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Tech Discussion Devlogs

Space Flight — From Monolithic Legacy to Dual-Platform WASM Release
Tech Discussion
Hello everyone! I am excited to announce a major update for Space Flight. For those who are new to my page, I am a self-taught, indie hobbyist developer, and Sp...
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Iso Shapes 3.2 — Bevels & Pyramids
Tech Discussion
To be honest, this turned out to be much more complicated than I had anticipated. Edge bevels. You can now chamfer a box's edges. A horizontal bevel softens the...
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Upcoming update
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Tech Discussion
No new builds, thankfully. Even Rick is now taking his time with family. We are at a point where we felt we had to do a bit of backpaddling (likely the reason R...
NEW puzzle mechanic - DevlogPLUS#10
Tech Discussion
Now I just need to work on the reward; in this level, it would be unlocking the RADAR on the horizontal compass. It shows where one crystal are located, it appe...
One Button, One Million Presses
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Tech Discussion
Hey! I made Million Countdown for the GMTK jam, a game where everyone clicks one button that counts down from 1,000,000 to zero. That's the whole pitch. There's...
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Web version (experiment)
Tech Discussion
im gonna trying to turn Mindos into web version with Phaser 3, may failure...
IsoShapes 2.1.1 — Leaner panel, ready on open
Tech Discussion
A small quality-of-life pass on the panel itself. Slimmer UI — dropped the separate number fields (the sliders were doing the job anyway), grouped the color s...
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IsoShapes 2.1 — Inner-edge color
Tech Discussion
Small but handy update: cylinders and boxes now have a separate color for their inner edges — the seams where faces meet — apart from the outer outline. Kee...
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IsoShapes 2.0 — Cylinders, Boxes & Free Colors
Tech Discussion
IsoShapes started life as a small tool for one stubborn problem: drawing a clean isometric circle without counting pixels all afternoon. That was 1.0. 2.0 is a...
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Building Adaptive Game Music From Synchronized Stems
Tech Discussion
Adaptive music does not have to be a collection of completely separate tracks. One cue can be split into synchronized stems, then the game can change the arrang...
Why Reverb Tails Break at Game Music Loop Points
Tech Discussion
A game-music loop can be sample-accurate and still sound wrong. The most obvious failure is a click, but a subtler one is just as distracting: the room suddenly...
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updated to Unity 6 and after 5 years I made it work on android. Shocking.
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Tech Discussion
i gavve up on the android version years ago. it made me sad as its an oious little phone app. but now...... I HAVE IT! to be uploaded very soon...
Progress Report - Chateau, Weapons, Tweaks, LSDTV
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Tech Discussion
Greetings, everyone. It's been quite a long while since the last progress report. Much has been worked on in the past six months, with a lot of tweaks to the ga...
Devlog: The Sound Of The Game
Tech Discussion
A new devlog has been posted to my site, this one goes over the design of a soundscape system that will be in 900down https://zinniagames.com/the-sound-of-the-g...
Regarding this human-made indie game's firm NO AI stance
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12
Tech Discussion
After getting a good night's sleep and still furious about recent news regarding Ren'Py's lead developer Tom, cross-posting an update from our community Discord...
new setup.exe
Tech Discussion
The setup .exe is now ready for download and installation. This build includes all required files and is packaged for a smooth, guided setup process. If you nee...
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Renpy Visual Novel: Upcoming update
Tech Discussion
Thanks for the suggestion! I am now building the multi-flow option, while Rick is building an extra check on export. They will hook into each other, but in our...
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Something is wrong with the turret ??? || Unpolished
Tech Discussion
The village is cool tho...
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Survive With Nothing but What You Can Carry
Switching from PyGame to PySDL2
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Tech Discussion
Just one more thing... The big GearHead Caramel loop refactoring has been mostly finished. So what better time is there to do a second job that I've been puttin...
RVE Version 1.8.6 -> 1.9.0 upcoming update
Tech Discussion
I love these weekends, where the family is out and the weather is too hot to go outside. I have actually made strides on the backlog. Fixed some weird item that...
Development Update #23
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Tech Discussion
I’ve published a new development update for nCine, covering the work completed between September 2025 and June 2026. The largest ongoing project is GrAIL (Gra...
Working on my image ;)
Tech Discussion
Currently I have added image preview to my nodes (will be in next release), which means that when you create a scene node, you see a thumbnail of the image in t...
FOTF v2.81 - Graphics Update
Tech Discussion
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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Devlog #14 - What is a "Scene?"
