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Game Postmortems

Blog #15 - Is it a serious game or just to get pennies from donations? We have cows!
Postmortem
Hello Rotters! As the title said, nobody donated to it yet. It's been 4 months since I started the project at all. Well, I'm working so hard to make it works, s...
Almost 80% of the text...
Postmortem
... are the thoughts of the main character! Her actual dialogue makes up another 8%. Totally didn't plan it like this, but 88% of the text being from only one c...
Dev Log (looking back at the Game Jam)
Postmortem
I made a video to show how this game came together in 7 days. I think I learned a lot about workflow that I will change in the future (ie. get an MVP game loop...
Postmortem - the negatives...
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Postmortem
In previous Postmortem I discussed what worked well with the game. Now it's time for some lessons ;). Intro & Manual. I wanted the game to be minimalist and imm...
Blog #14 - Struggles on loot, create a community of Rotters?
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Postmortem
Hello Rotters! For how long have you survived the game? hehe. I mean, without any crashes as version 0.0.4-preview1 have a serious bug when read books. I'm just...
The Tringle Show 3D is currently abandoned
Postmortem
Hello, world! This is Pizberry. Today I want to announce that The Tringle Show 3D is being put on hold indefinitely. There are several reasons for this, which I...
Blog #13 - Some performance and mapping
Postmortem
Hello Rotters! First at all Thank you for the Browser plays!I know it's hard with this FPS, so people are also downloading the game and I hope, having fun with...
Original 1.0 Afterword/Postmortem
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Postmortem
When I first started making games, I included an afterword or postmortem in game that was unlockable after completing a route. Over the years, I started to not...
Blog #12 - Bit Rot 0.0.4 - Preview 2 Playable on browser!
Postmortem
Hello everyone! As my last post said, the next will be fun! Nowyou can play direct on browser, but the FPS is not as good as the standalone software. Hope you e...
Looking for Japanese translator
Postmortem
Hey everyone! Let me keep this brief: Some time ago, I was able to create a localizeable version of KTTD. The plan is to (at least?) add a Japanese translation...
Postmortem "she danced in the wind like a holographic dream before the world died"
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Postmortem
I just published my newest work to itch.io. It's called " she danced in the wind like a holographic dream before the world died ". A game that ended up being ve...
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Blog #11 - About 0.0.4 - Preview-02. Next update will be fun!
Postmortem
Hello Rotters! I'm so glad you are enjoying the new build! In this 2 day, we got 12 downloads and added to 4 collections! Thank you all for enjoy the game! Our...
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Migrate to Bevy 0.18 and implement the prestige shop.
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Postmortem
After a few attempts, I finally got the game migrated to Bevy 0.18. Some colors and a few Egui elements were off after the update, so it took me a while to trac...
Project Horizon - v2026.02.13
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Postmortem
Project Horizon has been in development for several years now. While we didn't anticipate such a long journey—and life often threw unexpected challenges our w...
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Postmortem - the positives!
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Postmortem
Hey Everyone! It's been over 4 months since Cosmic Hero 2: Prologue release so it's a good time for a quick postmortem - positives first! To give you bit of con...
Blog #10 - Demo gameplay of 0.0.4 build
Postmortem
A little video showing the WIPs...
Every path leads to Rot. Have fun.
​​🌭 An Update on Hotdog Killer (and where I’ve been)
Postmortem
Hey everyone, I wanted to take a second to check in and be real with you all about the state of the game. When I released the Hotdog Killer demo five months ago...
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Blog #09 - About the next 0.0.4 build
Postmortem
Hello Rotters! Hope you still alive in game! Well, I've been working, a hard work as I always say. The last patch.0125 was more about an experiment with Github...
Postmortem: Taurus and Andromeda
Postmortem
A month after release, I want to look honestly at how Taurus and Andromeda performed, what worked, and what didn’t. The idea behind this project is much older...
AI generated voices
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Postmortem
I want to take a moment to address the feedback and negative reviews regarding the use of AI-generated voices . While I understand that the use of these tools i...
about the project
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Postmortem
english: hello everyone. i want to add a small postscript. i'm just a young guy who only recently finished school. i've been into programming for a very long ti...
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Devlog#5: Sleeping Argh and the fight against time
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Postmortem
It's been a while, but welcome to the fifth devlog of A cup of eternity , an O2A2 2025 jam visual novel! In each of these, I planned to cover a different aspect...
Full version Devlog
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Postmortem
Thanks again for playing! I'm glad that everyone liked the new endings which is the main part of the update! When I made Homekeeping, the ending with Gabriel ha...
Blog #06 - Camping and new ideas
Postmortem
Hello guys! I've just started some new survivor instinct for the game, allowing some camp and explore. I've updated some old sprites and i'm improving the block...
Holiday Compliance Out now!
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Postmortem
Every file is a child. Every decision is final I’ve just released my latest game. You work inside Santa’s bureaucracy, reviewing reports, calculating behavi...
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Blog #05 - Fixing bugs and creating assets
Postmortem
The game is still in active development following New Year's Eve! While I'm currently focused on drawing new sprites and configuring XML for new buildings and i...
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Scrapped ideas for Rewritten 3-6
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Postmortem
I was reminded in an email that when I announced the cancellation of the series I had said I would release a doc about what I would have done in the future game...
FNAF Rewritten is... back?
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Postmortem
If you saw my note in the bts scene you'll know that I'm back to considering the creation of a future entry if it means I can fundraise for charity. Since that'...
Development Retrospective and Launch Postmortem
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Postmortem
It's been 3 weeks since the the official itch.io launch of Dungeon Puzzle Sweeper ! This has by far been my most visible and successful game launch on itch whic...
Very overdue afterword post + some behind the scenes sketches!
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Postmortem
First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
Curse of Strahd Adventure Report XXII - The Sword, The Witch and the Vampire
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 22: The Sword, The Witch and the Vampire Coco’s lute drifts through the Blue Water Inn like a half-remembe...
3 Lessons for the next game
Postmortem
Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
TTS3D Postmortem: Back on Track
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Postmortem
Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
One Year Anniversary!
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Postmortem
(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
One Year later
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Postmortem
It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
🍋 Lumiterra Dev Log #113 – We Are So Back · Momentum Is Real
Postmortem
Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
First gaming video
Postmortem
I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point wa...
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The current state of things
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Postmortem
Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Blog #04 - Just working....
Postmortem
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Price changed to "Pay what you want", plus a brief history of this game
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Postmortem
First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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Blog #03 - Mention on YouTube!
Postmortem
Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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⭐ Update v1.3
Postmortem
This update focuses entirely on improving user experience, device compatibility, and giving players full control over how the game appears on their screens. Eve...
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Thank you! (Postmortem Ramblings and Plans) (Hey did you know that OW is still deindexed?)
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Postmortem
Hey all and thanks for over 1,700 plays so far on My Vampire Boyfriend Smokes Lucky Strikes! (browser plays + downloads) That is over 1000 what my previous game...
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Postmortem, yippee yay!
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Postmortem
Hi, hello, hi once again! It’s been a while, but it’s your girl, Tabbie! It feels a little strange to be writing a postmortem for Cuscuta. For the past year...
Koroleva Chapter 1 5.10
Postmortem
✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Blog #02
Postmortem
Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
⭐ Update v1.2 – Input Fixes + Eternal Edition Added!
Postmortem
✅ SoftInput (Keyboard Pop-Up) Fixed The keyboard unexpectedly opening during gameplay has now been fully resolved. No more random pop-ups or interruptions whi...
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Blog #01
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Postmortem
Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
What I learned
Postmortem
Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
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