Game Devlogs Page 2
I did some stuff Changes: - Added grass around the whole map - Made the generator wind down slightly slower, but it still winds up the same speed as before...
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Update 0.2.1 ! Heyo! Update 0.2.1 has arrived. This update isn't the promised 0.3 (That's still in development) so instead this update is more focused on change...
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Sorry for the wait. New Stuff New game mode: Friendly Fire! Take extra caution in this game mode! If a tower is hit by a projectile that it didn't create, it wi...
Devlog #3 I spent most of this week learning 3D modelling and exploring realistic 3D graphics in Godot. I am satisfied with the final result, which you can chec...
Version 1.0.1 has been released, here is what is new: Added shader cache to .pck file. Added experimental compatibility version that runs on OpenGL (EXPECT GRAP...
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Version 0.0.4: Adds a slight amount of acceleration and inertia to the player’s movement Improves collision detection Fixes keyboard controls on the ZX Spectr...
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Hello everyone, First of all, I'd like to apologize for the long silence. I was completely focused on releasing the game on Steam, but the process turned out to...
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I refuse to let this stuff die, burnouts, sure, but I'm going to polish this game like a small child coal worker and his shiny rock...
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For this update, I reworked a lot of the menus and eventing to improve the experience for players. Please check the ingame Patchnotes (which can now be accessed...
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This weeks progress was pretty good all things considered I improved damage popups and I began building out a much better particle system, both of these should...
We've got a small patch here to fix a bug that was introduced in the last patch. Last time, we added to the post-game content with the Scryer of Fates , so you...
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COMING IN AN FEW MINUTES TO HOURS!!...
#shiba #Shibafirewars
Thanks to the magic of Youtube tutorials , the browser version of Ghoul Duel now properly supports windowed gameplay! It's a Christmas miracle! Now, I did only...
Hi! I am so sorry but I didn't understand that I needed to click a few more buttons on upload for the game to be available. Thank you so much to the person who...
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(It should be a gif, if it don’t move, please go see on the game page. Sorry) This is the start to make a transition from forest to chopped wheat field and th...
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Hey everyone! Unfortunately all I have is another feature preview… By now, I really had hoped a new update would be shippable, but it seems I’ve been much t...
Patch notes - Portuguese, Japanese, Arabic added. - Fonts change for the new languages. - Fixed an insane amount of vocab, changed vocab list, and removed dupli...
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Added some details to the thing. Y'know, the thing. The thing where you play the game. The place. What place? The place! The place with the pizza and the somewh...
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Players have described Exit Dream as “confusing”, “unsettling”, and “surprisingly memorable”. That reaction is exactly what the game was designed fo...
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Hello there, this is my first time doing this so this might be bad, sorry about that. So, this is my first actual game. I have made some other games on Roblox...
This update brings a bunch of tweaks, additions, fixes and QOL changes. Most importantly, performance has been drastically improved, and downloadable versions a...
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Arcane Earth 0.2 is here. First of all, thank you. Truly. Every play, comment, and bit of patience has meant more than I can really put into words. Arcane Earth...
Hello everyone! I hope everyone is having a safe and good holiday season. I'm finally working completely within Havenshire. It has a total of 6 districts instea...
Hello everyone, happy holidays! After some time without project updates, in this devlog I'll explain the project's status and some issues that have arisen, as w...
Today I started working on the first version of the quest system for the game. It is already possible to: assign a quest through an NPC have dialogues change de...
Hey guys! I am the Scratch Key Dev and I found a bug in Scratch Key DEMO 0.3.0. In Controls, inside Settings, the game would freeze; I fixed it and also added t...
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The core of this game was made by our teen kids. We started by brainstorming together and deciding the core ideas of what we wanted. Then the kids each started...
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Hello again! Recently we've received a couple of messages reporting some graphical and performance issues. Namely, some players have reported that a couple of s...
Hi! Holiday season vibes—light progress this month as Christmas approaches. Wrapped up another bipedal mech. Here's concept art for the latest, the "ORM" The...
Hi, Just added my recently released game here. I will add notes as things are updated. I really hope you like this game. Please comment if you have any feedback...
Hello again me! This was a huge update, which reworked every single menu and added a new stage and Hyperbowle, my newest character. Her design took much longer...
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Hi Guys, Just a few quick updates for the game before Christmas and I take it easy for the next week :) Fixed a couple of bugs and been progressing on the game...
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hi! to be honest this was just a test drive sort of thing, like going through the motions of publishing a vn so it feels less daunting when i do it for real. i...
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● RETRO BREACH: Protocol Zero - Version 1.4.8 Dev Log - December 21, 2025 --- Hey everyone! Big update today with some exciting new content to keep your hacki...
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For a long time, I was thinking about how to introduce "leveling" to the game like in games like TFT or Dota Auto Chess. I did not love the XP mechanic, as it m...
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Fixed enemies avoidance. No longer enemies stack together...
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I made a new game :D...
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Warning, this is a beta version. A game where you go through 3 game modes, and knock titles and points!!!
- fixed things - text now english - added some descriptions - added settings...
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Changelog: Fixed Steel Breaker emitting a weird light after being destroyed. Reworked movement input for streamers. Fixed confusing board letters that were inco...
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Hello! This is my first game ever released. I’ve always enjoyed programming and always wanted to make a game. In the past few months, I’ve been trying to co...
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Enemy Behavior... so far In the spirit of posting more dev logs, I have decided to recount my work designing the enemy behavior AI in Whalefall over the course...
Devlog v1.03 menu refinement new dash mechanics terrain generation refinement new weapon added: shotgun new monster added: bats graphics refinement, particles a...
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fixed the music(fr this time)...
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a very fun game about very fun things!
Hello! I had to rush towards the end of the Secret Santa Jam to make sure I sent something at least! Very busy couple of weeks this was outside of the Jam, but...
Thank you everyone who’s played so far and also congrats to master_shortcake on beating the nightmare modes In 3 tries! Gg!...
There was a major bug found with the dueling system breaking. We quickly took care of it so it shouldnt hold the drawing hostage anymore. The dueling was a quic...
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You can finally make a sandwich! But first, you must help your neighbors, brave your neighborhood grocery store, and face the treacherous meat department... We'...
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Hi! I've been working on a new game Boat Goat: Savior of the Herd. This is the first dev log for it. development has been going smoothly for the most part, I st...
Hi everyone I made my first 3d game and car game it just launch so hope you people enjoy it...
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