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Game Devlogs Page 2

Introduksjon av gameloop, logikk og hvordan holde en rød tråd (major bugfix)
I dag har jeg ryddet litt i prologkapittelet. Jeg begynte å kode dette spillet før jeg kunne noe om koding, så det første kapittelet er ganske så rotete...
2 files — 1.01.41.19_hotfix_5
1000 Demo Downloads!!!
Thank you so so much for 1000 downloads on the demo (and ofc thank you to my programmer yay!) !! my hard work has been paying off so much, and im so glad everyo...
v3.2 - Leaderboards for Everyone
Big update to how leaderboards work! Progress Leaderboard Previously, only players who beat all 24 levels showed up on the leaderboard. Now there's an "All Play...
UnitDown Returns — Now Reborn as UnitDown: Disbanded
Tech Discussion
I’ve been diving deep into the new character controller and started layering in my own custom movement system — wall jumps, ledge climbs, slide-boosted jump...
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Updates
Hello! We just uploaded a new version with the following changes: Script adjustments Updated the guide You can decompress the files directly into your game fold...
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V0.2.0 The Spooky Forest Update
Major Update
Awaken... Awaken once again... 0.2.0 is out! The 1st part of the 2nd day. But this isn't simply adding content, oh no! There's a bunch of new stuff out! New UI...
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Skirmish Mayhem now available on itch.io
Major Update
The action-strategy roguelite game Skirmish Mayhem is now available for purchase on itch.io! Send any feedback in the comments or on the Steam forums if you'd l...
Shoot Gam X 2.2.0
Major Changes: -Brand New Christmas Event! -Added New Death Messages -Added Account Code Transfer System -Added Screen Flash When You Take Damage -Added More Me...
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Update: Prototype 0.9
Added New Unlockable Characters Added Secret Boss Fight Added Cutscene Fixed Some Bugs...
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Hotfix 1
Changed -Sound mixing -Water texture fix -Item cap change for healing potions -Adding enemies and patrol paths -Slight edits to enemy animations -Edits to the c...
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Sherwood - Fixed cartridge version now available!
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Greetings, programs! A nasty bug had managed to sneak it's way into the cartridge version of Sherwood. Fortunately, Robin was able to expertly kill the bug usin...
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Wink and the Broken Robot for Analogue Pocket Available
Wink and the Broken Robot for Analogue Pocket Now Available If you have an Analogue Pocket, the stretch goal Analogue Pocket ROM has been completed! It's availa...
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Content Update 12-17-2025
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Alright, tonight’s new build adds the Element Discovery tab! This will tell you which elements on the periodic table you have acquired! If you are loading it...
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[UPDATE on 12.18 @ 6:37 PM] Scheduled Maintenance ~ Thursday, December 18th @ 2PM EST
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[UPDATE on 12.18 @ 6:37 PM EST] — Running Longer Than Planned 🐛 Maintenance is taking longer than expected while the team tackles the mystery of the missin...
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I am back at work !
Okay so it's been a while since last release, i was busy. But here I am now, back at working, faster than ever ! I am currently making Frostveil, the ice fortre...
Version 1.1 and some tips!
Tutorial
Hi! Today we released a new version of the game, some of the main changes were the following: The addition of a new option in the main menu: "E xtras ". Here yo...
Clockwork Cleanup v1.0.4
This patch is focused on a few QoL updates and improving the user experience of a few of the break time tools. Add support to right-click-and-drag to remove mul...
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Face Your Fears Update
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Major Update
Introducing 6 new challenges into the game, giving some spice to your round two...
Devlog 19/12 - Post Process and Cycle Night / Day
Today I worked on several small but important improvements to the game. I added a sound effect when picking up items , which makes interactions feel much more s...
Version 1.22 Progress Update - Part 2
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Howdy golfers! It’s time once more for a progress update, where we take a look at what I’ve been working on in preparation for the next release of Super Vid...
Version 2.0.0
Hey there! Euclid here from Astra Ex Machina. We have been very excited to receive several rounds of feedback from play testers of our first prototype game. Wit...
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Here we go again!
Tech Discussion
Yay, I finally found some time to work (a bit on this game! And let me tell you, I didn't do much on the game itself, because I was busy coding my image convert...
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LBaP! Course Update: GB Studio 4.2.0 Beta
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A quick update on my plans for the Let's Build a Platformer! course in 2026. GB Studio 4.2.0 Beta has just been released and is open for beta testing. Here is a...
