Game Devlogs Page 2
TL;DR Summary Accessibility is Everything : Make your game easy to play—preferably in-browser with no downloads. Test Early & Often : Browser behavior can dif...
We’ve patched several issues reported by players: Fixed an issue where drifting too long caused players to become transparent and lose collision. Fixed a bug...
I'm pleased to (very unexpectedly) announce that we do have an Android build now! Our programmer cheekily sent me this message: "SrBilyon sent me an apk and thi...
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Our original direction for this game was to create a first-person detective game in black-and-white aesthetics. Here's the video of the prototype: However, look...
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Hello! This is Stan with JustGetAJobAlready.and, Andromeda's finest Job Agency If you see this you have been selected via our very rigorous screening process fo...
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Mi-Ni-Mi 2: A Fancy Reversal is now on itch. This has been in the works for a little while, but with upcoming jams and other pushes to work on projects, I decid...
After two months of working, the prototype version of Yani & Derek is finally done! I can finally reward myself with another chocolate bar! But first, what is Y...
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“Initial Release - v1.0” “Added AI difficulty levels” “Multiplayer now available!”...
This is bad news for WHS 3.0; as we were getting ready for our upcoming game BLOODLINES, the WHS 3.0 was deleted, and the backups updated without that build. So...
New patch v1.1 Bugs fixes and Ajustements in dificult Those who download the new version will get a new song on the soundtrack...
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Hi folks, it's me again with an amazing update! I've been studying SGDK version 2.11, and now that I've almost completed my PC port... I have successfully porte...
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I fixed some bugs, improved the audio mixing as some parts of the game were too quiet and more importantly added support for a new language, Turkish! Yusuf D. o...
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Alright, fixed the graphics issue (turns out I had the wrong spawn point for playtest), but now I just realized: My notes are gone. FRICK. Now I'm remaking the...
Hello everyone, it’s Eden again! I’m here to say that our first 4 fighters for our demo of ‘Mahou Jump X’ have been revealed publicly! Their full charac...
Agents of Groove will be available on Playdate Catalog soon, but is available NOW on itch.io, and 10% off during launch week! We’re proud to announce that aft...
Fixed a small bug causing level up to not be triggered when taking a breather...
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Dialogue Additions I decided to implement more UI additions this time a dialogue system. This allows me to provide feedback to the player when a bad item is sen...
This update focuses on something small but hugely important for an MMO: player balances. Player Balances in Supabase I added a dedicated balances table in Supab...
Here is our final Development Log! At least for now, it is very bittersweet to be done but we believe we will continue to work on the project and add lots more...
Now that the jam has ended: New: Flavor texts!!! Dialogue between Winter and Autumn at the start of the fight and when you reach the solstice. Also monologue on...
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Major update: Zero's Computer and other improvements. Gain access to Zero III's secret computer . You can run tests inside and get statistics for various charac...
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As promised, v0.73 is out! Wanted to get more into this update, but I am going away for a few days on holidays 🦃. **v0.73 Patch Notes** ### **Prestige & Prog...
Aden This week, I made significant progress on our game’s lore and world-building document. I spent time refining key narrative elements, clarifying the histo...
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Go check it out! I put a lot of effort in this, thanks! <:')...
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BugFix: The Endings now display properly. Bonus note: The game has currently very limited content due to the lack of time during game jam between other things...
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I apparently failed to post this 19 days ago when I original wrote it. I haven't touched this in two days. I have a mobile game that I'm in the process of getti...
I made a free web-based puzzle game called nuworm. While it might take you three hours to beat, it took me three years to make. In this post, I'll show some of...
v. 0.13.2 Wounds and death Your pilots can now be wounded and killed. The rules are simple and taken from Hinterlands. An explosion of ammunition and destructio...
Hey everyone! We’re closing in on the release of V0.5 , and things are really locking into place. Here’s the latest from the world of Black Fox: ✍️ Stor...
Hello everyone! I'm happy to share with you that Build 2 has just been released! But before we talk about it, I wanted to give a quick heads up to those that pl...
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Car Companion is now on the Google Play Store!...
Drive with your Car Companion!
In this version I focused on Audio design and engineering, adding poker card and chip sounds as well as dramatic sounds during all in : drum rolls, cheers, boos...
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When it comes to the development process for our project this semester, things started off in a somewhat rocky and uncertain way. At the beginning, two of us we...
Hi all, Huge progress! Completed are the Escambray Wilds--a densely-forested area, about twice the size of Lisotte Wilds, where escape from battle is impossible...
Major features added: A cover system is in the works! Walk into a hide able cover to initiate it! Cyber chips now auto select and come with ammo! Electric shock...
Added ONLINE MULTIPLAYER (taken directly from Pr1nted) (thank you Pr1nted) Added 5 new portraits Added 1 new flag...
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This will be the new leaderboards page. If you have a time that you are proud of, you can reply under here with a screenshot of your time and which level it was...
Here is an update! Not a happy one, but an update regardless. I no longer have a job today. Meaning, progress to the game is slower now. I am applying for emplo...
Here are a list of assets that I have used that are not my own work: Card SFX, Phil, https://signaturesounds.org/store/p/playing-card-sfx Mono Font, Rony Setya...
SOMBRAS EN LA MENTE es una experiencia de exploración y misterio creada en Bitsy. Despiertas en un lugar oscuro y húmedo, donde el único sonido es el del agu...
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Today I'm excited to release **Quarth Clone**, a JavaScript/HTML5 remake of Konami’s classic puzzle-shooter game *Quarth*. This version was built using pure J...
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HELP! The Kickstarter only has 5 days left. I made a new trailer, check it out...
This cycle, the beta arrives with some massive underlying technology changes and a lot of new gameplay and content. This release marks the first step into Naev...
3 files — 0.13.0-beta.1
Throughout my journey making games for the game projects class, ive delved into the wordy realm of twine, done a mix of dialogue and 2d for my puzzle game and f...
Hey Itch, thanks for the great reception so far! The demo has just been updated to version 0.5.8 introducing the following changes: New Feature: add an new tech...
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