Tech Discussion Devlogs Page 2
Osteoclasis : A surgical procedure where a bone is intentionally broken to correct a deformity. I'm happy to see you guys are enjoying the demo. As of writing t...
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Early last year I ported this project from LibGDX to Godot and I wanted to write a little blog post to outline the technical challenges it involved, so I can re...
After the AI, it's time to test the player's shooting skills ! Here's the visual debugging setup to test your skill and accuracy as you play Fighty Driver! Try...
What is VRM? VRM is a 3D avatar format designed for humanoid characters, built on top of the .glb (GLTF Binary) format. Because the format is technically identi...
After testing the enemy AI's hunting capabilities, let's refine its ability to detect and shoot the player! Here's the visual debug setup for shooting with an a...
Who cares how we test AI enemies hunting the player? This video shows the visual debugging setup we use for autonomous vehicles in Fighty Driver. This makes it...
I'm back in the (GB) studio! After a needed break and time to pursue different hobbies and navigating some big ups and downs in life, as well as various design...
I've been thinking about re-making this set... And a couple of others. Should I remake this one? If you have any ideas to share with me for a new version, feel...
(Unimportant) Background When you want to make a visual novel, you’ll go for Ren’Py. When you want to make an interactive adventure, you’ll build it from...
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How Our Palette Generator Algorithm Works: A Deep Dive Many users have asked what happens "under the hood" when they use our online palette generator. It's not...
After a long hiatus, I'm thrilled to announce that DeerPortal is back! The Almighty Deer God has blessed me with a surge of energy and inspiration in 2025. Duri...
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Hello! Recently I've been busy working on procedural generation for levels, which is something I didn't originally plan for but started to look more attainable...
I’d like to talk through some of the lexical and metrical choices I’ve pursued in Spearhand Faring , and to do so I’ll use the following very short excerp...
Hello Everyone. I have migrated project into godot 4.5 build. Please check it out and let me know if you encounter anything...
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Howdy, Brunn here. Here at team green I work primarily as the sound designer and composer, but I'm also the level designer for the War of the Worlds project! To...
Recently I did some experiments on cropping a window, to see if I can cleanly fit it into a “viewport” defined by Jwno. Along the way, I found an interestin...
Yo, back again with another update. Quick shout out to everyone who has shared feedback in the Discord so far, the latest demo should address all the bugs you'v...
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QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
Hello! One frequently requested upgrade is a kind of laser sight (and lasers in general!) to make lining up shots easier. So in preparation for Next Fest I thou...
🚧 Technical announcement regarding the latest version of the mod 🚧 Dear friends, we have released an update; however, unfortunately, several critical erro...
Haven't done a tech post before, but I've been working on rebuilding the AI systems this week and thought I came up with something worth sharing since I haven't...
Hello! I've recently been working on the pathfinding for NPCs in my game, which is something I've been looking forward to for a while now since it's a nice chun...
Here is demonstartion of how fast and smooth gameplay become again - after some work with refactoring of some places in the Engine. Engine ticks become more cle...
The screenshots you see signifies a pretty big step for my little game. What you see is the exact same executable running on Windows 11 24H2 (the newest Windows...
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
How to add bots in mp? Use following command: \sv_bots_amount 5 Instead "5" you can type other amount of bots you would like to add. UPD: Bots are still wip and...
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
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Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
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Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
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Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
In this version: Optimization Expanded game settings Continued arena 1 dressing Improved player melee attack feedbacks Improved player character mobility hook g...
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In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
This post was originally posted on Lily Lab and is written by Noelle. Hello everyone! I’m Noelle, the composer and sound designer for Spring Gothic . First, I...
Main goals of project are: Fixing of all known issues of the game: sprites, lods, view of distance, FOV, WideScreen, torn(choppy) fps, incorrect weapon mechanic...
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
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Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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Download for Nvidia(nviz): Mega.nz UPD: If you have some troubles like you see on this screenshot here, try to download and then replace cache of shaders in you...
FCAV - FAR CRY 1 ADVANCED VERSION PROJECT. ABOUT MOD AND ITS GOALS. ___ WHAT WILL BE RELEASED OR ALREADY RELEASED. Base goals: RENDERER & 3D-ENGINE TROUBLES. In...
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Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
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