Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Devlogs Page 2

A BIG ANNOUNCEMENT!
25
We are happy to announce that we’ve made a Patreon! Join to get access to exclusive behind-the-scenes content, monthly playthroughs (where Núria and I yap ab...
1 file
Update 1.3: Partial Portuguese Translation [Downloadable Ver. Only]
9
Surprise. (PTBR translation of this post is available down below.) Doce Fim now has a Brazilian Portuguese translation. This is only in the downloadable demo...
2 files — 1.3
02 Today I Worked On
The Control Room. The room which you can think of as the command center for your rig. I have always loved the looks of sprawling control panels and screens like...
future update
get to the point .... Q: Will you update this game? A: Yes. but I won't made major change no more. I'm going to focus to fix the bugs & balance the game.... I'm...
balance, fixes, UI, research, traits, pollution, hazard, events, etc.
this update iterates a lot of balance and UI adjustments, fixes some of the most critical issues, and brings pollution up from its previous placeholder status i...
1 file
SYSTEM//PURGE 1.0 FOR LINUX IS LIVE!
Just a small update to let everyone know that you can now play SYSTEM//PURGE on Linux machines (and yes, the folder mounting functionality works!) A free demo o...
pushed deathlog to superdemon
Game Design
sometimes they just wanna know why they died...
1 file
Updated Demo
Game Design
We did NOT sit for countless hours verbally dictating random Cthulhu gibberish in a Spanish hotel room at 3 a.m. We did NOT get overcaffeinated in a Greek high...
1 file
Simple Shooting Game Devlog
Game Design
We were tasked to make a game focused on physics. Most games already have game physics in them, and technically a 2D Platform side-scroller would have physics...
1 file
Devlog #7: Exploration
The Fold: How Space Bends Faster-than-light travel in the Greywake universe works on a simple principle: you don't travel through space—you fold it. It's not...
Fake Dream(Trial)
Major Update
NNGames' new game, "Fake Dream," will be available on Steam on December 16, 2025. A trial version is available, so please give it a try. Below is a description...
1 file
CTESIPHON IS LIVE!
Major Update
Launch Day! The time has finally come, Ctesiphon is live! The launch version is set to 1.03 to keep parity with the demo. This does mean there’s been a few ch...
3 files
Needle Sleep coming to Steam!
Major Update
Needle Sleep coming soon to Steam! Needle Sleep is almost finished being developed and it will soon be available to download for free on Steam and Itch.io! This...
Devlog #4 - First dev build
Major Update
The first downloadable build for linux: https://github.com/gustavokuklinski/bit-rot-builds ### Dev - [x] Add: Items can have multiple reduce, restore player sta...
First look at the character
Game Design
Hi! I keep updating The Late Guest game, today it's time to model the main character, given the atmosphere of the game, I think he looks very good...
1 file
???
(just added another bossfight lmao)...
1 file
v10.6.3 - bug fixes
v10.6.3 - bug fixes - Reduced jump sound volume Full changelog: https://snokkk.github.io/changelog...
2 files
Version 1 - Initial Upload
This is the initial upload of the game files. This is just the default Third Person project for Unreal Engine, a place holder if you will. Future updates will b...
2 files
Patch v1.0.2
1
Patch v1.0.2 Tiny patch to fix some bugs. Fix cursor sometimes still showing hand after playing swipe the moon Fix an issue where sometimes main menu would load...
3 files
snake v1.3 update
added more things like the locker...
1 file
Project_Ocean_V001.1 patch
Project_Ocean_V001.1 Bug Fixes: - Updated text for incorrect answer given in response to the Sententia question in the group config. - Updated name of the stone...
1 file
Inner Truth – Version 1.51 Release Notes
1
Release Notes (Version 1.51) Hello everyone, this is Miyoshi Shizuka. This update includes improvements to controller-based UI navigation, the addition of a new...
1 file
Update 1.6.3
Major Update
⚔️ COMBAT • Weapon system refinement • Hero attack sound effects (unique slashing audio) • New reward card: Hero Level Up • Tower kills now share EX...
3 files
False Fruit v2 Update: What To Expect, Progress, and Release Window
Hi! I'm BrittleLizard, the main writer and co-developer of False Fruit , an RPG Maker horror game originally published as a game jam submission to, fittingly, t...
1.0.0.2
1
Astreus Protocol – Update v1.0.0.2 A new update for Astreus Protocol is now live, bringing several important fixes and improvements to enhance overall gamepla...
