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Game Postmortems

ATM machine Post-Mortem and some thoughts before deciding what to include in the game.
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Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
Postmortem - My thoughts after the game jam
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The game jam officially ends yesterday. Congratulations to every participant! I am really surprised of the number of ratings ( 69!!! ) I got for Heartbeats. The...
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I'VE ABANDONED MY CHILD!!
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Well...not entirely. The Blood Asteroid has been here for 2 weeks already and was released as a demo/early access. It's pretty much the same right now, but I ad...
My 7DRL Experience
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My 7DRL experience so this is going to be a brief rundown of my week of gamedev. stay tuned for my massive mistake at the end! so i forgot that the competition...
Messenger - Postmortem
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For this interactive fiction project, I have created a fiction game that fights over natural resources. The player wakes up as a messenger on an independent isl...
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one night, hot springs: 1-year postmortem
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hi, it's been one year since i released one night, hot springs. i was actually so afraid to release this game that one year ago that when i published this game...
Why a demo? Because trademark!
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There's been a lot of talk over the years about games demos, mostly about the cost effectiveness of having or not having demos, or how much having a demo helps...
ARCANE GRIEF : A Postmortem
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THE FOOL [One of the ten shadowboxes from TSOTG, this one codenamed 'Eye' for obvious reasons.] --- Hi, I am the sole developer behind the name somewhat and I a...
New Life Devlog 010
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Hi, We have been thinking a lot this last week, and we have concluded that we will not launch the game on Steam yet. But you will be able to play it in Gamejolt...
Jam postmortem - Planetary grapple
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"Planetary grapple" is by now my 5th game, including game jam games and not including prototypes. Introduction I have been participating in game jams for abou...
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An Extra Game Jam Postmortem
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I am writing this post mortem to document and share my experience creating The Hero of Meta Cycles for the Extra Credits Game Jam #3 Background Working in a ful...
FalconEx Post-Mortem
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Quick Post-Mortem about FalconEx I created FalconEx for the BlackthornProdJam. It took about a week to make. Goals Improve my game-dev skills Continue to learn...
Devlog episode 2
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Hello swordslinger! This is a followup for the devlog and some background details on Thy Sword. If you're interested in or have questions on a particular aspect...
And that ends the development of my first game!
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Hello! Franck Poulhon, alias Frelon-K Games, talking. Long story short : I ended the development of my first game : Neko Ex Machina . It is released and live...
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Underwater - Postmortem
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For our first project, we have created an underwater swimming simulator where players could experience different ambiances of areas to perceive the vast stretch...
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"The Last Game She Made." - Postmortem
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Prologue - The Last Thing She Saw It's a week after the initial release of The Last Thing She Saw , and I found it time to maybe shed some light on some matter...
Team RIP Postmortem
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Project Description (Shantanu): Our assignment was to create a small game that involved having the player walk through an environment with the goal of immersing...
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Good Morning - Revisited, A Post Mortem
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Introduction Good Morning - Revisited is a rework of a previous title I had shipped three years ago for a student project. The game’s core feeling was to remi...
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Postmortem
Postmortem
Introduction: To begin with, the project assigned to us required that we create a 3D ‘walking simulator’. This means that we had to make a game with no inte...
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Finishing Touches
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With this last update I hope to have solved the learning curve of the basic mechanics of the game. It was a really nice experiment for me and while I have wonde...
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Post Mortem
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❤ Valentine's Day! The self-proclaimed day of all enamorated folk, filled with love and hate. In the spirit of the holiday Epic has reminded us that "All's Fa...
More images and thoughts from the team!
Postmortem
So, just wanted to take some time to share with people the process, our goals, and what was the results. We had loads of fun creating the game, and our end prod...
A Proper Postmortem
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Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
Robomancer - A small journey
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You may be wondering... A jo-robo game with a human protag?! What's going on with them??? Well... I saw the #sadmechjam prompt, and immediately got inspiration...
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SAINTS WERE MADE : A Postmortem
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WHO? I am somewhat , the single developer behind the titles published on itch.io under that name. My first creation, I Make Saints , left more than a few player...
Thank you and the future of The ER
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The ER hit 1.000 downloads on itchio! Thanks to all of you who enjoyed it and told a bit about your experience. We appreciate all the attention and feedback you...
