Game Devlogs Page 2
We are happy to announce that we’ve made a Patreon! Join to get access to exclusive behind-the-scenes content, monthly playthroughs (where Núria and I yap ab...
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Surprise. (PTBR translation of this post is available down below.) Doce Fim now has a Brazilian Portuguese translation. This is only in the downloadable demo...
2 files — 1.3
The Control Room. The room which you can think of as the command center for your rig. I have always loved the looks of sprawling control panels and screens like...
get to the point .... Q: Will you update this game? A: Yes. but I won't made major change no more. I'm going to focus to fix the bugs & balance the game.... I'm...
this update iterates a lot of balance and UI adjustments, fixes some of the most critical issues, and brings pollution up from its previous placeholder status i...
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Just a small update to let everyone know that you can now play SYSTEM//PURGE on Linux machines (and yes, the folder mounting functionality works!) A free demo o...
sometimes they just wanna know why they died...
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We did NOT sit for countless hours verbally dictating random Cthulhu gibberish in a Spanish hotel room at 3 a.m. We did NOT get overcaffeinated in a Greek high...
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We were tasked to make a game focused on physics. Most games already have game physics in them, and technically a 2D Platform side-scroller would have physics...
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The Fold: How Space Bends Faster-than-light travel in the Greywake universe works on a simple principle: you don't travel through space—you fold it. It's not...
NNGames' new game, "Fake Dream," will be available on Steam on December 16, 2025. A trial version is available, so please give it a try. Below is a description...
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Launch Day! The time has finally come, Ctesiphon is live! The launch version is set to 1.03 to keep parity with the demo. This does mean there’s been a few ch...
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Needle Sleep coming soon to Steam! Needle Sleep is almost finished being developed and it will soon be available to download for free on Steam and Itch.io! This...
The first downloadable build for linux: https://github.com/gustavokuklinski/bit-rot-builds ### Dev - [x] Add: Items can have multiple reduce, restore player sta...
Hi! I keep updating The Late Guest game, today it's time to model the main character, given the atmosphere of the game, I think he looks very good...
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v10.6.3 - bug fixes - Reduced jump sound volume Full changelog: https://snokkk.github.io/changelog...
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This is the initial upload of the game files. This is just the default Third Person project for Unreal Engine, a place holder if you will. Future updates will b...
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Patch v1.0.2 Tiny patch to fix some bugs. Fix cursor sometimes still showing hand after playing swipe the moon Fix an issue where sometimes main menu would load...
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Project_Ocean_V001.1 Bug Fixes: - Updated text for incorrect answer given in response to the Sententia question in the group config. - Updated name of the stone...
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Release Notes (Version 1.51) Hello everyone, this is Miyoshi Shizuka. This update includes improvements to controller-based UI navigation, the addition of a new...
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⚔️ COMBAT • Weapon system refinement • Hero attack sound effects (unique slashing audio) • New reward card: Hero Level Up • Tower kills now share EX...
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Hi! I'm BrittleLizard, the main writer and co-developer of False Fruit , an RPG Maker horror game originally published as a game jam submission to, fittingly, t...
Astreus Protocol – Update v1.0.0.2 A new update for Astreus Protocol is now live, bringing several important fixes and improvements to enhance overall gamepla...
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so, now that the game is back and the update is out, i'll talk about some stuff about the game. my friend sharp_obsidian is now working on the game too, and the...
This update marks the start of this lil project. This is my first proper attempt at making a game so bear with me Added: Shop (with 4 upgrades) Points Counter...
fixed another graphics driver crash on Linux with AMD GPUs, including Steam Deck (since Mesa 25.2.X) fixed broken trophy/achievement display state in stage 5-...
4 files — 1.3.10
Hi all! At popular request, I added a UI toggle option and a screensaver mode for folks looking to set their space travel to the side as a stream background or...
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Since prototype-1.2.1 , I have added the start of NPC "town" navigation . Added: NPC Campground Navigation , they wander along paths randomly. A bit finnicky, b...
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For the requirements of our capstone course, we need to have a build uploaded by tonight, supposedly. Thus, here is the third playtesting build we've prepared s...
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Road to Top 20 - Incubation Week Update This past week has been our incubation period, where we've been working hard to improve the game and push for the Top...
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The break mechanic has now been implemented, and new music has been added to make Act 2 and the boss battles more distinct. I'm thinking the next update will be...
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Hello! As the date approaches, and my excitement to see my dream come together as it has, I have some things to share! Before I begin my little rant, enjoy some...
LOVE and HATE has been accepted to Playdate Catalog! I don't have much else to share in regards to a time window but I just wanted to share the exciting news! I...
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It's incredible how poignant these songs are and how they speak to larger issues plaguing us as a species, and yet they're ment to lament idiot quibbles in our...
I got a true in the last version, this one is better and will be most better !...
11/26/25 - Map, Systems, Combat Map and v1 Combat! - Added a multi-sector map, with 9 sectors, almost 100 systems, almost 200 routes, and chokepoint routes betw...
This is a several months old development video, you can see the latest at https://www.patreon.com/sgthale...
Visual Effects Upgrade Added new particle effects to enhance spellcasting and environmental immersion. Improved lighting transitions in dungeons for a more atmo...
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Hello! This game has been a project I’ve been working on for the past about 5 months. Currently though it is only a file on Obsidian where I have all my ideas...
11/26/25 - Animations, Rooms, and Fixes - Added 3 more rooms to the tabs, so you can have one of each kitty, or six Orange tabbys if you hate your life. - Chang...
So of course, we have much improved lighting and fight mechanics. But also a slew of new bugs fixed. Lighting had a drastic overhaul. Now everything is signific...
Huzzah! We are at the end of the semester, and so too at the end of development for this project. I have learned a lot over the semester. There has been pain an...
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Hi BitGrinders , Today I added a short tutorial explaining what things do. So if you're playing for the first time it should pop up! Hopefully it will teach new...
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Candidus Caves is my eighth game released and is the result of the longest game jam I have participated in. For my eighth jam I specifically set out to join a l...
Dynamic Ability Upgrade System A new upgrade system is designed to enhance player control, reduce late-game overwhelm, while preserve strategic timing: Incremen...
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I wrote a controller vibration wrapper for some haptic feedback on my other, as-yet-unnanounced project and wanted to add it to Neodrive because it was very sim...
We added more player customization by adding new sprites for character gender expression! Choose between a masculine, feminine, or a gender neutral presentation...
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