Game Devlogs
Still barely getting started, but at least managed to be somewhat consistent during the last few days (even through the Codeberg commit history doesn’t show i...
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🌲 Patch 0.1.10 ✨ NEW Added information bubble for each view 🔧 UPDATE Updated Infinite Tree, Tree Upgrades, Mole, Chains, Thunder, Storm descriptions Upd...
4 files — 0.1.10
Yo! I added a screen when you press Play that warns you of user-generated content that may be unmoderated. I also did some resturcturing and split a couple of c...
3 files — 0.4.1
Hey, I just released updated prototype for my resource management zombie game, now with 100% more tutorial. Tutorial explains the basic core loop of salvaging s...
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Hey all! It's been a while, hasn't it? I apologize for not talking about this project for a long while, especially after I hyped it up so much during the beginn...
I have been working on the Dragonfly FX and planning the branch structure and fruits, nuts and flowers placement in my trees and shrubs. I was also exploring th...
Added in new font and button sprites...
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A tower defence type game where you controll mobile soliders instead of stationary towers
Update brings a lot of new features and bug fixes to the Star Rupture Build Planner (SRBP) including all new buildings, recipes, and balancing changes that Cree...
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This update focuses on improving overall stability, refining gameplay interactions and fixing several issues reported during testing. Thanks to everyone who tri...
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Simplified the game. Namely, the behavior of the worm and its damage to the player. I think I've fixed something else... Have fun playing the game now! Not pain...
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Ever since Aqua introduced you to her Sylveon friends ( https://tastyace.itch.io/you-pick-a-sexy-sylveon-demo ), your life has never been better. And once you s...
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Dear Villains and Villainesses, This is Tanya and Emily, the friendly neighborhood developers behind Save the Villainess! As the year marches forward, we wish y...
This is my resubmission of midterm project post crash fiasco. In this update, I've added an array of new elements to my game. This update also restores all prev...
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Hello everyone. Today is the final day of March, and also my birthday! This also means a new State of the Game. Regardless, Chronicles Meteorfall's development...
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Hi! I’m now starting the coding phase for Chapter 2, and I realized it actually contains more CGs than sprites haha… (which explains why my hand feels like...
NEW LEADERBOARDS - I have finally hooked up leaderboards so you can compare your high score with others, now for both Roguelite and Roguelike modes! After every...
hey everyone the game is now updated ! it is now v1.33 -bring a new dungeon of 9floors (1h10+ gameplay) -two new skin (red and green rabbit) -the "tazer shop" i...
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You can save your game now! This is the most likely thing to be buggy so far, I'll keep stress testing it but it's a cool hurdle to have cleared. The other big...
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After the End was a game originally made for the 1st Inbound Shovel Jam , it focused more on the story aspect and I was severely limited by time while developin...
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Retromine Demo v3.0 Patch Notes Rare Cards, New Synergies, & More New Cards Than Ever! Huge content update! Hi everyone! Welcome to the second big content updat...
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The day I properly playtest one of my games is the day the world explodes I guess. God bless the people on newgrounds for reporting like 2 major bugs in da web...
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Today we are releasing Nobody Closed The Sarcophagi , a game about putting the Dead back to sleep before the sing at a birthday party . At the moment the game i...
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Although it may be the final update for this month, I'll surely keep on going as planned. The most recent additions were: The consolidation of the dungeon floor...
T This Thursday 02.04.2026 at 19:19 CET the Demo / Early Access v0.000023PMI-80 launches on itch.io! https://artereniac.itch.io/heavydelic Pilots, be ready and...
First update to clean up a few issues people noticed upon release. This includes fixing a few spelling errors and helping to differentiate what is internal vs s...
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Small update (1.1) for A MANSION on the HILL: SAVE GAMES should not be affected -Changed incorrect item name in mansion bathroom -Changed hidden text in dining...
Hi! March Dev Update Introducing the "RICUN-T", a concept mech from the ATYPID manufacturer. (All concepts shown are still WIP and not final in-game visuals.) T...
Hey, recruits! Your cries of agony requests for a more easy difficulty have come to our attention. Given that even NORMAL mode is really difficult for some peop...
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This week I ended up remapping / reworking the level in photoshop- and I've started to work on implementing the changes in engine. The main changes are meant to...
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Devlog 3 Team Goals for Beta: For these sprints, our team decided to trim the scope while still conveying the original message and inducing the original transfo...
OVERVIEW For the last week my primary focus was on the character sprite base. I continued working on outfit variations and also putting some focus onto the main...
forgot some small things in v1 text indicating restart button is now shown on Game Over beetles are now layered above bg trees...
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hello! i've been at work today, so i haven't had much time or energy to work on the project. hopefully that changes tomorrow. but the work i have done on the pr...
1.3.0 Bright of logic Update CZ: Významné novinky: >Nový lock režim orbitní kamery (Při zapnutí orbitní kamery a jejího volného pohledu můžete kláv...
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Today I pushed the first public demo of Killing Monsters. I’ve been building this thing nonstop for about 12 days straight, and it finally feels like somethin...
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Update 1.2: Bug Fixes: Fixed a bug where when exporting the project, the developer's highscore would be the default instead of 0. This has been changed so as to...
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Ooops, here comes another patch. This restores a missing SFX file so you can punch the gongs again, if you feel like it. Since it's Trans Day of Visibility toda...
5 files — 1.04
CLT MAN - O Jogo Escondido na Planilha...
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Jogo Anti-tédio enquanto trabalha ou finge. Feito de CLT para CLT.
Added a respawn button for when the player gets soft locked Added quest givers standing still when interacting with them for more user friendliness Added more b...
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Hello all! One year ago, I released the first version of PACIFIC DOMINION. While releasing that demo to the public was a really big deal to me, I wouldn't reall...
1.0.0 (2026-03-31) Arc 2: Alignment Expand your research team with a new Alignment track with 12 milestones Balance four alignment submetrics to keep your AI he...
Designer Blog Post 4 Once again hello, I’m Jacob O’Shaughnessy and I’m here to discuss even more things we have done, as well as updates on how we plan on...
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Friday 27 I went to school today to work on the game, and I got this page mechanic working in UE. I was working on getting some post-process set up so it highli...
Improved certain scenes Balanced some bosses Small bug fixes...
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SceneMax3D IDE which is used for building this Fighting Game was published as a full open source (MIT license) free for the public to use. It is going through a...
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Great news! You can now play the game directly in your browser without downloading anything! Just click "Run game" . Images might load gradually or look a bit p...
literally just a tweak to an existing feature SINGLE CHANGE: Made the fact that the top-right number is the difficulty more clear by making it make sound and ma...
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