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Game Tech Discussion Devlogs Page 2

while I'm at it
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Tech Discussion
while I'm at it let me tell you about another embarrassing bug I found in my custom Lisp. Code: (custom lisp test case) (function _testWhile [] (let [max 8 &mut...
Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
Source code is available for download!
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Tech Discussion
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
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Devlog#6 is here!
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Tech Discussion
Hi everyone! Devlog#6 is out! The features: — Aceleration and desaceleration — New Level concepts style — new HUD — Secondary objectives...
The worst gameplay footage of all time
Tech Discussion
A couple days back I was trying to screen-record the first 5ish minutes of episode 1 using OBS to put together a new trailer. I just got let go from a contract...
Subtraction was broken
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Tech Discussion
I caught a very silly bug recently! In Lisp languages, you write a - b as (- a b) which seems ridiculous when you first learn it, but then you learn you can wri...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
How to add Dynamic Audio in Ren'py (it's easier than you think!)
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5
Tech Discussion
A couple people have been asking me about this, so I decided the best thing to do was to write up a post about it! In com__et the bulk of the game has one dynam...
Making of Castle Tintagel, Part 1
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6
Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
#6 - Moving to UE5!
Tech Discussion
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
Without update this week? What happened? :O
Tech Discussion
This week there aren't a new update about #InvisibibleX alpha game. Does mean I give up the game? Or my promise about doing an update every 15 days? In this 8 y...
¿Semana sin actualización? ¿Qué ha pasado? :O
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Tech Discussion
Esta semana no hay nueva actualización del alpha del videojuego #InvisibleX ¿Significa que he tirado la toalla? ¿He roto con mi promesa de sacar una actualiz...
Dialog History
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Tech Discussion
I don't play many visual novels, but in the ones I have played, I always love it when you can pull up a log of the recent dialog. It's such a great feature beca...
How the 2d water ripples animate
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Tech Discussion
Quick example of how we are animating the water in Frontier Fugitive using a custom Unity URP 2d shader. We simply overlay the water on the background and use o...
Unity, Unigine or Unreal Engine - What to choose?
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Tech Discussion
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Credits pt. 2
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Tech Discussion
I took the credit auto-loading system a step further and started making a Firefox extension that quickly downloads and records credit information from various f...
Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
The core of the Lancer Tactics engine.
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9
Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
0.2.0 Dev Thoughts
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Tech Discussion
Hey. We just dropped the first major content update for Love Exalt 8372! With TWO new beefy scenes, a new minigame, scene selection menu, script import system...
5 files — 0.2.0
No VHS filter build
Tech Discussion
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
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Credits
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1
Tech Discussion
Who's ready for a boring update about game credits?? I made my last visual novel in a team of 3, and in the end, the credits list was so compact that it's just...
I made a GitHub page for this project.
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Tech Discussion
I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
Progress of A.I.
Tech Discussion
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
Flywriting
Tech Discussion
Our hero, after transforming mysteriously into Flyman (a normal-sized fly without superpowers), can no longer communicate in conventional human ways. Spoilers f...
Somnipathy: A new design workflow
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Tech Discussion
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Bug fixs
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Tech Discussion
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
Adaptive Music: How the Music System in "Just Keep Running" Works
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Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
Dev Log: Cutscene Editor
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Tech Discussion
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
Branching WIP #2
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Tech Discussion
More progress on the mission branching. Waves are now "graded" so generating branches is more structured with an even spread of different difficulties and no du...
Send units to cities
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Tech Discussion
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
Tech Discussion: Engine switch to Unigine or...?
Tech Discussion
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
A remake of Alpha v12 in Godot 4 is on the making
Tech Discussion
Godot 4 is here. This project is not even close to finished. And I’m working on it from now on. So… Why remaking the Alpha v12? Well, the development of Alp...
Loading WIP
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Tech Discussion
Hasn't been an update for a while so here's a peek at what I'm currently working on. The multiblock update has highlighted the long loading times issues. On tha...
Transparent Source (Source Code Amnesty Day)
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Tech Discussion
I'm a little late for Source Code Amnesty Day on the intfiction.org forums, but I actually found the HTML prettified source text for Transparent . The best way...
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How to build the Resonatorium
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Tech Discussion
When I was sharing in-progress shots of some of the backgrounds some people thought I ripped the models from FFXIV itself (which I took as a huge compliment omg...
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performance of a custom engine on a standalone vr headset
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6
Tech Discussion
When I started to work on Tea For God I had no idea that in a few years, there will be a standalone VR headset and what will be inside it. I decided to go with...
#5 - Toaster starts cooking
Tech Discussion
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more...
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About "TinyWar high-speed" Programing
Tech Discussion
I made "TinyWar high-speed" with only the basic functions of HTML5 and JavaScript. I often build games with basic functions in some programming languages. "Tiny...
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In-game model viewer
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Tech Discussion
Bad Pixels uses a custom rendering engine, so it is a bit tricky to see models working how they should without running the game. Then I have move around the lev...
Development Hardware Setup
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Tech Discussion
Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main...
Obstruction of Visibility - Beer's Law
Tech Discussion
No no no, Beer’s law is an actual thing that exists in actual physics - and I used it in Asteroid Arena. In this tech blog I’ll share with you how the cloud...
Controller Support
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Tech Discussion
Hello there! I should keep this page more updated hehe. I finally added controller support, since some people asked me to add it. There's not key binding yet, b...
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Rebuild in C++
Tech Discussion
After migrating my library/engine to C++, it's time to recreate this Java game using the new C++ engine. Graphic elements will be reused, the rest will be creat...
Tech Devlog - The Projection
Tech Discussion
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Tiny Technicalities: What's in an Action?
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Tech Discussion
Hi everyone! I’m Ell, the creator and lead developer of Tiny Life, and this is a new sort of series of devlogs that we’re starting. We’re calling it Tiny...
Development Tools on a Rainbow 100
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Tech Discussion
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development...
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