Five years after its release in 1.0, Zombie Arena has just over 10,000 players. I wanted to thank you for giving some of your time to this game, which shows tha...
'What does that really mean?' Well, let me give you an example. Imagine you believe that if you finish creating and releasing a game, all your problems will be...
In the new update, since many people are downloading the game and many have had a negative experience due to the bug, we have decided to remove the cause of lag...
This article contains spoilers. Do not read unless you’ve finished Band Camp Boyfriend. Post-mortem. Such an ominous word. Before you let your imagination tak...
I was writing a huge DevLog for "Faceless Date" when I realised it is becoming too long because it's actually multiple type of posts from different categories s...
Hello, as you may already know, I have retired from game development. However, recently I was approached by another indie studio that offered to buy the rights...
In this zine I will tell you all about the making of this game, from its early gamejam roots in 2020 to the final release in late 2022. There are no real "spoil...
It has come to my attention that this game has received 500 downloads… I didn’t expect it to happen so fast, wow! Thank you so much! It might seem like smal...
Did some analytics/postmortem of my game Auto Necrochess, on Newgrounds! Some small stuff to read if you are into that kind of stuff. Also, some info about poss...
Hi everyone! The Tiny Life Early Access launch, which was a few weeks ago at this point, was an unprecedentedly big success. Not only did we see a huge amount o...
Dead Crossway Story: Welcome to the apocalypse-ravaged streets of Manhattan, where the once-thriving crossway has become a battleground against hordes of bloodt...
The source code for this game is available here. There is an unofficial soundtrack for the game. Warning: this contains spoilers for all of the game. Part 1: Or...
I have no plans to ever continue this. I've frankly lost most of my interest in programming and coding, I just don't enjoy it anymore for multiple reasons. And...
I. Realized. I never posted my postmortem here. I posted it last year on Tumblr but you get to see it here now. This also doubles as a " did you wishlist SASASA...
The project has almost been rebuilt with new content and new mechanics, and the main enemy has been changed (I will not show you the picture, it will remain a s...
Hey folks, The Game of Fourtune has been out for a while now. So I figured that this would be a good time to chat about the game as a whole, what I think worked...
This game did pretty well over at Gamejolt when I first released it, and it's the best performing game I've ever made anywhere. I've been playing around with a...
Hi everyone! I am back with another game release after Dealbreaker was released in May of 2022. Wow! Almost an entire year! Where was I? Well, to be honest, Ble...
Hiya. I've only ever done two postmortems (one in 2021 and one earlier this year), so please bear with me! I don't really know what to talk about, so uh... LET'...
Hey everyone! For this O2A2 Walt the Fish and I directed two games: I Got Isekai’d Into A World Where I’m a Paraplegic?! and Mindread , respectively. The fo...
Not really sure how to do a post-mortem but here we go… I want to thank the 250+ people who downloaded and played ‘anthrodynia’! I was interested in doing...
Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
When implementing this update there where many challenges. The first was rendering the new "draggable spots" on the screen to show which cells the player could...
Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
Hello dear community, I hope you are all well! Today I wanted to give you a little update on my Itch.io page and at the same time thank you for your support. I...
Photo by Sora Shimazaki The biggest lessons I have learned so far while making a game The first thing is you are already a game dev the moment you started takin...
Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
Hi everyone, I'm sorry for the little activity I've been having, I've decided to reformulate the project and from there I present Will of the Hope. On April 24t...
If you have been visiting this site, you may have noticed some slight changes here and there. Over the past year, Projected Dreams has become a game that has gr...
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
LAST UPDATE We regret to inform you that all of our projects have been cancelled. Game development and rom hacking are challenging pursuits, and we have decided...
As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probab...
Thank you so much to all who have played Cultivating Happiness! As my first game, I wasn’t expecting such a large and positive response, so I’m incredibly g...
If you find any bugs in Stardust ★ Arcadis's demo, feel free to tell me here and it will be fixed as soon as possible and will definitely be fixed in the exte...
Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since...
ITS HAPPENING! Been a while since my last update, but today for you all I have a postmortem video looking into the success and failings of Fear Is In The Mind...
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...