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Tech Discussion Devlogs

Procgen in Burning Knight: what's different?
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Tech Discussion
A few super simple examples, as seen in debug mode. Hey, so I know that these days all of roguelikes have "amazing procgen" listed on their feature list as if...
Adding new characters to Super Tilt Bro.
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Tech Discussion
The Super Tilt Bro.'s engine is now capable of handling multiple characters. That took a good chunk on work, but there is nothing to show. No ROM with hundreds...
Everhood and Scriptable Objects (Unity)
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Tech Discussion
Intro In the last devlog about Everhood code architecture, I've mentioned that we use scriptable objects. Let's see what is a scriptable object and how we use t...
Moving Better
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Tech Discussion
FPS movement was working okay in the previous Foxhunt, but I wanted to fix two major flaws: sliding up the steepest of hills, and bumping down a smooth incline...
Adding co-op?
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Tech Discussion
We're thinking of adding online Co-op to the game and we're doing some preliminary investigation to see if it's feasible. Adding online co-op requires a pretty...
Consistent world of Soulash
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Tech Discussion
Hey guys, it's been a while. Sorry I had to skip last weeks blog post. I was busy fixing bugs and polishing the game before 0.2 alpha release. In case you misse...
May 2019 Update - How modding works
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Tech Discussion
Welcome to the update! I had been hoping to show you giant mushrooms (which can be used as an alternate source of lumber) in this update, but it's still not qui...
Pixi.js performance
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Tech Discussion
Tails is run in the browser using PixiJS (a wrapper library for WebGL). Rendering performance proved to be a challenge. We went into the project thinking that p...
Everhood code architecture thoughts
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Tech Discussion
Intro When it comes to programming architecture, sometimes, new devs can be a little lost. Here are my thought about how is Everhood architecture and what is th...
multithreading
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Tech Discussion
Tea For God is a VR game. This means that it has to render two images for each eye. And it has to do so in 90 frames per second. There are several approaches to...
Development Snippet - Yarn integration
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Tech Discussion
Hey! Thanks for following the project! It really means a lot. Both myself and Jean have been pretty busy with work things (and Jean now has a fever 😢) but we...
Implementing simple slow-mo effect in GameMaker Studio
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Tech Discussion
While working on my entry for Pirate Jam 2019, I was happy with parts of the game, but felt gameplay lacked the fun factor. At the time I had just learned parti...
Beginning the work on v2, rethinking positions
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Tech Discussion
All Super Tilt Bro. cartridges are now shipped. It is time to begin to work on the second version . It all begins with in-depth refactoring. Let's fix version...
The Importance of Post-Processing
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Tech Discussion
For Foxhunt 2018, the first thing I worked on was the white and blue salt-desert look. I plopped down a few default cubes on a plane, spun up an emissive red su...
Huge 'Magic by the Kilowatt: Demo' Update on May 25th
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Tech Discussion
Hey all, this is Kari. Around a year ago, I released a demo for my magical girl visual novel 'Magic by the Kilowatt'. I threw together a bunch of anime doll ma...
Basic Platform Movement Approach
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Tech Discussion
I made a quick video regarding the first iteration of the platform movement prototype, that will be up here on itch as soon as I fix the problems raised in the...
Modding Biomes...
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Tech Discussion
I have, more or less, started working on implementing biome modability for the next version. Though I went on a long tangent at the beginning of the weekend tha...
Working on new game mode(s)
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Tech Discussion
Long time no see! So it's been a while since I've posted a new build. But I assure you, I haven't been sitting on my thumbs! So I'm gonna talk a bit about what...
Everhood is getting bigger and bigger. Tips to handle big projects
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Tech Discussion
Intro Time for another devlog! As the title says, Everhood is getting bigger and bigger! We managed to add tons of new game content in a very little lapse of ti...
Tech of Rift Core - Breakdowns
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Tech Discussion
Hey all! It's been a couple of weeks since we released Rift Core. In that time, I've been writing some tech-oriented blog posts about the visuals in the project...
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procedural level generation using impossible spaces
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Tech Discussion
During the last few days, I decided to focus a bit on level generation. I wanted to try adding new variations for existing generators and clean up generation co...
Drawing random letters on a web page with blacksmith's ascii tongs.
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Tech Discussion
Drawing with a pair of tongs is not as easy as it looks. Today, I worked on a web user interface in color ascii. At the end I’ve got an ascii display system w...
Visibility Culling in Privacy
Tech Discussion
This week I want to dive into a rather technical – but very important – aspect of rendering in Privacy: visibility culling. Visibility culling is the term g...
PUNCH - Devlog (Week 6)
Tech Discussion
Menus, Pickups & Particles! This weeks achievements: This week was the start of sprint 3. Last week we finished our vertical slice and the main problem we still...
