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Game Postmortems

The Fall of Lazarus: this is not another postmortem
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Hi passengers! Phew. It's been a while since our last update. Sorry about that, but we were having some difficult times and we were also kinda scared of getting...
one night, hot springs: 1-year postmortem
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hi, it's been one year since i released one night, hot springs. i was actually so afraid to release this game that one year ago that when i published this game...
Our first Game Jam Winner: Diver Down Postmortem
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So far, Diver Down was one of our most successful games: the feedback was great, it gained a lot of views, and we got first place on the Godot Wild Jam #2 ! M...
The puzzle with music in his veins
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Welcome to Devlog #8! Eight is a very powerful number, lay it down and it means infinity! Intro After the awesome Devlog of Chris about ATM , we've seen that...
ATM machine Post-Mortem and some thoughts before deciding what to include in the game.
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Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
Witchy Workshop Postmortem - Tips to Keep Your GM:S Project From Scaring You
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Witchy Workshop is a physics puzzle game where you play as a dog and often set things on fire. If you've played games like The Incredible Machine , you're proba...
The Dragon's Last Flight: NaNoRenO 2019 Postmortem
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The Dragon's Last Flight is a fantasy visual novel game that was initially conceived as a NaNoRenO project. The player is cast as Marius, a weathered old dragon...
Revisiting a game you developed years ago, Part I
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It's a strange feeling coming back to a game you developed years ago and then, quite suddenly, abandoned. The irony is that in 2012 LambdaRogue was in the most...
Some notes after completing Nono Pixie
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Nono Pixie is done and I don't really need to change or add anything to it. Not that it would be hard to add more puzzles, they can be appended to the end of th...
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Cyber Crime Driver jam postmortem
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Cyber Crime Driver was made for the 7-Day Broughlike challenge. It's a turn-based game where you have to navigate a hexagonal map collecting briefcases and avoi...
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Sheep Dreams Post Morten - The Pay What You Want model on mobile
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Abstract In this article I will be sharing my experience using the Pay What you Want model in a mobile game. The game I tested on is called Sheep Dreams Are Mad...
Deadnettle Creek: NaNo 2019 Postmortem
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Hey! I’m azaraih and I (and somonastic) developed the demo for Deadnettle Creek during NaNoRenO 2019! It’s been a couple weeks since the end of March and th...
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Post Mortem
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( Originally posted at ludumdare.com on 2015-08-25 ) Dragon Tax Return Simulator 2015 is my first Ludum Dare entry. Once the theme was announced I brainstormed...
It's out.
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Happy 20th anniversary Half-Life. Block Mesa is now live. All the major art is in place to finish work on chapters 7-19, I just need to find the time to dedicat...
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Space Orbs development
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So Space Orbs is finally out! I figured it would take less than a month to finish after making a prototype in a week. It took a bit more time.. It started the w...
A_DESKTOP_LOVE_STORY design & technical notes
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So I just published something new! Here it is. It's called A_DESKTOP_LOVE_STORY. A_DESKTOP_LOVE_STORY is a short love story told between two files. Due to syste...
A Proper Postmortem
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Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
Thank you all (postmortem)
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Hello everyone, I wanted to make this devlog to thank all of you who played the game so far, especially those that took the time to comment, rate, add the game...
Making Chess in Pico-8 - #3: Chess Engine Basics
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I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the p...
Beatdown Dungeon Postmortem
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As of this writing, Beatdown Dungeon was released roughly two weeks ago and was downloaded a little over 300 times. While I’ve been creating indie games since...
Cyborg Seppuku - Postmortem
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(The game is complete and available to download here on itch.io .) Here is a little postmortem: I always wanted to make a point-and-click adventure game, but th...
Unhallowed v1.0 released
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Two years ago I decided it would be fun to write a Halloween mini-adventure with PAW – something short but text-heavy, with a small play area. I also thought...
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Helltown Postmortem
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Hey! My name is Gabriel and I made, along with my partner Nicolas, the indie horror game Helltown . In this postmortem, I’ll mainly write about our developmen...
Weekly Update #42 - Releasing a Demo - Dos and Don'ts
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I released the first public demo for One Step From Eden this past weekend. Play it on itch.io or below. I learned a lot. First, all the things I did WRONG. Not...
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Weekly Update #50 - MAGFest Retro
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MAGFest went really well. Despite the fact that we got there the morning of and brought everything except the stands for our banners. So that meant no 10x8ft ba...
