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Game Devlogs Page 2

Devlog #2: Character Concepts, Parrying, and More
Hello! Welcome to Week 2 of Salt, Grooves, and Garlic development. This week, our concept artist Heron created these concepts for our main character! In the end...
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4 Post Space
Game Design
For Post 4 the most important thing about this game is i have to make a space game where you have a spaceship and you wanted to fly, but all of a sudden enemies...
Caveman Jump Jump - NEW
1
Marketing
Hey everyone! I just launched my new game Caveman Jump Jump on itch.io. It’s a simple but fun little platformer where you guide a caveman through tricky jumps...
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Devlog #1 : Premiers Sortilèges et Feu de Joie !
Major Update
Bonjour à tous les sorciers et sorcières ! Et voilà, le premier devlog de Matmamagi : Le Pacte des Rivaux est enfin là ! Un immense MERCI à vous tous qui a...
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23/09/25:
Made Neon Light dimmed struggle state even more realistic by adding a pinkish hue as in the picture. Pink hue on a NEON struggling to turn on IRL Pink hue on a...
Update 1.0.1
Changed the way the camera works. - Disable camera movement and replace with an orbit camera - Readjust zoom limits - Update certain text to add more clarity. -...
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🍋 Lumiterra Dev Log #101 – One Step Closer
The Lemonverse is shifting. With mainnet around the corner, agents training harder, and creators going wild, it feels like the calm before the storm — or mayb...
Devlog #4 The Birth of A Low-Poly Masterpiece
Game Design
Greetings all, Minnie here; I'd like to tell you all about the birth of the early 3D art in our game A Bird in the Hand. Initially my amazing 2D artist vague_ca...
Bringing the House to Life: Hiding, Inventory, and New Art
2
Hey everyone, it's time for another update! Since the last devlog, a lot has started to take shape both on the programming and art/design sides. The game is slo...
Entry levels updated to simple ones.
- Entry levels updated to simple design for better player expiriance. - Some minor level fixes...
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Imágenes del Segundo Episodio #2
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Estos días he estado haciendo algunas modificaciones y he estado con el desarrollo del segundo episodio, tenía pensado que fuera Max, a quien el jugador iba a...
Atlas Ablaze is Free to Play Now
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Marketing
Atlas Ablaze is free now! Yippee! Woohoo! I know that I don't really get any traction here like I do on steam so I'll make this short and simple... by copy past...
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Enemies getting stuck on player bug fix
Fixed enemies being able to be stuck on the player...
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A game about resurrecting an army back From the Dead!
Garden Whisperer Bug Fix V0.12
Bugs Fixed Clicking Accept when no seed or plot type has been set will break that plot. (FIXED) After harvesting the widget does not revert back to the original...
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Lots of new additions!
Devlog Update 🚀 📦 Level Select & Navigation You can no longer just sneak past an incomplete stage on the world map! Certain levels now block movement in c...
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Version 0.2
1
Major Update
SCP Site-93 has released Version 0.2, downloading the game will come out soon but you can play the HTML5 version here on Itch, or Zapler https://zapler.netlify...
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Minor Bugfix
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Fixed a bug where playing any BGM on the Gramophone would cause a white screen on all iOS browsers and Safari on macOS. Fixed an issue where tool durability wou...
Grimspin Changelog 09/23/25
09/23/25 set up icons for the Seeds in Pumpkin Patch, added in new levels for Contribute, set up the functionality for TimerManager, started to work on the Pump...
Announcing the New Beta Update
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Major Update
Hey everyone! I wanted to give you an exclusive sneak peek at the upcoming update for Windows 11 SE Pro ! This new version will be released in beta, bringing so...
Version 0.6.0a Progress
It's been two months. It's about time I show what I've been working on. THE BIG STUFF FIRST Online Multiplayer The netplay lobby, with text chat included. An ac...
objective preview bugfixes (v19)
Only fixed 2 issues: one that was reported and another one that I found while fixing the first one: Fixed map being inaccessible when the mission is started wit...
1 file — 1.0.0.19
TOYARTWAR - exclusive ART Style
Game Design
O yes! for the BUILD007 new guns scattering on the floor , increasing the chances of moving to the next level...
Slime Lab v1.0.2
Slime Lab v1.0.2 HUGE THANKS to everyone that has played the game thus far. It really means a lot. I'm planning a followup update, v1.1, with a few extra levels...
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Update to V03!
