem, poiché sono consapevole che alcune cos...
Wait for the new version | FCAV
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We're aware of some issues in the current version. Don't worry, we'll release a new, more stable version with all the important improvements. This weekend(Alrea...
Briefing & Quest System Refactor
Postmortem
Briefing & Quest System Refactor Several frustrating moments uncovered through playtesting with friends — quests not completing or fleets not finishing their...
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DragonRuby's Seventh Year - Where We Started and Where We're Going
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April 19th 2026 marks the seven year anniversary of DragonRuby Game Toolkit. In celebration of this milestone, the game engine will be free for the next few day...
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Balance Update + Visual Improvements
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A new update for Neon Dealer is live. This patch focuses on improving gameplay balance and polishing some visual elements. What changed Rebalanced several cards...
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Authorize server and first EPacket
Postmortem
First time created a server for the game, i tryna to do good architecture, to make my life easier in future. Have some health issues , always blood from the nos...
Postmortem - Isometric Idiosyncrasies
Postmortem
A user, Makapar , mentioned how should I do a write-up on the challenges of making an Isometric Game.. A very good suggestion! Making Isometric Games is hard...
Please Index me
Postmortem
Realized this game was not indexed, maybe this helps...
Primos journey to understand what he wants to be
First ever dev log!
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Hello! Dlovan here (Owner Of AUAD & Classic Us). I'm here to post this first ever dev log for classic us and if there is any more news I will post updates here...
Devlog 1
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What was updated to the page: Added Immortal_Playtest_v1.zip, 5 images Future developments: Tribulations More sound effects More polish More upgrade nodes Balan...
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Cómo hice Conejito Cagón
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Cuando empecé este proyecto no estaba delante del ordenador. Estaba limpiando la jaula de Luna, nuestra conejita belier, que tiene un talento natural para prod...
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Major Update!
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🚀 Major Update! Hey everyone! I just released a new update for my game. 🔹 Improved gameplay feel 🔹 Fixed some bugs 🔹 Updated visuals If you haven’...
Blog #20 - Bombs on 0.0.6
Postmortem
Hello Rotters! Just a fast update on our blog! As the build 0.0.5 just dropped I started to work on the next one. I've just applied a nice CRT filter glitch for...
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13 Game Jams, 14,000 Views — What Actually Worked
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I’ve been making game jam games for about 5 years now. 13+ games, 14,000 views across my profile. Some games flopped. A couple surprised me. Here’s what I a...
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New WebGL Version - Play Spirit Story on Browser Now!
Postmortem
In this update (Alpha 0.0.66), I have officially supported WebGL. Now you can experience the game on PC or iOS/Android browsers without downloading any APK...
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Post-release ramblings
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Hello! ✨ First of all, thank you so much for the incredibly warm reception the game’s received so far. I continue to be amazed by the amount of love people...
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como dizer adeus (dev notes, postmortem)
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(Content warning: conversations about mental health, depression, suicidal ideation) One Last Goodbye started out as a kind of experimental ‘what if ghost yaoi...
How to do everything wrong, and still be proud of it
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If you're reading this, you probably already know about the Cognition Method. We've been working on it for around six years, and I can honestly say it's the mos...
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Postmortem: Making Those Who Dwell
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Looking back on Those Who Dwell , I think the biggest thing I learned is that having a strong idea for a game is not always enough. From the start, I believed i...
Thank you for 1,000 Playthroughs!!
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At the end of March, I released a game called Family-Friendly Online Art Musuem (F.F.O.A.M.) and in a week, it has surpassed 1,000 playthroughs. Thank you to ev...
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new versions for 030+ LHA compression
Postmortem
Another heads-up! On request the 030+ version had an update and is now in LHA compression and has a bug fix regarding the "out" button which was in this version...
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Working on a new version
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This is a very old game and it needs an update something that can be a much more complete experience. I've been struggling for years to make a UI that really fi...
Bug fix (images)
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An "image not found" error that was occurring when downloading the game's APK for the Android version has been corrected. The game is now running normally, than...
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Blog #19 - Add player quests!
Postmortem
Hello Rotters! As our Postmortem to talk about it... I'm working on a purpose to the game, this is creating some simple quests for the player to have something...
Sneak peek at extended version VA!
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To celebrate April's fool, here's a short video sneak peek of the voice-acting done for the game's extended version. Abyss ( ParadoxVA ) who's voicing Fujun gav...
Conservation of Bass (Post-Mortem)
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Game Jam Entry Conservation of Bass was our team's entry to the 48th GM48 game jam (theme was equivalent exchange). It ended up not only placing 1st overall but...
Blog #18 - Game new UI, the same but different.
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Hello Rotters! How long have you survived the Rot? Well, I've been working, as always and always to a never ending game dev. I've been making a lot of improveme...
Uploaded Savefile to fix spider boss bug.
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C:\Users\Admin\AppData\Local\Starscribed Demo Your savefile is within this directory. There is a party member bug that can cause the battle with the Lushvali Ar...
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Now Public Again
Postmortem
This game has gone private because I had a little shame on it, but i don't care anymore, anyone can play it now. Have fun (〃 ̄︶ ̄)人( ̄︶ ̄〃)...
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