I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
I promised a couple individuals I'd share a trick for smoothing out solving the equations for a stopped tire, long overdue. đ If you're reading this after th...
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
How the game happened We started developing The Nameless City 3 years ago. The core idea of the game was a PSX horror aesthetic inspired by Lovecraftâs short...
Hey sorry for the late update. So we at ultimate studios have some good news and bad news. So the good news is that we have made some characters and tiles for o...
Hello everyone, Liminal Memory has brought a lot of attention and downloads without any particular source. I've already posted Windows version of the game witho...
Been working hard on squashing bugs, but wanted to have a place you can also report anything you may run into so I can make sure it all gets fixed asap!!...
I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I've been working on for mos...
Hi all! As part of campaigning for votes for the Playdate Community Awards 2023, I was asked if I'd ever done a write-up for the conversation and map features f...
Demi Daggers was born out of multiple âdead endsâ: too ambitious Quake engine to really fit Pico8 constraints aborted 3d platforming game using a voxel worl...
ESPAĂOL - Se han reescrito y simplificado algunos scripts. Principalmente la lĂłgica tras el sistema de disparo y algunas detecciones de colisiones. - Se ha me...
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
We are a Brother and Sister indie game developer. We had one Computer for our work. Recently we don't have a running computer after it broke down. We are trying...
this here is a stage in one of the first prototype of the game. Due to many reasons like Performance problems, the stage got scrapped All assets created for the...
Today's entry is about our thoughts and initial approaches to the drink mixing minigame in Tavern Talk. As the innkeeper of a tavern, you mix various potions fo...
So my project is in Monogame and I'm trying to build an Entity-Component-System for it. I have a base class "Component" that each entity has an array of. Compon...
So this is niche :) (A screenshot of Bitsy running withing BlueSuburbia, in the opening sequence.) Unreal supports loading web based content using the Web Brows...
Weâve mentioned that one of the criticisms the original Brigador frequently received is along the lines of âCool mechs, but what else is there to do ?â If...
Over the past year, in our free time away from our main jobs, we continued to develop our project. The majority of our time and resources were dedicated to the...
Another road-block on the way to release... Starting October 14th, 2019 Steam will require all new macOS Applications to be 64-bit and notarized by Apple. If yo...
Oh Unity. How revered you once were. How we praised your democratization of game development, and smiled in wonder as you opened up avenues for game developers...
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
Hello everyone, What a side day for us game developers. As you know, Unity has taken a very bad decision about it's new pricing model. You already probably know...
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
The last few days, I've been focusing on eliminating all the bugs I've had waiting in my to-do list while I focused on implementing new episode 2 content. I was...
Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Hello, because I used Turbo Rascal for developing the game there are plenty of other possible systems for the game. C64 is a major plattform, but there are othe...
In the weeds with flywriting Episode 2 is coming together, but I realized I had a problem when I saw this: (There are several problems on display there, like th...
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isnât known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
Heyo, Nicec00lkidd here. Recently while I was working on Foxoâs Fun Schoolhouse version 1.1, something really⊠REALLY bad happened. The sprites folder, sudd...
I answered a few questions that were asked on TIGSource about how my custom Lisp works and why I made it. Sharing those questions and their answers here, too! D...
while I'm at it let me tell you about another embarrassing bug I found in my custom Lisp. Code: (custom lisp test case) (function _testWhile [] (let [max 8 &mut...
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
A couple days back I was trying to screen-record the first 5ish minutes of episode 1 using OBS to put together a new trailer. I just got let go from a contract...
I caught a very silly bug recently! In Lisp languages, you write a - b as (- a b) which seems ridiculous when you first learn it, but then you learn you can wri...
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...