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Game Postmortems

Migrate to Bevy 0.18 and implement the prestige shop.
Postmortem
After a few attempts, I finally got the game migrated to Bevy 0.18. Some colors and a few Egui elements were off after the update, so it took me a while to trac...
Postmortem - the positives!
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Postmortem
Hey Everyone! It's been over 4 months since Cosmic Hero 2: Prologue release so it's a good time for a quick postmortem - positives first! To give you bit of con...
Project Horizon - v2026.02.13
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Project Horizon has been in development for several years now. While we didn't anticipate such a long journey—and life often threw unexpected challenges our w...
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Blog #10 - Demo gameplay of 0.0.4 build
Postmortem
A little video showing the WIPs...
Welcome to Next Petrol. Safety is our Business. Survival is yours.
​​🌭 An Update on Hotdog Killer (and where I’ve been)
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Hey everyone, I wanted to take a second to check in and be real with you all about the state of the game. When I released the Hotdog Killer demo five months ago...
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Blog #09 - About the next 0.0.4 build
Postmortem
Hello Rotters! Hope you still alive in game! Well, I've been working, a hard work as I always say. The last patch.0125 was more about an experiment with Github...
Postmortem: Taurus and Andromeda
Postmortem
A month after release, I want to look honestly at how Taurus and Andromeda performed, what worked, and what didn’t. The idea behind this project is much older...
AI generated voices
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Postmortem
I want to take a moment to address the feedback and negative reviews regarding the use of AI-generated voices . While I understand that the use of these tools i...
about the project
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english: hello everyone. i want to add a small postscript. i'm just a young guy who only recently finished school. i've been into programming for a very long ti...
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Devlog#5: Sleeping Argh and the fight against time
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It's been a while, but welcome to the fifth devlog of A cup of eternity , an O2A2 2025 jam visual novel! In each of these, I planned to cover a different aspect...
Full version Devlog
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Postmortem
Thanks again for playing! I'm glad that everyone liked the new endings which is the main part of the update! When I made Homekeeping, the ending with Gabriel ha...
Blog #06 - Camping and new ideas
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Hello guys! I've just started some new survivor instinct for the game, allowing some camp and explore. I've updated some old sprites and i'm improving the block...
Holiday Compliance Out now!
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Postmortem
Every file is a child. Every decision is final I’ve just released my latest game. You work inside Santa’s bureaucracy, reviewing reports, calculating behavi...
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Blog #05 - Fixing bugs and creating assets
Postmortem
The game is still in active development following New Year's Eve! While I'm currently focused on drawing new sprites and configuring XML for new buildings and i...
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Scrapped ideas for Rewritten 3-6
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Postmortem
I was reminded in an email that when I announced the cancellation of the series I had said I would release a doc about what I would have done in the future game...
FNAF Rewritten is... back?
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Postmortem
If you saw my note in the bts scene you'll know that I'm back to considering the creation of a future entry if it means I can fundraise for charity. Since that'...
Development Retrospective and Launch Postmortem
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Postmortem
It's been 3 weeks since the the official itch.io launch of Dungeon Puzzle Sweeper ! This has by far been my most visible and successful game launch on itch whic...
Very overdue afterword post + some behind the scenes sketches!
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First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
Curse of Strahd Adventure Report XXII - The Sword, The Witch and the Vampire
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 22: The Sword, The Witch and the Vampire Coco’s lute drifts through the Blue Water Inn like a half-remembe...
3 Lessons for the next game
Postmortem
Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
TTS3D Postmortem: Back on Track
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Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
One Year Anniversary!
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Postmortem
(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
One Year later
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Postmortem
It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
🍋 Lumiterra Dev Log #113 – We Are So Back · Momentum Is Real
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Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
First gaming video
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I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point wa...
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The current state of things
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Blog #04 - Just working....
Postmortem
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Price changed to "Pay what you want", plus a brief history of this game
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First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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Blog #03 - Mention on YouTube!
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Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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⭐ Update v1.3
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This update focuses entirely on improving user experience, device compatibility, and giving players full control over how the game appears on their screens. Eve...
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Thank you! (Postmortem Ramblings and Plans) (Hey did you know that OW is still deindexed?)
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Hey all and thanks for over 1,700 plays so far on My Vampire Boyfriend Smokes Lucky Strikes! (browser plays + downloads) That is over 1000 what my previous game...
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Postmortem, yippee yay!
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Hi, hello, hi once again! It’s been a while, but it’s your girl, Tabbie! It feels a little strange to be writing a postmortem for Cuscuta. For the past year...
Koroleva Chapter 1 5.10
Postmortem
✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Blog #02
Postmortem
Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
⭐ Update v1.2 – Input Fixes + Eternal Edition Added!
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✅ SoftInput (Keyboard Pop-Up) Fixed The keyboard unexpectedly opening during gameplay has now been fully resolved. No more random pop-ups or interruptions whi...
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Blog #01
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Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
What I learned
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Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
What is your personal single biggest success story as an IndieDev?
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This will be an unusual devlog entry, but I found an interesting post on Reddit , and it reminded me of my journey in life. The post title and the main question...
Too sus for prime-time
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Should I need to tell you my story? I've sat on this project for a long time, three years without any work done. My original intention was to build myself a lit...
im sorry guys
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im so sorry guys for this movement mechanic i thought like it would be more realistic. ik the shaking is too high but i cant change it because of how it works...
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Postmortem
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Postmortem
Congratulations are in order! During work on this project, I finally realized that commercial success does NOT equal projects success. For the longest time, I t...
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English localisation GUI Issues
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While I was translating, I came to a logical conclusion: it's worth working on the interface and making it at least not crooked, because it's very confusing in...
damn, that sucks: a postmortem about a game that's a little too personal
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Introduction Grab yourself a drink or two, this is a long one. I'm putting each part of the introduction into its own collapsible section and if you read only o...
4th anniversary + illustration
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Happy 4th year on the milky way. Please don't ask where the 3rd year anniversary post is, I was very preoccupied at the time. Probably drinking tea and kicking...
Curse of Strahd Adventure Report XX - The Massacre at Castle Ravenloft
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One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
DEMO 2!
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THE SECOND HEARTPICKER DEMO HAS BEEN RELEASED!!! GO PLAY IT NOW!!!!! Aditions: -A pause system -A kick/ban players system -A level editor -Featured levels -One...
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"The Last Layer" or how I made my first jam game in 72 hours
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Hello everyone My name is Nick, and I'm a regular warehouse worker. I've been interested in video games all my life. This year, my gaming experience has reached...
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📸 2023-2025 Exhibition Photos
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Since releasing the game, I’ve used the proceeds from sales to apply for many awards and exhibitions, and been able to exhibit Five Years Old Memories in a pl...
Curse of Strahd Adventure Report XIX - Festival of the Blazing Sun
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One of Us Will Die Curse of Strahd Adventure Report 19: Festival of the Blazing Sun A few hours earlier, some time before the others would open their care packa...
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