Game Postmortems Page 5
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
Before Starting Before diving into this one month project, my idea was to create a small puzzle game. I fondly remembered a Flash game from my childhood where y...
At first I thought I would have a lot to say for Dicentra's postmortem, but now that I'm actually sitting down to write it out two weeks after Dicentra's launch...
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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Part 2 - Pre-Alpha ATLAS: Pre-Alpha started basically as soon as we had the mechanics working, a tileset to play with, and basic sprite animations. The idea was...
Hello everyone~! It's been a little over a week since I first released Locked Room on Rails, so I figured it was the perfect time to write up a postmortem about...
Part 1 - Prototyping ATLAS: We started out development on Moth Planet back in February 2023. Me and Myr had been talking for a while about wanting to make games...
Log #1 almost 2 months since my last update and i'm struggling writing because what i wrote didn't get in the way i wanted it to be. my amateurish side of wanti...
Thank you everyone for playing my little silly game, means a lot, did not expect almost 4k downloads in the first 5 days, god dayum, thank you. Sorry for not re...
I finally did it, after almost a year, a new game... Why did it take so long? Because i am working on a massive game that is halfway done by now BUT I wanted to...
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There were some flaws in the game such as opening of doors which were not meant to be opened as shown in this video, there were some doors locked but when you r...
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Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
Eyyyy, welcome to Cupid's Kiss’ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
**Postmortem: Summoned! Into a dungeon without my meat bun.** Hey everyone! We just wrapped up our short kinetic visual novel, and wow, what a ride it’s been!...
My first completed game. Feels weird to say that. I've helped others complete their games for many years now, but I've never had one to call my own. Not for a l...
Exorcist pianist is a typing game with a musical twist, about beating your inner demons by playing the piano. I made it within 72 hours for Ludum Dare 55, with...
Ya se puede acceder al último nivel y ver el final verdadero en todas las versiones de ZX Spectrum (nivel normal). Disculpen las molestias. / The last level an...
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Many apologies to everyone! We had to scramble and update Unity because it kept causing memory leaks, which in turn caused the build to crash. This version has...
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edit: added links to the music section for anyone curious about it ^^ What went well? Writing went very smoothly. Almost very suspiciously so but I'm glad for i...
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Thanks for the 1000 downloads! It has been one year and two months since I published this game. I could not create DLC, NSFW content, or finish Yamedomo, but I...
Hello, I'm sorry to anyone that paid for the game during its development time. It would appear that level 7 has glitched at some point during development, and l...
I removed the voice since I don't think I have the list of files from the previous voice actors. Might need to contact them again due to the long delay, or cont...
Hello everyone! First of all: thank you. The reception to this project has blown the whole team - and my itch statistics - out of the water. Thank you especiall...
DevLog #2 Hi everyone!! So it has been 10 days since I launched DISORDER, and man! what a cool experience it has been so far. I thought I would take a moment to...
this was incredibly hectic to finally get out, this was something i had cancelled then uncancelled several times, this started out as my first game so old code...
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Heya there! Erebus here. Wow, it's been a whole month since I made One More Light (OML). I can't believe there's >1.5k total downloads and plays. Thank you very...
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It’s been almost 5 years since I released this game for the Community Game Jam 2019. A lot has changed since then. I’ve dropped out of college and now work...
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I uploaded the windows version compressed directly by Godot to try and remove the infamous “quarantined” warning , that everybody sees but me ; Please repor...
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My classmates found my friend's telegram channel and started harassing her harshly. It got to the point where even her mom reported to the school group asking t...
Hello! It has now officially been over one week since Ardency was released…and oh boy! I wanted to come back to write a little postmortem, talk about the proj...
Do you like shooting? How about shooting and solving puzzles? Well, don't say, there is gaming going out... Soon... ish...
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The Android APK of Eons Lost: Arrival , v1.0.2 from 2017, is now available to download as an APK. It is being provided as-is without any changes or updates, and...
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2 weeks after launch, Upbound ’s journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that we’r...
While the game is still fresh and I’m tuning small things about it, I wanted to write down a bit of a post-mortem for a while. I waited for the itch.io releas...
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Typically, I post my devlogs for the beginning/ends of months, but I postponed this one to tell you all about the Queer Games Bundle that’s running again for...
Hello there... :) so today I've uploaded a new version (patch) for Bou's Revenge . why it's named a patch for my pain? well... 2 or 3 days ago a really famous I...
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I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now...
Thank you!! First and foremost, I want to give a big thank you to everyone who played this game and supported me throughout the past 2 years! 🙇 ♂️I would...
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To everyone who supported this game thank you very very much.. It's quite a experimental game as per usual, it was a side game I wanted to put out as a break, s...
This will be the final release of this game in the isometric perspective. Flat out, making isometric games is quite a challenge. Enemy/Terrain generation, pathi...
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So, keept you waiting huh? I almost at the end of Paracreat just a few more steps and the Game should be Ready! Here are a few Screenshots:...
New Game here! Please enjoy :_)...
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Turn Based RPG
Hi there, Umam here. This is my first project after experimenting several times using the Godot Engine. What I've learned has been quite exciting for me. I'll s...
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Just wait...
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NEW MODE ! Flickshot, train your flick.
Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
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