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Postmortems

July 2026 Devlog: Post Game Jam
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Postmortem
Hey, flops! First of all, I just wanna say thank you and congratulations to the entire team. We managed to score #8 in overall and scoring #2 for the Theme Impl...
For the Folklore Hour
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Postmortem
Hi, I’m your favourite coke brand Coca-Coral. After many days and thoughts, I’m finally ready to speak about all the folklore and references we’ve put in...
Six weeks on CrazyGames: my incremental roguelite makes ~€31/day. Full breakdown of what's working while my previous three games flopped
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Postmortem
Hi there. My first 3 games flopped hard, and then this fourth is currently earning 12.9k USD in annualized revenue (much to my own surprise), and that number's...
From annoyance to a full application
Postmortem
It has been a rollercoaster. What I had envisioned for one of my Visual Novels actually came with trying to fix my work pipeline. InViNode was actually never me...
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wassup yall
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Postmortem
I don't think among us is viable or worthy of my creative motivation which is already low but let me know what y'all want to see from me...
Revisiting Rust and Revenue
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Postmortem
I pulled out Rust and Revenue yesterday evening. For full disclosure, I hadn’t played Rust and Revenue since the local designer day in Rochester, NY back in F...
I finished YOUR TURN in a week. And then I reworked it over the course of two weeks.
Postmortem
YOUR TURN EXTENDED CUT — A Full-Fledged Devlog * How the Game Became What It Was Meant to Be When I first released YOUR TURN, it was a short game about a judg...
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Author's notes
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Postmortem
I don't know if I'm burnt out from doing too much lately, or if it's just the summer heat reaching full swing, but I've been having a tough time making games th...
Devlog video
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Postmortem
Can you survive the depths and end this memory?
The second Devlog... Nine years later.
Postmortem
Yeah so this died back in 2018. At the time i was using already depreciated unet systems. In 2020 i started a project to revive warfare using the same already o...
The Game Is Dying, Help him
Postmortem
Hi guys its been a while from the last update. I said that i would continued the game if the game made good numbers but unfortunately it didn't so now im doing...
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BIG UPDATE BUROCRATIA
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Postmortem
Давненько ничего не постилось по поводу игры, но мы не отсиживаем лапки просто так! В об...
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News to Vector Icon Pack!
Postmortem
For those who are seeing this post, I'll finally soon be updating the vectors with an entire brand new cleaner set which I think looks much better than the curr...
RIAW Year-end Devlog + Laptop Reveal
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Postmortem
After I wrote this devlog, I posted it in tumblr and intending to leave it there. But, I just realized I was shadowbanned (tough luck) and decide to post it her...
Bug Fixes
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Postmortem
Fixed few bugs such as : the task UI could be in-top of the second ending Some sounds fixed a few collisions Added new stuff such as : [Press E to interact] to...
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Some feedback I got already
Postmortem
One of the things most appreciated is something that has been entering the design unknowingly at first but eventually was something I just go used to. I used th...
NO-ONE IS GOING TO READ MY MANIFESTO
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Postmortem
Hello! Thank you for reading the manifesto. Alternatively, thank you for visiting this page and deciding you didn't want to read the manifesto, but were curious...
Postmortem and future plans
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Postmortem
TL;DR - I both love and hate this game and I want to revamp it so that I hate it less, but it might take a long time. There's... a lot of things I feel about th...
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Launch, One week later.
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Postmortem
Hello everyone! Hope everyone has been doing well! It's been one week since launch and man has it been a crazy one! The Bear and the Gladiator has been download...
I Priced This Pack at €1. Here's Whether That Was Smart.
Postmortem
Core Block Pack - 8 cartoon 3D blocks, field frame pieces, board tiles, backgrounds - is priced at €1. It has zero sales. Let me think through this out loud...
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Sad face news
Postmortem
A particular someone destroyed all my devices so, bye bye to my progress, nah I'll retrieve the drive but yeah, updates and etc will take time to get back to (c...
Thank You For 5.3K Plays!
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Postmortem
Hi everyone, thank you for 5.3K plays on it sucks to be us . art by riftmist29392 on Discord It's a nice feeling to revisit this story and be proud of what I wr...
UPDATE LOG: Day 2, New Visuals, Features & Ending Guide!
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Postmortem
What's New: Day 2 is Officially Live. Day 1 Revisions: A brand new choice has been added to the first day to give you more control over your path and dialogue o...
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Making of - Gracillis VI
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Postmortem
Wow! What a journey it was making this game! I first want to thank everyone who gave some of their precious time to play it 😊✨ ----------------------------...
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Darn Guy Adventures: 1 Year In
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Postmortem
Happy 1 year anniversary, DGA! Well, ok, it was 2 days ago. In my defense, I was busy. Or something. I am happy with where this little game got. Quite a number...
