Postmortems
I don't know if I'm burnt out from doing too much lately, or if it's just the summer heat reaching full swing, but I've been having a tough time making games th...
Yeah so this died back in 2018. At the time i was using already depreciated unet systems. In 2020 i started a project to revive warfare using the same already o...
Hi guys its been a while from the last update. I said that i would continued the game if the game made good numbers but unfortunately it didn't so now im doing...
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Давненько ничего не постилось по поводу игры, но мы не отсиживаем лапки просто так! В об...
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For those who are seeing this post, I'll finally soon be updating the vectors with an entire brand new cleaner set which I think looks much better than the curr...
After I wrote this devlog, I posted it in tumblr and intending to leave it there. But, I just realized I was shadowbanned (tough luck) and decide to post it her...
Fixed few bugs such as : the task UI could be in-top of the second ending Some sounds fixed a few collisions Added new stuff such as : [Press E to interact] to...
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Hello! Thank you for reading the manifesto. Alternatively, thank you for visiting this page and deciding you didn't want to read the manifesto, but were curious...
TL;DR - I both love and hate this game and I want to revamp it so that I hate it less, but it might take a long time. There's... a lot of things I feel about th...
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Hello everyone! Hope everyone has been doing well! It's been one week since launch and man has it been a crazy one! The Bear and the Gladiator has been download...
Core Block Pack - 8 cartoon 3D blocks, field frame pieces, board tiles, backgrounds - is priced at €1. It has zero sales. Let me think through this out loud...
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A particular someone destroyed all my devices so, bye bye to my progress, nah I'll retrieve the drive but yeah, updates and etc will take time to get back to (c...
Hi everyone, thank you for 5.3K plays on it sucks to be us . art by riftmist29392 on Discord It's a nice feeling to revisit this story and be proud of what I wr...
What's New: Day 2 is Officially Live. Day 1 Revisions: A brand new choice has been added to the first day to give you more control over your path and dialogue o...
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Wow! What a journey it was making this game! I first want to thank everyone who gave some of their precious time to play it 😊✨ ----------------------------...
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Happy 1 year anniversary, DGA! Well, ok, it was 2 days ago. In my defense, I was busy. Or something. I am happy with where this little game got. Quite a number...
For the first 10 sketches, when I was limiting myself to an hour per game, I would frequently end my development session feeling frustrated. I'd run out of time...
POPOCHINKO se implementó en 8 horas para la Ice Climber jam. Es con diferencia mi juego más divertido, aunque no he llegado a entender por qué hasta después...
Introduction At the end of the Making of the Dialogue Review Exporter, I said there was another challenge waiting. Play Instinct had left a comment on my origin...
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Good timezone, Flops! Death and the Thief of Stars has been released. Hooh, this has been a major learning experience for me. First of all, I would like to than...
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I'm happy to report that I've now released the two stories I promised previously: The Mountain, After : an unglamorous account of giant robot combat at an empir...
- Release...
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"A cozy, customizable desktop companion to keep you company while you work!"
I am super excited to announce a new version of Explore Dolmenwood (formerly Optical Dolmenwood) that adds several new features: See rivers, roads, lakes, and w...
I'm starting to feel like I've lost the plot with these. Ever since I started spending more than an hour on them, I've watch my process get sloppier and my comm...
Over the course of making this game, I slowly realized how ambitious it really was for me at the time. I learned so much through it, but it also exhausted me in...
Wow!!! I have no fucking words! Thank you! Wow!!! wow Wow!!!!!!! I'm too mentally ill and a faggot to make a coherent statement about this or anything. But word...
Post-Jam Post-Mortem Alrighty folks, we made it! I present to you Project Ember Adventure #1 ! Project Ember Adventure #1, 2026 Each Hardmode that I've particip...
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It's time... Bready or Not is completed!! After 11 weeks of hard work, our game finally came to a final version. We are so happy with the final result, and the...
Now that Bloom is essentially done with development I've had some time to think. There are many things I realized about myself while making Bloom. Some of them...
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Retrospective thoughts. I try to jot these down as long as everything is fresh in my memory. This jam featured the best team setup I've ever been in. With our s...
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🚩 SPOILERS WARNING! 🚩 This is full of spoilers of my game Conduit. I would recommend you to play it first, and come back for answers or if you're interest...
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Project is officialy frozen after 4 years passed. I tried to do a remake completely overhauling all the game, essentialy remaking it from scratch several times...
Ecliptic Postmortem This is a review of the writing of Ecliptic. It provides a bit of analysis of the process, tools and decisions made along the way, along wit...
🕰️ Clockheart – Postmortem (Gamedev.js Jam 2026) For the Gamedev.js Jam 2026 I built a small 2D platformer called Clockheart . The idea was simple on the...
This is my first game, and GOD, i learnt so much, good and bad. One thing I learnt it is that the the gaming industry as a whole is super goddamn comptetive, th...
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Neural X Front is my first videogame. I always wanted to make a TD game that is a mix of Dota and Diablo. Even in the current rudimentary level, I´m very happy...
: p l a n : : o v e r a l l _ f a i l u r e The current implementation falls significantly short of the initial plan. A brief summary of the development backgro...
Looking Back I never thought a game like this could actually be released. I wanted to make a simple shooter — something to play between GTA, Skyrim, and Half-...
We released them as devlogs, but now we have the full novelization of our run of The Curse of Strahd! This is a full account of what went on in that game from s...
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Devlog 1 I initially wanted to do an extended Twine game using the concept of light and dark, and drawing visuals that support the storyline, however, I changed...
THE PARTY Zorbax · he/him (Tim) · Armiger · Mutant · HP 4/4 · XP 0/2000 Features: Cyclops, Heightened Hearing Inventory: Dagger, Ration Mesu · she/her (Ry...
Postmortem: Alien Pinball — built with Claude + ChatGPT + Suno + LittleJS Just shipped a browser pinball game. Short writeup of the AI workflow in case it's u...
Dear backers, Mrs. Kerzner has presented an inaccurate portrayal of the situation leading to the dissolving of the project, details about operational realities...
Post Mortem on Cozy Spring Jam 2026 development This is one of our gamejam that went smoothly with good planning and probably luck, and doing whatever necessary...
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It is done!! Making this game was a journey, and while it was fascinating and very challenging I'm very happy it's over. There are still things to fix the bulk...
Hey, all! There's not much to say today. We have a quick look at some more creations during Samsara. This includes the TV, Skeleton Keys, Zoi, Oz, and Hugo. I g...
Hello, I’m excited to be here after three long years - first of all, mentally. Originally wanted to name this first dev-blog post with a subtle reference to S...
Oh right yeah the post-mortem. Seems appropriate that it got delayed a bit. And that it's a bit disorganised and rambling. I have a lot of thoughts about this p...
The physical part: Drawing Sketching: I just sketch with my pencils while taking reference from real life images. Seriously what else Sketching could mean? But...
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