One year later. . .
So a year past. During that year, I still found bugs in the project. Funny thing that each friend trying it found a different type bug. Helped me fix it too. So...
Day 5 - Replace copyright images with free images
Use copyright free / royalty free images, music and sound effects Add Credit button to main screen to show where these item came from. French / English option n...
Atualização 0.6.6 / Update 0.6.6
Adicionado SCORE com pontuação ao eliminar os inimigos Alterado o tempo de respawn dos inimigos. Agora usa tempo aleatório dentro de um determinado range Adi...
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Bug fixes and new enemy
- Kills now persist in between levels - Health and ammo now persist in between levels - Added new range enemy - Dynamic Difficulty now works better - Improved s...
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Making a game on a custom bytecode VM in 7 days and 3kB
Tech Discussion
( this article is cross-posted on my personal blog ) Making a game on a custom bytecode VM in 7 days and 3kB In the last few days, I built a shoot ’em up game...
Health Bar
Added a health bar to the ships so you can see when they are going to die...
ALPHA 3 RELEASED!
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Major Update
The higher your FUN amount. the wackier this 3D Platformer becomes! Alpha 3 of Mr. John's Ultra Wacky Adventure is now available to download! https://cte-offici...
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HexSwarm Digital - LAUNCH
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Major Update
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Hi! HexSwarm Digital is... ready to test??? Please test it! Submit feedback if you have any! Share it with your friends??? I...
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Tetris CE 1.1 for ZX Spectrum is here
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Puzzle levels are in a different order and more user friendly. Enjoy...
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Adding English!
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You can now change the language to English in the settings! ^^ I'd like to point out that this isn't a professional translation of the game, as English isn't my...
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The Mall on Brain Street: Version 2
The Mall on Brain Street: Version 2 Added an almost functioning level select Game tracks and resets stats upon restart accordingly Added a death barrier for pla...
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0.0.4
You can now get the secret ending. It is shared between Classic and Main maps. The principal whistle now functions. Not much else...
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Update 0.0.5a
The previous version had a lot of bugs, so I fix it! - Windows/Linux/Android fix - I also uploaded the wrong version for the android one, sorry abt that I guess...
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Release 1.4.5c
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Improved verbosity control Further reduced verbosity and repetition for Mistral-Small-3.2 You can now hold any key to speed up dialog NPC action system improvem...
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Logic World update 0.92.2 is out now!
Major Update
Hey gamers! There’s a new Logic World update out, and you can download and play it now. The highlight of update 0.92.2 is the Demo World. This is a world we...
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Update v0.2: UI Overhaul & New Content
Major Update
The "Polish Update" is live. Based on the first month of soft launch, I have completely reworked the game's UI and progression to remove friction and get you in...
Update 12_25.02
NEW - Added a transparency effect to the "flood". - Added a mini button next to buttons pressed UI. - Added a CREDITS tab to the main menu. CHANGES - Changed th...
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NEURALIMINA V1.0: RELEASED!
Major Update
Neuralimina v1.0 has officially released! I hope you all have a fantastic time playing! As always - please feel free to reach out if you have any feedback, ques...
2026 Knack and Hands Update!
Well, it's a bit untimely, but here is a new update of Edmontonian Slapp featuring a likeness of our new mayor. I had this ready shortly after he won, but it wa...
Day #6 - Crying at the Wheel
... Volumetric S. Compressor needed. Good news is the RPG system is finished. Done. Finally over. Here's the class diagram of nightmares and horrors. No cyclica...
What Happened?
Major Update
A Major Decision I've decided to pull the plug on Heavensent, and there are many reasons why. First, sunk cost fallacy and scope . I knew it was out of my reach...
Star Dice Dev Log – Version v0.0.30
This update focuses on improving game pacing and overall flow, making each run feel smoother and more satisfying to play. Pacing Adjustments Increased the base...
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Vortex Breakers- Now Available!
Vortex Breakers is now available for sale! Buy it now, or try out the free demo today!...
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Respawn, Ragdoll and Respawn Timer DONE!
Added a respawn system with UI countdown Added ragdoll after dying...
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It's alive !
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It has been a very long time since we have communicated on the game ! Because of professional constraints i barelly had no time to spend on debugging the 2P mod...
Versione 1.3.1
Modified the game's download price to 1€...
Devlog #14: NPC Dialog
This week, I finished the first fully functional version of the NPC dialog system. Talking to NPCs NPCs are no longer static props. You can now: Interact with a...
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