Hello, friends! The new version of the game is up! I've been building the enemies and filling out the caves. A few things that I'd like to know if you're willin...
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Devlog1_b
Game Design
Here is the project pitch!!...
Frozen Over - New Text Short Story
Major Update
Excited to announce my most recent game jam (in class) assignment: Frozen Over. A short tale with four different endings about a man stuck between life and deat...
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1.3.19b - Small (?) QoL update
---- 1.3.19b ---- - added autosaving - added solid block placing on passable blocks (you no longer need to break wall blocks to place solid blocks!) - fixed an...
1 file — 1.3.19b
v1.1.2 and Bae streaming the game!
GUYS BAE IS STREAMING BAE BASH IN HER NEXT STREAM! Also the actual patch notes: the unlockable menu themes now are affected by the music volume slider...
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Can a solo dev work in a team? - Game Jam Postmortem
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3
Postmortem
That’s a bit of a silly question isn’t it? If you can work on a game by yourself, why wouldn’t you be able to work in a team for a larger project? In an a...
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Devlog 9/23: New mouse character, lateral movement, and more!
Hello!! Sorry for the long delay; We've been working very hard on a full version of our game - this new version is a huge upgrade from our jam game, its almost...
Version V3. Beta
Hey there! Sorry for the long wait, but I have finally put forth a huge update, with a new system allowing you to generate the study resource, and access more u...
Prototype Journal Entry
Game Design
Coming off of getting feedback from my Concept Document, the biggest piece of feedback I got was getting too far out of scope. For this reason, my prototype is...
A Big Update Looms in the Labyrinth!!!
The next update to The Labyrinth of Time’s Edge isn’t just bug fixes, it’s a plunge into entirely new realms of madness, shadow, and discovery. From the B...
The Bare Minimum
Game Design
So the past month has not been good to me, as the scope I've set for myself was too ambitious and I've failed to do anything worth while the entire month. At th...
CharmFish Prototype
This is the first WebGL build of Charm Fish - a single-player pixel platformer currently in redevelopment. An application originally designed for mobile is bein...
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A late dev log and moving to another platform
Hi all, Apologies for a late dev log, unfortunately a few things cropped up in my personal life that needed to be taken care of last week that had to be priorit...
small update
Fixed several issues including : - Buffering the grab attack after a chain attack leading to the grab attack not occurring - Buffering a tether dash causing a s...
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new demo released!
Major Update
https://madkang.itch.io/pink-parasite it's a project named "pink parasite" we've worked on couple of years ago. it's a simple demo and i'm not sure we are ever...
Version 3.3.0 Released!
Version 3.3.0 of Picola Anatis J.R. Paint™ was released today, September 23, 2025. Here is a non-exhaustive list of new features and fixes introduced in this...
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Prototype Entry
Game Design
For this prototype, my main focus was building the system that makes my game unique, which is the dropping tiles. I started from the ground up, creating the til...
Browser version Out!
Major Update
🎉 Boba Blaster: Browser Edition is OUT! Hey Boba Blaster fans! I’m super hyped to announce that Boba Blaster: Browser Edition is officially released! Now y...
[ENGLISH] One Lucky Guy - Devlog
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Game Design
This devlog in English Este devlog en español A New Adventure: One Lucky Guy Some weeks after finishing my first game, Metaform , I jumped straight into a new...
Announcing the New Beta Update
Major Update
Hey everyone! I wanted to give you an exclusive sneak peek at the upcoming update for Windows 11 SE! This new version will be released in beta for Windows 11 SE...
It Begins
First Post: First, about the game. It is in space, following the plot of my previous game. I know lots of info to take in :) I want to give players time to fini...
updated chapter 6 reference to the LORD
Even though we are supposed to be memorizing His name for the class, a gracious soul made a suggestion to not spell out His name in reverence. “Adonai” is a...
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Four Corners: Four Crowns is Now Free
Four Corners: Four Crowns is free...
last thing hopefully
Postmortem
This will be the last version of 2d test game becaus this was just meant for me to learn and it has done its job i hope everyone likes it though. For some reaso...
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Devlopment- new feature added event based on player actions
I’ve recently added a new system events based on player actions What this means is that the game can now respond dynamically depending on what the player does...
Prototype Entry
Game Design
Turning Big Top Battle from concept into a playable prototype was quite the leap, as its small but focused scope demanded key gameplay implementation from the s...
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