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Game Tech Discussion Devlogs Page 3

Controller Support
6
Tech Discussion
Hello there! I should keep this page more updated hehe. I finally added controller support, since some people asked me to add it. There's not key binding yet, b...
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Rebuild in C++
Tech Discussion
After migrating my library/engine to C++, it's time to recreate this Java game using the new C++ engine. Graphic elements will be reused, the rest will be creat...
Tech Devlog - The Projection
Tech Discussion
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Tiny Technicalities: What's in an Action?
4
Tech Discussion
Hi everyone! I’m Ell, the creator and lead developer of Tiny Life, and this is a new sort of series of devlogs that we’re starting. We’re calling it Tiny...
Development Tools on a Rainbow 100
1
Tech Discussion
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development...
Generating Procedural Video Game Dialog With the OpenAI API and Real-Time Text-to-Speech
2
Tech Discussion
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writ...
Flying Fun
1
Tech Discussion
The most noticeable difference between many other flying games and Loren Logic's flying engine, as found in the Flyland Wars genre of games on Steam.com and Fly...
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Traffic Brains 2 is coming to Steam!
Tech Discussion
So I decided, that Windows is the way for my game to reach more players. Especially with this type of game. Since this game is on my own c++ engine, it is not a...
Unreal Engine Issues
Tech Discussion
Hi investigators! Today, I announce that the project game ''No Signal'' is put on Hold. Due to recent issues with Unreal Engine 4, the main game files have been...
Server Fixes, New Pets & Capes
3
Tech Discussion
Today I've been working on the February update of Eterspire. I did quite a lot of things so let's see... Server Crashes One of the main issues we ran into once...
Sinathir and AI
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4
Tech Discussion
This post will be a little different from the usual ones. I won't be talking about sinathir updates directly. Instead, I will talk about my experience with expe...
Coding
1
Tech Discussion
For those that were wondering about #Commodore64 development, this is a video of me in the coding zone working through a few TODO items for my new game "Tusari...
Dream & Sugar DevLog 01/22/23
Tech Discussion
(Time Range: 2021-11-11 11:14:49 -0500 to 2021-12-31 4:15:09 -0500) Chapter 4: Painting Ourselves Into A Cliffhanger v1.1.4: NOVEMBER 11 - 14 On 11-11-21 at aro...
Development Tools
2
10
Tech Discussion
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
The C64 status bar challenge
2
1
Tech Discussion
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
[002] - The Autocuber: A Tool for Making 3D Levels!
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13
Tech Discussion
Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog 1, I mentioned the Autocuber. When it comes to making games in small teams, it's a...
Game size fix
Tech Discussion
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
1 file — 1.3.4.3 - size fix
Sculpting Side B: Generating the terrain of Alpha Periphery C2
2
Tech Discussion
Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
Looking for help!
1
Tech Discussion
if a have many comments and downloads I will release a reboot! Reboot will be more detailed will be remade movement, camera system, ai improvements i will no lo...
Please Excuse The Mess
Tech Discussion
Hey there everyone this is Rob from Clay Brick Entertainment! Granted, this is not the article I want to be writing today, but it'll do. I fell behind on a lot...
My response to... "please, do not use AI Art."
4
Tech Discussion
My response to: "If you respect the art of game development in any way, please, do not use AI Art." https://www.reddit.com/r/RPGMaker/comments/zn61ki/comment/j...
Custom made Entity Component System for Playdate
1
Tech Discussion
This is a screenshot of how the ECS system is built for the game Elf Factory , and it is a copy of what I did in Jewel Defender (though I cleaned up the code a...
Jigsaw Puzzle Mechanics
2
2
Tech Discussion
Hey! I'm again a little late for the weekly Friday update. I thought I'd do a bit of a deeper dive this time, into the new lore-related features. Most of the wo...
performance
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3
Tech Discussion
Since I implemented support for OpenXR, the performance of the game went down. Enough to be noticable. I decided not to investigate it immediately as I knew tha...
other clip showing performnce
1
Tech Discussion
video showing performance improvements.
1
Tech Discussion
it runs much faster now...
Request: Sprites
5
Tech Discussion
Does anyone have the gamejolt official sprite pack from mairusu? Unofrtunately, his gamejolt page was banned. Therefore, spritepack go poof. Contact me on disco...
#12: Localizing a low resolution pixel art game
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1
Tech Discussion
This post was originally written in July 2022 Languages This game supports 12 languages: English, French, Italian, Spanish, German, Brazilian Portuguese, Russia...
#10: Audio tech
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
#09: Interview with sound designer Andrew Dodds
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
Switched Over To URP
Tech Discussion
NEW FEATURES Bears spawn in the world that your units can kill for lots of resources CHANGES Teammates now spawn together in the team corner they choose Map is...
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#06: Undo
Tech Discussion
This post was originally written in December 2018. At the time the game was still called Hook, Line and Thinker There is a single dedicated button in Hook which...
#05: Case anatomy and pixel-perfect rendering
Tech Discussion
This post was originally written in August 2018. At the time the game was still called Hook, Line and Thinker I have just finished the very long and very painfu...
#04: Bootstrapping, menu transitions and level loading
Tech Discussion
This post was originally written in April 2018. At the time the game was still called Hook, Line and Thinker There are 6 main screens in Hook: the title screen...
The Sound of TotS - Devlog #10
Tech Discussion
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we wa...
The “stupid asset pipeline” method
2
Tech Discussion
Today the Stars of the Screen ’s October update went live! It adds three secret levels. One of these is a simple homage to Flying Toasters (with a twist!) and...
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Game Update v0.2
1
Tech Discussion
Hello, its the time for our second version release below are some of what we have fixed in this version > Fixed some problems with player movements and weird cu...
Update : Spider's Skills
Tech Discussion
Update for Spider Queen Skills, and adjusting AI...
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a Short action souls-like game
V1.1 - Raid on Bungeling Bay Remake, in 3D Released
Tech Discussion
Version 1.1 Enhancements Camera upgrades You can now cycle threw all enemy targets and have full camera control from their perspective. F5 for next target, F6 f...
Long-term TODO tracking in Synthnostate
Tech Discussion
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
loading times and early optimisation
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2
Tech Discussion
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
added normalmaps to chars
1
Tech Discussion
added normalmaps to chars to add the look of fabric. I also added some new costume details...
added normalmaps
1
Tech Discussion
some materials now got normal maps...
Standalone Edition
Tech Discussion
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
Very important announcement (we need your help) [CLOSED]
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38
Tech Discussion
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
New proof of Devil's Pass
Tech Discussion
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
1 file
HTML version now playable
Tech Discussion
A working HTML version is now available to play in your browser. Had to reduce vertex counts, textures, and reduce the number of 3D models, and replace them wit...
Getting ready to make a game
3
Tech Discussion
Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
🥚 Wolf & Eggs! - Added archives with the Game
Tech Discussion
Added archives with the Game. All the best and have a nice game.)))...
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