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2.0 soon maybe hopefully
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
New Year, New (Sche)me
So it's officially 2019 (yay!) and the plan is to release Schemer by the end of the month. As always, I've been diligently working to get all things Schemer to...
Scheming After Christmas
After spending the holidays with family and friends, I got back to putting the finishing touches on Schemer. This week was spent adding new math procedures to...
Sprites Are Coming
Big Block Engine
I began working on sprites last week. Sadly, I'm finding the work slow-going, because I've never done anything like it. I've mentally worked though several pot...
How I translate numbers into Japanese!
You can see this code in context here: https://github.com/lostdutchman/Kazoete/blob/master/Kazoete/Assets/LDS/Scripts/T...
Okay, so, "level-design-based dungeon generation"?
I’ve seen quite a few dungeon generators, but in the vast majority, they all boil down to “it’s a bunch of rooms connected with corridors”, or, “it’...
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