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Game Postmortems Page 2

Thanks for 1k Plays! + Post Mortem
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Postmortem
Whoa, 1k Plays! Thank you! Once again, thank you for everyone who gave this a try, and to those who shared their thoughts and experiences with it. I did not exp...
Alternate Watch Development Media
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This is a collection of images and videos from the development of Alternate Watch organized by year and month. A portion of the media show the project when it w...
Happy two years!
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It's been nearly two years since we released the demo of Yokai Moon . Here's a video reflecting on some of the things I learned and wish I'd done differently up...
Gilded Shadows Retrospective (part II)
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Introduction As I mentioned, this thing was too long and I thought it might be easier to read if it was broken it into two parts. This part is 99.95848% about w...
6 years to complete a bad game - SQUAREISH
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After 6 years of development, SQUAREISH is finally complete! 6 years for this? What? What makes SQUAREISH so special, for it to take this long? Yep. Six years w...
One Week Later... Mini Post-Mortem
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The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
Gilded Shadows Retrospective (part I)
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Introduction So a few developer acquaintances have asked me to do a post mortem of Gilded Shadows - talk about development and things I learned, strategies used...
Updated my horror game
Postmortem
Yo, just reduced the game size from 900 mb to 500 mb, was using a loooot of useless game files, anyways enjoy my horror game...
5(ish) Years Out
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I spent most of today thinking that the 5th anniversary of the release of version 2.0 was today. It was, in fact, yesterday. Oops! I thought today I'd talk a bi...
Thank you!
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Hey sweets! Thank you! The response to Lorraine has been overwhelmingly positive and it really warms my black little heart! So I really felt compelled to elabor...
Post update blog
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Soooo that just happened. *cue laugh track while I wink at the camera for 15 minutes straight* And by "that" I mean the moderately sized update for my stupid sh...
WTTFM Behind The Scenes Post!
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Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
The Tape reached 10k downloads!
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Originally the goal was 2k, but I am blessed that more than 10k people played my game in less than 2 months. The ratings had a median of 4.6 stars, and that mak...
Steam Strategy Fest Post Mortem
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Get a drink, because this is gonna be a long one. Hey guys! Its Me (The dev of DR4X, Michael Hamm, AKA Untrustedlife) I have been developing DR4X since mid...
1000 Downloads Reached!
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My first big game that I made with the help of two brilliant people Miladin Kolarski and Natalija Manja just reached 1000 downloads! This is the game from where...
Behind the Wall: A Velox Fabula Postmortem
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Hello all, and welcome to Behind the Wall: A Velox Fabula Jam Postmortem! This is my first postmortem, so I apologize if it's a bit… much. But honestly, when...
Version 0.5.0 Claire sized update
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This new version is the culmination of over a year's worth of efforts. Both the amount of audio and art has been quadrupled, many new scenes have been added, ma...
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Patreon Post Mortem Coming soon
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I'm opening a Patreon where I'll create a series of in-depth videos explaining how Game Pine Creek was made with access to the source files. These will be the t...
Short out now!
Postmortem
Typing this on my phone so I don’t wanna type a lot but I made a short on this game, go look...
Update 13 and Indefinite Hiatus
Postmortem
This game has been in development since early 2016. It is now 2023. I've decided to put this project on-hold indefinitely because the drive and creativity never...
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Postmortem +Thank you!!
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Thank you very much for playing one last time. !! Thank you so very much for 900 plays/downloads on this game 🤯🙇 ♂️I'm so glad it's well received! I a...
Creation Journey
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I'm a sucker for slice of life stories. I especially love rural town settings. Anyway, I moved to a small town for a few months, and while I was there, I stared...
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author retrospectives
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hi everyone, the team has written about our individual experiences working on the game in the form of blog posts elsewhere. i thought it was a good idea to shar...
Afterwords + Extra Comic Doodles
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Hello everyone! Konayachi here. Thank you very much for playing Tuna Rice. I'm glad to read your comments and ratings; they are all very precious! ♡ Being sho...
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♥ Hollow Victory Postmortem ♥
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Hi Everyone! ♥ I figured 10 days after a 10 day game jam's a good time for a little postmortem! - - - - - -♥ Thank you! ♥ - - - - - - First of all, I want...
