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Game Postmortems

Some notes after completing Nono Pixie
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Postmortem
Nono Pixie is done and I don't really need to change or add anything to it. Not that it would be hard to add more puzzles, they can be appended to the end of th...
3 files
Cyber Crime Driver jam postmortem
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Postmortem
Cyber Crime Driver was made for the 7-Day Broughlike challenge. It's a turn-based game where you have to navigate a hexagonal map collecting briefcases and avoi...
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Reflections
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Postmortem
What I've Learned It's been a week now since the release of Rot and it's ended up, to my surprise, on the Popular page with more let's plays than I can count on...
Survey and Future Projects
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Postmortem
Hey there! For the last few days, not gonna lie, I've been completely with the (rather sudden) increase in views and downloads . I really appreciate every singl...
A Huge Thank You and Future Projects!
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Postmortem
Hello everyone! Just want to give a huge thank you to all of you who have played my game, or even just took time out for your day to look at it! This was my...
Bars Postmortem / Journal Thing
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Postmortem
Hello everybody! First off I want to thank everyone who commented, critiqued, recommended, and retweeted Bars. I'm glad a game I worked on could bring a smile...
Thank you for the 1000 downloads!!
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Postmortem
Wow I'm still in disbelief with how many people decided to download and play my silly little game. I'm really grateful that I got to receive a lot of positive f...
Inspirations and Legacy
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Postmortem
A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustme...
iFEST: Behind The Scenes of Demoing
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Postmortem
Written by Anthony Ritchey Edited by Lizz Rizzo , Josh Curry , and Steven Hitchcock Input by William Pheloung , Allyson Woods , and Tim Cullings Photography by...
​Creating The flip side of Tetris​
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Postmortem
Creating The flip side of Tetris The big idea As with most game jams we eagerly awaited the theme and with a lot of enthusiasm started brain storming once the t...
About SPIDER SK8
Postmortem
Currently, SPIDER SK8 exists as a polished prototype, demonstrating the core mechanics and our initial take on the aesthetic for this game thru visuals and game...
A Place to 🐝
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Postmortem
I wanted 'lighthouse' to win the poll for this month's Bitsy jam theme, but I got bees. You win some, you lose some. Actually, that's a lie, the theme I want fo...
Four Hours to Four Years: A Koi Puncher MMXVIII Postmortem
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Postmortem
Koi Puncher I created the original Koi Puncher in 2012 as one of the 25 games I made in a two-week period and submitted to Glorious Trainwrecks ’s Pirate Kart...
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Post Mortem
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Postmortem
( Originally posted at ludumdare.com on 2015-08-25 ) Dragon Tax Return Simulator 2015 is my first Ludum Dare entry. Once the theme was announced I brainstormed...
LDJam44 Necromancer Duel Postmortem
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Postmortem
I had very little time to work on this, only about 8 hours total from Friday night through Monday. I initially started out with an idea of a turn-based game whe...
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Devlog of "Pay to Win: Your life Edition"
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Postmortem
"Your life is currency". This was the theme choosen for Ludum Dare 44, the first that I participate. I have to admit, I couldn't think anything different than a...
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Sheep Dreams Post Morten - The Pay What You Want model on mobile
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Postmortem
Abstract In this article I will be sharing my experience using the Pay What you Want model in a mobile game. The game I tested on is called Sheep Dreams Are Mad...
The Dragon's Last Flight: NaNoRenO 2019 Postmortem
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Postmortem
The Dragon's Last Flight is a fantasy visual novel game that was initially conceived as a NaNoRenO project. The player is cast as Marius, a weathered old dragon...
Deadnettle Creek: NaNo 2019 Postmortem
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Postmortem
Hey! I’m azaraih and I (and somonastic) developed the demo for Deadnettle Creek during NaNoRenO 2019! It’s been a couple weeks since the end of March and th...
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Welcome to my game!
Postmortem
Hello! I am Vinaera , the creator of this short visual novel about waiter and serial killer, Akano. I worked on this for a week as a fun project, and the chara...
3 files
The Last Straw Post-mortem
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Postmortem
Parse Nips and The Last Straw A few words about our team first. Parse Nips came to exist due to Three Thing Game, a game jam which is hosted twice a year at our...
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Abyss (Nanoreno 2019) Postmortem
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Postmortem
Hello, Stranger! Welcome to the Abyss Postmortem ! For those who don't know, Abyss is a mystery/drama/puzzle Visual Novel developed during the NaNoRenO 2019 gam...
3 files
THIS IS SO AMAZING!!!!
Postmortem
Within 24 hours of uploading the prototype and after I woke up, I got these numbers!!!! This really helps me a lot!!
Vampire Jam: My First Jam ‘The Spooktacular Vampire Thief’
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Postmortem
Getting started: Lorcan here, while it’s still fresh I just wanted to do a write up about taking part in my first jam. Until this point I have spent the last...
