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Tech Discussion Devlogs Page 2

The word for the next two months is Osteoclasis
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Tech Discussion
Osteoclasis : A surgical procedure where a bone is intentionally broken to correct a deformity. I'm happy to see you guys are enjoying the demo. As of writing t...
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Porting from LibGDX to Godot
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Tech Discussion
Early last year I ported this project from LibGDX to Godot and I wanted to write a little blog post to outline the technical challenges it involved, so I can re...
Fighty Driver: Let's Debug (3)!
Tech Discussion
After the AI, it's time to test the player's shooting skills ! Here's the visual debugging setup to test your skill and accuracy as you play Fighty Driver! Try...
What is VRM and how to make it.
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Tech Discussion
What is VRM? VRM is a 3D avatar format designed for humanoid characters, built on top of the .glb (GLTF Binary) format. Because the format is technically identi...
Fighty Driver: Let's Debug (2)!
Tech Discussion
After testing the enemy AI's hunting capabilities, let's refine its ability to detect and shoot the player! Here's the visual debug setup for shooting with an a...
Fighty Driver: Let's Debug!
Tech Discussion
Who cares how we test AI enemies hunting the player? This video shows the visual debugging setup we use for autonomous vehicles in Fighty Driver. This makes it...
A Colourful Dialogue Engine
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Tech Discussion
I'm back in the (GB) studio! After a needed break and time to pursue different hobbies and navigating some big ups and downs in life, as well as various design...
Thinking about remaking this pack!
Tech Discussion
I've been thinking about re-making this set... And a couple of others. Should I remake this one? If you have any ideas to share with me for a new version, feel...
RPGM-MZ Image Preloading Plugin for Caching
Tech Discussion
(Unimportant) Background When you want to make a visual novel, you’ll go for Ren’Py. When you want to make an interactive adventure, you’ll build it from...
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How Our Palette Generator Algorithm Works
Tech Discussion
How Our Palette Generator Algorithm Works: A Deep Dive Many users have asked what happens "under the hood" when they use our online palette generator. It's not...
New release 0.9.1 - Deer God Resurrection
Tech Discussion
After a long hiatus, I'm thrilled to announce that DeerPortal is back! The Almighty Deer God has blessed me with a surge of energy and inspiration in 2025. Duri...
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#16 - Procedural Generation
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Tech Discussion
Hello! Recently I've been busy working on procedural generation for levels, which is something I didn't originally plan for but started to look more attainable...
Word choices and form changes
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Tech Discussion
I’d like to talk through some of the lexical and metrical choices I’ve pursued in Spearhand Faring , and to do so I’ll use the following very short excerp...
Godot 4.5 build is out!
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Tech Discussion
Hello Everyone. I have migrated project into godot 4.5 build. Please check it out and let me know if you encounter anything...
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Level Designing with Brunnski
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Tech Discussion
Howdy, Brunn here. Here at team green I work primarily as the sound designer and composer, but I'm also the level designer for the War of the Worlds project! To...
SetWindowRgn Shenanigans
Tech Discussion
Recently I did some experiments on cropping a window, to see if I can cleanly fit it into a “viewport” defined by Jwno. Along the way, I found an interestin...
New Essential Features ✨
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Tech Discussion
Yo, back again with another update. Quick shout out to everyone who has shared feedback in the Discord so far, the latest demo should address all the bugs you'v...
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Technical insights and a piece of news
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Tech Discussion
QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
Presented at /dev/games
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Tech Discussion
On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
#13 - Pixel Art Laser Effect
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Tech Discussion
Hello! One frequently requested upgrade is a kind of laser sight (and lasers in general!) to make lining up shots easier. So in preparation for Next Fest I thou...
🚧 Technical announcement regarding the latest version of the mod 🚧
Tech Discussion
🚧 Technical announcement regarding the latest version of the mod 🚧 Dear friends, we have released an update; however, unfortunately, several critical erro...
AI Rework - Queue-Based Interruptible Behaviour Forests
Tech Discussion
Haven't done a tech post before, but I've been working on rebuilding the AI systems this week and thought I came up with something worth sharing since I haven't...
#9 - Pathfinding
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Tech Discussion
Hello! I've recently been working on the pathfinding for NPCs in my game, which is something I've been looking forward to for a while now since it's a nice chun...
FCAV 1304.97 | ENGINE REFACTORING STARTED
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Tech Discussion
Here is demonstartion of how fast and smooth gameplay become again - after some work with refactoring of some places in the Engine. Engine ticks become more cle...
The extent of Windows API compatibility
Tech Discussion
The screenshots you see signifies a pretty big step for my little game. What you see is the exact same executable running on Windows 11 24H2 (the newest Windows...
Update progress state
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Tech Discussion
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
Bots in multiplayer | FCAV | Far Cry 1 MP
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Tech Discussion
How to add bots in mp? Use following command: \sv_bots_amount 5 Instead "5" you can type other amount of bots you would like to add. UPD: Bots are still wip and...
Some bugfixes
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Tech Discussion
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
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The Making of a Slaughterhouse: A Dead Meat 3D Devlog
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Tech Discussion
Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
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The Possibility of Self-Inserting: Let's Talk About It!
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Tech Discussion
Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
Added DSK version
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Tech Discussion
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
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Dev notes about interactive stories in Caverns and Dryads
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Tech Discussion
Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
100+ bots on dedicated server
Tech Discussion
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Fixed idle sliding issue in MP | Far Cry 1
Tech Discussion
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Plans for a week
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Tech Discussion
From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
TNE - v0.0.13
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Tech Discussion
In this version: Optimization Expanded game settings Continued arena 1 dressing Improved player melee attack feedbacks Improved player character mobility hook g...
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Devlog 1: Shader rendering
Tech Discussion
In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
Spring Gothic Composer Thoughts
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Tech Discussion
This post was originally posted on Lily Lab and is written by Noelle. Hello everyone! I’m Noelle, the composer and sound designer for Spring Gothic . First, I...
MAIN GOALS OF PROJECT
Tech Discussion
Main goals of project are: Fixing of all known issues of the game: sprites, lods, view of distance, FOV, WideScreen, torn(choppy) fps, incorrect weapon mechanic...
April Update
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Tech Discussion
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
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Animated Holy Icons Added
Tech Discussion
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
Working With Janet's Threads
Tech Discussion
This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
RNRC Tribute: FMOD Soundtracker sound showcase!
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Tech Discussion
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
Optimisation
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Tech Discussion
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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Fix of wrong lighting in Far Cry 1 | Wrong cache of shaders FIX
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Tech Discussion
Download for Nvidia(nviz): Mega.nz UPD: If you have some troubles like you see on this screenshot here, try to download and then replace cache of shaders in you...
Far Cry 1 Mods | Fixes | Multiplayer & Singleplayer | COOP | Advanced Version
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Tech Discussion
FCAV - FAR CRY 1 ADVANCED VERSION PROJECT. ABOUT MOD AND ITS GOALS. ___ WHAT WILL BE RELEASED OR ALREADY RELEASED. Base goals: RENDERER & 3D-ENGINE TROUBLES. In...
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Google Play сборки остались без перекрасок
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Tech Discussion
Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
Upcoming improvements
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Tech Discussion
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
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