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Game Devlogs About Game Design Page 3

DEVLOG - Timey Wimey Game Design (Yes it is complicated)
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11
Game Design
WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Catherine's Postmortem - Unfinished Scripts
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41
Game Design
Hi, Catherine here 👋 I'm retired from the project, but I was the original developer of this game and the one who handled Akiren and Akechi's Moon routes 🌙...
Voting & Convention
Game Design
Hey there! I hope you’re doing awesome wherever you are and having a great time here. Today, I’ve got two exciting updates for you: 1/ Voting: As you know...
Weekly Progress — Week 35
Game Design
Hello everyone! I hope you're all doing well! Here’s a quick update on what was accomplished last week: 1/ Page Improvement You may have noticed the Itch.io p...
Pre-Alpha Stage (Music, Characters, etc.)
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Game Design
Devlog 1: I decided to do a remake of Sprunki, but I wanna do something very unique to it. I wanted it to be more of an old HTML game that was by 2 devs, have f...
Weekly Progress Update
Game Design
Hi everyone! Here we go with the very first article entirely in English. (→ Amis francophones, pour une version française, c’est par ici.) What did I make...
The Origins of GbBBS
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Game Design
First off, thanks to all who took time to even play my game for a few minutes. This is sort of a dream game I never thought I'd make. Wanted to capture the feel...
Alpha HUD
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Game Design
Hello, our fellow kitty enjoyers! We are back with some news about development process. Today we wanna show you how our HUD evolved from a rough prototype into...
Mini Games Added, Sections Reworked, and Optimizations.
Game Design
In this update, we added two new mini games, a crane game and a village mini game to enhance your experience. We've also reworked three key sections for better...
How and why we changed skilling in our browser game
Game Design
...so we changed skilling in our Browser Game Big changes are coming to the core skilling system in our MMORPG. In Mirage Online Classic , our long-standing 2D...
3 files
[ENG/FR] Game information / Informations sur le jeu
Game Design
Hi! I hope you're doing well and feeling great. Today, I'd like to give you an update on the last 15 days. Here we go: 1/ What's new in the game: As you may hav...
Been a while...... (Fourth Project)
Game Design
Yo.... I'm Zachariah and I just wanted to get this out of the way.... I love making games but sometimes it just makes me go batshit crazyyy. Anyways I wanted to...
2 files
Stabjack: Behind the scenes
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Game Design
As of last night, we are finally indexed! Stabjack's tiny team is beyond excited about this development. The itch.io community has been amazing so far, and we'r...
-Heartpicker- First devlog.
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Game Design
Hii! I'm fetus. Welcome to heartpicker: My new indie multiplayer horror game. Inspired by Baldi's Basics, Content Warning and Grace, this game's objective is to...
Demo V2 Devlog
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Game Design
Hello! It's been a while since the last patch, and I sure have been busy with new updates and content for High Fantasy Idle. I wanted to share what new features...
TinyLand is out!
Game Design
TinyLand's early version is out now, you can download it for free. This project is still under development and this is a really quick demo to show the progress...
1 file
Next Steps
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Game Design
I’ve taken some time to rest and sort out my thoughts. First, I want to express how eager I am to continue working on Fear Me . I’m really excited about it...
Devlog #7 — Dialogues, Mini-Game, and Plans for September
Game Design
Hello everyone! I’m back with another small devlog to share how things are going To be honest, I’m still not used to being called a developer. Who, me? I fe...
Real-Time Graphs and Data Visualisation!
Game Design
Who doesn’t love data? Watching your power grid come to life is one thing, but seeing it perform over time adds a whole new layer of depth. Based on feedback...
new screenshots
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Game Design
...
Circus of Pain — Limited Demo. Survive a deadly circus, solve puzzles, avoid traps. Just a piece of the full horror.
Devlog 9 - The Crafting System
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Game Design
For today's Dev log, I'll be talking about the crafting system in Synthaar. Crafting is a critical part of getting your foot in the door in the trade business w...
Sprites: Lucien Klein
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Game Design
Evolución de sprites - LUCIEN KLEIN Lucien Klein, a pesar de ser el protagonista de un juego en primera persona, y por ende rara vez aparecer en pantalla, ha t...
The Development Journey of TheLostApartment: Decisions, Process, and Learnings.
Game Design
The Development Journey of TheLostApartment: Decisions, Process, and Learnings. by SDevScares Creating TheLostApartment was an exciting journey full of importan...
On Survival, and Finding the Soul of My Game
Game Design
Patch 1.9 Release Notes Below, But First... Hey everyone. I need to be honest with my community about where I'm at right now. I'm in the middle of a serious fin...
