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Game Postmortems

Author's notes
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7
Postmortem
I don't know if I'm burnt out from doing too much lately, or if it's just the summer heat reaching full swing, but I've been having a tough time making games th...
Devlog video
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Postmortem
Can you survive the depths and end this memory?
The second Devlog... Nine years later.
Postmortem
Yeah so this died back in 2018. At the time i was using already depreciated unet systems. In 2020 i started a project to revive warfare using the same already o...
The Game Is Dying, Help him
Postmortem
Hi guys its been a while from the last update. I said that i would continued the game if the game made good numbers but unfortunately it didn't so now im doing...
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BIG UPDATE BUROCRATIA
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Postmortem
Давненько ничего не постилось по поводу игры, но мы не отсиживаем лапки просто так! В об...
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NO-ONE IS GOING TO READ MY MANIFESTO
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Postmortem
Hello! Thank you for reading the manifesto. Alternatively, thank you for visiting this page and deciding you didn't want to read the manifesto, but were curious...
Postmortem and future plans
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Postmortem
TL;DR - I both love and hate this game and I want to revamp it so that I hate it less, but it might take a long time. There's... a lot of things I feel about th...
3 files
RIAW Year-end Devlog + Laptop Reveal
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Postmortem
After I wrote this devlog, I posted it in tumblr and intending to leave it there. But, I just realized I was shadowbanned (tough luck) and decide to post it her...
Launch, One week later.
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Postmortem
Hello everyone! Hope everyone has been doing well! It's been one week since launch and man has it been a crazy one! The Bear and the Gladiator has been download...
Bug Fixes
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Postmortem
Fixed few bugs such as : the task UI could be in-top of the second ending Some sounds fixed a few collisions Added new stuff such as : [Press E to interact] to...
1 file
Thank You For 5.3K Plays!
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Postmortem
Hi everyone, thank you for 5.3K plays on it sucks to be us . art by riftmist29392 on Discord It's a nice feeling to revisit this story and be proud of what I wr...
UPDATE LOG: Day 2, New Visuals, Features & Ending Guide!
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Postmortem
What's New: Day 2 is Officially Live. Day 1 Revisions: A brand new choice has been added to the first day to give you more control over your path and dialogue o...
4 files
POPOCHINKO postmortem
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Postmortem
POPOCHINKO se implementó en 8 horas para la Ice Climber jam. Es con diferencia mi juego más divertido, aunque no he llegado a entender por qué hasta después...
Sad face news
Postmortem
A particular someone destroyed all my devices so, bye bye to my progress, nah I'll retrieve the drive but yeah, updates and etc will take time to get back to (c...
Making of - Gracillis VI
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Postmortem
Wow! What a journey it was making this game! I first want to thank everyone who gave some of their precious time to play it 😊✨ ----------------------------...
2 files
Author's notes
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Postmortem
For the first 10 sketches, when I was limiting myself to an hour per game, I would frequently end my development session feeling frustrated. I'd run out of time...
Darn Guy Adventures: 1 Year In
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Postmortem
Happy 1 year anniversary, DGA! Well, ok, it was 2 days ago. In my defense, I was busy. Or something. I am happy with where this little game got. Quite a number...
The Making of the Adventure Scene DX Plugin
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Postmortem
Introduction At the end of the Making of the Dialogue Review Exporter, I said there was another challenge waiting. Play Instinct had left a comment on my origin...
2 files
Death and the Thief of Stars released! The Dark route and the future of the VN.
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Postmortem
Good timezone, Flops! Death and the Thief of Stars has been released. Hooh, this has been a major learning experience for me. First of all, I would like to than...
3 files
Demo Release
Postmortem
- Release...
3 files
"A cozy, customizable desktop companion to keep you company while you work!"
Author's notes
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4
Postmortem
I'm starting to feel like I've lost the plot with these. Ever since I started spending more than an hour on them, I've watch my process get sloppier and my comm...
On Creating An All-Black VN
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Postmortem
Now that Bloom is essentially done with development I've had some time to think. There are many things I realized about myself while making Bloom. Some of them...
2 files
Final Notes
Postmortem
Over the course of making this game, I slowly realized how ambitious it really was for me at the time. I learned so much through it, but it also exhausted me in...
Wow!!! 1st place!!!!!
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Postmortem
Wow!!! I have no fucking words! Thank you! Wow!!! wow Wow!!!!!!! I'm too mentally ill and a faggot to make a coherent statement about this or anything. But word...
Week 11: The cherry on top
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Postmortem
It's time... Bready or Not is completed!! After 11 weeks of hard work, our game finally came to a final version. We are so happy with the final result, and the...
Jam Retrospective
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Postmortem
Retrospective thoughts. I try to jot these down as long as everything is fresh in my memory. This jam featured the best team setup I've ever been in. With our s...