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Update coming soon Trinkets
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So Trinkets are pretty much this games version of artifacts they work more or less the same. This was a scary bit of development because I kept getting out of...
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Postmortem: The Push to the Demo Release
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Our demo release came out 5 months later than hoped. So, what happened? What went wrong? Did anything go right? In a nutshell, I grossly underestimated how l...
Cellar Run postmortem
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My big challenge in the past was creating gameplay fueled by systems, mostly because when the jam starts, the first thing that pops into my mind is an aesthetic...
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A lesson of scope: Don't make poker in one week.
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This game was a ton of fun to finish! The one thing I learned by trying to get it done in a week was that I shouldn't have bothered with full-on poker to get th...
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Post-mortem and solution to unlock all 4 endings
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In this blog post, I will discuss about the process I went through to develop this game and discuss in details all 4 solutions for the game Kill Baby Hitler, an...
My adventures with Global Game Jam 2019 and the Bitsy Museum Hack
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SCROLL DOWN TO SEE HOW THE BITSY MUSEUM HACK GETS FIXED! If you're reading this you know I was part of a bitsy anthology a.k.a a collab, alongside Felipe N. Cas...
Game is Free
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Hey, IsraelGames here to say... This game is now free to download... But I will make the Tetris Mania Plus! I also will made some Updated about theses games
Devlog 7 - Postmortem
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Hi, hello, welcome back! This is the final post I'm planning to make under this jam version of Raging Flames; a postmortem discussing the aspects of the game t...
UE4 Project Files Now Available!
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I'm releasing the UE4 project files for this project since I won't be working on it any more and it may help some developers working on UE4 VR projects of their...
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Munch (Food for thought, 1 hour from closing)
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I always like to take time in this panicked state of crunch right before uploading a build to look for the things to learn from this Jam: Going in with a pre-te...
My Global Game Jam experience
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This past weekend was an intense one full of drawing and coding the game, "Oh, Claude" for the Global Game Jam. It was a great experience and a lot of fun to w...
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Postmortem
Postmortem
LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a loc...
a lil practice
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made in a few hours, an exercise to both a) get back into the swing of, and b) practice using variables oh yeah also this palette from @colorschemez was my st...
How to: Temple PuzzleBox
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Not so long ago, I seriously thought about putting the games on the playmarket myself. There are already enough unfinished projects on my computer that have acc...
Goodbye Rosefury (PLEASE READ THIS)
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Hey folks, it's been a while since I've uploaded anything about my game. I'm certain not that many people will read this, but I want to post an update about the...
Patch notes v.0.2
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XARNOLD v.0.2 Patch Notes New spawn system making the game harder and less boring 1280x720 Screen resolution now semi-fixed Patch system implemented Borders add...
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Proctor Postmortem
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Originally published at blog.varunramesh.net . Last year, I created and released three horror games - Proctor , Thermomorph , and Arthur’s Nightmare , the lat...
Made a game for GDL game jam!
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I wanted to see if I can make a game in less than 3 days using the Love2D framework. Turns out, I can! At first I was a bit worried of this decision because Lov...
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Death Roulette - A Big Thank You! And A Few Other Things...
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Hello! Jamie here. I didn't want to really post anything unless there's a major update or announcement, but I feel like this is the best way to approach things...
Weekly Update #50 - MAGFest Retro
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MAGFest went really well. Despite the fact that we got there the morning of and brought everything except the stands for our banners. So that meant no 10x8ft ba...
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Gameplay improvements
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Features that would improve gameplay imo: State machine to handle character animations & movement Player dodge ability Obstacles Enemy knockback Health potions...
Ghost Loop - What we did and what we didn't do
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GHOST LOOP - POSTMORTEM Hi everyone! Kim from PureLeeks here. Hope you all had a nice holiday and that the new year is treating you well. In this post I want t...
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My experience with Meditations Games
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Up until recently The End Is Nigh was an untitled game meant to be part of the Meditations Games project. A videogame performance that releases a game everyday...
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Thank you all (postmortem)
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Hello everyone, I wanted to make this devlog to thank all of you who played the game so far, especially those that took the time to comment, rate, add the game...
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