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Game Devlogs About Game Design Page 2

Graphic update
Game Design
The update will be soon guys!...
Hello! in this game you must find ending!
Phoenix_1.3.1(Update)
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Game Design
The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
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The benefits of having a strong support system
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Phoenix_1.3(Update)
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Game Design
New update is ready now. Menu screen has been added...
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Make Phoenix escape from all of her enemies
Video Devlog #0 - Moving to Unreal
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Game Design
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
Leech Redesign.
Game Design
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
Status Update 2023
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Game Design
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
Published!
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Game Design
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
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v1.05
Game Design
Fixed second part im still working for behind the door...
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My First Game!
Phantasma Hotel PROLOGUE v1.3
Game Design
========================RUS======================== Вот некоторые новые изменения в прологе нашей игры: - Упако...
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Development FAQ
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44
Game Design
Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Darling Duality Progress Report & Plans For The Future
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62
Game Design
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
Phantasma Hotel PROLOGUE v1.2
Game Design
---------------------------------------------------ENG--------------------------------------------------------------------- We are thrilled to bring you a new u...
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Week 3 (Short Announcement and Update)
Game Design
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Week 1 Update
Game Design
Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
Define our 2024 goals. Ask ourselves the right questions.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Environment Design
Game Design
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
[007] Dev Timeline (Part 4 - Level Design + Ireland Research Trip!)
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Game Design
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
Hotfix 3 - "The Goodnight Potion!"
Game Design
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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Monster Design
Game Design
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
Gameplay Mechanics
Game Design
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
Asset Creation
Game Design
When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
Branching Narrative in Tavern Talk
12
Game Design
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
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New gameplay video added
Game Design
We have recorded for you a short video of the gameplay of the game Phantasma Hotel. Enjoy!...
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Read me.
1
8
Game Design
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
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What do you want success to look like in 2024?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Motifs of Deception - A musical wolf in sheep's clothing
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Game Design
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...
Designing the Cast of Asphodelium
20
Game Design
Asphodelium was a project made pretty fast from initial concept to first demo, meaning all of the character designs (as well as the rest of the project) were do...
[DEVBLOG #1] The Art of GLASSHOUSE
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Game Design
Hello Flatmates, In this dev blog we'd like to tell you about the philosophy behind the making of one of our protagonists, Dormitory73B . FLAT28 is a collective...
1 file — 1.0.2
The World of Asphodelium
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Game Design
Asphodelium is our latest project we started for Winter Visual Novel Jam 2023. The game is set in a fantasy world where traveling guilds aren't out of place and...
¡Rediseños! / Redesigns!
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3
Game Design
¡Rediseños! ¡Hola a todos, Mister Cat aquí! Ya es un nuevo año, y cómo pueden ver, lo comenzamos con algunos cambios. Esto fue algo que tenía planeado qu...
Phantasm Hotel Prologue
Game Design
We are happy to share with you the latest news about our game! After a year of active development, we have achieved many important milestones and implemented so...
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Devlog (12/30/23): Big Progress!
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10
Game Design
These past few days I've been working on the game a lot more. Like, a LOT more. I've probably spent like 3 or 4 days straight just dedicating all my time to dev...
Update to end 2023
Game Design
Christmas decoration has been extended. Updated the options menu with 2 new features. Added a button to delete the game and saved data. Added an option to choos...
2 files
Solution
Game Design
I knew when I created the hint system that basing it on English is less than ideal. This video should help? Please let me know...
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SuperTux Christmas 2023 Newsletter
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Game Design
Check out our christmas newsletter here: https://www.supertux.org/news/2023/12/23/christmas-newsletter...
Soulless Visual Novel - ROUTE CONCERNS
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Game Design
Hello, lovely people! Flairvee here! Due to some unavoidable circumstances, I had to take a break from posting updates regarding the development process of Soul...
PNEUMA is live !!!!! somewhat :(
Game Design
Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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Toziuha Night planning lore and map structure
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10
Game Design
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
Devlog (12/20/23): OPTIONS MENU OPTIONS MENU AAAAAAAAAAHHHH
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13
Game Design
JOYFUL DAY. ESCAPED HELL...
A strange puzzle game about matching colored keys and doors.
As the year comes to a close…
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Early Access Week!
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Game Design
Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
Can't predict 'em all!
Game Design
When I write sci-fi, I try to base my concepts on real trends and research, to expose my audience to cool or scary new ideas, etc. Even if I'm not writing "hard...
Game Design: Combat
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1
Game Design
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
Why did we choose African music for the Kaiyo Mission?
2
Game Design
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
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Let's talk shop!
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41
Game Design
Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
Weapons
2
Game Design
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
How our game almost violated international law.
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7
Game Design
Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
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Milestone 3 | Chapter 1 Polish
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Game Design
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
1.9.2b - Patch 1
Game Design
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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