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Tech Discussion Devlogs

Improved save system and quality of life changes
Tech Discussion
A player suggested improving the save system and its interval. Based on that feedback, I changed it so the game now only saves when the player does it manually...
Oh these dynamics!
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Tech Discussion
I have been working diligently on getting the proper hydrodynamics for these bodies that have meshisntances at different locations from the global center and di...
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Completion Overview
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Tech Discussion
Thank you for your support and for playing! The game is almost finished. M Completion Overview Core Game: ██████████████████...
Refining the Automation, Upgrades Tab Interface
Tech Discussion
After finish up the Automation tab i design to make them both similar that its more poblished...
Sneak Peek: Worker Mining & Movement Upgrades
Tech Discussion
Workers will now also mine visually, move every 60 seconds, and merge together. The mining block on the field still helps a bit in the early game, but now has a...
Refining the Upgrades Tab Interface
Tech Discussion
The Upgrades tab now uses fonts that are 25% larger and has received a refreshed visual pass to improve readability and give the interface a more polished, prof...
Krumpl3D 0.06
Tech Discussion
Yet another life-consuming release but it was definitely worth it! Spent 6 months on this Here is what's taken care of: BUGS FIXED: Fixed Car respawning with bl...
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Prestige Requirements Redesign
Tech Discussion
The current prestige system uses a single requirement (1000m depth + 50 crystals), which: Becomes repetitive after multiple prestiges Doesn't scale with player...
Why Video Tutorials Are Holding You Back (And What to Do About It)
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Tech Discussion
Let's be honest, video tutorials are very bad for learning. I know that's a bold statement, especially coming from someone who runs a YouTube channel dedicated...
Implementing and Testing the Achievement System
Tech Discussion
It took me a couple of tries to get it working and tested, but overall I’m happy with it so far. I’m planning to add around seven more achievements in the f...
🎳 About the 3D Physics Engine Extension for WithThreeJS
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Tech Discussion
The "Rapier 3D for WithThreeJS (R4W3JS)" extension enables the use of the Rapier 3D physics engine within WithThreeJS. GDevelop includes the Jolt 3D physics eng...
The Making Of OutRun Chapter 3: Sprite Scaling!
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Tech Discussion
🌴 Enjoy the latest installment of the series, which explains how the sprite scaling code works. I've also released the sprite scaling source code, so you can...
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Progress Update 1.22 - Optimising the Engine 🛠️
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Tech Discussion
Hello all! Welcome once again to a progress update, to players both old and new, veterans and newcomers alike! First of all thank you to everyone who has made t...
Upcoming in 0.4.5
Tech Discussion
Fixed a major Prestige Depth Infinity bug that broke late-game progression. Depth is now hard-capped at 1,000,000m, with a 100x max quantum multiplier. Added a...
Preview: Core Balance Changes
Tech Discussion
Block Rewards Reduced: Crystals: 1.0 → 0.5 (50% reduction) Ore/Blocks: 2.0 → 1.2 (40% reduction) Uranium: 0.5 → 0.3 (40% reduction) Dark Matter: 0.2 →...
Windows DirectX 12 Crash Resolved
Tech Discussion
CRITICAL FIX: Windows DirectX 12 Crash Resolved FIXED : Game now forces Vulkan backend on all platforms to avoid DirectX 12 push constant bug FIXED : Eliminated...
PNGTube-Remix V1.4!
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10
Tech Discussion
The Newest PNGTube Remix version has been release! You might have noticed one thing.. mainly Macos users.. Unfortunately, I wasn't able to mentain it myself, I...
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Inadequate responsive layout for <1080p resolutions
Tech Discussion
I tested on a widescreen configuration, and that led to UI elements being cut off for some players. Sorry about that fixes and improvements are in progress Mart...
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A New Port of Six/Six Coming Soon
Tech Discussion
In my unending quest to port Six/Six to all major platforms, I’ve finally decided to tackle the next major computing system. The game was originally developed...
Performance improvements!
Tech Discussion
As I’ve previously mentioned, I’m working on overhauling NRender to make it ready for my next game. This includes cleaning things up and streamlining APIs...
Progress Report - Pathfinding, Art, Optimization
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Tech Discussion
Hello. It's October now, and things have been pretty quiet here for the past three months. I'm going to try and put out these progress reports more frequently...
How I Spent My Summer Vacation (in the Hospital)
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Tech Discussion
Pyrrho of Ellis probably had more broken bones than any other Greek philosopher. At the beginning of June I had a tragic yet Clouseauesque walking accident whic...
Linux and Mac
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Tech Discussion
(en Francais a la fin) English The version on the game currently available for download is a native Windows application. It has been validated as running just f...
The Making Of OutRun Chapter 2: A Colour Trip...
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Tech Discussion
The second chapter is finally here! How I ported OutRun from the Arcade to the Amiga. And why even 256 colours weren't enough...