Author's notes
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Postmortem
For the first 10 sketches, when I was limiting myself to an hour per game, I would frequently end my development session feeling frustrated. I'd run out of time...
POPOCHINKO postmortem
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Postmortem
POPOCHINKO se implementó en 8 horas para la Ice Climber jam. Es con diferencia mi juego más divertido, aunque no he llegado a entender por qué hasta después...
The Making of the Adventure Scene DX Plugin
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Postmortem
Introduction At the end of the Making of the Dialogue Review Exporter, I said there was another challenge waiting. Play Instinct had left a comment on my origin...
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Death and the Thief of Stars released! The Dark route and the future of the VN.
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Postmortem
Good timezone, Flops! Death and the Thief of Stars has been released. Hooh, this has been a major learning experience for me. First of all, I would like to than...
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Two new stories in CWKB’s setting!
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Postmortem
I'm happy to report that I've now released the two stories I promised previously: The Mountain, After : an unglamorous account of giant robot combat at an empir...
Demo Release
Postmortem
- Release...
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"A cozy, customizable desktop companion to keep you company while you work!"
Big Explore Dolmenwood Update!
Postmortem
I am super excited to announce a new version of Explore Dolmenwood (formerly Optical Dolmenwood) that adds several new features: See rivers, roads, lakes, and w...
Author's notes
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Postmortem
I'm starting to feel like I've lost the plot with these. Ever since I started spending more than an hour on them, I've watch my process get sloppier and my comm...
Final Notes
Postmortem
Over the course of making this game, I slowly realized how ambitious it really was for me at the time. I learned so much through it, but it also exhausted me in...
Wow!!! 1st place!!!!!
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Postmortem
Wow!!! I have no fucking words! Thank you! Wow!!! wow Wow!!!!!!! I'm too mentally ill and a faggot to make a coherent statement about this or anything. But word...
Ember Adventure #1 Post-Mortem
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Postmortem
Post-Jam Post-Mortem Alrighty folks, we made it! I present to you Project Ember Adventure #1 ! Project Ember Adventure #1, 2026 Each Hardmode that I've particip...
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Week 11: The cherry on top
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Postmortem
It's time... Bready or Not is completed!! After 11 weeks of hard work, our game finally came to a final version. We are so happy with the final result, and the...
On Creating An All-Black VN
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Postmortem
Now that Bloom is essentially done with development I've had some time to think. There are many things I realized about myself while making Bloom. Some of them...
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Jam Retrospective
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Postmortem
Retrospective thoughts. I try to jot these down as long as everything is fresh in my memory. This jam featured the best team setup I've ever been in. With our s...
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Conduit Lore
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Postmortem
🚩 SPOILERS WARNING! 🚩 This is full of spoilers of my game Conduit. I would recommend you to play it first, and come back for answers or if you're interest...
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Project officialy frozen
Postmortem
Project is officialy frozen after 4 years passed. I tried to do a remake completely overhauling all the game, essentialy remaking it from scratch several times...
Postmortem and a little history
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Postmortem
Ecliptic Postmortem This is a review of the writing of Ecliptic. It provides a bit of analysis of the process, tools and decisions made along the way, along wit...
Clockheart – Postmortem (Gamedev.js Jam 2026)
Postmortem
🕰️ Clockheart – Postmortem (Gamedev.js Jam 2026) For the Gamedev.js Jam 2026 I built a small 2D platformer called Clockheart . The idea was simple on the...
My thoughts on the gaming space
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This is my first game, and GOD, i learnt so much, good and bad. One thing I learnt it is that the the gaming industry as a whole is super goddamn comptetive, th...
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I fucked up (back to the drawing board)
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Postmortem
Neural X Front is my first videogame. I always wanted to make a TD game that is a mix of Dota and Diablo. Even in the current rudimentary level, I´m very happy...
1 . 0 : s u b m i s s i o n
Postmortem
: p l a n : : o v e r a l l _ f a i l u r e The current implementation falls significantly short of the initial plan. A brief summary of the development backgro...
Postmortem: LiveFire League
Postmortem
Looking Back I never thought a game like this could actually be released. I wanted to make a simple shooter — something to play between GTA, Skyrim, and Half-...
One of Us Will Die - Curse of Strahd Novelization
Postmortem
We released them as devlogs, but now we have the full novelization of our run of The Curse of Strahd! This is a full account of what went on in that game from s...
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Devlog 1 - Brainstorm
Postmortem
Devlog 1 I initially wanted to do an extended Twine game using the concept of light and dark, and drawing visuals that support the storyline, however, I changed...
Session 1
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Postmortem
THE PARTY Zorbax · he/him (Tim) · Armiger · Mutant · HP 4/4 · XP 0/2000 Features: Cyclops, Heightened Hearing Inventory: Dagger, Ration Mesu · she/her (Ry...
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