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Tech Discussion Devlogs

New Essential Features ✨
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Tech Discussion
Yo, back again with another update. Quick shout out to everyone who has shared feedback in the Discord so far, the latest demo should address all the bugs you'v...
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Technical insights and a piece of news
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Tech Discussion
QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
Update 1.1
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Tech Discussion
List of changes: Changed the transparency of the fence You can die from the car To open the ending with the cat, just click on it 10 times instead of 20 Updated...
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Presented at /dev/games
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Tech Discussion
On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
Update progress state
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Tech Discussion
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
Some bugfixes
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Tech Discussion
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
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The Making of a Slaughterhouse: A Dead Meat 3D Devlog
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Tech Discussion
Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
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The Possibility of Self-Inserting: Let's Talk About It!
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Tech Discussion
Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
Added DSK version
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Tech Discussion
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
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Dev notes about interactive stories in Caverns and Dryads
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Tech Discussion
Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
Plans for a week
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Tech Discussion
From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
Devlog 1: Shader rendering
Tech Discussion
In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
April Update
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Tech Discussion
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
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Animated Holy Icons Added
Tech Discussion
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
Working With Janet's Threads
Tech Discussion
This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
RNRC Tribute: FMOD Soundtracker sound showcase!
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Tech Discussion
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
Optimisation
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Tech Discussion
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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Google Play сборки остались без перекрасок
Tech Discussion
Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
Upcoming improvements
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Tech Discussion
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
Regarding current state of the project
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Tech Discussion
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
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Be. Patient.
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Tech Discussion
10.0 part 2 will come out soon. everything else is good but the bonus chacs take a lot of time, please get it. ask questions if you want...
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Packaging Update
Tech Discussion
I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
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Saving issue (iNES header)
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Tech Discussion
Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
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Known Bugs in vers 12.7
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Tech Discussion
- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
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How To Counter Mannequin?
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Tech Discussion
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
“Why don't you upgrade to Unreal Engine 5?”
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Tech Discussion
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
🧑‍💻 For Devs: Multi-channel Butler Script
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Tech Discussion
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Playing Against the Computer
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Tech Discussion
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
Dev Diary
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Tech Discussion
It's taking a little longer than expected to update. Here's a few of the reasons why...
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Quick update to the "BIO" Theme
Tech Discussion
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
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Public Launch
Tech Discussion
I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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Public poll
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Tech Discussion
Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Friday 13th update
Tech Discussion
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Devlog for PS>
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Tech Discussion
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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WebGL Version is Ready!
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Tech Discussion
Finally, We Got WebGL Working! 🎉 After a lot of trial and error, we can officially say—WebGL is up and running! 🎮💻 This has been quite a journey, esp...
I'm coming back.
Tech Discussion
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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Release 0.01
Tech Discussion
How the game looks like as the showcase is kinda outdated...
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Falling Performance
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Tech Discussion
When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Hotfix: Table of Contents Bookmarks in v1.0.1
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Tech Discussion
Uploaded new files (v1.0.1) which include table of contents bookmarks in the PDF. Thanks Erik Xavier for noticing I'd forgot to tick that box in the export dial...
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10,000,000 Ticks in a Second
Tech Discussion
Measuring Quick Draws with Precision: How We Use Ticks in Town of Water to Time the Ultimate Showdown In the wild west, timing is everything – and in Town of...
Finallly working on PJSF again.
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Tech Discussion
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Beta Version Released
Tech Discussion
Beta Release of Town of Water: A High-Stakes Western Showdown Get ready to draw! We’re excited to announce the beta release of Town of Water , a fast-paced, w...
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v 2.0 White Paper
Tech Discussion
An 8 Bit Retro Action Adventure Game where You Are A Fourth Worlder. Survive!!!!
Inspiring Low res simulation for Voxel games
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Tech Discussion
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
Experiments
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Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
🗺️ Using Tiled Map Editor
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Tech Discussion
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Quest Game Tuner vs QGO
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Tech Discussion
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
Performance Tips:
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Tech Discussion
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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