Game Devlogs Page 2
0.3.5 (DEVELOPMENT) Currently in testing rn and not released to public Harvesters and Destroyer tripods now separate and do not all turn to harvesters in certai...
Today udpate: - Rework first boss - Add attack - Modify spell bar for attack and dash - Add notification for not enough mana - Rework spell 4 for instant healin...
1 file
Reworked all screens. Added a Decision state before each room where you choose to play or skip the room, allowing for a simplified responsive button layout. Con...
1 file
- Fixed the dice selection screen and added right-clicking to show dice details - Slightly redrew and centered the card/dice removal button from the deckbuildin...
1 file
co-open is this month's Video Game Tape Club feature! We are very happy to see co-open alongside so many indie classics, let alone as a physical release! In cas...
Delivered has a steam page now 😎 https://store.steampowered.com/app/4250060/Delivered/...
Patch Notes - v0.7.5-demo Released on December 23rd, 2025. Patch notes can also be viewed at https://ascendingrealms.com/patch/v0.7.5-demo https://store.steampo...
Heylo! This will be the final update for this project here. I think I've worked on it for as long as I can without spinning my wheels. In this update: Changes T...
1 file
I was long overdue for an update. And with the holiday season ahead of us, this is probably now or never. So here it is, in more details. Presentation Half of a...
1 file
The first of possibly many updates. - Mac users can now join the fun - Added an "open world" - Added a Dungeon of sorts - It's no longer side view for battles -...
2 files
The first day of this project was quite uneventful. I focused on character design and a sketch of the main story (which will not be revealed yet) and started wi...
In case you haven't noticed yet, the Videonauts Soundtrack is now released! It includes 34 tracks and almost a full hour of music from the game, and it's on sal...
Small update: Updated camera and camera volumes Some bug fixes? Testing graffiti art...
1 file
🌟 It’s LIVE! 🌐 I’ve just released my brand-new web app based on an old client — and I can’t wait for you to try it! 🎮✨ 🧱 Build, generate...
We are currently taking a step back from active development on the game. The reason is simply that we are juggling a few things in parallel right now -including...
MVP1 covers: Prologue to shape the aspirant from ages 6 to 10. Core gameplay loop begins then. Random events, set-in-stone milestone events, all 19 implants, et...
1 file
Heya, hello there. I'm going to be closing the demo for now while I continue working on the game. Much love!...
Additional Changes Added directional sprites to indicate enemy movement paths. When sliding while grounded, movement distance is now automatically boosted using...
1 file
I have made the first version of the caverns map and Ground Imp monster. Not much progress sadly, but still something...
Season's greetings! Just a fun update to test stability across the platforms, what with all the stuff going in to the main game, etc... but I threw in a nice su...
About a week late, but happy 2nd anniversary to my otome game prequel, A Techie in Love byte: Dominic! I'm still working on the main game but I'm thankful that...
Quite a lot of stuff implemented after last update: procedural generation, Food/water consumption for player, digging, diurnal variation and rain. Also implemen...
0.2 is here!!! i added a couple stuff Added: background and lawn sprite potato mine plant rook enemy* visible damage stages for pieces individual seed packet sp...
1 file
OmoriSandbox v0.9.3 is now available Changelog Updated the title screen to be animated, and UI elements now use custom textures This is currently WIP, and missi...
4 files
Hi friends! We’ve been focusing on improving the overall feel of the game —making interactions smoother, clearer, and more satisfying moment-to-moment. A lo...
2 files
hey y'all, after getting some feedback we've added a final quest cut-scene and fixed a couples bugs that made the end of the game make no sense. Now we're just...
1 file
The game is now free to download. Thank you to everyone who supported this project. I hope paying it forward to the rest of you is a decent way to say Merry Chr...
hi i just wanna say pls get the game i promise to update it the next update should have the next to rooms done which should come out either later december or mi...
1 file
I've been talking with artists I know and getting permission to use images. Setting art pieces in place and building around them based on what they inspire. The...
1 file
Release 2 is now available! This version fixes various bugs from the competition version and incorporates several other small improvements; no major changes hav...
2 files
Added a third level and made the first 2 easier for a longer difficulty curve...
1 file
This update focuses on expanding the playground and tightening the overall feel of the game. I’ve added a brand-new map called Storage , built to encourage cl...
1 file
I will be updating incrementally in scenes. Right now I'm assuming around 5 scenes. Today, I wrote and roughly programmed the first one, and made significant pr...
WNAA December Demo Update Hey folks! I've been quietly working on major updates for We Need An Army since the demo launch, and have lots of cool stuff to share...
1 file
🧑 🤝 🧑✨🛐🙏⬆️ 💫🛡️👼 🩹💪🧘 ♂️🌒🧘 ♀️✨ 🧑 🤝 🧑✨🛐🙏⬇️ 🌑👣🕶️🚶 ♂️🕴️ 🕰️...
🌍 Multi-Language Support is Here! Moonfall now speaks your language! We've added full internationalization support with 26 languages available at launch...
Updated to fix a bug pointed out by players in the comments about the gnome count being wrong at the end of the game. Thank you both very much for pointing it o...
4 files
I made a simple menu and pause system to get the prototype ready for upload. The build doesn't have sound yet and the lighting needs more work , but I optimized...
It’s been a big year for DEVIL’S LIMINAL, as well as for me personally! So, I wanted to share a retrospective about how 2025 has been. But first, if you hav...
1 file
Actualización de UI, controles y resolución de bugs visuales - E.M.M.S...
1 file
Alright, this update exists for one simple reason: if the hints lie even once, the whole game falls apart. Early feedback pointed out something important — so...
1 file
Hey everyone! SketBR here. I'm back with another update for Starfish ROOM , focusing on accessibility and smoother mechanics. Here is what’s new in this versi...
Este es un esquema para un juego de terror psicológico titulado "Ecos de Vidrio" . La narrativa no se centra en monstruos externos, sino en cómo la percepció...
1 file
Loading more posts...














































