Tech Discussion Devlogs Page 2
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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Download for Nvidia(nviz): Mega.nz UPD: If you have some troubles like you see on this screenshot here, try to download and then replace cache of shaders in you...
Hello, we would like to introduce the advanced version for Far Cry 1 game. That product can be named as patch same and modification, whatever. FCAV Mod is as fo...
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Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
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I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
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Here is change-log about new FCAV version which is intermediate, because it came out unscheduled and it has some unfinished things. Anyway, here we go: -First o...
Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
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- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
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To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
FCAV LAUNCHER | ALL INFO ABOUT Current version: 1.3 (04.03.25) - NEW ONE ► Download FCAV Launcher Latest Version...
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
It's taking a little longer than expected to update. Here's a few of the reasons why...
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I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
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I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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How the game looks like as the showcase is kinda outdated...
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When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Uploaded new files (v1.0.1) which include table of contents bookmarks in the PDF. Thanks Erik Xavier for noticing I'd forgot to tick that box in the export dial...
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So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
A government's shaman traps you in a Nokia 3310 Application and your goal is to glitch the game and escape from it.
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
Since we’ve had some questions about the art of Terratopia, and it might be helpful to the pulp community, let’s talk about how we do our portraits! First o...
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
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Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
Level of detail and imposters work for reasons you may not fully understand. SimonDev has a video on his channel talking about optimization, he goes over variou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
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Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
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For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
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Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
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