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Devlogs Page 4

Demo update - New storyline
We are back with a couple more demo tweaks, this time with some changes in the storyline itself. Since this is the intro to the whole world of Split Decision, w...
2 files
v0.4.1 released
there was a pretty major bug with line clears not working, anyways, here is what was patched: -fix bug of objects persisting throughout scenes by cancelling the...
1 file
Patch 1 - Build 2
Not a real devlog just to keep track of each update. In build 2 I made the options and default soundtracks sync, increased player speed, and officialised the fi...
1 file
Ragdoll Breakout
Major Update
The idea for Ragdoll Breakout came from a suggestion in an online discussion group. I thought it sounded like a fun idea, so I decided to build my own version...
1 file
BIG Announcement Post: My next game!
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3
Major Update
How far are you willing to go to pass your exams if failure means death? You’re in your final year in humanity’s last standing academy. Resources are limite...
v0.9.0 Released: Tech, Recipes and UI
This release is about UI and some bugfixing. Highlights: Lots of passes made at unification of code, esp for cards like recipe, tech, tooltips etc… Improved t...
3 files — 0.9.0
Pixel Orbit - Major Update
1
Major Update
Major changes: New SkillTree Nodes Nuke - new manual weapon - does large aoe damage, high cooldown Nuke Recharge - reduces Nuke cooldown Chips - whole new mecha...
2 files
New test version is coming!
Major Update
this update will fix the cabinet with not moving key bug. will release on May. 4-5 Best regards Vaultline Studios™ and Szelep™...
Update 2
Compressed the music files, hopefully preventing the black window bug from happening Increased the chance for enemy drops PRIMAL BOMB 10% -> 15% BULLET 30% ->...
1 file
New screenshots
1
I'm continuing development. I plan to release the game early next month...
Formatting edits
Noticed some overlapping text after moving everything to one page so sorted that out. Moved the blood splat over the logo instead of the GM prompt side to impro...
1 file
New Hairstyle Update 1.6
2
Major Update
This free update adds a new anime-style topknot hairstyle...
1 file
Releasing game into the wild
Major Update
First upload of my old game I ported to Godot 4.6.1...
1 file
CDG 17 Ghosts and Spirits
Major Update
A bit earlyI know, but this , technially the April release. But due to it being almost a week ahead..well..March is always a tricky month for rleases when you w...
Pixel Arsenal out now!
Major Update
Level up your game with this handcrafted 16x16 pixel weapon collection , perfect for retro-style RPGs, roguelikes, action games, and more! Whether you're buildi...
1 file
Tradução para Português Brasileiro!
12
Major Update
Hello everyone, it's Chattercap! I'm dropping by to let you know that MindMindMind has been updated with a Brazilian Portuguese translation kindly provided by S...
5 files — 2.1.1
Floating Platforms
Game Design
Today I worked on improving the level elements and created new bottoms for the floors. Previously, the floor tiles were just simple flat surfaces, but now they...
2 files
Devlog 7
finished my unwrap and began to rig I had a lot of trouble with the rigging process in blender and Maya I wanted to rig the face but I couldn'tget the rig to wo...
From a Dirty Triangle to an MVP
1
Game Design
Six months ago, Body of Work was a small idea inspired by a lecture about embodiment and play. Today, we’ve reached the end of our MVP phase, and have playabl...
Devlog
# Devlog #2 — Stock Exchange, Asset Overhaul & Branding **Empire Online: From $10 to Trillions** *March 30, 2026* --- Hey everyone! Massive update today. We'v...
Lucky Goo
Afternoon Ballers, Have added some more QOL that I think everyone will be glad to see; - End of Round display will show you the total round score, and indicate...
1 file
Start of music asset
Added 2 songs for backgroubd music...
2 files
Background musics for your game
Stranger Still Release!
1
Major Update
Hello Everyone! I'm happy to announce a game I've been quietly working on is out for you to play! Stranger Still is a gothic horror ending collection VN about a...
Release Delay due to print trouble
Hey, sorry to inform you, but the game's launch is delayed a couple more weeks because the print quality I got from DrivethruRPG signals to me that the print fi...
