Devlogs Page 4
We are back with a couple more demo tweaks, this time with some changes in the storyline itself. Since this is the intro to the whole world of Split Decision, w...
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there was a pretty major bug with line clears not working, anyways, here is what was patched: -fix bug of objects persisting throughout scenes by cancelling the...
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Not a real devlog just to keep track of each update. In build 2 I made the options and default soundtracks sync, increased player speed, and officialised the fi...
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The idea for Ragdoll Breakout came from a suggestion in an online discussion group. I thought it sounded like a fun idea, so I decided to build my own version...
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How far are you willing to go to pass your exams if failure means death? You’re in your final year in humanity’s last standing academy. Resources are limite...
This release is about UI and some bugfixing. Highlights: Lots of passes made at unification of code, esp for cards like recipe, tech, tooltips etc… Improved t...
3 files — 0.9.0
Major changes: New SkillTree Nodes Nuke - new manual weapon - does large aoe damage, high cooldown Nuke Recharge - reduces Nuke cooldown Chips - whole new mecha...
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this update will fix the cabinet with not moving key bug. will release on May. 4-5 Best regards Vaultline Studios™ and Szelep™...
Compressed the music files, hopefully preventing the black window bug from happening Increased the chance for enemy drops PRIMAL BOMB 10% -> 15% BULLET 30% ->...
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I'm continuing development. I plan to release the game early next month...
Noticed some overlapping text after moving everything to one page so sorted that out. Moved the blood splat over the logo instead of the GM prompt side to impro...
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This free update adds a new anime-style topknot hairstyle...
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First upload of my old game I ported to Godot 4.6.1...
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A bit earlyI know, but this , technially the April release. But due to it being almost a week ahead..well..March is always a tricky month for rleases when you w...
Level up your game with this handcrafted 16x16 pixel weapon collection , perfect for retro-style RPGs, roguelikes, action games, and more! Whether you're buildi...
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Hello everyone, it's Chattercap! I'm dropping by to let you know that MindMindMind has been updated with a Brazilian Portuguese translation kindly provided by S...
5 files — 2.1.1
Today I worked on improving the level elements and created new bottoms for the floors. Previously, the floor tiles were just simple flat surfaces, but now they...
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Six months ago, Body of Work was a small idea inspired by a lecture about embodiment and play. Today, we’ve reached the end of our MVP phase, and have playabl...
# Devlog #2 — Stock Exchange, Asset Overhaul & Branding **Empire Online: From $10 to Trillions** *March 30, 2026* --- Hey everyone! Massive update today. We'v...
Afternoon Ballers, Have added some more QOL that I think everyone will be glad to see; - End of Round display will show you the total round score, and indicate...
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Added 2 songs for backgroubd music...
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Background musics for your game
Hello Everyone! I'm happy to announce a game I've been quietly working on is out for you to play! Stranger Still is a gothic horror ending collection VN about a...
Hey, sorry to inform you, but the game's launch is delayed a couple more weeks because the print quality I got from DrivethruRPG signals to me that the print fi...
NEAR is a quiet, text-driven visual novel about time, distance, and the small moments we assume we’ll get back to later. It starts simply with a routine phone...
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Hey guys! Here's another one of our patented, family home recipe Judgement Studios dev log updates for our 70s-themed death game VN Guilty As Charged! March has...
Hello! It's 30 March but March isn't over yet, so here's the devlog for this month! It's been a busy month because a certain pokemon game came out... but we hav...
Devlog #1 — Vivarium A 24-hour ant colony sim built with vanilla JS, a canvas element, and Claude Code doing the heavy lifting I didn't set out to make an ant...
This card game was a good learn process for game design. A few things I found from playing it was that the start card wasn't very easily found so I had fixed it...
Some good design choices in the Insert Coin game were - A line in the number which told you what card to remove this helped understand that I was in the right t...
Design notes: While drawing the game as a paper prototype I decided that I wanted to make it a speed running level. This meant that I would have to make sure th...
I finally released the big update for Micro Macro Farm. This new update is just the start of a new direction of the game, by reworking a lot of the code and add...
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Hi drillers! Spent most of this update polishing the skill tree, better descriptions, a confirmation step before purchases, and a pin button so you can keep it...
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https://x.com/faf_animation/status/2037332563870482465 This week the main account did something unusual: it named the direction. “Eyes on Earn” arrived as a...
This pack has gone through a complete overhaul. The previous version followed a more traditional format, with multiple variations per character (portrait, token...
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03/29/26 planning out what is needed to finish update further set up power rewards display still doing playthrough to find what needs improved...
After showing it to my dear friend Weaver , he suggested that I change the terminology for stress and injury, because the LOAD is already reserved in Blades. Hi...
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- Expanded Big Bob-omb on the Summit - Added Behind Chain Chomp's Gate - Added three red coins to Bob-omb Battlefield - Added HUD and health system - Revamped e...
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Hi! I’ve been working on a set of projects aimed at making Go more social, engaging, and easier to study. Many of them originally began as features for Compan...
Hi all, I noticed some people in the Novetus discord server having issues with joining their own server. I plan on adding a new feature in the next version that...
About Blackmyre 0.4 Just wanna share a new update regarding the upcoming 0.4 version of Blackmyre. There'll be huge changes in the rules of the game, emphasizin...
The updated demo is now released...
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"NextAge" How I developed a computer game from scratch, without an engine or game libraries. Or: How a Java experiment accidentally turned into a real Real-Time...
Added multi-language support: English, Spanish, French, Portuguese Added Custom language place the custom.csv in your data folder to translate the game into any...
March build release is out and with it the dev log. For this month on stream i mainly focused on fixing bugs from the previous version (mostly multiplayer stuff...
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The full version will include a complete animation set with advanced movement designed for beat ’em up and platformer gameplay...
Devlog - Calidad de Vida Corrección de colisiones: Se resolvió el error que permitía a los jefes atravesar paredes y obstáculos del escenario. (x2) Reliquia...
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