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Book Devlogs About Game Design

The Hidden Genius Behind Hollow Knight’s Terrain Design
5
Game Design
If you've played Hollow Knight, you might have noticed something unusual: there are no pass-through platforms. You know, those platforms you can jump up through...
Names for giant robots
Game Design
One passage in Spearhand Faring requires names for a bunch of armours (giant robots). As long-time readers will know, I think the best way to go about a task li...
Spearhand Faring and Kin-Bright
2
Game Design
Spearhand Faring stands on its own, and can be read on its own. But Spearhand Faring does relate to Cosmic Warlord Kin-Bright , and those who’ve read Kin-Brig...
Revisione dei PNG Chiave
Game Design
Durante la fase di finalizzazione di Mater Tenebra , ho concentrato l'attenzione sulla revisione dei PNG (Personaggi Non Giocanti) chiave. L'obiettivo era garan...
A literary demake
2
Game Design
Spearhand Faring stems from one part of Malory’s Morte Darthur .* I’ve set out to see what I could take from a story in Malory, with some of his cyclical, s...
2024-05-16 update: Book XV complete
Game Design
I'm happy to report that Book XV of Cosmic Warlord Kin-Bright is pretty much in place. I think we might be looking at two or three more books to wrap the poem u...
Genrenauts RPG in development
Game Design
This is a big heads-up that I am developing a tabletop role-playing game based on Genrenauts. I have a Genrenauts tier at patreon.com/michaelrunderwood that gra...
2 files
On narration
1
Game Design
As I think of it, Cosmic Warlord Kin-Bright has narration, but no narrator. That is, I have a narrating position in mind when I write, one very distinct from me...
Designing the underworld
Game Design
Where did the details of the underworld in Cosmic Warlord Kin-Bright come from? 1. The shrouded halls and mournful paths have had a rhetorical foothold in the p...
Naming characters
Game Design
I worked this up from my Afterword, on the basis that some people who haven't yet read CWKB —and some who'll never read it—might like some notes on how I ge...
The uses of simile
Game Design
Cosmic Warlord Kin-Bright deploys a bunch of long, showy similes. Why? And what do I hope they do? Extended similes are a noted feature of Homeric style, much i...
On inventing mecha names
1
Game Design
Naming people, and naming things: perennial troubles in writing. I find that defining some rules, restrictive though it might feel, actually makes the whole bus...
The alliterative line
Game Design
So last time I did this I talked a bit about the five-beat line (5BL), the workhorse for Kin-Bright . The poem has other metres, some of them very different. To...
Inventing hyperspace
1
Game Design
After I unleashed Book I of Cosmic Warlord Kin-Bright , a reader got in touch to ask how I came up with both the name and the details of the Fold, the story's e...
Bestiary is up!
25
Game Design
The Bestiary of Sinners and Saints, volume 1 is up! <3...
1 file
A Bestiary for the world of Sinners and Saints Interactive Fiction Game
Orders of noise
6
Game Design
Cow tools In this panel of The Far Side comic strip Garry Larson depicts a cow and its tools. The Image is titled cow tools. According to the author the joke is...
Anche un solo gesto conta
1
Game Design
Oggi vi voglio parlare del Il Colore dei Fiori, quali sono state le mie ispirazioni. Ma anche di un elemento fondamentale, Il Colore dei Fiori è un gioco assol...
3 files
New Recolored Version Released!
2
Game Design
Hello everyone! Just wanted to let you know we have re-colored these images in this pack! We hope you enjoy them!...
1 file
Magic System Conversion
Game Design
I didn’t include system-specific tips for converting the magic system in the main book for… you know. Reasons. But I did want to include such tips, just in...
1 file
Added how to make your game fun in my eBook
Game Design
In this guide on how to get started as a Game Dev, I have added the principles on how to make the game fun...
Character Intro: Kat Rush
1
Game Design
I figured I should post devlogs now and then, especially now that I’m getting into this new draft properly and have finally escaped the exposition desert. Rea...