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Tech Discussion Devlogs Page 2

Optimisation
2
Tech Discussion
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
3 files
Fix of wrong lighting in Far Cry 1 | Wrong cache of shaders FIX
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Tech Discussion
Download for Nvidia(nviz): Mega.nz UPD: If you have some troubles like you see on this screenshot here, try to download and then replace cache of shaders in you...
Far Cry 1 Mods | Fixes | Multiplayer & Singleplayer | COOP | Advanced Version
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Tech Discussion
Hello, we would like to introduce the advanced version for Far Cry 1 game. That product can be named as patch same and modification, whatever. FCAV Mod is as fo...
1 file
Google Play сборки остались без перекрасок
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Tech Discussion
Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
Upcoming improvements
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Tech Discussion
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
Regarding current state of the project
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1
Tech Discussion
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
2 files
Packaging Update
Tech Discussion
I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
1 file
FCAV | 1304.964 + 1304.965 ChangeLog
Tech Discussion
Here is change-log about new FCAV version which is intermediate, because it came out unscheduled and it has some unfinished things. Anyway, here we go: -First o...
Saving issue (iNES header)
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Tech Discussion
Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
1 file
Known Bugs in vers 12.7
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Tech Discussion
- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
1 file
How To Counter Mannequin?
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Tech Discussion
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
“Why don't you upgrade to Unreal Engine 5?”
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3
Tech Discussion
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
FCAV LAUNCHER | DOWNLOAD
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Tech Discussion
FCAV LAUNCHER | ALL INFO ABOUT Current version: 1.3 (04.03.25) - NEW ONE ► Download FCAV Launcher Latest Version...
🧑‍💻 For Devs: Multi-channel Butler Script
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Tech Discussion
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Playing Against the Computer
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Tech Discussion
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
Dev Diary
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Tech Discussion
It's taking a little longer than expected to update. Here's a few of the reasons why...
1 file
Quick update to the "BIO" Theme
Tech Discussion
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
2 files
Public Launch
Tech Discussion
I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
3 files
Public poll
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Tech Discussion
Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Friday 13th update
Tech Discussion
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
2 files
Devlog for PS>
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Tech Discussion
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
1 file
I'm coming back.
Tech Discussion
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
1 file
Release 0.01
Tech Discussion
How the game looks like as the showcase is kinda outdated...
1 file
Falling Performance
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Tech Discussion
When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Hotfix: Table of Contents Bookmarks in v1.0.1
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Tech Discussion
Uploaded new files (v1.0.1) which include table of contents bookmarks in the PDF. Thanks Erik Xavier for noticing I'd forgot to tick that box in the export dial...
5 files
Finallly working on PJSF again.
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Tech Discussion
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
v 2.0 White Paper
Tech Discussion
A government's shaman traps you in a Nokia 3310 Application and your goal is to glitch the game and escape from it.
Inspiring Low res simulation for Voxel games
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Tech Discussion
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
Experiments
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Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
🗺️ Using Tiled Map Editor
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Tech Discussion
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Quest Game Tuner vs QGO
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Tech Discussion
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
Performance Tips:
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Tech Discussion
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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Batty Zabella 2 Pixel Art Workflow
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Tech Discussion
Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
Dialog Portraits in Pulp!
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Tech Discussion
Since we’ve had some questions about the art of Terratopia, and it might be helpful to the pulp community, let’s talk about how we do our portraits! First o...
Pre-Beta 2.1 [ru]
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Tech Discussion
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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Pre-Beta 2.1 [en]
Tech Discussion
The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
1 file
We Said The Update's Soon But Not How Soon! [Devlog 2]
Tech Discussion
Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Latest Additions + Teaser for Major Update [Devlog 1]
Tech Discussion
Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
When Optimisations Work, But for the Wrong Reasons
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Tech Discussion
Level of detail and imposters work for reasons you may not fully understand. SimonDev has a video on his channel talking about optimization, he goes over variou...
C# Game Engine
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Tech Discussion
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
Leshy Prelude - Unity + Teamcity + Perforce CI/CD
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Tech Discussion
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Pre-Beta 2 [ru]
Tech Discussion
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
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Pre-Beta 2 [en]
Tech Discussion
Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
1 file
Notes on making a Linux build
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Tech Discussion
For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
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I'M CARRYING TOO MANY DEER! - PSX Unity Storage Optimization
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Tech Discussion
Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
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