Game Devlogs Page 2
Today I worked on several small but important improvements to the game. I added a sound effect when picking up items , which makes interactions feel much more s...
Howdy golfers! It’s time once more for a progress update, where we take a look at what I’ve been working on in preparation for the next release of Super Vid...
Hey there! Euclid here from Astra Ex Machina. We have been very excited to receive several rounds of feedback from play testers of our first prototype game. Wit...
1 file
Yay, I finally found some time to work (a bit on this game! And let me tell you, I didn't do much on the game itself, because I was busy coding my image convert...
1 file
A quick update on my plans for the Let's Build a Platformer! course in 2026. GB Studio 4.2.0 Beta has just been released and is open for beta testing. Here is a...
So a year past. During that year, I still found bugs in the project. Funny thing that each friend trying it found a different type bug. Helped me fix it too. So...
Use copyright free / royalty free images, music and sound effects Add Credit button to main screen to show where these item came from. French / English option n...
Well, after a rocky start, I present to you the first patch update (v1.0.1)! -----Changelog----- Added a persistent variable so that the disclaimer does not app...
2 files
Adicionado SCORE com pontuação ao eliminar os inimigos Alterado o tempo de respawn dos inimigos. Agora usa tempo aleatório dentro de um determinado range Adi...
3 files
- Kills now persist in between levels - Health and ammo now persist in between levels - Added new range enemy - Dynamic Difficulty now works better - Improved s...
1 file
( this article is cross-posted on my personal blog ) Making a game on a custom bytecode VM in 7 days and 3kB In the last few days, I built a shoot ’em up game...
The higher your FUN amount. the wackier this 3D Platformer becomes! Alpha 3 of Mr. John's Ultra Wacky Adventure is now available to download! https://cte-offici...
1 file
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Hi! HexSwarm Digital is... ready to test??? Please test it! Submit feedback if you have any! Share it with your friends??? I...
1 file
Puzzle levels are in a different order and more user friendly. Enjoy...
1 file
You can now change the language to English in the settings! ^^ I'd like to point out that this isn't a professional translation of the game, as English isn't my...
1 file
The Mall on Brain Street: Version 2 Added an almost functioning level select Game tracks and resets stats upon restart accordingly Added a death barrier for pla...
3 files
You can now get the secret ending. It is shared between Classic and Main maps. The principal whistle now functions. Not much else...
1 file
The previous version had a lot of bugs, so I fix it! - Windows/Linux/Android fix - I also uploaded the wrong version for the android one, sorry abt that I guess...
3 files
Improved verbosity control Further reduced verbosity and repetition for Mistral-Small-3.2 You can now hold any key to speed up dialog NPC action system improvem...
5 files
Hey gamers! There’s a new Logic World update out, and you can download and play it now. The highlight of update 0.92.2 is the Demo World. This is a world we...
6 files
The "Polish Update" is live. Based on the first month of soft launch, I have completely reworked the game's UI and progression to remove friction and get you in...
NEW - Added a transparency effect to the "flood". - Added a mini button next to buttons pressed UI. - Added a CREDITS tab to the main menu. CHANGES - Changed th...
1 file
Neuralimina v1.0 has officially released! I hope you all have a fantastic time playing! As always - please feel free to reach out if you have any feedback, ques...
Well, it's a bit untimely, but here is a new update of Edmontonian Slapp featuring a likeness of our new mayor. I had this ready shortly after he won, but it wa...
... Volumetric S. Compressor needed. Good news is the RPG system is finished. Done. Finally over. Here's the class diagram of nightmares and horrors. No cyclica...
A Major Decision I've decided to pull the plug on Heavensent, and there are many reasons why. First, sunk cost fallacy and scope . I knew it was out of my reach...
This update focuses on improving game pacing and overall flow, making each run feel smoother and more satisfying to play. Pacing Adjustments Increased the base...
1 file
Vortex Breakers is now available for sale! Buy it now, or try out the free demo today!...
1 file
It has been a very long time since we have communicated on the game ! Because of professional constraints i barelly had no time to spend on debugging the 2P mod...
This week, I finished the first fully functional version of the NPC dialog system. Talking to NPCs NPCs are no longer static props. You can now: Interact with a...
There's things that i had no time to do, but now when jam is finished i have time to! List of future improvements that i'm planning to do: 1. Change the backgro...
Hey there! Thanks for checking out this devlog. This build was a big one. A lot of internal systems were expanded, and the world itself grew in some important w...
1 file
We know you’ve been eagerly waiting for the full game… and we can confirm it’s almost here. The charming world of Nippets will be available on Steam in Sp...
More optimisation - I think i've hit a nice balance between smooth movement and speed. I don't currently have a Dragon so i'll have to wait for owners to give i...
1 file
Porcelain Tears Version 1.5 Updates: UI Overhaul Added player deaths and checkpoints Added a new enemy encounter Added environmental prop details Changed "Bangi...
- Added a deck-building feature - You can build a deck after you have collected at least 20 cards and 1 dice - The first card packs can be opened every 45 secon...
1 file
A Small Update That Matters When I checked my analytics recently, something unexpected caught my eye: significant traffic from Yandex.ru. Russian players were f...
1 file
Fixed bug where in rare instances the arrow would damage the player Minor lighting and art tweaks Minor performance tweaks...
Hello and welcome to another awesomesauce 0.4 devlog ive just wanted to say that ive been slacking off again for a while not working at all (really sorry abt th...
This update fixes UI scaling issues with the background of the main menu. The menu should now scale with all resolutions. The main takeaways from this sprint ar...
2 files
Got rid of ghost enemies remaining between layers...
1 file
Fight through endless depths and carve your legend in steel and blood.
Hey all, sorry for being so silent. Been mixed up in real life stuff the whole time and sadly, due to some recent personal stuff, I am officially dubbing this p...
- I fixed ONE bug that has been plaguing Loop Loader since I published it. The incrementing bug. - For some reason, (I think I figured it out) Loop Loader would...
1 file
That has no concept of when he should 'stop'. So. I did something extremely silly. I went and decided 'hey, because two characters have two skillsets, maybe I s...
1 file
The game is going to be gone from itch, as for everyone who has supported, it has been an honor hearing all your feedback. I love you all. For everyone who has...
1 file
Beta 0.3.7 New Features: -The settings menu now has buttons that open the folders for custom media. -Added option to disable new item highlighting. -Hovering ov...
1 file
New Update — v1.1 In this minor update: Play 2/3s of the dinner sequence. ( Which is, coincidentally, 2/3s of the tutorial loop completed. ) Start to see how...
Loading more posts...
















