1304.973 ChangeLog
Tech Discussion
Changelog for FCAV Version 1304.973 Added a new hold breath mechanic — now available for every gun! Fixed BasicArea optimization issue — occlusion methods r...
Unity Security Fix
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Tech Discussion
I pushed a version v0.4b today in response to the Unity security notice I got earlier this morning. Unfortunately, that’s the only change made in this new ver...
1 file — 0.4b
Unity Security Vulnerability Fix
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Tech Discussion
Fixed Unity Security Vulnerability as discussed in my video covering the vulnerability ( ). For Windows and Mac!...
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Tech Disscuss - Asteriod Gen.
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Tech Discussion
For asteroid generation, I’m using a pretty simple but flexible system. It all starts with a 32×32 image. Each pixel in that image acts as a blueprint: the c...
Tavern Talk: Characters are several sprites in a trenchcoat
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Tech Discussion
Today, we reveal a small secret: The characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
The Florida Man Process
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Tech Discussion
It seems we broke 500 downloads! Very awesome! I'm not sure what a runaway successful metric for a Commodore 64 game is, but this is certainly the most download...
Development Update #22
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Tech Discussion
I’ve just published the Dev Update 22 , covering progress from January to August 2025. Some of the highlights: ⚡ Introspective Sort : Render queues can now...
Early Access
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Tech Discussion
The game is now available in Early Access. About the Game: Storm in Sequence is a surreal simulation-adventure set inside a person’s mind. You will journey th...
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Visual and Resolution Tweaking.
Tech Discussion
- Usage of VSCode extensions for Ruby Scripting and RGSS3 editor made code reviews and tests faster, while allowing a more, well-functioning IDE for programming...
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Almost There: Bugfix Sprint and Visual Cleanup
Tech Discussion
I received a lot of positive feedback from the last update and I’m nearly finished with the fixes and improvements. I’ve also refreshed several icons and re...
Quick Look - The Makings of a Shot
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Tech Discussion
Hello again, how are you? It's been a couple of weeks since my last post, and I wanted to talk a little bit about my process for producing a 'shot', seeing as t...
Icon Overhaul & Hard coded Fixes (Upcoming Update)
Tech Discussion
Four of the tab titles were not translated since they were hard coded. I decided now to finally fix it and use only icons! Release soon of the new update i need...
The Making Of OutRun Chapter 1: The Long Road!
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Tech Discussion
For the curious and the hardcore, I’m launching a brand-new video series that dives deep into the legendary OutRun arcade hardware -unpacking how it worked an...
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On memory usage
Tech Discussion
As I’ve previously discussed, Apus runs on NRender, my custom multimedia middleware. NRender has been designed first and foremost for the Playstation 1. It’...
Progress on the game + explaining the pause in development.
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Tech Discussion
Hello everyone! Today is September 1st, and that means that I will be studying from now, so I won't be able to give the game attention I gave it at summer, sorr...
All About ANSI Art!
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Tech Discussion
The online world of GbBBS is based on the real 1990's Bulletin Board System world. In those days if you had a 300 baud modem, your connection could load about...
--Experimentation-- [pre-deadline devlog]
Tech Discussion
Hi, hi! It's Monarch again. These are my thoughts on Evening Render as of now. First of all, thanks a lot to Rieux for taking time out of his week to draw the a...
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Color vs DMG
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Tech Discussion
Making a game for Gameboy Color that is also backwards compatible to the DMG is quite a challenge. There are a few small things that Gameboy Color can do that t...
Asset Packaging & Executable Optimization
Tech Discussion
In the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors...
Shrinking the Build: Packing Assets & Optimizing the Exe
Tech Discussion
Sorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow! I only noticed it when I tried using a tool to shrink the executable. Take c...
Localization Improvements
Tech Discussion
I originally hardcoded the English text, which made localization a pain (bad planning on my part). I’ve since switched over to rust-i18n 1.2.2 and localizatio...
Audio Polish, Language Rollout
Tech Discussion
23/67 sound effects completed; implementation still pending. I’ll likely trim a few for scope after testing. Better planning needed next cycle ETA: 1–2 days...
Taming WASM: Autosave, RNG, and Bevy Builds
Tech Discussion
This is one of my first games with Rust and Bevy. The core gameplay came together well, but the web build got tricky after I added autosave—my WASM build brok...
DOWNLOAD AVAILABLE LOCALIZATIONS
Tech Discussion
WIP. How to install localization paks. Download any available from the list, extract into root MOD folder, like on the screen: Custom Languages for the mod: 1)...
Feedback poll - Please take a moment
Tech Discussion
Please take a few minutes to give us your feedback on this poll: https://forum.longplay.games/t/big-feedback-poll-alpha-1/370 Thank you so much for your interes...
Save and Load
Tech Discussion
I'm told that save and load is giving an error, but that the save and load features actually still work despite the error. I am looking into this. No work aroun...
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