New Demo Released + Demo Postmortem
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Hello, everyone! Killer Trait's NEW DEMO has finally been released! ৻( •̀ ᗜ •́ ৻) Thank you so much for your patience and for all your support!! I r...
"Voices Of The Void" 1 year anniversary🛸📡​🦐​
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📡Voices Of The Void now 1 years old🛸 Its been an entire year since VotV got published, its been a fun year full of spooks and stuff, and im thankful to ev...
5 ways to make a game visually appealing if you draw like a 3rd grader.
Postmortem
Although I am a full-grown human man in my forties, I have been regrettably afflicted with the interminable disease known as "you draw like a 3rd grader" since...
Letting the grudge go (A reflection)
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TW: talking about Trauma Dumping I was speaking with another dev, some time ago, about addressing the flaws in our game design. After a twitch stream, I've lear...
Looking at Last Neko is like talking to a past version of myself...
Postmortem
12k views? Looking at Last Neko is like talking to "me from the past". And it feels heartwarming, cause this project is where everything began for me. I made th...
Crossplay, crossplay, crossplay!
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Hello there 👋 We received a lot of messages from you, so, the main new feature is ✨ CrOsSPlay ✨. Crossplay is available for some platforms. The are also...
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10.000 DOWNLOADS!
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We hit 10.000 downloads recently, and I wanted to thank every one of you for playing the game. This is a huge milestone for me, and im super thankful for every...
General Updates
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Hello everyone! It's been a while since our last Crystal Tales update devlog, but we assure you that the project is still going strong! We have been dedicated t...
Bug fix
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Fixed Some Bugs...
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TrapTime
Update n1
Postmortem
Big update! Camera movement with arrow keys and a brand new ragdoll, the Robot!...
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Thank you for the 650+ downloads!!
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I just noticed that the game has been downloaded over 650 times! Thank you so much! :D I've also had people link me let's plays they've done with this game. Tha...
Intertwine Post-Mortem
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i lied. i don’t know if this qualifies as a post mortem. i don’t even know what a post mortem is LMFAOkxkak but this is my post intertwine release “devlog...
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v005 - wip, 80% complete, Costco, and other shenanigans,
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Hello, apologies for the radio silence as of late. It’s been a really busy time since my last post but I would like to let everyone know that I am indeed stil...
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Post-Project Depression in Purgatory: A No-holds-barred Postmortem in Four Acts
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Here we are, everyone... For those who know me, and for those who follow me on Twitter , you will know that following the release of Poetry in Purgatory , my en...
Thank You and Post-Mortem! (SPOILERS)
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Hello, it's Chattercap! Originally I wasn't going to participate in Otome Jam, but seeing everyone else's projects made me really excited about the prospect! Si...
Duskbound post-mortem – how I finally completed my first visual novel
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It's been a little over a week since I released Duskbound, my first completed visual novel project. To be honest, I couldn't be more proud of myself. I've alway...
A Date with Denial is on top of the yandere tag!! Thank you!!
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I have been made aware that A Date with Denial is on top of the yandere tag and front page on the visual novel tag on itch.io!! Thank you so much to everyone wh...
Backend Improvements
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Improved some backend and server stuff, nothing much. the performance and multiplayer should also be better. Get ready for a big update tomorrow tho!...
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Regarding partial nudity and other issues
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Okay, time to address the elephant in the room: partial nudity and sexualization. I just wanted to represent how over the top the 80's horror films were because...
Update 5.0.8 - RUNNORDAI
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Hello everyone! After a long analysis that started on June 18, 2023, we have gradually managed, with various patches (listed below), to slightly reduce the FPS...
1 file — 5.0.8
Dev Notes
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Hello! This is Altila, the project's leader. Finally, the game is out as the submission of Otome Jam 2023! This is my first time having a personal project with...
Thank you :)
Postmortem
Five years after its release in 1.0, Zombie Arena has just over 10,000 players. I wanted to thank you for giving some of your time to this game, which shows tha...
Finishing your game is not the end but only the beginning of the next chapter
Postmortem
'What does that really mean?' Well, let me give you an example. Imagine you believe that if you finish creating and releasing a game, all your problems will be...
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