Tech Discussion Devlogs
i gavve up on the android version years ago. it made me sad as its an oious little phone app. but now...... I HAVE IT! to be uploaded very soon...
Greetings, everyone. It's been quite a long while since the last progress report. Much has been worked on in the past six months, with a lot of tweaks to the ga...
A new devlog has been posted to my site, this one goes over the design of a soundscape system that will be in 900down https://zinniagames.com/the-sound-of-the-g...
After getting a good night's sleep and still furious about recent news regarding Ren'Py's lead developer Tom, cross-posting an update from our community Discord...
Thanks for the suggestion! I am now building the multi-flow option, while Rick is building an extra check on export. They will hook into each other, but in our...
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The village is cool tho...
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Survive With Nothing but What You Can Carry
Just one more thing... The big GearHead Caramel loop refactoring has been mostly finished. So what better time is there to do a second job that I've been puttin...
I love these weekends, where the family is out and the weather is too hot to go outside. I have actually made strides on the backlog. Fixed some weird item that...
I’ve published a new development update for nCine, covering the work completed between September 2025 and June 2026. The largest ongoing project is GrAIL (Gra...
Currently I have added image preview to my nodes (will be in next release), which means that when you create a scene node, you see a thumbnail of the image in t...
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
Made a compact build. Removed all unnecessary dependencies. total_size = total_size / 2...
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Okay, so I got this tester....let's call him Jake. I had him test a couple of scenarios and he ran them several times, no issue. So he asks: Jake: 'Hey, what ha...
Over the past few years, I've been working on a side project called EnvisionPlay , a visual game editor built on top of jMonkeyEngine. The goal of the editor is...
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A general question for everyone who’s bought this. How well has the explorer program worked for you? I’m interested in the experiences of both Windows and L...
Hello Everyone! Today we want to give you a very technical behind-the-scenes look at how we finally made our ORBA Demo playable in the browser. Whether you're a...
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I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
Hello all, this is the first devlog that i've posted in a while for this project and the more I think about it, I should've continued putting out updates. Anywa...
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Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" f...
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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My game, Numerical Analysis Machine , features an old-school computer aesthetic. So, for the boot/splash screen, I wanted to do something like how a real comput...
Introduction Written by E-DubzNG Howdy fellas! We're back at it with devlogs! We're hoping to get these out more regularly now! This week's devlog is going to b...
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Seamless Music Transitions with Area Triggers (FMOD × UE5)[HTMS Devlog] Hi everyone! Today, I’m excited to share a major update on the core triggers for the...
The browser version will not be available due to problems adding it to itch.io. I hope you understand. For those who have difficulty downloading:...
Nowadays AI usage is controversial in the field of art or any sorts of creativity, controversial to a religious degree when it is being unjustifiably used or av...
Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
★ Hi everyone! Hope your game dev journeys are going awesome. In this update, I’ve structurally reorganized the existing A/B dual-deck dynamic music crossfa...
🌑 Devlog #23: Neones en el Vacío y la Niebla, un cuento de terror. ¿Sabéis qué dice Jack Burton cuando la niebla se pone tan espesa que no ve ni el morro...
I made an Android app for “Spirit of the Latch” from within Ren’Py Launcher! What this means to players is you can download the .apk file, install it on a...
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Alright sorry for 1 week off the devlog it was just so busy that I forgot to post. After my last post on defining a visual style I went through and tuned the ce...
Hello everyone! I have some exciting technical updates on the development of HTMS . Today, I implemented a feature that allows instant application of FMOD param...
🌑 Devlog #20: El Bug que nos hizo Libres – Iluminación Híbrida ¿Sabéis qué dice Jack Burton cuando el camión se queda sin faros en mitad de una torme...
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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One of the bigger recent changes in Fleet Signal Lost is the complete removal of traditional DnD dice. No more d4s, d8s, d12s or d20s. The game now uses only d...
Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea...
🌑 DEVLOG: "The Great Blackout – Death to Cardboard Torches" By Jack Burton (flamethrower red-hot, predator vision on). You know what's the best thing about...
The following section lists currently known issues. If you have encountered a bug that is not on this list, comment below what you encountered and how it occurr...
Attached are the old versions of the game. Have fun :)...
Stay within the universe and traverse through wormholes!
The Terrain3D Fragment Shader Bug: A Web Export Horror Story The Setup Rex’s Relics is a 3D collectathon built in Godot 4.6 using the Terrain3D plugin for ter...
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For the past two months, I've been working on the actual sprites and animation of the player and other characters. I had been working with a placeholder sprite...
🌐 English Version 🌑 Devlog #13: Operación Predator – "If it bleeds, we can kill it" You know what Jack Burton says when he goes into a dark tunnel and...
(At the time of writing some of the voice in the demo is very flat or not using the accent correctly. Working on that in the upcoming update) Every line of narr...
I updated the smoke shader. What I had before was cool, but needed more polish. Here’s a breakdown of it. On each wheel, it’s 2 things - a particle system (...
00. Inspiration So I've been reading about gravitational waves. Quite interesting! We can detect them with things called Laser Interferometer Gravitational-Wave...
Promised in the last devlog: numbers. Here they are, and they ate a small piece of my ego on the way out. Short version: I added A* to the addon assuming it wou...
Learning to Build a Game With AI: What Actually Happened I've been building Before the Dark Settles, a narrative survival RPG in Godot 4, inspired by games of m...
your feedback will help the development of this project...
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Psychological RPG
Hello and welcome! It has been more than a year since the last update, which included the currently available first public playable build. In this 1+ year devel...
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