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Tech Discussion Devlogs Page 3

🧑‍💻 For Devs: Multi-channel Butler Script
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Tech Discussion
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Playing Against the Computer
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Tech Discussion
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
Dev Diary
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Tech Discussion
It's taking a little longer than expected to update. Here's a few of the reasons why...
1 file
Quick update to the "BIO" Theme
Tech Discussion
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
2 files
Public Launch
Tech Discussion
I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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Public poll
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Tech Discussion
Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Friday 13th update
Tech Discussion
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
2 files
Devlog for PS>
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Tech Discussion
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
1 file
No More Updates ~ Source Code Lost
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Tech Discussion
Greetings players. I hope you are doing well. Before I begin, I would like to explain the definition of a well-known term among developers. A game's source code...
I'm coming back.
Tech Discussion
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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Release 0.01
Tech Discussion
How the game looks like as the showcase is kinda outdated...
1 file
Falling Performance
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Tech Discussion
When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Hotfix: Table of Contents Bookmarks in v1.0.1
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Tech Discussion
Uploaded new files (v1.0.1) which include table of contents bookmarks in the PDF. Thanks Erik Xavier for noticing I'd forgot to tick that box in the export dial...
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Finallly working on PJSF again.
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Tech Discussion
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
v 2.0 White Paper
Tech Discussion
A government's shaman traps you in a Nokia 3310 Application and your goal is to glitch the game and escape from it.
Inspiring Low res simulation for Voxel games
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Tech Discussion
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
Experiments
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Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
🗺️ Using Tiled Map Editor
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Tech Discussion
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Quest Game Tuner vs QGO
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Tech Discussion
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
Performance Tips:
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Tech Discussion
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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Developing with the PlayDate C API
Tech Discussion
My development environment is Arch Linux and I used the PlayDateSDK C_API. Why C? I have a lot of old code lying around, mostly in C. The racetrack generator wa...
Batty Zabella 2 Pixel Art Workflow
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Tech Discussion
Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
Dialog Portraits in Pulp!
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Tech Discussion
Since we’ve had some questions about the art of Terratopia, and it might be helpful to the pulp community, let’s talk about how we do our portraits! First o...
Notes on translating with 'mood'
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Tech Discussion
You might call this post a worked example of some of my semi-translating process. Here's a passage from CWKB with some spoilers redacted: [x/x/x/] Upon the wrec...
Pre-Beta 2.1 [ru]
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Tech Discussion
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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Pre-Beta 2.1 [en]
Tech Discussion
The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
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We Said The Update's Soon But Not How Soon! [Devlog 2]
Tech Discussion
Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Latest Additions + Teaser for Major Update [Devlog 1]
Tech Discussion
Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
Inspirations; how to track them down
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Tech Discussion
A while back, a friend asked on Cohost for a list of some of the older textual influences on Cosmic Warlord Kin-Bright with advice about where to find/read them...
When Optimisations Work, But for the Wrong Reasons
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Tech Discussion
Level of detail and imposters work for reasons you may not fully understand. SimonDev has a video on his channel talking about optimization, he goes over variou...
C# Game Engine
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Tech Discussion
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
Leshy Prelude - Unity + Teamcity + Perforce CI/CD
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Tech Discussion
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Pre-Beta 2 [ru]
Tech Discussion
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
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Pre-Beta 2 [en]
Tech Discussion
Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
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Notes on making a Linux build
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Tech Discussion
For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
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I'M CARRYING TOO MANY DEER! - PSX Unity Storage Optimization
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Tech Discussion
Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
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Roll20 Sheet files added
Tech Discussion
Hi Everyone, Since Discord now has Roll20 integration, I had a BURN 2d6 generic character sheet built for it. Here I have added the HTML and CSS files that you...
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Developing the Genesis/Megadrive port
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Tech Discussion
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
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In Depth: How I Created 175 Fonts in Rust
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Tech Discussion
I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
Update Soon!
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Tech Discussion
I've practiced a lot my pixel art so i decided this pack deserve a total rework that match with my actual skills. As a hobbie, don't spect to be something asap...
Finding : Elements Engine by 4J Studios
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Tech Discussion
We just found a project called Element Engine by 4JStudios . It's a voxel game engine with some cool features such as the ability to smooth corners. You can joi...
Should I add endless mode to Kiosk?
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Tech Discussion
A lot of people like the cooking part of Kiosk more than anything else so I was thinking to make endless mode for steam version . What do you guys think? If you...
LESS PING FOR MP GAMES?
Tech Discussion
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Terrain
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Tech Discussion
One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
Shadow prototype free for a while
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Tech Discussion
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
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"Tech Discussion" - Gravity Hybrid DMX Lighting
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Tech Discussion
FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
Robot Talk Pretty One Day
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Tech Discussion
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
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