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Unused/underused content, and development
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As a large and rather experimental (for me) game, there were a lot of game mechanics and ideas that I thought up that didn't end up in the game, or did but didn...
One month after the release
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Hello everyone! Astral Nights has it’s first monthly anniversary. We prepared some news for that occasion. There will be some stats, some new graphic and some...
Battle Live's 1 year Anniversary
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August 13th marks the one year anniversary of releasing this game! It's been an interesting year working on this series, and I figured I'd write a little post a...
MADHOUSE Returns! Happy Halloween :)
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In 2004 I started work on a game called MADHOUSE that was originally conceived as a horror-themed versus game where various psychos, monsters, and other horror...
Else Walker Postmortem
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Hello everybody! I finally got some decent sleep and I'd like to talk a little bit about Else Walker. First off, thank you to everyone who played, beat, rated...
Video Game In a Week: Reflecting on Game 1
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[Reposted from Medium] For more information on what Video Game In a Week is, you can consult this post . If you can’t be bothered to do that, think of it as...
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Development Update #4
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Hi @everyone. Thank you for playing The Investigation . More than a year has passed since we released this tech-demo and we are super happy with the reception...
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Pushing Version 0.2
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Good Day! So I have been promising a new playable version for a while now, and had to delay it quit alot. This was simply because, and I've said this so many ti...
Legend of Sigmund the Mouse Postmortem
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The Legend of Sigmund game started as a single-button combat game intended for mobile. I started it last November, and it morphed over several months into a ful...
The making of Super Fancy Factory Mania - a one week journey
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Hey there! Because I really enjoyed participating to this game jam, I decided to make a post mortem on my last week experience. I hope you enjoyed / will enjoy...
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Postmortem
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I went into Ludum Dare straight after NaNoWriMo, on a really busy weekend. But I liked the theme: "Sacrifices must be made", so I wanted to do it. Between a bun...
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ARCANE GRIEF : A Postmortem
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THE FOOL [One of the ten shadowboxes from TSOTG, this one codenamed 'Eye' for obvious reasons.] --- Hi, I am the sole developer behind the name somewhat and I a...
every metroidvania foundations
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Hi there! Game jam is now over, and I was not idle in the meantime. I reworked all the demo from the beginning, there is no additionnal content but it required...
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​Creating The flip side of Tetris​
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Creating The flip side of Tetris The big idea As with most game jams we eagerly awaited the theme and with a lot of enthusiasm started brain storming once the t...
Reflections
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What I've Learned It's been a week now since the release of Rot and it's ended up, to my surprise, on the Popular page with more let's plays than I can count on...
A Huge Thank You and Future Projects!
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Hello everyone! Just want to give a huge thank you to all of you who have played my game, or even just took time out for your day to look at it! This was my...
Post Ludum Dare post-mortem. 27th overall!
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Table of contents - Results - Very brief introduction about myself - About the LD experience and the game - What went right & what went wrong - What I learned &...
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Revisiting a game you developed years ago, Part II
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This is part II of my postmortem series on "LambdaRogue: The Book of Stars" (LR:TBS). Part I is here. In the last 6 days (after I uploaded LR:TBS to itch.io)...
Devlog episode 2
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Hello swordslinger! This is a followup for the devlog and some background details on Thy Sword. If you're interested in or have questions on a particular aspect...
Ludum Dare #42 : a post mortem of my game "Disco Lovers" !
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After taking a bit of distance with my game and reading and thinking a lot about the feedbacks I've got so far, I wanted to write a little post mortem for my ga...
Thank you for the 1000 downloads!!
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Wow I'm still in disbelief with how many people decided to download and play my silly little game. I'm really grateful that I got to receive a lot of positive f...
Good Morning - Revisited, A Post Mortem
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Introduction Good Morning - Revisited is a rework of a previous title I had shipped three years ago for a student project. The game’s core feeling was to remi...
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Wyvern Joust is Ready!
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The 4 player local multiplayer wyvern jousting game is finally ready! It's has been a long journey. 2 years between my secular acting job and lots of programmin...
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Detective Time Release
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Detective Time Release
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Who is the murderer after all?
A Postmortem of Whirl: Introduction
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Game: Whirl Download: https://cloud-buchholz.itch.io/whirl Price: FREE! Platform: PC (Linux and Mac) This is a postmortem of my arcade game: Whirl . Every week...
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