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Tool Tech Discussion Devlogs

Development Update #23
2
Tech Discussion
I’ve published a new development update for nCine, covering the work completed between September 2025 and June 2026. The largest ongoing project is GrAIL (Gra...
EnvisionPlay - Game Editor
2
Tech Discussion
Over the past few years, I've been working on a side project called EnvisionPlay , a visual game editor built on top of jMonkeyEngine. The goal of the editor is...
2 files
What do you mean A* is worse? It was an optimization over Dijkstra...
Tech Discussion
Promised in the last devlog: numbers. Here they are, and they ate a small piece of my ego on the way out. Short version: I added A* to the addon assuming it wou...
McCLIM incremental completing read !
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Tech Discussion
This is obviously relevant to my deep learning implementation here. And already it is already a golf game, but this post is just about having made it at all aft...
2 files
More hexagon acl2 first-order-logic/embeddable common lisp+McCLIM graphics
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Tech Discussion
I was reassured on the mastodon by my friend Doug Merritt that everyone loves hexagons . Today, I just slightly extended my dual acl2 - ecl + McCLIM hextille.li...
1 file
Palm Tree Generator - Blender Geometry Nodes
Tech Discussion
After few projects that require me to manually model 3D palm trees, I figured that I started to know enough about palm tree, in the way how I would make them. B...
4 files
Hexagons, common lisp interface manager graphics and acl2 first order logic automatic proofs in one place
1
Tech Discussion
This article relates to hextille.lisp available for download here in dl-roc.lisp. The reason it is over here is that early on I made a commitment to doing deep...
1 file
Infinite power: Bevy Avian update is BLAZINGLY fast
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Tech Discussion
Avian keeps getting updates rapidly! Check out if it now can claim the rank of the fastest physics engine in Bevy ECS! In this video, I run direct physics simul...
32 files — v0.3.0, v0.2.0
VN structures are more deceptive than I thought
Tech Discussion
I’ve been looking into the structure of a few Ren’Py projects recently, and something surprised me: Many games feel highly branching… but structurally, a...
Version 0.0.10 now on Linux?
Tech Discussion
People asked for a Linux version, so I tried to make it happen! :) It runs, but will it actually work? For me on Fedora, not really... First of all, my capture...
1 file
Devlog: Version 2 Already Here Within A Week After The Debut Release of the Oracle — Adding the Enneagram Layer
Tech Discussion
When I released the first version of the Universal Numerology Oracle a week ago, the goal was simple: place eight ancient numerology traditions side‑by‑side...
1 file
My ANSI common lisp condition ontology eg
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1
Tech Discussion
Fallow week oh fallow week. I mean, the show with cdg, kmp, and Ramin Honary then Kent Pitman’s epic ensuing mastodon thread featuring Pitman, Ramin, Gosling...
3 files
Milk 1 Palette Update + Antivirus False Positives Fix
Tech Discussion
An update forced by an especially concerned user making unlawful statements basing their opinion on false positives. Issue was connected to previous compiler's...
1 file
Hotfix - For Real This Time!
Tech Discussion
Let's try this again. Hi folks! Hello! I've squashed some important bugs and done a lot of testing. If you were here the other day when I "fixed" the other bugs...
2 files
10th Anniversary Update!
Tech Discussion
So even though this was marked as "2017" before, I technically made this screensaver for myself in 2015. So 2025 marks the tenth anniversary! There was a proble...
3 files
KTJ - Tools I Used
Tech Discussion
Chat-GPT Chat-GPT was a vital tool that I used to brainstorm ideas. I used it mostly to help me write code. Initially it started with writing the blueprint with...
1 file
🔬 AmiBlitz 3 Research Deep Dive - Major Progress! 🚀
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1
Tech Discussion
Date: November 14, 2025 Status: Research Phase - 85% Complete! 🎉 🎯 What We’ve Been Up To We’ve been diving deep into the AmiBlitz 3 codebase to unders...
PNGTube-Remix V1.4!
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13
Tech Discussion
The Newest PNGTube Remix version has been release! You might have noticed one thing.. mainly Macos users.. Unfortunately, I wasn't able to mentain it myself, I...
