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Postmortems

Blog #09 - About the next 0.0.4 build
Postmortem
Hello Rotters! Hope you still alive in game! Well, I've been working, a hard work as I always say. The last patch.0125 was more about an experiment with Github...
DO NOT TRUST ANY USER CLAIMING THAT THEY HAVE THE UPDATED VERSION
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Postmortem
Hello, I'm 0nnii, also known as gachaboba creator I came back to share a message, a very important one. like I said in my last post I do not plan on updating ga...
Postmortem: Taurus and Andromeda
Postmortem
A month after release, I want to look honestly at how Taurus and Andromeda performed, what worked, and what didn’t. The idea behind this project is much older...
Postmortem: 6 Months After Releasing My First Pixel Art Asset Pack on itch.io (+50% Anniversary Sale)
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Postmortem
Hi everyone 👋 It’s been almost 6 months since I released my first paid pixel art asset pack on itch.io, and I wanted to share a proper postmortem: what wor...
AI generated voices
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I want to take a moment to address the feedback and negative reviews regarding the use of AI-generated voices . While I understand that the use of these tools i...
Blog #06 - Camping and new ideas
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Hello guys! I've just started some new survivor instinct for the game, allowing some camp and explore. I've updated some old sprites and i'm improving the block...
about the project
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english: hello everyone. i want to add a small postscript. i'm just a young guy who only recently finished school. i've been into programming for a very long ti...
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Devlog#5: Sleeping Argh and the fight against time
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It's been a while, but welcome to the fifth devlog of A cup of eternity , an O2A2 2025 jam visual novel! In each of these, I planned to cover a different aspect...
Blog #05 - Fixing bugs and creating assets
Postmortem
The game is still in active development following New Year's Eve! While I'm currently focused on drawing new sprites and configuring XML for new buildings and i...
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Holiday Compliance Out now!
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Postmortem
Every file is a child. Every decision is final I’ve just released my latest game. You work inside Santa’s bureaucracy, reviewing reports, calculating behavi...
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Full version Devlog
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Postmortem
Thanks again for playing! I'm glad that everyone liked the new endings which is the main part of the update! When I made Homekeeping, the ending with Gabriel ha...
Scrapped ideas for Rewritten 3-6
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Postmortem
I was reminded in an email that when I announced the cancellation of the series I had said I would release a doc about what I would have done in the future game...
FNAF Rewritten is... back?
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Postmortem
If you saw my note in the bts scene you'll know that I'm back to considering the creation of a future entry if it means I can fundraise for charity. Since that'...
Answering on your main question
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Why development currently focuses on engine-level work. Many people ask why the project currently focuses on engine and code-level improvements rather than imme...
This Music Pack Exists Because I Played Too Much FF as a Kid
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This started as "I'll just sketch one loop theme" and ended with 5 tracks, a license, metadata, and an existential crisis. Anyway, here goes. I hope it my littl...
Development Retrospective and Launch Postmortem
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It's been 3 weeks since the the official itch.io launch of Dungeon Puzzle Sweeper ! This has by far been my most visible and successful game launch on itch whic...
Curse of Strahd Adventure Report XXII - The Sword, The Witch and the Vampire
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 22: The Sword, The Witch and the Vampire Coco’s lute drifts through the Blue Water Inn like a half-remembe...
Very overdue afterword post + some behind the scenes sketches!
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First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
3 Lessons for the next game
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Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
TTS3D Postmortem: Back on Track
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Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
One year of "Out of Print"
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So this game has been out for a little over a year and I always enjoy going back and recording my thoughts to see if I can make improvements in the future and p...
One Year Anniversary!
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Postmortem
(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
Story About Figurines (Herd Design Diary 1)
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The design, manufacturing and publishing journey with my latest tabletop puzzle game Herd pretty much mirrors the story of the two Shepherds and seven Sheep, th...
First gaming video
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I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point wa...
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One Year later
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It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
🍋 Lumiterra Dev Log #113 – We Are So Back · Momentum Is Real
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Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
Blog #04 - Just working....
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Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Oceania 2084: A Post Mortem
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Oceania 2084: A Postmortem Introduction: What is Oceania 2084 and why was it made? Oceania 2084 is a dystopian tabletop roleplaying game that asks a simple ques...
Fixed Minor Issues and added more screenshots
Postmortem
thats about it...
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A minimalist, customizable sci-fi terminal–inspired UI theme built for the Godot Engine.
Blog #03 - Mention on YouTube!
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Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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Price changed to "Pay what you want", plus a brief history of this game
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First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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The current state of things
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Koroleva Chapter 1 5.10
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✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Postmortem, yippee yay!
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Hi, hello, hi once again! It’s been a while, but it’s your girl, Tabbie! It feels a little strange to be writing a postmortem for Cuscuta. For the past year...
Blog #02
Postmortem
Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
Blog #01
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Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
What I learned
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Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
What is your personal single biggest success story as an IndieDev?
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This will be an unusual devlog entry, but I found an interesting post on Reddit , and it reminded me of my journey in life. The post title and the main question...
Icarus and my first game jam
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In late 2019 some lovely friends and I got together and played Dungeons and Dragons together every couple weeks for more than two years. It’s one of my favori...
Too sus for prime-time
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Should I need to tell you my story? I've sat on this project for a long time, three years without any work done. My original intention was to build myself a lit...
Postmortem
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Congratulations are in order! During work on this project, I finally realized that commercial success does NOT equal projects success. For the longest time, I t...
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Devlog 2: KTJ Origins - Disappointment
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Story Time: Originally I posted my app to Nexus mods. And it was rejected for being an app and not an actual mod. Which was confusing because I've seen apps on...
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im sorry guys
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im so sorry guys for this movement mechanic i thought like it would be more realistic. ik the shaking is too high but i cant change it because of how it works...
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English localisation GUI Issues
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While I was translating, I came to a logical conclusion: it's worth working on the interface and making it at least not crooked, because it's very confusing in...
DEMO 2!
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THE SECOND HEARTPICKER DEMO HAS BEEN RELEASED!!! GO PLAY IT NOW!!!!! Aditions: -A pause system -A kick/ban players system -A level editor -Featured levels -One...
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"The Last Layer" or how I made my first jam game in 72 hours
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Hello everyone My name is Nick, and I'm a regular warehouse worker. I've been interested in video games all my life. This year, my gaming experience has reached...
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Curse of Strahd Adventure Report XX - The Massacre at Castle Ravenloft
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One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
4th anniversary + illustration
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Happy 4th year on the milky way. Please don't ask where the 3rd year anniversary post is, I was very preoccupied at the time. Probably drinking tea and kicking...
damn, that sucks: a postmortem about a game that's a little too personal
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Introduction Grab yourself a drink or two, this is a long one. I'm putting each part of the introduction into its own collapsible section and if you read only o...
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