Game Devlogs Page 2
Pilots now earn XP in missions (mission cost in PV divided by the number of pilots). This XP can then be spent to aquire new abilities. Abilities have different...
Hi! You have found some bugs, so i fixed them. No big changes this time around, however bows may be a little be more balanced now. Bigger changes soon... Change...
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This update is kind huge, it has alot of stuff got added and bug fixes. -new and animated Main Menu. -New Shop and improved with animated Background. -New and i...
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O jogo foi atualizado, espera, já estamos em beta??? OK, segue as atualizações: mapa refeito colisões arrumadas tilesets incriveis (obrigado Chris Hamons: h...
BUILD 1765.7287597656 logic bug fixed: just in time created worlds could miss player object (so map is not playable, engine get stuck to this map, as map to con...
Fixed a bug on some phones and tablets where the in-game texting wouldn't appear for the protagonists (Chase or Sydney). PC users shouldn't be affected by this...
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Tweaked first chapter difficulty/length Lowest resource income now doesn't stop...
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WARNING!!! This is a test version and may contain bugs and glitches. Version 0.6.x1 brings a lot of new stuff, but the biggest highlights are the new combat sys...
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THE NEW UPDATE IS HERE! This update is focused entirely on bug fixes , so there isn’t much new to talk about... but the game should feel smoother now. Fixed B...
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Small updates from Starfish ROOM Graphic changes I put a transparent black borders Shadows below the player, monsters and aliens In the future, I launch a DLC c...
Arrow of fate on browser!. Hey, long time haven't see you all it may have been a while since I created a new devlog. I've been busy with 2 new project, Ebony Ro...
Updated packages and Unity to latest LTS release. Bugs fixed: In multiplayer when a client grab an ingredient cooked at the last second from stove counter. Grab...
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Today I started a small one-week prototype called BLORPSTER . The goal is simple: finish a very small game, on time, without scope creep. Day 1 was only about d...
game jam submission for Micro Jam 051: Christmas...
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Micro Jam 051: Christmas
Small update to fix a bug we found. If you marked a cell as a mine, then the cell was revealed later (by a lamp), and it was a monster, then you couldn't attack...
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Date: December 14, 2025 Build: Prototype Version: v0.2.0 LifeBrew v0.2.0 is live. While the feature set mirrors v0.1.0, we rebuilt the productivity foundation f...
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Hi there, this updates includes a few bug-fixes, especially when dying or resetting the game. I've also added an option to unlock the mouse cursor by pressing b...
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Small changes and final polishing...
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Operation LDI is a short Doom like experience.
Update 1 ist endlich Released! Update Log: 3 Neue Charaktere: 2 Mythics: Armee Anführer, Gift Magier 1 Legendärer: Flamethrower Neue Welt: Wüste 3 Neue Level...
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Here's a short development update to SpaceRaceWF , my lil' hobby project, made in old Visual Studio C# 2005. Quick recap: SpaceRaceWF is planned to be casual sp...
Just a small area update. I'm currently working on the game's final boss...
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Olá pessoal! 👋 Graças aos feedbacks da comunidade e de alguns amigos, fiz várias melhorias nos sistemas de câmera e arremesso para deixar o gameplay mais...
Changes in this update: Added more sound - enemy vocalizations and background music Added settings screen for sound levels Improvements to enemy animation - the...
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Added Guiding Lights during Glizzler Encounter Increased Lighting During Chase Access to new Area UI Fixes Collider Fixes...
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Hello! We’re excited to share our new project with you!! A visual novel called Madness in Bloom . We’ve uploaded a demo for you to play, and we’d love to...
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I can’t even begin to say how much I appreciate all of the feedback that’s been coming in. A lot of the issues that were pointed out have already been fixed...
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Aloha This project is about a little slime breeding game in which you own a little farm that will be managed and built by you :) In this week I added inventory...
There was a rather unusual softlock I observed as being technically possible in the level design (but extremely unlikely for a first time player to run into, or...
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Glusiverse is now in the middle of the way to its director's cut! That means that after it maybe it will be an artist cut! :)Enjoy it meanwhile, here or on Stea...
Includes 9 levels with the last being a nod to the name of the game!...
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Hello everyone, this is Operation DMZ. Today I'd like to show you some of our recent development progress. As you can see, we are currently creating some beauti...
Hey everyone! Thanks for playing so far :) Quick patch to fix some issues you reported. Thanks for the feedback! Bug Fixes Fixed crash on prestige - Players wit...
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Hello, I’ve just uploaded THE KULKA 1.5.7 (web + downloadable build). This update brings: – gamepad support (Xbox/PlayStation/standard) – new FLOW mode wi...
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As I poke away at the remainder of the planned game, one from a list I’ve wanted to make for a few years, I thought I’d write a little behind the scenes. Th...
Tweaked the blob shadows to respond to light distance, shortening or lengthening the shadow based on distance This should fix tight floors being too dark due to...
Hii everybody! Here is the next update focused on sound, animations, and settings! Also happy Purple Friday! Even tho it's now Sunday... I volunteered at a scho...
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週やったこと / What I Worked On プレイヤーキャラクターを1マスずつ歩かせることに成功しました! ThirdPersonテンプレート...
🚀 Pilot's Guide: Master the Combos To stabilize the core and achieve high scores, you need to trigger chain reactions based on Parts of Speech (Colors)...
Been working on some pixel art to start planning out a tile map for the game. Some functional items like doors and decorations. And boy does it help to try buil...
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(以下为英文部分。) Hi, 803games here, and it is time for another new devlog. Let us just freely chat this time. First thing first is the rhythm game...
What's new? Added new floating UI that hovers over interactable objects (doors, supplies... etc.) Reworked throwing mechanic to be charging the power of the thr...
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Hey folks! We're excited to give an update on this game jam that the full name, Untitled Hand Game: Titled Edition is available on both Steam AND Itch ! <a href...
Hello there. A week has passed since the beta tests began. Players have shared extensive feedback on how to improve the game, and I'm carefully reviewing every...
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Fixed the ending of the game bugging you out. Fixed Pudding pal now going away when skipping the cutscene. Gave mudbit a redesign and new shop art. Added some o...
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✏️ Added Notes mode to plan your moves 🐛 Squashed several annoying bugs ⚙️ General performance and stability improvements...
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Hey everyone, I want to share an important development update regarding the upcoming public beta. During internal testing, a critical memory leak was discovered...
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