Chapter 1 Demo — What NEAR is and why I made it
NEAR is a quiet, text-driven visual novel about time, distance, and the small moments we assume we’ll get back to later. It starts simply with a routine phone...
2 files
March was games cons and Glen is real
Hey guys! Here's another one of our patented, family home recipe Judgement Studios dev log updates for our 70s-themed death game VN Guilty As Charged! March has...
Stand By Me March 2026 Update
5
Hello! It's 30 March but March isn't over yet, so here's the devlog for this month! It's been a busy month because a certain pokemon game came out... but we hav...
The Making of Vivarium
Tech Discussion
Devlog #1 — Vivarium A 24-hour ant colony sim built with vanilla JS, a canvas element, and Claude Code doing the heavy lifting I didn't set out to make an ant...
Week 3 card game dev
Game Design
This card game was a good learn process for game design. A few things I found from playing it was that the start card wasn't very easily found so I had fixed it...
Week 2 Insert Coin
Postmortem
Some good design choices in the Insert Coin game were - A line in the number which told you what card to remove this helped understand that I was in the right t...
MakerKing Platform Game
Game Design
Design notes: While drawing the game as a paper prototype I decided that I wanted to make it a speed running level. This meant that I would have to make sure th...
Regrown Update
1
Major Update
I finally released the big update for Micro Macro Farm. This new update is just the start of a new direction of the game, by reworking a lot of the code and add...
1 file
Smarter Skill Tree + Quality of Life
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Hi drillers! Spent most of this update polishing the skill tree, better descriptions, a confirmation step before purchases, and a pin button so you can keep it...
1 file
🍋 Lumiterra Dev Log #128 · Eyes on Earn, A New Chapter Taking Shape
https://x.com/faf_animation/status/2037332563870482465 This week the main account did something unusual: it named the direction. “Eyes on Earn” arrived as a...
Devlog: Byzantine-Inspired Presence Update
Major Update
This pack has gone through a complete overhaul. The previous version followed a more traditional format, with multiple variations per character (portrait, token...
3 files
Grimspin Changelog 03/29/26
03/29/26 planning out what is needed to finish update further set up power rewards display still doing playthrough to find what needs improved...
Devlog 6
fixed up the topology on my model I realized I had some faces flapped and a few end gones started to unwrap my model...
Slight Terminology Fix
After showing it to my dear friend Weaver , he suggested that I change the terminology for stress and injury, because the LOAD is already reserved in Blades. Hi...
1 file
First update
- Expanded Big Bob-omb on the Summit - Added Behind Chain Chomp's Gate - Added three red coins to Bob-omb Battlefield - Added HUD and health system - Revamped e...
3 files
Open Source Go Projects
Tech Discussion
Hi! I’ve been working on a set of projects aimed at making Go more social, engaging, and easier to study. Many of them originally began as features for Compan...
How to join your own server
Tutorial
Hi all, I noticed some people in the Novetus discord server having issues with joining their own server. I plan on adding a new feature in the next version that...
About Blackmyre 0.4
1
About Blackmyre 0.4 Just wanna share a new update regarding the upcoming 0.4 version of Blackmyre. There'll be huge changes in the rules of the game, emphasizin...
Demo Update
Major Update
The updated demo is now released...
3 files
1.5 Years of Developing "NextAge"
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1
Tech Discussion
"NextAge" How I developed a computer game from scratch, without an engine or game libraries. Or: How a Java experiment accidentally turned into a real Real-Time...
Early Access v0.1.8
Major Update
Added multi-language support: English, Spanish, French, Portuguese Added Custom language place the custom.csv in your data folder to translate the game into any...
March 2026 - Inventory base system
March build release is out and with it the dev log. For this month on stream i mainly focused on fixing bugs from the previous version (mostly multiplayer stuff...
1 file
Update 3 – Character animations coming soon.
The full version will include a complete animation set with advanced movement designed for beat ’em up and platformer gameplay...
20260330-update
Updated some buildings and street...
2 files
Update 0.2
1
Game Design
Devlog - Calidad de Vida Corrección de colisiones: Se resolvió el error que permitía a los jefes atravesar paredes y obstáculos del escenario. (x2) Reliquia...
1 file
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