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Game Devlogs

tailgater. post-jam edition
Major Update
hello folks, tailgater. has been updated (and effectively remade) with some new content (mainly just additional monologues) and quality-of-life improvements tha...
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Life and Power (Wip) the demo is available
🇫🇷 Version française 🌍 Un monde marqué par le Mana On les appelle démons , envahisseurs , ou entités venues d’ailleurs . Lorsqu’ils découvrent...
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✨ "It Just Works" Workflow
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✨ "It Just Works" Workflow The breakthrough today was achieving a zero-click experience. By implementing a smart clipboard monitor, the app detects an IP the...
added a cover image
hey im back kind of. New cover image cause i have to discern between my projects on here somehow. Might upload a new build i finished ages ago. We'll see...
New Version 2.3
- Self righting system updated! - Fish now faces the direction it will travel in! - General bug fixes...
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Optimisation v1.2.3
• Reduce mini-game rewards (insane: 200, impossible: 400 instead of 1000/2000) • Fix Wonder Pick cleanup (delete history first before pools)...
changelog: ALPHA 0.07.00
lot this stuff very WIP still changelog: ALPHA 0.07.00 added modular gun its only one part the barrel will expand further change to AI pathing various changes A...
3 files — 0.7.00
Gumblaster Mayhem Playtest is NOW LIVE!
Major Update
Hey everyone! I just want to announce that the Gumblaster Mayhem Playtest is officially now live on itch.io. The playtest was originally from Steam, which you c...
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New update!
Major Update
Hello, Kirsch here! Version 1.1 of The Room is out now! Updates: Updated the about section to include credits Refined main menu to look more professional Update...
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(ノ>ω<)ノ Update: Level 2 is Live! (I beat it !!)
Game Design
(`・ω・´)ゞ Hello everyone! The wait is over! Level 2 is finally here! I know it's been quiet for a few days... that's because I was trapped in the helli...
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MECHBORN Dev Diary | Gameplay, Inspiration & What Comes Next
Game Design
Hey Pilots! I’m Lucas, Lead Artist at Turtle Juice, and I’m excited to share our very first MECHBORN Dev Diary with you. At Turtle Juice, our goal has alway...
Quests adjusted, balance updates
Quests now doesn't repeat between levels Various balance updates Changed spawned rates Amount of cleaning required reduces each level Currencies removed - now a...
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Chrono Boss Rush: Ultimate Edition
I hope you enjoy my game ^^ For level 7 is in progress...
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BEAT THE BOSS OR DIE
Rebranding to "Kord"
The game's title and and overall branding has been changed to better reflect the genre, feel and mission of the game. What do you think? Any feedback is welcome...
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tiny gfx changes
- tiny changes in gfx on title screen...
jump & run cave crawler
My best scratch game!
Major Update
this is my first scratch game and i made when i was 7 years old and its still my best scratch game!...
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Update - 1.0 Re-release (again)
....Apologies on the matter. Apparently I didn't check the content of the files, but I think during the compilation of the game, it kind of also compile my Medi...
AYIN STEMA PAGE IS NOW OUT
Major Update
https://store.steampowered.com/app/4280550/AYIN/?beta=1 PLAY IT NOW PLAY IT NOW PLAY IT NOW RAHHHHHHHHHHHHHHHHHHHHHH...
🔥 [JUST RELEASED] Alpha - SuperWEIRD Idle Automation 🔥
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Major Update
<a href=" Alpha" class="redactor-linkify-object">https://ludenio.itch.io/superweird-alpha">Alpha - SuperWEIRD: Idle Automation by Luden.io So Happy to Finally M...
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V1.2 Released!
CHANGELOG: Added Jumpscare on game over! Made entity creepier. Make thumping and chase theme more intense...
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Big SandEEE update
I’m going to keep it brief so I can get back to working on SandEEE :). SandEEE finally has a steam page, and with that a release is coming soon. Check out the...
Cozy Wood Chopper - Release Postmortem
Postmortem
Hi, my name is Sebastian Kloch , and I’m the creator of this short game called Cozy Wood Chopper . I’d like to share a few thoughts that could potentially h...
Our new game: Relic Abyss now has a demo on itch.io!
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Major Update
Greetings everyone! We were formerly known as MiSou Games and have developed and released Towertale! Just want to let you all know that we have changed our deve...
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Update 1.3 + Steam Release!
