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Game Tech Discussion Devlogs

Update progress state
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Tech Discussion
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
Some bugfixes
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Tech Discussion
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
2 files
The Making of a Slaughterhouse: A Dead Meat 3D Devlog
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Tech Discussion
Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
3 files — 472
The Possibility of Self-Inserting: Let's Talk About It!
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Tech Discussion
Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
Added DSK version
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Tech Discussion
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
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Dev notes about interactive stories in Caverns and Dryads
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Tech Discussion
Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
Plans for a week
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Tech Discussion
From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
Devlog 1: Shader rendering
Tech Discussion
In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
RNRC Tribute: FMOD Soundtracker sound showcase!
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Tech Discussion
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
Optimisation
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Tech Discussion
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
3 files
Google Play сборки остались без перекрасок
Tech Discussion
Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
Regarding current state of the project
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Tech Discussion
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
2 files
Be. Patient.
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Tech Discussion
10.0 part 2 will come out soon. everything else is good but the bonus chacs take a lot of time, please get it. ask questions if you want...
1 file
Packaging Update
Tech Discussion
I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
1 file
Saving issue (iNES header)
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Tech Discussion
Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
1 file
Known Bugs in vers 12.7
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Tech Discussion
- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
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How To Counter Mannequin?
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Tech Discussion
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
“Why don't you upgrade to Unreal Engine 5?”
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Tech Discussion
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
🧑‍💻 For Devs: Multi-channel Butler Script
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Tech Discussion
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Playing Against the Computer
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Tech Discussion
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
Quick update to the "BIO" Theme
Tech Discussion
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
2 files
Public Launch
Tech Discussion
I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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Friday 13th update
Tech Discussion
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Devlog for PS>
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Tech Discussion
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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WebGL Version is Ready!
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Tech Discussion
Finally, We Got WebGL Working! 🎉 After a lot of trial and error, we can officially say—WebGL is up and running! 🎮💻 This has been quite a journey, esp...
I'm coming back.
Tech Discussion
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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Falling Performance
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Tech Discussion
When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
10,000,000 Ticks in a Second
Tech Discussion
Measuring Quick Draws with Precision: How We Use Ticks in Town of Water to Time the Ultimate Showdown In the wild west, timing is everything – and in Town of...
Finallly working on PJSF again.
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Tech Discussion
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Beta Version Released
Tech Discussion
Beta Release of Town of Water: A High-Stakes Western Showdown Get ready to draw! We’re excited to announce the beta release of Town of Water , a fast-paced, w...
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v 2.0 White Paper
Tech Discussion
An 8 Bit Retro Action Adventure Game where You Are A Fourth Worlder. Survive!!!!
🗺️ Using Tiled Map Editor
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Tech Discussion
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Performance Tips:
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Tech Discussion
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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Batty Zabella 2 Pixel Art Workflow
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Tech Discussion
Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
Dialog Portraits in Pulp!
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Tech Discussion
Since we’ve had some questions about the art of Terratopia, and it might be helpful to the pulp community, let’s talk about how we do our portraits! First o...
C# Game Engine
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Tech Discussion
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
Leshy Prelude - Unity + Teamcity + Perforce CI/CD
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Tech Discussion
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Notes on making a Linux build
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Tech Discussion
For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
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I'M CARRYING TOO MANY DEER! - PSX Unity Storage Optimization
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Tech Discussion
Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
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Developing the Genesis/Megadrive port
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Tech Discussion
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
2 files — rev00
Should I add endless mode to Kiosk?
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Tech Discussion
A lot of people like the cooking part of Kiosk more than anything else so I was thinking to make endless mode for steam version . What do you guys think? If you...
Terrain
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Tech Discussion
One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
Shadow prototype free for a while
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Tech Discussion
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
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"Tech Discussion" - Gravity Hybrid DMX Lighting
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Tech Discussion
FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
Robot Talk Pretty One Day
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Tech Discussion
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
Compiling Godot 4.2.2 for large world sizes
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Tech Discussion
Brief technical discussion and video today about migrating Godot 4.2.2 to double in order to accomodate huge map sizes, such as you find in space games. Writeup...
Blockbench + Construct 3
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Tech Discussion
Instead of using the default 3D objects of Construct 3, I tried to make the models in Blockbench and use Mikal's 3D plugin for C3. This workflow is much more fu...
More Music: How it Works and the Biggest Mistake I Made
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Tech Discussion
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
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#2 Devlog - Concepts, concepts, CONCEPTS!!!
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Tech Discussion
Heyo! I’m Tyler, I've been very excited to work with everyone at Speldosa and bring my 5+ years of game graphics design experience to good use. Project Shorel...
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