Tool Devlogs Page 2
The graph is now functional and the responsive is also working perfectly. For the next update i was thinking about changing the panel to add new exercice and ma...
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Hello! I haven't created a post here in a while! I usually used to release my Patch Notes on Discord, but decided that it would make sense to also include them...
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Hi all, today this plugin was updated to version Alpha R6! This version adds the option to display a background video, which can make your press start screen qu...
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UPDATE 1.5: Video about the update: https://www.youtube.com/watch?v=tMV_hxid9oU Feature: Cumulative Stagger can be used on a grid in order to accumulate the sta...
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This is my first fully completed project in Decker! ...and it happens to be a tool to make art for more Decker projects. Hehee. If you happen to be the type of...
Excuse the cheesy name, but I just wanted to cut out some steps to get my animations from Aseprite to Tiktok or Instagram Reels. So I made the simplest app I co...
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New feature: You can now have pictures not be affected by the effects Adjustment: Hitting Clear Global in visual effects now reset all settings to default value...
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Fixed the mac installer sorry about that...
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The Screw Inspired Pedal Themed VST
I discovered a bug that was preventing single line text boxes from clipping text properly (and also stopped it from scrolling as the caret moved out of bounds)...
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ABI_MoveToPoint v1.1 Now Works for Player and NPCs Today I upgraded ABI_MoveToPoint , one of our internal RPG Maker MZ plugins for A Demon Hunter’s Guide to P...
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Hello everyone, I wanted to take a moment to thank you for being more and more numerous every day to use and trust QGO to get the best out of your Meta Quest. W...
PixZels is Here: 3D Pixel Art Tool After many long days (and even longer nights), I am beyond excited—and, honestly, completely exhausted—to finally release...
Major Update: Production Release & Long-Term Support Transition This update marks a significant milestone in the project's lifecycle as it transitions to a Long...
Hello! I decided to polish up some of the features and added some new ones I think would do some good. The periodic table was given a fresh coat of paint (with...
Hola todos! If you press the M key, you can now enter the MIDI mode, as I creatively called the new mode, where you can control the field with a MIDI input devi...
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Changes Added the ability to changed audio input device from default system one Fixed the twitch connection, previously had to refresh the app to make it connec...
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Improve restore resiliency and game editing workflows...
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Portable USB tool to automatically backup and restore your PC game saves
I am currently invested making the map features a bit more elaborate. This means line features like roads and rivers, and polygon features like borders or other...
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hopefully fixed a bug where things sounded a little tinny and metallicy...
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NutshellEngine 0.2.5 improves the editor's renderer and the runtime's UI functions. Runtime The Runtime is the part of the engine that runs the games made with...
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I've learned all I know about designing systems, and development overall, just from the hobbyist experience throughout my life. The smallest thing I can owe to...
Buen dia usuarios En la versión 1.0 se lanza el programa Limbo con todas las funciones beta disponibles. ¿Que contendrá la versión 2.0?: la respuesta es fac...
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Unpdate 1.0.0.1 EN Merge logic updates: - Data is copied only where both files have the same ID. - If donor has extra IDs, they are ignored. - If donor has fewe...
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Tonight is a simple support drop. Hero HTML2Win https://id01t.itch.io/html2win Entry Neuro Glitch https://id01t.itch.io/neuro-glitch Utility Sonic Bits Pro Ulti...
Tonight is a simple support drop. Hero HTML2Win https://id01t.itch.io/html2win Entry Neuro Glitch https://id01t.itch.io/neuro-glitch Utility Sonic Bits Pro Ulti...
Just hopping on here to let you all know that TDSM is officially coming to Steam! It launches there on February 19th. This news may be especially relevant to th...
The logic behind this app was developed in a few days, but it took almost a month to work through all the exceptional situations and other details. Since I had...
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Patch 4.2 - release notes: Fixed issue where Act 3 was not started automatically when doing GMS. Her logic has been rewritten and the UI now states if the fight...
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Hey everyone! This update focuses on polish and visual consistency while resizing groups. What’s new in 1.0.2 Snap-to-Grid Resizing Groups now resize using cl...
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GameTranslatorLinuxV0.3 Güncelleme Notu ⚡ Performans & Latency Gerçek zamanlı ekran yakalama: X11 üzerinden doğrudan RAM erişimi ile screenshot → disk...
I’m always shocked there’s more to add to this extension but here we are This time the extension gets a handful of very useful options that should allow eve...
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Hi all, today this plugin was updated to version Alpha R2! This version adds success chance to your BGM change effects, and a separate string that can display i...
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SCRIPT CALLS (Inside Event) $gameSystem.getReputation(FactionID) (MathFormula) (Number) Example: $gameSystem.getReputation(2) >= 100 NOTE TAGS (Item Usage Only)...
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Hey everyone :D I've been thinking about doing a 'premium release' of the phone system. What do I mean by that? Well at the moment i'm kinda assuming people wil...
I’m excited to announce the Patreon release of Jav-It v2.0.3, which brings new fault-tolerant subtitle translations to the project! This update includes, but...
Completely reworked menu, which is now much easier to use! You can now switch between two different modes for finding patterns You can now see multiple differen...
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Interface refinement and mode specialization with improved routing, performance optimizations, and dedicated startup flows Added: Main Menu Interface: New launc...
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I decidet to work on the "Hematite Engine", Bronzite was an intresting project. But Bronzite has its flaws specially in terms of perfomance and the limitation o...
StoryFlow Easy - The Ultra-Lightweight Visual Novel Editor Tagline: Create, visualize, and play your interactive stories directly in your browser. No installati...
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In my previous post , I outlined the high-level separation between Commands and Events in helios, along with the basic double-buffered EventBus and CommandBuffe...
This now allows people to play around with the system and provide some feedback on what could be added in the future. Please note: THIS IS A HOBBY OPERATING SYS...
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Hey all! checking in to let you know about the new V1.8 update! This iteration features some performance improvements, the addition of the move and random fill...
cleaned up body, updated thumbnail...
A collection of small, deterministic software primitives that produce verifiable artifacts instead of implied trust.
With this new update, we've redesigned Blob Tracking! We highly recommend trying it out with the new detailed controls. Atkinson and Void and Cluster dithering...
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The scrollbar is now always visible, making it clearer that you can scroll when the window size limits the visible content Fixed a crash that could happen on Wi...
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added a few big features to the program such as, a settings menu, ability to change the file name that the program saves your passwords to. I also improved a lo...
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So, we all know that text input has always been a major PITA for GameMaker. You have to build everything from scratch. Wanna know where the mouse is when hoveri...
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This update builds on the v1.1 resolution improvements and focuses on control, safety, and multi-monitor reliability . RTXFixer v2.1 introduces a smarter intern...
Comment <icon id: x> now will show icon, even if you don't have <icon text: x>...
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