Major Update
Hey all! Update 1.3 for Your Canvas is here! The game is also on Steam now. Changes: Removed some insta-kill attacks. Enemy special attacks deal less damage. Ch...
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Continued work
Small update. 2026/10/27 Work on dyke pic. 2026/01/28 Fixed issue where text would overspill display, if grain decreased, was flooded and was stolen. This could...
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🗓️ January 2026 Devlog
Overview: Hello everyone, here’s what we’ve been up to lately! As the holidays were rough on many of our writers, our production schedule was pushed back by...
Version 1.2.0
Major Update
The new version 1.2.0 of Juan Meron's Stranger Things includes: New change in game dynamics; instead of a story with two simple objectives, the game will now be...
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Battle system
Hello, one year later, it's still in progress. Since June I'm focusing on the units and the fighting system. I've made a small auto-battler game to test it (for...
A Philosophical Discussion of Worms Newsletter | January 2026
Hi everyone! It's the end of January and many things have happened for the development of A Philosophical Discussion of Worms! I can't believe it's been a month...
1.9.1 - fix crash bug
Unfortunately, 1.9.0 had a crash bug relating to missile combat. This release contains a fix for that...
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Overscopped
Postmortem
I made this game as my first attempt at learning about video game physics. I was really motivated to make a physics-based vehicle controller because I wanted to...
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Build v0.2 – World, Immersion & Polish Update
A new build (v0.2) is live with a focus on world immersion, visual polish, and general quality-of-life improvements . This update expands the surrounding enviro...
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Rafael Game Labs is heading to GDS 2026!
We’re excited to announce that Rafael Game Labs will be showcasing our survival horror game Dark Twilight at GDS 2026 ! If you’re attending the event, come...
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The Engine Update Devlog Part 2: Font Rendering Boogaloo
Tech Discussion
WARNING: This is almost certainly going to be a deeper dive into inner technical workings than most Reflection Reverie devlogs. There will be in-depth explanati...
Devlog #4 – Anya art (2nd protagonist)
Bed mirror scene + one expression base in the making for the 2nd protagonist named Anya - Matthew's schoolmate. This is just one illustration in a series from t...
Version 0.3
- Added Drift. Not much, I know, but it works wonderfully...
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0.2 - Visual Clarity Update
Hey again ! I just did an early update about visual clarity and bug fixes, do that players participating in the playtest are able to enjoy the experience proper...
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End of 0.1 - What it's been like
Major Update
Hey everyone, I am quite relieved to bee able to say that I am finally done with that project prototype . The first feeling that I get when writing these words...
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SYSTEM UPDATE - LOG #1
IN A NUTSHELL: > Added a saving system. > working on shift selection. > storyboarding... ____________________________________________ SAVE SYSTEM: the system au...
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Dev Update: Control Optimization
Game Design
Originally, I allowed cross-body throws (e.g., Left hand swiping Right). However, crossing hands caused detection issues on legacy phones, so I simplified the i...
Devlog #2
i've added special zombies, bots and more!...
Web Version Game
Today i do mini update with Web version of my game Before The Last Breath...
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Very minor typo fixes
Nothing to see here, just a very tiny update to fix some minor typos...
More Golf More Mania!!
Major Update
So More Golf More Mania has dropped. Been in the works for a while but I dropped it finally...
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Screenshots uploaded
Screenshots from the first (or better to say "lowest") level have been uploaded. These are actual screens from the game. A sneak peek video is expected to be up...
Fixing Multiplayer Post-Match Flow and UI Synchronization
Game Design
Blog Entry Part 1: The Problem During this week of production, I worked on implementing and debugging the multiplayer post-match flow for our project. This syst...
Steam store released!
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Steam store is now live! Please check it out! https://store.steampowered.com/app/4338780/MicroFab/ Patch updates: Challenges from main menu Rework of L4 chips (...
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New Graphics Engine + Optimization
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Major Update
Changes: URP Engine implemented Post Processing, including Motion Blur, Chromatic Aberration, Depth of Field, and more. Changed Pixel Filter entirely, looks com...
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V1.3 out now
TimeFort Blockhouse has received another minor patch to fix some bugs with V1.2, as well as some minor tweaks to the tutorial...
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Akuma no tsukai (FPS / Prototype) v1.2.0 released
Major Update
Additional Items Added a new weapon: the Stake Gun. At the start of Horde, you can now choose weapons from the DMR, Heavy Gun, and Stake Gun, and select two abi...
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