3 files
Development Update #22
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Tech Discussion
I’ve just published the Dev Update 22 , covering progress from January to August 2025. Some of the highlights: ⚡ Introspective Sort : Render queues can now...
Working on lights
2
Tech Discussion
Let there be light! One of the most important aspects in a good looking game is lighting (and by implication shadowing). Without lights things typically look fl...
The UV-data format does not meet the specifications.
Tech Discussion
I've decided to make full use of the 3D modeling tool "PELOGEN2" for my new game project. I was able to create something that roughly took shape, and only recen...
Forging the core 2/??
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Tech Discussion
Hi! No image this time, as I can't really show you thing that.. are not new / do not still exist haha. So, I worked on a lots of thing, not only the core, but a...
Mejora de la librería GuSprites
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Tech Discussion
Mejorando lo excelente La librería de la que hablamos, GuSprites del Dr. Gusman , es una excelente librería que facilita el manejo de sprites y tiles a la hor...
How Our Palette Generator Algorithm Works
Tech Discussion
How Our Palette Generator Algorithm Works: A Deep Dive Many users have asked what happens "under the hood" when they use our online palette generator. It's not...
What To Do in a GPS Game - Locative Game Interactions
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Tech Discussion
If you've decided to make a locative game, you might be wondering what you can actually have the players DO in it. There's a decent amount of activities you can...
Godot 4.5 build is out!
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1
Tech Discussion
Hello Everyone. I have migrated project into godot 4.5 build. Please check it out and let me know if you encounter anything...
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SetWindowRgn Shenanigans
Tech Discussion
Recently I did some experiments on cropping a window, to see if I can cleanly fit it into a “viewport” defined by Jwno. Along the way, I found an interestin...
Presented at /dev/games
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Tech Discussion
On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
Crafting a Paraboloid Camera Controller
Tech Discussion
Crafting a Paraboloid Camera Controller Smooth Moves and Perfect Views (hopefully!) Now that I'm able to create a new character, and visualize it in a scene, I...
Forging the Core 1/??
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Tech Discussion
Hello :) Today I will talk about what I'm currently working on, the "Core" of the engine. Right now, to do the "base" of thing and have quickly something to tes...
PNG Game Assets for Input
Tech Discussion
Hey everyone! Exciting progress on the C++ 2D platformer level map editor integrated with Pygame. This week, a key decision was finalized and implemented regard...
April Update
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Tech Discussion
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
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Working With Janet's Threads
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Tech Discussion
This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
Upcoming improvements
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Tech Discussion
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
Updating Pixelizer Filter
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Tech Discussion
Introducing new feature to Pixelizer Algorithm. Clustering Strenght gives the possibility to increase or decrease the pixel effect to a graphic resource. Below...
The KJSON format
Tech Discussion
JSON Format: { "songURL": "D:\\Laym\\Music\\Dance Wiv Me (feat. Calvin Harris & Chrome).mp3", "songAlbumCoverURL": "", "songTitle": "Dance Wiv Me", "songArtist"...
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Artifact bug Fixed
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Tech Discussion
Many people after viewing the video presentation concerning the live conversion of the various tilisets for Rpgmaker 2003, reported a bug to me concerning the c...
Experiments
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Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
Quest Game Tuner vs QGO
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Tech Discussion
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
v1.2 附:此版本数据中的各朝代人名高频字词演变
Tech Discussion
由于此版本对女性姓名做了非常朴素的过采样(重复计数),导致部分偏向于女性用字的字频率比直觉要高,占据高频字...
How I Improved the Battery Life in Busy Buddy v1.0.2
Tech Discussion
You know how it is. You just struggled to focus for 8 straight hours at a job where you'll never see a paycheck reflecting a reasonable fraction of the value yo...
Pre-Beta 2.1 [ru]
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Tech Discussion
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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Pre-Beta 2.1 [en]
Tech Discussion
The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
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We Said The Update's Soon But Not How Soon! [Devlog 2]
Tech Discussion
Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Latest Additions + Teaser for Major Update [Devlog 1]
Tech Discussion
Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
Pre-Beta 2 [ru]
Tech Discussion
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
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Pre-Beta 2 [en]
Tech Discussion
Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
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Hey Itch.io Peeps again!
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Tech Discussion
Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Time travel
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Tech Discussion
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
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