1 file
Fixed ( almost ) everything :-)
Fixed ( almost ) everything :-)...
1 file
more stuff about the game development
so, now that the game is back and the update is out, i'll talk about some stuff about the game. my friend sharp_obsidian is now working on the game too, and the...
version 0.1
Major Update
This update marks the start of this lil project. This is my first proper attempt at making a game so bear with me Added: Shop (with 4 upgrades) Points Counter...
Version 1.3.10
2
fixed another graphics driver crash on Linux with AMD GPUs, including Steam Deck (since Mesa 25.2.X) fixed broken trophy/achievement display state in stage 5-...
4 files — 1.3.10
Day One DLC! (Not Really)
Hi all! At popular request, I added a UI toggle option and a screensaver mode for folks looking to set their space travel to the side as a stream background or...
4 files
prototype-1.3.0 | November 26, 2025
Since prototype-1.2.1 , I have added the start of NPC "town" navigation . Added: NPC Campground Navigation , they wander along paths randomly. A bit finnicky, b...
1 file
Third Playtest Build Uploaded
For the requirements of our capstone course, we need to have a build uploaded by tonight, supposedly. Thus, here is the third playtesting build we've prepared s...
1 file
Incubation Week Update
Road to Top 20 - Incubation Week Update This past week has been our incubation period, where we've been working hard to improve the game and push for the Top...
1 file
Update 0.32: Take a Break
The break mechanic has now been implemented, and new music has been added to make Act 2 and the boss battles more distinct. I'm thinking the next update will be...
1 file
Updates and An Announcement!
Hello! As the date approaches, and my excitement to see my dream come together as it has, I have some things to share! Before I begin my little rant, enjoy some...
Version 2.2.0 and Playdate Catalog announcement
LOVE and HATE has been accepted to Playdate Catalog! I don't have much else to share in regards to a time window but I just wanted to share the exciting news! I...
1 file
Time to Strategize!
Game Design
It's incredible how poignant these songs are and how they speak to larger issues plaguing us as a species, and yet they're ment to lament idiot quibbles in our...
performase udate sorry lol
Major Update
I got a true in the last version, this one is better and will be most better !...
11/26/25 - Map, Systems, Combat Map and v1 Combat!
11/26/25 - Map, Systems, Combat Map and v1 Combat! - Added a multi-sector map, with 9 sectors, almost 100 systems, almost 200 routes, and chokepoint routes betw...
MyRobot Dev Blog 9/10/25 - Beach Upgrades!
2
This is a several months old development video, you can see the latest at https://www.patreon.com/sgthale...
VFX Polish & Boss Balance
Visual Effects Upgrade Added new particle effects to enhance spellcasting and environmental immersion. Improved lighting transitions in dungeons for a more atmo...
2 files
A Little History
Game Design
Hello! This game has been a project I’ve been working on for the past about 5 months. Currently though it is only a file on Obsidian where I have all my ideas...
11/26/25 - Animations, Rooms, and Fixes
11/26/25 - Animations, Rooms, and Fixes - Added 3 more rooms to the tabs, so you can have one of each kitty, or six Orange tabbys if you hate your life. - Chang...
0.14 Release
1
So of course, we have much improved lighting and fight mechanics. But also a slew of new bugs fixed. Lighting had a drastic overhaul. Now everything is signific...
The Final Product...
Major Update
Huzzah! We are at the end of the semester, and so too at the end of development for this project. I have learned a lot over the semester. There has been pain an...
1 file
Version 0.0.6 - Tutorial Update
Major Update
Hi BitGrinders , Today I added a short tutorial explaining what things do. So if you're playing for the first time it should pop up! Hopefully it will teach new...
1 file
Candidus Caves Postmortem
1
Postmortem
Candidus Caves is my eighth game released and is the result of the longest game jam I have participated in. For my eighth jam I specifically set out to join a l...
Miss Liffey - upgrade system
1
Dynamic Ability Upgrade System A new upgrade system is designed to enhance player control, reduce late-game overwhelm, while preserve strategic timing: Incremen...
1 file
0.7.7 Minor Update
I wrote a controller vibration wrapper for some haptic feedback on my other, as-yet-unnanounced project and wanted to add it to Neodrive because it was very sim...
New Character Preferences!
Major Update
We added more player customization by adding new sprites for character gender expression! Choose between a masculine, feminine, or a gender neutral presentation...
3 files
Loading more posts...