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Balancing Complexity and Clarity: Making a Systems Game Playable
Game Design
One of the biggest design challenges in Power Network Tycoon has been finding the sweet spot between complexity and clarity. After all, this is a game about pow...
Wyrd (Old-English for Fate)
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Game Design
Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at i...
Devlog #6 — Trying to Outrun Time and Outsmart Code
Game Design
Hey everyone! Another week has passed, and I’m here to share some progress. First of all — thank you so much for downloading the game and adding it to your...
The Hive: Creature Evolution & Design Breakdown
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Game Design
💥 Want to support the swarm? 🧪 Try our free demo 🛒 Wishlist or grab the full version on Steam Welcome inside the hive. Our alien swarm isn't just about...
2 files
0.94
Game Design
104. added the One wave type 105. fixed bug where multiple balls could appear in a single cell 106. special case for initial balls in One wave is now handled...
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Making "Strawberries Aren't Berries"
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Game Design
Hello! If you were following my updates last year, I would do this thing called "XMACX Monthly" in which I would present a unique OC illustration each month and...
New game released!
Game Design
The best game so far, please check it out!...
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You work at a 90's tech store and have to deal with customer support for the night...
Update V3
Game Design
Opa, depois de quase 3 meses ta finalmente a versão 3. Peço que me perdoem pela demora. essa atualização traz um novo capitulo da história, o que trás por...
2 files
Two Septillion Stars in the Sky, Not nearly so many in Flowrate
Game Design
Hello! I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress! Little sneak peak of a lot o...
Devlog #5 — Two weeks to meet, a lifetime to decide
Game Design
Hey everyone! This week, I’ve been working on mechanics and character introduction quests. My goal is to make the first two weeks of the game mostly about mee...
DEVLOG - July Art, Artfight, and Excellent News from the Dev
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Game Design
Good news, everyone! (Listened to this cover of Hammer of Justice on loop while writing this, how it feels to have so much good shit to look back on from the la...
It's almost ready!
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Game Design
Hi adventurers! This week I finished the art for the game update of the new quest. The programming and story parts are ready, so now I'm going to give it all a...
Level Of Detail (LOD) and Performance Optimisation
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Game Design
Nailing performance optimisation is fundamental for a calculations heavy game like Power Network Tycoon. There is so much running in the background, combine tha...
Q&A Thread
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Game Design
This is a question and answer thread for That New Diner. I have been answering questions related to the game and my characters on Tumblr , but it gets a bit clu...
The House of Seclusion released! (+ a glossary)
Game Design
Hi everyone! Phew, I managed to publish this just in time. Honestly, I've had such a chaotic week that I wasn't sure I'd finish on time! The House of Seclusion...
New Hangar UI/UX
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Game Design
Hello again! Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little t...
Update v1.4.8
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Game Design
Hello retrogamers! A new update is available for download. We've added a bunch of features and hope you enjoy it and give us feedback. Changelog: New feature: R...
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Dev Log Update v0.27
Game Design
Final Update: The End of Go Deep Or Go Home , and the Rise of Crown of Kings It’s been about a year since Go Deep Or Go Home launched on Steam, and I haven’...
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Hotfix v0.4.1
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Game Design
Hey everyone! Thank you again for all your support and feedback—it truly means a lot. This quick hotfix smooths out a few rough edges from the last update and...
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Jumara Devlog Update: Redesign, Purpose, and What Comes Next
Game Design
It’s been quite a while since my last public update, but I want to reassure you that development on Jumara is still ongoing. While there have been delays and...
​Devlog #1 – Thank You for Playing the Early Prototype!
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Game Design
Devlog #1 – Thank You for Playing the Early Prototype! Hey everyone, First of all, thank you so much to everyone who played the prototype of The Quiet Days of...
New Logo
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Game Design
Nothing changed, just new logo to look a bit better...
"Theo the hooman got transported into another world as he finds himself a wolfman boyfriend"
Massive Endgame Update: Conquering the Legacy Save File Challenge
Game Design
Just released a major endgame update for Power Network Tycoon, and from a gamedev perspective, it was a real beast ensuring old player save files would seamless...
New Public Demo Release (Devlog)
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Game Design
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
6 July 2025 - Belle Automata DevLogs Announcement!
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Game Design
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Devlog #3 — Writing is almost done, now the scariest part
Game Design
Hi everyone, This past week, I’ve almost finished writing all the scenes for the next release. Initially, I planned for the first in-game week to introduce al...
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