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Postmortem - Flights of Fancy
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Postmortem
Hello, I’m ilyilaice , the writer of our team’s NaNoRenO 2019 submission, Flights of Fancy . Because this is my first time ever to write a visual novel, thi...
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InTWON: Post-mortem Nano 2019
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Postmortem
Hi! Neru here: 1/2 of the ponprod team. March went by so fast, and yet, I feel as though it also took longer than I had expected. We're a little into a week fro...
NC2 Postmortem
Postmortem
If you follow me on Twitter, then you’ve probably seen at least a few of the tweets I made about my NaNoRenO project. My goal for March was to complete a Visu...
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Looking Back...
Postmortem
Hello there, if you have stumbled upon this little game of ours and do end up checking it out, I want to say thank you. To all of those have bought, or even pla...
Legend of Sigmund the Mouse Postmortem
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Postmortem
The Legend of Sigmund game started as a single-button combat game intended for mobile. I started it last November, and it morphed over several months into a ful...
The puzzle with music in his veins
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Postmortem
Welcome to Devlog #8! Eight is a very powerful number, lay it down and it means infinity! Intro After the awesome Devlog of Chris about ATM , we've seen that...
Radioactive Doom Ninja | Postmortem
Postmortem
Tools Used: Unity, Blender, Reaper Assets from: Unity Store, Open Game Art, Brackeys You never really know how hard something is unless you do it yourself. Thi...
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Dynaeleos Devlog #2 - Postmortem Report
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Postmortem
My NaNoRenO 2019 submission is released! Here is its post-development report. Bullet point format because I’ve found that I really don’t like writing in par...
Detritus sure is a thing
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Postmortem
Detritus is a game about trash, and in particular digital trash. Its about the files and things that we scatter about our computers. It also comes from this: De...
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New changes
Postmortem
So, I simply wanted to start this post with some piece of bad news. Literally the mask system I wanted to add, failed. This means that for now there wont be any...
NaNoRenO Recap
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Postmortem
This was my first time participating in NaNoRenO, and I'm really glad I mustered the courage to do it! Planning Mid-February, I experienced my first lecture on...
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What's the current state? What's happening
Postmortem
So hello guys Im Mikołaj the creator of The Dungeon. Indie Games Studio. So you're probably here because you are wondering what's happening with the game, wher...
Post Mortem Commentary
Postmortem
Here's me talking about the development of this game and how it came to be.
Dev Log Ver.1.1.11 update
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Well we had a couple hic-ups that made it through testing and fixed them. -One was a low spawn point in quest 6. The new player, who is a little taller, would...
1 file — 1.1.11
ATM machine Post-Mortem and some thoughts before deciding what to include in the game.
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Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
Postmortem - My thoughts after the game jam
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The game jam officially ends yesterday. Congratulations to every participant! I am really surprised of the number of ratings ( 69!!! ) I got for Heartbeats. The...
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Black screen GLITCH
Postmortem
There is a random black screen GLITCH in the game. It appears when you press escape to leave the in game computer. The bug doesn't appear in the editor so this...
I'VE ABANDONED MY CHILD!!
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Postmortem
Well...not entirely. The Blood Asteroid has been here for 2 weeks already and was released as a demo/early access. It's pretty much the same right now, but I ad...
My 7DRL Experience
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Postmortem
My 7DRL experience so this is going to be a brief rundown of my week of gamedev. stay tuned for my massive mistake at the end! so i forgot that the competition...
Messenger - Postmortem
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Postmortem
For this interactive fiction project, I have created a fiction game that fights over natural resources. The player wakes up as a messenger on an independent isl...
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one night, hot springs: 1-year postmortem
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hi, it's been one year since i released one night, hot springs. i was actually so afraid to release this game that one year ago that when i published this game...
Why a demo? Because trademark!
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Postmortem
There's been a lot of talk over the years about games demos, mostly about the cost effectiveness of having or not having demos, or how much having a demo helps...
ARCANE GRIEF : A Postmortem
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Postmortem
THE FOOL [One of the ten shadowboxes from TSOTG, this one codenamed 'Eye' for obvious reasons.] --- Hi, I am the sole developer behind the name somewhat and I a...
New Life Devlog 010
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Hi, We have been thinking a lot this last week, and we have concluded that we will not launch the game on Steam yet. But you will be able to play it in Gamejolt...
Jam postmortem - Planetary grapple
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"Planetary grapple" is by now my 5th game, including game jam games and not including prototypes. Introduction I have been participating in game jams for abou...
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An Extra Game Jam Postmortem
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I am writing this post mortem to document and share my experience creating The Hero of Meta Cycles for the Extra Credits Game Jam #3 Background Working in a ful...
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