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Game Postmortems Page 5

Pawndemonium postmortem. Making the game free
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Postmortem
This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Re-Released for Windows, macOS, Linux!
Postmortem
Due to more and more people get to visit my project page and 'The Red Cthulhu' is always sit on the side not being playable on its HTML5 from anymore. I looks a...
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♥ Hot Cocoa Magic! Postmortem ♥
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Hi Everyone! Now that HCM is out, I thought I'd talk about my experience in making this game! Especially in comparison to my last Jam project, " Just Kiss Him A...
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true nature
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really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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Working on AI Setters
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Postmortem
First DevLog on the Itch.io page! After taking a week long break, I continued working on my current progress. The goal of this section of the development is to...
PIGSquad Video Retrospective
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Postmortem
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
v004+1? - I'm still here.
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Postmortem
Hello. Making a small blogpost today. Thanks to everyone that took the time to play MSCv004! I've been rather busy after the release and have had less time to c...
I have some Thoughts...
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Postmortem
Now that it's been a month and some change since HSD:JY/HSD:A have gone live, I think we're good to briefly discuss the aftermath. Here are some lessons learned...
#15: Why development took so long
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Postmortem
This post was originally written in November 2022 I started making Curious Fishing in October 2016 and finally released it in September 2022, a total of 72 mont...
#14: Devlog updates and launch stats
Postmortem
This post was originally written in October 2022 I said I’ll write at least one more devlog about why the game took so long to make. I still want to do that...
1 YEAR & NEW TRANSLATION !
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Postmortem
Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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PGF Post Mortem
Postmortem
Hi Guys! So if you've been reading our socials posts, you'll know we attended Perth Games Festival last Saturday. We had a great time and thank those who attend...
Legumi Postmortem
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Postmortem
True happiness is out there somewhere! Better get going! The game Legumi is a retro-styled adventure game about eating beans and finding True Happiness. It’s...
Happy late 1 year anniversary to Yumonsters!
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Postmortem
HAPPY 1 YEAR ANNIVERSARY TO YUMONSTERS! Apologies that I missed it. I didn't notice until late last night, and my phone didn't seem to notify me even though I h...
Someone hacked us..?
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Postmortem
Ok so technical difficulties are going on for UCS, so as you can see the banner says cancelled, this project is not cancelled and will not be cancelled it is st...
Making NEONnoir
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Postmortem
When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
Some retrospective thoughts
Postmortem
(taken from a chat with a friend, posting as general commentary) this game was fun to design because it was hyper-minimalist in terms of UI, ultimately to its d...
Walls are here!
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Postmortem
NEW FEATURES: Wizard unit with wizard tower Walls (wood and stone) - they are upgraded with the towers connecting them Research: Large Mage Explosions, Magic, S...
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IMPORTANT: macOS version development update!
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Postmortem
Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
post mortem
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Postmortem
edited 03/01/2024 - grammatical errors Hello! It's been a while, but I wanted to get out my thoughts about this little VN as the response has been absolutely am...
1 year old!!! (messy and all over the place, as usual)
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Pretend that the image above is fully finished and rendered please LMAO I was buried deep into my college assignments (I'll probably finish this drawing... some...
Parasite in Love Postmortem: Part 5 - Our advice to future spooktober teams
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Postmortem
And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
Postmortem
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Postmortem
Holy God, what a surreal experience - a finished game! Villain Vegan was created as a stab at making a fun, slow game jam to get in the habit of making games mo...
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Postmortem rambles from Pri Karin
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Postmortem
Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
Parasite in Love Postmortem: Part 4 - Our Jam Successes & Shortcomings
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The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
Behind The Scenes Post
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Postmortem
Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
Post-mortem
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This all started with me getting into manga sometime around the beginning of the year with Berserk and just kept reading more and more. At some point I read Cha...
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thank you for 700+ downloads!
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although i'm not exactly sure what prompted this kind of attention, Coffee after Death has 700 downloads and just!!!! thank you so, so much to everyone who play...
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Parasite in Love Postmortem: Part 3 - Adapting to the element of surprise
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Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Parasite in Love Postmortem: Part 2 - Approaching the (Un)known in game jams
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Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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Parasite in Love Postmortem: Part 1 - Joining a Jam
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It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
Aliya Post Mortem
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Inspiration from Billiards The inspiration of "Aliya" actually came from billiards. The bouncing of billiard balls feels very interesting and cool, so we though...
Postmortem Ramble!
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As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Postmortem Ramble!
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As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Ludum Dare 51 postmortem: Tecton Inc.
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Ludum Dare is perfect for experimentation, weirdness and flexing design muscles. Theme was "Every 10 seconds". After a false start with an idea that was not too...
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Postmortem: Spooktober Visual Novel Jam
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Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. I'd like to talk about various topics regarding our horror my...
[MAJOR UPDATE] More Ore v.1.6.0 - Followers n' More
Postmortem
More Ore v.1.6.0 Beta - Followers n' More update is out! In this update, a new mechanic called Followers is introduced. Besides losing my job of 3 year and mopi...
Postmortem
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LIKE ICARUS THAT FLEW TOO CLOSE TO THE SUN...that's how I felt with this game. It comes down too I was actually not familiar with ren'py enough to do the stuff...
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Melissa ❤️ and a Full Year of Visual Novels - From Spooktober to Spooktober
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Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
An Amazing First Week + 1.1 Hotfix
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Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
Color War Enters Beta!
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This updates brings many changes to the previous version of the game. Previous was the Game Jam version of the Game that was designed and developed in just 72 h...
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Little Frog Postmortem and Reflection
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Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
Postmortem +Thoughts
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First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
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Dev Notes
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Hi! I'm the developer, Altila. The Witch's Name is another one of my solo works. As you can see in the credits section, I did almost everything myself. In this...
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While there's still time.
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Mobilization was announced in our country. I'm probably the last person you expected to bring up this topic, but still. I just want all my possible fans, all my...
New demo update same as steam version
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Postmortem
This is the new demo version with features as well as the closest to the steam version...
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Plock Revisited - 1.0 Released
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The 1.0 release of Plock Revisited is a very cool time for me. This is a remake of my iOS game I released on ipad 8 years ago. The game didn't do great because...
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Goodbye...
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Goodbye... and Thanks Thank you ! have played my game, this game "2D AimLab" has reached 100 players who have played. But there is a beginning and an end, I dec...
Development process and post mortem
Postmortem
I just finished to write post mortem post. (and it's Korean!) Here's post link if anyone curious about this game's behind scene https://blog.naver.com/hd...
Update
Postmortem
You wont believe I just realised that something went wrong and there are no textures fixing it now. Also making a trailer...
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