Hello everyone! This is another quick update to let you know that Yuu's route is released, the updates are uploaded and it should be playable now. The content g...
Hitting molten iron with a tungsten projectile will no longer cause the game to crash. Using the keyboard autopilot target key on Linux-based sometimes triggere...
Repository here: https://github.com/analgesicproductions/Even-The-Ocean-Open-Source Blog post with details: https://melodicambient.substack.com/p/i-open-sourced...
Hello everyone! It's been about a month since my last update so I am checking in with you all on the development WSC. Writing Currently I am nearly to 375,000 (...
Hey there, fellow Catz! A new version of the ZpellCatz closed beta is ready to be played. As with any new beta version, more players are invited. So, check your...
Hi everyone! This is just a quick head's up that Yuu's route should be dropping in the next couple of days. My life has been a little chaotic for the last coupl...
Hi Everyone, in this update the way lasers handle color combining has been reworked. The lasers now will fire one at a time and draw though all of the game piec...
Hello everyone, I hope you're well. I wanted to spend some time to write a statement on both the Unity game engine controversy and to talk about the current sta...
Great Gretuski Studios has launched a new “Milestone Goals” campaign aimed at unlocking even more additional and new content to bring to Love Spell! You can...
1.17.21 has been released! Most notable in this release is the complete rework of the Eastern Invasion campaign to improve nearly all aspects of the campaign, i...
1.0.1 ------------- ------------- ------------- ------------- • Fixed a few typos. • Soleil Ghost Full Moon damage 15 to 5 • Soleil Aster Satellite II spe...
Hey there, fellow Catz! A new version of the ZpellCatz closed beta is ready to be played. As with any new beta version, more players are invited. So, check your...
204.106 You can no longer deploy wire strands on the world map. You can no longer deploy wire strands that are rusted or broken. Creatures can now only vomit on...
Another small patch that fixes a number of things that were annoying me during my play-throughs: Fix Milox has too much health. Fix undiscovered but known plane...
I updated Philia to make the game work on modern Linux 64bits, tested on Debian 11 and linux mint, you will require to install these libraries: libsdl2, libsdl...
Heeey, some news! You've been waiting for a long time for us to finish the online mode of the game! And now it's almost there! We'll be running public stress te...
The full image for this is in my Patreon , but just some info on the Steam Page, basically I'm in review. The assets took a bit longer than I thought to do haha...
We have an official date for the Our Life: Now & Forever Kickstarter Campaign. It'll be going live October 10th, 2023 at 9am PST. Less than three weeks 😳 Kic...
👋Friday’s here, y’all! And despite the Unity fiasco, progress on Just Keep Running is lookin’ goooood. We’ll talk all about it in this article! By th...
You can now preorder the physical NES release of Oratorio! The preorder window goes for around another two weeks. Head over to Premium Edition Games to secure y...
While I was away working on side projects, I continued developing and preparing for finishing my games. In fact, I have a clear plan that looks like this. I see...
Mostly just bug fixes. There has been some minor changes to balancing. Puzzle rooms have been added but the Moon orbs you receive cannot be used in the demo(But...
Hi everyone, if you are a Patron for WTDL, we have an important survey for all members. This survey is to investigate supporters' opinion about the tiers and ti...
So this week I really should have my whole fishing mechanic completed but it's not. I am hoping to have that completed next week. Instead I've been trying to cr...
Hi everyone! We're happy to announce that version 1.1 of Type for Me! is now available to play! There are more levels added, and new features/adjustments sugges...
Changed up the blood effects a little bit, (changed bullet textures, added blood mist, sized down some blood effects for realism, and other stuff) Changed the s...
Features New Event: Healing Shrine The Zone has heard your request and might offer those courageous enough a chance to recuperate themselves. Are you bold enoug...
Note: This was previously released on September 17th but was accidentally not published until now. A few issues were found with the last patch. After several ho...
Hey Folks! Short update today. The system hacks and alternate setting rules I've been working on for the last couple years are finally rounding the corner and g...
Fixes Fixes an issue where the controls could stop responding in certain scenarios. Fixes an issue where the board could end up in an unplayable state after an...
Hello everyone! I had a poll done on Tumblr on whether or not I should update the demo, and the yeses have outweighed the nos. So here is the updated, shiny dem...
Ovine Replica and Ursine Science have received overhauls to coincide their debut on Steam . Ovine Replica now features an all-original interface, new CGs, an in...
Greetings, Alpha 1.0 is now available, and with it comes macOS and Linux support. Windows users may wish to continue to play Alpha 0.3, since the content of the...
Enemies and Upgrade System Welcome to another weekly devlog update of Forsaken Colony: Last Survivors ! After playing with shader graphs and level blocking last...
Designing a boss character for our game that fit the same scale as the main character - We are adding in a new enemy boss for the demo scene, with new challenge...
Version 0.3 will be released October the 14th. I've started to make base sprites for all the basic enemies. Below you can see sprites of the enemies you fight i...
For those still curious about this project, it has been on hiatus for person reasons for quite some time. Luckily, it is back on the project queue with completi...
Hello Everyone! This is the final major update for A platformer! Short Announcement: While there were some secret levels planned, I ran into some technical diff...
Hello, everyone! To clarify right from the start, this isn't the complete Chapter One update. It's more about addressing some minor bugs and giving everything a...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
Hello, I'm going to be posting here every so often and I thought I'd share a little update with my progress I've currently just started working on the demo, whi...
0.21.30 (24.9.2023) - Added: Entity will now affect held electricity items - Fixed: Equipment bugs out when multiple sources are detected at the same time on eq...
After completing the prologue, I dedicated a few days to work on designing and implementing UI, as well as designing more characters. I had some trouble with ht...