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Postmortem and a little history
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Postmortem
Ecliptic Postmortem This is a review of the writing of Ecliptic. It provides a bit of analysis of the process, tools and decisions made along the way, along wit...
Conduit Lore
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Postmortem
🚩 SPOILERS WARNING! 🚩 This is full of spoilers of my game Conduit. I would recommend you to play it first, and come back for answers or if you're interest...
2 files
My thoughts on the gaming space
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Postmortem
This is my first game, and GOD, i learnt so much, good and bad. One thing I learnt it is that the the gaming industry as a whole is super goddamn comptetive, th...
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Project officialy frozen
Postmortem
Project is officialy frozen after 4 years passed. I tried to do a remake completely overhauling all the game, essentialy remaking it from scratch several times...
Clockheart – Postmortem (Gamedev.js Jam 2026)
Postmortem
🕰️ Clockheart – Postmortem (Gamedev.js Jam 2026) For the Gamedev.js Jam 2026 I built a small 2D platformer called Clockheart . The idea was simple on the...
I fucked up (back to the drawing board)
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Postmortem
Neural X Front is my first videogame. I always wanted to make a TD game that is a mix of Dota and Diablo. Even in the current rudimentary level, I´m very happy...
1 . 0 : s u b m i s s i o n
Postmortem
: p l a n : : o v e r a l l _ f a i l u r e The current implementation falls significantly short of the initial plan. A brief summary of the development backgro...
One of Us Will Die - Curse of Strahd Novelization
Postmortem
We released them as devlogs, but now we have the full novelization of our run of The Curse of Strahd! This is a full account of what went on in that game from s...
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Postmortem: LiveFire League
Postmortem
Looking Back I never thought a game like this could actually be released. I wanted to make a simple shooter — something to play between GTA, Skyrim, and Half-...
Devlog 1 - Brainstorm
Postmortem
Devlog 1 I initially wanted to do an extended Twine game using the concept of light and dark, and drawing visuals that support the storyline, however, I changed...
The Informash post-mortem
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Postmortem
Oh right yeah the post-mortem. Seems appropriate that it got delayed a bit. And that it's a bit disorganised and rambling. I have a lot of thoughts about this p...
Alien Pinball Postmortem - How I made a full physics pinball game with AI tools
Postmortem
Postmortem: Alien Pinball — built with Claude + ChatGPT + Suno + LittleJS Just shipped a browser pinball game. Short writeup of the AI workflow in case it's u...
Devlog 00 - Gamejam postmortem
Postmortem
Post Mortem on Cozy Spring Jam 2026 development This is one of our gamejam that went smoothly with good planning and probably luck, and doing whatever necessary...
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A More Accurate Accounting Of The Cancellation
Postmortem
Dear backers, Mrs. Kerzner has presented an inaccurate portrayal of the situation leading to the dissolving of the project, details about operational realities...
Postmortem
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Postmortem
It is done!! Making this game was a journey, and while it was fascinating and very challenging I'm very happy it's over. There are still things to fix the bulk...
Behind the Scenes - Part 3
Postmortem
Hey, all! There's not much to say today. We have a quick look at some more creations during Samsara. This includes the TV, Skeleton Keys, Zoi, Oz, and Hugo. I g...
Dev Log #1 - Long road ends, longer one begins
Postmortem
Hello, I’m excited to be here after three long years - first of all, mentally. Originally wanted to name this first dev-blog post with a subtle reference to S...
Author's notes
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Postmortem
I'm pleased to call this sketch my most self-indulgent yet. The amount of "stuff" in it is too much for a day's work, too much for the amount of "game" there is...
Godot Wild Jam 92 Postmortem: My workflow
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Postmortem
Introduction I recently participated in the 92nd Godot Wild Game Jam, a 9 day long jam focusing on using the Godot engine. My only hope whenever I finish a game...
Dwell Time Release!!
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Postmortem
Three nights, one coffee, and Marcus Hi. If you're reading this, you either followed a link or stumbled onto the page and want to know what this is. So here's t...
afterword (burnout days)
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Postmortem
https://starbage.art/ spoilers~ Hi gals (coughing up blood). This is being written immediately though usually I wait a while.. But this project occupies a weird...
Keling - Marketing and Playtesting at Comipara Offline Event
Postmortem
Hello, Mechanics! We joined a local creative event called Comipara at DI Yogyakarta between 18 - 19 April 2026 as marketing and playtesting effort to increase v...
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Blog #21 - Balancing the game and Android requests
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Postmortem
Hello Rotters! How long have you survived? I mean, on the chunky Android controls of the last release hehe. Well, I've been reading all comments on our communit...
Under the hood of Combat Search Rescue
Postmortem
My first game release Welcome! I've been a 3D artist for a very long time and use 3DS Max. In more recent years I was dabbling with Unity Game Engine to see if...
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