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Tech Discussion
One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
Font adventures
Tech Discussion
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
Meatcube update
Tech Discussion
Made a compact build. Removed all unnecessary dependencies. total_size = total_size / 2...
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Just 'one thing'
Tech Discussion
Okay, so I got this tester....let's call him Jake. I had him test a couple of scenarios and he ran them several times, no issue. So he asks: Jake: 'Hey, what ha...
EnvisionPlay - Game Editor
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Tech Discussion
Over the past few years, I've been working on a side project called EnvisionPlay , a visual game editor built on top of jMonkeyEngine. The goal of the editor is...
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Experiences
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Tech Discussion
A general question for everyone who’s bought this. How well has the explorer program worked for you? I’m interested in the experiences of both Windows and L...
DEVLOG #2: Deploying ORBA to the Web
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Tech Discussion
Hello Everyone! Today we want to give you a very technical behind-the-scenes look at how we finally made our ORBA Demo playable in the browser. Whether you're a...
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Texture DEMAKE process - DevlogPLUS#9
Tech Discussion
I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
Taking advantage of abstraction in Godot
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Tech Discussion
Hello all, this is the first devlog that i've posted in a while for this project and the more I think about it, I should've continued putting out updates. Anywa...
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Twin Currents - Devlog 2 - Photo Album Illustrations
Tech Discussion
Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" f...
Fronimus v0.1.0 - Too Many Changes!
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Tech Discussion
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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How I made a custom boot screen for my game (in Godot).
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Tech Discussion
My game, Numerical Analysis Machine , features an old-school computer aesthetic. So, for the boot/splash screen, I wanted to do something like how a real comput...
WEEK OF 2026-06-06: Whole Lotta' R&D
Tech Discussion
Introduction Written by E-DubzNG Howdy fellas! We're back at it with devlogs! We're hoping to get these out more regularly now! This week's devlog is going to b...
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Devlog: Zero-Code Interactive Audio Mixing via Area Triggers (FMOD × UE5)
Tech Discussion
Seamless Music Transitions with Area Triggers (FMOD × UE5)[HTMS Devlog] Hi everyone! Today, I’m excited to share a major update on the core triggers for the...
Test cheap test twice
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Tech Discussion
Nowadays AI usage is controversial in the field of art or any sorts of creativity, controversial to a religious degree when it is being unjustifiably used or av...
How we skin the characters in Plush Rangers
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Tech Discussion
Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
Structural Cleanup of the Dual-Deck A/B Crossfader & New Documentation Hub⁠
Tech Discussion
★ Hi everyone! Hope your game dev journeys are going awesome. In this update, I’ve structurally reorganized the existing A/B dual-deck dynamic music crossfa...
🔦 DEVLOG #23: Neon in the Void and the Fog Exorcism
Tech Discussion
🌑 Devlog #23: Neones en el Vacío y la Niebla, un cuento de terror. ¿Sabéis qué dice Jack Burton cuando la niebla se pone tan espesa que no ve ni el morro...
Android Experience for SotL 5.31a
Tech Discussion
I made an Android app for “Spirit of the Latch” from within Ren’Py Launcher! What this means to players is you can download the .apk file, install it on a...
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Go DJ - Foundations Established
Tech Discussion
Alright sorry for 1 week off the devlog it was just so busy that I forgot to post. After my last post on defining a visual style I went through and tuned the ce...
【Tech Update】Instant FMOD Parameter Application & Framework Architecture!
Tech Discussion
Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
📝 Devlog #20: - The Bug That Set Us Free: Hybrid Lighting
Tech Discussion
🌑 Devlog #20: El Bug que nos hizo Libres – Iluminación Híbrida ¿Sabéis qué dice Jack Burton cuando el camión se queda sin faros en mitad de una torme...
The Great Migration to True MMORPG & Playable Alpha!
Tech Discussion
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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Fleet Signal Lost is Moving to d6 Only
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Tech Discussion
One of the bigger recent changes in Fleet Signal Lost is the complete removal of traditional DnD dice. No more d4s, d8s, d12s or d20s. The game now uses only d...
Building a Tiny 3D Renderer for a Tiny Handheld
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Tech Discussion
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea...
Devlog #17: “The Great Blackout – Down with Cardboard Torches”
Tech Discussion
🌑 DEVLOG: "The Great Blackout – Death to Cardboard Torches" By Jack Burton (flamethrower red-hot, predator vision on). You know what's the best thing about...
Known Issues
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Tech Discussion
The following section lists currently known issues. If you have encountered a bug that is not on this list, comment below what you encountered and how it occurr...
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