Game Devlogs Page 2
Hello! Welcome to Week 2 of Salt, Grooves, and Garlic development. This week, our concept artist Heron created these concepts for our main character! In the end...
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For Post 4 the most important thing about this game is i have to make a space game where you have a spaceship and you wanted to fly, but all of a sudden enemies...
Hey everyone! I just launched my new game Caveman Jump Jump on itch.io. It’s a simple but fun little platformer where you guide a caveman through tricky jumps...
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Bonjour à tous les sorciers et sorcières ! Et voilà, le premier devlog de Matmamagi : Le Pacte des Rivaux est enfin là ! Un immense MERCI à vous tous qui a...
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Made Neon Light dimmed struggle state even more realistic by adding a pinkish hue as in the picture. Pink hue on a NEON struggling to turn on IRL Pink hue on a...
Changed the way the camera works. - Disable camera movement and replace with an orbit camera - Readjust zoom limits - Update certain text to add more clarity. -...
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The Lemonverse is shifting. With mainnet around the corner, agents training harder, and creators going wild, it feels like the calm before the storm — or mayb...
Greetings all, Minnie here; I'd like to tell you all about the birth of the early 3D art in our game A Bird in the Hand. Initially my amazing 2D artist vague_ca...
Hey everyone, it's time for another update! Since the last devlog, a lot has started to take shape both on the programming and art/design sides. The game is slo...
- Entry levels updated to simple design for better player expiriance. - Some minor level fixes...
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Estos días he estado haciendo algunas modificaciones y he estado con el desarrollo del segundo episodio, tenía pensado que fuera Max, a quien el jugador iba a...
Atlas Ablaze is free now! Yippee! Woohoo! I know that I don't really get any traction here like I do on steam so I'll make this short and simple... by copy past...
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Fixed enemies being able to be stuck on the player...
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A game about resurrecting an army back From the Dead!
Bugs Fixed Clicking Accept when no seed or plot type has been set will break that plot. (FIXED) After harvesting the widget does not revert back to the original...
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Devlog Update 🚀 📦 Level Select & Navigation You can no longer just sneak past an incomplete stage on the world map! Certain levels now block movement in c...
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SCP Site-93 has released Version 0.2, downloading the game will come out soon but you can play the HTML5 version here on Itch, or Zapler https://zapler.netlify...
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Fixed a bug where playing any BGM on the Gramophone would cause a white screen on all iOS browsers and Safari on macOS. Fixed an issue where tool durability wou...
09/23/25 set up icons for the Seeds in Pumpkin Patch, added in new levels for Contribute, set up the functionality for TimerManager, started to work on the Pump...
Hey everyone! I wanted to give you an exclusive sneak peek at the upcoming update for Windows 11 SE Pro ! This new version will be released in beta, bringing so...
It's been two months. It's about time I show what I've been working on. THE BIG STUFF FIRST Online Multiplayer The netplay lobby, with text chat included. An ac...
Only fixed 2 issues: one that was reported and another one that I found while fixing the first one: Fixed map being inaccessible when the mission is started wit...
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O yes! for the BUILD007 new guns scattering on the floor , increasing the chances of moving to the next level...
Slime Lab v1.0.2 HUGE THANKS to everyone that has played the game thus far. It really means a lot. I'm planning a followup update, v1.1, with a few extra levels...
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Hello, friends! The new version of the game is up! I've been building the enemies and filling out the caves. A few things that I'd like to know if you're willin...
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Excited to announce my most recent game jam (in class) assignment: Frozen Over. A short tale with four different endings about a man stuck between life and deat...
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---- 1.3.19b ---- - added autosaving - added solid block placing on passable blocks (you no longer need to break wall blocks to place solid blocks!) - fixed an...
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GUYS BAE IS STREAMING BAE BASH IN HER NEXT STREAM! Also the actual patch notes: the unlockable menu themes now are affected by the music volume slider...
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That’s a bit of a silly question isn’t it? If you can work on a game by yourself, why wouldn’t you be able to work in a team for a larger project? In an a...
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Hello!! Sorry for the long delay; We've been working very hard on a full version of our game - this new version is a huge upgrade from our jam game, its almost...
Hey there! Sorry for the long wait, but I have finally put forth a huge update, with a new system allowing you to generate the study resource, and access more u...
Coming off of getting feedback from my Concept Document, the biggest piece of feedback I got was getting too far out of scope. For this reason, my prototype is...
The next update to The Labyrinth of Time’s Edge isn’t just bug fixes, it’s a plunge into entirely new realms of madness, shadow, and discovery. From the B...
So the past month has not been good to me, as the scope I've set for myself was too ambitious and I've failed to do anything worth while the entire month. At th...
This is the first WebGL build of Charm Fish - a single-player pixel platformer currently in redevelopment. An application originally designed for mobile is bein...
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Hi all, Apologies for a late dev log, unfortunately a few things cropped up in my personal life that needed to be taken care of last week that had to be priorit...
Fixed several issues including : - Buffering the grab attack after a chain attack leading to the grab attack not occurring - Buffering a tether dash causing a s...
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https://madkang.itch.io/pink-parasite it's a project named "pink parasite" we've worked on couple of years ago. it's a simple demo and i'm not sure we are ever...
Version 3.3.0 of Picola Anatis J.R. Paint™ was released today, September 23, 2025. Here is a non-exhaustive list of new features and fixes introduced in this...
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For this prototype, my main focus was building the system that makes my game unique, which is the dropping tiles. I started from the ground up, creating the til...
🎉 Boba Blaster: Browser Edition is OUT! Hey Boba Blaster fans! I’m super hyped to announce that Boba Blaster: Browser Edition is officially released! Now y...
This devlog in English Este devlog en español A New Adventure: One Lucky Guy Some weeks after finishing my first game, Metaform , I jumped straight into a new...
Hey everyone! I wanted to give you an exclusive sneak peek at the upcoming update for Windows 11 SE! This new version will be released in beta for Windows 11 SE...
First Post: First, about the game. It is in space, following the plot of my previous game. I know lots of info to take in :) I want to give players time to fini...
Even though we are supposed to be memorizing His name for the class, a gracious soul made a suggestion to not spell out His name in reverence. “Adonai” is a...
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This will be the last version of 2d test game becaus this was just meant for me to learn and it has done its job i hope everyone likes it though. For some reaso...
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I’ve recently added a new system events based on player actions What this means is that the game can now respond dynamically depending on what the player does...
Turning Big Top Battle from concept into a playable prototype was quite the leap, as its small but focused scope demanded key gameplay implementation from the s...
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