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Tech Discussion Devlogs Page 3

Developing the Genesis/Megadrive port
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Tech Discussion
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
2 files — rev00
In Depth: How I Created 175 Fonts in Rust
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Tech Discussion
I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
Update Soon!
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Tech Discussion
I've practiced a lot my pixel art so i decided this pack deserve a total rework that match with my actual skills. As a hobbie, don't spect to be something asap...
Finding : Elements Engine by 4J Studios
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Tech Discussion
We just found a project called Element Engine by 4JStudios . It's a voxel game engine with some cool features such as the ability to smooth corners. You can joi...
Should I add endless mode to Kiosk?
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Tech Discussion
A lot of people like the cooking part of Kiosk more than anything else so I was thinking to make endless mode for steam version . What do you guys think? If you...
LESS PING FOR MP GAMES ?
Tech Discussion
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Terrain
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Tech Discussion
One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
Shadow prototype free for a while
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Tech Discussion
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
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"Tech Discussion" - Gravity Hybrid DMX Lighting
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Tech Discussion
FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
Robot Talk Pretty One Day
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Tech Discussion
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
Compiling Godot 4.2.2 for large world sizes
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Tech Discussion
Brief technical discussion and video today about migrating Godot 4.2.2 to double in order to accomodate huge map sizes, such as you find in space games. Writeup...
Iteration times
Tech Discussion
Nothing impacts more a project than wasted time , and nothing impacts more the quality of the work than the iteration time between when something is changed and...
Blockbench + Construct 3
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Tech Discussion
Instead of using the default 3D objects of Construct 3, I tried to make the models in Blockbench and use Mikal's 3D plugin for C3. This workflow is much more fu...
Shadowgate progress (And inventory deep dive)
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Tech Discussion
Hi all! It's been a little while so I thought I'd share an update on how Shadowgate PD is progressing. TL:DR, it's going really well! In this devlog I will be d...
More Music: How it Works and the Biggest Mistake I Made
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Tech Discussion
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
2 files
Why building another Adventure Engine?
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Tech Discussion
When I started playing adventure games back in the 80ies, there were basically two types of game implementations: Games written as actual programs Games using s...
Schede, ma anche cavalieri
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Tech Discussion
Ieri ho avuto il primo incontro con Andrea, l’illustratore del gioco, dopo la fine della campagna di finanziamento. Ci siamo incontrati per fare un po’ di b...
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New incoming update 1304.9
Tech Discussion
Incoming update will include changes with: -Menu (UI Interface) -Weapons rebalancing -Weapons new animations -Launcher (will allows make auto-updates on launch)...
#2 Devlog - Concepts, concepts, CONCEPTS!!!
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Tech Discussion
Heyo! I’m Tyler, I've been very excited to work with everyone at Speldosa and bring my 5+ years of game graphics design experience to good use. Project Shorel...
Infinimoes Transition Effects
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Tech Discussion
When I was posting some gifs during development, some people were curious about how I achieved some of the effects in pico8. In this post, I'll be going over so...
Variables and maxing them out
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Tech Discussion
Choosing to make a game on the Gameboy is about limitations. You’re faced with them at every turn and your game gets shaped by them. Want an extra frame in yo...
Example of 3D Shadow setting
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Tech Discussion
When the value of "Range to Draw Shadows" was increased, striped shadows were drawn. Striped shadows are often resolved by turning on only either the "Cast Shad...
Modern cryptography on the NES
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Tech Discussion
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the...
Hey Itch.io Peeps again!
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Tech Discussion
Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Switching to 3d models
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Tech Discussion
Not yet ready for a new release but pivoting to 3d models is a go. Runs solid at 30FPS on the Playdate! Got a simple Blender to C workflow, easy to add new mode...
Next steps before the patch
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Tech Discussion
The next patch is coming, but there is a HUGE pile of work on my plate before I can deliver it, so I'll be dark for a little while. I need to: * Upgrade to the...
#1 Devlog | 3D environments
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Tech Discussion
Hello fellow cleaners, hope you’re having fun playing Project Shoreline! I’m here to talk a little about 3D graphics, particularly for the environment – b...
Sand Simulation Games - Deep Dive
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Tech Discussion
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
Vexed for Atari 5200
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Tech Discussion
When I released the Atari 5200 version of Vexed, it worked fine on the two emulators I was using: Atari800 and Mame. I don't have actual hardware for these syst...
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Lighting part 2 - shadows
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Tech Discussion
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
Designing Enemies | Project Feline Devlog
Tech Discussion
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
Taking Inspiration from Donghua Combat: Blades of the Guardians (part 1)
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Tech Discussion
Biao Ren ( Blades of the Guardians ) was one of my biggest influences when I started designing Wandering Blades. The grim world and gritty, yet stylish combat w...
add new sound
Tech Discussion
We added a new sound system to make the cars sound with horns smoother for our players...
Time travel
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Tech Discussion
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
Music and atmosphere
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Tech Discussion
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
Update to Godot 4
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Tech Discussion
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
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v0.7.0-dev and future upgrades
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Tech Discussion
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
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give us a new idea to add to our game
Tech Discussion
Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
How does this all work in Pulp?
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Tech Discussion
Hello! Thanks for following the project. In this devlog I'd like to showcase how Shadowgate PD works in Pulp. For those who don't know, Pulp is a web based deve...
Did anyone play on MacOS?
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Tech Discussion
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
The future of Drafft
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Tech Discussion
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
Making a toolkit for a game engine (technical)
Tech Discussion
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
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Audio breakdown
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Tech Discussion
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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magic dino platformer competition
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Tech Discussion
competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Frequently Asked Questions
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Tech Discussion
❗️If you have troubles with launcher, try MANUAL METHOD from here: Methods & Instructions FAQ: Q: Game stucks with black screen on loading of the level or I...
Played Rotten Flesh? Show us your video!
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Tech Discussion
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
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Tires at Rest - A Deceptive Solution
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Tech Discussion
I promised a couple individuals I'd share a trick for smoothing out solving the equations for a stopped tire, long overdue. 🙏 If you're reading this after th...
Lighting & the cutting room floor
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Tech Discussion
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
Why and how we used AI generative tools
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Tech Discussion
How the game happened We started developing The Nameless City 3 years ago. The core idea of the game was a PSX horror aesthetic inspired by Lovecraft’s short...
Week 2
Tech Discussion
Hey sorry for the late update. So we at ultimate studios have some good news and bad news. So the good news is that we have made some characters and tiles for o...
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