Game Postmortems Page 2
I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now...
Thank you!! First and foremost, I want to give a big thank you to everyone who played this game and supported me throughout the past 2 years! 🙇 ♂️I would...
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To everyone who supported this game thank you very very much.. It's quite a experimental game as per usual, it was a side game I wanted to put out as a break, s...
This will be the final release of this game in the isometric perspective. Flat out, making isometric games is quite a challenge. Enemy/Terrain generation, pathi...
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So, keept you waiting huh? I almost at the end of Paracreat just a few more steps and the Game should be Ready! Here are a few Screenshots:...
Hi there, Umam here. This is my first project after experimenting several times using the Godot Engine. What I've learned has been quite exciting for me. I'll s...
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Just wait...
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NEW MODE ! Flickshot, train your flick.
Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
Thank you for playing Happiness Inc.! The kind comments are overwhelming so I decided to write a short postmortem. As you can see, this project is just a short...
Hello everyone, it’s Chattercap! Thank you to everyone who played Kanau! I’m really grateful that you gave it a chance 😭 since it is quite different from...
Five Nights at Raiden's reached a 12k+ downloads on Itch.io and 7k downloads on GameJolt! That's over 19k downloads total! Great Job, guys! I want to say that I...
Hello visual novel fans and vampire lovers! It’s been a while since I last wrote a postmortem, so I hope I’ll be able to write this concisely (and coherentl...
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This is a recollection of how the development of this project went in 2021! This was originally a blog post here , but I wanted to share this on our official it...
In case this isn't clear from the theme of the game: this devlog will deal with issues of suicide, suicidal thoughts and related feelings and issues. Please be...
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While there are some files (.gd) that are part of the whole thing there are many files missing (like .godot. .tscn, import) making me wonder where I left the pr...
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I'm not entirely sure that it is updated as the files seem older than the latest version (0.6.0)...
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Updated the LICENSE to include media files...
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Help Spizzy escape!
Added the Source Code for this tiny game. It's been a long time. You can see all the files used and how I used Phaser ...
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I started writing this post in late 2022 and then… I never posted it. I guess my imposter syndrome as a Playdate developer was kicking very hard. I stumbled u...
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Hewwo evewywon! (Hello everyone!) Thank you for all the love and support given to Loser Named Hana! I'm surprised so many people have played it and found some s...
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Hello all Thanks First of all, thanks to everyone who supported this project. Those that came under my attention were emily (a Bionicle content creator whom I r...
I noticed a bunch of new followers and wanted to say h to you all, and let you know how much I appreciate you being on board and supporting my work! I've also g...
this game about : You are a little cube who must find the golden crown to win and at the same time you need to avoid the enemy ("Black Red Cube") how to play...
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DEVELOPMENT "Sprint Down Memory Lane" is my first full game and my first experience with Ren'Py. I opened Ren'Py for the first time two days before the start of...
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Welcome to the Hydrangea postmortem. Today I’m going to talk about the process of making this game a reality - as a first-time team lead after years of being...
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Heyyyyyy what's up. I made a little puzzle game in a week for a jam and, as of writing, it is one of the most popular out of almost 1,000 games submitted, which...
hey uhhhh apparently every build except the web one was never updated to 1.2 despite it containing the fix for the username intro... whoops. all of them are upd...
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Good day dear players! Thank you to everyone who gave their time and attention to our game. In this post I wanted to open the curtain of our future and present...
Since releasing GDSim , I have dedicated my development studies to becoming better at making games in 3D. There are several mistakes I can identify with my firs...
Hi, it's been two weeks since the Steam Next Fest 2024 event and we wanted to share what we got from the event. Let's begin! 🔥 We got the total 2014 wishlist...
Hey y'all! It's been six years since the release of A Night Out. I figure I do a little write up on it about it's development, my inspirations, and how it's bee...
fixed walking bugs and some another problems...
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psx horror RE like game
1. Game idea The idea of The Nameless City emerged from creating a horror game, as I always wanted to create one. I never had a PS1 (or any Playstation at all)...
If you haven't played it already, here's a link to the game I'll be talking about. This Postmortem WILL contain spoilers for the game. Riddle Me Sweets! was a g...
Update v1.1: -Bug fixes -Changed interaction control -Players are now able to read notes -Added additional note to help the players get the good ending...
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Hello. With project just hitting 1100 views and 250 downloads I decided it is time to talk about how it all came to be. I think around September I developed rea...
Hey guys! Its Ultimate Studios again. Been so long xD. I'll be announcing a short announcement. We are releasing our Alpha game of Parad0x right now :D. You can...
The Cookie Project Postmortem Thank You! First of all, I'd like to thank everyone who has taken the time to download, play, rate, comment, donate and share this...
Now free to play, still an early beta prototype version but I wish it is worth trying it and letting me know if I should continue the development...
A short horror story inspired by an even shorter poem
While I can confirm development has started for this, it is by no means done in any way. I could release as is but I wouldn’t be happy with it. I’d rather d...
Hello everybody! I am currently raising money for a game project. It's a visual novel called :Untying the furry bonds; I am asking for 200$ in order to have spr...
🎮 Buckshot Roulette - Terminal Edition Version 1.0 Hey fearless gamers! Today marks a significant milestone as I proudly present to you the very first releas...
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I had originally posted Poly-Rule (I want to say) two years ago. I learned a lot about making a puzzle game, designing puzzles, and creating systems that led to...
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It's been a long year. I've experimented with multiple prototypes exploring a variety of different first person shooter concepts and ideas. RUN GUN captures the...
This post contains spoilers for the entirety of the game, I discuss all the dreams, their twists, etc. Do not read this before playing MMSD - it will affect you...
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
Hello everyone, TROT has been released for a week now -- and in this dev log (very likely the last one for this year), I want to talk about my journey over the...
With Spooktober behind us and the team back together, we’d like to one again formally thank all the players, readers, streamers, friends and fans who’ve enj...
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