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Game Postmortems Page 4

Bug Report! - Stardust ★ Arcadis
Postmortem
If you find any bugs in Stardust ★ Arcadis's demo, feel free to tell me here and it will be fixed as soon as possible and will definitely be fixed in the exte...
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Anniversary Postmortem
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Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
Pet - postmortem devlog
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Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since...
A Word About The Sequel...
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Postmortem
ITS HAPPENING! Been a while since my last update, but today for you all I have a postmortem video looking into the success and failings of Fear Is In The Mind...
Postmortem: Two Weeks After Release
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Postmortem
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
Under Maintenance Postmortem
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The game concept One of the first questions we were presented with in the development of Under Maintenance was: What kind of game did we want it to be? The otom...
100k views on itch.io!! (Plus Postmortem)
Postmortem
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
Development is Currently Frozen
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Postmortem
A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
My First Game: 1 Year of Game Development with Unity! In 2 MINUTES!
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Postmortem
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
#BehindTheScenes
Postmortem
Backstory The game was made during TK Game Jam 2017 (theme: "Environment is your weapon"). With a precomposed team of students from my uni, we managed to make a...
postmortem
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5
Postmortem
This is a retrospective one month after release. Actually, that might be too soon to call this a postmortem... eh, anyway I'm just here to talk about Gridspech...
#BehindTheScenes
Postmortem
This was the first big project I made in Unity. The game served as a playground for testing various engine features and seeing how different mechanics work toge...
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#BehindTheScenes
Postmortem
In the fall of 2018 we were really deep into making SUPERHOT: MCD and we decided to take a little break and organized an internal game jam. We spent a week toge...
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Endless mode added and bug fixes
Postmortem
Endless Mode! Endless mode is finally added. Players can now play endlessly in a level were coins and enemies spawn automatically! Bug fixes! Fixed the audio is...
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Steam Next Fest: A Thank You
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Postmortem
It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
7 year Update
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Postmortem
After 7 years, Leaderboard and new music pack are added! It's amazing, isn't it :D Play it NOW!...
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AF+ER finally sees the light of day
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Postmortem
So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
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Captain's Log: Creating Animations in Slippery Flippers: Episode One - Amulet of the Gods
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Postmortem
Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
I made a 10 hour long visual novel in 1 year.
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Postmortem
Why did I make a 10 hour long visual novel? Why? I don't know why. I just know that it took a long time to make. Initially I wanted to only make this game 1 hou...
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The True Slime King leaves Early Access After 6.5 Years of Development
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Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
2nd anniversary: Blooper Compilation
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Postmortem
Hello everyone! Today has been 2 years since HertenHeld has been released. And since it has been a huge journey with it's ups and downs, I wanted to share some...
My First Devlog
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This is a test log, just to get my hands on how this site works. (Not)Few words after completing QBots. I am extremely sorry I didn't make it in time to put the...
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3rd & 4th Nights are done! + Easy Mode and Special Night 4.5
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Postmortem
Hello Everyone! Nights 3 and 4 are finished and here's what you need to know about them. Night 3 is your usual night, but with two new animatronics - Springtrap...
Isle of Beasts Postmortem
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Postmortem
I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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Postmortem: Launching a Kickstarter (or two) as a first-time dev
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Postmortem
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
Linelith Level Design Timeline
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I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
Aventire de project xnow
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Hey Project Xnow was for me an incredible adventure I could create a game to my image however I was just starting I thank you for all your help and your opinion...
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The Making of When Trees Turn to Ice: Part 2
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Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
Thank you 1000 downloads!
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Postmortem
This is probably a bit late, but thank you for 1000 downloads! To celebrate, I drew a new cover art of Lena in yandere pose below. Hope you enjoy !...
Milestone 2 – My planning process
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So, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for th...
The Making of When Trees Turn to Ice: Part 1
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Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
Thank you
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Postmortem
Thank you for playing "The Dunkening", i am suprised how big it got, it just got over 2k downloads and i am thankful for that, there won't be any update because...
Support not continued
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Hello all, as some might have already figured out, Galaxial Crack Shot is no longer updated or supported. It is also now completely free to play. There is a fla...
Bad Faith - The Postmortem
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Postmortem
Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
Pawndemonium postmortem. Making the game free
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This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Re-Released for Windows, macOS, Linux!
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Due to more and more people get to visit my project page and 'The Red Cthulhu' is always sit on the side not being playable on its HTML5 from anymore. I looks a...
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♥ Hot Cocoa Magic! Postmortem ♥
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Hi Everyone! Now that HCM is out, I thought I'd talk about my experience in making this game! Especially in comparison to my last Jam project, " Just Kiss Him A...
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true nature
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Postmortem
really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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Working on AI Setters
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First DevLog on the Itch.io page! After taking a week long break, I continued working on my current progress. The goal of this section of the development is to...
PIGSquad Video Retrospective
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Postmortem
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
v004+1? - I'm still here.
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Hello. Making a small blogpost today. Thanks to everyone that took the time to play MSCv004! I've been rather busy after the release and have had less time to c...
I have some Thoughts...
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Now that it's been a month and some change since HSD:JY/HSD:A have gone live, I think we're good to briefly discuss the aftermath. Here are some lessons learned...
#15: Why development took so long
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Postmortem
This post was originally written in November 2022 I started making Curious Fishing in October 2016 and finally released it in September 2022, a total of 72 mont...
#14: Devlog updates and launch stats
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This post was originally written in October 2022 I said I’ll write at least one more devlog about why the game took so long to make. I still want to do that...
1 YEAR & NEW TRANSLATION !
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Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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PGF Post Mortem
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Hi Guys! So if you've been reading our socials posts, you'll know we attended Perth Games Festival last Saturday. We had a great time and thank those who attend...
Legumi Postmortem
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True happiness is out there somewhere! Better get going! The game Legumi is a retro-styled adventure game about eating beans and finding True Happiness. It’s...
Happy late 1 year anniversary to Yumonsters!
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Postmortem
HAPPY 1 YEAR ANNIVERSARY TO YUMONSTERS! Apologies that I missed it. I didn't notice until late last night, and my phone didn't seem to notify me even though I h...
Someone hacked us..?
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Postmortem
Ok so technical difficulties are going on for UCS, so as you can see the banner says cancelled, this project is not cancelled and will not be cancelled it is st...
Making NEONnoir
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When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
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