1 file — 03.04.19
Making my life easier
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Tech Discussion
So to make my life easier I've built into the game a dev mode to build objects for free and save them into a room. That is how you get the few 'locations' you s...
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PUNCH - Devlog (Week 5)
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Tech Discussion
Adding new features! This weeks achievements: During this week, we focussed on finishing the vertical slice of our game. Now 2-4 players can easily join the gam...
1 file — 27.03.19
Human shaders for Unity
Tech Discussion
I made this pack to aid my upcoming characters for Unity where I will be making the most out of these shaders not only for assets I make for games but also any...
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Work in progress + Q & A
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Tech Discussion
Work In progress : 1. Type writer system on chatbox (Done) 2. Inventory system 3. Lantern on/off Future progress update : 1 Health bar 2. Save system 3. Map...
Skeletal Dance Party 💀 Procedural Level Generation
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Tech Discussion
Here is a little article describing how levels are generated in Skeletal Dance Party. It is released for #notGDC 2019, the game development non-conference for e...
Credits!
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Tech Discussion
Unity https://unity.com/ ECM by Oscar Gracián https://assetstore.unity.com/packages/templates/systems/easy-character-movement-... RPGTalk by Seize Studios http...
Petting detection
Tech Discussion
The first technical issue in this project is moving the hand along the body using colliders and raycasts on an animated character. There are 3 possible solution...
Creating an asset for Privacy
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Tech Discussion
Ever wondered what needs to happen before you can interact with a plant in a narrative adventure? If so, you are in luck! Today, I’d like to walk you through...
Still fixing the game
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Tech Discussion
Hello everyone~ Sorry again for the delay. Suddenly I found the bug that still have no solution. We are looking for the fix posibilities. I'm moving the release...
Week 3 Devlog
Tech Discussion
Extra week of prototyping, to get our idea fully on point. To start of again, Questions!: What was our game missing? What would be the best way for us to create...
OFFICIAL DEMO!!!
Tech Discussion
Thank you so much for visiting and playing our demo!! I really hope you enjoyed and are looking forward to more! Please click here to take part in our Open Sur...
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Game Launcher update 1.1
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Tech Discussion
I recieved some issues on default's launcher behaviour so I spent some time last night and I made major update. Download zip file, extract archive and replace o...
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An Object-Oriented Mushroom Kingdom: Understanding Object-Oriented Programming using Super Mario Brothers
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Tech Discussion
I am still working on the Java book, but I wanted to address a topic that I find a lot of programming students have trouble with. So this short article is the...
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Making reusable Assets
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Tech Discussion
Hello there! Developing reusable assets is something that we often forget about in game development, we are always concerned with getting the game done, so we c...
Showing numbers with multiple groups of pixels
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Tech Discussion
So I had completely forgotten that you need more than just the total pixels per row and column, but this has now been fixed! Also rearranged the puzzles a bit...
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One Button to Build Them All
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Tech Discussion
When we worked on FRIGŮL during the game jam, I didn't really have the time to look into our build system. I just had 5 minutes before the deadline and went fo...
The working of Catch the Stars! and why it wasn't that hard, actually
Tech Discussion
Hello everyone. In the recent stream by Fun Base Alpha (update: the replay isn't available anymore), I was praised by both the streamer and someone in the chat...
#1 Molotov Revolution
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Tech Discussion
Voilà le premier jet de ma participation à la Gamjam19 Je suis parti sur un jeu éducatif 😂 A vrai dire je pense que les tank c’est plutôt la mort avec...
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Refactoring on the Core Loop! Better Code Coming Soon!
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Tech Discussion
Hello there! Since the past week I've been working on porting Moon Cheeser to Godot 3.1, besides some deprecated signals and some other minor compatibility brea...
Future Schemes
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Tech Discussion
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
Home's project
Tech Discussion
Our game on unreal engine called: Home This was our game with no an expert team, our objective is teaching ,learning and motivating each other and people don't...
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Roomies - An Experience in Intense Coding
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Tech Discussion
Hey everyone, My name is Ryan Bailey and I am one of the programmers that worked on Roomies during the 2019 Global Game Jam. One of my biggest passions is prog...
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Mesh Deformation and Animation Adventure
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Tech Discussion
Good Morning, or maybe Good Afternoon by now, or Good night! Regardless, welcome all! I am Ethan Behar aka DuxClarus. I am one of the three programmers that h...
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Schemer References
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Tech Discussion
Now that Schemer is available and folks can see what it's all about firsthand, I wanted to share some of the references that I used to make Schemer. Below you'l...
Roomies - 3D Content Creation
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Tech Discussion
Hey Party People, My name is Jon and I was the 3D artist and project manager for the Global Game Jam 2019 game, Roomies. As 3D artist I was responsible for all...
Spell book tech dev
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Tech Discussion
Hi wizards around of the world ! As said in the last devlog about the 0.3 update of the GWT, let me talk today about the spellbook, which is the new page added...
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